11 Cool Details in Metroid Dread (Part 6)
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- Опубліковано 29 вер 2024
- #MetroidDread #Details #Samus
Attention to detail in Metroid Dread is amazing!
Here's 11 other little things that you might have missed :)
Part 1: • 20 Cool Details in Met...
Part 2: • 10 Cool Details in Met...
Part 3: • 15 Cool Details in Met...
Part 4: • 14 Cool Details in Met...
Part 5: • 13 Cool Details in Met...
Part 7: • 13 Cool Details in Met...
/ looygi
That animation of the chozo warrior after getting shinesparked is amazing. The madlads at MercurySteam really considered every possibility.
This game was a labor of love and exzctly what we needed from a Metroid game! I had Fusion when it came out, got extremelty hyped about Dread when it was announced as a DS game in the early 2000's, and I even remember seeing a screenshot that I still can't find to this day. So I was hyped for this game when I saw it, knowing it had been on the backburner since then.
HOLY SHIT! The animation of the Chozo soldier getting blasted with shinespark and eating it afterwards was pure gold! I have to try that next time I fight them!
WOW!!! So many great details and visual storytelling!
how clever do you want to be with details?
nintendo: yes
1:40 , i wonder what happen if you shinespark the chozo right after he throw his spear
Mercury Steam loves Metroid and this game is a testament to it. Excellent game.
Wow, these were really cool, bro! I didn’t notice these 😀
This game was definitely made for speed runners
Which is a good thing
And it’s really cool that you can I interrupt the chozo soldier with a shinespark
And Jaffe still thinks this game is badly designed
What if you fill up the water partially? This is what I love about this game. The backgrounds and their changesnwhen you do something. Like the bosses who get teased before you fight them
#6 we knew that..
I noticed the lake on my latest run before clicking on here
great details in this game...
at 2:30 there is the profile of female face (over a microphone... or phalace???) In the background terrain!
Pacific creatures? Why not Atlantic?
1:02 ok kids learn the alphabet
how do i submit a detail?
Elun….. Musk?
That detail with the water level is insanely cool!!! Legit, I didn't realise that my actions caused the environment to change like this! Absolutely gorgeous :D
I noticed it in my first playthrough actually.. it was amazing! I was like: this is detailed, very interactive
Never have I played a game in which I want to run as fast as possible, but at the same time stop to appreciate the scenary. The level of detail is just insane, Mercury steam hit it out of the park.
Took me around 24 hours in game time to finish my first run to 100%
*and I don't regret a thing*
Still, trying to speed threw my second run to get more completion rewards
@@UNSCPILOT Speeding through the game is just so much fun, and I don't generally care for speedrunning. It will be really a struggle when I choose to replay it, in wether I want to speed through it and improve my time or take my time and try to relive the experience and discover new things. Such a good game, I love it.
2 years late, but this series has been generally a series to speedrun as multiple rewards are based around your ending time
@@LinkMaster-d5b agreed... and to this day it is the only metroidvania series that I try to speed run casually or even replay full stop. Most of them now have gigantic maps that get 20-30 hours to play and more to 100% complete.
Dang, instantly replying after two years, but yeah, the one series that Nintendo is okay with speedrunners, except for the prime games
You know, this happens when a game is made with love.
this
Here's one concerning the final boss that I discovered by sheer luck: If you deal enough damage to Raven Beak in phase 3 to trigger the parry cinematic while he's in midair recovering from his vertical shinespark attack, the cutscene actually shows him landing before walking forward to initiate the parry.
That just pretty much shows that samus could've whooped his ass at the beginning if she had gotten pissed off enough to just rip off his face like she did at the end since that's the only real difference between the two fights
Two years late but the cutscene is also different depending on which direction Samus and Raven Beak are facing.
1:40 Ok, now that's f***ing hilarious.
Especially when the soldier gets back up and "screams" at Samus for sabotaging his style.
The screaming part isn't unique to that animation, it happens when the 2nd phase of the fight begins, which means that the shinespark must've skipped the entire 1st phase.
Looks like it entirely bypasses his first stage too, timing is sensitive though based on what he showed
@@matthewstone2545 I know. Just referring to it as the cherry on top after that sequence
He like "BITCH RUINED MY SWEET ENTRANCE!"
One thing I noticed:
The cutscene when Samus first meets Raven Beak tells us a lot about how the final boss fight will go - 1) his shield coloring changes as she shoots him and it eventually runs out allowing for one of her missiles to pierce the armor, 2) he uses some of the same moves as he does in the fight, like his dash strike or the large energy blast that Samus can only dodge by ducking, and 3) the fight ends in the same way, with Raven Beak grabbing Samus by the neck and aiming his armcannon at her
Wait, I thought you could only do damage in phase 1 by countering. You can actually deplete his shield?? How did I never figure that out???
@@YoshisaurUnderscore Samus countered him in the cutscene which is how she able to hit him with the super missile in the first place
Building on the detail about how the locations each correspond to a letter of the alphabet: their names are alphabetized by their depth.
Artaria is the deepest underground, Burenia is deeper than Cataris (which is very slightly deeper than Dairon), Hanubia is on ZDR's surface, and Itorash is in the sky.
Also, Nubia was a region in Egypt, and lots of Chozo lore is depicted in an Egyptian style.
Well that's cos the locations are ordered by depth, and also location names are ordered alphabetically, so by extension the location names are alphabetised by depth
I'm surprise this still has more hidden details.
It’s gonna be like botw. I’m pretty sure there are still more details being found
5:12 A lot of the animal creatures become very aggressive after the X takeover.
3:13 Yes, that is there as a way to prevent the player from becoming hard capped. Since the only way to damage the X membranes outer shell is with a missile, and you can't control how many missile tanks the player will have at this point, or if they even have any missiles once the X-membrane appears in the boss fight, they included that as a way to get missile ammo to complete the fight. It's a game design decision to ensure the player won't be directly penalized for not collecting power-ups. Because they can still accomplish the win, it's just more difficult to do so. But it is a better feeling then just straight up losing a fight because you didn't have enough missiles.
doesn't charge beam also damage core x?
@@GameGodZERO Nope. Just produces more x parasites. Only missiles damage the core X parasite's shell.
At least with the Cross Bomb boss, you do have enough room for charge up a speed booster and kill that X-Core with a Shine Spark.
@@GameGodZERO Yes and no.
You may recall in Metroid Fusion, certain Core X have an 'eye' that opens up. If you hit the eye with a ice/missile or Charge Beam, you can damage it. However, usually when it opens its eyes or when the eye gets hit, it fires shots at you. I believe that's how you get wave beam ability at first.
Not all Core X will open up their eye. For those that do not reveal their eye, missiles are the only way to damage their protective shell.
Not sure about bombs or bomb upgrades. They sometimes seem to cause little to no effect to certain enemies and environment across games.
@@drakke125Channel hm yeah I might have been thinking of the eye core x in fusion lol
I knew abour Elun being visible from Ferenia, but it's cool to see it in this video. Quite rewarding.
The stuff regarding the lake is super cool! Didn't know that!
The lake stuff is really cool, does anyone know if you can get to that room when artaria is frozen?
I had that same thought when I was sequence breaking for the Screw Attack before Experiment.
Looking at the map it looks like every path that leads to it is frozen over in some way, unfortunately
@@nuclearcommando9729
Is it possible to SSC down there?
5:40 These same blocks were also used in the original Zelda dungeons. I guess I'm just more familiar with the Zelda series because that was the first thing that came to my mind haha.
The whole thing with the water is insane! I made a great choice making Dread my all time favorite game. The attention to every detail is marvelous!
It's not my favorite game ever but one of them. I think I will put it in my top 5 maybe
1:39 lol he's like "OW FRICK SHE AIN'T PULLING ANY PUNCHES"
Also 2:31 I'm just now noticing THAT LOOKS LIKE A FRICKIN FACE
Animators designers thank you for the insane amount of love and attention to detail you put in 🙏🏽😌
I just finished the game and i didn't know how much stuff i missed
The Mario hard block does feel like a stretch, I’m pretty sure there’s blocks like it in other Metroid games. Though, to be fair, I also immediately thought about the hard blocks from Mario when I see it.
To add on to number 8, the fish creatures in burenia don’t attack you prior being infected by the x-parasites. After they do, they will get aggressive when they spot samus when i was getting the gravity suit
When fighting the Chozo Soldier in Ghavoran, if you trigger the counter sequence while he is on the left, the camera will show the opposite side of the room (where the Chozo is when you enter the room) and it looks a little odd.
2:22 Only now I noticed that rock formation in the background looks like a face in profile.
So all this time, I was just mindlessly shooting at a creature that wasn't even trying to hurt me.....Shit. Lol
I don’t know if it was the realistic world that Mercury Steam built or what but I felt a little guilty killing all the local fauna with reckless abandon. Then I released the x-parasites and felt guilty again. Then the whole planet blew up. 😆
We seriously need either a sequel or just another Metroid game developed by MercurySteam. I do love prime, but dread is the direction this series needs to be in and expanded upon.
Huh, in 2:34 that rock in the background looks like a face
God it really does!
I saw another on left side too.
I don't know if you've listed this, but the last two letters in every E.M.M.I's codename is the initials of the item it holds, the number is the order in which they're defeated.
Artaria: E.M.M.I.-02SM. The second E.M.M.I to fall, grants Spider Magnet.
Cataris: E.M.M.I.-03MB. Third down, gives Morph Ball.
Dairon: E.M.M.I.-04SB. Four down, let's nyoooOOOm- (Speed Booster.)
Ghavoran: E.M.M.I.-05IM. Five, not the same as Ice Beam. (Ice Missiles.)
Ferenia: E.M.M.I.-06WB. I call hax on eggplant six. (Wave Beam.)
Hanubia: E.M.M.I. -07PB. *SURPRISE MOTHERFUCKER!* (Power Bombs.)
I didn't count -01P because it doesn't give anything, but the number rule still applies.
P. For "Practice".
Please, never stop with these videos
The rock formations in the background at 2:31 looks like a face and almost like Samus' arm cannon pointing upwards.
only a game like this could have so many details that almost everyone would probably miss. props to the game devs
I don't know if this one is too obvious but I didn't notice it until my third run of the game: Before you fight Corpius, he shows up a couple of times camouflaged in the background. First hunting some alien deer creatures and then going inside a pipe.
It’s really cool to see how much stuff this game hides like this for people to find
I’m really enjoying watching all of this and seeing it all after playing the game like twice fully
On the 9th detail, I was thinking the block was similar to the GBA Kirby games!
2:30 there is a human head in the background on the rocks to the right?
I finished this game 4 days ago and I loved it so much
At 4:48, I didn't know Klaidas were oceanic, I thought they were just pacifist 😂
you do know that pacific is also an adjective .. right? If it's a joke is not a really good one, especially since you wrote "pacifist" as if you're correcting him
0:29
ココの説明で思い出したが、
Raiden Fightersの機体名も頭文字がAからIで揃えられてるな。
And the details keep coming! I love this game so fricking much
Finally someone talks about the mario block!!
DAWG HOW ARE YOU ABLE TO STILL MAKE THESE?? And this one is one of the best yet?? Morker Stim pls
Fun Fact: The blocks in the Super Mario Bros. are also in the very first Zelda game!
SAMUS: very nice details... I'll destroy EVERYTHING.
The thing about the whole alphabetized section pattern is that you enter and complete Cataris prior to Burenia, even though B comes before C. Kinda odd ngl.
Its ordered in from lowest on thr map to highest
0:13 speedrun tattics
The attention to details in this game amazes me all the time.
4:08 Interesting how they put it in considering how complicated it is.
Aren’t the Zebesians in the reward pictures Space Pirates?
Space Pirates is the group name, Zebesians is the name of this specific specimen, the space pirates are made up of several different races.
@@lucaspereirahmj Oh okay, thanks!
i always felt bad for killing the klaidas because they literally werent even doing anything. so i stopped killing them everytime i came in contact with them
Such an amazing game.
Oh no xD Shinesparking the Ghavoran Chozo Soldier. It's both hilarious and sad because I find the spear throwing and foreground entry really cool & have some headcanons over all the soldiers you fight, and the one in Ghavoran is one of my faves (I mean... 3/5 are faves... I'm bad at picking favourites because I love them all, but you know) and seeing her get decimated is like. Dang. But also that's so freaking hilarious I didn't even consider it xD Sure after seeing the one in Artaria get Shinesparked I started to wonder if you could do it to others, but never would have guessed these little special bits. Amazing attention to detail as usual though!
@2:31 I see a face silhouette in rock, plus in background rock formation, looks like a warrior crossing its arms
I have high expectations that MP4 will have this insane level of detail.
#8 says 'pacific', but not "pacifist". This is 2 years late but gotta point that out.
"pacific" is an adjective and applies fine here (means peaceful)
Can't believe you're still finding things.
Anyone else notice a rocky face in the back ground at the elun entrance? 2:31
No WAY! How did i not notice that alphabet thing? 😲
anyone else notice the rock shaped like a human face at 2:34???
I noticed that if you parry the flying beetle in Ghavoran (after you get the spin boost and jump across the small pool of water) Samus will hang onto the vines for a second once the giant mushroom she's standing on goes into hiding.
The rock in the background at 2:32 is a human face????
That intro is really satisfying
All the attention to world detail would make a great metroid adventure game. Like a more stat based rpg more focused on a story
I love this series sooo much
2:31 do you see the giant silhouette of a human head?
2:05 I *knew* Elun was originally part of Ferenia before being quarantined!
Well, first theory was it being the remnants of the ship the SR388 containment/culling crew returned to ZDR on, but still!
Missing a cut-scene counter against chozo warrior for example, and taking enough damage so that you die, you get a different death scene like you would for missing E.M.M.I. counters.
Only n00bs would notice! 💪
2:30
[not me completely distracted by the cliff in the upper middle of the background that looks like a human face]
4:46 pacific is not a adjective but a ocean. the correct word would be passive
Look it up in a dictionary, you might surprise yourself.
First time seeing the wall-jump glitch... i realized about that by playing it blindly, but was never able to do it, and i tried only because i thought it was possible, never because i saw it, so i'm happy to know now (i always try to play games without any guidance as possible).
3:00 i never noticed after so long HOW
A human head in profile can be seen at 2:19
I know this won’t be the last video about cool details like this. I’m still learn stuff about Hollow Knight every once in a while
Speaking of Hollow Knight, they have a similar water placement, where the Blue Lake is directly above the City of Tears (where it’s raining) that drains into the Royal Waterways, which is below
4:38
The pink enemies where the game teaches you to melee counter are also passive until you attack them. Are they also aggressive when they are X? 🤔
indeed, the become a volcano like animal and it triggers the counter flash the second they see you and it starts throwing lava at you
Samus: *Shinesparks chozo warrior*
Chozo Warrior: I can't believe you've done this.
"Klaidas are pacific and friendly creatures..." - did you actually mean pacifist?
What funny about the single wall jump glitch that leads to us not seeing water and still hearing it is that you know there are going to update patch the audio but not the wall jump glitch.
4:56 I love your usage of the hand-bracing-oneself move repeatedly as a way to coax the animal over, like "here, boy!"
Another cool detail is, that you can spiderhook the shield of the chozo soliders away from them
5:43 that was in my mind all the time
5:27 aw man samus's pet could've been that :( x parasite stupido
Dude thank you for pointing that ABC out. I was at the last part of the game and I stop and think to myself saying, "is there a ABC going on." I thought I was the person that noticed that.
Have Found A Littel Deatel By Playing my New Game , You Can kill The Littel Underwater Octopuses With a Normal Meele
Mercury Steam went from a studio that made a glitchy Castlevania with tons of problems to this masterpiece.
"Pacific and friendly", unless infected by the X parasite, which makes them Atlantic.