Great work! Im insecure about playing MP but good for you and your team! Im new to the sim, but maybe i can give you a little trick. The fox 3 in the HUD has 2 stages of DLZ (dynamic launch zone). The larger outter bracket is the "low probability" or so called the thing is, if you pickle when the arrow is way up in the larger bracket, the target may maneuver or turn around and the missile lose track. The minor bracket is the "high probability" of impact. Have in mind that you will be much closer to the target and they can shoot a missile too. Also, notice that when the fox 3 is launched, in the HUD it appears a letter with a number countdown. it will change letters when the missile goes to different stages. When the M dissapears it indicates that the self radar has become active: in that moment is when the pilot calls in this moment it will apear a T for termination, basically a countdown to impact. So, if you launch the missile too far away from target, you will have to wait longer to the missile radar to activate (i think so). So takes longer. (pitbull is when you can turn around from the missile) If you turn around too early it also lower the probability of kill. i hope this helps!! Altough, very good gameplay!
Thanks for your input and advice. You said it right and I'm aware of it. Sometimes in heat of battle you just don't look at it when you should be cause you are overwhelmed with too many info comming your way. Also don't miss sometimes you have to shoot bad missile just to scare off incoming enemies cause it can buy you life to you and your team. If they are defending they can't attack and you just might need that small time you bought. We always try to respect MAR and DOR and SKATE and SHORT SKATE, but for me it's not that easy honor that every time. If you can then you will be valuable asset to your team mates. Go try MP cause it's best thing ever (and that's come from me who don't like MP in other games)
Great work! Im insecure about playing MP but good for you and your team!
Im new to the sim, but maybe i can give you a little trick. The fox 3 in the HUD has 2 stages of DLZ (dynamic launch zone). The larger outter bracket is the "low probability" or so called the thing is, if you pickle when the arrow is way up in the larger bracket, the target may maneuver or turn around and the missile lose track. The minor bracket is the "high probability" of impact. Have in mind that you will be much closer to the target and they can shoot a missile too.
Also, notice that when the fox 3 is launched, in the HUD it appears a letter with a number countdown. it will change letters when the missile goes to different stages. When the M dissapears it indicates that the self radar has become active: in that moment is when the pilot calls in this moment it will apear a T for termination, basically a countdown to impact. So, if you launch the missile too far away from target, you will have to wait longer to the missile radar to activate (i think so). So takes longer. (pitbull is when you can turn around from the missile) If you turn around too early it also lower the probability of kill.
i hope this helps!! Altough, very good gameplay!
Thanks for your input and advice. You said it right and I'm aware of it. Sometimes in heat of battle you just don't look at it when you should be cause you are overwhelmed with too many info comming your way. Also don't miss sometimes you have to shoot bad missile just to scare off incoming enemies cause it can buy you life to you and your team. If they are defending they can't attack and you just might need that small time you bought.
We always try to respect MAR and DOR and SKATE and SHORT SKATE, but for me it's not that easy honor that every time. If you can then you will be valuable asset to your team mates. Go try MP cause it's best thing ever (and that's come from me who don't like MP in other games)