Love it! Another secretly awesome unit is the medic. Ultimate anti-harassment unit. Research optical flare asap and blind those pesky flying units. With there sight reduced to 0 they are rendered useless! Bye bye Oracles, Liberators Banshees, scouting overlords and probably a ton more that I'm forgetting
sair/reaver is definitely the way to go in SC2. without the missed shots, the reaver is completely OP lol As an old-school broodwar guy Im loving the content!
Not to mention the improved pathing also makes armies clump up a lot more, making AoE super effective compared to BW where units would tend to string out
I remember the first time I ever played ladder on BW in the early 2000's. First map I got hit with what I can only assume was a proxy firebat. Immediately died and went back to my custom games and nr 15 3v3's lmao
@@EdselsBakedGoods You gotta set that up before hitting start, man. I would immediately rush anyone who made up rules after the game started because I assume they'd rush me.
Unsieged Tanks in SC1 were a viable strat, 2 6 unit control groups of siege tanks usually with 3-4 science vessel in another control group. Unsiege 1 tank group, shield them and have them push up A-move, have second group move in and siege up, rotate. Your 4th group was either Ghosts or marines/medics depending on what you were fighting.
From memory, the Corsair attack is an AoE (multiple targets). So having 4-5 corsairs roaming for Overlords was one of my fav pass times.. and if you found a group stacked up.. ohh.. juicy =P Guardians work well in mass.. fly a heap of Muta over and convert them near their base, more the merrier with air support as backup
That reaver shot must have hurt bad for those drones. I still have not seen anyone use one of the most important zerg late game units the defiler. If you play zerg againg I would love to see it. Awesome games man.
Other people have replays using defilers. You'll probably see one of them eventually. Dark swarm is as good as you think, though some things are a little counterintuitive about it. Namely things like disruptors and banelings.
the amount of splash options in SC2 makes Dark Swarm a little less effective, though Plague is still a good option, if a bit limited due to Consume being a bit too slow than it should be making the Defiler a bit clumsy of a unit to use.
Cool video. Guardians are typically used as stage 2 of a mutalisk all-in, so you rush the spire. You typically morph them either behind/close to the mineral line to harass or just far enough away to not be spotted, combining it with a hydralisk switch for a final all-in attack.
Omg that ending! So funny! I could yell your opponent was completely lost as to what to do. I can hear it now "what do I do!?" I mean who would have thought that corsairs counter swarm host locusts so hard? I mean I guess nobody in their right mind would make swarm hosts against phoenix and the element of surprise and confusion from not knowing the units well enough is clearly what won the game, but still.
My brother, you forsake the use of dark swarm. You got shot to pieces in that Zerg game because you didn't use the spell that makes bullets not do anything. SC2 players would have no clue what to do against defilers so I am REALLY looking forward to the video where you figure out how to defile your opponents.
@@balazsfenyes3880 imo, that spell was.made when dev think all.player are not great and rarely use spell. So they just make a mage unit, not too slow, can absord energy and can use spell to negate all range unit. Guest what? Almost all unit of terran is range! And guest more; ultralist is melee unit..
A lot of the streamers haven't displayed the power of many of the BW units in this mod, glad to see firebats finally getting a highlight. Spellcasters are so OP from BW in this mod, I've seen very little Ghost/Science Vessel play from the terrans, no defiler play from Zergs, and just a small taste of Maelstrom/Mind Control/Storm/Stasis/Disruption Web from Protoss.
Against mass marines, you NEED Queens. Ensnare is so friggin' good at stopping them from getting in and slowing their DPR down. Though frankly, you're up against marines, you need upgrades to not get owned.
I think it was the TY vs Dark Evo mod match where TY clinched it in the last fight with a Marine-Firebat-Medic rush, and the Firebats were the MVP. I never could imagine Firebats having an impact like that in a million years.
Hi Marc! Fantastic video as always :) I have a request/video idea: after your challenges vs the best players in the world (where you give them a handicap after each victory), I would love to see a video where you explain to us noobs what Serral does to make him seem so invulnerable, what Maxpax does to lose a bunch of encounters then roll you over. Why couldn't you do what they do, what aspects of it seem out of reach?
Watched ZvZ in some Korean channels, looks absolutely brutal for BW Z due to lack of banelings early on, and can't deal with frenzied Ultralisks in late game.
Yeah. Personally, I think BW Zerg most disgusting power are their spellcasters. Queen can slow down an army and make them as easy targets. And I have to mention my favorite BW Zerg unit, the devourer. One splash or their skill will corrorde those armies really fast.
Best Starcraft 1 Strat is the Artosis 2base vs 8 base tank/vulture turtle where you call your opponent a piece of shit clown when he attacks and crushes you.
FIREBAT? PROTOSS? GOOD? WTF Also crazy how this video featured firebats, guardians, and the shield battery to a lesser extent popping off despite them being considered bad in Brood War. Reaver popped off like expected.
The Guardians game was really interesting, they're very powerful and long range, but super slow. Scourge is very powerful, but expensive for a one time use unit.
BW shield batteries can indeed heal multiple at the same time, they're just too niche in comparison to cannons that nobody really builds any. Plus, they don't work on buildings.
I was watching Artosis complain about how impossible it is to win as BW Terran vs SC2 Toss, but he refused to do anything other than the standard BW build. Like bro, you're playing against a completely different race at this point. You can't blindly do what was viable in the previous version of the game.
Sometimes your videos don't show under my subscription videos. Its happened a few times, I only ever seem to notice it with your channel. Lovin' the BW mod content =)
Someone forgot to mention to uthermal the classic broodwar saying, "zerg builds guardians when they want to lose". Guardians in pro BW have an absolutely abysmal win rate, so much so that whenever a zerg builds them, its almost guarantee they lose.
Spellcasters in BW are incredibly hard to use. On SC2 engine i've seen storms being thrown the most, but you can get a lot from spells rarely used in BW. And all other spellcasters are great (except corsairs) and harder to snipe than the slow and flimsy High Templars. Corsairs would be great too, but Disruption Web + Fleet Beakon costs 500-400 (or 200-200 if you had the building already).
To those who have played this mod, did the BW firebat retain its 3-hit damage? Supposedly it's just 2x8 concussive damage, but it can hit thrice sometimes due to splash damage. Also, thanks uThermal for this content, loved watching it :)
If terran SC1 vs other units in SC2: - Science vessel: very imba with Defensive matrix (250 HP absorb) & EMP (0 shield and 0 mana instant) - Ghost: with Lock
I will never understand what was ANYONE thinking when making Starcraft 2 Firebat. It can't tank, it takes 5 years to wind up the attack, it deals no damage, it walks slow, and it costs a fortune. Like how did anyone look at starcraft 1 firebat and thought that any of it is a good adaptation of the unit
Good man! What would you say to play TvP but you make science vessel with broodwar EMP and Nukes + blind observers. Wonder if it works vs sc2 protoss :D
Vultures seem obscenely strong against SC2 Protoss, because I believe Stalkers count as medium against their attacks? So they do decent damage to all Gateway units and are faster.
Hey Marc, what's the hotkey message at the beginning about? Do you deliberately unbind something? Honestly curious, after 12 years I could still stand to improve A LOT
Love it! Another secretly awesome unit is the medic. Ultimate anti-harassment unit. Research optical flare asap and blind those pesky flying units. With there sight reduced to 0 they are rendered useless! Bye bye Oracles, Liberators Banshees, scouting overlords and probably a ton more that I'm forgetting
ooo thats actually a great idea :D
BW Ghosts are also kind of nuts for their lockdown and they're quite cheap (albeit as fragile as a marine).
@@joshuakim5240 that's why D matrix is a thing :D
@@uThermal I've been thinking about these dynamics for years, hoping this day would come! Lol
I mentioned something like this the other day on another video of his, but someone got pretty negative about it.
sair/reaver is definitely the way to go in SC2. without the missed shots, the reaver is completely OP lol
As an old-school broodwar guy Im loving the content!
Not to mention the improved pathing also makes armies clump up a lot more, making AoE super effective compared to BW where units would tend to string out
I remember the first time I ever played ladder on BW in the early 2000's. First map I got hit with what I can only assume was a proxy firebat. Immediately died and went back to my custom games and nr 15 3v3's lmao
That's why I would always say "30min no rush", lmao
I was fond of 3v3 Zero Clutter Zero rulz
@@EdselsBakedGoods You gotta set that up before hitting start, man. I would immediately rush anyone who made up rules after the game started because I assume they'd rush me.
NR games were the best because I sucked! lol.
Shared Base 3v3 nr15 let's go. That was my intro to SC
I keep forgetting while watching these that there are people who have never played SC1 and only played SC2.
firebat was always my favorite unit. i missed them in SC2
I loved that the fire bat from the SC1 extra missions named Gui Montag
That reaver drop at the end was disgusting! I want to see more!
Unsieged Tanks in SC1 were a viable strat, 2 6 unit control groups of siege tanks usually with 3-4 science vessel in another control group.
Unsiege 1 tank group, shield them and have them push up A-move, have second group move in and siege up, rotate. Your 4th group was either Ghosts or marines/medics depending on what you were fighting.
From memory, the Corsair attack is an AoE (multiple targets). So having 4-5 corsairs roaming for Overlords was one of my fav pass times.. and if you found a group stacked up.. ohh.. juicy =P
Guardians work well in mass.. fly a heap of Muta over and convert them near their base, more the merrier with air support as backup
That reaver shot must have hurt bad for those drones. I still have not seen anyone use one of the most important zerg late game units the defiler. If you play zerg againg I would love to see it. Awesome games man.
I'm pretty sure he already made a video with defilers, it might be on his 2nd channel
Other people have replays using defilers. You'll probably see one of them eventually. Dark swarm is as good as you think, though some things are a little counterintuitive about it. Namely things like disruptors and banelings.
the amount of splash options in SC2 makes Dark Swarm a little less effective, though Plague is still a good option, if a bit limited due to Consume being a bit too slow than it should be making the Defiler a bit clumsy of a unit to use.
Cool video.
Guardians are typically used as stage 2 of a mutalisk all-in, so you rush the spire. You typically morph them either behind/close to the mineral line to harass or just far enough away to not be spotted, combining it with a hydralisk switch for a final all-in attack.
Omg that ending! So funny! I could yell your opponent was completely lost as to what to do. I can hear it now "what do I do!?" I mean who would have thought that corsairs counter swarm host locusts so hard? I mean I guess nobody in their right mind would make swarm hosts against phoenix and the element of surprise and confusion from not knowing the units well enough is clearly what won the game, but still.
Can you try trolling with an infested command center with zerg on this mod ? 😅
I'm not sure if they fixed it, it wasn't possible before yet ^^
unfortunately there's a bug, so that's disabled for now, you can only infest BW CCs at the moment, not SC2 CCs, etc
Imagine an infested planetary? 💪
SACRAFICE MEEEEE, btw how is that trolling, infested terran had the best pathing from all ground units in SCI.
Firebat drop with a medic or two would go hard
My brother, you forsake the use of dark swarm. You got shot to pieces in that Zerg game because you didn't use the spell that makes bullets not do anything.
SC2 players would have no clue what to do against defilers so I am REALLY looking forward to the video where you figure out how to defile your opponents.
Yep, i think all sc 2 have no way against good zerg( korean player). Iirc, even sc 1 still got problem with that unit
@@nguyenhuyduc9151 irradiate, firebats, feedback
I hated defiler's plague more than storm, especially with terran.
@@balazsfenyes3880 imo, that spell was.made when dev think all.player are not great and rarely use spell. So they just make a mage unit, not too slow, can absord energy and can use spell to negate all range unit. Guest what? Almost all unit of terran is range! And guest more; ultralist is melee unit..
A lot of the streamers haven't displayed the power of many of the BW units in this mod, glad to see firebats finally getting a highlight. Spellcasters are so OP from BW in this mod, I've seen very little Ghost/Science Vessel play from the terrans, no defiler play from Zergs, and just a small taste of Maelstrom/Mind Control/Storm/Stasis/Disruption Web from Protoss.
Plague !! where are the plagues !!! XD
this game is freaking beautiful. I hope they keep developing this mode. I love how all the units from SCBW look like in SC2
Love watching you explore bw. Guardians are like siege tanks, they can shoot farther than they can see.
I got excited when he said "Guardians" cuz I remembered how crazy the dps was back in the day 😁
Man they really did some great work on this mod! Units and buildings look great and they keep on improving
Against mass marines, you NEED Queens. Ensnare is so friggin' good at stopping them from getting in and slowing their DPR down. Though frankly, you're up against marines, you need upgrades to not get owned.
Yep, one cast and terran plan was deleted..
I love this BW vs SC2 series, its so fresh it's like the SC3 we won't get for 20 years!
I think it was the TY vs Dark Evo mod match where TY clinched it in the last fight with a Marine-Firebat-Medic rush, and the Firebats were the MVP. I never could imagine Firebats having an impact like that in a million years.
Hi Marc! Fantastic video as always :) I have a request/video idea: after your challenges vs the best players in the world (where you give them a handicap after each victory), I would love to see a video where you explain to us noobs what Serral does to make him seem so invulnerable, what Maxpax does to lose a bunch of encounters then roll you over. Why couldn't you do what they do, what aspects of it seem out of reach?
I want to see “mirror matches” on this mod. BW vs SC2 of the same faction please. Nobody is posting videos of this
There are some mirror match in the gsl promotion event of this mod
@@phihoangle6642 cool thank you
uthermal has a few videos of TvT they might be on uThermal2 but I know I saw at least one
Harstem has some PvP on his main channel. He's been doing a lot of BW v SC2
Watched ZvZ in some Korean channels, looks absolutely brutal for BW Z due to lack of banelings early on, and can't deal with frenzied Ultralisks in late game.
30:41 That was delicious lmao
Would love to see you challenge Day9 playing his BW main!
Firebat is basically hellbats with stim.
Love these broodwar match ups!
The reaver is so funny. Everyone hates Disruptors, but forgot The Original™
You should do NR games (No Rush 10 mins, No Rush 5 mins, No Rush 15 mins, etc..) That was true Brood War bliss!!
Now that this mod exists, we can finally answer the question "Who would win in a fight, an Arbiter or a Sentry?"
oh weird, this video didn't show up in my subscriptions even tho I'm subbed to the channel
really loving this sc1 vs. sc2 content btw :)
Should have made queens and entangle that two base all in terran, it would make it really hard for him to chase the guardians.
Yeah. Personally, I think BW Zerg most disgusting power are their spellcasters. Queen can slow down an army and make them as easy targets. And I have to mention my favorite BW Zerg unit, the devourer. One splash or their skill will corrorde those armies really fast.
Defilers would have destroyed those marine balls with plague and protect the sunkens colonies with the orange cloud thing
Lurkers would as well. Not building zerg's strongest units were an oof
Never really watched uTherman, it's amazing how can he play and talk at the same time!
Best Starcraft 1 Strat is the Artosis 2base vs 8 base tank/vulture turtle where you call your opponent a piece of shit clown when he attacks and crushes you.
FIREBAT? PROTOSS? GOOD? WTF
Also crazy how this video featured firebats, guardians, and the shield battery to a lesser extent popping off despite them being considered bad in Brood War. Reaver popped off like expected.
well makes sense in lore that kerrigan wanted to get rid off aldaris' protoss so damn hard
The Guardians game was really interesting, they're very powerful and long range, but super slow. Scourge is very powerful, but expensive for a one time use unit.
BW shield batteries can indeed heal multiple at the same time, they're just too niche in comparison to cannons that nobody really builds any. Plus, they don't work on buildings.
Hey Uthermal just wanted to say ur content is great and have a great day
I was watching Artosis complain about how impossible it is to win as BW Terran vs SC2 Toss, but he refused to do anything other than the standard BW build. Like bro, you're playing against a completely different race at this point. You can't blindly do what was viable in the previous version of the game.
Artosis: BW Terran sucks! You can't win in any matchup.
uThermal: Have you tried firebat drops?
Thank U ! The last game was awesome!
Thanks for the good old fun! ^^
Defiler plague should really be effective against clumped up marines.
imagine vs protoss, disgusting.
Sometimes your videos don't show under my subscription videos. Its happened a few times, I only ever seem to notice it with your channel. Lovin' the BW mod content =)
30:40 Hungry hungry Reaver
Someone forgot to mention to uthermal the classic broodwar saying, "zerg builds guardians when they want to lose". Guardians in pro BW have an absolutely abysmal win rate, so much so that whenever a zerg builds them, its almost guarantee they lose.
Ah great one, loved the Guardians!
Thnx for the good content and enjoying times
30:37: It's a Drone Geyser! 🤗
When i played BW i played as a terran named earthworm jim and i would type in chat cow launched every time i launched a nuke
Spellcasters in BW are incredibly hard to use. On SC2 engine i've seen storms being thrown the most, but you can get a lot from spells rarely used in BW.
And all other spellcasters are great (except corsairs) and harder to snipe than the slow and flimsy High Templars. Corsairs would be great too, but Disruption Web + Fleet Beakon costs 500-400 (or 200-200 if you had the building already).
To those who have played this mod, did the BW firebat retain its 3-hit damage? Supposedly it's just 2x8 concussive damage, but it can hit thrice sometimes due to splash damage. Also, thanks uThermal for this content, loved watching it :)
Dev here. Yes the 3 bullet system is implemented 😊
@@Alevice awesome! Thank you guys for your hard work!
looks very fun... a sip of a fresh air in ST2
Ok, can scourge target colossus? Because if it can it is just hilarious.
they can
Colossus is a ground unit so no it can't
I think they can :D
@@something8127actually, it can be hit by both ground and air, so it would be hit by scourges
@@something8127 you do realise that phoenix, flying vikings etc etc can hit them?
Looking forward to seeing you try nukes in this version.
Takes a LOT of work to get a nuke, and each silo needs a command center.
If terran SC1 vs other units in SC2:
- Science vessel: very imba with Defensive matrix (250 HP absorb) & EMP (0 shield and 0 mana instant)
- Ghost: with Lock
Iirc ghost can lock only the machine, so it work on protos terran but not zerg at all
I've always used firebats. Especially in drops. I don't know why people hate on them so much
I will never understand what was ANYONE thinking when making Starcraft 2 Firebat. It can't tank, it takes 5 years to wind up the attack, it deals no damage, it walks slow, and it costs a fortune. Like how did anyone look at starcraft 1 firebat and thought that any of it is a good adaptation of the unit
I like it when he pronounces it "scorge" 😋
Good man! What would you say to play TvP but you make science vessel with broodwar EMP and Nukes + blind observers. Wonder if it works vs sc2 protoss :D
The guardian just looks like op zerg tempest
UTHERMAL YOUR NEXT CHALLENGE NEEDS TO BE TO PLAY SC2 ZERG, NEURAL PARASITE A BROOD WAR DRONEAND NOW YOU HAVE BOTH TYPES OF UNITS
or just use dark archons
For the second match I think it would have worked if you had dark swarm, with that you buy sooooo much more time
He should try the Bisu build: corsairs + DTs.
22:35 if you rushed a couple defilers I think you won that with dark swarm
the clors looks really good.
I love this mod. It's the best thing to ever happen to sc2.
I was pretty shocked that lots of pro or top level SC2 players havent even touched SC1.
If you played SC2 Zerg and stole a SC1 Drone with Neural Parasite, what do you think would be the most OP unit composition for a mixed game Zerg army?
Vultures seem obscenely strong against SC2 Protoss, because I believe Stalkers count as medium against their attacks? So they do decent damage to all Gateway units and are faster.
The bw units seem to refire too quickly after being moved, which may be contributing to their unexpected strength
BW ghosts are amazing in SC2 against both Terran and both protoss
The sound effects were so much cooler in BW
Maybe it’s time for dark archon mind control and 400 supply..
last game is dope!
Is there some kind of ladder for this mod or you arranged each match from your community?
I like watchin uThermal while eating. Ive gained more weight that i would like to admit.
I want to see if you can do something with Ghost.
Lockdown?
Without lurkers, it's hard to stop mass bio as a zerg bw
in bw firebats could kill nexus quite fast, i do not know if splash maede it to do more damage to building
Nice reaper wall vs sc1 terran Blade xd
Add one medic to the firebat drop
did they fix the mass recall bug that made sairs do like nothing vs mutas?
what does the devourer look like in this mod? please build one so we can see it.
i think artosis need to see this
Hey Marc, what's the hotkey message at the beginning about? Do you deliberately unbind something? Honestly curious, after 12 years I could still stand to improve A LOT
I think its just a mix up with the brood war mod hotkeys ^^
@@uThermal thanks, thought maybe you'd mapped s and h to hold position ✌️
Wait are you able to play this mod as a matchmaking ladder mod?
If you make medics before the 4/5th marine, your medic can have more energy when going out.😃
Am i missing something?? How are you using broodwar units in sc2?? Did someone make an arcade map that allows you to play with the old units?
How to play SC2 on ladder with SC1 units?
i would like to play this mod in sc2, how?
Battery bust time?
is there a sc1 company in sc2 game?
What's up marc
I dont really know anything about the brutwar units
Need a light?