hey quick question. so i released a song, but i couldn't find my artist channel. how were you able to find yours and how did you claim it? im guessing distrokid, but i use soundrop soo ;-;
@@Fylmxd ye, distrokid did all the work for me. Creates your artists channel and then merges it with your regular one, if you have it. Sorry, can't be of much help.
Basically, in the first image, there are thousands of vertices and edges, but only one face. The second image shows the back of a head after sculpting with dynamic topology, and now the topology is trash and fucked up. The third one is cursed because the default Blender scene has the camera, point light, and default cube, but now it has been replaced with a default pyramid. The fourth one shows what happens when you repeatedly apply the smooth modifier to Suzzanne. The fifth one shows the Maya logo instead of the Blender logo where the Blender logo should be. The sixth one shows a massive and unorganized node tree. The seventh one shows bones for a human rig, but all the bones are oriented upward, which is weird and doesn't work well. The eighth one shows a Blender in Blender.
ok this is a shit comment that isn't even right. For example, the first one is cursed bc it shows a single face with hundreds of thousands of edges. And the fifth one is cursed because the Maya logo is where the blender logo should be. I hope this comment is a joke. Hopefully I cleared some things up.
I watched this before I learned blender, and now I'm learning it right now. I'm slowly but surely understanding more and more of the meaning of these cursed images.
As a child, i used to find 3d modeling software extremely scary, it was something about th grey lifeless void and the overly saturated and unintuitive ui *this was on the early 2000s* that made me fell like if i clicked on something i shouldn't click i could shatter the fabric of reality.
Now it's just the opposite: if you don't learn enough and still click stuff, reality WILL hit you in the face with some crash opportunity or other unoptimized shit.
by the way you know how the vivid and colorful and happy Minecraft world has this place called the end and just search up all about it its so frucked up but intetesting like the background void being a megacube and the outer islands making donuts and stuff very sus but kinda cool ngl
@@angrychallenge 1. 0:00 It appears to be a circle with a lot of vertices so that it's extremely smooth but super inefficient, so basically the energy is: ruh roh. 2. 0:06 Seems to be a model generated by some sort of photo scanning program and the topology, basically the way the shape is made through polygons, is just horrific. 3. 0:11 Usually the default scene in blender has a cube, so the fact it's a pyramid is odd. 4. 0:20 The monkey on the left is named Suzanne which is one of Blender's mascots. It is one of the objects Blender has in it's library and it seems to have had a modifier or some sort of effect applied to it so that the geometry is changed and it has produced unsettling results. 5. 0:27 The icon in the top left is for Maya not Blender 6. 0:38 Nodes scary. Lots of them. Ah. (Though looking at them from this distance I don't think they're doing anything) Nodes are usually used to create materials in blender and they dictate how an object reacts to light and other things. 7. 0:43 Sometimes when you import a skeleton to use to pose a model it has the bones all rotated in a weird orientation because they were not imported correctly. 8. 0:50 Blender made with Blender. edit: added time stamps
I'm still a Blender beginner, but here is my best guess for all of these 0:00 A circle with 28,958 edges is overkill. Also judging by the 28,956 triangles, I'd guess that the circle is split up in a very inconvenient way. Terrible. 0:05 It looks like this model was generated from an image using an algorithm. Its level of detail varies dramatically. See where all the black dots are? Those spots are going to look like a weird pinching if you try to animate it. 0:13 Blender always opens with a default scene with a default cube. This is a default pyramid. *shudder* 0:19 This is the Blender monkey. Her name is Suzanne. The model comes free with the software. Someone tried to subdivide it but it looks really weird. (Thank you to Designator for leaving a comment with info I forgot.) 0:26 The window is Blender but the top bar shows that the window is actually in Blender's main competitor software, Autodesk Maya 3d. 0:37 This is a Nodes window. Nodes are a way of programming without typing everything out. This image looks like a lot of bad code. It would be very difficult for anyone to work with this, even the person that made it. Good code is important. 0:43 These are animation bones from an animation skeleton rig. All of the bones are vertical which doesn't bode well. They should probably be in a T pose or something. Maybe all of the rotations got erased. This is the Blender equivalent of finding a human skeleton with all of the bones neatly arranged. 0:49 Blender in Blender
Let me teach you 1. A VERY high resolution circle. 2. Very bad mesh topology on the head model. 3. Default pyramid. 4. Obviously a very cursed suzanne monkey. This effect is probably achieved using the smooth modifier. 5. Blender, but with the autodesk maya icon. 6. Extremely unorganized and messy shader nodes. 7. Wrongly orientated armature bones. 8. Blender in Blender.
i have no clue how to use blender i have no clue whats cursed about these i have no clue how blender works i have no clue why this is on my recommended but god damn this is terrifying
@@PencilMercenary It's a free-to-use application for making 3D models. The cube is the default object on which appear at the screen when you open up the interface. Generally, you don't use it, so you often delete it. But it's there if you want to work with it. The image of the head is a glitch on the model. The first image shows tons of vertices and edges on one single face, which is impossible to have, since a face is made of 4 edges and four vertices. (Geometry). The monkey is called Suzanne. A model that comes as default. And the image of the icon shows the icon of a different 3d applicaton. The rest you don't need to know, it's just nodes and bones for texturing and animating objects
If you want cursed images then just look up the UV mapping of faces that people have to do to skin and texture your favourite characters into looking all pretty.
Wrote this as a reply to someone who was confused but in case anyone else wants to know: 1. 0:00 It appears to be a circle with a lot of vertices so that it's extremely smooth but super inefficient, so basically the energy is: ruh roh. 2. 0:06 Seems to be a model generated by some sort of photo scanning program and the topology, basically the way the shape is made through polygons, is just horrific. 3. 0:11 Usually the default scene in blender has a cube, so the fact it's a pyramid is odd. 4. 0:20 The monkey on the left is named Suzanne which is one of Blender's mascots. It is one of the objects Blender has in it's library and it seems to have had a modifier or some sort of effect applied to it so that the geometry is changed and it has produced unsettling results. 5. 0:27 The icon in the top left is for Maya not Blender 6. 0:38 Nodes scary. Lots of them. Ah. (Though looking at them from this distance I don't think they're really doing anything) Nodes are usually used to create materials in blender and they dictate how an object reacts to light and other things. 7. 0:43 Sometimes when you import a skeleton to use to pose a model it has the bones all rotated in a weird orientation because they were not imported correctly. 8. 0:50 Blender made with Blender. I think I might have misunderstood 1. so if anyone has an alternate explanation please let me know.
Explanation: 1. There is a circle with almost 30 thousand sides. Way too overkill 2. The topology is a nightmare, the triangles aren't even evenly distributed 3. A pyramid is not one of the default objects in Blender. How did it get there? 4. The monkey head should not look like that. I don't know that was even possible, but it's cursed. 5. The software is Blender, but the icon is Maya (not the same software). 6. There are way too many nodes and they aren't organized. I don't think any normal computer would be able to process that much 7. All of the rigging bones are pointing up. They should resemble a skeleton 8. There is an actual blender, not Blender the software.
My therapist keeps telling me, that the default pyramid isn´t real, and it can´t hurt me. But i swear, I just saw him. I will be looking over my shoulder for the rest of my life. I know it, one day, when I will be feeling totally safe, just admiring all of the Suzanne´s 507 verticies, the default pyramid will appear behind my back, whisper ,,This is for all the default cubes you have deleted" and then...
He deletes you. Everything in your body, everything that make you a human. Gone, erased from reality. No one knows you anymore, and your entire existence is gone in the blink of an eye. You have been transported to “The World of Nothing”, the place where everything is but a mere shadow, and the world is a flat paper white. Heartbeats and banging on a door can be heard echoing through your mind. Default Triangle will eventually set the startup file to nothing. No lights, no camera, no action, just nothing. There’s nothing you can do. As Anything is gone, and Nothing is eternal.
@Zugaikotsu Toxsky These are node trees. Usually you don't use a huge amount of them, because they make your PC really slow, except here he's using way too many nodes that his pc will probably explode.
@@yourlocalchloesimp that and the fact node trees are deeply, deeply confusing and by virtue frustrating. Just generally but especially for beginners. The thought of having to work with this many makes me sick.
I hate the sheer amount of nodes in that one image. The only thing I could hear from it was a Blender youtube tutorial saying "It's not too hard. Now make sure to have Node Wrangler installed! That way, it'll be real simple to make this" and I want to actually cry
0:00 Every object is consisted of vertex, edges and faces. Vertex are points, edges are lines and faces are surfaces. What you see here is someone put bunch of vertex and edges, but it only has one face. That means the object is literally unusable so the person that needs to work with that either needs to make every individual face seperately or start from scratch. Judging by the number of edges and vertex it takes lot of time and I honestly don't know which is worse. 0:05 Object needs to have clear and consistant lines. What you see those black dots are in fact edges that will need to reshape. In order words, someone will spend entire day fixing that stuff. 0:12 Pyramid is a diffult object. In most cases, cube is the solution. Pyramid is very specific and while you can transform it into cube, it is unnecesarly difficult to operate it. If you have pyramid as default, either you are about to lose a friend, or devil himself hacked your computer. 0:21 It is literally devolving infront of our eyes. 0:27 M is logo of Maya, the rival of Blender. This is like Super Mario having the logo of Sonic the Hedgehog. 0:38 What you see are the nods that define the texture of the object, be it metal, or wood, etc. They need to be clear and concise, because otherwise you can get lost very easily. This is everything except clear and concise. 0:44 I have no idea what am I looking. 0:55 A blender made in Blender.
@@aleksapetrovic6519 I will explain 0:44 Actually THIS ONE TERRIFIES ME XD These are the "bones" or "rig" For a character And they are all dislocated in one direction Even the fingers (small bones on thr sides) If this happened and you didn't save your work This is alot of hard work wasted That may happen when you import a character to your work space in blender TwT
@@titan01-yt84 Never tried modeling a character and then animating him, but this already sends chills down my spine. I pray it doesn't happen to me when I start to get seriously into aninations.
Maths as simple as they are can take so many nodes to be done. Now imagine having copy pasted groups of nodes to avoid having wires going through all your graph and you get this. Happy blending :)
I first watched this before using Blender. That was more than half a year ago. Today I watched this again after properly learning how to use Blender over a few months. These are cursed images, indeed.
You know what else is cursed? You apply a sub-surf modifier and accidentally drag the value to 100 and hit ctrl+s as the program spirals out of control
i was writing a comment about how i didnt understand the model of the blender one, but as i wrote "i dont get the blender one" it started fitting together
I'm new to Blender and the nodes image scared me the most because I know, with the complicated stuff I do, I'm gonna have to learn how to do that someday
Do not, under any circumstances, subdivide Suzanne.
She will take her revenge.
hey quick question. so i released a song, but i couldn't find my artist channel. how were you able to find yours and how did you claim it? im guessing distrokid, but i use soundrop soo ;-;
@@Fylmxd ye, distrokid did all the work for me. Creates your artists channel and then merges it with your regular one, if you have it. Sorry, can't be of much help.
@@designator7402 ripp
i cant find my artist channel for merging and soundrop couldn't provide a link so that sucks
what other weirdness do you have ???
You mean don't *decimate* Suzanne
You know what else is cursed?
The program stops moving, the mouse becomes a spinning loop, and you havent saved in a long time...
That's enough to send you into a pit of despair, a burst of rage or a slip of sanity... Depending on the poly count.
Holly shit this give me nightmares
File > Recover > Auto save
You will probably have a few minutes lost but it’s a huge lifesaver if Blender crashes.
@@rubenn.5389 I love you
and then the 'blender is not responding' pop-up appears..
Basically, in the first image, there are thousands of vertices and edges, but only one face.
The second image shows the back of a head after sculpting with dynamic topology, and now the topology is trash and fucked up.
The third one is cursed because the default Blender scene has the camera, point light, and default cube, but now it has been replaced with a default pyramid.
The fourth one shows what happens when you repeatedly apply the smooth modifier to Suzzanne.
The fifth one shows the Maya logo instead of the Blender logo where the Blender logo should be.
The sixth one shows a massive and unorganized node tree.
The seventh one shows bones for a human rig, but all the bones are oriented upward, which is weird and doesn't work well.
The eighth one shows a Blender in Blender.
ok this is a shit comment that isn't even right. For example, the first one is cursed bc it shows a single face with hundreds of thousands of edges. And the fifth one is cursed because the Maya logo is where the blender logo should be. I hope this comment is a joke. Hopefully I cleared some things up.
@@michaelmakes1333 Ah yeah, sorry, I actually posted this at like 3:00am, I can edit it if you like...
DUDE THANKS LOL i was sitting in here just wondering whats wrong with the half of them XD
Nodes are special case. Both for outsiders and Blender user, this shit can be terrifying
@@Crazylom Hehe, I absolutely LOVE nodes. Then again, I do love many things other people find scary.
that final image:
B̸ ̷L̶ ̵E̶ ̶N̴ ̴D̷ ̵E̸ ̸R̴
a blender render of a blender
@@pold111 with an computer who sounds like a blender
@@paonflinx2857 with a computer that's shaped like a blender
@@mattplays3824 in a blender
@@mattplays3824 blending
I don't even know much about blender, but I am terrified. My god .
Thats why you're terrified
Blender is like a David Lynch's nightmare.
the only one that people who dont use blender understand is suzzane one
holaaa
I feel like I'm the only one who watches blender videos and uses blender
The thing about this is you can watch it as many times as you want, because the more you use Blender, the funnier it gets.
I watched this before I learned blender, and now I'm learning it right now. I'm slowly but surely understanding more and more of the meaning of these cursed images.
70 like is me, but the like before that was a cool number!
0:18
I don't use Blender but this pyramid definitely have a threatening aura, I'm terrified
As a modeler, I can confirm this is what happens when you delete the default cube at 3am.
Why would you do such a horrible thing?
I cant even use blender cause I suck at it, and I still shudder at these images.
In another similar video i said something like you and i get lot of hate by saying that i was a 3d modeler.... society it's scary some times xD
amature i deleted the default cube at 3 am and shouted AMOG US
cube imposter came to my house
As a child, i used to find 3d modeling software extremely scary, it was something about th grey lifeless void and the overly saturated and unintuitive ui *this was on the early 2000s* that made me fell like if i clicked on something i shouldn't click i could shatter the fabric of reality.
Now it's just the opposite: if you don't learn enough and still click stuff, reality WILL hit you in the face with some crash opportunity or other unoptimized shit.
Same
@@vintprox luckily, I program and 3d model at the same time to fasten the death of my computer
by the way you know how the vivid and colorful and happy Minecraft world has this place called the end and just search up all about it its so frucked up but intetesting like the background void being a megacube and the outer islands making donuts and stuff very sus but kinda cool ngl
3ds max used to scare the shit out of me with it's 'aesthetic'
A month ago I was watching this and was like "I don't get it" but then I learned blender for school purposes and I'm currently wheezing at this
Beep boop skeboop
@@cybergameextreme4463 shut up
@@hazmatbp what? I only try to speak like bf.
@@cybergameextreme4463 fnf is a bad game with awful code and incompetent developers, not to mention a fanbase of literal toddlers
@@hazmatbp nah, i am not playing the game, i am only listen to the song, i love the instrument.
0:40, this is what we call *"simple node setups"*
Tutorial: "We're going to skip here a bit"
fuck this is terrifying
DO YOU MEAN DUCK
666 likes
O
@@UsuallyMad no he means fuck
@@kdotunrlsd His name is Dick. That has to be it.
everyday blender user here and i know exactly what type of energy each image is supposed to exude
Can you explain
@@angrychallenge 1. 0:00 It appears to be a circle with a lot of vertices so that it's extremely smooth but super inefficient, so basically the energy is: ruh roh.
2. 0:06 Seems to be a model generated by some sort of photo scanning program and the topology, basically the way the shape is made through polygons, is just horrific.
3. 0:11 Usually the default scene in blender has a cube, so the fact it's a pyramid is odd.
4. 0:20 The monkey on the left is named Suzanne which is one of Blender's mascots. It is one of the objects Blender has in it's library and it seems to have had a modifier or some sort of effect applied to it so that the geometry is changed and it has produced unsettling results.
5. 0:27 The icon in the top left is for Maya not Blender
6. 0:38 Nodes scary. Lots of them. Ah. (Though looking at them from this distance I don't think they're doing anything) Nodes are usually used to create materials in blender and they dictate how an object reacts to light and other things.
7. 0:43 Sometimes when you import a skeleton to use to pose a model it has the bones all rotated in a weird orientation because they were not imported correctly.
8. 0:50 Blender made with Blender.
edit: added time stamps
@@siddharthbhargav (thank you, i missed the maya one)
@@siddharthbhargav thanks, I understood some but this comment helped me a lot
Same
I'm still a Blender beginner, but here is my best guess for all of these
0:00 A circle with 28,958 edges is overkill. Also judging by the 28,956 triangles, I'd guess that the circle is split up in a very inconvenient way. Terrible.
0:05 It looks like this model was generated from an image using an algorithm. Its level of detail varies dramatically. See where all the black dots are? Those spots are going to look like a weird pinching if you try to animate it.
0:13 Blender always opens with a default scene with a default cube. This is a default pyramid. *shudder*
0:19 This is the Blender monkey. Her name is Suzanne. The model comes free with the software. Someone tried to subdivide it but it looks really weird. (Thank you to Designator for leaving a comment with info I forgot.)
0:26 The window is Blender but the top bar shows that the window is actually in Blender's main competitor software, Autodesk Maya 3d.
0:37 This is a Nodes window. Nodes are a way of programming without typing everything out. This image looks like a lot of bad code. It would be very difficult for anyone to work with this, even the person that made it. Good code is important.
0:43 These are animation bones from an animation skeleton rig. All of the bones are vertical which doesn't bode well. They should probably be in a T pose or something. Maybe all of the rotations got erased. This is the Blender equivalent of finding a human skeleton with all of the bones neatly arranged.
0:49 Blender in Blender
Thx
The last one is... well.. look at how cursed those faces are.
SUBDIVIDE DA MONKE
Number 2 is just topology fucked over by dynamic sculp
@@chocofrolik834 That's from somebody sculpting? I assumed it was just photogrammetry being weird.
0:37 he's too powerful to be left alive
I was like "Heh, this isn't even scary !"
And then i saw the Maya icon. Fuck man, i'm not sleeping tonight.
I was going to say the same thing, it's so scary
Yeah, i haven't slept for 3 days since i saw that image, i might start to hallucinate
Which one was it? 🤧
Oof yeah. That Maya one was truly unsettling
wtf is maya thingy
I'm saving this for when I know blender so I can know how terrified I should be
don't this topology, materials and subdivided monke terrify you?
Thinking the exact same thing
Its gonna 'extrude' your fear. Haha see what i did there
@@fafplayz7355 no but I will in a few years
Let me teach you
1. A VERY high resolution circle.
2. Very bad mesh topology on the head model.
3. Default pyramid.
4. Obviously a very cursed suzanne monkey. This effect is probably achieved using the smooth modifier.
5. Blender, but with the autodesk maya icon.
6. Extremely unorganized and messy shader nodes.
7. Wrongly orientated armature bones.
8. Blender in Blender.
watching this before and then after learning how to use blender really hits differently
I can feel my computer heating up from just looking at some of these bruh
i have no clue how to use blender
i have no clue whats cursed about these
i have no clue how blender works
i have no clue why this is on my recommended
but god damn this is terrifying
I'm a maya user it even made me shit bricks looking at these lmao
0:51, this one is ez to understand, blender made with Blender
the second one is scary because of terrible topology those are vertices that you HAVE TO EDIT AND RIG
@@obbbob4911 yo ur profile pic scared me lmao
The second one is all those dirty messed up vertices
Everyone:
"Pfft, I don't get what's so scary about this."
The people who use blender:
*Tortured sobs*
can someone explain what this is? lol
@@PencilMercenary It's a free-to-use application for making 3D models. The cube is the default object on which appear at the screen when you open up the interface. Generally, you don't use it, so you often delete it. But it's there if you want to work with it. The image of the head is a glitch on the model. The first image shows tons of vertices and edges on one single face, which is impossible to have, since a face is made of 4 edges and four vertices. (Geometry). The monkey is called Suzanne. A model that comes as default. And the image of the icon shows the icon of a different 3d applicaton. The rest you don't need to know, it's just nodes and bones for texturing and animating objects
@@raphaelwesley9140 oh thanks lol
@@PencilMercenary It's the worlds best free 3d animation software... 😐
@@Suddensprout It's not the best in any of what it does, it's the best at doing what a full stack cg software does.
If you want cursed images then just look up the UV mapping of faces that people have to do to skin and texture your favourite characters into looking all pretty.
I used to look at those images like damn thats so cursed its scary and now I am the one making those. Ah how the turns have tabled
I have no damn clue what is going on but i'm already terrified by seeing some grey models on a dark grey realm.
Wrote this as a reply to someone who was confused but in case anyone else wants to know:
1. 0:00 It appears to be a circle with a lot of vertices so that it's extremely smooth but super inefficient, so basically the energy is: ruh roh.
2. 0:06 Seems to be a model generated by some sort of photo scanning program and the topology, basically the way the shape is made through polygons, is just horrific.
3. 0:11 Usually the default scene in blender has a cube, so the fact it's a pyramid is odd.
4. 0:20 The monkey on the left is named Suzanne which is one of Blender's mascots. It is one of the objects Blender has in it's library and it seems to have had a modifier or some sort of effect applied to it so that the geometry is changed and it has produced unsettling results.
5. 0:27 The icon in the top left is for Maya not Blender
6. 0:38 Nodes scary. Lots of them. Ah. (Though looking at them from this distance I don't think they're really doing anything) Nodes are usually used to create materials in blender and they dictate how an object reacts to light and other things.
7. 0:43 Sometimes when you import a skeleton to use to pose a model it has the bones all rotated in a weird orientation because they were not imported correctly.
8. 0:50 Blender made with Blender.
I think I might have misunderstood 1. so if anyone has an alternate explanation please let me know.
Also the last one still has all the edge lines on it, even though it is a render
Nah, the last one has edges that curve, quite scary
@@DerFinder actually wireframe modifire is enabled, that is why lastone is havivg lines
@@fahads_artwork ah yeah, forgot about that
@@DerFinder what about first one i didnot get that
Ok not going to lie, the blender at the end was really clean, even more than my own meshes
right? I didnt really get that one
@@samsei it's a blender in blender
@@christianlabanca5377 now i get it!
If you look at the buttons, you'll see it.
@@1Kaisermerlin Ha! maybe it was intended
Mad respect to whoever actually made that node structure
They probably did it for the meme and just added a bunch of random stuff
This has been haunting my recommended for couple weeks. Finally decided to check this out. Was better than what I expected!
Therapist: "The default pyramid isn't real. It can't hurt you."
The default pyramid: 0:13
a prism is a pyramid?
*pyramid
@@figotheanimator4883 It's not a prism
@@alpcelik5279 But why is Obama pyramid called Obama prism?
@@figotheanimator4883, because memers are stupid
Maya logo on blender made me cry 😭
M'blender
because of this video my blender now has a maya icon
I'm happy to say that making glass cubes and wood floors is enough experience for me to understand most of these.
Lol
Been working in Blender all day and this got recommended to me a good 5 minutes before 3AM eastern. I'll take your advice.
0:50 ok..that blender is too perfect...im scared..
Its actually making a blender in Blender
@@triqqy31 ye :}
0:38 just a regular day in CGMatter
Lmfao
Bro! 😂
Exactly :3
Explanation:
1. There is a circle with almost 30 thousand sides. Way too overkill
2. The topology is a nightmare, the triangles aren't even evenly distributed
3. A pyramid is not one of the default objects in Blender. How did it get there?
4. The monkey head should not look like that. I don't know that was even possible, but it's cursed.
5. The software is Blender, but the icon is Maya (not the same software).
6. There are way too many nodes and they aren't organized. I don't think any normal computer would be able to process that much
7. All of the rigging bones are pointing up. They should resemble a skeleton
8. There is an actual blender, not Blender the software.
The music turns a weird compilation into a totally stunning horror movie
As a person who has some knowledge and experience on 3D modeling, the second image rocked me to my core. Absolutely terrifying.
2nd image is literally the stuff of my nightmares.
Pov: The cat walks on the keyboard
That looks like a Nood.
*Laughs in hard surface*
I agree it is the worst one, it is an absolute abomination
The back of the head got me crying
I didn't get it lol, only recently statted using blender
Same lol
@@caramel7556 It uses too much topology and very inefficiently
looks disgusting
@@salilnaiskar6890 Is it fixable ?
even as a beginner in blender i am legit getting chills from these images what the HELL ARE THESE THINGS
glad i spent 2 months learning blender so i could come back to this and understand the video
My therapist keeps telling me, that the default pyramid isn´t real, and it can´t hurt me.
But i swear, I just saw him. I will be looking over my shoulder for the rest of my life.
I know it, one day, when I will be feeling totally safe, just admiring all of the Suzanne´s 507 verticies, the default pyramid will appear behind my back, whisper ,,This is for all the default cubes you have deleted" and then...
@@pgWave. Then he'll delete the default cube again, and set that as your default startup file.
and then he deletes u 😖
He deletes you. Everything in your body, everything that make you a human. Gone, erased from reality. No one knows you anymore, and your entire existence is gone in the blink of an eye.
You have been transported to “The World of Nothing”, the place where everything is but a mere shadow, and the world is a flat paper white. Heartbeats and banging on a door can be heard echoing through your mind.
Default Triangle will eventually set the startup file to nothing. No lights, no camera, no action, just nothing. There’s nothing you can do. As Anything is gone, and Nothing is eternal.
New creepypasta
0:38 please this one immediately sucked all joy out of my body on sight
ON SIGHT
@Zugaikotsu Toxsky These are node trees. Usually you don't use a huge amount of them, because they make your PC really slow, except here he's using way too many nodes that his pc will probably explode.
AAAAAAAAAAAAAAAAAAAAAAA
@@yourlocalchloesimp that and the fact node trees are deeply, deeply confusing and by virtue frustrating. Just generally but especially for beginners. The thought of having to work with this many makes me sick.
@@yourlocalchloesimp so complex textures
I hate the sheer amount of nodes in that one image. The only thing I could hear from it was a Blender youtube tutorial saying "It's not too hard. Now make sure to have Node Wrangler installed! That way, it'll be real simple to make this" and I want to actually cry
Every time I look up Blender tutorials this video finds me. That is the real curse.
0:22 only few people can see the fourth one
4th one in your profile pic 😂
4th Suzanne left the 3d dimension
The 4th one is behind you
He beveled it too much
Is the 4th one us?
I like how as an amateur only half of these make sense and the other ones just look like regular Blender with spooky music
Same
Regular Blender
Last image:
Regular Blender
That's minecraft cave sound
hi there icon of sin
"Mayalender doesn't exist it can't hurt you"
Mayalender: 0:26
You know it's bad when you suddenly started laughing to these, and i just started with blender..
Its funny when you understand every image and why they're so cursed lmao
They're
I didn't get it
What's up with the last one?
@@Grrizo Blender made in Blender
@@Grrizo too many unnecessary polygons
I'm guessing lots of these are things only 3d modellers could get, but I'm going to pretend to be scared anyway
0:00
Every object is consisted of vertex, edges and faces. Vertex are points, edges are lines and faces are surfaces. What you see here is someone put bunch of vertex and edges, but it only has one face. That means the object is literally unusable so the person that needs to work with that either needs to make every individual face seperately or start from scratch. Judging by the number of edges and vertex it takes lot of time and I honestly don't know which is worse.
0:05
Object needs to have clear and consistant lines. What you see those black dots are in fact edges that will need to reshape. In order words, someone will spend entire day fixing that stuff.
0:12
Pyramid is a diffult object. In most cases, cube is the solution. Pyramid is very specific and while you can transform it into cube, it is unnecesarly difficult to operate it. If you have pyramid as default, either you are about to lose a friend, or devil himself hacked your computer.
0:21
It is literally devolving infront of our eyes.
0:27
M is logo of Maya, the rival of Blender. This is like Super Mario having the logo of Sonic the Hedgehog.
0:38
What you see are the nods that define the texture of the object, be it metal, or wood, etc. They need to be clear and concise, because otherwise you can get lost very easily. This is everything except clear and concise.
0:44
I have no idea what am I looking.
0:55
A blender made in Blender.
@@aleksapetrovic6519 thanks for the explanations
😂yea ...
@@aleksapetrovic6519
I will explain 0:44
Actually THIS ONE TERRIFIES ME XD
These are the "bones" or "rig"
For a character
And they are all dislocated in one direction
Even the fingers (small bones on thr sides)
If this happened and you didn't save your work
This is alot of hard work wasted
That may happen when you import a character to your work space in blender
TwT
@@titan01-yt84 Never tried modeling a character and then animating him, but this already sends chills down my spine. I pray it doesn't happen to me when I start to get seriously into aninations.
I know just enough about blender to know something is wrong, but not enough to articulate why
*the Minecraft cave sound effects really does the trick here*
At first it wasn’t that bad. But then.... the node tree came. WTF IS THAT
"procedural grafix"
Maths as simple as they are can take so many nodes to be done. Now imagine having copy pasted groups of nodes to avoid having wires going through all your graph and you get this.
Happy blending :)
As a blender artist, I can indeed confirm this is what happens when you delete the default cube at 3am.
I first watched this before using Blender. That was more than half a year ago.
Today I watched this again after properly learning how to use Blender over a few months.
These are cursed images, indeed.
Now, won't be able to sleep, atleast for a month after seeing that node editor screenshot.... 😂
Yes, thank you. The world needs more blender memes.
0:47 the worst part is that this implies the bones are patented to something, but the model is nowhere to be seen
viet kong animation rig
@@Bacony_Cakes Lmao
Well, this is at the point you hide the mesh, sit down, and sigh heavily.
@@Kirkklan so, this is how a blender user see a spooky skeleton?
edit: or any modeliser.
@@Undermine5 ... yes...?
that messed upward only rigs hit so hard, man.
"I fear no hard task on blender, but that thing"
*this video*
"It scares me"
0:09 I don't feel terrified, I never re-topologize my sculptings.
You're probably not animating them
@@kathoden135 actually yes.
@@daringcuteseal wtf
That is a no go
@@daringcuteseal wtf man
as a Blender user used to regulary import armatures from other softwares (max maya etc), the 0:43 one petrified me
You know what else is cursed?
You apply a sub-surf modifier and accidentally drag the value to 100 and hit ctrl+s as the program spirals out of control
I don't know much about blender, I just feel an overwhelmingly horrific presence whilst looking at these images
Seeing Maya next to Blender's name was especially troubling. D:
Imagine if above that the interface was Zbrush
Me, someone who has never used blender before and does not understand anything about it what so ever: "This video is so cursed"
I am not experienced enough with blender to understand some of these.
I don't even do blender and this still makes me mildly uncomfortable.
This is the beginning of a new era of blender memes
Not knowing much about blender makes these even more terrifying
This is 1000x funnier not knowing anything about blender
OK, this blender in the end of Blender-cursed video was a damn funny idea 😂
Cool, a HORROR movie
No
0:37 that honestly is fucking horrid , unexplainable and monstrous. How could a human being come up with something like this?
Cocaine
Why cocaine? Opium is better
And then it crashes after you forgot to save it
The amount of vertices on that sphere the first image referred to made both me and my computer have a panic attack.
As a depressed person, this gives me sadness and the joy at the same time.
0:21 great now I gotta sleep with the closet closed
I found myself crying after watching this. I had my other friend who also makes visual effects watch this, and we both hugged and cried.
I cried when i saw those nodes and that maya in blender D:>
The second image hurts even if you're not a 3D artist.
The fact that the model only have 1 face despite having 28,958 Vertices, edges and 28,956 triangles give one speculation:
Which is a sphere.
As a non-blender user, this doesn't look scary but the music makes it scary.
Turst me, it's terrifying
It is Minecraft cave sounds
Having used blender for a while, I can say for certain this shit will keep me up at night
Long time blender user here. This is terrifying and now someone's knocking at my geometry node door.
*A blender pops up on screen*
Me: It's just a blender
OH...
i like how it has minecraft cave sounds, also last image was about to give me a heart attack
Not even gonna lie, the unalligned bones just looked entertaining lmao.
0:06 gives me a wierd sensation, like there are spiders at the back of my head
The only thing that's unsettling about this is that you found this unsettling.
My computer fan: goes on and slowly goes to full speed.
0:22 me after coming back from anything
These sounds play in the deleted old folder of your first few blender projects you ever made if you could somehow open them
Horror Movies: 🥺💚
Minecraft Cave Sounds:
i was writing a comment about how i didnt understand the model of the blender one, but as i wrote "i dont get the blender one" it started fitting together
These are so excellently crafted, I'm dying.
as someone who has been trying to get into blender to make a vr chat avatar this is terrifying
im only halfway through and this is a masterpiece
0:49
*DEAR GOD NOT THE BLENDER.*
Strangely familiar images, but its just Suzane's burning memory.
Everywhere at the end of Blender
I'm new to Blender and the nodes image scared me the most because I know, with the complicated stuff I do, I'm gonna have to learn how to do that someday
Anytime you subdivide anything without proper edge loop is a horror experience
"i don't get about the last one, that's just a Blen- oh"
Wait what