Kerbal Space Program - Nem

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  • Опубліковано 16 тра 2024
  • Who knew they would turn washed up Dark Souls 3 bri'ish speedrunner extraordinaire into a planet, that's crazy.
    Anyway we're taking the long way this time, complete with hours upon hours of hype and high octane x100k time warp action.
    Nem: github.com/Lithobraker/Nem
    Nemz: • The Most Successful Sp...
    KSP: www.kerbalspaceprogram.com/
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КОМЕНТАРІ • 3

  • @hazardgoose2352
    @hazardgoose2352 18 днів тому

    heya, I was wonder what software you use to make these modules, I would like to get into KSP IVA modding as well, could you give any pointers for a beginner?

    • @Vulkans
      @Vulkans  18 днів тому

      Same as what I told the last person: Everything you need to know is already at the KSP forum, it's where I started four years ago and it's where I suggest you start as well.
      forum.kerbalspaceprogram.com/topic/85372-mod-development-links-compilation-some-links-do-not-work-formatting-broken/
      Scroll down, click on the video titled IVA Demo Pt1, it's old but everything in it still applies.
      Beyond that, what I had to learn was:
      Blender.
      Unity.
      C#.
      Substance 3D.
      If all you want to do is take pre-existing IVAs and place pre-existing props in them then you don't have to learn all of that, you can get by with just figuring out how the Unity editor and the parttools addon work.

    • @hazardgoose2352
      @hazardgoose2352 17 днів тому

      @@Vulkansmuch obliged