Actually the default center of the Spherical Dome Light projection in VRay is not the Dome Light gizmo but the eye (transform gizmo) of any camera chosen for rendering and that's not by accident - it's programmed to make the straight correlation between your Virtual Physical Camera in the CGI scene and the actual camera used to produce the HDRi image (you can check it while looking at the ground projection through the camera downwards in the viewport - the center of projection can be shifted away from the camera by using the projection parameters in the HDR Bitmap, but not by moving the Dome Light). So, assuming that little detail, the right way to do this trick is to match the Dome Light with the position of the currently used physical camera - then link only the Dome Light's translation operators (Translate X,Y,Z) to it. Tick the box in the Dome Light rollout called "Lock texture to icon". After that the Sun Target can be placed on the Dome Light and link its translation to it (same in the video). And finally you can use the selected camera view to move the Sun position until it matches the Azimuth and Altitude angles with those coming from the Spherical HDR image and link it to the Dome Light - that way you can freely move the camera around the scene without changing the corrected Sun position and it will follow the HDR image when you rotate the Dome Light. Changing the "Size multiplier" in the Vray Sun rollout will affect the softness of the shadows in the scene, but you need to consider something else - it will also change the Sun size appearance in the Diffuse and Specular passes, which can result in unwanted differences with the HDR.
A great solution, I wonder if it wouldn't be easier to align the vray sun to the position of the sun in the hdri image, link the vray sun and the vray sun target to the vray dome light and then flag the "lock texture to icon" option in the "Dome Light" section of the vray dome light settings. For me it seems to work.
did you setup your camera setting first because its getting very exposed when i tried that same hdri its not getting the same result as yours did you used camera white balance or anything else i am coping all the steps but not getting the result i have also use exposure layer just like you aloso
Thanks! Don't you lose the benefits of realistic lighting through the HDRI though? I thought that was the point of using HDRI was for the realistic lighting effects vs the use of a Vray Sun?
@@ArchVizArtist The script works flawless, it does the same process. But the position of the sun gets locked by the transform link settings, this video showing the process is what i needed to handle the setup with more freedom, so far if i wanted to change hdri i deleted the whole thing 😂 so thanks so much for the video
Hello! Thank you very much for the video and explanation! It has helped me a lot. One question, at the end of the render I get white spots, I'm doing a render at night, do you know what's happening?
In my experience u don't need to put a light for the sun if u're using a nice hdri (like pether Guthrie hdri, hdri skies...). The problem with poliigon hdri (and many others) is that they're basically trash, so you are forced to find 200 tricks to get a result that with a decent hdri u would get in a couple of click :/
Also, the vray light dome should be used with a multiplier of 1, if you want a result that is consistent with the hdri. Obviously if the HDRI is not of quality, one value is worth the other😅
Today there are many other valid shops for hdri, but I would recommend avoiding the poliigon ones, and all hdri that "seem wrong" when you put them in the scene. With a good and *correct* hdri you just have to adjust the exposure of the camera to properly light the scene.
There is not the perfect solution for your needs, it always depends on what you need in your scene. The intensity of the sun can easily painted in Photoshop for instance. If you need more control you can use the vray sun or any other light
Hello, Nice tutoriel, very good chain much education. 👍 Good advice. The presentation is nice, is accurate and clear technical whatever it takes... I really like !! 👍😉
Do we Need to Change Vray Camera Film Speer or Shutter Speed. Because I did the same technique for hdri and vray setting. but result is not the same as your result.
thanks for your nice video i have question about HDRI in vray 5 and 3ds max 2022 when i use hdri in 3ds max 2022 , my view-port background changed to white and i should change vray bitmap paramiters to make it true but in past when i use HDRI its never take effect on background it means you see hdri on viewport without and illumination but now i have problem with showing illumination HDRI in Background
Hi .... I have few problems with v-ray 5 (first when the render is finished and then I want to save the image, the image is saved with lower quality and all the adjustments I made in the light mix is undone. The image looks way better in the fram buffer and I can't get it as it is. Second the light layers that is saved with the elements for example ( the ies , sun .....) is very noisy I can't use them in the post production even if I need to bec the image becomes more and more noisy and low quality. Can you help me with this... thank you 😊
Hello, I’m planning to buy good 4K ips monitor, 1) normal display or ultra wide display? 2) 27 inch or 32 inch ? Which is better as per u , Kindly update me if possible Thank you
My question not according to the topic But if some can help I'll be glad. Should I buy a Professional IPS Monitor (Adobe RGB/NTSC) or Normal (RGB) Monitor for my CG work? because the light and color result changes with the monitor.
I was never a fan of how the vraysun shadows look. They look too artificial. So I end up having to alter the hdri in photoshop to give it sharper shadows.
hi, does anyone know how to solve this problem; when i try to view the hdri that asigned to environment background all the viewport background turn to black . i use 3dsmax & vray
too many thing to do.. in octane render. just assign the HDRI to octane sun then its ok... dont care about the position already because it automatic... rotating the HDRI is to rotate the image itself. thanks a lot for the tutorials!!!!
correct HDRI's don't need this very old method of light matchinng, this was needed like 10 years ago! correctly toned hdri maps are now environmentally adapted (professional ones at least), watch out what you purchase!
Vray Dome and Lock Texture to Icon + Vray HDR texture!!
So easy!
T.y.
Actually the default center of the Spherical Dome Light projection in VRay is not the Dome Light gizmo but the eye (transform gizmo) of any camera chosen for rendering and that's not by accident - it's programmed to make the straight correlation between your Virtual Physical Camera in the CGI scene and the actual camera used to produce the HDRi image (you can check it while looking at the ground projection through the camera downwards in the viewport - the center of projection can be shifted away from the camera by using the projection parameters in the HDR Bitmap, but not by moving the Dome Light).
So, assuming that little detail, the right way to do this trick is to match the Dome Light with the position of the currently used physical camera - then link only the Dome Light's translation operators (Translate X,Y,Z) to it. Tick the box in the Dome Light rollout called "Lock texture to icon". After that the Sun Target can be placed on the Dome Light and link its translation to it (same in the video). And finally you can use the selected camera view to move the Sun position until it matches the Azimuth and Altitude angles with those coming from the Spherical HDR image and link it to the Dome Light - that way you can freely move the camera around the scene without changing the corrected Sun position and it will follow the HDR image when you rotate the Dome Light. Changing the "Size multiplier" in the Vray Sun rollout will affect the softness of the shadows in the scene, but you need to consider something else - it will also change the Sun size appearance in the Diffuse and Specular passes, which can result in unwanted differences with the HDR.
yessss... been waiting for this
THANK YOU
You're welcome!! ;)
Absolutely useful! Best channel for Vray/Corona video tutorials
thank you for this tutorial
YOU ARE GREATE PERSONILTY AND GREATE WORK I LIKE YOUR WORK THANKS......
You are master and very good .thank you for your classes.
pls upload a tutorial about vray cam perspective matching..
Yeah I need it.
more growfx tutorials please, theres not much on yt and yours were really informative
Really thank you
Most welcome
Beautiful!!!
I just made a group of dome and sun... It's working too for rotation
The best tutorial ever¡¡¡¡¡¡
Great these is it ...very needed very helpful!!! Hi mam myself Rony i'm VFX student from India
it's very helpful tutorial for me thank you so much...🙂
i am always waiting for your new tips and knowledge
Glad to hear that ;)
I've never had to do this when using hdri maps in a vray projects. Hdri lit the scene property from the get go.
instablaster...
Plz make a video on hdri in corona... Your videos are really helpful to us.
Thanks For all your Tips ... God Bless You
My pleasure
@archvizartist
awsome tutorial... can u guide us in corona render like as this tutorial
Yeah it will be good if you make a video about corona sky pleeease
A great solution, I wonder if it wouldn't be easier to align the vray sun to the position of the sun in the hdri image, link the vray sun and the vray sun target to the vray dome light and then flag the "lock texture to icon" option in the "Dome Light" section of the vray dome light settings. For me it seems to work.
Yes. There is this plugin:
www.scriptspot.com/3ds-max/scripts/find-and-bind-vray-hdri-sun
Great tutorial!
can explain us what is difference between multiplier and render multipler?
Awesome helpful
did you setup your camera setting first because its getting very exposed when i tried that same hdri its not getting the same result as yours did you used camera white balance or anything else i am coping all the steps but not getting the result i have also use exposure layer just like you aloso
Thanks! Don't you lose the benefits of realistic lighting through the HDRI though? I thought that was the point of using HDRI was for the realistic lighting effects vs the use of a Vray Sun?
Great job...
Thank youuu!!
Very helpfull,thank you....
theres a script "find and bind" which automates rigging the sun with hdri, I never tested it though
Its the best and easy
thanks for sharing.
@ZGUEB Mohamed Control your HDRI Gamma.
@@ArchVizArtist The script works flawless, it does the same process. But the position of the sun gets locked by the transform link settings, this video showing the process is what i needed to handle the setup with more freedom, so far if i wanted to change hdri i deleted the whole thing 😂 so thanks so much for the video
finally... thank you
Awesome video....
Thank you so much 😀
Perfect.....😍👍👍
❤️ Thank youuuu!
You're welcome :)
Hello! Thank you very much for the video and explanation! It has helped me a lot. One question, at the end of the render I get white spots, I'm doing a render at night, do you know what's happening?
ThanQ So Much......😍
Welcome 😊
Does anyone know why my vRay Sky renders just white?
Try reducing the intensity multiplier of the Sun
Thanks! :)
Welcome!
In my experience u don't need to put a light for the sun if u're using a nice hdri (like pether Guthrie hdri, hdri skies...).
The problem with poliigon hdri (and many others) is that they're basically trash, so you are forced to find 200 tricks to get a result that with a decent hdri u would get in a couple of click :/
Also, the vray light dome should be used with a multiplier of 1, if you want a result that is consistent with the hdri.
Obviously if the HDRI is not of quality, one value is worth the other😅
Peter Guthrie HDRI are the best..
Today there are many other valid shops for hdri, but I would recommend avoiding the poliigon ones, and all hdri that "seem wrong" when you put them in the scene.
With a good and *correct* hdri you just have to adjust the exposure of the camera to properly light the scene.
There is not the perfect solution for your needs, it always depends on what you need in your scene. The intensity of the sun can easily painted in Photoshop for instance. If you need more control you can use the vray sun or any other light
Hello,
Nice tutoriel, very good chain much education. 👍
Good advice.
The presentation is nice, is accurate and clear technical whatever it takes...
I really like !! 👍😉
Glad it was helpful for you! :)
Good channel, not chain !!!
🙄
Thanks
Do we Need to Change Vray Camera Film Speer or Shutter Speed. Because I did the same technique for hdri and vray setting. but result is not the same as your result.
So I guess it's safe to say you moved back to V-ray from Corona for the moment ?
thanks for your nice video
i have question about HDRI in vray 5 and 3ds max 2022
when i use hdri in 3ds max 2022 , my view-port background changed to white and i should change vray bitmap paramiters to make it true but in past when i use HDRI its never take effect on background it means you see hdri on viewport without and illumination but now i have problem with showing illumination HDRI in Background
Lock texture on the dome light can avoid the wiring
Hi .... I have few problems with v-ray 5 (first when the render is finished and then I want to save the image, the image is saved with lower quality and all the adjustments I made in the light mix is undone. The image looks way better in the fram buffer and I can't get it as it is. Second the light layers that is saved with the elements for example ( the ies , sun .....) is very noisy I can't use them in the post production even if I need to bec the image becomes more and more noisy and low quality. Can you help me with this... thank you 😊
I really appreciate your videos' rich content. Is it better to use vray hdri for the hdri texture instead of the vray bitmap?
probably
Vray hdri is for older version newer version is replaced by vray bitmap
How to control blur in hdri ?
excellent work!!
would be great.
have subtitles in Spanish.
Is there a way to offset the rotation of the hdr while being linked?
Hello, I’m planning to buy good 4K ips monitor,
1) normal display or ultra wide display?
2) 27 inch or 32 inch ?
Which is better as per u ,
Kindly update me if possible
Thank you
ya, it's great. but how can I change the background picture? To my scene was lighted by HDRI but I can see another pic
alt+b change background to envoirment
@@pankajchaudhari5445 not in a viewport. I mean in a render
@@Skilldreamer if you are using Dome light then just turn on Invisible option
@@pankajchaudhari5445 ok, I'll check this out. Thanks!
My question not according to the topic But if some can help I'll be glad.
Should I buy a Professional IPS Monitor (Adobe RGB/NTSC) or Normal (RGB) Monitor for my CG work?
because the light and color result changes with the monitor.
I was never a fan of how the vraysun shadows look. They look too artificial. So I end up having to alter the hdri in photoshop to give it sharper shadows.
Its a very old technique but use to do this back in 2011-12 but that time it use to he noisy
Hey ma'am how can I contact you personally
hi, does anyone know how to solve this problem; when i try to view the hdri that asigned to environment background all the viewport background turn to black . i use 3dsmax & vray
too many thing to do.. in octane render. just assign the HDRI to octane sun then its ok... dont care about the position already because it automatic... rotating the HDRI is to rotate the image itself. thanks a lot for the tutorials!!!!
correct HDRI's don't need this very old method of light matchinng, this was needed like 10 years ago! correctly toned hdri maps are now environmentally adapted (professional ones at least), watch out what you purchase!
cool girl~
Thanks ;)
sexy accent~
and thanks.
This was difficult to watch and process
nice and beautiful girl
Thanks