i think your technical side is superb! you have naild the lighting and texturing part. the back rooms looks real! what strongly needs to be improoved is the acting/performance/story. Dont treat the camera as your actors head, treat it as a tool your character uses to document their experiance. if you were in that situation you wouldnt turn your camera around and back like you turn hour head round to check whats behind you right? looking forward to more great backrooms work from you.
what you said makes sense, but i think it would be boring to keep the camera semi static, i would also sacrifice realism for the sake of keeping my content interesting, in that case more tuns and moving is better, and yes acting wise needs improving, only that and the lighting is flat, i would go with more effects using Davinci or PP. Keep it up man!
I personnally have the feeling that others backrooms creators also use the camera as the head of the character. If the camera was to be used realistically, we wouldn't see much.
I like to think that when I fall through a solid floor and teleport to a deserted office building that can't physically be located below my point of origin and without a hole in the ceiling where I could've fallen through, my first reaction would be something different than "hello?"
Just subscribed! Very impressed with the Found Footage! The entity chase was terrifying, how part of his body popped around the corners, along with that chilling scream. Loved the different environments to, especially the green corridor and gallery. That slide at 7:29 was sooo smoothly done I loved it, and then leading the Wonderer into that spacious area with all those pillars and lights. Amazing sight to look at! I wonder what happened at the end? Did the Wonderer end up in a glitch zone or level? That part was horrifying!
i saw only one video when the protagonist fights back (with a chair) can't remember the name. makes sense no one stand up against an unknown creature tho'
@@benjaminfernandez8999 I remember the exact video you're talking about, but like you, I cannot remember the title of it or who created it. I have a long Backrooms playlist that it may be on and will search for it again. It was quite a good video. I like this one, too!
Pretty cool. The camera panning is a bit too smooth and robotic looking though. The walking seems a bit off too. Still better than I could do though, so good job
Why step into a stainless steel booth and assume it was an elevator that had no buttons or any indication of it traveling up or down? I sure af wouldn't.
Nice work. Ya know, I haven't seen any creator capture the moistness of the carpet when the character first falls into the backrooms. I'd like to see liquid spatter on the lens perhaps. A comment about not only the fall, but the grossness left on his clothes and hands...
Nice video
@@DGS1985 He just fuckin' commented lol
@@oneshot_2010 yo i love your videos cupded
i think your technical side is superb! you have naild the lighting and texturing part. the back rooms looks real!
what strongly needs to be improoved is the acting/performance/story.
Dont treat the camera as your actors head, treat it as a tool your character uses to document their experiance.
if you were in that situation you wouldnt turn your camera around and back like you turn hour head round to check whats behind you right?
looking forward to more great backrooms work from you.
Unless the camera was accidentally left on, it's being used for a reason. It totally makes sense to point the camera at whatever is happening.
what you said makes sense, but i think it would be boring to keep the camera semi static, i would also sacrifice realism for the sake of keeping my content interesting, in that case more tuns and moving is better, and yes acting wise needs improving, only that and the lighting is flat, i would go with more effects using Davinci or PP. Keep it up man!
I personnally have the feeling that others backrooms creators also use the camera as the head of the character. If the camera was to be used realistically, we wouldn't see much.
I love this guy❤😊
I like to think that when I fall through a solid floor and teleport to a deserted office building that can't physically be located below my point of origin and without a hole in the ceiling where I could've fallen through, my first reaction would be something different than "hello?"
well it would be great to know that you’re not alone in there, even though you are
Someone tapped into my dreams and created these backrooms. I dreamed like this since I was a child. 😮
I’ve dreamt similar.. walking from one room to another never backtracking there would just be door after door with rooms and it seemed infinite
I want to see a video where the character is self aware and when they noclip they exclaim “Aw damn it, I’m in the backrooms!”
You know, that's a thing these Backrooms videos have none of: fourth-wall breaks.
Just subscribed! Very impressed with the Found Footage! The entity chase was terrifying, how part of his body popped around the corners, along with that chilling scream. Loved the different environments to, especially the green corridor and gallery. That slide at 7:29 was sooo smoothly done I loved it, and then leading the Wonderer into that spacious area with all those pillars and lights. Amazing sight to look at! I wonder what happened at the end? Did the Wonderer end up in a glitch zone or level? That part was horrifying!
8:08 reminds me of being an overnight security guard
いいセンスだ…( ^ω^ )
are backrooms entities completely overpowered compared to human? No-one ever stands their ground . good video
i saw only one video when the protagonist fights back (with a chair)
can't remember the name.
makes sense no one stand up against an unknown creature tho'
@@benjaminfernandez8999 I remember the exact video you're talking about, but like you, I cannot remember the title of it or who created it. I have a long Backrooms playlist that it may be on and will search for it again. It was quite a good video. I like this one, too!
I think they are over powered plus that shriling horrible noise they make I'd have to be armed
i like it part the when he's running so speedy!
and that elevator was trap so i didn't expect that.
nice work!
Wow, The complex is so accurate to kane pixels
Really nice render, and 26K in 1 month is phenomenal.
Кто то еще остался в живых 2024?
Dude...pick up your feet when you walk🤣
Pretty cool. The camera panning is a bit too smooth and robotic looking though. The walking seems a bit off too. Still better than I could do though, so good job
True
Interesting you got my curiosity peaked in in to see how this goes
amazing
Why step into a stainless steel booth and assume it was an elevator that had no buttons or any indication of it traveling up or down? I sure af wouldn't.
Good atmosphere.
I love entities Minecraft walking stile😂😂😂😂
There is one common agreement running through every comment in this comment thread; you are underrated.
Great stuff mate. Keep up
The slide makes me want to go to the backrooms
Excellent Work!!!
not bad! keep it up
Id like to see a video showing the car dropping in and crashing to the wall. And somebody dragging theirself out
vídeo muito bom
Fascinating thank you.
That was awesome 👏 bravo
good video
Do the entities ever follow through holes in the ground or are they troglophobic?
they’re fat so they can’t fit. also explains why they never catch up to the cameraman
Your video work is very nice‼︎
💪🔥
Liked this one 😊
i like it, but there was no real reason for the guy to start recording.
Párese que estaba grabando un Backroom falso y se callo a los verdaderos Backroom xd
Nice work. Ya know, I haven't seen any creator capture the moistness of the carpet when the character first falls into the backrooms. I'd like to see liquid spatter on the lens perhaps. A comment about not only the fall, but the grossness left on his clothes and hands...
6:31 6:55
1991 1992 1993 1994
i just wish it was more original/inspired. too much of a ripoff of the original