The Joy of ROLE Playing
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- Опубліковано 13 жов 2024
- Just like painting or any other pursuit, you can get better at it. You just need to find the joy in the pursuit of the activity. Look at RPGs like Bob Ross looked at painting, and your game will come to life.
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#dnd #dnd5e #osr #shadowdark
"We're going to make some happy little role-players."
pinned
I would totally watch Bob Ross' "The Endless Agony and Pain of Painting"
wait... I need to make my hands and feet work together to be a painter and play RPGs... for fuck's sake I've been doing both wrong for a long fucking time.
the plot, the story of the campaign, is an emergent property of the game. It comes to existence only when the Party interact with the wider game world.
100%
Back to the basics, always
I think this obsessive analysis/prep culture around RPG mainly comes from how more time people have to "think about their RPG game" vs how much time we have to actually play are rpgs with friends and whatnot. Leads to obsessing on how to do things perfectly with the small RPG time window.
Yep. Especially in the online only TTRPG space, it's much harder to keep your players around for more than 3-4 hours in my experience, so anything that isn't perfectly prepped, or any dead air, feels like time wasted.
Just started DMing and really needed to hear this. Thanks!
You got this!
I hope over the coming years people reawaken to the fact that you don't need to agree with everything someone says in order to enjoy their work. I personally don't agree with a lot of views Frasier and Buscemi have, but thats not why I regularly find myself waiting for the next advice installment (which always seems to take forever). No, I watch these videos because they have good applicable content and care about helping everyone elevate their game, from the Fox-watching Autarch-stan boomer to the the Thirsty Sword Lesbian-playing soy-boy milksop and everyone in between. Don't believe me? Go back and watch their videos again and note beneath the acidic, on-the-nose social commentary there is a very real desperation born of someone who understands they have a special insight which many people could benefit from if they can get their message out.
Thanks for the content, gentlemen.
Thanks for the kind words, very much appreciate it. Nothing is a packaged deal and we wish more people understood that.
It is a lot easier to focus as a player having to care only about your character than as a storyteller having to care about an entire world.
100%
That is IF you play the game as a "storyteller" - the moment I relinquished that role and let the players' ACTIONS and the dice make the story in my place is the moment I not only avoided what I knew was coming (burnout!) but also when my players started having WAY more fun!
The best video I've seen so far this year : ua-cam.com/video/U-BXNjyBatw/v-deo.html
Best wishes and have fun!
@@vincelang3779 Emergent story. The story comes from what occurs during play, as opposed to following a pre-conceived plot to be "adhered to".
@@vincelang3779 But I'm talking about maintaining coherent reactions to all the NPCs and to keep track (not to forget) of how they react and what they said. Sometimes I find problematic to load all the world in my mind in order to provide the players with the proper responses while, at the same time, managing all the role-playing and the rules. Not enough RAM-Memory 🤣 I don't railroad my players, that's not the problem.
Also, as a player, I think is much easier to immerse in and understand my character and act accordingly than when I (as storyteller) have to manage multiple NPCs on the same scene.
It may be easier for me to focus if I have a lot going on, I tend to lose focus as a player, but get down as a DM, but that is me. I love both and find joy in them...I frequently tell my players, test me, try to break my game but not their own characters, as long as they truthfully are playing their character my game, it is never broken.
Edit: If the PLAYER is trying to break my game ignoring their own character, then that is a problem player...that exists.
So many Wisdom in a Young Steve, thx for the video!
Bob ross is a OG, great man. Love the premise of this video, good job.
thanks for the great advice yung steve buschemi!
On that Sigma DM grindset
Can't wait to see what you guys have done with The Shucked Oyster. Looks really intriguing!
Double D in the hooouuuuse
What a wonderful little video. I've ran a handful of sessions for my kids, never played myself and spent the first couple years endlessly watching those "top 10 tips" videos. Since that video you guys did with the gamemasters guide to proactive roleplaying and the soap opera ones, ive taken a step back, read the book and am trying to see what I can do from there. I'll be picking up the shucked oyster and hopefully run it with some friends, but i look forward to getting inspired by it.
On a side note, the worst thing that happened to me and why I haven't been able to get pen to paper lately is i finished reading the best series *I* had ever read(first law series) and all i wanted was to try to get something to play in that world , "how can i make it like x" "maybe this system is good for that"- of course TTRPG's arent books are they? I was so enthralled nothing was good enough because it wasnt it. How silly. The soap opera stuff has made me change the way I watch and read media now, the outcomes are what the players do, how i can attempt to set up an intertwining world of NPC's and factions is what can make awesome RP possible. You guys are awesome.
@@VicSicily thanks so much! Btw, Adventurer Conqueror King System has the first law trilogy as one of its inspirations and recommended reading. It's a good system
@@blacklodgegames Oh! Well ive got some more essential reading to do. Thankyou for the great content.
Abandon tips and tricks. Embrace in-character roleplay. Solid video Nick.
Bob Ross and TTRPGS. Two things I love that I never expected see combined. Great video
Much appreciated, just too closed up and focused on the details.. I should relax and have some happy little accidents lol.
I paint. And I rarely know what I'm going to paint first. But I'm also a prepper (not for doomsday but for rpg sessions). That prepping is part of the fun for me. I never know exactly what I'm going to end up with when I start...and, likewise, I know that what I end up with with be completely different than what happens once the players are added into the mix.
But that's part of the fun. Just creating and creating and being willing to let the whole thing become something completely different once others are involved. But all my prep contributed something, even if only I got to see it. And collaborative creation is always awesome.
I'll never feel bad about putting in a ton of preparation work.
This is all very true. Tips can help, but there is no proven method because YOU have to learn what works for YOU.
I never think these thoughts. My thoughts are usually:
- What would be fun for them?
- What would be fun for me?
I like how this starts with, "People will try to sell you.." and finishes with, "Hey, check out our thing!"😂 What you said is no less true, however.
Difference being we want to sell you something useful :^)
Dang, I needed this. Been struggling to create a large dungeon and taking it way too seriously
To be fair, "the endless agony of painting" would have been a good name for his show. A work of art is never completed, merely abandoned. There is always the thought of... I should have added this, or maybe I didn't put enough detail into that. But the piece is sold and you can never go back to it. "Endless agony."
But yes, old Bob was right. Anything that you can practice, you CAN and WILL get better at. Some things just take more time than others to master. Go with the 10,000 hour rule, but remember you don't have to be a master to be good at something. Strive to do better, even if it only ever shows itself in small increments; and you will get better at it.
A lot of those DM advice vids *are* informative and useful, but they can also add to the anxiety and as a result the gameplay suffers from all these things to remember "or else it will be a bad game!" because "you're a bad GM", and all your players are "problem players".
I have to give it up, it's not an option. You dudes are the pinnacle of TTRPG discussion. You proved that awhile ago, now you're just mogging the world with this. I have been writing my own world setting and the soap opera design principle has not only made my workflow smoother, but way more engaging and fun. Thanks brothers, me and my wallet are looking forward to the Shucked Oyster.
All that stuff about gaming and stuff is great and all, but could you please make a video about how you painted that picture you used as a backdrop? 😅. On a serious note of course you guys are dead right about this. It's about the role play not the trappings. It is so weird that taking up a hobby as a hobby, which is to say seriously, but also for the fun of it, has become a philosophical proposition. Camus would be proud that we are all so introspective and argumentative about a game. Glad to see you guys were providing some clear well-reasoned guidance on this topic in this day and age.
'The Shucked Oyster' sounds like a south Alabama strip club!
Hell yeah it does, it's competitor is called "the poney"
@@aled857 🤣🤣
It is enough to try. You will only get better. It’s when you quit trying that the improvement stops.
Good point about role playing, just as in painting as a non-artist, being a hobby and, thus, requiring some effort from us, in order for it not to be a complete waste of time.
based. Shucked Oyster is great, but Ginger Frasier has no soul.
That's why Yung Steve did this one!
Every freckle he has is a soul he "earned".
Whos yung Steve??? Wait do you mean Store brand young Steve Defoe???
Yung Steve Buscemi
I am so pleased that you guys designed something for Shadowdark. It is an awesome rules set. Once I learned to loosen my grip on the game it blossomed. Thanks for reminding of that.
Yeah it's a really good game that I initially underestimated.
@@blacklodgegamesWe all did, but it has its good things, and a already sizable audience just waiting for supplements for it
@@aled857 just have to get the word out about the oyster
@@blacklodgegames I've posted the oyster advertisement R. Frasier did on several Facebook shadow dark /d&d /ttrpg pages and I know other subscribers are doing the same shit cuz we want that physical copy to come through , we all want this to work ya know, depending on that $ goal ya need to succeed, really only need 400+ people to spend 30 Dollars each to get an easy win, but I really don't know what I'm talking about as far as $ to make releasing a physical book happen
This will be mandatory viewing for all future games I run. There's a lot of good advice out there but it really comes down to one key principle: be present.
Also let me add a small demand for Mage: The Awakening/Ascension content. Everything else out there (that I've run across) is so cringe or boring 'not present in the moment' long plays that skew towards Pickle Rick more than anything.
LOL (Sy)Philis
Imagine if people would only draw stick figures and pretend that this was just as good as Caravaggio and if you told them otherwise, they would get hostile towards you. This is what we see with Roleplaying.
It is a totally loathsome attitude and if you say there are better ways to do something, you are considered "extremist". The view that there are NO standards is actually far more extreme and actually quite insane.
@@blacklodgegames It's like this clip with the hoes all saying they are 10 out of 10 (including Gorlock the Destroyer), except the last one, giving herself a more reasonable evaluation of her quality and all the other women turning on her.
Roleplayers are like that; they want to pretend that everything is equally good and it's all perfectly excellent. As soon as you break rank and you admit that some things are better than the other, you become an enemy.
Bitch attitude.
Gospel
And all the pressure should NOT be on the GM. Players have a responsibility too. They need to dig into the situations and run with them. My regular group is outstanding in this regard. Sitting back and expecting to be entertained is not a sustainable game setup. Great video!
Absolutely, players are there to PLAY not to consume content prepared by the GM
guys I love the message KUDOS (but the soundtrack is giving me a headache! )
Understood
Excellent stuff here, gents.
@@Primaeval thanks man
Amazing video, people just need to get out and play some games!
Thanks! Put a lot of work into writing it
Guess what I was working on while I listened to this sage like advice?
The best tip I ever got for being a role player, either as a PC or DM, was this: "Are you having fun? If you're not having fun, something is wrong. Role playing isn't just telling a "good story". It's having fun telling YOUR story. It doesn't matter how weird it gets, as long as you're having fun."
Just don't have fun at another persons expense.
can you please do another video on vtm lore maybe, the sabbat in the style of the mob? video
More to come soon!
I see BLG I click
@@AndrzejGieraltCreative I see Bob Ross I click
Aaaaaaaamen.
(In coming ramble, i got time) First of all another A+ video, and I know the world doesnt revolve around me, but that "beer and pretzel" comment and grimdark comment that i agree with foooor the most part, but makes me think of like a week ago i said something to some angry at shadow dark low testosterone goon and in short my comment implied " dont like the system just reskin it, the premise seems solid" then i went on to give examples: "might tweek it a bit and run it for LoTfp , or do a few sessions as is with shadow dark in a "beer and pretzel manner"....... So i assume you guys get plenty of comments/experience plenty of that binary mindset, so you addressed it,
But i got plenty of time right now and feel like i want to adress a feeling im sure a few have as well,
Lotfp can be very grimdark, but depending on how one runs it/presents the scenario/setting and what your players actually do/pursue, its not that grim dark unless you as a d.m. make it that way/players make it that way,
(its so great to run hombrew scenarios/places that are a bit more mundane than mystical and then drop in the right lotfp module depending on what thw players pursue/draws their attention)
And beer and pretzel vibe can be good starting point especially with trying out a new game or campaign cuz at times they are willing to take more risk and just do shit without worrying about "is the character going live " and being more like "fuck optimization this is cool", and at some point you starr hearing more things like "my character doesn't care aboyt the money, they want retribution" or "my magic user wouldnt use that spell , she is scarred from religious oppressive parents and feels guilty enough using sleep spells" and it all comes together......sadly other times it can devolve into constant dick and fart jokes and everyone wanting to have a pickle rick moment or the random female players just wanting to kill all men etc.....
But yeah, pointless ramble, cant wait for the supplement to come out, you guys are rockin it
background music is too loud
Noted
I used to like blg but then they got sanitized by their producers
Interesting, because they never liked you nor know who you are
-BLG's producers
@@blacklodgegames jew