funny interaction in game 2: if you had named LotV with Peacekeeper, their loyalty abilities would also have cost 2 more to activate since it is an activated, non-mana ability.
The secret ability of Peacekeeper. Someone named a planeswalker against me once, and when I tapped out for it and couldn't activate it I thought the game was bugged😅
Just crafted this, last time I played mono white aggro in standard was with the monk meta decks with the planeswalker monk but this looks just as fun. Thanks for the nice video!
5:59 At the end of the first match, the life totals are 20 to -2, the creature count is 6 to 0, and you say (correctly I think) "Alright, close one here." Magic is a crazy game.
Been playing a slightly different version of this deck for months now with over 62% winning rate. Peacekeeper is way underrated in this format. I would definitely play 4 copies in this deck for a better aggro experience. Disrupting oppos hand has been key to win a lot of games, specially against control decks.
It was really good in my prerelease deck, and I've had some fun playing it in various Arena formats. It's just a lot of efficiency and incremental value, and it pairs well with a lot of other cards.
@@SpeakerWiggin49 it feels like a fun future budget rare with cute synergies in the “enchantment enters graveyard” subtype in white and orzhov. Just a quaint little card that can give some gas whenever it comes down
Been playing since crimson vow and monowhite has been the best actual deck since then. There must be a high level dev at wizards that has a hard on for monowhite aggro. Even the mini set that was all commander cards had a new monowhite card in coppercoat vanguard when every other standard deck got nothing.
It goes against the philosophy of not having dead cards in certain matchups. Also good to limit non-creature spells with Knight-Errant and Thalia. Definitely something I would want in the 75 to deal with cards like Sheoldred.
Feels like this deck has a pretty full package, I dunno what could slow it down really other than bad draws on your side. Thalia reminds me of that white card from several years ago that shut down everything on both sides that everyone hated that I cannot remember the name of.
@@jackhorkheimer It was a white card for sure, was a smaller dorky card like thalia I believe. Neither of those by the way, go further back. Closer to the start of Arena. Like near the first eldraine stuff somewhere around there.
Maybe Tithe Taker or Baird? I don't really remember how much either of them got played and they weren't symmetrical but they are from from around that timeframe.
too bad, if you didnt maybe i would draw it playing this today :) i lost four in a row with this - 3 muligans, no first drops, or no 2 drop, and not a single cathar in all 4 games, everything i playied was removed, whiped or my creatures just stared at the wall of impassible blockers with no way to interact... My point is - you shouldnt have uninstalled for this, sht just happens
@@Zvejas_EzYs lol did u see the winrate? It's the highest its better than mono red the best curve for last 5 months just got even better with the new set. Wotc the vintage proxy set and wasn't a fan of the fan fiction lotr set either this was just the last thing I wasn't gonna deal with.
Nice to see a competitive deck that hasn't got wandering emperors and/or sheoldreds so pretty budget in paper. Not sure if this can be converted to a BO3 deck though?
In BO3 I feel like there's plenty of good options to include to deal with the meta decks, but I imagine the consistency goes down and the win rate with it.
Because he knows the meta, if the opponent casted the sunfall then it would be over, no matter if he was at 1 or 20. LVD would have no time to rebuild and the control guy would just take over the game, with bindings, atraxas etc. So yes, it was a close one.
Is there any reason to only run 1 legendary land in this? Aren’t more just more flexibility or is there a reason to want more plains I’m not seeing? Is it because you can only have one down at a time?
Question: In your gameplay demonstrations, I often saw 3 lands in your starting hand, with only 22 lands in your deck. For transparency, could you tell us how many of your starting hands only contain 1-2 lands? Or how many matches (in %) you are stuck on 2 lands and don't draw a third one? I played Mono-White Humans for several months now and today I decided to increase my land count from 22 lands to 24 lands, because there were so many matches where I was stuck on 2 lands which obviously disables all the important 3-drops. That said, these matches were unnecessary losses due to missing land drops. Just curious, how you can get away with onls 22 lands while having fifteen (!) 3-drops (I count Knight-Errant of Eos as 3-drop) because that seems a bit greedy to me. I always want to be able to play my Adeline/Cathar/Peacekeeper on turn 3 and I couldn't do that reliably with only 22 lands in my deck.
There are some good articles by Frank Karsten on building manabases for constructed. Especially with the hand smoothing in best-of-one we're still around 90% likely to hit our third land in time. You could run one or two more, but flooding is one of the main problems with playing aggro.
@@LegenVD I agree that flooding with lands is a problem. But getting land screwed is a problem, too. At least in my limited experience, when I played Mono-White Humans with 24 lands, I often have 2-3 lands in starting hand and draw another 1-3 lands over the course of a match. Which is fine for me, especially when you think of Intrepid Adversary and using its pump effect 1-2 times. On the other hand, when I was playing Mono-White Humans with only 22 lands, then the bulk of my starting hands consisted of 2 lands (rarely 3 lands) and there were a lot of matches where I didn't draw a 3rd land until the match was over or at least I had to wait multiple turns to draw the 3rd land and to be able to use my 3-drops, but then it was already too late to have an impact. I really want a kind of guarantee that I hit my 3rd land until turn 3 so that I can play the 3-drop without any delays. With 24 lands in deck I seem able to do that, with 22 lands I often fail.
@@dscelle To take subjectivity out of the equation you can look at deck win rates on Untapped to see how decks perform over larger sample sizes: mtga.untapped.gg/meta/archetypes/1839/mono-white-humans?min-matches=100&tab=decks
@@LegenVD I re-read and re-watched some articels and videos about the hand smoothing algorithm in BO1 and now adjusted my Mono-White Humans list back to 22 lands. Will try it out, maybe it was just a streak of bad luck getting mana screwed with only 22 lands in the deck.
Cards games are always included with luck. Even pro players got screwed coz of bad luck. The very basic of bad luck imo is you already mulligan a lot but still got a bad or not convincing starting hand and your opponent got a perfect draw. Next are the succeeding draws. Your opponent always draw answers and threats while you always draw lands.
funny interaction in game 2: if you had named LotV with Peacekeeper, their loyalty abilities would also have cost 2 more to activate since it is an activated, non-mana ability.
The secret ability of Peacekeeper. Someone named a planeswalker against me once, and when I tapped out for it and couldn't activate it I thought the game was bugged😅
That's why I mentioned possibly naming Liliana, came up again in Match 6.
Also was really funny against bankbuster before the ban, hit the card draw of course but ALSO hit the crewing
Nerddd
Just crafted this, last time I played mono white aggro in standard was with the monk meta decks with the planeswalker monk but this looks just as fun. Thanks for the nice video!
Out of curiosity, who's the planeswalker monk? Narset? Monk tribal featuring narset sounds spicy
5:59 At the end of the first match, the life totals are 20 to -2, the creature count is 6 to 0, and you say (correctly I think) "Alright, close one here." Magic is a crazy game.
Nah, I think he was being ironic 😂
I think "It was a close one" refers to the imminence of a board wipe.
Been playing a slightly different version of this deck for months now with over 62% winning rate. Peacekeeper is way underrated in this format. I would definitely play 4 copies in this deck for a better aggro experience. Disrupting oppos hand has been key to win a lot of games, specially against control decks.
I like spellbook vendor, I just think they’re neat.
It's pretty good, it seems to me like a slightly weaker Expedition Supplier (which has now rotated out of Alchemy).
It was really good in my prerelease deck, and I've had some fun playing it in various Arena formats. It's just a lot of efficiency and incremental value, and it pairs well with a lot of other cards.
@@SpeakerWiggin49 it feels like a fun future budget rare with cute synergies in the “enchantment enters graveyard” subtype in white and orzhov. Just a quaint little card that can give some gas whenever it comes down
I hate his face
Hes creepy
Ah, that wholesome experience of playing just 2 Mishra's Foundry and draw them like they were 15...
Every.single.time.
I
Started playing this game last November and according to Untapped, mono white has been on top the whole time
Been playing since crimson vow and monowhite has been the best actual deck since then. There must be a high level dev at wizards that has a hard on for monowhite aggro. Even the mini set that was all commander cards had a new monowhite card in coppercoat vanguard when every other standard deck got nothing.
@@user-tn9pd3ns7k White has been a solid color for a while now, not as dominant as black but a good performer...green on the other hand lmao.
@@user-tn9pd3ns7kyeah the only other aftermath card that saw any real play is nissa in modern
Love ya legend! Keep up the great work!
“Close one here” 22 life point differential lol
Been playing a lot of this deck, surprised you don't have 4x ossification
It goes against the philosophy of not having dead cards in certain matchups.
Also good to limit non-creature spells with Knight-Errant and Thalia.
Definitely something I would want in the 75 to deal with cards like Sheoldred.
"Close one here," at the end of Game 1..😂💀
Feels like this deck has a pretty full package, I dunno what could slow it down really other than bad draws on your side. Thalia reminds me of that white card from several years ago that shut down everything on both sides that everyone hated that I cannot remember the name of.
Strict Proctor? Archon of Emeria?
@@jackhorkheimer It was a white card for sure, was a smaller dorky card like thalia I believe. Neither of those by the way, go further back. Closer to the start of Arena. Like near the first eldraine stuff somewhere around there.
Maybe Tithe Taker or Baird? I don't really remember how much either of them got played and they weren't symmetrical but they are from from around that timeframe.
Oh or maybe Hushbringer? I do remember that one being annoying and seeing play, plus symmetrical
Seems like Skrelv makes a great pet. He loves his/her humans ❤
Are you trying new video title format?
Skrelve into Thalia into any good 3drop was the final straw and I uninstalled in April.
too bad, if you didnt maybe i would draw it playing this today :) i lost four in a row with this - 3 muligans, no first drops, or no 2 drop, and not a single cathar in all 4 games, everything i playied was removed, whiped or my creatures just stared at the wall of impassible blockers with no way to interact... My point is - you shouldnt have uninstalled for this, sht just happens
@@Zvejas_EzYs lol did u see the winrate? It's the highest its better than mono red the best curve for last 5 months just got even better with the new set. Wotc the vintage proxy set and wasn't a fan of the fan fiction lotr set either this was just the last thing I wasn't gonna deal with.
Just saying that should not be the reason to leave, but if it was a last straw i understand. @@christophwhiteyz9787
Nice to see a competitive deck that hasn't got wandering emperors and/or sheoldreds so pretty budget in paper. Not sure if this can be converted to a BO3 deck though?
In BO3 I feel like there's plenty of good options to include to deal with the meta decks, but I imagine the consistency goes down and the win rate with it.
I think it's neat that almost all of the mono color decks are pretty real right now, rip green though.
This deck has SO much white aggro you might as well name the deck Manifest Destiny xD
First game LVD wins 20 to -2, says "close one..." hahaha Legend indeed! x)
Because he knows the meta, if the opponent casted the sunfall then it would be over, no matter if he was at 1 or 20. LVD would have no time to rebuild and the control guy would just take over the game, with bindings, atraxas etc. So yes, it was a close one.
curious how you feel about werefox vs cathar and playing more virtue of loyalty for more synergy to hold up mana.
Werefox doesn’t count as a human which can disrupt the tribal theme
“The numbers don’t lie and they spell disaster for you on the Ranked ladder”
Why are competitive tribal decks never fun types like Pirates or Cats >:I
1 drop into 2 drop Thalia into 3 drop Adeline on the play is absolutely busted
Is there any reason to only run 1 legendary land in this? Aren’t more just more flexibility or is there a reason to want more plains I’m not seeing? Is it because you can only have one down at a time?
Drawing multiples can be pretty bad indeed.
da best deck
this deck getting cavern of souls in ixalan will push back from the control meta
Question: In your gameplay demonstrations, I often saw 3 lands in your starting hand, with only 22 lands in your deck. For transparency, could you tell us how many of your starting hands only contain 1-2 lands? Or how many matches (in %) you are stuck on 2 lands and don't draw a third one? I played Mono-White Humans for several months now and today I decided to increase my land count from 22 lands to 24 lands, because there were so many matches where I was stuck on 2 lands which obviously disables all the important 3-drops. That said, these matches were unnecessary losses due to missing land drops. Just curious, how you can get away with onls 22 lands while having fifteen (!) 3-drops (I count Knight-Errant of Eos as 3-drop) because that seems a bit greedy to me. I always want to be able to play my Adeline/Cathar/Peacekeeper on turn 3 and I couldn't do that reliably with only 22 lands in my deck.
There are some good articles by Frank Karsten on building manabases for constructed.
Especially with the hand smoothing in best-of-one we're still around 90% likely to hit our third land in time.
You could run one or two more, but flooding is one of the main problems with playing aggro.
@@LegenVD I agree that flooding with lands is a problem. But getting land screwed is a problem, too. At least in my limited experience, when I played Mono-White Humans with 24 lands, I often have 2-3 lands in starting hand and draw another 1-3 lands over the course of a match. Which is fine for me, especially when you think of Intrepid Adversary and using its pump effect 1-2 times. On the other hand, when I was playing Mono-White Humans with only 22 lands, then the bulk of my starting hands consisted of 2 lands (rarely 3 lands) and there were a lot of matches where I didn't draw a 3rd land until the match was over or at least I had to wait multiple turns to draw the 3rd land and to be able to use my 3-drops, but then it was already too late to have an impact. I really want a kind of guarantee that I hit my 3rd land until turn 3 so that I can play the 3-drop without any delays. With 24 lands in deck I seem able to do that, with 22 lands I often fail.
@@dscelle To take subjectivity out of the equation you can look at deck win rates on Untapped to see how decks perform over larger sample sizes: mtga.untapped.gg/meta/archetypes/1839/mono-white-humans?min-matches=100&tab=decks
@@LegenVD I re-read and re-watched some articels and videos about the hand smoothing algorithm in BO1 and now adjusted my Mono-White Humans list back to 22 lands. Will try it out, maybe it was just a streak of bad luck getting mana screwed with only 22 lands in the deck.
Sure its the best deck in standard but holy shit is it the MTG equivalent of watching paint dry.
Holy crap thats a lot of rare wildcards lol
It’s a shame how successful Bo1 is. I get the appeal but the quality of any TCG is really going to fall apart in a world with that much variance.
Are these title changes permanent or are you still testing them out?
Thalia has been in standard FOR SO LONG lolol
Sheoldred just bodies this deck though
It's a lot more manageable than when playing with Monored.
@@LegenVD yeah white does have access to just bypass blockers or life gain away the burn while maintaining pressure.
Went 2-5 with this deck
Perhaps punishment for netdecking so much...
Cards games are always included with luck. Even pro players got screwed coz of bad luck. The very basic of bad luck imo is you already mulligan a lot but still got a bad or not convincing starting hand and your opponent got a perfect draw. Next are the succeeding draws. Your opponent always draw answers and threats while you always draw lands.
WDW: White deck wins
It's not hard to win when every single hand you have Thalia. I play this deck and don't see one for like 12 freaking games.
Skill issue B^)
@@joshuasaturley6624 Yep obviously
Ah yes, mono red setting up a concession. Typical. 😂
Like I always say. Nerf White and buff blue.
First?
Second?
Third?
i am devasted
@@Bones-vg7tp 😂😂😂