Genshin Impact's New Player Experience Is Getting Worse

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  • Опубліковано 25 лют 2022
  • For today's video I wanted to address Genshin Impact's growing problem with how inaccessible new characters are, thus causing the game to have a terrible new player experience unless they do something about it. What ended up being its greatest strength is quickly turning into its greatest weakness.
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    #Genshin #NewPlayer #Lockout
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КОМЕНТАРІ • 4,4 тис.

  • @uboaappears
    @uboaappears 2 роки тому +3252

    As a relatively new player, one thing I was annoyed about was events being locked behind archon quests. It feels bad to know I'm missing out but can't possibly catch up in time :c

    • @WeiYinChan
      @WeiYinChan 2 роки тому +322

      They should let the events available after with maybe reduced rewards!! I don’t want to rush through the stories to get to the event but I don’t want to miss out too 😭

    • @valerieryu1923
      @valerieryu1923 2 роки тому +168

      @@WeiYinChan or maybe they can just give early access + equal rewards like honkai, they let you decide by yourself whether you want to do new main story events(those that would normally be locked) for the patch of its release, though the problem with implementing this in genshin is if it’s in locked regions
      Which is why I really feel genshin in its entirety is flawed and not well-planned, the decision to let elements dictate attack/skill animations’ colors also limits potential in character skins

    • @lollordfrozen
      @lollordfrozen 2 роки тому +14

      Its been proven to be possible to catch up to rank 30 and the story in a single day without buying resin.

    • @uboaappears
      @uboaappears 2 роки тому +197

      @@lollordfrozenI'm sure it is, but not everyone wants to speedrun through the entire story.

    • @lollordfrozen
      @lollordfrozen 2 роки тому +14

      @@uboaappears events usually run for 10-14 days, so even if you only do 1 chapter every day, you will be able to catch up in time easily.

  • @javiereliasrochetrosario7259
    @javiereliasrochetrosario7259 2 роки тому +9714

    About the region locked materials, I think a good solution would be to have an NPC or something offering, let's say, a Perpetual Heart in exchange of 3 or 5 or something like that of Everflame Seed or whatever especific items you have in the regions you have unlock and remove this option once you get to the region where the item you need is. This will allow you to level up any character regardless of when you start playing while keeping attractive the idea of getting to new regions and explore them because of the cost of wasting a large amount of still valuable items

    • @RegularOne-g4w
      @RegularOne-g4w 2 роки тому +663

      THIS! and basing along the story, the sakuko(pardon my spelling) has been recently lifted and inazuma is now accessable to other regions so this might actually work!

    • @K.K_artS
      @K.K_artS 2 роки тому +290

      I was having the same idea! NPC can trade specific items depending on the day since there so many of those.

    • @soleneramudu9088
      @soleneramudu9088 2 роки тому +516

      @@RegularOne-g4w This is still a plot point you have to unlock through the story by doing Ei's second quest though. If anything, the sakoku decree should be a good reason why the price is so high

    • @lofi_bunny_a.m9890
      @lofi_bunny_a.m9890 2 роки тому +167

      Cyrus from the adventure guild maybe?
      Or anyone from the adventure guild but Cyrus is the guild leader so it makes sense to me
      Also that’s a great idea. New players won’t abuse it as much because of resin waste for them while new players don’t have to worry about artifact grinding in those earlier stages. 👍

    • @eagleftball07
      @eagleftball07 2 роки тому +159

      This would be a nice option because the issue isn't just for new players. The returning player experience also suffers for this. I took a several month break, pulled shenhe and Yae, and then lost most motivation to play again after realizing I had hours of story content to push through before I could even start farming the materials to build these characters. But I have tons of older mats I would happily convert for them.

  • @TinTeaKettle
    @TinTeaKettle 2 роки тому +1098

    When my friend first started playing Genshin he got Yoimiya in his first ten pull on the event banner. Then a few days later he spam messaged me asking if I knew where her materials were because he wanted to ascend her as she was his favourite character. I had to explain that he needed to get to the Inazuma archon quest in order to unlock the bosses and materials. By the time he reached there he had already gotten more characters and had already gotten them to higher levels, now he’s given up trying to use Yoimiya and she’s stuck on his account at level 20.
    This kinda made me realise the ‘new player lockout’ issue and kinda makes me nervous that people who start playing genshin when Shneznaya is released and get a character who needs Scheznaya materials might have to wait till probably AR 40 at least to get their materials. Genshin really needs to add a way to fix this otherwise new people will be discouraged from playing!

    • @lxxx-xxx
      @lxxx-xxx 2 роки тому +22

      I dont think the other regions will be locked behind AR(exeption AR 30 since you need AR 30 to get inazuma), since that would just make the AR way too high to go for, but rather quests or time.

    • @lecorbak
      @lecorbak 2 роки тому +29

      "when Shneznaya is released and get a character who needs Scheznaya materials might have to wait till probably AR 40 at least to get their materials."
      you mean AR55

    • @SunsetTwist
      @SunsetTwist 2 роки тому +16

      Bruh I barely started Liyue at AR26, I’m gonna be 50 by the time I get to Inazuma, let alone the new regions.

    • @KeqingXHuTao
      @KeqingXHuTao 2 роки тому +24

      @@SunsetTwist early levels are ridiculously easy to level up, wait till you're in the high 50s and need 300K+ xp for one level

    • @SunsetTwist
      @SunsetTwist 2 роки тому +1

      @@KeqingXHuTao oh, then at least I hope most content isnt locked by AR 🥲

  • @donut1550
    @donut1550 2 роки тому +426

    Idea to fix this: There's a shop part of the Adventurer's Guild where you can exchange certain things for other items specific to other regions

    • @migle202
      @migle202 2 роки тому +29

      U know how theres the "try out" character section,when banners come out, and the "rewards" that are the materials for the character to lvl up 1st time, what if they just increased the item number on the rewards? ( just increasing thr rewards) Think that would work, but your idea seems more plausible lol

    • @arcadiacopper2904
      @arcadiacopper2904 Рік тому +1

      would make people to just not care about going to farm u could just trade all your items from mondstadt that u never use for the new characters materials and never have to farm them couse u have like 2200 slimes in your inventory XD
      but would be possible just depends on the more specific parts.
      like what u trade for what and stuff like that.
      personaly i would like a trade system managed by the adventurers guild for players to trade stuff with other players.
      that way u can send your high lvl friends to farm for u. (if u have any) XD

    • @khadizaanwarjolly5779
      @khadizaanwarjolly5779 9 місяців тому +1

      @@arcadiacopper2904 no the trade system would be retro active since they dont want new players access to higher ar mats

  • @meepmeep60
    @meepmeep60 2 роки тому +1682

    Honestly the new player lockout is such a nightmare
    I can easily see newbies quitting and I can't exactly blame them
    I didn't realise how bad it was until I made an alt and got Yae Miko but can't level her til I get to enkonomiya so she's just stupidly weak in contrast to the rest of the 4 stars in my account
    They've gotta address this soon before it becomes a bigger problem

    • @fallenqiqi4840
      @fallenqiqi4840 2 роки тому +171

      Also the mail rewards for new players right now it's so low compare when the game first release makes it Unjoyable because u don't have many characters

    • @Rathi04
      @Rathi04 2 роки тому +157

      I’ve been playing for like 6 months and still feel like I’m locked out in a difference sense. Seems like every quest I try to do has a pre requisite where quest NPCs are stuck in other quest lines. It’s infuriating trying to catch up when I’m forced to do a quest just to do a quest with limited play time.

    • @RKNancy
      @RKNancy 2 роки тому +34

      They somewhat addressed it during Inazuma release where they give character level up material after completing the trials. They should also give boss drops from there as well.

    • @wmedo59
      @wmedo59 2 роки тому +13

      @@Rathi04 you should try Minecraft if you want no restriction and no dialogue for more freedom. Just finish the related quest…

    • @TheMoonestOne
      @TheMoonestOne 2 роки тому +18

      I got the same problem when I made a new account just to main Aloy xD
      Aloy also has a lot of materials exclusive from Inazuma FOR SOME REASON.

  • @alyssac1962
    @alyssac1962 2 роки тому +1470

    I started playing in early December, and the biggest new-player-pain I've felt is missing past events, especially those that contained lore or event-exclusive weapons. I was so happy to pull Albedo at the end of his banner, but I was too low AR to do his event and snag a Cinnabar Spindle. Now at AR48 it pains me so much having absolutely no possible way to get him his best-in-slot weapon : /

    • @EternalSoulAngel
      @EternalSoulAngel 2 роки тому +164

      Same, I was so far behind for his event too. I rushed to catch up and played way too much during the last like four days of the event to just barely get his sword. But I still feel guilty because I have no way of refining it and making it better for him. Plus, all the talk of the first lantern rite event left me feeling kind of hollow during the second one. Like, I was just constantly being reminded that I was excluded by default from the original's experience.

    • @ienzo_ain
      @ienzo_ain 2 роки тому +66

      Even worse is that Harbinger's not even servicable as copium because of corrosion.

    • @eunice3226
      @eunice3226 2 роки тому +15

      Oh my i just started playing at the last week of itto's banner and im at ar 45 i did not finished the quest you needed to do before the enkanomiya event and im trying to take longer breaks... im in pain

    • @andymakesthings9587
      @andymakesthings9587 2 роки тому +31

      I'd give you mine if I could because I have the weapon and no albedo 💀

    • @nna_
      @nna_ 2 роки тому +37

      This was me but with Festering Desire lmao. I still get the weapon but it stuck at r1 forever and it pains me so much because it's such a good and versatile weapon that could fit many characters. Not to mention I don't have many good swords.

  • @HollyClementine
    @HollyClementine 2 роки тому +430

    I’m more concerned about the quest lockouts.
    Once you get to a certain AR, there should be a bank of past events that you can play. And they would slowly be unlocked according to your story progression. (Just like how there are separate pages for character events & hangouts in the quest menu.)
    I missed out on a bunch of events when I first started playing last year… & it was so frustrating to log on, see the pretty event pages and not be able to participate whatsoever. - Players are not only missing out on the experience and limited items, but they’re also missing out on so much lore/character development.
    So at least let players experience them _eventually_ instead of not at all.

    • @yuarentlucky
      @yuarentlucky Рік тому +37

      THIS. I started November 21st 2021 and I missed SO MUCH events and it irritates me

    • @seanhaki8367
      @seanhaki8367 Рік тому +4

      YES

    • @AndrewEck
      @AndrewEck Рік тому +3

      @@yuarentlucky but that's like saying you missed a lot of things before you became aware of it, or before you were born. like...sure...but there's still so much ahead as well. enjoy the parts of the game that are yet to come :)

    • @yuarentlucky
      @yuarentlucky Рік тому +62

      @@AndrewEck This is a video game, not real life. Bad logic

    • @raspyy259
      @raspyy259 Рік тому +42

      Yes. To put it into perspective, By the time Sneznaya is out, new players would've missed 6 YEARS worth of event content.

  • @michaelr3077
    @michaelr3077 2 роки тому +588

    There was a time where they made all of Kazuhas ascension materials available in a temporary area before it was moved to inazuma. If they just adopt that strategy once in a while they could allow players to redeem character specific materials within the temporary event area at the same time the banner is up.
    A smaller version of this could simply be to add sidequests that happen to have you fight certain bosses much in the same way as the electro hypostasis is fought in 3 different locations (despite only giving rewards in one). Rebuilding the jade chamber actually rewards you with Shenhe materials so the same can be done to sidequest rewards. It wont be a lot but it's just a little to give a few more levels before you get to farm the actual boss. After all at a certain level you will already have a high enough AR to already have access to the resources you need. Plus its not likely you'll have multiple characters requiring those materials so its not like it takes away from the grind or leaves you thinking how to spend it.

    • @surajvinod1567
      @surajvinod1567 2 роки тому +21

      They can just add a universal domain where we can choose the boss monster and battle it for their material when ever neccesary. The domain can also simulate the same environment as that of the original location of the bosses which can serve as a way to attract players to explore the original location at a later point of time out of curiosity.

    • @Chi-Chi-Fy
      @Chi-Chi-Fy 2 роки тому

      @@surajvinod1567 or like what they did with the mecha cube

    • @Raikigraphics
      @Raikigraphics Рік тому

      the problem with this was, it was the first golden apple archipelago, where you were able to prefarm his materials, before inazuma was released. but those bigger events are all locked to arank 25 or higher and need archon quest progression. for the first golden apple archipelago, you had to do klees quest first, which you only unlocked on arank 30. so new players will always get notifications about those events happening at the moment, yet they wont be able to participate to get those items and rewards. an option to fix this could be a free domain test trial in combination to the character test trial where you have to defeat a boss to get level up materials, which you can do once a day and only as long as the banner is active. or what suraj vinod suggested above, which also is a great idea. in addition, there are 2 girls in mondstadt that sell flowers. including some flowers from other regions which you can buy a limited stock per week should not be that hard for hoyoverse to implement. they do have enough options to tackle this issue, we just didnt hear anything about it yet.

  • @cydiesoriano7528
    @cydiesoriano7528 2 роки тому +1574

    I replayed Genshin during Itto’s banner, and I got him, and was so excited to use him cause I thought he was so cool, then I realised his ascension materials aren’t found anywhere until the archon quests 😭

    • @uboaappears
      @uboaappears 2 роки тому +127

      Tip: if you have friends who also play Genshin and have Inazuma unlocked, you can go to their world and ask if you could steal some beetles

    • @cuckoophendula8211
      @cuckoophendula8211 2 роки тому +31

      @@orgaysis I haven't tried this, but I guess it could be possible to (very nicely) ask someone to lower their world level?

    • @orgaysis
      @orgaysis 2 роки тому +4

      @@cuckoophendula8211 didn't say it wasn't an option. Just that its unlikely. Especially communicating on console.

    • @cuckoophendula8211
      @cuckoophendula8211 2 роки тому +9

      @@orgaysis Yeah, I was agreeing with you. I was just thinking out loud on what could possibly make it more likely. cheers

    • @orgaysis
      @orgaysis 2 роки тому +1

      Cool

  • @ihaveaplan.ijustneedmoney.9777
    @ihaveaplan.ijustneedmoney.9777 2 роки тому +2654

    I really wondered why they didnt give Shenhe Cryocube's ascension mats. I honestly have no idea what was the thought process that lead to that decision. I wasn't able to enjoy Enkanomiya's introduction as much because they had to lock her ascension behind an entire questline.

    • @spiderninja_1
      @spiderninja_1 2 роки тому +501

      I’ve noticed the pattern that world bosses only give materials for 2 characters now. It’s why Shenhe got the Vishap duo boss instead of the Cryo Cube, since Eula and Aloy use those. And it’s why Yae also got Vishap duo instead of Thunder Manifestation, since Raiden and Sara took those spots. And it’s why Ayato will use Hydro Cube, since Kokomi is the only one at the moment who uses it

    • @someoneinasia
      @someoneinasia 2 роки тому +431

      shenhe and yunjin ascencion material makes no sense, they are liyue char but the ascencion material is in inazuma like wtf.

    • @RazielAndy
      @RazielAndy 2 роки тому +259

      @@someoneinasia
      That's not really new tho?
      Qiqi and Ganyu are Liyue characters, but the cryo regisvine is located at Mondstadt. Same for Diluc and Bennet, they are from Mondstad but the Pyro Regisvine is at Liyue
      Edit: I keep getting responses for this, so I'm gonna add this. Note that I am ONLY responding to the person who thought that "it didn't make any sense that a character's ascension materials were in another region". And yeah, that's still not the problem, the problem is locking the bosses (and region) behind long quests.

    • @jerichotornandizo4490
      @jerichotornandizo4490 2 роки тому +32

      I also think they tend to give the baptismal vishap materials to shenhe is because no one from the existing characters except from shenhe and yae miko will benefit from the boss mats and it can lead to abandon by players, like why would players waste their resins if some of the players doesn't have yae miko or shenhe. (I guess)

    • @Bullminator
      @Bullminator 2 роки тому +2

      @@someoneinasia Well Yun-yin did perform in Inazuma before.

  • @WaterDragonSandboxes
    @WaterDragonSandboxes 2 роки тому +191

    Maybe they can add a banner for each region, and when you START an archon quest, you unlock that region banner, so that new players will start with the characters that were firstly added and then as time progresses, they will introduced to all the characters

    • @yuarentlucky
      @yuarentlucky Рік тому +19

      Ooo smart. Too bad old players probably won't get it

    • @Pretzelman718
      @Pretzelman718 Рік тому +41

      This is my thought as well. This would also prevent confusion as to "wait... who is this character?" and not meeting them in the story for another 3 countries.

    • @taeraegi
      @taeraegi Рік тому +2

      exactly what I thought of

    • @WaterDragonSandboxes
      @WaterDragonSandboxes Рік тому

      @@taeraegi I'm surprised that someone red this comment 5 months after its publication

    • @arcadiacopper2904
      @arcadiacopper2904 Рік тому +2

      what if they wanna start with a character they saw in a genshin AD on youtube? thats why most people would wanna even start playing.

  • @victorthecollector9198
    @victorthecollector9198 2 роки тому +113

    This problem makes me sad because it’s not only a problem for players who don’t wanna go through all the story to be able to ascend their characters, it’s Also a problem for the players who Like the story and wanna take their time with it but. Also wanna ascend their characters.
    Like for me, I got Yae Miko, and I love her, but I can’t ascend her until I get to enkanomiya, but I love the story, I don’t wanna rush myself through it, i wanna be able to enjoy it, and that’s kinda hard when there’s an incentive to just not pay attention to it so I can actually play with one of my favorite characters to use...

    • @samubertolotto
      @samubertolotto 2 роки тому

      I mean, i get that people don't read the story quests, but guys it was always stated that it was only inazuma to be locked, if the story about "region locked by quest" was real, you wouldn't have the possibility to go to liyue in the first 10 mins of the game,

    • @yuarentlucky
      @yuarentlucky Рік тому +10

      If you want to you could join ppl in co-op and ask if they have enkanomiya. It's how I ascended certain characters early

    • @victorthecollector9198
      @victorthecollector9198 Рік тому +3

      @@yuarentlucky Oh, you know I hadn’t thought about that, thank you!

    • @victorthecollector9198
      @victorthecollector9198 Рік тому +2

      @@yuarentlucky Also damn I cant believe it’s been 4 months since I made this comment and I still haven’t gone to Enkanomiya 💀

    • @yuarentlucky
      @yuarentlucky Рік тому

      @@victorthecollector9198 HOW

  • @sighing_tom
    @sighing_tom 2 роки тому +1318

    I liked how Mondstadt and Liyue were close enough that you can walk to Liyue even at a low AR level. I was shocked when Inazuma first came out because you had to progress in the story in order to get there and to explore more than the first island

    • @katt5896
      @katt5896 2 роки тому +135

      Well that is because Inzuma is supposed to be a nation of islands while the other 6 Nations should be in theory on the same continent

    • @YEETMAN-dt9mb
      @YEETMAN-dt9mb 2 роки тому +19

      Ever heard of lore?

    • @violetspersonalaccount.2344
      @violetspersonalaccount.2344 2 роки тому +120

      Hopefully the other nations will be alot like liyue and mondstadt, this is the only one that makes sense being locked behind quests, because inazuma was a locked down nation due to raidens obsession with eternity. In order to get to inazuma you literally had to get onto the alcor and sneak into inazuma. same with getting off the first island, you had to sneak off of it. so for inazuma it makes sense but for the other regions it most likely won't.

    • @strawhatdj2195
      @strawhatdj2195 2 роки тому +79

      Same i got to liyue on accident one time while exploring😭 i was like "woah woah woah THE HELL IS THISS?!"

    • @smubby7443
      @smubby7443 2 роки тому +48

      @@violetspersonalaccount.2344 fr, i don't see ANYONE talking about this and it makes me kinda tilted. inazuma will almost -definitely- be the only region landlocked the way it is, other regions will still be reachable like liyue. I don't buy the "landlocked material oh no" issue in anyway whatsoever.

  • @gamezr4losers
    @gamezr4losers 2 роки тому +370

    I think there are 3 super easy solutions for this problem
    -make a npc that you can exchange boss drops for one boss to another
    -making coop available for lower level players rather them needing to be the same world level, so that lower level players can have higher level players help them farm for the drops in the higher level players world
    -introduce a trade system/ a quest system where players can submit a request and other players can accept them for a reward

    • @rijulpraveensingh1650
      @rijulpraveensingh1650 2 роки тому +72

      In my opinion the third could be a huge deal, since it'll not only make it easier for new players, but also make coop more interesting plus it would kinda solve the prob of older players having nothing to do

    • @ilikeudonnoodles
      @ilikeudonnoodles 2 роки тому +36

      Last one has many I mean many problems, because trading system is essentially ran by the players which gives waaayy more chances for error . Take some roblox games for example trading creates problems such as duping and newbies being scammed. Npc solves that problem by a lot since there’s basically no way to cheat an Npc right? I’m just hoping that you aren’t some toxic guy who will degrade me for sharing my opinion lol 😀

    • @gamezr4losers
      @gamezr4losers 2 роки тому +28

      @@ilikeudonnoodles ah i see your point but i feel like it should be an equal trade, like one boss drop for another of equal value
      Or even a request system where you set a request like "3 boss mats" and the game will evaluate the corresponding reward equal to the request "10 primogems, 3 exp books, 10k mora" something like that.
      That way there is no way to acctually "cheat the system"

    • @lillygames6117
      @lillygames6117 2 роки тому +4

      @@ilikeudonnoodles maybe hoyo or whatever it’s called now can just make it about trading boss drops and materials not artifacts ,primos or resin

    • @jeffrycoardiya6545
      @jeffrycoardiya6545 2 роки тому +12

      @@gamezr4losers i'm not sure, from how i picture it, things could go sour real quick, by either it being exploited, or no players cared to do that.
      If the rewards are tempting like for example primogems, players will tend to exploit that system (this ofc can be fixed by limiting it on daily/weekly basis, not sure...).
      On the other hand, if the reward is not really that great, people just won't even bother taking those requests. The ones that probably would take the requests are:
      1. Acquaintance
      2. Those that have an abundance of the said materials
      3. Those that actually want to help others
      Don't get me wrong, I do like that kind of approach since it really reminds me of Honkai Impact 3rd's Armada (Guild) Donate System, and from what I can tell in my Armada, everyone always donate things to each other at the first request they see, so I can see the potential...

  • @Jay-el9iz
    @Jay-el9iz Рік тому +77

    The one thing that ruined my experience was having to rush through the story to get to Inazuma because I couldn't unlock Heizou's full power and therefore had to spend most of the game to get him instead of playing the game with him. I can only imagine the frustration of wanting to play a character that has their ascension and leveling locked by the story even if you got them early on thanks to your wishes.
    And so it became my obsession. Then once I got him, I couldn't unlock the character I wanted next (Yelan). I figured the wait wasn't worth it and it would all soon become repetitive anyway. I see most veteran players are bored, just hanging in there for new content and hanging around helping new and low AR players. The only thing I can think of as truly enjoyable in the long run is... the lyre :D

    • @ha-itsme
      @ha-itsme Рік тому +3

      literally same as me. i got shinobu and heizo, but to get under the chasm requires so much work to a point i dont care about the story anymore.

    • @wizylz6984
      @wizylz6984 Рік тому +1

      same when i got sara i wanted to lvl her up so I had to stay up to like 1 am unlocking the inazuma area

  • @Aisha30303
    @Aisha30303 2 роки тому +50

    Another problem is the events. New players can’t go into most of them because they’re locked behind a level cap.. imagine being ar16 and there’s a fighting event going on for ar35

    • @Avery_37
      @Avery_37 2 роки тому +10

      And that's the only content there is for that patch. Enjoy your 6 weeks of nothing, should have logged on every day for hours to get to AR35.

  • @TamerChris
    @TamerChris 2 роки тому +521

    It boggles my mind when Shenhe needs ascension materials from Inazuma. The Cryo Hypostasis is an underutilized boss that so few characters need it to ascend. The same could be said for Yunjin. This basically sets the path for future new characters to need ascension materials from different regions if they are released later.
    Imagine if Grand Master Varka is a playable character and needs ascension material from whichever region is latest at that time.

    • @junyaiwase
      @junyaiwase 2 роки тому +6

      well said. dont think ill ever have to fight that thing

    • @Rayerie
      @Rayerie 2 роки тому +25

      I think they are now following a pattern of two characters per world boss.

    • @isdrakon9802
      @isdrakon9802 2 роки тому +60

      @@Rayerie that's a damn waste

    • @softleo729
      @softleo729 2 роки тому +50

      it saddens me to see the cryo hypostasis being basically only a world boss for eula (aloy doesn't really count as genshin character), and I'm still confused to this day about the choice in giving shenhe a world boss from inazuma rather than the cryo hypostasis, because she's a liyue character and dragonspine is between mondstadt and liyue and it would make much more sense

    • @likelyladsss
      @likelyladsss 2 роки тому +10

      Grand master varka ascension material will be from khaenriah

  • @anonymousrex2379
    @anonymousrex2379 2 роки тому +777

    I suggest introducing an item similar to Dream Solvent. Early Bosses like the Anemo Hypostasis, or Cryo Regisvine, can drop an item similar to Dream Solvent that can convert the drop Material of that boss to the drop material of future Bosses so newer players can still use the new characters without having to speedrun the game to reach the new location. The same can go for regional specialties, that can only be found in specific regions. We need a way, to convert those materials in the alchemy table to make a regional specialty from other regions.

    • @zoki4291
      @zoki4291 2 роки тому +12

      Fully agree

    • @natalielettuce7029
      @natalielettuce7029 2 роки тому +27

      THATS SO SMART

    • @RedCoreX725
      @RedCoreX725 2 роки тому +1

      Well the monster materials and plant based region mats are still locked so that wouldn't solve the issues fully
      Even then if we have that it'll most likely either be RNG based (again) to obtain it or it's P2W either way still sucks for those new F2P

    • @anupamasharma4769
      @anupamasharma4769 2 роки тому +9

      i think the dust of azoth mechanic would be better since dream solvent isnt that much of a common drop but the new drop will let us change the materials of the same element only maybe?

    • @dumbdumby288
      @dumbdumby288 2 роки тому +1

      Ahh yea omg. U so smart

  • @natalieadon1015
    @natalieadon1015 Рік тому +26

    The fact that yunjin and shenhe weekly boss level up materials were signora and not azdaha is outrageous to me

  • @dottoresno1lover
    @dottoresno1lover 2 роки тому +44

    I started during 2.6 and honestly I feel like I missed out on a lot. Events that I'll never see, characters I couldn't pull for, all that. It sucks honestly.

    • @escapetherace1943
      @escapetherace1943 Рік тому +4

      it's okay i started now

    • @s.h.y5259
      @s.h.y5259 Рік тому +7

      it’s okay I started in the 3.3 patch i’m devastated

    • @dottoresno1lover
      @dottoresno1lover Рік тому +1

      @@s.h.y5259 my condolences

    • @xiaodouu
      @xiaodouu Рік тому +1

      @@s.h.y5259 Same lol, except I actually started earlier and only played a little for a few days until I discontinued and came back at 3.3 :’)

  • @vanoven9205
    @vanoven9205 2 роки тому +532

    Another thing that has heavily contributed to new-player-lockout in my experience have been the limited time events. They often offer significant amounts of content in terms of both rewards and lore or story, as well as exploration. First off, if you're a new player you've already missed out on over a dozen of these important pieces of content. Second off, they are also often locked behind certain AR levels or story progression, or even take place in specific areas, all of which encourage new players to rush through the early game in order to at least not miss out on the current events.

    • @SageRuffin
      @SageRuffin 2 роки тому +23

      I started playing at about 1.5, _well_ after that one event featuring Fischl & Mona. Anything that came from that event, I know jack all about (which might even include a certain someone's real name, but I have no idea).

    • @xxri
      @xxri 2 роки тому +42

      they need to have more events running at the same time, like a mondstadt event for lower players and an inazuma/sumeru/whatever one for higher ones, or just allow new ppl to play past events (or at least read the dialogue) like some other games do

    • @adam.n-steve
      @adam.n-steve 2 роки тому +56

      On top of that, 80% of them are lore important. Example, (Chalk prince event, Eula & Albedo event, Mona & Fischl's astrology event, the current Enkanomiya event, Moonchase Festival (as it shows more of Xiangling and Keqing's personalities), Xiyan and Childe's battle shrine event and so on and so on) All of these are important for characters that rarely appear in main story or str8 up lore points.

    • @adam.n-steve
      @adam.n-steve 2 роки тому +1

      @@SageRuffin That's exactly what I was thinking.

    • @Poirecorp
      @Poirecorp 2 роки тому +32

      What I've seen another gacha do with that issue is to release the event as a permanent feature some months later, but with less attractive/harder to obtain rewards.
      I fail to see why they don't do that here.

  • @Annimations
    @Annimations 2 роки тому +717

    I feel like limited time events should come back or have a way for everyone to earn them. When they are locked behind game progression it’s heartbreaking

    • @O-P-96
      @O-P-96 2 роки тому +42

      Agreed. I believe they should separate events in two categories:
      - those that add to the lore and characters could be locked behind keys like character quests. Rewards would still be available even after the event runtime ended so that you don't miss out on anything (it's annoying that some stuff like weapons still can't be bought back from Marjolaine).
      - the second category would be the "casual" events (like the Hide and Seek one). Since these are just side activities, they could remain limited events for a duration of, let's say 10 days. That way you'd have 4 of these events for each version.
      I believe the positive thing by sorting events into 2 categories is that you could have more events per version, even though the "casual" events would often be repetition of a previous one. What I see as a massive inconvenience however is that making limited events "permanent" would greatly increase the data of the game, which would be a nightmare for mobile players. But I assume this could be fixed by having the data for these events be stored in cloud and downloaded when unlocked, and then the data for these events would be deleted from the phone/PC/console once we register it as completed (maybe? I'm not the most skilled in informatics, so I don't know if this could work...)

    • @papasscooperiaworker3649
      @papasscooperiaworker3649 2 роки тому +1

      @@O-P-96 Whats Marjolaine

    • @O-P-96
      @O-P-96 2 роки тому

      @@papasscooperiaworker3649 sorry I meant Marjorie (from Mondstadt souvenir shop), thanks for making me notice this.

    • @diabolicesper6434
      @diabolicesper6434 2 роки тому +29

      What make it worse is that some of the events ARE IMPORTANT to the STORYLINE PLOT

    • @thomascunningham7164
      @thomascunningham7164 2 роки тому +13

      I KNOW!!! Practically all of Albedo's lore is locked behind event quests so for anyone who pulls him now will be so confused about who he is as a character

  • @phatnugget134
    @phatnugget134 2 роки тому +53

    I think a solution to the character problem would be to alter the wishing system slightly. In each city have something like a 'Wishing Well', where you can summon for characters. This will take you to the wishing screen, and each well will have the same event characters, but the roster of characters you can get from standard summons will change to fit the region you're in. A city could perhaps get a Wishing Well after the next city is added to the game. This would mean that you won't get stuck with a 5 star you can't level unless you pull for the event character, and if power creep begins to make old characters redundant it would have less impact as you would be naturally progressing with the power creep anyway.

    • @awolters5827
      @awolters5827 Рік тому +8

      This would be amazing for older players who want to get a specific 4 star etc without having to wait for a specific event banner. As more and more 4 star characters are added its harder and harder to get new 4 stars and especially to get constellations. Like im saving primos for specific 5 stars but all the 4 stars i want constellations on are on event banners that i dont want and i don;t want to accidentally ruin my pity or 50/50 guarantee etc.

  • @otakuwhat_
    @otakuwhat_ 2 роки тому +34

    As someone who really started playing this game around the time or just before Ganyus and Zhonglis reruns, I was definitely one of the ones who found myself having to speed my way through the story- JUST so I could play events and catch up with everyone else. This I sort of regret because I wasn't able to focus on the story and literally found myself skipping dialogue 🙃

  • @tegansumei9772
    @tegansumei9772 2 роки тому +619

    Feel this so much. It’s incredibly hard to get decent five stars assuming you start playing at a random time. I was lucky enough to get Ganyu when she was released along Zhongyi.

    • @jenniferchaulam
      @jenniferchaulam 2 роки тому +58

      /uh, I think this video is more of "what happens if a player gets a 5 star but cant get their ascension mats" kinda thing. Although, your comment would be a nice video

    • @danisetsuna8312
      @danisetsuna8312 2 роки тому +15

      @Sajedul Haque Ruhan Bruh I think the person means that it was lucky to get Ganyu as a new player because she needs Liyue ascension mats and they are accessible - and that's what this video is about

    • @DhrithionVocals
      @DhrithionVocals 2 роки тому +2

      same ! I'm lucky that my first 5 star was hu tao so I could ascend her and make her do damage... imagine if I got raiden shogun or smtn ( I joined during raidens banner )

    • @danisetsuna8312
      @danisetsuna8312 2 роки тому +4

      @Sajedul Haque Ruhan decent could also mean decent because you can level them higher than lv 40
      But only they know what they meant!

    • @wmedo59
      @wmedo59 2 роки тому

      Keep your characters at lvl 40 until Enkanomiya is not a big issue. It is easy to clear in one week without rushing the content.
      Most of “old” players want to lvl 90 their new characters and maybe triple crown them on day 1 but this is not needed for a new player who got his Yae or Shenhe on his 1st hours of playing Genshin.
      I haven’t see any new player complaining about that btw.
      I am sure that HoyoVerse will find a solution for further characters from other area so stop complaining about that and let’s wait and see.

  • @TNinja0
    @TNinja0 2 роки тому +723

    "You shouldn't rush the game. Take your time enjoying the content, or you'll burn out"
    *Summons Tsaritsa on day one of your new game*
    The sentence "Guys is this a good pull" is becoming more and more of a valid question.

    • @DarkFrozenDepths
      @DarkFrozenDepths 2 роки тому +45

      It already was a valid question cause 99% of the stuff a character can do is depending on what you have and what you have access to.
      I've only got wolf's gravestone and staff of homa as 5 star weapons so any suggestions for other 5 star weapons flies right over my head. just getting the characters is enough of a chore.
      not to mention, while you can look to others for ideas on how to use that character, there's no definitive way to use a character. that again, was out the window long ago when year 1 players had barbara doing 300k vaporize hits despite her kit being heavily into healing.

    • @TNinja0
      @TNinja0 2 роки тому +11

      @@DarkFrozenDepths I mean the meme is that someine goes ahead and pull 5 HuTao and posts a screenshot asking just to brag

    • @tedejazmin1175
      @tedejazmin1175 2 роки тому +6

      it would be pretty funny to pull dainsleif just barely unlocking liyue, pretty funny indeed.

    • @tranbachuyen6655
      @tranbachuyen6655 2 роки тому +2

      @@TNinja0 lock character level up mat behind big AR and new boss in new region is a indirect way to force new player spending money on standard banner to get standard 5 stars character , if all limited 5 stars stuff can be level up without some kind of barrier . new players only need to focus their money or free wishes for limited 5 stars stuff they like , any other 5 stars can be skip .

    • @everydayfun9531
      @everydayfun9531 2 роки тому +1

      The quests are getting too hard like the Current ekanomiya Quest that I'm doing?!

  • @amarimochi
    @amarimochi 2 роки тому +38

    Honestly, without adjusting how ascension items are chosen, i think Hoyoverse's best option is to slowly add older characters to standard. Although, I do remember reading somewhere that this may be difficult as they initially said they were limited and I think there are laws preventing them. Either way, I hope it becomes easier for new players to get into genshin but I do worry it wont.

  • @VonTachyon
    @VonTachyon 2 роки тому +230

    Theres a few huge inherent problems with putting characters who were previously advertised as "limited" into the standard pool.
    Primarily, people who spent a lot of money for a particular character would feel like their money was wasted if they just get added to the standard pool.
    THAT BEING SAID, I don't think many people would have problems if HYV added Klee and Tartaglia to the standard banner, considering how long ago they were released.

    • @hamtaru
      @hamtaru 2 роки тому +89

      I'd say anyone who has played a gacha game before would know that the character they spent money on will be added to the standard banner eventually.
      even if not, there's still common sense, people pay for new iphones only for them to get cheaper the next year as a newer model is released. they spent money, they got the access early.
      not to mention, becoming standard is not really becoming free to get. you still need to spend fates/primos and money if you wish to get that character from a standard banner.

    • @nito575
      @nito575 2 роки тому +9

      We can also add the fact that in the standar banner It's really difficult to get an specific 5*, so they badpay for having 50% ofprobability instead of let's say, 10% with no waranty. It will be like pulling for 4* especifically, expensivier.

    • @walkermorales337
      @walkermorales337 2 роки тому +4

      I think something like having the standard pool expand as new regions are unlocked could be more useful. Like 1-2 limited liyue characters with materials located in liyue added to the pool after you unlock. Then the same with inazuma and future regions. That way if you get lucky and get a 5* from the standard banner you’ll always have access to the materials needed for them.
      Also something like trading smuggled goods (character materials) from beidou in liyue could be a way to remedy this as well. Just have the items you’re trading be traded at a loss like 3-1 or something like that.

    • @RabblerouserGT
      @RabblerouserGT Рік тому +1

      I think waiting a year or two to add to standard pool or decent enough.

    • @yuarentlucky
      @yuarentlucky Рік тому

      I mean, it is a gacha game? Im sure players already expect limited characters to be accessible.
      I really want them to fix how easy it is to break quests and domains tbh

  • @Liana-bh8vd
    @Liana-bh8vd 2 роки тому +315

    the popular suggestion seems to be to have a “traveling merchant” npc which i also agree with. i also think they should do what fgo does which is put the ascension mats in event shops. event shops currently are kinda a wasteland

    • @therranolleo468
      @therranolleo468 2 роки тому +27

      Liben is actually perfect for this, he's been through enough events that the player notices him entirely

    • @dingusbigus9629
      @dingusbigus9629 2 роки тому

      @@therranolleo468 But Liben gives primos, not ascension mats. And he comes for a very limited time too. Something like this must be permanent.

    • @applel2.043
      @applel2.043 2 роки тому +16

      I agree but I think we should balance it a little bit . If we don’t balance it then player would just go to regisvine , beat the living tree out of it and get all the material they need . I think that there should be a exchange system like 3-2 boss material for a specific boss material you need or we could use resin like 1 boss material for 30 resin .

    • @EC-rk2zl
      @EC-rk2zl 2 роки тому +9

      @@applel2.043 Making new players pay any amount of resin for 1 boss material only is cruel punishment tbf. Limit it? Sure, but with resin being as ludicrously scarce as it is. Dont make them pay even more resin for conversions. Best if its 1:1 but limited to like 10 per specific boss per MONTH/PATCH. There prob solved. New players (especially if their new to the gacha/adventure genre) should be able to reach Inazuma~ onwards in 2 months. And till then they can use the merchant to help stem the bleeding

    • @applel2.043
      @applel2.043 2 роки тому +2

      @@EC-rk2zl
      That wouldn’t really solve problems as limiting resource for player to buy would just make people can’t upgrade their character and that isn’t even assuming dolphin who get the 2 limited character .
      You make it seem like resin is 100 wish or something . Also , It not even that cruel of a punishment . At ar 55 (which will probably took you about more than 2 month at least ) , you can get 2-3 material(it ratio is like 30:70) with 40 resin after a fight . At my merchant idea , you get 2 material for 60 resin without fighting . The reason why I make it unfair is because this would encourage player to fight the boss and don’t relies on the merchant too much because resin efficiency and beside , it not even that unfair .
      Let me remind you that the merchant idea was meant to be a *TEMPOARY OPTION* for new player to get the material and the real way to get boss material is to fight the boss and not to buy it . People would actually have a reason to fight the boss because resin efficiency and don’t relies on it too much .
      Also , if you gonna go and say :” remove the merchant after reaching a specific ar “ then that would just cause uproar as imagine making a system where you only need to fight Regivine and get material that is actually hard to get like double Vishap draining energy and wolf lord corrosion draining your health which is like teenagers leeching off there parent . That would totally unfair .
      Also , don’t even get me stated with the “ player would get good character by the time they get to the character “ like bruh even if you had good character fighting it , you would still need good rng artifact and unless you can one shot the boss then oh boy do they will abuse the living primogem put out of you . You would constantly need to use your food everytime you fight the bosses and collect stuff like crab .

  • @vulpesfawkes5863
    @vulpesfawkes5863 2 роки тому +920

    The problem you’re describing is exactly what I experienced when I started playing. I picked up Genshin at the tail end of Yoimiya’s banner and she was my first 5 star unit. When I got her I was pretty excited because she was a main DPS unit and could carry me through the game. And then I realized I had to get through 3 regions to level her. I had to blitz through the content as fast as possible to utilize her the way I wanted, and I can tell you I have barely paid attention to the lore in Liyue and Mondstadt as a consequence. Which is a shame, cuz going back to revisit it made me realize there was a lot of really interesting nooks and crannies I missed.

    • @momoducc3911
      @momoducc3911 2 роки тому +38

      But.. you not paying attention is your fault? You do realize that you can speedrun through the game and understand it's story at the same time right?

    • @donteo508
      @donteo508 2 роки тому +174

      @@momoducc3911 Well let's not bullshit. The whole point of the game is to get you to buy into the 5* unit at the end of the day. No friggin way would I blame someone for rushing through content to actually play the character they got from a banner. Sure, you could say not paying attention is the OP's fault and maybe they should take their time, but if you're gonna tell me it's not what most people do when they get a good new unit, you're lying.

    • @momoducc3911
      @momoducc3911 2 роки тому +38

      @@donteo508 If you're new to the game and let's say you got Shenhe, you can level her up to 40 with the use of the trial rewards and even up to 50 if you complete the Divine Damsel of Devastation quest. Even then, playing the game with a low level character and with low AR is perfectly easy. You will experience no problem in using them because Genshin in itself is one of the easiest RPG-like game you can ever play. You can literally play through most of the early game with only playing the characters you like without thinking of meta or artifacts or talents.
      By the time you reach a higher AR, that's when you need to start building your characters.. but that's also the time where most players are in Inazuma so....

    • @katybcat8286
      @katybcat8286 2 роки тому +22

      @@momoducc3911 Unless you're very skilled a level 40 or 50 unit isn't going to carry you throughout the Inazuma quest. And for obvious reasons new players aren't going to be in that small amount of people that can pull it off. There's also the matter that the higher your AR is the stronger enemies get, so if a new player is experiencing the story of the game slowly and at their own pace, they might end up at AR 40 or above before getting to Inazuma, which would make overworld bosses/enemies out level their level 40-50 units fairly quickly.

    • @momoducc3911
      @momoducc3911 2 роки тому +24

      @@katybcat8286 You do realize there are 4 characters in a team, right? Most of them usually being 4-star characters. You guys are acting as if these new players would be soloing with Shenhe.
      That's why level caps exist. Literally, just don't do the ascension quest. Even if they do manage to complete their ascension quest, then it proves that their team is strong enough because that's the whole point of the domain - to test if you are ready for more higher leveled enemies.

  • @RejectedInch
    @RejectedInch 2 роки тому +73

    10:53 Genshin developers are hell bent NOT to let the player play as much as possible for as long as possible. The issue is not just the ascension materials locked by region, the issue is the resin system. Other gacha allow you to gring stamina/resin equivalent via playing and with packs in the shop ( obviously). In Genshin both the option are non existent, as final result one plays 5 mintues and log out, because everything that is actually relevant to level up units ( therefore accessing areas with stronger mobs on the road) is resin bound. 20 hours to regenerate the resin. That is the actual core that messes up the whole game, that is not this crippling in other gacha games. Players might start to skip banners that involve characters for which they cannot access the materials ( i am one, for example) , but seems Hoyo management is blind.

    • @samubertolotto
      @samubertolotto 2 роки тому

      You can acquire resin through quests and the shop in genshin

    • @sangan3202
      @sangan3202 2 роки тому

      man i wish i could just replay domains constantly the resin is so annoying

    • @samubertolotto
      @samubertolotto 2 роки тому +2

      @@sangan3202 you can replay domains how much you want, you just don't get rewards after you spend the resin

    • @hemera5518
      @hemera5518 2 роки тому +3

      Agreed. Every other game I played that has stamina/AP system is not this crippling. Genshin really is challenging me to stop playing and it looks like it's working.
      I'll stop playing after Dendro Archon drops

  • @ritchieloh5965
    @ritchieloh5965 2 роки тому +81

    I have an idea…. What if instead of just character reruns or new character banners, each nation has its own banner (eg monstadt -eula, Liyue - hutao, inazuma - itto ) that way newer players have a chance to pull for their own local characters. Of course , this would give everyone a harder choice to decide who to pull , but what do u guys think?

    • @pmuniversee
      @pmuniversee 2 роки тому +5

      Honestly, if you replace the standard banner with something like that I think it could become interesting. In conjection with an event banner, you could either pull for This Month's New Character, or opt to spend your wishes on a region-specfic banner. Depending on the grace period between the character recieving an event banner and the character being thrown into their region-specfic banner, I think you could create a really intuitive supply/demand for certain characters. It could keep most, if not all units always avalible while still giving the player a choice as to what they want AND let's newly released characters still have their spotlight for a while. Hella cool idea

    • @Avery_37
      @Avery_37 2 роки тому +1

      The problem is that you need to get to inazuma to level up your favourite character, not that you pulled your favourite character.

    • @accannam1681
      @accannam1681 Рік тому

      @@pmuniversee but I think Hoyoverse also feeds on the fear of missing out, so this might not work

    • @accannam1681
      @accannam1681 Рік тому

      @@pmuniversee or they would have to maybe make the banner last longer so if you miss out on your fav character you'd have to wait longer

    • @pmuniversee
      @pmuniversee Рік тому +1

      @@accannam1681 oh yeah it’s def not something they’d ever implement, if you make every character available at all times whales would go crazy and it would kill the longevity of the game

  • @weebman9762
    @weebman9762 2 роки тому +209

    one way to fix this is to have different boss mats every ascension
    Example: Yae uses the electro cube on her first 3 ascension and then use the drag heir fin afterwards

    • @wmedo59
      @wmedo59 2 роки тому +22

      This is a great solution imo!

    • @aldyzero6676
      @aldyzero6676 2 роки тому +21

      In short: rework the system to be newbie friendly

    • @Haiate13
      @Haiate13 2 роки тому +40

      This is the best solution I've seen/heard by far.
      Edit: It is also a foundation to increasing character level cap up to 100 and beyond. New regions slowly introduce stronger versions of old characters. It's kinda similar to other gacha games where old units slowly get stronger due to higher level caps/awakening/etc. Would be a cool way to change the meta characters too.

    • @euphoriaaaa3900
      @euphoriaaaa3900 2 роки тому +12

      U MIGHT BE ON TO SOMETHING

    • @profdinossauro
      @profdinossauro 2 роки тому +4

      I think make a NPC who trade itens is more easy, like make him trade electro cube ascencion material for yae material until newbie acount is lvl 40 for exemple.
      And of course not only it but all the material to ascende skill too, and for the 4* in the banner to, it's easy to make that NPC.

  • @rdbeef5645
    @rdbeef5645 2 роки тому +235

    This exact thing happened to me with Shenhe. I started last November and I've been deliberately slow playing through the story to really take in and enjoy each region. I was just reaching Liyue when Shenhe dropped and I managed to pull her. I was so excited to play through Liyue with a region appropriate character only to be disappointed to find that her upgrade material was in Inazuma for some reason. By the time I got the materials to upgrade her all my excitement was gone and I've barely used her at all.

    • @anonymousrex2379
      @anonymousrex2379 2 роки тому +17

      I suggest introducing an item similar to Dream Solvent. Early Bosses like the Anemo Hypostasis, or Cryo Regisvine, can drop an item similar to Dream Solvent that can convert the drop Material of that boss to the drop material of future Bosses so newer players can still use the new characters without having to speedrun the game to reach the new location. The same can go for regional specialties, that can only be found in specific regions. We need a way, to convert those materials in the alchemy table to make a regional specialty from other regions.

    • @anonymousrex2379
      @anonymousrex2379 2 роки тому +6

      @@coloringbunnies1273 Someone really needs to send this to Genshin Surveys. I see no reason for Mihoyo to refuse since it's to their benefit as well, like the Dream Solvent

    • @anonymousrex2379
      @anonymousrex2379 2 роки тому

      @@coloringbunnies1273 Well apparently it's not enough. Someone needs to do it again. I've been playing since 1.0, and I loved it. I was instantly hooked, and I want new players to enjoy it too. As a matter of fact, I think even veteran players can benefit from it. It's win-win for everyone. Including Mihoyo

    • @Rapiers-and-flowers
      @Rapiers-and-flowers 2 роки тому

      Same I was able to get shenhe right after I unlocked inazuma and leveled her until 50 and then after that she was completely useless since at the time I haven't unlocked Ekanomiya so I couldn't get the required materials so I can assend her so she's been at that level ever since

    • @amandaslough125
      @amandaslough125 2 роки тому

      @@anonymousrex2379 I've done two surveys to them. Both times I've mentioned how cool the story and characters are and how I wish I'd eventually be able to play through story details despite joining later, and that regional locked characters sucks (my first 10 roll gave me Thoma and Sara), and something should be done before they progress much further with regions, always suggesting at least a special merchant as a possible solution.

  • @PropaneWP
    @PropaneWP 2 роки тому +59

    As a relatively new player, I feel like I've missed the Genshin-train. I also see that the later you join the game, the harder it will be to progress. Why? Several reasons. For instance; during the early days of Genshin, Mihoyo would give you WAY more currency. I guess this was to build a playerbase quickly. However, from a game balance viewpoint, this is a backwards approach.
    Here's why: in the beginning, the number of unique characters and weapons was small. Meaning; you had a much higher chance of pulling the same thing than you do now. As the game progresses, the character/weapon pool keeps getting more diluted. That's bad. Why? Because of character constellations and weapon refinement. You need multiples of the same char/weapon to make them more powerful (sometimes drastically more so). With a progressively diluted char/weapon pool, your chance of building a powerful team gets increasingly smaller. So in essence, it was much easier to get powerful back then than it is now.
    Additionally, Mihoyo is steadily making the endgame (Abyss) harder. You need a much stronger team to clear Abyss today than you did in the beginning. This makes it even harder for new players, because clearing Abyss rewards a significant amount of currency. This means the disparity between new and older players just keeps growing.
    tl;dr:
    * It's getting progressively harder/expensive for a new player to build a good team as new content is added
    * The endgame keeps getting harder in order to keep up with the power creep, which gives new players an even harder time
    * The disparity between new players and veterans will keep growing

    • @Scatterblades
      @Scatterblades 2 роки тому +3

      Well yea, use only limited banner to pull for chars, even 4* got up rate. 50% to get 1 of 3 4* each time you pull a 4*. That would help a lot for collecting cons. For example, i got 8 noelle for 140 pulls on yelan banner 😂. So, it's still easy for new players.
      The real problem is abyss. Yes, veterans would have a higher chance now since 12F is basically Veteran only stage and it is a lot harder than the old 12F.
      As for what must beginner do. I'd say don't rush because of characters. Enjoy your first year and wait for reruns. If you like story and lore, i believe rushing thing only made it worse.

  • @jankypox
    @jankypox 2 роки тому +16

    The struggle is real. I started last year in about July and pulled Raiden as my first 5 star. Not wanting rush the game, or the story, or the exploration, and taking my time to build other characters, I only started properly building her in January because of where her materials were all located.
    Another major issue worth noting is how many events are also locked behind late game content. I missed out on so many free 4 star characters and Event Weapons in the first few months of playing, for effectively the same reasons, and it’s only getting worse! I almost caught up, but then they dropped Enkanomiya, and pushed be further behind, and the most recent Event with the Oathsworn Eye required me to effectively rush through to unlock Enkanomiya and rushed through that too just to get to unlock the event. Had it not been an unusually long +30 day long event I would never have unlocked that weapon, and I was already in Inazuma!
    I feel for anyone even remotely casual just starting out now as they don’t stand a chance.

  • @Zedrinbot
    @Zedrinbot 2 роки тому +693

    I remember in Monster Hunter 4u, you could gather parts and trade them to an explorer to get monster materials from monsters not featured in the game. Imagine if there was a trader in Mondstadt who would offer you a (limited) number of items per week in exchange for equivalent drops and some mora. It wouldn't be enough to replace farming directly, but would be enough to allow a new player to maybe get their character to level 40-50 without having to unlock every single area first. And he'd only carry up to mid-tier items--talent books in particular only need to go up to the silver books, as the gold ones are only usable at higher levels, when you'd have all domains unlocked.
    This could work as a stop gap for new players until they unlock the new areas, and can pivot to directly farming.
    As for banners, I've wondered what it'd be like if they had multiple banners, one for each region, that treated any 5-stars that have been out for a while as permanent characters. I don't think it's necessary to keep characters event exclusive for so long after their initial run.
    Also, it's kinda sad how bad the new player experience is, when you also consider that there's so little end game content too.

    • @bangbangsomni
      @bangbangsomni 2 роки тому +21

      I totally agree! Your comment is underrated. Just like how you can exchange different weekly boss materials for the one you want with a solvent.

    • @duncanarielgomezbadillo2452
      @duncanarielgomezbadillo2452 2 роки тому +7

      This is exactly what I thought could be used for this!! Specially since you don't normally level your characters to the max until you're like adventure rank level 40 or up, which then wouldn't make it so that the process of exploration would feel meaningless for you in the end

    • @emopeterparker7
      @emopeterparker7 2 роки тому +6

      i agree with everythinh except making limited banner 5*s permanent. frequent reruns are doable, and one featured 5* per region every patch is also doable, but they literally cannot make any character released as a limited 5* into a permanent one. that's illegal, especially since this is a gacha game. consumer laws still gotta protect the consumer somehow.

    • @Zedrinbot
      @Zedrinbot 2 роки тому +14

      @@emopeterparker7 every other gacha game moves event characters into the permanent banners after their initial run, immediately at that.
      Literally how does making old characters available permanently infringe on consumer protections? If anything it'd do the opposite.

    • @liculle
      @liculle 2 роки тому +10

      @@emopeterparker7wait, how is it illegal? That's what a lot of other gachas do. And how is adding old characters into the permanent pool detrimental to the consumers?

  • @cottonycloud
    @cottonycloud 2 роки тому +456

    I think it would just be better and easier if they made sure each character could be upgraded with their specific region materials. It doesn’t make sense that you’d need something from Enkanmomiya to upgrade Liyue characters like Yun Jin and Shenhe. The only exception would be characters that live in a different region like Thoma.

    • @drogadepc
      @drogadepc 2 роки тому +19

      Still, if you're a new player and get a character from Inazuma, they're pretty much useless until you get there.

    • @cottonycloud
      @cottonycloud 2 роки тому +3

      @@drogadepc yeah that’s also true. Maybe they should just implement universal ascension materials

    • @imo098765
      @imo098765 2 роки тому +2

      @@drogadepc if you cap your world level, then they arent useless just weaker. Capping your level is the best way to play through the game, so you can play through the game and not worry about difficulty and farming

    • @kaemincha
      @kaemincha 2 роки тому

      @Lucas Vasconcelos yeah Thoma was just sitting in my box until i could finally upgrade him once i got to Inazuma

  • @kuuhakudesu
    @kuuhakudesu 2 роки тому +17

    5:05 This part reminded me that when I started the game back in 2020, I pulled Ningguang and Beidou and started using them a lot, but I couldn't level them up because I took my time finishing the Mondstadt quests before heading to Liyue. So there I was, with lvl 60 Traveler being carried by lvl 20 Ningguang and Beidou.
    My issue was easily solved by waltzing my way into Liyue and finding the bosses to get their ascension materials, which to be fair I didn't even know at the time, but it's was a simple fix nonetheless.

    • @Pocket_Crab
      @Pocket_Crab Рік тому

      That was my biggest problem as well. First 4 characters I got from wishes were all liyue ones and even though I am I nearly done with liyue, I only use 1 out of the 4 i have pulled. The other three I don’t use because I have only seen them as useless for so long I couldn’t care enough to put any work in them.

  • @ArcherNoElle
    @ArcherNoElle 2 роки тому +25

    This is certainly a problem yes, but when I was a new player (new account), in my honest experience I don't feel like being lockout because I was too busy in exploring and doing story quests. I only level up my standard characters... so yeah while it's certainly an issue that needs fixing, new players tend to be very busy with other thing.. also they usually don't minmax their character right from the get go. I was fine using XQ and Xiangling. If I'm lucky I can get new character from banner, but if I'm not, I still have my torchlighter amber, barbara healer, etc.
    That's why I think genshin is a good gacha game because after 2 years, these 4 star characters are still in use no matter what.
    I can't stand korean gacha powercreeping other characters in a matter of 2 weeks / several months but their aesthetics are far more pleasing though.. imho.
    I played Brown Dust (brave 9) and Counter:Side.

    • @YosepRA
      @YosepRA 2 роки тому

      @@s7r49 Go through the story and get the damn materials. It's quite long so you may need the time.

  • @kristen4651
    @kristen4651 2 роки тому +226

    a decent solution to expand access to region locked materials could be a “travelling merchant” npc in each region whose inventory changes. whichever region they’re stationed in, they carry materials for the other regions. (For example: the merchant in mondstat carries liyue or inazuma mats etc)
    Or they have to do what they did with adding the corrosion wolves to mondstat and integrate new enemies/mobs into the older regions somehow.

    • @laglag504
      @laglag504 2 роки тому +1

      Not a bad idea tbh

    • @cinnaboba1806
      @cinnaboba1806 2 роки тому +2

      omg there was a glitch in my world where i was doing the wolf boss and i was running around the outside of the arena where i found 3 corrosion wolves just chilling there and i freaked out

    • @Error_707.
      @Error_707. 2 роки тому

      @@cinnaboba1806 You mean in wolvendom? Haha... That wasn't a glitch... They were placed there on purpose.

    • @cinnaboba1806
      @cinnaboba1806 2 роки тому

      @@Error_707. omg they were??

    • @Error_707.
      @Error_707. 2 роки тому

      @@cinnaboba1806 yeah, I don't know what spot they're in exactly, but they were added to Wolvendom.

  • @lowpolylofi
    @lowpolylofi 2 роки тому +619

    I feel like potentially in the future as more regions get added, characters from early regions are going to get added to standard pool, which should help a bit, but it's no perfect fix. Feels like mihoyo really backed themselves into a corner here and that's a bit of a shame.

    • @Eloux
      @Eloux 2 роки тому

      mihoyo wants genshin to run for 10 years but they can't even think long term, it's actually insane how this company are dumber than its fandom

    • @kino8462
      @kino8462 2 роки тому +36

      I feel it would be more effective to just make characters exclusive to the standard banner, instead of making old event ones standard

    • @HenSt-gz7qj
      @HenSt-gz7qj 2 роки тому +24

      would be nice if they'd just balance to at least 2 five stars from each region on standard banner.
      keqing - qiqi from Liyue, Jean - Diluc from Mondstadt , maybe Yoimiya - Kokomi from Inazuma, and so on.
      maybe even adding standard banner for each region. (standard banner : mondstadt and so on).

    • @Nepheos
      @Nepheos 2 роки тому +19

      honestly they should avoid making the new characters better, and instead make them interesting (design, skills, etc)... or add a new tier and release characters for old regions as well... well the literal gods not being max tier would be odd tho.... except they make them variants, like a "awakened" version of the normal ones

    • @JChaosMaster
      @JChaosMaster 2 роки тому +3

      Or make content that older characters excel at as well

  • @aceassin9934
    @aceassin9934 Рік тому +10

    I just started playing last week, I got Yoimiya from the event banner and was pretty excited! I really enjoyed building a team around her but when I got to her ascension and found I needed items from inazuma, I got pretty annoyed. I was level 15/20 at the time and was able to upgrade my other units. I don't know if it's a huge problem. but as a new player I found it weird, annoying, and off putting that I had access to materials to upgrade some units, but not others.

  • @llShaneII
    @llShaneII 2 роки тому +13

    Personally I feel that we as a community worry more than Mihoyo themselves. We have seen time and time again that they hold little regard for their player base, even through countless complaints and cries from everyone, be it the average player to their own influencers.
    Judging by the rate of unlocking, it's safe to say that genshin has another good 2-3 years in it in terms of unlockables, each new region being it's own new cash grab.
    They don't care about potential problems or struggles, they just see the dollar signs, and each new region, and each new character is more dollar signs.
    What we can see them doing already, is offering certain new materials in the paimon shop, for currency obtained from pulling on banners, and in my opinion, this is Mihoyo's way of moving the game forward, to where you "can" obtain limited materials that you might not yet have acces to, through money spending.
    That said, what they could do, is make certain character banners locked behind Adventure rank, or progression or what not, to protect players from this exact pitfal of ending up with useless characters. other than that, the fact that new players would have to go through the 4* experience as most of us have when we began isn't a bad thing... In some way it's pretty natural to start a game not with game breaking characters, but with the free handouts given to start with.

  • @rabbits2345
    @rabbits2345 2 роки тому +151

    An easy solution would be to give new players "material conversion" gems or something, and they automatically disappear when you unlock the new region. Prevents abuse by older players, but new players can still level up yae miko with other boss mats

    • @veraducks
      @veraducks 2 роки тому +24

      Just add a traveling merchant who sells a few local specialties and converts stuff. Appears in whatever region you're on and moves to a new one when you do and can only convert future things.

  • @CrossOnGolgata
    @CrossOnGolgata 2 роки тому +341

    Like Josh Strife Hayes would say: "this is a quitting moment", a moment where players quit the game because it killed their interest and continuing starts to feel like a uphill battle. Making the use of new hyped up characters exclusive only to veteran players makes any new player lose interest in the game. Because no one wants to hear that in order for you to enjoy this character that everyone else is enjoying you have to put hundreds of hours into the game (or skipping most of the game). And on top of that getting those characters is locked behind a costly RNG system.

    • @TheMoonestOne
      @TheMoonestOne 2 роки тому +3

      Not sure what you meant by "this is a quitting moment".
      This issue is specially bad for beginners, but this doesn't feel "an uphill battle" for the "veterans", at least.
      So... you're saying that the beginners should quit? Your sentence made it sound like you were talking about everyone or something, but it could be just an interpretation problem on my part xD

    • @EternaMidnight
      @EternaMidnight 2 роки тому +44

      @@TheMoonestOne It's something that Josh Strife Hayes explains better on his channel where he reviews lots of mmos. Basically while it could be fine for 95% of people to push through, there will also be a number of newer players who aren't sold on the game yet, and will drop the game over any small inconvenience such as moments like this. And the more moments like that that build up, the worse it is for the game trying to keep new players playing.

    • @NoForksGiven
      @NoForksGiven 2 роки тому +12

      NGL I read this entire comment in Josh's voice. He has such a specific way of speaking

    • @CanofArizona
      @CanofArizona 2 роки тому +10

      @@TheMoonestOne No a quitting moment is when a player is confronted with something that makes them want to stop playing a game (quit). For example I used to play gacha called dragalia lost a ton. Loved the game and still do but they added a mechanic that rendered 90% of my roster useless in the content it was present in. The mechanic eventually started to spill out of that specific end game content and in to other content at which point I dropped the game. That was my "quitting moment". Love the game but I refuse to play it when that mechanic is present.
      Quitting moments can be for any reason. Good or bad. A developer wants to avoid as many things that would lead to a quitting moment as possible. With genshin there a lot of things what would make players leave before they really get started.

    • @byeguyssry
      @byeguyssry 2 роки тому +10

      @@zeosummers3984 how does not raising your world level help the problem of new players being unable to use new characters?

  • @Br0vadoAvacod0
    @Br0vadoAvacod0 2 роки тому +9

    I think there should be a vendor, kind of like the alchemist station, in Monstadt that allows for players to exchange regional materials. Like being able to exchange dandelion seeds for sango pearls. This would incentivize older players to gather materials in different regions to trade for what they need; meanwhile allow for newer players to get materials they normally would not have access to before AR 30 or so.

  • @xueyi_lover
    @xueyi_lover 2 роки тому +12

    It's mostly because of Inazumas whole locked down region thing imo. The moment a new boss is released, if they're in inazuma most characters will use that in the future. Even non-Inazuman characters like Yun Jin and Shenhe use Inazuman boss drops. It shouldn't be too much of a problem once Sumeru is released considering every region after that is connected to the mainland of Teyvat.

  • @chorocho6523
    @chorocho6523 2 роки тому +140

    honestly this is one of the issues that bothers me the most. in every single survey, i always suggest to add some sort of boss/regional material trading (my idea was of a material trading between players or something like cookie run kingdom's trading harbor) and it still bothers me on how they still havent added that considering that theres lots of new characters that always use the newest boss materials (especially shenhe and yunjin which tbh is really ridiculous considering that theyre from liyue and their materials are locked in quests and regions, since inazuma is only available at ar 30)
    what's also more ridiculous too is the fact that they always add a new boss every update and only 2 characters (normally limited, im talking specifically about the cryo hypostasis (keep in mind that aloy was only available between 2.1 and 2.3), the vishap duo and the hydro hypostasis) can use materials from them which might actually be useless bosses if you dont have any of the characters that need them (an example is if someone doesn't have neither shenhe and yae, then fighting the vishap boss for materials is just pointless since no other character they have use their materials)

    • @nox2411
      @nox2411 2 роки тому +6

      trading between players would only encourage making alt accounts for effectively more resin. and if trading is restricted to 1:1 ratio trades only then it would requires high AR players to acquire the materials in the first place and that would be quite pointless for them since they could just go ahead and get the material on their own to begin with.
      an easy solution would be open an event stage and shop that let people fight the boss and acquire the material of current banner's characters. it wont completely solve the problem but can alleviate it for some people

    • @K.K_artS
      @K.K_artS 2 роки тому +9

      true I don't fight most of the bosses. Also I don't think trading between players is a good idea since players can just ask for a million of certain currency in game. Would be great for trading NPC like Liben who asks for certain items you can easily find anywhere and gives you talent books, weapon ascensions, etc. and it's limited for certain amount. Players can chose what they need the most. Boss mats can be farmed in special domains accessible only for low AR players so veterans won't abuse it. In co-op rewards will be available for whoever's world it is. All of that rotates by day. Just my ideas for improvements.

    • @chorocho6523
      @chorocho6523 2 роки тому +2

      @@nox2411 yeah, makes sense. maybe its possible to add a limit per week/month of how much players can exchange to (possibly) avoid that kind of situation
      the event idea is interesting and it can work similarly to the character trials when there's a banner (or just add the boss materials to the trials)

    • @chorocho6523
      @chorocho6523 2 роки тому +3

      @@K.K_artS the merchant npc (like liben) is definitely something i can imagine and it can work similarly to the trading harbor from crk, where you can ask the merchant to trade and access a store where you can use materials to buy more materials such as buying a storm beads from the thunder manifestation with a spare lightning prism from the electro hypostasis or buy a crystal marrow with a spare cor lapis (of course with a limited amount that refreshes every week/month, similarly to the starglitter shop)

    • @K.K_artS
      @K.K_artS 2 роки тому +1

      @@chorocho6523 yep and trading items need to be accessible and so new players would have enough. I'm thinking of hillichurl and slime drops since they are easiest enemies but new players might need them to lvl up characters so I'm stuck on tht one XD

  • @PsychoticLuna
    @PsychoticLuna 2 роки тому +192

    Thoma was one of the few characters I got when I started playing. I love using him so finding out that his ascension mats are far in the story was painful. I actually rushed just so I could get to Inazuma AND tried to finish the Tsurumi quest just so I can safely get his materials. My characters didn't match the mobs I'm facing in Inazuma.
    Lucky for me, I have a sister who practically carried me throughout everything. I'm at AR55 now and I'm returning the favour by helping low level players.

    • @ArnoldFrost
      @ArnoldFrost 2 роки тому +8

      Must've been tough to do the Tsurumi Island quest. Not only was it time-gated (4 days total if completed each day), but it also was home to probably DS-levels of BS in the rifthounds.

    • @sandeverse8477
      @sandeverse8477 2 роки тому +4

      .....plz carry me

    • @PsychoticLuna
      @PsychoticLuna 2 роки тому +1

      @@ArnoldFrost yeah I was so confused how to do it... that was my first encounter of a time-gated quest; and because I rushed to get materials, my characters barely stood a chance to the rift hounds.
      My sister wasn't always around to help me but good thing she was free when I needed to fight the Thunderbird. Tsurumi ended up being a special quest in my heart tho ❤

    • @PsychoticLuna
      @PsychoticLuna 2 роки тому

      @@sandeverse8477 if you're in Asia server, hit me up with your UID and I'll be your bodyguard 😊

    • @sandeverse8477
      @sandeverse8477 2 роки тому +1

      @@PsychoticLuna 😭😭 I'm in us

  • @mittochondria869
    @mittochondria869 2 роки тому +13

    I remember that I got my Thoma on my 5th roll when I was just starting and I looked over all Mondstadt only to find his ascension materials on Inazuma at AR30 or so. I think it's kinda tiresome since I like him before and if I built him and raised him just like my Rosaria and Diluc I would've used him all the time. Plus one of my friend who just joined Genshin got Yae Miko but is also just started playing and currently at Ar28, she got so bored and tired of the game since it took so long to progress so she decided to just give up. So yeah I think this is an issue that is needed to be addressed

    • @NameIsNotAvailable
      @NameIsNotAvailable Рік тому

      Yupp I've had thoma for months yet I still haven't unfogged that island with his mats

  • @A.I.rchist
    @A.I.rchist 2 роки тому +12

    I could see something where like a trader NPC has a limited amount of ascension materials (Let's say enough to get a character of each element to say 60). That way you can hopefully keep a character relevant in your party for a bit longer. Perhaps have it be sort of like a sigil type currency. I mean you already can get the elemental crystal (I forgot the proper name) from sigil traders, why not enough to get you to 60?
    Another idea would just let people choose their world level (more than just -1). So if they have a lvl 40 character they liked, they can keep the game balanced around that. Much more of a bandaid solution, but it would be something. Honestly I think this should be added regardless (It'd be nice to not have to be able to play with some niche characters, like Aloy, but not having to invest them to at least level 70).

  • @lohn473
    @lohn473 2 роки тому +150

    I understand this, I’ve been playing since the very beginning and I still struggle with finding all of level up materials, Ascension materials, and artifacts. This game is not beginner friendly. You either have to pull for older characters or just speed through the story which is one of the key elements of the game. It’s how the game works tho and it’ll just keep getting worse as more and more updates come out.
    Best of luck to everyone starting out, I hope you all take your time and enjoy the story just like I did.
    (Also love both your channels

  • @ullamolina2007
    @ullamolina2007 2 роки тому +226

    It would’ve been nice to have banners tied to “meeting” characters in game, not to the general state of the plot. Something like: new player completes the 5* personal chapter quest, and that unlocks the time-limited banner. It ties pulling characters to the plot directly, and gives new players time to progress through the game. It doesn’t have to erase current banners, even: reruns of time-limited characters will still be good for constellations.

    • @therranolleo468
      @therranolleo468 2 роки тому +29

      that's the part where Genshin gets ambiguous, the characters that you get through gacha has nearly no ties to your character as the traveler, sure they're labeled as "companion" but the story doesn't show for it, in other gacha games the character's progression of meeting and joining you is clear and cut
      in FGO you summon heroes from the past they are bound by contract to your character, in GBF the characters u get in the acha joined your crew, in CounterSide the character joins your company and becomes your employee, lorewise Genshin has none of that, you might have the character in your inventory but outside of gameplay that character might as well not be tied to your MC at all

    • @ullamolina2007
      @ullamolina2007 2 роки тому +4

      @@therranolleo468 But it’s usually the case for the 4* characters and some 5* from regular banner. All the other 5* have introductory quest where they interact with the traveler and say something like “I’d like to join you in your adventures/we’re friends”. Making separate questlines is expensive, I get why they bothered only with profitable 5*

    • @LeaksHater
      @LeaksHater 2 роки тому +3

      Wont work. How could you meet someone like Yoimiya when you are in Mondstadt and she is in Inazuma during Sakoku and vision hunt decree? Would break plot so much.

    • @tejacube8373
      @tejacube8373 2 роки тому

      I was expecting something along these lines when I started playing, which is the main reason why I played through Ventis story quest.

    • @tejacube8373
      @tejacube8373 2 роки тому +4

      @@LeaksHater I think what OP suggested was adding an additional banner that unlocks for a short time after completing a characters story quest.

  • @Linuss16
    @Linuss16 Рік тому +7

    As a pretty early game player, I think it was and is still (bc I haven’t completed all the quests) fun to do the quests. It was really exciting to get to Inazuma and unlock some other things. I think as a new player you can still have a lot of fun.

  • @sycamore_syrup
    @sycamore_syrup 2 роки тому +4

    I think something that could potentially work is to make an area that is accessible very early on, where bosses and domains from different regions cycle through. That way, you can still access the materials but it wouldn't take away from having to find them in their actual regions, because they would be time-locked, probably on a weekly basis like with the weapon domains. And for the other region-locked items, there could be a specialty shop in each city that sells these

  • @megumi_0
    @megumi_0 2 роки тому +632

    solution: put some of the limited early 5 stars into the main pool, and decrease pity on standard by 10. it will make it easier for newer players to get a couple of 5 stars to build while they are on the way to later regions.

    • @kilmer5435
      @kilmer5435 2 роки тому +62

      Not likely to nearly impossible to put limited characters who were marketed as "limited" into the permanent pool since that's liable for a potential lawsuit

    • @miraclegumi
      @miraclegumi 2 роки тому +114

      @@kilmer5435 Honkai adds limited characters to the dorm supply (standard banner) and nothing has happened.

    • @Jaylio
      @Jaylio 2 роки тому +148

      @@kilmer5435 literally every other gacha game apart from genshin does this

    • @herondaless
      @herondaless 2 роки тому +38

      @@kilmer5435 i mean theyre gonna have to do it eventually anyway so might as well start now

    • @MrsSetsuna101
      @MrsSetsuna101 2 роки тому +66

      @@kilmer5435 imo, the only characters that should remain limited are the archons. It's ridiculous how 5*s outnumber 4*s, yet the permanent 5*s are the same lineup a year and a half later. Give me one reason other than "they were originally limited, so they should stay limited" as to why characters like Klee, Albedo, Childe, and Ganyu should not be permanent 5*s.

  • @adamantsteel634
    @adamantsteel634 2 роки тому +219

    I feel like an easy way to fix the character ascension lock out is to simply give a character more than one way to ascend. Like someone who needs the cryo flower boss could also use the cryo cube to ascend

    • @plum6999
      @plum6999 2 роки тому +3

      Ye agree, for example if you get Yae you can use any of the 3 electro mats

    • @salsasalsa943
      @salsasalsa943 2 роки тому +65

      if that happens then adding new bosses is pointless

    • @carlosnathanieljannjusonal4826
      @carlosnathanieljannjusonal4826 2 роки тому +11

      Maybe using dream solvent could solve it.

    • @lauriee5364
      @lauriee5364 2 роки тому +12

      no itd be pointless to add new bosses, just add something like dream solvents or a npc trader

    • @wolfbielefeld
      @wolfbielefeld 2 роки тому +2

      @@salsasalsa943 Not really, they could sell the materials in one of the souvenirs shops and make it so you can only buy it once or twice for each required material. Assuming you can have that problem when you're just starting the game, but once you've catch up, you go farm them yourself.

  • @riotangel4701
    @riotangel4701 2 роки тому +2

    Exactly. I got Thoma while still mostly in Monstadt and later Yun Jin, and gosh my _shock_ when I discovered their ascension materials are on BLOODY TSURUMI ISLAND. Given my thoroughness with world exploration, it took me months to not only dock by Inazuma, but to then fight from island to island before setting foot on Tsurumi proper, and even more to get the bloody fog to disperse without throwing me back to the nearest waypoint.
    This is an absolutely horrible growth strategy; it'll just accumulate a stinking reputation that'll repel new players. Mihoyo needs to limit the character/weapon availability based on how far a player has progressed into the story/zones. Yes, one cannot get "current" characters, but hey, at least the player will have a more streamlined game experience relevant to the content s/he is actively playing.

  • @capezful
    @capezful 2 роки тому +8

    One way to minimize the damage to the new player experience from next region onward is to let the player choose which continent to explore first after Liyue. Say you just pulled for your first waifu in the 7th continent, instead of having to go through all 6 other continents and have your waifu be useless the entire time, you'd only have to go through as much as you have to today. While not a great solution, and something that could have implications within the story, it stops the problem from getting more severe in the future.

  • @TeraAFK
    @TeraAFK 2 роки тому +159

    Very simple solution: use diff materials for low level asensions and talents and only have higher level material locked behind regions. New players will be able to level them to a suitable level for their progression and still be incentivised to explore new areas when they wish to max out their character

    • @jt_myth
      @jt_myth 2 роки тому +3

      It's too late for current characters unless they somehow made a refund system to give everyone who already have those characters ascended back the resources they've already used for each of those characters. I would anticipate a lot of players getting salty over the fact that new players didn't have to spend the same time and resin to ascend the same character and there would be a huge back lash.

    • @Alik_Odess
      @Alik_Odess 2 роки тому +1

      @@jt_myth They did something similar in Honkai 2 years ago with EXP materials and advanced Skill materials and last year with the Rank Up system for few characters and both times the people that were playing for years and grinding got a pretty good amount of the new Universal Materials and the characters that were ranked up with the old way jumped up a rank or two if they weren't at SSS and those that were SSS got a fragment boxes to choose what they need for other characters.

    • @jt_myth
      @jt_myth 2 роки тому

      @@Alik_Odess Ok, but Sony is a part of Genshin and I don't think they want Hoyo to go through the trouble of refunding people and stuff. I'm not against it, I just don't see it happening.

    • @imo098765
      @imo098765 2 роки тому +2

      @@jt_myth - Say you need 20 hydro cube for Ayato or 20 rainbow cube for Ayato, it will be the same resin cost.
      - you need hydro crystals now its rainbow crystals which comes with the rainbow cube, it will be the same resin cost
      - talent books, same resin cost
      - regional mats and enemy drops that will be a azoth trade system
      Why in the world do you think its too late? Do you want free resources? Are you getting salty?
      It costs the same resin and time but its rainbow, you had to kill the vishap 40 times, now you need to kill the vishap 20 times and the rainbow cube 20 times.
      You needed to farm a domain 50 times for books, now its rainbow books 20 times and 30 times for normal domains.
      older players should be happy because now they will always be able to pre-farm the first few ascensions without a new boss releasing

    • @jt_myth
      @jt_myth 2 роки тому

      @@imo098765 I'm just saying I have zero faith in getting refunds with Sony involved in any way. Especially since refund primos for bug fixes have stopped too. That's all.

  • @Starleeter
    @Starleeter 2 роки тому +266

    One of my favorite ways of playing Genshin is to take my time and really absorb the world and story. As a "veteran" but casual player, I first faced this problems when I got Ayaka but was saving unlocking the Inazuma region for when I had a lot of free time to complete the story at my own pace.
    The same goes for events that require players to finish story quests to unlock. I understand that maybe some events have some connection to the main story, but also forcing me to finish the Inazuma quests to play Tuned to the World's Sounds event made me kind of bitter

    • @bodabodapasta1500
      @bodabodapasta1500 2 роки тому +10

      Agreed. From what I’ve heard the story is supposed to be part of what sets genshin apart from the average gatcha game (although I couldn’t say for certain because I haven’t played that many), so forcing players to have to rush through that without taking the time to appreciate it just to be able to utilise 5 star characters when they get one would partly defeat the point of the game, which would be quite sad. I’m not sure if this is as big of a problem for f2p players as ones who spent money because I guess that depends how long it takes to earn enough primogems to pull enough times to either get pity after dozens of pulls, or somehow get lucky earlier on.

    • @cosmicllama6910
      @cosmicllama6910 2 роки тому

      same, I have had to speed thru too much content because of this

    • @warlordtf9608
      @warlordtf9608 Рік тому

      All events I've seen in the few months i've played allow you to skip story quest requirement. It has a Archon quest requirement or an AR level, but i've not been stopped from participating yet :s

  • @slothures
    @slothures 2 роки тому +2

    Maybe have a system where the base banner changes depending on which region your character is currently in, so if you wanted to try and roll for some Inuzuma characters. You would have to actively teleport there or get to the point in the story to travel there to actually unlock them.

  • @jmmoraz193
    @jmmoraz193 2 роки тому +7

    I dont think being able to buy the materials before getting to the region is a bad idea, they just need to make it so you can only buy them in little quantities, that would make it possible to get the materials you need by just buying them but at such slow rate that you would also want to go and collect them directly for the sake of leveling your characters faster

  • @ChazzzyF
    @ChazzzyF 2 роки тому +49

    One thing that I think could improve on the "adding old characters to the standard banner" idea is splitting the standard banner into regional standard banners.
    So, for example, the Mondstat standard banner would have the existing Mondstat permanent 5*s, Diluc, Jean and Mona, and any Mondstat 5*s added to it later, like Venti, Klee, etc., all the Mondstat 4* characters, and any 4*/5* weapons that use Mondstat weapon materials. And same kind of thing for Liyue, Inazuma, etc.
    So, let's say the new region is Sumeru and we have regional standard banners for Mondstat, Liyue and Inazuma. A new player could say "Those Inazuma characters look cool, but I can't get their materials, so I'll pull on the Mondstat banner instead." Or better yet, getting to Inazuma is what unlocks the ability to pull on Inazuma's standard banner at all.
    Not only would this help new players not get as screwed by getting characters they can't build, but it would also help older players who have like a C4 Keqing and no Diluc have better odds at getting the permanent 5*s they want.

    • @cosmicdong9131
      @cosmicdong9131 2 роки тому +1

      If only

    • @rustyspottedcat516
      @rustyspottedcat516 2 роки тому +1

      I think that would be a really good setup. Would all the 5-stars be permanently available from their regional standard banner, or would there still be some that are locked behind event banners?

    • @ChazzzyF
      @ChazzzyF 2 роки тому +4

      @@rustyspottedcat516 If I were Hoyoverse and were implementing this system, I imagine I would start out with not adding characters immediately to their region's standard banner, but over time as units become older, adding them to their region's standard banner when it seems less likely that they will be able to make a huge splash on their own event banner.
      Basically, keep them locked behind event banners until it wouldn't be profitable to do so anymore.

  • @ML-fc3je
    @ML-fc3je 2 роки тому +160

    Best way to address this other than reruns is for an AR locked limited time wish events. It would suck to need to speed run all the main quests just to be able to level up the new 5 star you got.

    • @muxmastermann9837
      @muxmastermann9837 2 роки тому +2

      luckily i only got yae miko on my alt account where it doesnt matter much. if i want the limited free 4 star though, theres a painfully long path to enkanomiya ahead of me lol

    • @vonrich2614
      @vonrich2614 2 роки тому +16

      You are right but the one issue. Alot of people start games because of a current player banner (I did this with Epic Seven during the Reincarnated as a slime crossover) if you AR lock the banner, some players would quit because they wouldn't get the character they want

    • @werarde
      @werarde 2 роки тому +1

      At first I thought you meant limited time wish events for only low AR people and felt that it might have been cool. An event banner that constantly runs Mondstadt 5 stars that only below 30 AR or so can pull might work.

    • @sakutaro3musik486
      @sakutaro3musik486 2 роки тому +12

      They could just make a Domain in which you can fight any Boss but higher the Resin cost to 60 since beginner don't care for resin anyway and that way it would't make the overworld Boss encounter useless

    • @ML-fc3je
      @ML-fc3je 2 роки тому

      @@werarde thats what I meant but I guess since my comment was made before the video went live it could have been misunderstood. Sorry bout that man. But yeah an ar locked limited time banner that has characters accessible to players typically in that AR bc of regions. They'd still have the option of doing the event banner and rerun but since they are of low AT theyd have access to banners that features characters with materials in regions theyd have unlocked (mondstad and liyue). Again thats just my take since for me having the option to do something is better than being limited.

  • @chrishansen7104
    @chrishansen7104 Рік тому

    You make some good points in your video, and I ran into this issue of getting a character I couldn't really use at first. I started just a few months ago in August, 2022. I picked up Yoimiya on a rerun banner while I was still in early days in Mondstadt. I soon found out that I needed to get to this mysterious Inazuma place to get her level up mats. That was annoying but not game breaking to me. Being in the early days, I was doing just fine in the game with what I had managed to get early on and the free ones you can get. Meaning while I couldn't play the new character right away, I realized that wasn't a permanent block to enjoying the game, and I am patient. You kind of have to be with a game set up like this.
    My far bigger gripe is that I missed so many limited time background story missions for many other characters, like for Fischl/Amy. She is one of my favs, and I can't get access to her story mission. Why is this? That is what was really annoying for me as a new player. Hopefully both of these issues will be addressed, though I'm not holding my breath that things will change in either regard. Too bad, but there it is.

  • @andriuspluto7444
    @andriuspluto7444 2 роки тому +4

    I've been playing for a month & a half & had the opposite problem @ the beginning regarding exploration... I completely ignored paimon & had trekked through most of mondstadt before unlocking the first statue of the seven 💀
    Having some more 5 stars on the standard banner would be amazing though bc even w/ all my time exploring I'm still f2p & the only 5 star I've been able to pull is Qiqi

  • @MelonCatto
    @MelonCatto 2 роки тому +170

    This is an extremely well--articulated video, and a concern I've been feeling more and more as time goes on with Genshin. Even for someone like me, who took a few months off from the game - I still had to "grind" hours of story just to get to the Lantern Festival event. A new player is probably going to have at least 30 or so hours worth of gameplay just to be able to participate in the event? Sure, it rewards players who have stuck with the game the whole time, but that abrasiveness towards new players feels so unusual to me as someone who plays a ton of gacha games. I really feel like Mihoyo needs to reanalyze and refocus going forward, or else any new players they get are likely to churn pretty quickly.

  • @CeruleanRogue
    @CeruleanRogue 2 роки тому +46

    I've seen people dismiss these concerns by stating that people should only pull on the Standard Banner until they reach endgame. But that ignores one critical issue among many others. Namely that the Standard Banner still has 4* that are locked behind world progression. If you're a F2P player who uses their limited wishes and ends up with region locked characters, you're not going to be very happy with the game. In an ideal world for MHY this would push F2P players into becoming dolphins who spend a little to get a character that's actually usable at their low Adventurer rank. But more likely than not it's going to just cause a lot of people to stop playing due to how unfair the gacha is going to appear. Which then could turn around and cause them to warn other potential players away from the game.
    The best case scenario going forward is that all new countries can be accessed simply by walking over the border in exploration. Beidou was my second pull ever at the beginning of the game - but I was able to level her fairly easily because I could hop over to Liyue almost instantly even with very casual play. It somewhat ruined the flow of story progression for me as I was in that region long before the story was telling me to visit, but hey at least Beidou was viable to play. If Sumeru does the same thing, where people can sequence break and just go there if they really want to, I think this will end up being a mild annoyance at best. It still leaves Inazuma characters Adventure locked but at least that'll eventually only be a small portion of the roster.

    • @spiritblossomshen2145
      @spiritblossomshen2145 2 роки тому +5

      That's doable for countries that have frontiers with mondstat but inazuma/enkanomiya (and I will risk saying Natlan and snezhaya) still remains locked by story progression

    • @CeruleanRogue
      @CeruleanRogue 2 роки тому +3

      @@spiritblossomshen2145 Yep. While I say it's the best case scenario, ideally I'd prefer they unlock Inazuma (allow people to cryo their way there) and add ingame ways to obtain mats from those regions. Farming can help a little with the plant gatherables, but they need to add a way to get boss mats /and/ ore/bugs as well. Something like the parametric transformer, but for that, would be amazing.

    • @lurkingone7079
      @lurkingone7079 2 роки тому +4

      One of my first pulls had been Thoma. While I was walking around the area of dragonspine. And he also is on the standard wish. Gorou and Yun Jin got added to that. Sayu is there too. Same for Kujou Sara. If a new player pulls any of those characters. They can only use them for a rather short time and may grow less interested in those. The liyue characters outside of Yun Jin are not bad as you can reach liyue relatively quick without needing to do the mondstadt archon quest much.
      But yes. There needs to be something like a travelling merchant. Or trade shop. Or system to teleport to an area with a barrier around for boss drops. Sure those could be "unfair trades" like a 3:1 or even 5:1. So veterans cant abuse it so easily. But simply a way for new players to actually be able to play the new characters.
      If as a new player you get locked out from playing the one you just pulled. Especially if that was one of your first chars and so far they had been nice. You may loose interest in the game. And speedrunning through the story without having played it before can burn out and overwhelm new players.

    • @iloveknife8798
      @iloveknife8798 2 роки тому +1

      @@zeosummers3984 Held back by playtime

    • @lurkingone7079
      @lurkingone7079 2 роки тому

      @@zeosummers3984 As i used Xiangling instead of Thoma then. Not really. However i avoided characters that have materials i am away from. Everyone plays differently. And what one person can speed through in a day is not what others can.

  • @artasticmuffin
    @artasticmuffin 2 роки тому +1

    I remember when I first started it was in the middle of Kokomi’s banner, so a couple months awhile ago. Sayu was my first 4 star from a wish other than Noelle, and I loved playing her. I then got Aloy and continued to use those two in the beginning of my play through. Although, there was a problem.
    Aloy required crystal marrow along with Sayu, which was in Inazuma while I was still in the beginnings of Liyue. I had to bench them off in favor for better units which still makes me sad tbh. I was also desperate enough to try and ice bridge with my friend to Inazuma but we gave up halfway lol we didn’t even realize that the way was gatekeeped by lightning assuming we could just get there early like how you could with Liyue 🤷

  • @JasJudge530
    @JasJudge530 2 роки тому +5

    I started playing during Yae Miko's banner and let's just say the grind has been real. Got her as my first 5-star and used her as much as I possibly could. Took my time with Mondstat, and did Liyue pretty timely as well but I definitely have to go back and explore much more, Inazuma has been rushed simply because trying to fight bosses with a level 50 Yae just sucks. Upgrading units seriously makes me wanna quit just cuz how tedious it gets. Not to mention the game itself doesn't do that great of a job teaching you mechanics, I learned about upgrading artifacts after Liyue cuz the mobs in Inazuma were just too difficult to beat. Currently AR 40 and still working through the story for Inazuma but damn is it so much more boring than I was expecting. Trying to get the materials to upgrade everyone feels so boring that I'd rather just do something else. I do want to keep playing but wow is the game taking away all my motivation to do so lmao.

  • @emillialuna7268
    @emillialuna7268 2 роки тому +210

    Something I've heard people suggest is a trading location, where you can trade region-specific materials for something similar (ie enemy drops for enemy drops, plants for plants, etc.) It wouldn't be enough to max out a character (enough to bring them to level 70) but enough to make them useable. Also make it a 3:1 or 5:1 trade, where you trade 3 or 5 materials for one, so it incentivizes players to actually explore to get the materials instead of just trading everything

    • @ceyx1201
      @ceyx1201 2 роки тому +7

      I suggested a player-to-player trade.
      Regardless of AR you can enter to a place where can be more than a hundred people (like serenity pot).

    • @ahwalkthrough9502
      @ahwalkthrough9502 2 роки тому +1

      Just like how the warframe trades works!

    • @gabrielabatista6016
      @gabrielabatista6016 2 роки тому +1

      @@ceyx1201 yes! Like, we could trade simple resources, like items that can be gathered, such as plants, or enemies' and bosses' drops.
      Like, I have a crap ton of Qixing and both hydro and pyro cube drops, as well as some oceanid a lot pyro regisvine drops too. I wouldn't mind trading this for some anemo and electro cube drops, or some mechanical array drops. Or even some elemental gems.
      Like, this could easily offer an incentive to coop more (even if just looking for trades) and a good alternative for new players to get some items they need, by interacting with older players who could get some stuff they need that's very accessible but annoying to get. (like, the anemo cube drops. You have that boss from the start but it's an annoying one. If you could team with some new players for you two to farm that boss and they give you the drops in exchange for some Inazuma bosses? That'd be heaven!)
      You could even, perhaps, use that for weekly bosses drops. I wouldn't mind trading my Raiden's and Signora's drops for some Azdaha's and Andrius' drops.

    • @Soundwave1900
      @Soundwave1900 2 роки тому +1

      Hm, maybe it should be like "for inazuman character it's 5:1 if you trade mond mats, 3:1 if liyue, for sumeru it's 7:1 for mond etc"... idk if that's a good idea since you're gonna need like 20 for one Dainsleif mat but it insentivizes to keep going deeper instead of sitting in mond, i think.

    • @Meimoons
      @Meimoons 2 роки тому +6

      @@ceyx1201 No that would be the last thing we need. Imagine the gaia online economy collapse happening all over again. We do not need one of those.
      I can just imagine how more experienced players can abuse the system because they have far more resources and mora. Especially when characters like Hu Tao are high demand and very popular, people are going to want to gather as much resources for her build.

  • @VarsII
    @VarsII  2 роки тому +63

    By the way, let me know what you guys think about the editing in this video! I've been thinking about encouraging my editors to play around more with background footage so as not to just be gameplay the entire way through. Of course this one was dialed up to 11 I was blown away when I first saw this. But feel free to share your thoughts! :D My editors and I are always looking to find ways to increase the production quality of my videos.

    • @patrickcarter2829
      @patrickcarter2829 2 роки тому +6

      Editing is pretty spot on. It was fluid and easy to understand, at least for me.
      Now a question, "What are your thoughts on the idea of the Standard Banner being replaced with a Regional Banner that rotates each patch?" I get the feeling that would somewhat address the problem where more characters from future regions come into place. Maybe barring Archons, I could see every other 5* character working for this as the amount of them will grow bigger as the game gets older, and less chances of reruns occur for them.

    • @slbhugomarques2
      @slbhugomarques2 2 роки тому +3

      The editing was pretty great :)

    • @esaualfaro3447
      @esaualfaro3447 2 роки тому

      I honestly didn´t even notice. To me, the most important thing in your videos is the voice, the message, the audio. I rarely put attention on the visuals, since they´re there mostly to support what you are saying.

    • @ladislaunetoo
      @ladislaunetoo 2 роки тому

      that song you're using in the background, what's the name?

    • @AbsoleonDisaster
      @AbsoleonDisaster 2 роки тому

      What music did you use for this video? It sounds so familiar, but I can't put my finger on it!

  • @Furygasm
    @Furygasm Рік тому +7

    Finally a UA-camr mentions this! This game is severely broken, specially for new players. What ticks me off the most is that it is structured in such a way that you don’t realize this until you put many many hours into the game. Most F2P gotcha games have 2-3 layers of slow you down/content block/buy this or suffer mechanics but Genshin seems to have an infinite amount as I’m always discovering new layers! It’s a shame, this could have been such a great game if it wasn’t so restricting in every possible way.

    • @Vinni-2K
      @Vinni-2K 10 місяців тому

      tbh im doing pretty well as a f2p

  • @JewelKnightJess
    @JewelKnightJess 2 роки тому

    I started playing properly only a couple of months ago, after playing at launch only up to AR5. My first pulls on gacha banners when I came back were characters like Kujou Sara. One thing that did surprise me on the gacha too is that the 3* drops are all weapons, which you'll rarely use and aren't even super great to use for weapon raising exp. I think it would be good if character and weapon drops were added into the 3* gacha pool. Perhaps like the artifact boxes you get from Spiral Abyss, where opening it will grant a small amount of boss/local items from non-Monstadt areas of the game. This would potentially help to make 3* more useful, especially to people who are early game but are stuck with characters they can't ascend otherwise for ages.

  • @AmapolaMystery
    @AmapolaMystery 2 роки тому +30

    I started playing seriously around golden archipelago. Barely finished Mondstadt when Inazuma dropped. I wanted the Beidou constellation so bad I practically had to speedrun the entirety of liyue, the interlude, and ritou under a WEEK to make it to the event on the last 48 hours. That SUCKED.

    • @Hin-yi6gw
      @Hin-yi6gw 2 роки тому +4

      To be fair there really isn't much they can do about this.
      They could make events permanent which isn't gonna happen, or they could make all future events not locked behind stories but that means no new events in newer regions ever again.

    • @Swagbastian
      @Swagbastian 2 роки тому +11

      @@Hin-yi6gw Or they could just make events permanent... lol

    • @AmapolaMystery
      @AmapolaMystery 2 роки тому +14

      @@Hin-yi6gw they could make it so these sort of events last throughout most of the version maybe? They did something similar with the latest Enka event: lasts over 40 days in total. Pretty good imo

  • @egalomon
    @egalomon 2 роки тому +23

    The banner system feels really out of touch by now, especially the standard banner. I wish they would break that up into for now three different banners, one for each country. Put all the respective 5 and 4 star units in those. Have event banners still have the raised percentages and I think they would be still pulled on

  • @marios.2975
    @marios.2975 2 роки тому +2

    Im relatively new, started February 2022 at 2.4 and had issues with not being able to get locational resources. Took 4 weeks to be able to level certain characters cause of that. Which was no fun at all. Having a good unit and not being able to use it so long. But I have an idea to fix it: conversion like dream solvent and dust of Azeroth.

  • @shinzu2411
    @shinzu2411 2 роки тому

    as a person who created a acc in oct 2020 and only started seriously playing genshin at the start of april 2022 and soon addicted i missed out alot of limited events like lantern rite and its so saddening i wonder how its like for even newer players

  • @PigeonMagique
    @PigeonMagique 2 роки тому +70

    They should just make "Paimon's secret haul" in the shop, that would change according to your account. If your AR is too low for you to get to the boss, and you own the right character, you could buy the mats that would let you play your new character at the right level. Or, make it so you still have to farm the boss already available, but would get a limited number of recipes to transform the necessary materials. This way, new players could use their new characters in older content, and when they get to the point where they can fight the boss regularly, well they wouldn't be able to buy the materials/recipes anymore.

    • @AmbiiAmbrr
      @AmbiiAmbrr 2 роки тому

      That’s not a bad idea at all actually! And the name is fitting as well

  • @combust__
    @combust__ 2 роки тому +350

    I want to talk about genshin events. As a veteran player, I've played through a lot of events, and I can definitively say that each event, even the smaller ones, are all connected in the overarching plot. Some are obvious like lantern rite and windblume, but even smaller events like the dreams of bloom and a study in potions are connected to the plot, (loosely connected, if anything it feels more like a side story, yet still part of the plot since it mentions things that have happened in the story).
    I feel like hy should let the smaller events be accessible to anyone who has the region unlocked, while the bigger events that are more impactful to the story can be accessible only after you've finished the quest. Genshin isn't just popular because of it's exploration, but also because of it's storytelling and lore. It would make sense that the bigger events would follow the story chronologically, while the smaller ones are more akin to sidequests.
    Regarding the 5 star characters... I've never had to deal with a character being region locked, but I can understand the frustration of new players not being able to use a character you were able to pull since their materials are locked in another region. I think it would be best if hy were to just add the older 5 stars into standard banner, not just because it's easier (for both hy and for players who want the characters, veterans and newbies), but also because it'd give people more reason to pull on it as well. It wouldn't make sense to keep cycling through old 5 stars over and over again once there are more characters. There wouldn't be enough time to rerun them all at that point (an exception to this would be the archons, I feel like they shouldn't be added into the standard mix since they're more important and impactful to the lore and game in general).
    I love genshin, it's one of my favorite games, but it has been noticeably going downhill as of lately, from the character designs (take the Yelan leaks for example), to some storytelling aspects (Inazuma felt lacking when compared to Mondstadt and Liyue), and now to the new player friendliness. I doubt this was all intentional (obviously), and I'm sure after the incident with the attempted assassination of the hy ceo things took a turn, but I do hope that they're able to address all these issues in the future.
    Edit: so the new event has a quick start feature now! I was p excited when I saw it since I hadn't done Kokomi's quest yet, and that was one of the prerequisite quests needed for the event.

    • @DaughtrOfZion
      @DaughtrOfZion 2 роки тому +13

      My main concern is making the storytelling and the gameplay mesh well. The events thing makes sense to me (maybe put old small events in a section like where character stories are but make it say something like "regional stories"??), but I have an issue with putting ALL old 5 stars in the standard banner. If we are concerned about getting 5-stars that new players won't be able to level up, then I suggest only putting the 5-stars from Mondstat into the standard banner.
      I'm sure this would be tricky, but another option is to make more 5-stars from a region become available in the standard pool as the player completes that region. This would probably only be applicable for regions previous to the most recent one (now that would be Mondstat and Liyue) as 5-stars would still be coming out for that new region and Mihoyo wants that money.
      I also like @Tera Star's suggestion below that we should use diff materials for low-level ascensions. I would add that when higher-level material becomes required for leveling depends on what region they are from. If the cap is level 40 in Mondstat only (just making up a number), then all Liyue and Inazuma characters would have low-level materials required for their ascensions up until level 40. Then they would require materials from their region to pass level 40. If the cap is level 80 in Liyue (again making up a number), then all Inazuma characters would have low-level materials required for their ascensions up until level 80.

    • @annabethyeung8512
      @annabethyeung8512 2 роки тому +9

      @@DaughtrOfZion The issue I see with the regional standard pool is that Mihoyo is planning to continue adding onto Mondstadt and Liyue in the future as well. The regiojs have to remain relevant somehow…

    • @MissEmoPunkRocker
      @MissEmoPunkRocker 2 роки тому +4

      WAIT! Attempted assassination of HoYoVerse CEO?!

    • @Fricclolo
      @Fricclolo 2 роки тому +1

      Yeah I started in 2020 Match, and during summer I could play any events cause I worked a lot and I missed a lot of impportsnt events :( I hope they make like something that we can play through the old event stories we don’t even need to get the prizes but at least play through the dtories

    • @jm-__-
      @jm-__- 2 роки тому +1

      I agree and I would like to add an idea for events. I think it is so sad that new players will never know the old events and stories and that they never have the chance to get the limitit items. I myself don't have them since I had to restart my game and I really want these Items back. I think the best solution would be if you could play the event story afterwarts but you don't get the rewards (so that playing the event befor the deadline ends is still relevant). And maybe you could get the limitit items in a store (like in Mondstadt) and you have to pay for them (also like you can do it in Mondstadt) insteat of getting them for free in the event. I personally would love that
      Btw sry for my english. It's not my first language but I hope you still get what I mean

  • @Cassian0.0
    @Cassian0.0 2 роки тому

    You could add boss material conversation so any boss material could be turned into another at an alchemy table similar to the weekly bosses but with any boss material, or maybe a boss of the same element so if there’s a pyro boss in sumeru you could take everflame seeds and turn them into whatever the sumeru boss drops

  • @retr0pearce765
    @retr0pearce765 2 роки тому +3

    One of my first 4 stars was Thoma, took me 2 months to get to a level high enough and far enough in the story to get to Tsurumi and be able to use him, and tbh I regret going to that island :c

  • @ytkat2431
    @ytkat2431 2 роки тому +81

    Thanks for bringing attention to this! Another issue I have with the game is how time locked everything is. I know that quite a few countries have video game laws but just about everything with the game is time locked too much

  • @kurodragon
    @kurodragon 2 роки тому +28

    I'm a longtime player and my brother just started two days ago. When he pulled a character that needed ascension mats from an area he hadn't unlocked yet that's when I realized how punishing this game actually is to new players, especially when you think about how while the playable units aren't being powercrept that badly, the new mobs and bosses are significantly harder than the ones in the beginning. And also the most appealing factor in this game is the lore and the exploration so if people don't read it so they can rush through it'll be the death of this game...

  • @Jreft
    @Jreft 2 роки тому +3

    my roomate is already stuck in several dilemas when choose whom to pull for, he joined the game to get Raiden, but lo and behold, her rerun was besides Miko's and he is still devastated to this day as he really wanted to get Miko as well, he wishes he had joined the game sooner, so that he could pull on the newer chars rather than being stuck choosing....

  • @xxemanuxx9213
    @xxemanuxx9213 2 роки тому

    You should get access to a 1:1 ratio boss material and other mats trade npc if your AR is below the requirement for archon/questlines needed to unlock that specific boss/regions after you reach that AR the npc dissapears or simply locks you the possibility to trade because you can now access the region even if you still have to do all the quests related to it. This will help new players who physically can't access the boss/regions yet and also forces them to explore and go on the "journey" as soon as they reach the requirements
    Having an higher ratio maybe is a possibility but this would hurt players who can't really do the specific boss even more

  • @danielgibson3422
    @danielgibson3422 2 роки тому +166

    A fun Idea I had was a "Celestial Island" that is in tune with the constellations of what ever banner characters that are currently available. What that actually means is you can warp to a small/medium sized island that will have everything that specific character needs such as mobs, collectables, and a copy of the boss in the center of the island for you to farm.
    If that idea is to ambitious, just add a trader that swaps boss drops at a rate of 3 to 1, so it will always be better to farm the boss directly, while still allowing newer players the ability to level their cool new character.
    As for the monster items and local collectables, I think a shop/Bazaar should be added somewhere that sells almost everything in somewhat small quantities so you can hit 50-60 with out to much trouble.
    In addition to all of that I feel they should just allow free travel (Not story access) to new regions from now on, and avoid Inizuma type hard barriers in the future. So if you REALLY want to go get your items you can wonder that way right now if that is what you want.
    As an aside I do think the traveler baseline should be buffed so it feels like you have at least one strong character right out of the gate. And don't need to get a strong 5star to make it past level 60-70.

    • @Raikos100
      @Raikos100 2 роки тому +1

      Yeah, to sum up, a side event that lets you easily upgrade a character up to around 70 (where they unlock their last ability) and to avoid the company to complain abuse on it, make those special limited mats that only works with the banner featured character so it still gives "motivation" for players to pull for the new character since it will be easier to level and upgrade.

    • @CowboyLegend
      @CowboyLegend 2 роки тому +3

      yeah i agree with the trader/merchant/bazar idea. I think it fits well in the fantasy aspect of the game while allowing new characters to be more accessible to new players.
      It would also be great for players like me, who enjoy the exploring part of the game but dont really enjoy the grinding for materials (especially the ones that are more time consuming to farm),,,,
      I want to buy philanemo mushrooms to ascend barbara and mona,, because I hate gathering them.. If there was someone who lived in mondstat who sold some because (insert merchant backstory that still fits in with the lore here) i'd be all over that and buying up all their stock every day..
      plus it would be enriching the game with more reasons to talk to npc's.
      I also think that maybe certain materials that would be sold (eg. a fruit from fontaine) could only appear to be purchased after certain exploration progress or after the character who needs it for ascension gets released.. and there could be dialogue about it along the lines of "try this new fontaine specialty that my partner just gathered.. since its imported itll cost more." or whateverr.
      theres so many creative ways this specific issue can be solved, I hope they implement something.

    • @notebeans3134
      @notebeans3134 2 роки тому +3

      Inazuma has a story reason to prevent access, but no other regions should be AR or story locked like Inazuma is and it would be really annoying if they did that.

  • @ganymede8257
    @ganymede8257 2 роки тому +19

    An idea I had for this problem was a "sightseeing" mechanic where you can spend 20 resin to be teleported to an area of the entire tevyat map of your choosing for a limited time. there will be a barrier around the area you chose, around half the size of a single island in inazuma. for that short period you are allowed to collect any materials that grow within that region.

  • @Hemuset
    @Hemuset 2 роки тому +1

    I only started during the Itto banner (only joined because of him), and I realized a lot of characters I have gotten are stuck being weak until I can manage to get to their areas. I managed to get him thanks to a birthday 10 roll I was given, but I was stuck unable to level him until MUCH later, and I unfortunately kept rolling characters I couldn't work on. That kdully I pulled Jeanne, who's carried me big time, but if I had not gotten lucky... I would have been struggling while I got the freebie characters as unlocked as I could. It sucks :( even through I found myself enjoying the game.

  • @rogonerogue
    @rogonerogue 2 роки тому +109

    Me and a couple of my friends started playing Genshin the start of this year together. One of my friends managed to get both Shenhe and Yae Miko. They were so happy they got new characters with low pity back then but now they’re rushing through the content just to get to Inazuma so they can use their 5 stars characters. We’re just about finished exploring Liyue while they have unlocked every teleport point on Inazuma just to get ascension materials. It’s tough.

    • @gamermaster16508
      @gamermaster16508 2 роки тому +9

      Which means they kept playing the game, probably for even longer because of the gatekeeping. Miyoho's business plan works for the wrong reasons.

  • @t.k.5088
    @t.k.5088 2 роки тому +355

    I've been playing since venti's rerun, he was my first 5 star, I believe. I still think one of the issues with this game is how the regions grow increasingly harder to farm. I skipped Ei (who I wanted because I got Eula and word is they synergize well) because I thought building her would be hard, but I made the mistake to pull for Itto because I loved his character. God I had no one to beat the spicy puppy snake with. I also had no one to beat specters without crying, because my best team was full melee. It wasn't until I got ganyu on her rerun that things got *a little* easier. And I still got Ganyu to 80 and her bow maxed in about a week while itto is hardstuck at 70 because farming for her ascension was something I had done just by exploring. Every character coming out demands drops from harder enemies that I honestly can't be bothered to learn how to fight as a casual. I know genshin isn't made for casuals buy I wish they wouldn't block us out by trying to keep the veterans interested. There has to be another way...

    • @SoulHydron
      @SoulHydron 2 роки тому +18

      if you have friends who play you can also ask them for help

    • @Feast_
      @Feast_ 2 роки тому +12

      If this helps: you can beat the Golden Wolflord with Geo Traveler for your mats for Itto. It's a slow process, but Geo Traveler (LV80 but fully ascended, with I believe Lv6 Elemental Skill talent and the Geo damage artifact set) and Noelle carried me through that fight until my Itto was high enough level. This was World Level 6

    • @miagomoski2739
      @miagomoski2739 2 роки тому +5

      Yeah I have the same problem rn with yae miko
      I hadn’t even unlocked eukanomiya and as a mobile player who’s highly reliant on my 40k hp zhongli farming her mats against a boss that can hit through shields is physically painful

    • @adihayajayasharmaramankuma3688
      @adihayajayasharmaramankuma3688 2 роки тому +1

      @@miagomoski2739 mobile player here keeping one of the vidhaps on the wall rather than destroying it will make your life infinitely easier, i got really good at the fight by the time i farmed all 46

    • @t.k.5088
      @t.k.5088 2 роки тому

      @@SoulHydron I do have friends who play, some of them very op even, I just don't like begging for help every time... I wish the game was more open to the lone wolf kind of players. As it is rn, I really don't enjoy it anymore...

  • @sappypunz
    @sappypunz Рік тому

    I had a problem with ascending Collei for some time, as she required stuff from Sumeru to do so, so she was sitting at around 10 levels lower than my other characters for some time. I did manage to open it prematurely just to find the mushrooms she needs, however I doubt I would be able to do that if she was from Inazuma, since its so far away. I'd say it's possible to get the stuff prematurely of your main storyline progress if you just have a lot of dedication, time, and patience, however it's still highly inconvenient and unfair to those who don't.

  • @SwordsmanOrion
    @SwordsmanOrion 2 роки тому

    I had this happen to me when I pulled Raiden Shogun on her first banner. I was WAY behind on the archon quests, and I was forced to speed run them because I was so excited to use her. She was level 40 for so long and I just couldn't use her since that was way too weak for my current world level. But I got there eventually and then I just sort of stopped doing archon quests again because now I had to start farming her materials every day. Then it happened to me again when I pulled Ayaka on her most recent rerun banner. She needs the materials from a boss I had never heard of and had to look up how to unlock. For reasons I still don't understand, she needs the drops from a rock dragon closely tied to the Geo Archon in Liyue that you won't unlock by doing the normal archon or world quests.

  • @jinbinnie5266
    @jinbinnie5266 2 роки тому +110

    Honestly, if I started to play the game today, I think I would drop the game so fast because of how it works in general. I was first attracted by the whole searching for sibling story but now I feel like it's so far from that. Not to mention the events that I would miss. Plus, even getting a character feels like a chore because the way you have to level them up after

    • @Rpground
      @Rpground 2 роки тому +23

      That is so true, the current event is EXTREMELY lore important, yet it's a temporary area that will disappear in the next 20ish days.

    • @ionastewart8814
      @ionastewart8814 2 роки тому

      @@Rpground Wait, Enkanomiya isn't going to be permanent? Then how the hell am I supposed to get drops from its bosses???

    • @lemonade2879
      @lemonade2879 2 роки тому +3

      @@ionastewart8814 enkanomiya will be permanent, i think they mean the event enkanomiya (the one where everything was covered in corrosion)

    • @ionastewart8814
      @ionastewart8814 2 роки тому +1

      @@lemonade2879 Ooooh I see. Sorry haha

    • @LC-hd5dc
      @LC-hd5dc 2 роки тому +2

      @@hankgu1328 "it takes just one week (1-2 hours a day)" no it does not
      i've been playing 2 months, many of the days i played 6-8 hours in one day, even stayed up through the night a few times. i'm at ar45 and just unlocked enkanomiya very recently, which is where the current event is. and that's with me skipping through a lot of text, if i actually read all the text it would take even longer. most archon quests take so long that i can't even pass one chapter of a story in one day.... which would be fine if i wasn't rushing to participate in events. i thought it would be easier at first because i got to ar14 in a couple hours on day 1, but then i ended up missing the liyue event (ar28 minimum) which i'm still frustrated about.

  • @ollusional5690
    @ollusional5690 2 роки тому +166

    I love these videos and definitely agree with everything this man says. However, throughout the duration of these videos I'm constantly thinking that no matter how much we want all the bad aspects of this game to be fixed. We all know hoyoverse has not, or will ever want this game to be fixed

    • @LC-hd5dc
      @LC-hd5dc 2 роки тому +31

      yep, after playing honkai since 2018, i've never seen them actually change the game from user feedback - at least not from the global user base

  • @hekimeti1614
    @hekimeti1614 Рік тому +1

    As a solution for the lockout they could introduce sth similar to the artifact boxes - you exchange diff boss materials for the ones you actually want

  • @creepywaffles4783
    @creepywaffles4783 2 роки тому

    On like certain days of the week or month there’s a merchant who goes around with character materials. And whenever they’re in mondstat anemo sigils are what you use to buy like the souvenir shop except more expensive. And same goes for liuye but geo?
    High prices will encourage going to find the materials but they’re still available if you can’t access the spots yet.

  • @DLH112
    @DLH112 2 роки тому +32

    I'm holding out hope its an Inazuma exclusive problem, due to story about how it was a closed nation and you can only get there by sea. Hopefully you can just go west/ northwest from Liyue freely when Sumeru + Fontaine + Natlan are out, like how you can freely go to Liyue from mondstadt early to fight the pyro regisvine and whatnot. Shenhe using Enkanomiya drops really dashes my hope though.

    • @justspillingguts
      @justspillingguts 2 роки тому +2

      4 month old comment, ik but with the addition of Sumeru soon, it does seem like it just connects from the Chasm, which is good, hopefully this will continue with the other regions