Making this comment to clarify one thing, I think after the first or second card (its been like 3 weeks since we recorded this) I did clarify that minions != spells. I am sorry for forgetting right at the start, its something that does not come to my mind since I do not play magic. Hopefully you still enjoy the video.
Another big difference between magic and hearthstone is that generally in magic, reading the card explains the card, whereas in hearthstone, some cards you have no dang idea what they do
There is a lot of small details like that where you only know its relevant if you are fairly familiar with both. Like damage being permanent on minions in hearthstone, it just seems so straight forward you might not think to mention it but for a MTG player that is a massive difference.
This guy is really good, like, REALLY good. For a guy who's never seen Hearthstone cards before, and just learned a couple key pieces about how the game even works? He's knocking it out of the park. Spot on analysis on so many cards.
Bro, I remember getting Three-Eyed-Propheted back in the day. Always felt so bad to get hit by it. I’m still haunted by his famous catch phrase, “My master’s in Charge now!”
I think the best Hearthstone clip i've ever seen is that one Yogg that Betrayal'd to the opponents side of the board, then cast Cataclysm, destroying his hand and deck. Absolute magnificence.
Yeah, but it sucks against twisting nether, flamestrike, basically any big aoe. It's really only good against single target removal, and even then it gives you a 3/5 which wasn't super strong even back then
I keep seeing magic players get hung up on the fact that minions in hearthstone arent spells. I think that should be something you bring up at the beginning.
My issue is I don’t think of it cuz I don’t play magic, I’ll try to improve on it, also we do cut stuff from video, there is a chance this was clarified or was said. This was recorded a while ago.
@@animalchin5082 That card would be ultra broken then, you would have to have 6 damage worth of minions, trade them all in or you lose the game on the spot
was gonna make this comment too. I notice it in ever single vid when a mtg player is talking about cards. I think its one of the most important things to explain because every card being a spell is very different than just spells being spells.
Never seen this dude but he was real cool and made smart analyses he just had to rate a lot of very niche and context-dependant cards which is basically impossible without any knowledge of the game, so honestly I think he did really well! He seems like he might be a blue player though...
His channel name is literally CovertGoBlue lmao. But yes, he likes to play Blue-White-[Third Colour maybe] Control - I watch him because I share that taste in archetypes.
He absolutely Blue, and yes he does great analysis and brews really cool and creative decks! He is probably most famous for playing Blue/White Control decks that suffocate the other player by basically saying "No" to everything they try to play.
The easiest way to tell magic players about creature's aren't spells is just to say. "In Hearthstone only sorceries are spells, all other cards aren't."
@@HaloNeInTheDark27 because of exactly what you described. Weapons aren't sorceries. Hero cards, aren't sorceries. The "stats" matter for someone who knows what "stats" are. The a few massive changes between hearthstone and magic are, 1. Not everything is a spell, only the "sorceries". 2. There are no instants, nor a stack. 3. The power of choice is in the attackers hands. 4.Mana is always Nturn=mana. 5. Creature damage sticks around. 6. Legendary are 1 per deck What does this explain to a magic player? It explains, there are no counter spells, creatures don't stick around long, they are expendable and need a source of immediate value, the game is determined by turn# almost exclusively by meta, card draw is biased towards lower cost cards. And finally there is too much randomness to rely on a specific legendary, bar game ending effects(bar elder gods). Essentially the rogue and the demon that made things cheaper would be GREAT in magic, but that's because we can run more than 1, and card draw is fuel for land drops, which also means we have tons of it in every deck that doesn't want to lose/win in 2 or 3 turns. The warlock class would need to run tons of draw AND the legendary, AND low cost cards AND a high cost bomb, AND not be low enough to unalive themselves with the health cost. The rogues would need, low cost spells, enough mana to chain 4 cards, and enough card draw to fuel the mana bomb hand. Essentially why drop 1 mana into 4 to pay for 6, its only a plus 1 for those hoops. You need to NEED and WANT the 1 drop and 4 drop, with the 2 3 drops. You probably do not want to 1 into 4, just to use 2 draw 2 card spells. But hey. Creatures just do not stick around long enough in hearthstone. He was right tho, not seeing spells means a LOT of things don't make sense.
Another key thing about Aluneth for a magic player is that in Magic you can draw over the hand limit and you choose what you discard at end of turn, whereas in Hearthstone you burn cards that don't fit into your hand. So in Magic that effect is a bit more powerful since you lose the worst cards in your hand rather than whatever happened to be on top of the deck. Of course, as with other things people pointed out, you might've just told him that and it didn't make the final edit, just wanted to throw it out there. :)
Please do remember to tell magic players that "Creatures are not Spells" cause I saw him thinking during the millhouse card like you could play minions with that.
@@RafitoOoONeat! But the name of this game is actually Hearthstone if you read the title. Maybe you got lost in Albuquerque. Assuming other games work just like Magic does is a little bit silly!
Memory Jar is costed very differently, so I don't think they're too similar. I think it's more like a really overpowered version of Light Up the Stage, or other extremely cheap impulse draws (original Act on Impulse doesn't really fit since it costs three entire mana).
Rarran you should make a video clip that explains how to play hs to show these players. Like how a deathrattle, battlecry, weapons, minion attacking, fatigue. You could get a 3 minute video and it would explain everything so much better for them.
I would even love to see something totally oddball like "sim-racer reviews hearthstone" just to see someone without zero prior knowledge try to make sense of tcgs 😂
not necessarily because it would still be "7 mana pyroblast yourself"; the problem with cho'gall isn't the lack of good spells to mana cheat out, it's that you're paying 7 mana to nuke yourself so you can mana cheat something out. if warlock had UI, i'm not sure playing cho'gall to take 10 so you can get it 3 mana cheaper is that much better than just playing it for 10.
@@Acylennu do realize that you take 10, but armor up for 5. And since warlock classes can heal pretty easily. Taking 10 and gaining 5 armor is a huge benefit for them. Not to mention the carddraw and 5/5 and the 5 damage on top of that. Think of it as a card that costs 7 mana and 5 health to summon a 7/7 and 5/5 and deal 5 and draw 5. (Not to mention this played with the 15/15 warlock card. It would be a -10 or a -5 cost at minimum)
I think CGB’s analysis on Aluneth was really good. I remember it being good but often enough you’d be in situations where you didn’t really have time to play it.
Yeah. It turned up in Secret Mage a bit in Wild because they had enough free/cheap stuff to use all the cards (and to not have to skip the 6 mana turn). But even then you didn't always get to use it and Sayge ended up filling the same role but better.
@@charlotteblossom3408 it s just as confusing for non-mtg players untill they see that some of the early magic cards had summon on them, and now the summon is implied instead of stated outright
@@OmgPuppies There are cards that aren't spells that aren't lands... although they're only in a select few formats. And they don't go into your library. They are Schemes and Planes.
something you forgot about secret passage is that only the 4 cards you replaced your hand with would go back to your deck, any cards that you drawn or generated after would stay in your hand
@@peterjonesly I wouldn't mind it *too* much. Ideally I think finding the key talking points would add maybe 5-10 minutes. That's something rarran would figure out and make the call on!
Back when Old Gods released, me and some friends when to a local tournament (some big names where there too, Snail for sure, I also think Nalguidan) One of those friends added Yogg in every deck for the lols. Not only did he garner a lot of attention from spectators, but he actually did insanely well and got to quarterfinals (after which he DQed himself because he had other compromises and couldn't stay to play) Truly a prophet of what was to come. Man I miss those days
For a Magic player, the best way to describe priest as a class is saying it is like azorius: you either have aggressive decks like azorius flyers or spirits and on the other side you have full dirdle control decks like Teferi, Hero of Dominaria Counterspell tribal
Yeah I would say Priest is Azorius/Esper, Warlock is Grixis, Hunter is Gruul, Mage is Izzet/Jeskai, Paladin is Boros, Warrior is Rakdos/Mardu, Druid is Selesnya, Shaman is Jund (this is one is hard), Rogue is Dimir
Secret Passage is usually as strong as Expressive Iteration. The fact that you can cast draw spells off the new cards that add to your hand that you get back is so insane.
Only having context for MtG, it seems way better than Expressive Iteration. Seems a lot closer to Ancestral Recall power level. Sure you don't get to keep the cards, but among the few formats where Recall is not banned, most decks aren't holding onto those cards for long, and you get even more cards than Recall does. While I definitely think the extra stipulations make it weaker than Recall, I feel like the extra card (and apparently originally 2 extra cards) make it pretty close. It's like they made a hybrid of Ancestral Recall and Memory Jar, which is pretty neat, but also sounds like an extremely bad idea. One of those is one of the most powerful cards ever printed in MtG, so good that even its nerfed versions are mostly format defining staples; while the other is still a very powerful card that was format warping in its day. Comparing to Expressive Iteration, which is 2 mana see 3 cards, play 2 on average, Secret Passage seems to be 1 mana see 4 cards play 2 on average. Which in my mind is a lot closer to 1 mana draw 3.
I'm surprised both this guy and PVDDR didn't immediately peg it as memory jar for one mana (no recursion but you also get to keep additional drawn cards).
I played magic most of my life, when I first came to HS I also thought Aluneth would slot nicely into a control shell. Realizing Aluneth is a aggro/tempo tool instead of a control tool goes a long way to understanding the differences between the games.
Eh, it's just the mana cost that makes it look like a control tool to Magic players. If it costed 4, for example, you could compare it to Fires of Invention. Magic aggro, tempo, and burn decks want draw too, their mana curve is just lower than Secret Mage's.
@@mariaszegedy6044 It's not just that, it's also that it's a constant draw from that point on and really hard for the opponent to interact with. True that all that sounds great for an aggro deck, but he also doesn't have the context of drawing past your hand size burns the drawn cards instead of discarding your weakest cards. With discarding whatever you want, it's an _excellent_ way to fish for your wincon late game especially since MtG is usually chock full of really cheap control and delay for at least one of their colors (the color he's most associated with from reading the other comments, Blue) and turn 6 is usually late game for MtG.
In MTG terms, I would look at it like wheel in a burn deck. You empty your hand and then use it to refill and finish them off before you deck yourself.
One idea to switch it up would be to give the guest 3 example cards that fit a theme or multiple themes, explain to them how good these cards were and then have the cards they are asked to rate also fit into those themes.
Would also need to know base statlines and powerlevel. Like how much stats you get for mana and what spells do in general, like fireball, holy nova, kill commad, shield block. Thou I get the minimal info route, but some cards are impossible to evaluate with zero context.
You should have mentioned that Renathal still a strong and playable card after nerfs. He still one of the top 5 played cards in current standard and some of the current meta decks use it. Besides that, great video as always.
Man I just realized explaining Hearthstone to a Magic player is quite difficult. Your intro to this video seemed pretty spot on at first but then I realized - wait he might not realize than in Hearthstone you can just take a minion and attack any target since in Magic you just tell a creature to attack and the enemy decides how to block that. And then I saw another comment saying that you should tell them creatures aren't spells. And there's probably something else that I'm not thinking of that might get Magic players confused. Covering all that seems kinda tough.
I think the bigger issue was Rarran acting like a dick. He was strait up lying, like claiming Hunter has a lot of ping effects and choosing mostly cards that are extremely meta dependant. I think this is the worst of this format video I've ever seen, it was in really bad spirit for no reason
Ehhhhh not really. At the end of the day hearthstone is still the closest common tcg to Magic. I come from magic/yugioh and picked up hearthstone's rules in minutes because it was very similar to magic.
There’s even more, like milling cards exiles them in hearthstone or cards get instantly milled when over the handsize. Or discard is always random in hearthstone. Lots of minor differences that can have outsized difference in ratings for some cards.
The big thing about yogg was that it was extremely good when you were behind. E.g. when your opponent had way more minions it would be more likely to hit your opponents stuff or it would give you an instantwin when you had no other chance of winning in the best case scenario. And at the time catching up to someone who was ahead was just very hard to do.
I wish you'd have given him the Rogue Quest - original form where they were 5/5s. It's insane how it looked so unworkable on release, and turned out to be one of the best decks in history.
It's hard for Magic players to understand how different creature combat is in Hearthstone. In Magic you never have to risk a creature in combat if you don't want to. By comparison in Hearthstone it's almost like every minion gets to act like a removal spell when you want it to, which is extremely powerful and completely different from how Magic players think about creatures.
Closer to Yugioh in that way, stats matter a lot more when you’ve got to plow over the board to swing directly. Leave a little guy out and it’ll get squished.
@joshuahadams I literally can't tell which of the two games you were describing in the second half of your comment because so much applies to both. To answer the first half of your question; one on one combat, attacker deciding target. Taunts also bring them closer together than regular MTG rules/keywords due to the targeting mechanics.
@@YMasterS Maybe superficially but in Yugioh, monsters interact by battle very infrequently. In Yugioh 99% of the time, entire boards are removed before even entering battle phase. Battle phase really only is for just swinging for game.
I agree with you on Prince Renethal, the best decision by Blizz was giving the card to all players for free, so the designers really wanted to shake up the game and they did! It was cool, unfortunately it was paired with Denathrius..
I think a fun variant of this exercise would be to show a magic player several complete decks from a given meta and ask them to pick which one was the best, or maybe 1 deck from each class or something like that. Have them review whole decks at once
scabbs was one of the key pieces in one of wilds most consistent otks ever in pillager rogue which pretty much consistently killed you from hand at turn 6+ and with good draws on 5 iirc. It pretty much deleted every slower deck from wild which isnt saying much but even tho shudder shaman usually is at least playable, with pillager rogue at its peak it was pretty much unplayable (which is like one of like 3 slower decks that somewhat consistently see wild play together with reno priest and some kinds of mechathun warlock variants which arent really slow either). It was a pretty similar feeling to some of the questlines in standard like mages where it wasnt the best deck or near the top spot but its existence crippled alot of decks. I dont disagree with your points about scabbs but i think its worth it to give nova some credit on this one.
Yeah the problem with evaluating is that some cards are bonkers in wild (see aluneth) and they saw little to no play in standard. Evaluating magic cards has the same problem if not worse because magic has wayyyyy more formats than hs does.
As far as Renathal being the most meta warping card in the game, I personally think Baku/Greymane were a bit more meta warping because literally every single deck was either odd or even. In the Renathal meta, you still had a few aggro decks that didn't use the card.
Baku and Renathal being arguably more meta-warping is true but Renathal still affected aggro decks in that they were required to pack more reach for the extra 10 health it gave.
@@andreicmello Its not about being in every deck. Its about completely redefining the format. Even if you werent running Reno, you were planning your decks to deal with reno decks. I didnt say that it invalidated what you said, i was just mentioning another massive meta changing card. Thats like saying "Patches was only in pirate decks so it wasnt that good"
Getting Yogged is truly an experience that is unique to hearthstone. That feeling of getting absolutely clowned on by random bullshit is something that no other card game captures, it's like missing a 95% shot in xcom
I actually used to play A LOT of HS and reached my legend Rank pretty consistently. However I got more and more dissatisfied with the RNG and loosing so many games to random rolls despite playing flawlessly. Yog was actually the last straw for me, so I quit this shitty Game and actually started playing Magic. Magic has been well balanced for over 30 years and is just SO MUCH BETTER I can't even put it to words :D It has its Flaws but there is no Comparing these two games, HS is literally a Pile of Shit in Comparison xD
"Getting Yogged is an Experience" as if it was a good thing absolutely outplaying your Opponent for 15 minutes straight, just to have him whip out a random win from one Legendary Creature xD Bitch it might be "Fun" if you're squirming around in Silver Elo, but the Moment you try to take the Gamer seriously and calculate Consistency or Meta-Counters, you just realize what an insult to the Principle of Game-Design this Card was/is...HS was a fun sidehustle as long as Ben Brode was steering the Ship, but when he left like 6 Years ago the entire Game went downhill :/ If you like TCGs, don't get fooled by the Mess that is HS - at the end of the Day it's a Magic knockoff for the simpler Folk^^
@@ItachiEspada "the Moment you try to take the Gamer seriously" That's the thing. I don't. I never have. HS is the fun little game I enjoy myself with for some 30 mins after work every day.
Love the Cho'gall analysis, Covert was assuming that Hearthstone actually supported cards with archetypes, but turns out, some are just left to rot with no synergy.
Jade: Here's the crazy thing. In MTG, there was a deck out there was a Control deck called Caw Go where it runs 4 of Squadron Hawk as its only creature with an effect that reads, "When this enters the battlefield, you may search your library for up to 3 creatures also named Squadron Hawk," And while it had good uses as creatures to potentially stall and/or kill for that last bit of life, a big reason why it was so good was because you just thinned your deck of 4 cards with one minion. It's basically "1W, get a 1/1 Flyer and draw 3" which is insanely good for control. And this was like super old. Like 2010 old. So either Convert is a newer player, or it just completely slipped his mind. (In relation to Patches).
Yeah, Scabbs has been relevant in a lot of wild decks since his release. Pretty sure he was in the best standard deck too on release pre watchtower nerf as foxy fraud made him really easy to use and there were a lot of relevant 3 drops.
Yogg-saron is the pure reason why i play wild exclusively with my full on RNG Mage. Having the old Yoggy paired with Deck of wonders just makes it so volatile to both players, and i love it.
Acidmaw did have 1 nasty use though. At the time of release it was one of the only mass destruct cards and was a beast, so it contributed towards Deathstalker Rexxars Build a Beast.
You are thinking of Dreadscale, a 3 mana beast that damages every other minion at the end of your turn. Acidmaw can't be in the Rexxar's creation pool, because only 5 or less mana minions are allowed.
Prince Renathal was generally bait in Wild. It saw shitloads of play, but if you built your aggro deck right, the difference between 30 and 40 health was irrelevant, you still died on turn 5. People were just afraid of 10hp and everyone wanted to play it, so the meta slowed down. It really didn't stop aggro decks in the slightest.
Tbh your statement about Yogg saying that "no other card can bring you back from that game state", we actually had that in Denathrius pre nerf, and it was actually super consistent too. RIP Daddy D.
Man, questline priest is my favorite wild deck ever. Dredge, discover, draw certain cost cards are more common than you'd think too. Plenty of removal and you can chuck some good value minions like raza and loatheb. Anduin still one of my favorite cards too.
Man to this day I'm sad they nerfed Renathal... I hated the card because people would usually put it in their deck even when it didn't made any sense, I'm 100% this was the most "missplayed" card of Hearthstone, a lot of people didn't realized how worst they were making their decks with him and I hated to see people playing it when didn't make any sense. But I never cared about the starting health being 40, because in all the games I played against it, it never seemed to matter(maybe I won games where people had worst draws because of it, but that's all). And to this day I never saw a single soul that liked this nerf, no one in the casual community liked, didn't saw anyone on the pro community that aproved it, I really don't get why they nerfed it.
I have heard that a number of casual players liked the nerf(pretty much all aggro players). It was a requested nerf by a few, but I would say that like 65% of the players didn't want the nerf. Some people just hated hearing the voice line every game, but I think they could have done something with that.
@@chrissmith-kr2oz I'm an aggro player, I couldn't care less if my opponents had Renathal, because most of the time they had worst decks, so they pretty much screwed themselves with not drawing clears... so the 10 extra health did nothing. The only 2 decks so far I agree on people running it was on Blood DK and Control Priest, both decks can run more cards, and still beat the aggro players regardless of Renathal or not, making the extra health even better...
They nerfed Renathal around the same time I picked up Arena and left HS. Were those connected? Maybe in my subconscious. Renathal was Frank’s Red Hot Sauce, I put that shit in everything. From my quest line priest to hunter garbo midrange junk, every deck I made after his introduction had 40 cards and 40 life. I didn’t care about the life, I wanted a bigger deck for so long.
TBF Troggzor was the legendary that got most hype during GvG everyone thought it would be insane, and then it wasn't... Dr. Boom took the spot... also it was my first legendary rip...
@@somerandomgamer8504 I started playing in Black Rock, and took me 1 year before I bought anything in the game, so it took a while before I got legendary from adventures e.e
You might need to tell your guests about overdraw burn and time limit if you want to show cards that draw like mad. You had the Lorewalker Cho strat the Hobbs made to make your opponent over draw and lose time. Also drawing cards can be a double egaed sword.
Just looked it up, we would probably think its great for draft but not worth it for putting in a Standard deck. I can see how it could be great tempo though. Maybe some kind of tempo deck where you are just hyper efficient and playing very on curve to end the game before turn 7?
@@alexandersnider734 The card was a must have auto include, control? Minibot, tempo? Minibot. It is just such good stats for the cost, kill 2 minion for 2 mana 70-80% of the time. pretty much the best 2 cost minion a paladin could bring for it's entire lifetime.
@@MisguidedAsh Huh, interesting! Just looking at it from an MTG perspective, 2 mana for 2/2 is very average, and the negating one hit wouldn't really change much because of how attacking/blocking works in MTG
33:09 rogue vanndar with scabbs was amazing, you would activate the combo then play vanndar, because vanndar would cost 1 all your deck would get discounted by 3 then you would have van cleef for 1 draw a bunch of 1 or 0 cost minions and win because of that.
I still think what Rarran said was correct, like yeah Scabb had it's moments, but most of the time he was out in standard I didn't see it get much play, as Rarran said "Rogue had better things to do"... but in wild it's in almost every rogue deck...
As a long time wild player bear shark was drastically underrated by rarran in this video. Like in wild for a long time the card was really good like secret mage just had a ton of problems dealing with it, combo control and big preiest had literally no good answers, the only clear for renolock was hellfire. Plus on top of all this upside its a beast you could adept it, buff it (the next turn with Beastmaster) and it activated kill command.
14:55 He is not entirely wrong tho. Also Rarran still trying to convince people Patches is the most broken card ever is starting to become a recurring meme. Keep on chugging that copium, my boy.
Three Eyed Prophet confused the hell out of me, I didn't realize it was just a patches reskin and I was thinking "DID THEY NOT LEARN?" when you put it on screen.
Huge CGB fan, I thought he would do really well but your choices were brutal, just fishing for the best possible thumbnail shot I guess xD. I feel like showing something like what's a pretty good minion, or average spell, just to establish a better baseline, would be nice, very very spicy cards this time around. Edit: also in HS the best thing to say to a magic player about spells is Spell = Sorcery, idk how likely it is that you will do this often enough to worry but you could probably make a pretty concise write-up that people could refer to to avoid confusion
I just wanna add that another thing that makes Secret Passage as great as it is is that only cards from the original 4 you drew would shuffle back at the end of turn, which makes it so draw effects carry forward to your normal hand. Pair that with an efficient miracle and/or kingsbane engine and it’s beyond broken. Gotta love my girl Valerra
I feel like a valuable thing to give MTG players context in videos like this could be to introduce classes as MTG color combinations. If you google something like "Hearthstone classes as MTG colors" they're easy to find and could be a great way to contextualize how certain cards are played without needing to give too many detailed points about the game.
Man, I really love this video. The magic player instantly understands value trades resources ect. I'm on his second card and he's nailing it. Third card stumped him but I totally get the logic and he forgot that you can attack opponents minions. 4th card he also got wrong but he's getting cards that are so dependent on variables he doesn't know..his logic all makes sense but he's wrong because he doesn't know what cards they interact with. Super fun.
This makes me want to play Hearthstone again. Then I remember why I deleted my account: The Pay2win, the RNG of card draw, the RNG of card effects. It felt like throwing random dice every turn. Not a fun game. But fun to watch content creators. This video was one of the most entertaining things I've seen.
Making this comment to clarify one thing, I think after the first or second card (its been like 3 weeks since we recorded this) I did clarify that minions != spells. I am sorry for forgetting right at the start, its something that does not come to my mind since I do not play magic. Hopefully you still enjoy the video.
Another big difference between magic and hearthstone is that generally in magic, reading the card explains the card, whereas in hearthstone, some cards you have no dang idea what they do
we need another round against him, this time spell heavy
There is a lot of small details like that where you only know its relevant if you are fairly familiar with both. Like damage being permanent on minions in hearthstone, it just seems so straight forward you might not think to mention it but for a MTG player that is a massive difference.
Great vid brother
For whatever it's worth, all your collabs with mtg players (both ways) are banging.
"All 7 mana cards are trash"
Imagine if Rarran pulled Dr Boom right after that lol
I was waiting for it...
Or OG Celestial Allignment
That would have been so mean lol
The only problem is i know how to easy counter it😂
"Patchwerk want to play!"
I love the three eyed prophet just being a zoomed in Patches
This guy is really good, like, REALLY good. For a guy who's never seen Hearthstone cards before, and just learned a couple key pieces about how the game even works? He's knocking it out of the park. Spot on analysis on so many cards.
Thats why he’s the best one in best of one
CGB is a god of best of one
Definitely, I was really impressed by his insight.
@@zoesan4517 hes got to be, mtg standard is ruthless and either you know whats up or get farmed
There's a reason he's the smuggest in best of one.
Bro, I remember getting Three-Eyed-Propheted back in the day. Always felt so bad to get hit by it. I’m still haunted by his famous catch phrase, “My master’s in Charge now!”
I haven’t played hs in ages and when I saw it I was like “wait did they really reprint fcking patches?” 😂😂
The good old turn 1 flame imp summon three eye proph.
@@decodiazHD same lol
@@decodiazHDngl i was fooled i was just thinking they didnt learn kike bbrode did removing charge and changing the type does next to nothing
That's literally what I thought too lmao@@decodiazHD
I think the best Hearthstone clip i've ever seen is that one Yogg that Betrayal'd to the opponents side of the board, then cast Cataclysm, destroying his hand and deck. Absolute magnificence.
Yogg is my favorite Heathstone card of all time because it is just the "Lol lmao" card.
Troggzor for first actual one is nasty :D Even pro players thought that would be extremely good when it was revealed.
It's a fun card though. But since tempo is a thing, Troggzor is trash.
Also probably getting hung up on creatures =/= spells.
Yeah, but it sucks against twisting nether, flamestrike, basically any big aoe. It's really only good against single target removal, and even then it gives you a 3/5 which wasn't super strong even back then
@@juliandacosta6841Flamestrike only did 4 damage, so it wouldnt even kill the troggs. That being said it was very much trash.
Everyone thought they'd be playing Troggzor and not Dr. Boom. 😂
I keep seeing magic players get hung up on the fact that minions in hearthstone arent spells. I think that should be something you bring up at the beginning.
My issue is I don’t think of it cuz I don’t play magic, I’ll try to improve on it, also we do cut stuff from video, there is a chance this was clarified or was said. This was recorded a while ago.
Yeah Earthinator seems real decent when all cards are spells
@@animalchin5082 That card would be ultra broken then, you would have to have 6 damage worth of minions, trade them all in or you lose the game on the spot
also mention, that you can attack minions, not just your opponent
was gonna make this comment too. I notice it in ever single vid when a mtg player is talking about cards. I think its one of the most important things to explain because every card being a spell is very different than just spells being spells.
Damn, rarran really putting all the bad cards first, like a teacher making the correct answer "A" for 10 questions in a row
Never seen this dude but he was real cool and made smart analyses he just had to rate a lot of very niche and context-dependant cards which is basically impossible without any knowledge of the game, so honestly I think he did really well!
He seems like he might be a blue player though...
Blue player confirmed… 😂
@@thomasbrauer5538 We all have our flaws I guess :[
lol he's very much a draw-go player. like he said, his favorite card of all time is yorion.
His channel name is literally CovertGoBlue lmao. But yes, he likes to play Blue-White-[Third Colour maybe] Control - I watch him because I share that taste in archetypes.
He absolutely Blue, and yes he does great analysis and brews really cool and creative decks! He is probably most famous for playing Blue/White Control decks that suffocate the other player by basically saying "No" to everything they try to play.
Rarran really gave him the Hall of fame of the worst cards to ever exist.
Yeah bro who picks the cards, we never see these cards and we play hearthstone
I've played both... 7 cost is steep for either game, by turn 7 you're after two + spells a turn...
Some of them are the best cards to ever exist. Thats the point, to get a range to see if he'd see the same value
The easiest way to tell magic players about creature's aren't spells is just to say. "In Hearthstone only sorceries are spells, all other cards aren't."
Why not just say that spells have no stats on the card aside from the cost, which would also exclude weapons and hero cards
@@HaloNeInTheDark27 because of exactly what you described. Weapons aren't sorceries. Hero cards, aren't sorceries. The "stats" matter for someone who knows what "stats" are. The a few massive changes between hearthstone and magic are, 1. Not everything is a spell, only the "sorceries". 2. There are no instants, nor a stack. 3. The power of choice is in the attackers hands. 4.Mana is always Nturn=mana. 5. Creature damage sticks around. 6. Legendary are 1 per deck What does this explain to a magic player? It explains, there are no counter spells, creatures don't stick around long, they are expendable and need a source of immediate value, the game is determined by turn# almost exclusively by meta, card draw is biased towards lower cost cards. And finally there is too much randomness to rely on a specific legendary, bar game ending effects(bar elder gods). Essentially the rogue and the demon that made things cheaper would be GREAT in magic, but that's because we can run more than 1, and card draw is fuel for land drops, which also means we have tons of it in every deck that doesn't want to lose/win in 2 or 3 turns. The warlock class would need to run tons of draw AND the legendary, AND low cost cards AND a high cost bomb, AND not be low enough to unalive themselves with the health cost. The rogues would need, low cost spells, enough mana to chain 4 cards, and enough card draw to fuel the mana bomb hand. Essentially why drop 1 mana into 4 to pay for 6, its only a plus 1 for those hoops. You need to NEED and WANT the 1 drop and 4 drop, with the 2 3 drops. You probably do not want to 1 into 4, just to use 2 draw 2 card spells. But hey. Creatures just do not stick around long enough in hearthstone. He was right tho, not seeing spells means a LOT of things don't make sense.
* And instants don't exist
@@eon2330 should also add that "legendary" is a rarity, not a game function like in MTG.
Aluneth is not only possessed, but it has Matt Mercer himself as a host
Lolol
Another key thing about Aluneth for a magic player is that in Magic you can draw over the hand limit and you choose what you discard at end of turn, whereas in Hearthstone you burn cards that don't fit into your hand. So in Magic that effect is a bit more powerful since you lose the worst cards in your hand rather than whatever happened to be on top of the deck.
Of course, as with other things people pointed out, you might've just told him that and it didn't make the final edit, just wanted to throw it out there. :)
Please do remember to tell magic players that "Creatures are not Spells" cause I saw him thinking during the millhouse card like you could play minions with that.
To be fair creatures being "spells" is one of the weirdest quirks of magic lingo
Did you keep watching? It's very clear later that it was mentioned😅
@@SmokesOnMethe name of the game is magic, everything you play is a spell. You're casting a spell to summon a creature/minion.
@@SmokesOnMetheir not actual creatures their more like summons u create with magic
@@RafitoOoONeat! But the name of this game is actually Hearthstone if you read the title. Maybe you got lost in Albuquerque. Assuming other games work just like Magic does is a little bit silly!
Secret passage reminds me of memory jar in Magic, the card that had the honor of being the first emergency ban in magic history.
Ooh I even remember that! Never saw them move so fast than with that card indeed. Necropotence on the other hand...
In yugioh it's mirage of nightmare
Memory Jar is costed very differently, so I don't think they're too similar. I think it's more like a really overpowered version of Light Up the Stage, or other extremely cheap impulse draws (original Act on Impulse doesn't really fit since it costs three entire mana).
That honor in hearthstone belongs to Baku the Mooneater, If I ever see another ODD-paladin deck in my life i would pull a deathwing irl
Rarran you should make a video clip that explains how to play hs to show these players. Like how a deathrattle, battlecry, weapons, minion attacking, fatigue. You could get a 3 minute video and it would explain everything so much better for them.
The fun of the video comes from the misconceptions. The worse they are the funnier. It's dramatic irony in a funny card game.
I love these 'X player rates hearthstone cards' videos!
Keep em coming ❤️
I would even love to see something totally oddball like "sim-racer reviews hearthstone" just to see someone without zero prior knowledge try to make sense of tcgs 😂
Cho'Gall is a sad card, because if they printed let's say Ultimate Infestation for Warlock, Cho'Gall would be BUSTED
not necessarily because it would still be "7 mana pyroblast yourself"; the problem with cho'gall isn't the lack of good spells to mana cheat out, it's that you're paying 7 mana to nuke yourself so you can mana cheat something out.
if warlock had UI, i'm not sure playing cho'gall to take 10 so you can get it 3 mana cheaper is that much better than just playing it for 10.
@@Acylennu do realize that you take 10, but armor up for 5. And since warlock classes can heal pretty easily. Taking 10 and gaining 5 armor is a huge benefit for them. Not to mention the carddraw and 5/5 and the 5 damage on top of that.
Think of it as a card that costs 7 mana and 5 health to summon a 7/7 and 5/5 and deal 5 and draw 5. (Not to mention this played with the 15/15 warlock card. It would be a -10 or a -5 cost at minimum)
@@timedone8020The real problem is that paying 7 up-front just isn't a good mana cheat.
@@murlocaggrob2192really depends on the meta you’re in, I would honestly try it out in the current meta.
It’s like a huge tempo swing for 7, and since control warlock is playable…
I think CGB’s analysis on Aluneth was really good. I remember it being good but often enough you’d be in situations where you didn’t really have time to play it.
Yeah. It turned up in Secret Mage a bit in Wild because they had enough free/cheap stuff to use all the cards (and to not have to skip the 6 mana turn). But even then you didn't always get to use it and Sayge ended up filling the same role but better.
@@SuctionCati remember before sage it was so broken
In MTG, a spell is ANY card iirc. So wording could skew rating for Magic players
Any card that isn't a land, yeah,
it was very confusing for me (an mtg player) when i started watching this guy at first lmao
@@charlotteblossom3408 it s just as confusing for non-mtg players untill they see that some of the early magic cards had summon on them, and now the summon is implied instead of stated outright
Any card except lands.
@@OmgPuppies There are cards that aren't spells that aren't lands... although they're only in a select few formats. And they don't go into your library.
They are Schemes and Planes.
Yeah he explained it a few cards in
something you forgot about secret passage is that only the 4 cards you replaced your hand with would go back to your deck, any cards that you drawn or generated after would stay in your hand
I said it, editor cut it
@rarran sounds like the audience would benefit from keeping certain sound bites. Do you send your editor notes? Might be worth considering.
@@peterjonesly I wouldn't mind it *too* much. Ideally I think finding the key talking points would add maybe 5-10 minutes. That's something rarran would figure out and make the call on!
46:26
That thing is literally "stolen" from H. P. Lovecraft! 😂
At least WoW has a 20 year history of its own lore with the Cthulhu boys.
"Is your shuffler rigged" - CGB asking the real questions.
Back when Old Gods released, me and some friends when to a local tournament (some big names where there too, Snail for sure, I also think Nalguidan)
One of those friends added Yogg in every deck for the lols. Not only did he garner a lot of attention from spectators, but he actually did insanely well and got to quarterfinals (after which he DQed himself because he had other compromises and couldn't stay to play)
Truly a prophet of what was to come.
Man I miss those days
For a Magic player, the best way to describe priest as a class is saying it is like azorius: you either have aggressive decks like azorius flyers or spirits and on the other side you have full dirdle control decks like Teferi, Hero of Dominaria Counterspell tribal
That's right up CGB's alley.
@@ashutoshmohapatra7320 exactly xD
Yeah I would say Priest is Azorius/Esper, Warlock is Grixis, Hunter is Gruul, Mage is Izzet/Jeskai, Paladin is Boros, Warrior is Rakdos/Mardu, Druid is Selesnya, Shaman is Jund (this is one is hard), Rogue is Dimir
Secret Passage is usually as strong as Expressive Iteration. The fact that you can cast draw spells off the new cards that add to your hand that you get back is so insane.
Only having context for MtG, it seems way better than Expressive Iteration. Seems a lot closer to Ancestral Recall power level. Sure you don't get to keep the cards, but among the few formats where Recall is not banned, most decks aren't holding onto those cards for long, and you get even more cards than Recall does. While I definitely think the extra stipulations make it weaker than Recall, I feel like the extra card (and apparently originally 2 extra cards) make it pretty close.
It's like they made a hybrid of Ancestral Recall and Memory Jar, which is pretty neat, but also sounds like an extremely bad idea. One of those is one of the most powerful cards ever printed in MtG, so good that even its nerfed versions are mostly format defining staples; while the other is still a very powerful card that was format warping in its day.
Comparing to Expressive Iteration, which is 2 mana see 3 cards, play 2 on average, Secret Passage seems to be 1 mana see 4 cards play 2 on average. Which in my mind is a lot closer to 1 mana draw 3.
I'm surprised both this guy and PVDDR didn't immediately peg it as memory jar for one mana (no recursion but you also get to keep additional drawn cards).
I played magic most of my life, when I first came to HS I also thought Aluneth would slot nicely into a control shell. Realizing Aluneth is a aggro/tempo tool instead of a control tool goes a long way to understanding the differences between the games.
Eh, it's just the mana cost that makes it look like a control tool to Magic players. If it costed 4, for example, you could compare it to Fires of Invention. Magic aggro, tempo, and burn decks want draw too, their mana curve is just lower than Secret Mage's.
@@mariaszegedy6044 It's not just that, it's also that it's a constant draw from that point on and really hard for the opponent to interact with. True that all that sounds great for an aggro deck, but he also doesn't have the context of drawing past your hand size burns the drawn cards instead of discarding your weakest cards. With discarding whatever you want, it's an _excellent_ way to fish for your wincon late game especially since MtG is usually chock full of really cheap control and delay for at least one of their colors (the color he's most associated with from reading the other comments, Blue) and turn 6 is usually late game for MtG.
In MTG terms, I would look at it like wheel in a burn deck.
You empty your hand and then use it to refill and finish them off before you deck yourself.
One idea to switch it up would be to give the guest 3 example cards that fit a theme or multiple themes, explain to them how good these cards were and then have the cards they are asked to rate also fit into those themes.
Would also need to know base statlines and powerlevel. Like how much stats you get for mana and what spells do in general, like fireball, holy nova, kill commad, shield block. Thou I get the minimal info route, but some cards are impossible to evaluate with zero context.
You should have mentioned that Renathal still a strong and playable card after nerfs. He still one of the top 5 played cards in current standard and some of the current meta decks use it. Besides that, great video as always.
And also the fact that he was so good in its first iteration that it saw play with only 4 expansions in standard
This was great. CGB has such excellent energy and you guys played off each other really well. Bravo!
Man I just realized explaining Hearthstone to a Magic player is quite difficult. Your intro to this video seemed pretty spot on at first but then I realized - wait he might not realize than in Hearthstone you can just take a minion and attack any target since in Magic you just tell a creature to attack and the enemy decides how to block that. And then I saw another comment saying that you should tell them creatures aren't spells. And there's probably something else that I'm not thinking of that might get Magic players confused.
Covering all that seems kinda tough.
I think the bigger issue was Rarran acting like a dick. He was strait up lying, like claiming Hunter has a lot of ping effects and choosing mostly cards that are extremely meta dependant. I think this is the worst of this format video I've ever seen, it was in really bad spirit for no reason
Ehhhhh not really. At the end of the day hearthstone is still the closest common tcg to Magic. I come from magic/yugioh and picked up hearthstone's rules in minutes because it was very similar to magic.
There’s even more, like milling cards exiles them in hearthstone or cards get instantly milled when over the handsize. Or discard is always random in hearthstone. Lots of minor differences that can have outsized difference in ratings for some cards.
The big thing about yogg was that it was extremely good when you were behind. E.g. when your opponent had way more minions it would be more likely to hit your opponents stuff or it would give you an instantwin when you had no other chance of winning in the best case scenario.
And at the time catching up to someone who was ahead was just very hard to do.
as someone who played heartstone at rank 5 to legend level from 2014 to 2021 this gave back so much memories, fun content keep it up
I wish you'd have given him the Rogue Quest - original form where they were 5/5s. It's insane how it looked so unworkable on release, and turned out to be one of the best decks in history.
That’s not really how it went. Its winrate was not actually very high, but it just felt awful to play against.
@@SujanraAcoma As someone who climbed to #1 on NA with a 64.8% winrate with quest rouge - yes, this is how it was lol.
CGB is amazing, really enjoyed the collab!
Facts
Some say he's the best in best of one
If you gave your opinion, Voxy would attack you
I think "Dire Frenzy" from hunter could be a cool card to put in a future video
It's hard for Magic players to understand how different creature combat is in Hearthstone. In Magic you never have to risk a creature in combat if you don't want to. By comparison in Hearthstone it's almost like every minion gets to act like a removal spell when you want it to, which is extremely powerful and completely different from how Magic players think about creatures.
Yeah, the battle system plays out nore like yugioh, despite the stats working in completely different ways.
Closer to Yugioh in that way, stats matter a lot more when you’ve got to plow over the board to swing directly. Leave a little guy out and it’ll get squished.
@joshuahadams I literally can't tell which of the two games you were describing in the second half of your comment because so much applies to both.
To answer the first half of your question; one on one combat, attacker deciding target. Taunts also bring them closer together than regular MTG rules/keywords due to the targeting mechanics.
@@YMasterS Maybe superficially but in Yugioh, monsters interact by battle very infrequently. In Yugioh 99% of the time, entire boards are removed before even entering battle phase. Battle phase really only is for just swinging for game.
I agree with you on Prince Renethal, the best decision by Blizz was giving the card to all players for free, so the designers really wanted to shake up the game and they did! It was cool, unfortunately it was paired with Denathrius..
I think a fun variant of this exercise would be to show a magic player several complete decks from a given meta and ask them to pick which one was the best, or maybe 1 deck from each class or something like that. Have them review whole decks at once
I think that may be a bit overwhelming though, having to read so many cards and work out how they fit together.
The original troggzor/dr boom discussion might have been the most humbling incident in all of hearthstone lmao
scabbs was one of the key pieces in one of wilds most consistent otks ever in pillager rogue which pretty much consistently killed you from hand at turn 6+ and with good draws on 5 iirc. It pretty much deleted every slower deck from wild which isnt saying much but even tho shudder shaman usually is at least playable, with pillager rogue at its peak it was pretty much unplayable (which is like one of like 3 slower decks that somewhat consistently see wild play together with reno priest and some kinds of mechathun warlock variants which arent really slow either). It was a pretty similar feeling to some of the questlines in standard like mages where it wasnt the best deck or near the top spot but its existence crippled alot of decks. I dont disagree with your points about scabbs but i think its worth it to give nova some credit on this one.
Yeah the problem with evaluating is that some cards are bonkers in wild (see aluneth) and they saw little to no play in standard. Evaluating magic cards has the same problem if not worse because magic has wayyyyy more formats than hs does.
Yeah this is what I was thinking lol.
Ok wait I Need Rarran to See a CGB deck. In action
As far as Renathal being the most meta warping card in the game, I personally think Baku/Greymane were a bit more meta warping because literally every single deck was either odd or even. In the Renathal meta, you still had a few aggro decks that didn't use the card.
Baku and Renathal being arguably more meta-warping is true but Renathal still affected aggro decks in that they were required to pack more reach for the extra 10 health it gave.
Reno Jackson would like a word
@@elliottaddison8116 During the Reno days, not every deck was a Reno deck.
@@andreicmello Its not about being in every deck. Its about completely redefining the format. Even if you werent running Reno, you were planning your decks to deal with reno decks. I didnt say that it invalidated what you said, i was just mentioning another massive meta changing card.
Thats like saying "Patches was only in pirate decks so it wasnt that good"
Renathal was huge. I had to stop my mill decks. Played mill decks for half a decade casually :P
I hear ‘All Hearthstone is is smashing dumb minions into each other’, and I have one and only one answer to that. *ahem* “Everyone! GET IN HERE!”
Getting Yogged is truly an experience that is unique to hearthstone. That feeling of getting absolutely clowned on by random bullshit is something that no other card game captures, it's like missing a 95% shot in xcom
More like one round missing 3 90% shots in a row. And then the next turn hit 3 10% shots in a row.
I actually used to play A LOT of HS and reached my legend Rank pretty consistently. However I got more and more dissatisfied with the RNG and loosing so many games to random rolls despite playing flawlessly. Yog was actually the last straw for me, so I quit this shitty Game and actually started playing Magic. Magic has been well balanced for over 30 years and is just SO MUCH BETTER I can't even put it to words :D It has its Flaws but there is no Comparing these two games, HS is literally a Pile of Shit in Comparison xD
"Getting Yogged is an Experience" as if it was a good thing absolutely outplaying your Opponent for 15 minutes straight, just to have him whip out a random win from one Legendary Creature xD Bitch it might be "Fun" if you're squirming around in Silver Elo, but the Moment you try to take the Gamer seriously and calculate Consistency or Meta-Counters, you just realize what an insult to the Principle of Game-Design this Card was/is...HS was a fun sidehustle as long as Ben Brode was steering the Ship, but when he left like 6 Years ago the entire Game went downhill :/ If you like TCGs, don't get fooled by the Mess that is HS - at the end of the Day it's a Magic knockoff for the simpler Folk^^
@@ItachiEspada sounds like someone got yogged, skill issue.
@@ItachiEspada "the Moment you try to take the Gamer seriously" That's the thing. I don't. I never have. HS is the fun little game I enjoy myself with for some 30 mins after work every day.
Love CovertGoBlue, hope to see more MTG content from ya!
Scabbs was insane in wild i give you that cgb
“Magical Christmas-land” is a MtG idiom and I’m glad you appreciate it
Missed chance to show Dr.boom right after the trogs
Nothing felt better than dropping yogg and having every spell hit you in the face and losing lol.
Love the Cho'gall analysis, Covert was assuming that Hearthstone actually supported cards with archetypes, but turns out, some are just left to rot with no synergy.
I haven't played Hearthstone in 5 years and Magic in one year and yet I am absolutely loving this content. keep it up!
This is a crossover I did not expect but am so here for
Woaaah, mah boi, the one in best of one, CGB, let's goooo
Let's gooooooooo
Take a shot every time Rarran says "full context"
Loved the energy in this video! Magic creators are cool af
Jade: Here's the crazy thing. In MTG, there was a deck out there was a Control deck called Caw Go where it runs 4 of Squadron Hawk as its only creature with an effect that reads, "When this enters the battlefield, you may search your library for up to 3 creatures also named Squadron Hawk," And while it had good uses as creatures to potentially stall and/or kill for that last bit of life, a big reason why it was so good was because you just thinned your deck of 4 cards with one minion. It's basically "1W, get a 1/1 Flyer and draw 3" which is insanely good for control.
And this was like super old. Like 2010 old. So either Convert is a newer player, or it just completely slipped his mind. (In relation to Patches).
Scabbs was one of the best cards in pillager combo deck. The deck was good enough that they nerfed pillager to not hit heros (killing the deck).
Yeah, Scabbs has been relevant in a lot of wild decks since his release.
Pretty sure he was in the best standard deck too on release pre watchtower nerf as foxy fraud made him really easy to use and there were a lot of relevant 3 drops.
I would LOVE for you to find some way to make videos with some of these Magic players where you teach each other the other game
You should try getting MBT next, although he might've played hs at some point.
Yogg-saron is the pure reason why i play wild exclusively with my full on RNG Mage. Having the old Yoggy paired with Deck of wonders just makes it so volatile to both players, and i love it.
Renethal at 40 life was the best meta we have ever had
Any meta where control is viable is a great one
I miss 40hp renethal blood dk lmao
I love how rarran takes the time to accurately portray the game to get their genuine best rating!
Acidmaw did have 1 nasty use though. At the time of release it was one of the only mass destruct cards and was a beast, so it contributed towards Deathstalker Rexxars Build a Beast.
You are thinking of Dreadscale, a 3 mana beast that damages every other minion at the end of your turn. Acidmaw can't be in the Rexxar's creation pool, because only 5 or less mana minions are allowed.
Prince Renathal was generally bait in Wild. It saw shitloads of play, but if you built your aggro deck right, the difference between 30 and 40 health was irrelevant, you still died on turn 5. People were just afraid of 10hp and everyone wanted to play it, so the meta slowed down. It really didn't stop aggro decks in the slightest.
I missed having 40 health already, even that don't really save you from aggro decks anymore nowadays. 😭
Honestly 40 health was so healthy for wild, it made board based strategies so much more viable, even up to Diamond.
Tbh your statement about Yogg saying that "no other card can bring you back from that game state", we actually had that in Denathrius pre nerf, and it was actually super consistent too. RIP Daddy D.
prince renathal was the card they gave us when they announced castle nathria, so technically it was release with 4 expansions, not 5
Man, questline priest is my favorite wild deck ever. Dredge, discover, draw certain cost cards are more common than you'd think too. Plenty of removal and you can chuck some good value minions like raza and loatheb. Anduin still one of my favorite cards too.
Man to this day I'm sad they nerfed Renathal... I hated the card because people would usually put it in their deck even when it didn't made any sense, I'm 100% this was the most "missplayed" card of Hearthstone, a lot of people didn't realized how worst they were making their decks with him and I hated to see people playing it when didn't make any sense. But I never cared about the starting health being 40, because in all the games I played against it, it never seemed to matter(maybe I won games where people had worst draws because of it, but that's all). And to this day I never saw a single soul that liked this nerf, no one in the casual community liked, didn't saw anyone on the pro community that aproved it, I really don't get why they nerfed it.
I have heard that a number of casual players liked the nerf(pretty much all aggro players). It was a requested nerf by a few, but I would say that like 65% of the players didn't want the nerf. Some people just hated hearing the voice line every game, but I think they could have done something with that.
@@chrissmith-kr2oz I'm an aggro player, I couldn't care less if my opponents had Renathal, because most of the time they had worst decks, so they pretty much screwed themselves with not drawing clears... so the 10 extra health did nothing. The only 2 decks so far I agree on people running it was on Blood DK and Control Priest, both decks can run more cards, and still beat the aggro players regardless of Renathal or not, making the extra health even better...
That's not the first time that's happened.
Sylvanas was the first.
Then Yogg-SlotMachon
They nerfed Renathal around the same time I picked up Arena and left HS. Were those connected? Maybe in my subconscious. Renathal was Frank’s Red Hot Sauce, I put that shit in everything. From my quest line priest to hunter garbo midrange junk, every deck I made after his introduction had 40 cards and 40 life. I didn’t care about the life, I wanted a bigger deck for so long.
TBF Troggzor was the legendary that got most hype during GvG everyone thought it would be insane, and then it wasn't... Dr. Boom took the spot... also it was my first legendary rip...
@@somerandomgamer8504 I started playing in Black Rock, and took me 1 year before I bought anything in the game, so it took a while before I got legendary from adventures e.e
I love these videos. CGB is my favorite mtg streamer/ UA-camr, awesome to see him talking about my other favorite card game.
You might need to tell your guests about overdraw burn and time limit if you want to show cards that draw like mad. You had the Lorewalker Cho strat the Hobbs made to make your opponent over draw and lose time. Also drawing cards can be a double egaed sword.
There's way too much to Hearthstone to try and explain everything for one video.
Never anticipated this crossover but I’m so glad it happened
describing cgb as "standard player" is some kind of understatement xD he has a whole commander channel
also didnt he say he wanna quit standard ?
Thanks again for bringing my favorite magic streamers every time!
MINIONS ARE NOT SPELLS XD
This is a better video BY FAR because you clarified multiple things to the participant, much more pleasant to watch.
I really want to see if magic players can guess how op "Shielded minibot" is.
Just looked it up, we would probably think its great for draft but not worth it for putting in a Standard deck. I can see how it could be great tempo though. Maybe some kind of tempo deck where you are just hyper efficient and playing very on curve to end the game before turn 7?
@@alexandersnider734 The card was a must have auto include, control? Minibot, tempo? Minibot. It is just such good stats for the cost, kill 2 minion for 2 mana 70-80% of the time. pretty much the best 2 cost minion a paladin could bring for it's entire lifetime.
@@MisguidedAsh Huh, interesting! Just looking at it from an MTG perspective, 2 mana for 2/2 is very average, and the negating one hit wouldn't really change much because of how attacking/blocking works in MTG
havent played hearthstone in a while, but think I remember scabbs being in some high legend decks.
33:09 rogue vanndar with scabbs was amazing, you would activate the combo then play vanndar, because vanndar would cost 1 all your deck would get discounted by 3 then you would have van cleef for 1 draw a bunch of 1 or 0 cost minions and win because of that.
I still think what Rarran said was correct, like yeah Scabb had it's moments, but most of the time he was out in standard I didn't see it get much play, as Rarran said "Rogue had better things to do"... but in wild it's in almost every rogue deck...
Yeah, but that deck still has to deal with the same question as every other Vandar deck: "What do I do if I don't draw Vandar?"
@@jespoketheepic In this case, "what do I do if I don't draw Scabbs and Vandar" as well...
As a yugioh player, the idea you'd ever make it to turn 7 is insane to me.
As a long time wild player bear shark was drastically underrated by rarran in this video. Like in wild for a long time the card was really good like secret mage just had a ton of problems dealing with it, combo control and big preiest had literally no good answers, the only clear for renolock was hellfire. Plus on top of all this upside its a beast you could adept it, buff it (the next turn with Beastmaster) and it activated kill command.
These are my favourite kind of videos.
14:55 He is not entirely wrong tho. Also Rarran still trying to convince people Patches is the most broken card ever is starting to become a recurring meme. Keep on chugging that copium, my boy.
Three Eyed Prophet confused the hell out of me, I didn't realize it was just a patches reskin and I was thinking "DID THEY NOT LEARN?" when you put it on screen.
Aluneth was also a staple in Wild secret mage before it got powercrept with better alternatives
...this is the collab I never knew I needed.
Until now.
CROKEYZ NEXT PLZZZZZZZ
That would be hilarious I think. Then get Pleasant Kenobi lololol
Huge CGB fan, I thought he would do really well but your choices were brutal, just fishing for the best possible thumbnail shot I guess xD. I feel like showing something like what's a pretty good minion, or average spell, just to establish a better baseline, would be nice, very very spicy cards this time around.
Edit: also in HS the best thing to say to a magic player about spells is Spell = Sorcery, idk how likely it is that you will do this often enough to worry but you could probably make a pretty concise write-up that people could refer to to avoid confusion
This is like my favorite format, I hope the series will continue! :D
I just wanna add that another thing that makes Secret Passage as great as it is is that only cards from the original 4 you drew would shuffle back at the end of turn, which makes it so draw effects carry forward to your normal hand. Pair that with an efficient miracle and/or kingsbane engine and it’s beyond broken. Gotta love my girl Valerra
I feel like a valuable thing to give MTG players context in videos like this could be to introduce classes as MTG color combinations. If you google something like "Hearthstone classes as MTG colors" they're easy to find and could be a great way to contextualize how certain cards are played without needing to give too many detailed points about the game.
Man, I really love this video. The magic player instantly understands value trades resources ect. I'm on his second card and he's nailing it. Third card stumped him but I totally get the logic and he forgot that you can attack opponents minions. 4th card he also got wrong but he's getting cards that are so dependent on variables he doesn't know..his logic all makes sense but he's wrong because he doesn't know what cards they interact with. Super fun.
i'm literally obsessed with this series. PLS keep it up!!
This makes me want to play Hearthstone again. Then I remember why I deleted my account: The Pay2win, the RNG of card draw, the RNG of card effects. It felt like throwing random dice every turn. Not a fun game. But fun to watch content creators. This video was one of the most entertaining things I've seen.
Wished you had showed him doctor BOOM after the 3 bad 7 drops