Wow you have explained it really well, also the final result with the ray casting and the 3D height map is so cool!!! I have already saved it on my playlist so I could get back to it anytime, thank you for this.
While I love technical explanations and deep dives into specific ideas, I still really enjoy this way of "explaining how to use something and now go wild with it", and you are really good at that, your explanations are simple, quick and concise. I'm really enjoying your new channel so far. 😄 Btw, fun fact: The developer of perlin noise worked on the first TRON movie, and his reason for developing this algorithm was that he wanted to break out of the solid-shaded look of that movies computer generated imagery.
Thank you! Yeah, I wasn't sure how in-depth I wanted to go with this (I actually ended up cutting a bunch of stuff from this video because it felt like too much information all at once). Still figuring out the best way to make videos like this! Will probably experiment with different formats. I read about that, cool background story!
@@RachelfTech I think it depends on what kind of people you want to speak to with this channel, because if this is all about checking out some cool tools and explaining just how to use them, this is a pretty good format. People who want more of a technical and theoretical background will be craving more, and the videos will for sure get way longer at that point. 😅 Maybe a longer project might be interesting, something you could cut into multiple videos.
Wow! I have followed your guitar channel since a long time ago and I didn't know that you had a programming channel! Cool explanation and video. Keep going!
Hi Rachel, Found this a very interesting explanation in generating Maps for games like this. Love to see a video were you get a map Repeating its self. Like if you went of the end of the map it would start blending in to were you stated. Like an infinite world. I suppose Command and conquer games where created like this. Im experimenting at the moment with perlin noise, and the way you explained it got me even more interested thanks. 😁
Fantastic, did you do a deep dive into the subject? How can we link objects like trees to the dark green, grass lands to the light greens etc. if you haven’t I’d love to suggest a video on the subject. Thanks 😊
Possible to think to considering add tilemaps ? I can't think out of the blue how to do it but since it's just the way is settled is types of terrain i imagine a colorless tilemap maybe 🤔
Can you do a video that adds random towns on the map and then makes lowest-cost paths between the towns? It's easy enough with a fixed-size map, but infinite worlds... now that's a challenge.
Wow. You're so talented. I hope you make more videos on coding. I've been recently learning python but you make js look so easy. Did yo teach yourself or did you take courses?
@@RachelfTech Very cool. I'm super obsessed with wave function collapse as of late. I did the coding train tutorial but its pretty hard to fully understand. Can't wait for your next video!
I wonder how many invites for DnD groups you had after this video, because making cool maps is such a useful and amazing skill for TTRPGs. Also, I'm wondering... is there a way to generate maps from riff inputs through guitar + USB interface? 👀 I'll try to do it is a funny dev study lol
you are my girl version or vice versa :D the guitar, the piano, the area of interest in coding, if I go back in time a bit, then also the hair! :D good job, in any case : )
It could be used for game development (or things like that, Perlin Noise was actually originally developed for work on the Tron movie), but I'm just doing it for fun :)
I had a lot of fun working on this and learning more about procedural generation! Excited to do more with it in the future :)
Could you make a tutorial of this on Godot? It would be awesome!
Wow you have explained it really well, also the final result with the ray casting and the 3D height map is so cool!!! I have already saved it on my playlist so I could get back to it anytime, thank you for this.
Nice video Rachel. I am too guitarist/dev. So its nice to see double colleague 😁 Wish you success with this channel. All the best
Awesome! Thank you, I appreciate it!
I love how you like your projects so much they make you smile 😍
Awesome Rachel! Would love to see you talk more about the raytracing too!
While I love technical explanations and deep dives into specific ideas, I still really enjoy this way of "explaining how to use something and now go wild with it", and you are really good at that, your explanations are simple, quick and concise. I'm really enjoying your new channel so far. 😄
Btw, fun fact: The developer of perlin noise worked on the first TRON movie, and his reason for developing this algorithm was that he wanted to break out of the solid-shaded look of that movies computer generated imagery.
Thank you! Yeah, I wasn't sure how in-depth I wanted to go with this (I actually ended up cutting a bunch of stuff from this video because it felt like too much information all at once). Still figuring out the best way to make videos like this! Will probably experiment with different formats.
I read about that, cool background story!
@@RachelfTech I think it depends on what kind of people you want to speak to with this channel, because if this is all about checking out some cool tools and explaining just how to use them, this is a pretty good format. People who want more of a technical and theoretical background will be craving more, and the videos will for sure get way longer at that point. 😅
Maybe a longer project might be interesting, something you could cut into multiple videos.
Wow! I have followed your guitar channel since a long time ago and I didn't know that you had a programming channel! Cool explanation and video. Keep going!
Sweet! Looking forward to these new projects of yours 🤘🏻
Thanks, I appreciate it! 🤘
Simple, to the point, and brilliantly explain. Keep it up. 👍🏻
Really keen to see a video on how you handled raycasting. It looks really good.
It's awesome to see you programming and even in graphics 🎉
Glad you showed the 3D option at the end, very easy with P5 to get there frm where you were, and it was the right objecitve, very nice!
For the 3D version I actually switched to Three.js because I wanted to try it out, but I know p5 has 3D functionality as well!
That was fantastic! Thank you! I hope you find sometime to espand on heightmap and some other P5 projects.
Hey Rachel... didn't known you where also into this weird programming stuff.. I was already subscribed to your other channel... I love it!
This is awesome!!! I am waiting for the next 3D vídeo !!! 🎉
wow, congratulations, i'm waiting for the next shadows vídeo and 3d video
Very helpful, thank you!
Hi Rachel, Found this a very interesting explanation in generating Maps for games like this. Love to see a video were you get a map Repeating its self. Like if you went of the end of the map it would start blending in to were you stated. Like an infinite world. I suppose Command and conquer games where created like this. Im experimenting at the moment with perlin noise, and the way you explained it got me even more interested thanks. 😁
Really cool - if possible please revist this with road and town generation :D
Nice one! now i am going to try this in python! thanks for the video! keep the great work!
Wow I met you by your guitar channel, didn't know you were into IT as well
Hadn't really talked about it much before! Excited to share more in the future :)
Fantastic, did you do a deep dive into the subject? How can we link objects like trees to the dark green, grass lands to the light greens etc. if you haven’t I’d love to suggest a video on the subject. Thanks 😊
Really great video! Would love to see the raycasting video
Great! I love guitar and tech so this is great :)
Awesome, thanks for watching! 😁🤘
Possible to think to considering add tilemaps ? I can't think out of the blue how to do it but since it's just the way is settled is types of terrain i imagine a colorless tilemap maybe 🤔
How did you implement shadows?!
hey could you explain how you got the raycasting based shadows on the terrain? I would love to hear how you achieved it!
I'd like to see that raycasting shadows video
Maybe look into wave function collapse for terrain
Are you using spatial derivative to calculate shadows from the height map? I want to see the tutorial because I'm stuck :(
Can you do a video that adds random towns on the map and then makes lowest-cost paths between the towns? It's easy enough with a fixed-size map, but infinite worlds... now that's a challenge.
Camera following multiple sequential splines please.❤
Do you do coding for a career? Are you a software dev? I know quite a few musicians who are devs so I’m curious if there’s a correlation lol
I did work as a software engineer, but I'm currently taking a break. Considering making a video on my background in tech in the future!
@@RachelfTech that’s so cool! Definitely look forward to the video if you decide to put it out!
Just let me know when you release the BR alpha!
😮 you are software dev
Incredible
Wow. You're so talented. I hope you make more videos on coding. I've been recently learning python but you make js look so easy. Did yo teach yourself or did you take courses?
I'm currently thinking of ideas for the next video! Python was actually my first language as well. I studied computer science in college :)
@@RachelfTech Very cool. I'm super obsessed with wave function collapse as of late. I did the coding train tutorial but its pretty hard to fully understand.
Can't wait for your next video!
Looks, rock star and brains...❤
The problem with this terrain is that it isn't seamless. A map is usually a 2D representation of an oblate spheroid. Any ideas how to make that right?
Check out Sebastian Lague's video on procedural terrain generation
Sample a sphere out of 3D noise.
you should plug this channel on your main
I just did a community post over there, but those don't get shown very widely. Thinking about how to advertise this channel better soon! Thanks :)
I try to imagine what would happen if Perlin Noise was applied to NetHack game.
I wonder how many invites for DnD groups you had after this video, because making cool maps is such a useful and amazing skill for TTRPGs.
Also, I'm wondering... is there a way to generate maps from riff inputs through guitar + USB interface? 👀 I'll try to do it is a funny dev study lol
No sound?
On the video? Sound appears to be working fine for me!
Its working now, thanks! 🙂
you are my girl version or vice versa :D the guitar, the piano, the area of interest in coding, if I go back in time a bit, then also the hair! :D good job, in any case : )
I have finally found her! the female Charlie!
By the way, thanks for covering Procedural terrain.
Working with JS is so much fun but the syntax is so complicated 😂.
I love you❤
why are you laughting
😂
😂
😂
😂
😂
Ok im not trying to be smart or anything n im interested but why would one want to create this?? Uses etc?? Again not being a jerk….👍subbed
It could be used for game development (or things like that, Perlin Noise was actually originally developed for work on the Tron movie), but I'm just doing it for fun :)
Why do you laugh all the video ? I didn't get a joke :(
A beautiful woman who’s amazing with the strings and works with computers. You got it all girl!