This is exactly what I was looking for, thx Anfield. I always wanted to know how good 62a drivers can seem to shoot over hills with that gun depression. I pull too far forward and am still trying to get to "engineer gun depression" like you said. Great vids!
Thanks for the guide. Very useful. Like how your content is just "straight to the point and this is what I do. A general guideline but so what you feel best"
I love this tank, but I cannot do consistently well in it. I will probably have a session tomorrow where I can gauge my performance in it. It has been a while :)
Thank you for showing me how to use T62A's turret effectively. Personally, I think T-62A is less forgivable, comparing to obj 140. It has less mobility, larger size and an easy penetrate hull armor. It is harder to make it as good as obj 140 in most situations
Hey Anfield. Awesome video btw😄 are you going to do a guide on the 140? I know it's pretty similar to the t62a, but just wanted to ask. Would be nice if you made a guide on the 140 to😄👍
Guids are great. I have second gunmark aswell and knew anythink but still cool to watch. Maybe you should be more detailed in the stats of Tanks (dpm, aimtime etc.)
Hey in one of your last Videos you had a statistic where you can see the last Games in one of your Tanks with the wn8 and stuff like this is this an Internet side?
Realy nice video, subscribed :) still thinking about what to research first (62a or 140), what is better if played right? Can the 62a still be good at clan wars (gold spam)?
+Andris Asd T62a is better however the 140 is more often used for CW because of it's speed and 1 degree of depression. However in the pubs I much prefer the T62a
Anfield, you said "make another guide for your other tanks you already uploaded right? so I'm might see your favorite tank guide too? AMX 50 B? I've been waiting for that.
Hey anfield, I wanna discuss some more about Smooth ride on the gunner, checking tanks.gg, it seems that it doesn't even help reduce bloom from moving even by 0.01%. So why would you recommend that instead of Clutch Braking? I did some research and found out that it is not as good as I thought it was, actually going down to numbers.
Also, talking about Adrenaline rush doesn't really make much sense, as you say that tanks that have already high DPM don't really benefit from it, as much as high alpha guns? As it is a percentage increase, higher base values are gonna get you even better final DPM... Can you ellaborate on that?
+Panerakis Smooth ride and clutch breaking are unrelated?? Right so I said I didn't take adrenaline rush for those reasons? throwing a random number just as an example because I can't remember off the top of my head but 10% of 16 is 1.6 secs off but 10% of 5 is .5 which is a small increase and more difficult to activate because of your smaller hit point pool.
Well the point with Clutch Braking and Smooth Ride is why would you train Smooth ride if the decrease in bloom is so negligible. Myself, I have trained it through my all my 13.000 battles, but as I said, in most tier X guns with vertical stabilizers, they seem to give off
I'm on Xbox and currently working through the T-54 for the T-62A, and I have a question about the skills: On Xbox, you only have one crewman, the commander, who takes all crew skills and perks. The upside of this is that skills train up much faster, but you can only train one at a time. I currently have Sixth Sense, Brothers in Arms, Snap Shot, and am training Smooth Ride, but I'm unsure of the order I should train my skills in after Snap Shot.
+Aaron Turner Well I dont play on Xbox, but you should probobly get repairs in there asap since it (atleast on PC) does such a huge improvement compared to any other skill.
It does make a pretty noticeable difference.I have Repairs on my Soviet heavy crew (currently in the KV-2, eventually going to be in the IS-3 so I can finally continue working towards my first T10 heavy), and it cuts the repair time of my tracks in half (not quite, but it certainly feels like it). My friend runs Repairs, Track Mechanic, and a Toolbox on his T110E5, and his tracks are repaired so quickly he doesn't even bother repairing them in most situations. What about after Repairs, though? I want to get Camouflage, Recon, and Situational Awareness at some point.
Just a quick one here, do you intend to do a guide on the Obj 430? I realize it isn't the best of the Russian t10 mediums but it is the one I am closest to right now.
Ok, I was wondering. I know the accuracy of the 430's gun is an issue to some people, and so is the gun depression, But I've been dealing with the 416/430 II long enough that the 5 degrees will feel like heaven! Lol. Thanks again for taking the time to answer me though, I appreciate it.
I don't need it, but I don't have 100% accuracy and APCR will bounce the angled sides of the E50M turret if RNG sends my shots there, and losing damage could mean death.
+MaximusOfCaceres Unless RNG sends the shot onto the sides of the turret which does need heat to get through at that angle. Besides with the damage already done i'd make the money back. But RNG is a cruel mistress.
i just checked in Tank Inspector, effective armor on sides of E50M's turret when shooting 100mm HEAT is 380-450mm, when you face e50m turret frontally, so how you can pen that with 330mm penetration? :) and HEAT i think has 0° of normalization, btw you will be in + with credits, but APCR costs 1100 and HEAT costs 4800, you will have more profit, but in the end it's your choice, just saying that I had never shot any HEAT shell on e50m :)
i have bounced e50m turret when shooting it frontally and hit sides of the turret, ofc i did, but i would also bounced it with HEAT, conclusion: if you are facing e50m turret frontally and you shot it in turret cheeks you will pen it with apcr and with HEAT, but if you shot sides of it's turret you will bounce it with apcr and you will also bounce it with HEAT, there is not advantage in shooting HEAT, and if e50m turret is not facing me directly apcr can easily go trough, so in my opinion there is no need to shoot HEAT on e50m turret, but again it's your choice, i just dont like HEAT, it's slow and tricky ammo
i just dont get along with the t62, its got like a 49% wr, and then my 907 is at like 67%. like really? they arent that different. i just cant explain it... dpg correlates the same way, low in the 62 and fab in the 907.
I just hate how you can have 100% repairs on a tank and your track repair time will still not be good enough to out repair a Russian tier ten medium. About the only tanks I know that can out repair their reload are the Bat Chat and M46 Patton.
+andimayermayer Thanks:) I only more recently started more focus on YT with only having around 3k subs late last year but now at 11k+ so it's been a huge increase which is awesome
62a is in good when you can get hill down imo.... I hate the speed, gun dep, hull armor, repair speed with full repairs... I two marked it and I do not play it well, I would like to be able to 3 mark it but I just dislike the tank
Here's a detailed stat comparison between the two without any skills, equipment, or consumables, but with a 100% crew. DPM: identical at 3033.77 Aim time: 1.92 (T-62A), 2.01 (Obj. 140) Accuracy: .33 - .34 Dispersion (moving): .10 - .08 Dispersion (traverse): .10 - .08 Dispersion (turret traverse: .08 - .10 Elevation: identicalat 17 degrees Depression: 5 degrees - 6 degrees Top speed: 50 - 55 Reverse speed: identical at 20 Power: identical at 580 Power/weight ratio: 15.80 - 16.25 Ground resistance (hard): .48 - .53 Ground resistance (medium): .58 - .62 Ground resistance (soft): 1.34 - 1.44 There are of course other stats, but they're largely very similar. The key differences, and therefore the deciding factors are the mobility, gun flexibility, and armor effectiveness. The 140 has a higher top speed and better power to weight ratio, but worse ground resistances than the T-62 which means they accelerate at practically the same speed with the 140 of course being 5 kmh faster. They're both excellent at snap shots, but the slightly superior aim time and accuracy of the T-62 makes it better at range and snap shots overall, but the 140 is better at firing on the move, and the one extra degree of gun depression can make a difference. The armor values are nearly identical on paper, but the 140 has a higher slope on its hull armor, but its turret isn't as strong as the T-62. The 140 has two rather prominent cupolas on either side that can be penned with about 180 mm of penetration, while the T-62 only has a single small one that requires about 230. The 140 also has a patch of armor on the top of its turret that is only 30 mm thick, meaning it can be easily over matched by just about anything it can meet - the T-62 doesn't have this weakness. In summary, the 140 is the more versatile of the two (however slight) and is a better run and gun fighter, while the T-62A is better when it comes time dig in and hold ground, but it still has the mobility and accuracy on the move to fight on the move if it needs to.
Anfield yeah but the step up from tier 9 to tier 10 is a pretty big one and tier for tier i think the T54 is easier to play i have the Obj140 and T62a and never really felt at home in them, i normally drive heavies
+Sleepy .Time i think the reason why you feel that is cause you dont get tier 7 and 8 mediums with maximum 183mm penetration, while you get in tier 10 tanks often with the same or near the same penetration as you
"Don't rely much on HEAT". Carries 43% of non-HE load out as HEAT. Not that I have a T-62a, but is it that you don't often use more than 28 rounds in most battles? If that's the case then I suppose those two apparently contradictory points above might not be important. Otherwise? Hmmm.
+Steeltrap Well with the T62a despite the reload 28 is a lot, so generally longer battles I exhaust all of my APCR but with standard 6-min battles I use a lot of APCR and anywhere from 5-10 HEAT rounds, the 21 HEAT rounds are mostly for maps that flanking is near impossible and I have to defeat entrenched armoured TDs or fight high armour heavies frontally. If HE wasn't useless the HEAT loadout would be the one to make way for more HE. But anyway HEAT has it's uses but isn't that great, unlike AP to APCR which is almost a direct upgrade, HEAT just has different mechanics and is better against different targets to APCR.
Anfield Thanks, I know how they work (played from beta in 2010 to about a year ago) I was simply curious as to your reasoning as it seemed a little contradictory. No biggie. The one huge (and just one aspect of the whole unlimited sprem balance fuck) thing about HEAT is the fact it loses NO pen over range, whereas APCR I believe is the worst ammo in that respect. Preferred the game pre-tier 10 TDs/arty and the sprem avalanche myself. More flavour, less CoD in tank shapes. Even though I don't play any more, have enjoyed the vids of yours I've watched. Cheers
+Steeltrap Well somethings have changed for the better and it was pay to win before when prem shells were gold only and HEAT was super OP before. But APCR pen loss isn't that extreme and it's a faster round so. But anyway i'd prefer the game with arty whatsoever and TD alpha to be more reasonable but ahwell haha. Thanks for watching!
Anfield Yes I think nearly all of us who have played the game for any length of time would prefer those things. When they brought in tier 10 TDs, for example, they didn't marginally nerf the tier 9 ones then put tier 10s over those altered versions which they DID do for meds. Sprem being pay to win when it was gold is a little misleading because virtually nobody used it. To my mind it simply wasn't an issue and hence not relevant to balance. When suddenly the game is awash with it is a wholly different scenario, regardless of how 'fair' it might be. Besides which, sprem is disguised pay-for-power in that you need the funds to use it frequently, and that inevitably favours those who have premium tanks, accounts or outright gold purchases. Not that WG gives a rat's arse about balance. My issues with 'goldspam' have always been about balance and dumbing the game down, not about the conceopt. But everyone's discussed it forever (how they might better balance sprem), and we know WG won't do jack because it's such a cash cow for them. Cheers
The1RlyShadow Thats what i thought. Im a purple player, but for some reason at tier IX and X i just started sucking at rus meds. Might be the gun depression.. I might awerage 3k dmg on a good day with t-62. but thats it.. I awerage more dmg in my jpanther2
None of this ever fucking works. As soon as iget into ahull down spot, i get nailed by arty immediately, doesnt matter if im zig-zagging around doing 30+. keep in mind i do have an eff rating of 7200 and a winrate of 57%. But i can't seem to consistently find a proper hull-down spot with any mediums. My avg dmg in the t62a is 2.1k, with a 32% winrate in just over 100 battles. 90% of the time i'm killed by arty. No, seriously. The amount of times ive been snapshot going 45+ is a fucking joke. Fuck everything.
I really feel bad for the poor heavies that you spam HEAT at because it makes all armor irrelevant, and the E 50 M didn't deserve the heat shells to the face. I really think you are ruining peoples games just for the sake of winning this stupid, broken game and to preserve your stats.
Im not a salty ass, I'm just opposed to heat spam when it really isn't necessary, but I'm not gonna comment, because you have a good reason for pressing the 2 key and clicking to win against poor heavies
and now its reversed. Where you need to fire heat to make meds relevant because type 5 heavy bouncing 60/70% shots to its side armor, maus having 3,2k hp new wz having bazillion pen, heat ammo huge alpha and similiar armor to is7 etc. So what? Using op heavys to win games stupid broken game.
This is exactly what I was looking for, thx Anfield. I always wanted to know how good 62a drivers can seem to shoot over hills with that gun depression. I pull too far forward and am still trying to get to "engineer gun depression" like you said. Great vids!
Thanks for the guide. Very useful. Like how your content is just "straight to the point and this is what I do. A general guideline but so what you feel best"
Packed with practical information. Fantastic series concept.
Great Information Anfield, love your tank review style its very helpful. Thanks
Will look forwarded to the next tank guide.
I love this tank, but I cannot do consistently well in it. I will probably have a session tomorrow where I can gauge my performance in it. It has been a while :)
I'm pretty sure Freecam has hotkey(s) to lock camera relative to the tank you're following so it's not as jerky as when you try to follow manually.
+Origami Chik3n Yeah I forgot the button at the time and yolo'd it, I know what it is now for future use.
Thanks. Would like to see more guides !!
Next time E5? I got the 3rd mark on it but it's cool seeing your guides!
+Gianfranco Sebastiani hit r 3 times
Thank you for showing me how to use T62A's turret effectively. Personally, I think T-62A is less forgivable, comparing to obj 140. It has less mobility, larger size and an easy penetrate hull armor. It is harder to make it as good as obj 140 in most situations
Really? Speed is marginally the same. Turret is noticably better and the GD difference is not a problem if you can fabricate GD with smart thinking
Hey Anfield. Awesome video btw😄 are you going to do a guide on the 140? I know it's pretty similar to the t62a, but just wanted to ask. Would be nice if you made a guide on the 140 to😄👍
+Sander Blikberg Its literaly the same playestile.
Guids are great. I have second gunmark aswell and knew anythink but still cool to watch. Maybe you should be more detailed in the stats of Tanks (dpm, aimtime etc.)
Hey in one of your last Videos you had a statistic where you can see the last Games in one of your Tanks with the wn8 and stuff like this is this an Internet side?
Realy nice video, subscribed :) still thinking about what to research first (62a or 140), what is better if played right? Can the 62a still be good at clan wars (gold spam)?
+Andris Asd T62a is better however the 140 is more often used for CW because of it's speed and 1 degree of depression. However in the pubs I much prefer the T62a
Im not sure whether i want the t-62a i love the obj. but i sadly dont really have a crew for it
Do you think "Off road driving" is better than Clutch braking on turretless TDs ? Great video Anfield!
+Skull Helmet yep it's better on everything, although i haven't tested with new physics
TY Thats very useful info.
Anfield, you said "make another guide for your other tanks you already uploaded right? so I'm might see your favorite tank guide too? AMX 50 B? I've been waiting for that.
+Adel Orong Yeah I'll do the 50b
+Anfield Thank you senpai
Hey anfield, I wanna discuss some more about Smooth ride on the gunner, checking tanks.gg, it seems that it doesn't even help reduce bloom from moving even by 0.01%. So why would you recommend that instead of Clutch Braking? I did some research and found out that it is not as good as I thought it was, actually going down to numbers.
Also, talking about Adrenaline rush doesn't really make much sense, as you say that tanks that have already high DPM don't really benefit from it, as much as high alpha guns? As it is a percentage increase, higher base values are gonna get you even better final DPM... Can you ellaborate on that?
+Panerakis Smooth ride and clutch breaking are unrelated??
Right so I said I didn't take adrenaline rush for those reasons? throwing a random number just as an example because I can't remember off the top of my head but 10% of 16 is 1.6 secs off but 10% of 5 is .5 which is a small increase and more difficult to activate because of your smaller hit point pool.
Well the point with Clutch Braking and Smooth Ride is why would you train Smooth ride if the decrease in bloom is so negligible.
Myself, I have trained it through my all my 13.000 battles, but as I said, in most tier X guns with vertical stabilizers, they seem to give off
I'm on Xbox and currently working through the T-54 for the T-62A, and I have a question about the skills:
On Xbox, you only have one crewman, the commander, who takes all crew skills and perks. The upside of this is that skills train up much faster, but you can only train one at a time. I currently have Sixth Sense, Brothers in Arms, Snap Shot, and am training Smooth Ride, but I'm unsure of the order I should train my skills in after Snap Shot.
+Aaron Turner Well I dont play on Xbox, but you should probobly get repairs in there asap since it (atleast on PC) does such a huge improvement compared to any other skill.
It does make a pretty noticeable difference.I have Repairs on my Soviet heavy crew (currently in the KV-2, eventually going to be in the IS-3 so I can finally continue working towards my first T10 heavy), and it cuts the repair time of my tracks in half (not quite, but it certainly feels like it). My friend runs Repairs, Track Mechanic, and a Toolbox on his T110E5, and his tracks are repaired so quickly he doesn't even bother repairing them in most situations.
What about after Repairs, though? I want to get Camouflage, Recon, and Situational Awareness at some point.
+Aaron Turner recon/camo are probably your best bet
Just wondering, do you think that Leopard 1 is slightly subpar compare to this, just in terms of speed to armor?
+Billy Yip Leo 1 is sub par to most other tier 10 mediums
Hey ainfield what do you think of the object 140?And using vert stabs?
Gun laying drive not vert stabs :P
Just a quick one here, do you intend to do a guide on the Obj 430? I realize it isn't the best of the Russian t10 mediums but it is the one I am closest to right now.
Kelly Wren well not particularly but you can take basically everything you see here and translate it to the 430 they're similar enough
Ok, I was wondering. I know the accuracy of the 430's gun is an issue to some people, and so is the gun depression, But I've been dealing with the 416/430 II long enough that the 5 degrees will feel like heaven! Lol. Thanks again for taking the time to answer me though, I appreciate it.
Why do you need heat for E 50 M turret it has 180 armor, tier 8 tanks pen it with regular ammo ffs
I don't need it, but I don't have 100% accuracy and APCR will bounce the angled sides of the E50M turret if RNG sends my shots there, and losing damage could mean death.
Fair enough...
any guide for the 121 ??
E50M turret cheeks are 180mm thick, slightly angled, you can pen it with 200+ pen, no need for heat, just unnecessarily spending credits :)
+MaximusOfCaceres Unless RNG sends the shot onto the sides of the turret which does need heat to get through at that angle. Besides with the damage already done i'd make the money back. But RNG is a cruel mistress.
i just checked in Tank Inspector, effective armor on sides of E50M's turret when shooting 100mm HEAT is 380-450mm, when you face e50m turret frontally, so how you can pen that with 330mm penetration? :) and HEAT i think has 0° of normalization, btw you will be in + with credits, but APCR costs 1100 and HEAT costs 4800, you will have more profit, but in the end it's your choice, just saying that I had never shot any HEAT shell on e50m :)
+MaximusOfCaceres If you've never bounced E50M turret cheek you're RNGesus, remember don't assume his turret is 100% directly facing you at all times.
i have bounced e50m turret when shooting it frontally and hit sides of the turret, ofc i did, but i would also bounced it with HEAT, conclusion: if you are facing e50m turret frontally and you shot it in turret cheeks you will pen it with apcr and with HEAT, but if you shot sides of it's turret you will bounce it with apcr and you will also bounce it with HEAT, there is not advantage in shooting HEAT, and if e50m turret is not facing me directly apcr can easily go trough, so in my opinion there is no need to shoot HEAT on e50m turret, but again it's your choice, i just dont like HEAT, it's slow and tricky ammo
+MaximusOfCaceres I don't think you understand what i'm saying.
i just dont get along with the t62, its got like a 49% wr, and then my 907 is at like 67%. like really? they arent that different. i just cant explain it... dpg correlates the same way, low in the 62 and fab in the 907.
I can't decide on the obj. 140 or 62A.😔
+Ben Hamrick well I have a video for that
+Anfield I've seen a lot of videos on it, but I still can't choose... I'll check it out though.
Ben Hamrick 140 all day
Is very easy, obj 430u.
I just hate how you can have 100% repairs on a tank and your track repair time will still not be good enough to out repair a Russian tier ten medium. About the only tanks I know that can out repair their reload are the Bat Chat and M46 Patton.
really liked that video, wondering why you dont have have more subscribers....
i really watched all your videos.. (except the mmo stuff :D)
+andimayermayer Thanks:) I only more recently started more focus on YT with only having around 3k subs late last year but now at 11k+ so it's been a huge increase which is awesome
62a is in good when you can get hill down imo.... I hate the speed, gun dep, hull armor, repair speed with full repairs... I two marked it and I do not play it well, I would like to be able to 3 mark it but I just dislike the tank
Guide to the B1 please :)
Helped me so much at T10, appreciated ;)
so then Obj 140 or T62A?
Here's a detailed stat comparison between the two without any skills, equipment, or consumables, but with a 100% crew.
DPM: identical at 3033.77
Aim time: 1.92 (T-62A), 2.01 (Obj. 140)
Accuracy: .33 - .34
Dispersion (moving): .10 - .08
Dispersion (traverse): .10 - .08
Dispersion (turret traverse: .08 - .10
Elevation: identicalat 17 degrees
Depression: 5 degrees - 6 degrees
Top speed: 50 - 55
Reverse speed: identical at 20
Power: identical at 580
Power/weight ratio: 15.80 - 16.25
Ground resistance (hard): .48 - .53
Ground resistance (medium): .58 - .62
Ground resistance (soft): 1.34 - 1.44
There are of course other stats, but they're largely very similar. The key differences, and therefore the deciding factors are the mobility, gun flexibility, and armor effectiveness.
The 140 has a higher top speed and better power to weight ratio, but worse ground resistances than the T-62 which means they accelerate at practically the same speed with the 140 of course being 5 kmh faster.
They're both excellent at snap shots, but the slightly superior aim time and accuracy of the T-62 makes it better at range and snap shots overall, but the 140 is better at firing on the move, and the one extra degree of gun depression can make a difference.
The armor values are nearly identical on paper, but the 140 has a higher slope on its hull armor, but its turret isn't as strong as the T-62. The 140 has two rather prominent cupolas on either side that can be penned with about 180 mm of penetration, while the T-62 only has a single small one that requires about 230. The 140 also has a patch of armor on the top of its turret that is only 30 mm thick, meaning it can be easily over matched by just about anything it can meet - the T-62 doesn't have this weakness.
In summary, the 140 is the more versatile of the two (however slight) and is a better run and gun fighter, while the T-62A is better when it comes time dig in and hold ground, but it still has the mobility and accuracy on the move to fight on the move if it needs to.
Sorry for the essay there; got a little carried away. :p
the T-54 spoiled me so the T-62 kinda felt like a let down once i got to it
+Sleepy .Time T62a is way better
Anfield
yeah but the step up from tier 9 to tier 10 is a pretty big one and tier for tier i think the T54 is easier to play
i have the Obj140 and T62a and never really felt at home in them, i normally drive heavies
+Sleepy .Time i think the reason why you feel that is cause you dont get tier 7 and 8 mediums with maximum 183mm penetration, while you get in tier 10 tanks often with the same or near the same penetration as you
in my opinion t55 is stronger tier for tier than t62a and ob140
+Sleepy .Time Spoiled by armor probably as T62a and Obj have worse hull armor and they are guaranteed to face tier 10s.
excellent
Thanks anfield it was very helpful
"Don't rely much on HEAT".
Carries 43% of non-HE load out as HEAT.
Not that I have a T-62a, but is it that you don't often use more than 28 rounds in most battles? If that's the case then I suppose those two apparently contradictory points above might not be important.
Otherwise?
Hmmm.
+Steeltrap Well with the T62a despite the reload 28 is a lot, so generally longer battles I exhaust all of my APCR but with standard 6-min battles I use a lot of APCR and anywhere from 5-10 HEAT rounds, the 21 HEAT rounds are mostly for maps that flanking is near impossible and I have to defeat entrenched armoured TDs or fight high armour heavies frontally. If HE wasn't useless the HEAT loadout would be the one to make way for more HE.
But anyway HEAT has it's uses but isn't that great, unlike AP to APCR which is almost a direct upgrade, HEAT just has different mechanics and is better against different targets to APCR.
Anfield
Thanks, I know how they work (played from beta in 2010 to about a year ago) I was simply curious as to your reasoning as it seemed a little contradictory. No biggie.
The one huge (and just one aspect of the whole unlimited sprem balance fuck) thing about HEAT is the fact it loses NO pen over range, whereas APCR I believe is the worst ammo in that respect.
Preferred the game pre-tier 10 TDs/arty and the sprem avalanche myself. More flavour, less CoD in tank shapes.
Even though I don't play any more, have enjoyed the vids of yours I've watched.
Cheers
+Steeltrap Well somethings have changed for the better and it was pay to win before when prem shells were gold only and HEAT was super OP before. But APCR pen loss isn't that extreme and it's a faster round so. But anyway i'd prefer the game with arty whatsoever and TD alpha to be more reasonable but ahwell haha.
Thanks for watching!
Anfield
Yes I think nearly all of us who have played the game for any length of time would prefer those things. When they brought in tier 10 TDs, for example, they didn't marginally nerf the tier 9 ones then put tier 10s over those altered versions which they DID do for meds.
Sprem being pay to win when it was gold is a little misleading because virtually nobody used it. To my mind it simply wasn't an issue and hence not relevant to balance. When suddenly the game is awash with it is a wholly different scenario, regardless of how 'fair' it might be. Besides which, sprem is disguised pay-for-power in that you need the funds to use it frequently, and that inevitably favours those who have premium tanks, accounts or outright gold purchases.
Not that WG gives a rat's arse about balance.
My issues with 'goldspam' have always been about balance and dumbing the game down, not about the conceopt. But everyone's discussed it forever (how they might better balance sprem), and we know WG won't do jack because it's such a cash cow for them.
Cheers
I hope E50M will be next!
Obj 140 more or less the same as I just unlocked that
Where are you putting your girl crews if you done mind me asking?
+Robert Unholzer Random tanks really that I don't play so often and so didn't have crews
i put all females crew into my T62-A, it's owsome 😁
Anfield Fair enough
+uchiha titochi until they require maternity leave.
t62a is such a easy mode tank, that I still have no idea what I haven't got one.
The1RlyShadow Thats what i thought. Im a purple player, but for some reason at tier IX and X i just started sucking at rus meds. Might be the gun depression.. I might awerage 3k dmg on a good day with t-62. but thats it.. I awerage more dmg in my jpanther2
I've played them. It's easy and alittle boring.
i already have the obj 140..80k exp missing for the T62A :)
T-62A is so much better at tanking hulldown :)
little tip, next time you use free cam press P so its smooth ;)
Could you please update your skins, they r really awesomee
T34pro update them? what do you mean?
Also press X so you don't go underground
The quick guide to any soviet med (obj.416 and up). Press the 2 key twice...
+Assassin Agent If you seriously need to spam HEAT in your Obj416, then you're doing something fundamentally wrong my friend.
Hanfgurkenhasser That was the quick quide... Not the real guide, that tells you how to play them in the clever way...
Are you swedish?
dumb question :'DDD He's british and he live in US if I'm not wrong
More please:)
I have 3 marks on T62a with 7 gold shells and without any busting shit my avg dmg is 3650 so yeah spam gold...
gdybyś używał więcej golda pewnie mialbyś ze 100 średnich obrażeń więcej. Szanuję za 3 gwiazdkę bez ulepszaczy ;)
+RogaLnaChaju Cool story, but no one cares about "spamming gold".
+Ethan585790 yep ;)
+MsciwojzPolska fat
eeeps this dude is a gamer pro
you deserve more subs and views = cash :)
+Joshua Lejko He would, but qb stole them all ( ͡° ͜ʖ ͡°)
jk anfield, dont murder me pls
140
great vid, ty < :)
None of this ever fucking works. As soon as iget into ahull down spot, i get nailed by arty immediately, doesnt matter if im zig-zagging around doing 30+.
keep in mind i do have an eff rating of 7200 and a winrate of 57%. But i can't seem to consistently find a proper hull-down spot with any mediums. My avg dmg in the t62a is 2.1k, with a 32% winrate in just over 100 battles. 90% of the time i'm killed by arty.
No, seriously.
The amount of times ive been snapshot going 45+ is a fucking joke.
Fuck everything.
thank's
I really feel bad for the poor heavies that you spam HEAT at because it makes all armor irrelevant, and the E 50 M didn't deserve the heat shells to the face. I really think you are ruining peoples games just for the sake of winning this stupid, broken game and to preserve your stats.
I could reply but honestly I know how this usually goes so.
Im not a salty ass, I'm just opposed to heat spam when it really isn't necessary, but I'm not gonna comment, because you have a good reason for pressing the 2 key and clicking to win against poor heavies
+David Ross Okay.
how bad do you feel? real bad? crying in the corner bad?
and now its reversed. Where you need to fire heat to make meds relevant because type 5 heavy bouncing 60/70% shots to its side armor, maus having 3,2k hp new wz having bazillion pen, heat ammo huge alpha and similiar armor to is7 etc. So what? Using op heavys to win games stupid broken game.