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Ryan Dick
Canada
Приєднався 23 кві 2012
Відео
1 hour of silence occasionally broken up by the Solidworks error sound
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1 hour of silence occasionally broken up by the Solidworks error sound
My Maker Story - UOttawa Maker Award Submission
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My submission for the 2021 University of Ottawa maker award scholarship. Learn more about me on my web portfolio: ryanjamesdick.wixsite.com/maker-profile Check out my projects on GitHub: github.com/Ryanwew
War Thunder KV-1 or, how I learned to stop worrying and love the Stalinium
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War Thunder KV-1 or, how I learned to stop worrying and love the Stalinium
Canada World Fair Revit Walkthrough
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Files at: github.com/Ryanwew/Canada-Pavilion-World-Fair-2019
2 Channel Audio Mixer Stop Motion
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Stop motion assembly/disassembly of my custom 2 channel audio mixer. All files are on my github: github.com/Ryanwew/2-Channel-audio-mixer
Blender Cursed Images (DO NOT DELETE DEFAULT CUBE AT 3 AM)
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Blender Cursed Images (DO NOT DELETE DEFAULT CUBE AT 3 AM)
Door Kickers 2 - Rescue At Dawn (0:39)
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Door Kickers 2 - Rescue At Dawn (0:39)
Nordious I A Medival Village by Ryan_wew
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Nordious I A Medival Village by Ryan_wew
Rainbow six siege destruction in reverse
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Rainbow six siege destruction in reverse
Wait...Wait...Wait... It seems you are telling me Minecraft Cave Sounds. 🤣 ... At. 0:36 And this is Not Blender this is Maya.
Literally we are going to find all of those stuff if we decide to look at Garden of BanBan's models
0:43 i physically recoiled
default pyramid
Maya logo in blender gives me post traumatic syndrome
Bleen Deer w Bleen Drze?
i want to eat it.
True
I know just enough about blender to know something is wrong, but not enough to articulate why
when the solidwork gods decide you aren't worthy enough
hello. may i know your email ? have some questions to discuss.
Why the blende..... Ohhhh
3 Is A Unlucky Number
I started crying at the plugins
God i fucking hate that sound with every fiber of my being
You think that that is true bro? What happen with you bro, is just a program of 3D. Why did people Make this videos about scary things of things that people like? Why did you do this.
Tbh first blender experience for me was like this:In my room's stillness, I opened Blender, feeling that odd "been here before" vibe - almost like déjà vu in the digital realm, a bit like "Garry's Mod." The screen displayed a dull, gray world with a lone white cube. Kept going down the digital rabbit hole, stumbled upon Blender Guru's donut tutorial - my portal into the program's secrets. Took a break, came back, and Blender had changed. The virtual place now had this eerie vibe, like it was hiding something real good. No biggie, I thought, and started diving into tutorial after tutorial. Hours slipped away, and I found myself spending eight to ten hours a day lost in Blender land. The tutorials got stranger, like there was magic in every click and tweak. Blender wasn't just software anymore; it felt like this mix of real life and the digital. Whispers danced in the air, and Blender seemed alive, pulling me in. Sculpting and rendering became an obsession, and I couldn't shake the feeling of being watched. Shadows moved around, and the air thickened with an unseen presence. Blender was more than a tool; it felt like a gateway to something beyond my understanding. One spooky night, my screen glitched. My twisted face appeared, grinning in an unsettling way. Freaked me out, but it vanished in a blink, making me wonder if Blender was messing with my head. Blender wasn't just a program anymore; it turned into a doorway to a bizarre world where pixels hid secrets. Reality and Blender's realm blurred, and I couldn't separate them. The fan's hum turned into distant murmurs, and the screen's glow felt like it was pulling me deeper into Blender's eerie grip. And then, it hit me - like a Matrix element slipped into the mix. Blender wasn't just a tool; it was creating its own reality, a digital mirage where the creepy and the real fused together. The more I clicked, the more I sculpted, the more I felt like I was becoming a part of this twisted digital world Blender had woven around me. It wasn't just a program; it was a parallel reality, and I was caught in its unsettling embrace.
That's enough blender for today. I'll now attempt to touch any grass that survived the latest heat wave
The default pyramid is truly a horror story.
0:01 The Infinite Face 0:05 The Curse of Dynamic Topology 0:06 The Default Pyramid 0:20 The Subdivided Suzanne 0:27 The Imposter 0:36 The Web of Nodes 0:43 The Neatly Arranged Skeleton 0:49 The Blender
I first watched this before using Blender. That was more than half a year ago. Today I watched this again after properly learning how to use Blender over a few months. These are cursed images, indeed.
how i understand this 💀
When you forget to turn off external references:
the first one made my brain hurt. that sure is a ngon
This is evil
0:40 i'm getting nightmares
I think my biggest nightmare is seeing the words bug out and not display correctly.
How do you fuck up a head that bad.
O- O
0:27 I can feel extreme pain BTW I RENDER AT 3AM HEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHEHE
part 2?
the garten of ban ban polygon counts are scarier than all these images
I hate the sheer amount of nodes in that one image. The only thing I could hear from it was a Blender youtube tutorial saying "It's not too hard. Now make sure to have Node Wrangler installed! That way, it'll be real simple to make this" and I want to actually cry
As a blender low poly modeler this is scary to me
Explaining every one: First, at 0:01 You can see a LOT of vertices in 3 objects. This much will most likely cause your computer to explode if you try to render this. Second, at 0:04 (which is the worst in my opinion) You can see the worst topography I have ever seen. Basically, models are made from a bunch of faces that form a topography, but this topography needs to be tidy and with the least amount of polygons as possible in order to be "good topography", which is necessary to make it render fast (and if using for a game, to make it light enough for the engine to handle), be easy to texture and easy to rig. This topography is absolutely horrifying because it looks like it needs so much manual retopo (essentially making each face by hand, the worst part about 3d modelling) that it would be better to delete the model and start anew. Third, at 0:11 This is easy to explain. When you create a new blender project, it automatically creates a cube, called the default cube. Most of the times, you would delete this cube because you can make as many cubes as you want, however the cube has become a cultural icon in the community. In here, you can see the default blender setup when you create a new project (default light, camera and cube) but instead of the cube, it's a different shape. Normally, this wouldn't change anything, but because the default cube has become a meme and something recognizable by the community, it feels unnatural. Fourth, at 0:19 This is also pretty easy. In blender, there is a default model of a monkey head. The reason for this is if you quickly want to test a shader on a complicated mesh. In blender, there is also a way to "decimate" a model, essentially artificially reducing the amount of polygons in a model without changing it's shape too much, using an algorithm. However, once you use it too many times, it begins to distort the original mesh into something unrecognizable, which is the case with the monkey head model. This just makes it look weird and uncanny, nothing special here. Fifth, at 0:26 This is just funny. It's a photoshopped image, showing the icon of Maya3d, another 3d modelling software, in the place where the blender logo should appear. Sixth, at 0:37 This looks like the shader graph. The shader graph is a tool in blender that lets you create shaders, essentially controlling how light affects the models in the project. This just looks like a shader that is overly complicated and is very confusing. Seventh, at 0:42 In order to make models move like, say humans, you need to apply bones to them. The bones can move, and if applied correctly, can move parts of the mesh with them, distorting as needed, in order to simulate how bones would move the human body. In blender, you can create a premade human skeleton that is in the correct shape, however it looks like here they generated the human skeleton and made all of the bones facing downwards instead of the bones facing the natural way that the default skeleton is. And finally, eighth at 0:49 This is a 3d model of an actual blender, a pun on the name of the software. Edit: just realized that in the first one, it's all of these vertices on 1 face, which should never ever happen, ever. And if you somehow did make 1 face with so many vertices your computer will probably turn into a nuclear warhead.
Lol I deleted the cube at 3:01 am
Not me, finding this video to play during a robotics meeting while our instructor is teaching solidworks fundamentals
I don’t even do 3d stuff, but I’m so high and sos cared
last one is
Blender in ohio
Holy crap the monkey was scary af
*scared*
after 2 years of using Blender, I understood the horror of each one of these images
i hate you
I’d recognize Minecraft cave music anywhere
0:57: JERMA JUMPSCARE💥😱😱😱
Rewatching this when i learned blender l
that first image instills primal fear on my soul because the amount of times i was in face select and had a weird ass face that just generated 19377712738 vertices when i subdivided it and didnt make any faces is astounding and it makes me want to beat my computer to ash
bruh
A blender *in* blender Damn, that's creative ...
As someone who has never used blender before this was extremely wholesome.