The best way I can justify using Blood Imps is that health is a resource. It doesn't matter how much HP you win with, a win is a win, so as long as you don't over extend with the Blood Imps they are usually worth it (deck/master depending of course). For 1 mana, they are extremely versatile, they can capture both bridges, they are great DPS for defending and they win a lot of trades vs cards that cost more. If you have a master or a deck that can heal, they are even more beneficial. Don't get me wrong, I have lost games because of them but I also have won a ton more because of them. Hope this helps!
@@PanadaFromCanadaWasTaken Using with a heal makes more sense I just never see anyone do it. I guess vs a cleaver it buys you a lot of time, but then you take a lot of damage to. They basically just help you snowball early is the point of them I guess. Not for me, I've been going jez'ra first turn and saving mana by summoning elite swarmers for cheap by killing their cheap minions at the start and winning before a minute and a half. With heals she has insane push and she's so tanky.
Jez'Ra is certainly a unique card. I don't see it very often. I think a lot of players struggle to make good use of her because she is quite low HP for a 9 mana minion
@@PanadaFromCanadaWasTaken I don't know if this game has def stats, but she feels really tanky. I use a lot of cc to though, I usually have freeze or chain lightning, vortex is good to gather everything together and she can swipe everything. I bring 2 heals and use the decoy to get aggro off her at the start, then summon tons of elites and it takes a long time to burn through them all depending on their master, It's kind of risky but you can win off that first summon really fast a lot of times. I think people are just scared to spend mana as her summons get more expensive, she's an all-in type of minion, for me anyway. Underrated for sure and becoming a permanent part of my decks. You have to heal the initial damage, hopefully live, and then you can start the snowball off the kills she gets, so the 150 or so less health isn't too much of an issue if you do it with that strategy. Look at it like her elites are part of her health bar. If they summon a big minion just go there opposite bridge, they won't out damage her.
Plays so well that you have almost total control over the entire game
Yeah this deck has an answer for almost anything. I really like it! Need to be careful with the Blood Imps with no healing though
2:29 I wonder what happen to that axe guy, just casually walking in front of your tower.
The Snake Druid stopped him from fully reaching my tower
in this game you alway have a counter card, dont worry to play!
Найкраща гра в своєму жанрі! 😎
Це є! Не так багато інших подібних ігор
👌@@PanadaFromCanadaWasTaken
I can't wrap my head around blood imps, what's the point? Wouldn't any other cheap card be better that doesn't damage yourself?
The best way I can justify using Blood Imps is that health is a resource. It doesn't matter how much HP you win with, a win is a win, so as long as you don't over extend with the Blood Imps they are usually worth it (deck/master depending of course).
For 1 mana, they are extremely versatile, they can capture both bridges, they are great DPS for defending and they win a lot of trades vs cards that cost more. If you have a master or a deck that can heal, they are even more beneficial.
Don't get me wrong, I have lost games because of them but I also have won a ton more because of them.
Hope this helps!
@@PanadaFromCanadaWasTaken Using with a heal makes more sense I just never see anyone do it. I guess vs a cleaver it buys you a lot of time, but then you take a lot of damage to. They basically just help you snowball early is the point of them I guess.
Not for me, I've been going jez'ra first turn and saving mana by summoning elite swarmers for cheap by killing their cheap minions at the start and winning before a minute and a half. With heals she has insane push and she's so tanky.
Jez'Ra is certainly a unique card. I don't see it very often. I think a lot of players struggle to make good use of her because she is quite low HP for a 9 mana minion
@@PanadaFromCanadaWasTaken I don't know if this game has def stats, but she feels really tanky. I use a lot of cc to though, I usually have freeze or chain lightning, vortex is good to gather everything together and she can swipe everything.
I bring 2 heals and use the decoy to get aggro off her at the start, then summon tons of elites and it takes a long time to burn through them all depending on their master, It's kind of risky but you can win off that first summon really fast a lot of times. I think people are just scared to spend mana as her summons get more expensive, she's an all-in type of minion, for me anyway. Underrated for sure and becoming a permanent part of my decks.
You have to heal the initial damage, hopefully live, and then you can start the snowball off the kills she gets, so the 150 or so less health isn't too much of an issue if you do it with that strategy. Look at it like her elites are part of her health bar. If they summon a big minion just go there opposite bridge, they won't out damage her.
congratulations from He$ha!
Thank you! Was quite the grind
Wow you had a prrfect deck for this