Simplify Environment Art Creation In Unreal Engine 5

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  • Опубліковано 29 лип 2024
  • Creating a post-apocalyptic environment in UE5 is super easy with Dash. Josh Powers explains the processes behind his work developing this TLOU environment in Unreal Engine.
    You can try Dash for free right now: www.polygonflow.io/
    And join our community to show us the beautiful art you'll be creating: / discord
    Rifle from Sketchfab: sketchfab.com/3d-models/battl...
    3d, unreal engine, UE5, unreal engine 5, tutorial, beginner, guide, graphics, nanite, lumen, world building, environment, create, creating, how to, quick, scene, level, art, artistic, polygonflow, megascans, quixel, epic games, epic, tlou, tlou part 2, the last of us, naughty dog, post apocalyptic, the last of us part 2
  • Наука та технологія

КОМЕНТАРІ • 28

  • @polygonflow
    @polygonflow  6 місяців тому

    If you want to watch detailed tutorials on the different tools in Dash, you should give this playlist a look: ua-cam.com/play/PLA8x6Gryv9C-YSeyME9uey5Q94SGzQWxX.html
    We always welcome any questions or feedback about Dash, ask away in the comments!

  • @tyler_puryear
    @tyler_puryear 10 місяців тому +9

    The drag-n-drop aspect of adding decals is SO...DANG...GOOD! It's truly the way your mind would anticipate adding decals and I'm glad it's part of Dash! Well done guys!

  • @perryharovas
    @perryharovas 10 місяців тому +1

    Hate this phrase, but it TOTALLY applies here: GAME CHANGER! This is quite excellent and truly makes our lives easier and our creativity not slowed by technology barriers. The more I see and use it (I downloaded the trial and was hooked immediately) the more powerful it seems to become.

    • @polygonflow
      @polygonflow  10 місяців тому

      Thanks for saying that, it means a lot👏

  • @johannajonsson2526
    @johannajonsson2526 10 місяців тому +4

    Guys, you are doing some very cool stuff! Keep ‘en coming

  • @UnchartedWorlds
    @UnchartedWorlds 10 місяців тому +1

    Subscribed to dash monthly the other day, keep it up 👏👏

  • @CrownKing2499
    @CrownKing2499 10 місяців тому +1

    This is amazing! Looking forward to more content like this! :o

  • @castlej
    @castlej 8 місяців тому

    I would love, if Dash could even make master/landescape material creating and blending easier/faster with slider control, as it is in scattering now. It would be a monster plugin for creating environments.

    • @polygonflow
      @polygonflow  8 місяців тому +1

      Great idea, thank you! We'll pass that on to the devs for consideration.

  • @Noohkema
    @Noohkema 10 місяців тому +1

    Wow! that's a great time-saving tool.

  • @scarabrae
    @scarabrae 10 місяців тому

    Great tool

  • @3Dcowboyvideos
    @3Dcowboyvideos 9 місяців тому +1

    It would be awesome if the proximity masking worked the other way around too. For example if I wanted to have fern everywhere (on the selected surface/object) EXCEPT from the near the selected assets. Do you guys think that is possible? Maybe in a future patch? I'm already sold for Dash. Good job! I'll test it later this week and hopefully add it to my daily routine as well.

    • @3Dcowboyvideos
      @3Dcowboyvideos 9 місяців тому +3

      I just saw the "Invert proximity" option on another video. God damn... Good job guys!! Really fantastic results in minutes

  • @throwaway9129
    @throwaway9129 10 місяців тому

    this is so cool, this is tempting me to switch 😅

  • @jonssj1
    @jonssj1 10 місяців тому

    I want more Dash! Dashelicious!

  • @montassarmosbehi7945
    @montassarmosbehi7945 10 місяців тому +1

    Amazing video as always, how they create the vines is amazing. Which makes me wonder is that an in house tool or from marketplace?

    • @montassarmosbehi7945
      @montassarmosbehi7945 10 місяців тому

      @JoshPowersArtist Thank you, Josh, for the thorough explanation. You guys are doing an amazing job, I would love to see from you a detailed tutorial on how each and specific tool work inside Dash and unreal.

  • @SimonvonBroich
    @SimonvonBroich 6 місяців тому

    where do you got the materials for the main walls?

    • @polygonflow
      @polygonflow  6 місяців тому

      From the Megascans library in UE5.

  • @RHStevens1986
    @RHStevens1986 10 місяців тому +1

    Outstanding! Any news on a MacOS version?

    • @polygonflow
      @polygonflow  10 місяців тому

      No news yet, but it's something we're working on!

  • @Rockmih
    @Rockmih 5 місяців тому

    2:34 can you explain the workflow to get that vegetation hanging on the wall?

    • @polygonflow
      @polygonflow  5 місяців тому +1

      I can!
      Depending on what ivy you use, the settings in Surface Scatter that you might need to adjust may vary, but with the ivy I used, a vertical plane and a curve with pretty few points, I played with these settings:
      Angle Mask 180
      Uncheck Randomize angles
      Uniform angle to around 140-150
      X Rot jitter to 1
      Use curve as proximity
      Maybe play with the sink value
      Here is a video going through it: discord.com/channels/826908885024636989/1154397483041042442/1159407499288518676

    • @Rockmih
      @Rockmih 5 місяців тому

      @@polygonflow thank you!

  • @sagarkahile1931
    @sagarkahile1931 10 місяців тому

    what happen to GraphN Library?

    • @polygonflow
      @polygonflow  10 місяців тому

      Hey! It has evolved to Dash more or less, you get all the same tools in Dash and more! :)

  • @mae2309
    @mae2309 10 місяців тому +1

    could you a quick video on how to insert those wall green plants? I saw you were moving a vertex on a spline.. I was wondering how you did that... minute 2:35 thank you in advanced... cheers