How KeyShot Actually Became the Most Popular Product Rendering Software

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  • Опубліковано 4 сер 2024
  • I often receive comments about why I use KeyShot. I'm asked which rendering tool I recommend and which one is better, or best. Comparing render engines is not a practical or easy comparison to make, especially as KeyShot is quite different from many rendering software.
    I made this video to shed some light on the nuances of KeyShot and how it differs from many other render engines. I also get into why many choose to use KeyShot and why some choose to leave it.
    This video was made to answer questions I had when I was studying industrial design in college. I hope you enjoy it.
    Download the free KeyShot Rendering Roadmap:
    willgibbons.com/roadmap
    Read the full article on this topic here:
    willgibbons.com/rendering-sof...
    Level up your KeyShot skills with the Rendering Masterclass:
    courses.willgibbons.com/keysh...
    Time Stamps:
    0:00 - Intro
    0:21 - Why Designers Use KeyShot
    0:37 - Utility
    0:57 - Ease of Use
    1:17 - Compatibility
    1:41 - CAD-Friendliness
    2:41 - KeyShot's Limitations
    2:58 - Simulation
    3:25 - Advanced Animation
    3:49 - Particle Systems
    4:23 - Render Output Control
    4:56 - Integration
    5:38 - Types of CGI
    7:23 - The 3D Pipeline
    7:51 - About DCCs
    8:37 - Why CAD & DCCs Don't (often) Mix

КОМЕНТАРІ • 28

  • @SamDoesDesign
    @SamDoesDesign Рік тому +3

    Great video! I also think it’s interesting to see where Keyshot might develop in the future.
    They’re slowly bringing in simulations like you mentioned, but I wonder if they’ll develop that more, or if it’s a case of “animation is now checked off. Let’s focus on something else”
    I’d also love to see some sort of proxy file system introduced where KS imports a low res model for the scene, and then swaps out to the high res model at render

    • @WillGibbons
      @WillGibbons  Рік тому

      Great points there Sam. Yes, my suspicion is that the simulation animation will improve a bit, but as to how else it might change, I've no clue.
      I definitely like your point on proxies.

  • @frankyphix
    @frankyphix Рік тому +5

    The extra step of exporting to a mesh for another renderer slows down my workflow too much, especially if I'm tweaking the CAD and needing to update the render. Not only is updating the CAD into Keyshot easy, but Keyshot brings parts in with their CAD-defined coordinate system which makes updating animations or adding parts to animations (depending on how you've structured your tree etc.) quite easy. Our clients pay for the part design, the render just helps us communicate the idea to them - so I need it to be a quick and easy part of the workflow.

    • @WillGibbons
      @WillGibbons  Рік тому

      Thanks a ton for sharing your real-world experience! I think it's helpful to have others' points of views too. Best!

  • @steve_the_designer
    @steve_the_designer Рік тому +6

    Very well explained, Will. Excellent! Cinema 4D's Arnold plugin gives me ultra realistic renders, but they are difficult and cumbersome to set up. Took me 10 years to learn Cinema, but only 1 year to learn Keyshot. Keyshot's easy UI and fast renders are its strengths. Plus, the render pass options (Clown Pass) make it easy to make adjustments in post.

    • @WillGibbons
      @WillGibbons  Рік тому

      That's cool. Thanks for sharing your experience. That makes sense to me!

  • @davidemiozzi8589
    @davidemiozzi8589 Рік тому +2

    Call me crazy, I import the step files from the client in Blender, pass the meshes to Houdini for frills and lighting, then render with Redshift. Just because I like it.
    Thanks for the video, clear and informative as always.

    • @WillGibbons
      @WillGibbons  Рік тому +1

      Not crazy at all! If you can make it work, that's great. All those are great tools. But for many, the streamlined process and simplicity of KeyShot is what keeps them from branching out.

  • @hairulanuaronline
    @hairulanuaronline Рік тому +2

    Bravo! Tremendous explanation about Keyshot and why keyshot standout for product visualization. 👍👍👍

  • @ballsdeepinglory3054
    @ballsdeepinglory3054 11 місяців тому +1

    Keyshot has a lot of available plugins to integrate it better with modelling software ! It's basically just some plugins that do the importing and exporting for you in a few simple clicks... I haven't tried it but if you can set up some hotkeys you could possibly have a really fast workflow if you need to move over from Keyshot to Cad and back a lot...

    • @WillGibbons
      @WillGibbons  11 місяців тому +1

      There is no way to 'hotkey' the import/export to my knowledge. You can maybe make it work with a standard scritp using auto hotkey or some 3rd party software. But I honestly don't mind waiting the 20 seconds to export and import my models directly.

  • @nilspiirma5849
    @nilspiirma5849 Рік тому +2

    Yaaay my image on 0:28 HEH

  • @danielvi449
    @danielvi449 Рік тому +1

    Awesome video

  • @Scultronic
    @Scultronic Рік тому +1

    You forgot to mention something really important, Keyshot doesn't need a powerful graphics card for rendering cause it renders with CPU so textures and really heavy meshes are allocated in your RAM instead of the V-RAM of your graphics card. In that you could render really dense meshes without worrying to much about retopology if you want to present a model for 3D Printinting for instance.

    • @WillGibbons
      @WillGibbons  Рік тому

      Yes, this is a great point and I'm glad you brought that up!

  • @santiago-xd8771
    @santiago-xd8771 Рік тому +1

    10:10 Exactly my situation right now. I was doing really well with Keyshot in Uni, and thought that was enough, but soon got asked to do Full CGI renders at the first job.

    • @WillGibbons
      @WillGibbons  Рік тому +2

      Sometimes that's just how it goes!

    • @santiago-xd8771
      @santiago-xd8771 Рік тому +2

      @@WillGibbons Exactly! But I'm really happy about how it panned out. My boss gave me two weeks to learn 3dsmax on the job, and the result turned out well! Getting paid to learn something is the awesome :)

  • @Calcifer821
    @Calcifer821 Місяць тому

    Great

  • @Reverse.Engineers
    @Reverse.Engineers Рік тому +1

    Great Rendering

  • @supoflex
    @supoflex Рік тому +3

    while I love keyshot and I'm currently using it, I've started to hate it due to its limitations and buggy behaviours. One major downside of keyshot is the render times are pretty high compared to some other render engines like cycles and redshift. Keyshot needs to double down on its gpu rendering.

    • @WillGibbons
      @WillGibbons  Рік тому

      Fair enough. I know there have been some very frustrating bugs over the past couple of releases. I still don't use GPU rendering in KeyShot very often

  • @zakey9662
    @zakey9662 Рік тому +1

    i'm agree

  • @zainnadeem8484
    @zainnadeem8484 Рік тому +1

    Awesome video bro.
    Please make a series on jewelry rendering, I'll provide the jewelry models just give me your email.🙏🏽❤️