Only the early TEC-9s were open bolt. but following review from the ATF, Intratec was required to convert them to closed bolt as they were deemed too easy to convert to full auto. Therefore, a vast majority of examples ever produced were closed bolt.
It's a really weird spot for CS2, where the core gameplay fundamentals need to be kept and thus we have reload animations more akin to 90's shooters (where there's 1 reload for all scenarios) than today... Though it's certainly a lot more nicer now with the models. Really wishing that they'd at least make new reload animations, though, same with inspects. Most pistols and the AUG actually block the crosshair when you reload D:
Now I see a lot of people saying that the guns need new inspect animations, but do we? I prefer just holding the button down to look at the gun and inspect my skin, instead of it constantly moving like in Valorant or COD.
The FAMAS is the G2 model (used by the french navy) which uses STANAG magazine. By the way, both full auto and burst fire modes are slower than the actual fire rate (and the safety is on).
No, the FAMAS is the G1 model, look at the magwell. The FAMAS G2 borrowed the design from the G1 but with more upgrades such as the support for STANAG mags (which can be identified by a more square magwell)
I still find it so funny that, despite much of their success being based off their shooters, Valve games tend to have super inaccurate (and often silly) firearms.
@@thebigsamGameplay? You know you're talking about a game with a gameplay from the late 90's-early 00's, right? No ADS, no partial reload animations, predictable spray patterns, etc.
One thing to note, closed bolt tec-9s do exist, made by interdynamics as the KG-99 but they are body wise the same as an open bolt tec-9 and often just called tec-9s, along side this there also were some post ban intratec tec-9s made to be closed bolt, similar to the closed bolt ppsh and suomis that exist in the US as well.
Just to clarify, the TEC-9 IS closed bolt. "post ban tec-9s made to be closed bolt" is a bit misleading, only the KG-9 was open bolt and they were classified as machine guns by the ATF before they were even a full year into production, which made Interdynamics change for a closed bolt and birthed the KG-99. The KG-99 was then rebranded as the TEC-9 when the company was sold. Intratec never produced any open bolt TEC-9s.
@@insurgentleman yea I realized I got confused, post ban tec 9s are KG-99s, but kg-99s were sold before the ban as well, hence the wierd pre ban post ban tec 9s, sort of like pre ban Mac 11s and post ban m11s by Mastercraft arms (I think is the company name, they make thr wierd 5.7 m11 clones and glock mag compatible clones)
The P2000 and the Berettas have the hammers way too high, the USP's slide is clipping through the static hammer, the AKM has the sight set to 800 meters.
im starting to believe at this point valve almost always makes innacurate reload animations for their guns just to mess with gun nuts or get vids like this to further promote their already popular game. Genius
This is true for a lot of game developers, not only Valve, Trashthesda is specially bad at depicting firearms corretly, you just gotta look at the Old Earth shotgun from Starfield, it litteraly has a reverse pump
I swear, Valve really just said “Screw QAing this game, we do it later.” Not just models but the game in general. It’s not unplayable but has a lot of weird bugs.
The Tec-9 was originally Open-Bolt. It was semi-automatic. But due to laws, it was converted to closed bolt due to the popularization of illegal conversions. It was originally named the Interdynamic KG-99. The company eventually renamed itself to Intratec and gun was renamed to the "Tec-9"
the safety is up on the AK, no matter the circumstances, which can also be seen when equipping and reloading it, which is bread and butter error for the AK in video games unsure of what other weapons they butchered in the game
The glock was heavily butchered as well, for what Munancho said it is a hybrid between the 17 and the 26, it's called 18 and has a burst fire mode that not a single Glock pistol has at the moment, the most similar thing is the M93 raffica wich probably was the inspiration for this mutant
Dude. Высота прицела "П" соответствует прицелу "3", то есть на 300 метров. It’s better to use akm set on 300 meters, and ak12/74 on 400 meters. Because no matter how far or close your aim will be spot on standing target. So fighter don’t have to re-adjust sights ever in combat.
Wow im impressed finally somebody that actually knows that the so called "ak-47" is actually a derivate from the Akm series, it is a Akmn because of the dovetail mount and stamped receiver , Ak-47s use milled receiver,didnt use bakelite as pistol grips and neither came with ribbed magazines.
The very first AK-47s used stamped but smooth recievers, later versions of the 47 used the smooth milled recievers you know, also i'm almost completely sure that even though ribbed AK mags weren't originally a thing they are interchangable
@@Ananonymousguy-nk9oj I know You mean the ak type 1 which i think is actually a prototype of the ak thats why I didnt include it,the stamping method on ak type 1 was totally different compared to the Akm's, i didnt add that. yes all the ak mags are interchangable but I assumed that the Akmn used in CS is straight out of the factory/non modified
Ak47 is iconic though, unless ur audience is like tarkov or stalker you want that brand recognition. Making up shit like m4a4 and scar-20 (you can at least say scar-h) or still saying xm1014 instead of m1014 is weird.
For what i know that's not the case, the OG TEC-9 was semi-auto but fired from an open bolt but since according to the ATF it was too easy to convert into full-auto so later models fired from a closed bolt and the remaining OG TEC-9s are now subject to the NFA along with every other gun that fires from an open bolt
To all saying the FAMAS is supposed to use 30 round STANAGs because it's a G2, check again. It's a G1, which uses the same magwell, and by extension, the same 25 round mags as the F1.
Not just cold war, probably every COD black ops game in existence that have the M16 rifle or M4 carbine. COD BO series: let me just break the laws of physics and shove 10 more rounds into a filled 20 round magazine. CS2: 30 rounds is too much. Reduce it by 10 so it becomes lighter
Gun nerds when the video game depiction of the Robinshit-42 Has a slightly misplaced selector switch and fires at a slightly below average 900 rounds per minute.
One thing that i haven't seen mentioned anywhere is that the barrels of some weapons look way too thin like the supressor of the M4a1-S, it feels like it's smaller than 22LR!
The TEC-9 is only open bolt when originally designed to be full auto. The semi-auto redesign for the American civilian market is closed bolt, and that's the version the game is depicting.
@insurgentleman The basic design was as a compact SMG, but because Kelgrin couldn't find an international buyer, he modified the design to be semi-auto, closed bolt, to comply with the ATF regulations on the US consumer market. The design was originally a full auto, open bolt, compact SMG, but was converted into a large pistol to get some return on investment. It seemed to work decently well, because after Intratec went under, Kelgrin sold the IP and tooling and used that capital to create a new company called Kel Tec.
@@fudgerounds91 You're talking about the MP-9 and the KG-9, those aren't the TEC-9. The TEC-9 came straight out of the KG-99, which was the closed bolt version of the KG-9, meaning the TEC-9 was never "originally designed" to be full auto in contrary to what your initial comment implies. It's just a small correction, to emphasize on the distinction between the KG-9 and the KG-99 (TEC-9).
also, hammer on desert eagle doesnt move when firing, and when the gun is empty, the slide goes back, but when it reloads the slide automatically goes back like tf?
I find it hilarious how the M4A4 was set to full auto in CSGO but changed to safety in CS2, and the M4A1 was set to safety in CSGO but changed to full auto in CS2
The guns are overall better model wise and not worse like the title states. You didn't cover all of the improvements they made to the gun models and only covered all of the guns being on safe.
Every gun is messed up if you think about it. The reloads are not correct - if you reload when you have half-full mag. After changing mags the character still racks the charging handle.
A bit of observation: - the M4A1-S looks closer to IDF build Colt 653 judging by the lack of brass deflector and A1 pistol grip - the P2000 is modelled after the DAO variant (no decocker which would normally be placed left of the hammer) making it even more cursed
The open bolt KG-9 didn't even make a year into production before they were classified as a machine gun and forced to change, the creator has to be REEAALLY outdated to even think the TEC-9 should have been open bolt
I think none of the models changing is because skins are supposed to carry over from the Original CSGO. The Colt rifle with the suppressor should be using 20 round-sized magazines, but all the original CSGO skins were made with the 30 rounder. A lot of these skins were made by the community, and people who no longer make skins, and in some cases have passed. So instead of having to alter the skins, they kept the models the same. I think this could also account for why the AUG still doesn't have the transparent plastic magazine, that change in material would make skins people paid money for look different.
For skins coming from CSGO, they actually use the old models from CSGO rather than the new ones from CS2. You can see this by comparing any skin to the new default models. The only skins I know that use the new models are skins made by Valve themselves like the Safari Mesh skins.
You know closed bolt Macs exist, right? And it doesn’t matter if the FAMAS uses a 30rnd stanag because they use 30rnd stanags nowadays and ditched the old 20rnders.
Another weird thing, the Colt 723/"M4A1-S"'s charging handle is just a flat bar on some skins, while on others its the correctly(?) modeled charging handle. Wonder if there's more differences between skins and models?
They have to fix the model issues *before* any skins are out using them. New skins use a lot of tricks that expects textures in a set place that can't be easily retroactively fixed.
There is no way someone did not guide valves developers on how to properly model guns, giving the newer guns newer models and some new sounds just to mess up the safety
I feel its a problem with references more than anything considering that most pictures will have the firearm with the safety on for- well, safety reasons But then again that's implying that Valve used pictures for their references instead of getting props which seems more likely to me but idk
Since the Tec 9 in game is semi auto its actually correct being closed bolt, the Interdynamic KG-9/99 are the open bolt versions. The Tec-9 is the closed bolt commercial market version of those.
The KG-9 is the only one made with an open bolt, KG-99 was the modification to the KG-9 that turned it into a closed bolt system due to the ATF classifying it as a machinegun. The TEC-9 is a rebranded KG-99 with minor changes.
Famas can use a 30-round STANAG mag, unless the issue is that in-game it only has 25 rounds. I don't remember because I haven't played CS in a long time.
The model actually kind of look good. But making basically the same game in a different engine is another case of Valve being lazy. I mean they couldn’t have bothered to make non-empty reloads or add new weapons, they should’ve just called it CS:GO remastered. There’s a difference between keeping similar gameplay in the series and being lazy. This might be near the top of my most hated games list, right under Apex Legends and most of the CoD games that use the Modern Warfare engine.
Anyone that was expecting new weapons or different reload animations on empty have never played CS and it shows because they have always and will always rack the slide/action whenever you pull a weapon out and nobody cares
i have some curious doubts and questions in my hed do we really see such hot red round traces when firing, i mean as gun is firing more and the later rounds do get hot but, also they make it so long but is that a thing in real life
They can't, at least not proper ammo, maybe something crudely homemade could but if normal miitary grade ammo did that, using stationary MGs would be a death sentence
Gameplay purposes so that you know you gotta reload, better than looking at the bottom right for a split second only to die because someone peeked and killed you in that split second.
Funny how when you reload a mag that's not empty.. into the m4 and the character presses the bolt release.. even tho there would still be a round in the chamber and not to mention the bolt would already be forward as well. So in real life if you took the mag out and it wasn't completely empty.. there would be a round in the chamber.. so you wouldn't have to press the bolt release when you put a mag in.. because the bolt is already forward.
Goes without saying on the Famas, if it's a G2, it takes STANAG mags, and since it has the enclosed pistol grip, that's looking like a G2, though admittedly it looks like a hodepodge of both.
Most developers only have one braincell when it comes to firearms, ideally they should show the weapons with the safety on on the previews and the safety off on combat but that's too much to ask to the average game developer.
isn't the famas in the game the famas g2? the f1 had a different trigger guard and magwell, meaning the famas g2 (the one in the game) can use stanag mags, however the burst select is incorrect (the way mentioned in the vid) and it fires slower than both the auto and the burst of the famas g2 (around 1000 rpm as mentioned)
you can fix some of the visual issues without messing up the balance of the gameplay. Have the shotgun launch out shell casings when fired, have the gun’s fire select be on fire not safe, and make five seven casings be a pistol casing not a bottleneck rifle casing. These small visual issues are not a big deal but when csgo2 allows you to look down and see your legs and animate the legs I pretty sure valve can spend a little time and money fixing small little details. Edit: the five seven round is actually correct, my bad.
@@bcd32dok36 my original comment didn't mention the visual bugs, i specifically only mentioned the things that directly affect gameplay. i'm fine with and think it's good if they update visual things like shotguns not ejecting shell casings.
@@videoskevin I agree with not messing with the gameplay but Christ sake valve how did you miss some the model mess ups. The safety one is such a mind blogger considering it wasn’t in csgo.
Only the early TEC-9s were open bolt. but following review from the ATF, Intratec was required to convert them to closed bolt as they were deemed too easy to convert to full auto. Therefore, a vast majority of examples ever produced were closed bolt.
this
When is OP gonna make a "Everything wrong in my videos" video? Lots of misinformation in a lot of these videos.
And the closed bolt variants were named KG-99 after they were forced to convert all to be exported firearms.
Abolish the ATF!
@@DeNihilityAgree
Predictions: static hammer, wrong ak name are gonna be in there 100%
Ak is on safe
And sights are set to 400 or 600 or so meters also
Most guns are on safe also u think still
M4A4 has its dust cover closed
Edit: Correction as per the guy below me mentioned
@@bongo6_462Still not that relevant
@@JumpeeHi saw that teh m4a1-s's dust cover is opened
@@alessgr9394wdym not relevant
It's a really weird spot for CS2, where the core gameplay fundamentals need to be kept and thus we have reload animations more akin to 90's shooters (where there's 1 reload for all scenarios) than today... Though it's certainly a lot more nicer now with the models.
Really wishing that they'd at least make new reload animations, though, same with inspects. Most pistols and the AUG actually block the crosshair when you reload D:
and new sounds, that will be better
They can still do it, theres plenty of time.
They don't "have" to, there are plenty of ways to modernize animations without sacrificing their gameplay aspect, Valve is just way too lazy.
@@MitsurugiRlol gabe is sleepin
Now I see a lot of people saying that the guns need new inspect animations, but do we? I prefer just holding the button down to look at the gun and inspect my skin, instead of it constantly moving like in Valorant or COD.
For the Famas, it uses 30 round mags because it's a G2 variant, you can see with the trigger guard
Then again the magwell doesn't look G2 at all, I think this is the G1 variant which doesn't accept the STANAG mag
It can fit American AR magazine
@@HighTierTree Oh yeah my bad, it's stupid, they should have modified the model to get the G2 magwell
You can see the stanag clip piece that latches into the magazine release at the back part when the uploaded views the model.
@@thevaltwoOr change the magazine model to the correct 25 round mag to make it look like FAMAS G1
While the Five-seveN now ejects bottlenecked cases, they look rifle-sized to me. Difficult to tell since there's no unzoomed view of the cases here.
Your spot on, theyre WAAAY bigger than a 5.7 casing.
Game probably only has 2 models, pistol, rifle. Still technically incorrect
Yeah they look like 7.62 or 308
The FAMAS is the G2 model (used by the french navy) which uses STANAG magazine. By the way, both full auto and burst fire modes are slower than the actual fire rate (and the safety is on).
No, the FAMAS is the G1 model, look at the magwell. The FAMAS G2 borrowed the design from the G1 but with more upgrades such as the support for STANAG mags (which can be identified by a more square magwell)
yea the g2 can go upto 1000 rpm if i remember correctly
That AK's sight being set to ~700m is unreal lol
You can clearly see the threads on AAC flash hider, so the silencer attachment is perfectly correct here.
I still find it so funny that, despite much of their success being based off their shooters, Valve games tend to have super inaccurate (and often silly) firearms.
Their games are about gameplay, not gun nerd representation
old cs mirrored models
Honestly it hurts way more in tf2 and half life.
@@thebigsamGameplay? You know you're talking about a game with a gameplay from the late 90's-early 00's, right? No ADS, no partial reload animations, predictable spray patterns, etc.
I know you never played it because you’d know “no ADS” is a good thing if you had
One thing to note, closed bolt tec-9s do exist, made by interdynamics as the KG-99 but they are body wise the same as an open bolt tec-9 and often just called tec-9s, along side this there also were some post ban intratec tec-9s made to be closed bolt, similar to the closed bolt ppsh and suomis that exist in the US as well.
Just to clarify, the TEC-9 IS closed bolt. "post ban tec-9s made to be closed bolt" is a bit misleading, only the KG-9 was open bolt and they were classified as machine guns by the ATF before they were even a full year into production, which made Interdynamics change for a closed bolt and birthed the KG-99. The KG-99 was then rebranded as the TEC-9 when the company was sold. Intratec never produced any open bolt TEC-9s.
@@insurgentleman yea I realized I got confused, post ban tec 9s are KG-99s, but kg-99s were sold before the ban as well, hence the wierd pre ban post ban tec 9s, sort of like pre ban Mac 11s and post ban m11s by Mastercraft arms (I think is the company name, they make thr wierd 5.7 m11 clones and glock mag compatible clones)
The P2000 and the Berettas have the hammers way too high, the USP's slide is clipping through the static hammer, the AKM has the sight set to 800 meters.
All I got to say is valve made more mistakes than corrections. Classic valve.
im starting to believe at this point valve almost always makes innacurate reload animations for their guns just to mess with gun nuts or get vids like this to further promote their already popular game. Genius
This is true for a lot of game developers, not only Valve, Trashthesda is specially bad at depicting firearms corretly, you just gotta look at the Old Earth shotgun from Starfield, it litteraly has a reverse pump
@@Ananonymousguy-nk9ojit's bethesda, what are you expect? They create non larp generic fps game so it's no big suprise
@@animq4ionboi.153indeed like Bethesda and gtav
@@hecklerundkochhk416I can forgive many errors but a reverse pump... Nah
I swear, Valve really just said “Screw QAing this game, we do it later.” Not just models but the game in general. It’s not unplayable but has a lot of weird bugs.
Other games like cod and battlefield put the graphics first and actual game design later whilst valve (cs team) actually designs a game first
Cs2 is buggy yes. Still fun though
At least they fix their issues. Activision with their CoD MW2 2022 still has a ton of bugs after 1 year
Imagine Valve actually caring about their games
The Tec-9 civilian is closed bolt. Its the semi auto version.
Exactly my thought; I've heard somewhere that semi-auto conversion/build of machine pistols make them closed-bolt instead of open-bolt.
The Tec-9 was originally Open-Bolt. It was semi-automatic. But due to laws, it was converted to closed bolt due to the popularization of illegal conversions. It was originally named the Interdynamic KG-99. The company eventually renamed itself to Intratec and gun was renamed to the "Tec-9"
@@munanchoinc Due to the buyout. But the CS2 one still fires at(i think) in closed bolt semi auto.
@@memoriaz.016 oh yeah.
@@munanchoinc And i think it was the post 86 full auto weapons ban, the Tec-9 was made.
CS:GO fans explaining why removing a guns shell casings is critical to competitive play
All valve fanboys are like that, no wonder they don't even try
the safety is up on the AK, no matter the circumstances, which can also be seen when equipping and reloading it, which is bread and butter error for the AK in video games
unsure of what other weapons they butchered in the game
The glock was heavily butchered as well, for what Munancho said it is a hybrid between the 17 and the 26, it's called 18 and has a burst fire mode that not a single Glock pistol has at the moment, the most similar thing is the M93 raffica wich probably was the inspiration for this mutant
Crazy how despite being a port of GO, they still went back and made all these mistakes, most or which they fixed previously.
Also for the AK, it's rear sight somehow adjusted to probably 300 to 400 meters instead of flat 50 meters
It's realistic, for the terrorists usually do not know the function of the flap
seeing that you'd have to aim at their feet in order to land a headshot with a spray, I think it's pretty accurate.
Correct mention, but slightly incorrect numbers
It is set to 700-900 meters
Dude. Высота прицела "П" соответствует прицелу "3", то есть на 300 метров.
It’s better to use akm set on 300 meters, and ak12/74 on 400 meters. Because no matter how far or close your aim will be spot on standing target. So fighter don’t have to re-adjust sights ever in combat.
@@proteus5340 yes, П, 3 or 4 are the most universal value to make corrections if target is closer or slightly far away
That 30 round M4A1 mag is what you'd call "UA-cam compliant"
Because 30 rounds is too much
The reload at 3:56 perfectly syncs with the music
Wow im impressed finally somebody that actually knows that the so called "ak-47" is actually a derivate from the Akm series, it is a Akmn because of the dovetail mount and stamped receiver , Ak-47s use milled receiver,didnt use bakelite as pistol grips and neither came with ribbed magazines.
The very first AK-47s used stamped but smooth recievers, later versions of the 47 used the smooth milled recievers you know, also i'm almost completely sure that even though ribbed AK mags weren't originally a thing they are interchangable
@@Ananonymousguy-nk9oj I know You mean the ak type 1 which i think is actually a prototype of the ak thats why I didnt include it,the stamping method on ak type 1 was totally different compared to the Akm's, i didnt add that. yes all the ak mags are interchangable but I assumed that the Akmn used in CS is straight out of the factory/non modified
@@gtw1200It's used by terrorists, terrorists will use whatever they have at hand, they could even use custom mags if they need to
Ak47 is iconic though, unless ur audience is like tarkov or stalker you want that brand recognition. Making up shit like m4a4 and scar-20 (you can at least say scar-h) or still saying xm1014 instead of m1014 is weird.
@@MsZsc The Scar 20 is a real gun though. It's the DMR version of the Scar 17.
one i noticed right away was the ak mag finally being fixed to be the 7.62x39 mag and not the 5.45 one, it used to annoy me so much
The TEC-9 is by default closed bolt. It only becomes open bolt when its illegally modfied for full auto.
For what i know that's not the case, the OG TEC-9 was semi-auto but fired from an open bolt but since according to the ATF it was too easy to convert into full-auto so later models fired from a closed bolt and the remaining OG TEC-9s are now subject to the NFA along with every other gun that fires from an open bolt
To all saying the FAMAS is supposed to use 30 round STANAGs because it's a G2, check again. It's a G1, which uses the same magwell, and by extension, the same 25 round mags as the F1.
I've also mentioned that AK rear sight is set around 700-900 meters distance to target
Now that somebody opened the can of worms that is weapon autism, does it bother anyone else that AK's iron sights are adjusted for like 500 meters?
to be fair I dunno if most terrorists know what the flap does.
cod cold war:put 30 rounds into a 20 round mag
cs2:put only 20 rounds into a 30 round mag
Not just cold war, probably every COD black ops game in existence that have the M16 rifle or M4 carbine.
COD BO series: let me just break the laws of physics and shove 10 more rounds into a filled 20 round magazine.
CS2: 30 rounds is too much. Reduce it by 10 so it becomes lighter
mp7 already in Half Life 2 was ejecting straight walls, and colt 723 for a moment used to have 25 round mag in csgo
Nobody going to talk about the Dualies and P2k having absolutely awfully placed hammers which look like they can't even close ?
The hammers on the p2000 and Berettas are also placed way too high up. The pivot point should be in the frame, not the slide
on the dual berettas they actually have the correct thickness now.
I hope they fix these problems and the other issues+a real trailer
Gun nerds when the video game depiction of the Robinshit-42 Has a slightly misplaced selector switch and fires at a slightly below average 900 rounds per minute.
One thing that i haven't seen mentioned anywhere is that the barrels of some weapons look way too thin like the supressor of the M4a1-S, it feels like it's smaller than 22LR!
same with the AK, when i first saw it i thought wtf is thin barrel. also why the hell are the shotguns tiny???
6:18 its is threaded for suppressor, look to me like an aac flash hider
The TEC-9 is only open bolt when originally designed to be full auto. The semi-auto redesign for the American civilian market is closed bolt, and that's the version the game is depicting.
The TEC-9 was never designed to be full auto, only the KG-9 was easy to illegally convert into such.
It's impossible that it was originally meant to be full auto since it would've been subject to the NFA
@insurgentleman
The basic design was as a compact SMG, but because Kelgrin couldn't find an international buyer, he modified the design to be semi-auto, closed bolt, to comply with the ATF regulations on the US consumer market.
The design was originally a full auto, open bolt, compact SMG, but was converted into a large pistol to get some return on investment. It seemed to work decently well, because after Intratec went under, Kelgrin sold the IP and tooling and used that capital to create a new company called Kel Tec.
@@Ananonymousguy-nk9oj
Hey, did you forget that foreign militaries and security contractors exist?
@@fudgerounds91 You're talking about the MP-9 and the KG-9, those aren't the TEC-9. The TEC-9 came straight out of the KG-99, which was the closed bolt version of the KG-9, meaning the TEC-9 was never "originally designed" to be full auto in contrary to what your initial comment implies. It's just a small correction, to emphasize on the distinction between the KG-9 and the KG-99 (TEC-9).
also, hammer on desert eagle doesnt move when firing, and when the gun is empty, the slide goes back, but when it reloads the slide automatically goes back like tf?
USP and deagle still have stuck hammers and have them down. Although USP does now have suppressor level sights
I really could've swore I saw the mac-10 as open bolt while I was doing the inspect animation. 1:06
I often wonder if the guns set on safe is some kind of inside joke
I wouldn’t be surprised if it is.
Valve never got the weapons right, even this time.
ngl since the AUG has a 42 round mag it would be cool if it was reworked into a diet LMG to make it different from the SG556
valve could really do well with the detail fidelity with the weapons, they have the means, but they not do it
I find it hilarious how the M4A4 was set to full auto in CSGO but changed to safety in CS2, and the M4A1 was set to safety in CSGO but changed to full auto in CS2
Glock skins like the moonrise still don't have the mag release
The guns are overall better model wise and not worse like the title states. You didn't cover all of the improvements they made to the gun models and only covered all of the guns being on safe.
bro, that supressor is designed together with that flash hider, 6:23, google it real quick. (also its AKMN not just akm)
they should just re-model all the guns so the bolts are on the wrong side, for old times sake.
The Mac10 is my favorite weapon, but now it looks completely goofy, so much so that it has discouraged any desire to play.
That’s just how good they are as operative even with an AK on sage they can still gun bitches down
Let's also not forget the biggest mistake they did with cs2 - pulling the warcraft 3 reforged stunt.
got them 2009 L4D2 animations
Lol, the clicking as the magazine is almost out of ammo... (This is the first time I've watched a Counter Strike video with audio turned on.)
This looks like the sort of stuff an indie developer would get right. How's Valve messing up on basic stuff like this?
Every gun is messed up if you think about it. The reloads are not correct - if you reload when you have half-full mag. After changing mags the character still racks the charging handle.
i cant belive they didnt even concidered making anything about outdated and kind of clayish animations
moral of the story: all of CS2 and Csgo weapons are in safety mode yet you still can shoot
it's valve, what do you expect, also no one will be paying attention to this stuff in either tournaments or just casually.
The suppressor used on the M4A1S is the AAC M4-2000 so it does use that 3prong flash hider
Well for me there is no new reload animation
I can't wait for people or valve fanboy would said
"iTS EnGiNE LiMiTATiOn"
People who never played CS in their life: "hOW vALvE KEepS GettINg aWaY wiTH ThIS?????!!!!!😭😭😭"
@@thebigsam CS tryhards: wHy dO tHeY cRiTiZiSe mE fOr dEfEnDiNg A bRaNd nEw gAmE aNd tOtAlLy nOt a rEmAsTeR oF a rEmAsTeR???
Funny thing is, even old cs games like css are kinda broken
gun nerds when the shit blaster 89000 has inproperly placed fart fluxers in poop flingers 7
They would have an anuresym if you showed them team fortress 2
@@tangerinepaint3643Yes, we do
@@Ananonymousguy-nk9oj Don’t worry, I do too, but I got used to it.
Valve fanboys when a solid argument is presented
@@PieroMinayaRojasgun nerds when i show them the cold indifference of the universe
A bit of observation:
- the M4A1-S looks closer to IDF build Colt 653 judging by the lack of brass deflector and A1 pistol grip
- the P2000 is modelled after the DAO variant (no decocker which would normally be placed left of the hammer) making it even more cursed
by the looks of it the p2000 hammer would also smack the rear sight. it looks like it sits too high
4:03 i might be wrong but judging from the grip of that famas that kinda looks like a G2 variant which was designed to be fed with stanag mags
The one shown in the game is a G1. The G2 got the grip from the G1, and the G1 has the same magwell as the F1 as you can see in the game's model
It incorrectly uses 30-round STANAG magazines in its F1 magwell instead of the proper 25-round straight magazines. It's the G1
@@munanchoinc didnt look at the magwell, yes you’d be right here
What I gathered is: Every gun has their safety somehow broken, and the AK is using space magic since it should not fire!
If I'm not mistaken on the galil it's A for auto as in auto loading and R for repetition as in "fully automatic"
You're mistaken, it's the opposite. A for automatic, R for "repeat" as in you have to pull the trigger again.
Tec9's sold on the civilian market were closed bolt, and are a shit ton more common than the earlier open bolt ones
The open bolt KG-9 didn't even make a year into production before they were classified as a machine gun and forced to change, the creator has to be REEAALLY outdated to even think the TEC-9 should have been open bolt
I think none of the models changing is because skins are supposed to carry over from the Original CSGO. The Colt rifle with the suppressor should be using 20 round-sized magazines, but all the original CSGO skins were made with the 30 rounder. A lot of these skins were made by the community, and people who no longer make skins, and in some cases have passed. So instead of having to alter the skins, they kept the models the same.
I think this could also account for why the AUG still doesn't have the transparent plastic magazine, that change in material would make skins people paid money for look different.
For skins coming from CSGO, they actually use the old models from CSGO rather than the new ones from CS2. You can see this by comparing any skin to the new default models. The only skins I know that use the new models are skins made by Valve themselves like the Safari Mesh skins.
You know closed bolt Macs exist, right?
And it doesn’t matter if the FAMAS uses a 30rnd stanag because they use 30rnd stanags nowadays and ditched the old 20rnders.
Two steps forward and five steps back, more like do a twirl and circle back lol
Another weird thing, the Colt 723/"M4A1-S"'s charging handle is just a flat bar on some skins, while on others its the correctly(?) modeled charging handle. Wonder if there's more differences between skins and models?
Some skins still use the old, weirdly proportioned model.
old skins still use the csgo models which is why the funky charging handle is still around
the cocked hammers on dualies look really weird
Five-seven's casings are way too long. They probably just re-used rifle casings.
Why does the zeus show x21 on the skin and x27 on the description in the right corner? whats right?
with how they've been fixing things it isn't out of the picture for them to actually fix these issues..
They have to fix the model issues *before* any skins are out using them.
New skins use a lot of tricks that expects textures in a set place that can't be easily retroactively fixed.
they wont even fix a quarter of these tbf
There is no way someone did not guide valves developers on how to properly model guns, giving the newer guns newer models and some new sounds just to mess up the safety
Time send that to a report so Valve can see and bug fix the Safety Problem
I feel its a problem with references more than anything considering that most pictures will have the firearm with the safety on for- well, safety reasons
But then again that's implying that Valve used pictures for their references instead of getting props which seems more likely to me but idk
@@Andresalex4 Good point
@@Andresalex4Yeah, that's likely the reason why a lot of weapons are depicted with the safety on
Theyll fix this and definitely imo add the shotgun casing models, source 2 n physics n all
the Model 723's suppressor is actually accurate. the 51T flash hider directly mounts a suppressor, although the underloading of the mag is kinda wack.
It probably wouldn't be hard to model a proper 20-round mag for the 723.
The famas in cs go is Famas G2 which use stanag Mag but the ammo count incorrectly loaded to 25 round
1 thing to note is that all of CS's pistols are COMICALLY UNDERSIZED
When you're showcasing the G3SG/1 I think you perfectly synced it with the music XD
Since the Tec 9 in game is semi auto its actually correct being closed bolt, the Interdynamic KG-9/99 are the open bolt versions. The Tec-9 is the closed bolt commercial market version of those.
The KG-9 is the only one made with an open bolt, KG-99 was the modification to the KG-9 that turned it into a closed bolt system due to the ATF classifying it as a machinegun. The TEC-9 is a rebranded KG-99 with minor changes.
The close-bolt Mac-10 makes me boil
Famas can use a 30-round STANAG mag, unless the issue is that in-game it only has 25 rounds. I don't remember because I haven't played CS in a long time.
The FAMAS F1 can’t accept 30 Round STANAG magazines unlike the FAMAS G2 which can. The model depicted in CS is a FAMAS F1.
Isnt cs2 still an open beta?
No, it recently just released
Theoretically yes, but almost everyone agrees CS2 is just an open beta at this point
@@arandomwatcher8174true 😂😂
Where is warzone yo
I really wish they would remake all the reload and inspect animations to be smoother
The model actually kind of look good. But making basically the same game in a different engine is another case of Valve being lazy. I mean they couldn’t have bothered to make non-empty reloads or add new weapons, they should’ve just called it CS:GO remastered. There’s a difference between keeping similar gameplay in the series and being lazy. This might be near the top of my most hated games list, right under Apex Legends and most of the CoD games that use the Modern Warfare engine.
I think the tryhard competitive community would hate tactical reloads
@@humanelemon115yes because they wouldn't feel like CS .
Anyone that was expecting new weapons or different reload animations on empty have never played CS and it shows because they have always and will always rack the slide/action whenever you pull a weapon out and nobody cares
Trust me in super competitive focused games like CS , Quake etc. the fans HATE change, though stuff like weapon models could've been improved.
@@noobguy9973 Well they did make entirely new models for all the guns but it's still based on the old ones so they wouldn't look too different
i have some curious doubts and questions in my hed
do we really see such hot red round traces when firing, i mean as gun is firing more and the later rounds do get hot but, also they make it so long but is that a thing in real life
They can't, at least not proper ammo, maybe something crudely homemade could but if normal miitary grade ammo did that, using stationary MGs would be a death sentence
Why there are clacking sounds when the guns almost empty?
Audio hints for gameplay purposes.
Because some retards somehow thought it was good game design
Gameplay purposes so that you know you gotta reload, better than looking at the bottom right for a split second only to die because someone peeked and killed you in that split second.
Funny how when you reload a mag that's not empty.. into the m4 and the character presses the bolt release.. even tho there would still be a round in the chamber and not to mention the bolt would already be forward as well. So in real life if you took the mag out and it wasn't completely empty.. there would be a round in the chamber.. so you wouldn't have to press the bolt release when you put a mag in.. because the bolt is already forward.
No one gonna talking about dislocated hammer on the new P2000?
Goes without saying on the Famas, if it's a G2, it takes STANAG mags, and since it has the enclosed pistol grip, that's looking like a G2, though admittedly it looks like a hodepodge of both.
bro how did they manage to miss such easily fixable details
If Valve wanted to fix the magazines for the Famas and AUG they'd also have to fix all the skins for those guns
alternatively just rebalance the guns to fit their mag lole.
When using skins on MAC-10 it will show it as open bolt, but the round will be untextured.
I heard somewhere CS2 skins uses CSGO models
Idk why almost every weapon in games show the safety being on. Shouldn't they like edit the model where the safety is off?
Most developers only have one braincell when it comes to firearms, ideally they should show the weapons with the safety on on the previews and the safety off on combat but that's too much to ask to the average game developer.
it has been almost 25 years how tf this shit is not fixed
isn't the famas in the game the famas g2? the f1 had a different trigger guard and magwell, meaning the famas g2 (the one in the game) can use stanag mags, however the burst select is incorrect (the way mentioned in the vid) and it fires slower than both the auto and the burst of the famas g2 (around 1000 rpm as mentioned)
The biggest problem is that they didn’t update the reload animations
doesn't make sense to complain about mag sizes or rate of fire as those are more about the actual balance of the gameplay instead of visual errors
you can fix some of the visual issues without messing up the balance of the gameplay. Have the shotgun launch out shell casings when fired, have the gun’s fire select be on fire not safe, and make five seven casings be a pistol casing not a bottleneck rifle casing. These small visual issues are not a big deal but when csgo2 allows you to look down and see your legs and animate the legs I pretty sure valve can spend a little time and money fixing small little details.
Edit: the five seven round is actually correct, my bad.
@@bcd32dok36 my original comment didn't mention the visual bugs, i specifically only mentioned the things that directly affect gameplay. i'm fine with and think it's good if they update visual things like shotguns not ejecting shell casings.
@@videoskevin I agree with not messing with the gameplay but Christ sake valve how did you miss some the model mess ups. The safety one is such a mind blogger considering it wasn’t in csgo.