Check out Mario Kart Wiis tas scene rn. They just discovered a new thing called superhopping which is completely shifting the meta from inside drifting bikes to outside drifting bikes
I personally would love to make a UA-cam channel that just does commentaries on new tases. So often a popular game has 0 commentary on the the tas or worse the commentary is no longer viewable as it was only done on twitch so people don't watch it as they have no idea what is going on. Maybe some time this year I will try it once I get a consistent work schedule.
@Blernster sadly no. I realized I need a co host and I don't know anyone who cares about TASes who also plays off me well enough and doing it solo is not good enough for me to be willing to publish any of it.
So insane to see my own (old) TAS be featured in this video! I'm sorry for finishing the new TAS after this video went up lol. This is a great video and I'm happy to see Pac-Man World get more attention, it's criminally underrated!
Please do more of this type of video dude, this was awesome and there is 100% a vacuum where this kind of content should be, so I know people would watch the crap out of this kind of thing! (or, you know, just do whatever you want since your videos are always great lol)
My favorite TAS is for the NES version of Arkanoid by Chef Stef. It's over a decade old by now, but the method for developing a way of brute forcing every possible outcome in a game of Arkanoid is so massively insane that it really deserves more recognition. TL;DR version is that he re-created Arkanoid's code and built a program to run through every input combination for every level until it found the most effective way of completing a level. Even that explanation is massively simplified, I'd definitely recommend looking into it if you can stomach a highly technical explanation.
One thing about Zip Zagging in the Crash games: You don't need to alternate directions every other frame, you just need to do it fast enough to where the game lets you build negative speed. Some time ago I was messing with it in Crash 2, and figured out that holding one direction on the analog stick, and spamming the opposite direction on the DPAD, I was actually able to perform it and build up lots of speed. This is easier on pal, I'd imagine both because the framerate is 50 instead of 60FPS so mashing speed per frames doesn't need to be as high, but also the physics were adjusted for the slower framerate (I could be wrong abt this bit but afaik this would make sense). The same applies to Crash 3, but the issue is that building up speed with it is way harder to perform for some reason, even on pal which is very unfortunate since that's the game where we'd benefit the most from it.
I really love TAS stuff like this. Commentated TAS like the stuff Malleo does and TAS explained like Bismuth’s SM64 1 Key and DK64 any% are really really interesting.
I know videos from various creators exist explaining what a “TAS” is but far to often it’s still largely misunderstood what Tool Assisted Speedrun reading comments on Tas videos. Human input is necessarily what makes a TAS, not A.I, a bot or some algorithm magically destroying a game as fast as inhumanly possible. Without going into all the nuances a simple interpretation I can give what a Tool-Assisted Speedrun is for beginners is that it’s essentially what music is being played back to you in its core form, a series of record notes = Controller inputs. Of course there’s so much more that goes into a TAS. I don’t mean to rant I just believe Tases are highly under appreciated considering the amount of work that goes into them.
I always love your videos. You help me dip my toes into other speedrun communities in never wouldve thought too look for so thank you! I am so glad to see you show off TAS runs, they always fascinate me.
I might be one of the people that gets lost when they see a TAS run that's especially broken, but I do at least know that TASes are an important part of speedrunning. For its own sake it can push a game beyond what a human would be capable of, and outside of that they can end up helping to find new skips and techniques for other runs.
I have been getting much more interested in TAS runs for multiple game to see the theoretical best runs. Thanks for bringing some of them to a wider audiences attention.
I love TASes and watch them fairly regularly, I just prefer to have them commentated so I can tell what's going on in a game that I don't know about, or why the dev did something a certain way
Thank you for adding the motion sickness warning! I know a lot of people can feel nauseus when it comes to this, and if it includes jarring movements that include flashing lights, it can also cause physical pain in people like myself. Thank you ^_^
I think I watched more TASes than Speedruns in my life! There used to be that French show called "88mph" and later on "Speed Game" where they were dissecting and commenting TASes (and Speedruns later too) Aaah... too bad it ended seven years ago
Zigzagging glitches are usually caused due to unnormalized vectors. Basically, instead of using the angles to calculate the movement, one direction adds up to the other
Ah Bubsy 3D, literally the pinnacle of gaming, we haven't been there since, and other only other known similar moments in gaming was Q*Bert, we'll just never make that return unfortunately.
Fighting games can be really cool with TAS, although not exactly a speedrun, some creators such as maina highway make some really cool choreographed fights.
Anyone else remember how, way back when, the status quo was pretty much the opposite? When TASes were more known than speedruns? People like SwordlessLink, Dennis & Rene Balow, and other older names like that?
If you plan on continuing these videos, I can talk to you about celeste TASing and get you in contact with anyone else you need. I've done it for about 2 years, and personally I think modded tases of the game are hugely underappreciated.
Great analysis video! I love hearing about TAS; They're much more interesting than regular RTA stuff, since they're more about technical knowhow & doing crazy stuff with it! Thanks for uploading! Here's looking forward to more from you! Do you plan to cover non-movement tech stuff in a similar fashion to this?
You should take a look at some of the trackmania TAS records. Some of them are completely insane and the tricks behind it are fairly interesting. E02-Endurance probably has one of the most insane TAS runs of that game.
This is a potential video idea if theres enough examples, but has there been any tricks banned from speedruns because is unhealthy for the runners? Like pac man isn't an example of this but having 30 button presses a second could be considered to much, obviously it's not but I'm curious if this has happened before
TAS exudes the confidence of perfection, but is it? An interesting topic might be the evolving TAS of a particular game. Especially where a part of the growth of the TAS were tricks even TASers thought impossible.
Would a video on speedruns that are almost unbeatable be a good video? I feel like some one off glitches that occur and cause a near unbeatable times would be interesting to see if many or any exist
Check out Mario Kart Wiis tas scene rn. They just discovered a new thing called superhopping which is completely shifting the meta from inside drifting bikes to outside drifting bikes
Hey
what. Holy shit that's cool
@@sodalitemk howdy
👌👌
@@critarc its looking like funky kong shooting star is gonna be the wave
TAS are so interesting, very cool to see them being explained like this
I personally would love to make a UA-cam channel that just does commentaries on new tases. So often a popular game has 0 commentary on the the tas or worse the commentary is no longer viewable as it was only done on twitch so people don't watch it as they have no idea what is going on. Maybe some time this year I will try it once I get a consistent work schedule.
If you're in need of tech research, I can help with that part considering I'm part of some glitch research in the Pokemon games among others
Did you ever do it?
@Blernster sadly no. I realized I need a co host and I don't know anyone who cares about TASes who also plays off me well enough and doing it solo is not good enough for me to be willing to publish any of it.
Love seeing a spotlight on TASes and seeing the explanations of these tricks come to life. Nice video!
Holy shit, this is crash's equivalent of Mario's multidimensional backwards long jump. I can't wait for the TerminalMontage Animation where they fight
I think it's more like superswimming in Zelda Wind Waker. And because of this, I can totally see that trick implemented on RTA speedruns soon.
Nothing puts a smile on my face more than watching a TAS destroying Crash Bash.
I'd love to see more videos like this - I especially like seeing the TAS videos compared to RTA to show the difference the tech makes.
So insane to see my own (old) TAS be featured in this video! I'm sorry for finishing the new TAS after this video went up lol. This is a great video and I'm happy to see Pac-Man World get more attention, it's criminally underrated!
Please do more of this type of video dude, this was awesome and there is 100% a vacuum where this kind of content should be, so I know people would watch the crap out of this kind of thing!
(or, you know, just do whatever you want since your videos are always great lol)
My favorite TAS is for the NES version of Arkanoid by Chef Stef. It's over a decade old by now, but the method for developing a way of brute forcing every possible outcome in a game of Arkanoid is so massively insane that it really deserves more recognition. TL;DR version is that he re-created Arkanoid's code and built a program to run through every input combination for every level until it found the most effective way of completing a level. Even that explanation is massively simplified, I'd definitely recommend looking into it if you can stomach a highly technical explanation.
These really are some of the best games out there to speedrun. Big ups to anyone who learns them. Also, 6:13 there's me! :D
Great vid man, happy to see some Pac-Man World action shown off to the masses. Sorry the new TAS dropped like right after you uploaded this lol
TASBot is always my favourite section on any GDQ event
One thing about Zip Zagging in the Crash games: You don't need to alternate directions every other frame, you just need to do it fast enough to where the game lets you build negative speed. Some time ago I was messing with it in Crash 2, and figured out that holding one direction on the analog stick, and spamming the opposite direction on the DPAD, I was actually able to perform it and build up lots of speed. This is easier on pal, I'd imagine both because the framerate is 50 instead of 60FPS so mashing speed per frames doesn't need to be as high, but also the physics were adjusted for the slower framerate (I could be wrong abt this bit but afaik this would make sense). The same applies to Crash 3, but the issue is that building up speed with it is way harder to perform for some reason, even on pal which is very unfortunate since that's the game where we'd benefit the most from it.
Thanks for this, much needed moment of respite.
Crazy seeing Crash move like that. The PS1 Crash games will always be my favorite and I still keep learning new things about them. Awesome stuff!
I love this idea! Commentating Tas's is a brilliant idea, and I'd love to see more of it!
I really love TAS stuff like this. Commentated TAS like the stuff Malleo does and TAS explained like Bismuth’s SM64 1 Key and DK64 any% are really really interesting.
yo, awesome, i hope this continues, i love tases, they are very interesting, i'd personally like to see NES tas games next
Next video will 100% have a few NES and SNES games in it :)
@@EZScape very nice, you make awesome content, i'm excited for more
I'm always looking for new TASes to watch, so this series is right up my alley :)
I know videos from various creators exist explaining what a “TAS” is but far to often it’s still largely misunderstood what Tool Assisted Speedrun reading comments on Tas videos.
Human input is necessarily what makes a TAS, not A.I, a bot or some algorithm magically destroying a game as fast as inhumanly possible. Without going into all the nuances a simple interpretation I can give what a Tool-Assisted Speedrun is for beginners is that it’s essentially what music is being played back to you in its core form, a series of record notes = Controller inputs.
Of course there’s so much more that goes into a TAS. I don’t mean to rant I just believe Tases are highly under appreciated considering the amount of work that goes into them.
I always love your videos. You help me dip my toes into other speedrun communities in never wouldve thought too look for so thank you!
I am so glad to see you show off TAS runs, they always fascinate me.
I might be one of the people that gets lost when they see a TAS run that's especially broken, but I do at least know that TASes are an important part of speedrunning. For its own sake it can push a game beyond what a human would be capable of, and outside of that they can end up helping to find new skips and techniques for other runs.
One of my favorite UA-camrs ! Hope you’re well.
Woah the motion sickness warnings is legit
A simpleflips, fuck my ass moment
I have been getting much more interested in TAS runs for multiple game to see the theoretical best runs. Thanks for bringing some of them to a wider audiences attention.
The crash zigzagging reminds me of TrackMania nose bug slides with the way the inputs are
Bro the way you had bubsy on the screen while saying "greatest of all time best platformer for the ps1" legit had me there
Love you EZscape!
You are a king EZScape, hope to see you making top tier content for years to come!
I really enjoy tas videos in general seeing the absolute maximum that a game can be pushed to is somehow very interesting.
I love TASes and watch them fairly regularly, I just prefer to have them commentated so I can tell what's going on in a game that I don't know about, or why the dev did something a certain way
Thumbnail= Crash Golden Experience Requiem
I love TASes, I'm really glad you're making this series!
Liked as soon as you said Spyro 2 was the GOAT...
Great Video.
Always nice to learn more about TAS.
Ayo why does EZ scape look like a scuffed Jack Harlow? I can't unsee this. Keep it up man, love the vids
I love TAS's, they are so damn cool.
Great video idea! Would love to see more of these
Great to see you posting again!
EZ Scape and Summoning Salt in the same weekend? The prophecy!
The fact that these techs are so insane that you had to give a motion sickness warning is fucking hilarious to me
My man faking us out with the Bubsy 3D, then having Crash, and then hitting us with Ripto's Rage. If I could sub twice I would.
Thank you for adding the motion sickness warning! I know a lot of people can feel nauseus when it comes to this, and if it includes jarring movements that include flashing lights, it can also cause physical pain in people like myself.
Thank you ^_^
Thank you so much for the motion sickness warning!
I think I watched more TASes than Speedruns in my life!
There used to be that French show called "88mph" and later on "Speed Game" where they were dissecting and commenting TASes (and Speedruns later too)
Aaah... too bad it ended seven years ago
I don't know why but Crash flying trough stages is hilarious
Zigzagging glitches are usually caused due to unnormalized vectors. Basically, instead of using the angles to calculate the movement, one direction adds up to the other
Ah Bubsy 3D, literally the pinnacle of gaming, we haven't been there since, and other only other known similar moments in gaming was Q*Bert, we'll just never make that return unfortunately.
Fighting games can be really cool with TAS, although not exactly a speedrun, some creators such as maina highway make some really cool choreographed fights.
Would love to see a video about the TTYD TAS!
Someone have to tell Teminal Montage about this, We finally found some worthy oponent for Speedrun Mario
I never thought Crash would be able to match Mario's backwards long jump!
Woo! Ezscape
Dang I never knew Crash had superswimming Pog
I love pogs
I have vague memories of playing pacman world as a kid been so long since I thought about that game
GAMEPLAY MIGHT BE TOO SICK TO WATCH
Quote of the year material
babe wake up, new ezscape vid just dropped
“Time for the best platformer on the ps1......
Crash bandicoot”
Boy you had me for a second😭
I loved this video. Please make more.
Yasss more of these tas videos! Love them!
Anyone else remember how, way back when, the status quo was pretty much the opposite? When TASes were more known than speedruns? People like SwordlessLink, Dennis & Rene Balow, and other older names like that?
0:48 thems fightin’ words
Please do more TAS stuff! This is great
Awesome video! Why specificly ps1?
You should do a video of the Top 10 shortest 100% speedruns
I love Crash bliping through reality because it's faster than running
i like how the video opens with an outdated tas
...good video.
Me: a motion sickness haver “I can ignore this warning 😎”
1:51: hold my beer
PS1/PS2 D-Pad allows for Left+Right/Up+Down in TAS.
I loved that pacman game when I was a kid. I need to get it again
If you plan on continuing these videos, I can talk to you about celeste TASing and get you in contact with anyone else you need. I've done it for about 2 years, and personally I think modded tases of the game are hugely underappreciated.
my god Crash is going so fast he's gone QUANTUM!!
Great analysis video! I love hearing about TAS; They're much more interesting than regular RTA stuff, since they're more about technical knowhow & doing crazy stuff with it!
Thanks for uploading! Here's looking forward to more from you!
Do you plan to cover non-movement tech stuff in a similar fashion to this?
5:58 * New TAS is then uploaded an hour later *
This TAS tech literally makes Crash look like the Woah meme
what
@1:56 Crash's motives are beyond our understanding...
It's quite funny how my games break spectacularly when you spam alternating direction buttons
0:09 Yo, is that Mega Man 6?
i like any ez scape content ur a good creator
Woo Joester!
You should take a look at some of the trackmania TAS records. Some of them are completely insane and the tricks behind it are fairly interesting. E02-Endurance probably has one of the most insane TAS runs of that game.
crash learned ultra instinct 1:38
This is a potential video idea if theres enough examples, but has there been any tricks banned from speedruns because is unhealthy for the runners? Like pac man isn't an example of this but having 30 button presses a second could be considered to much, obviously it's not but I'm curious if this has happened before
TAS exudes the confidence of perfection, but is it? An interesting topic might be the evolving TAS of a particular game. Especially where a part of the growth of the TAS were tricks even TASers thought impossible.
I humbly ask you to look into TAS of Hollow Knight, a very new thing in the community and it’s amazing! The Any% TAS is insane.
Ps1 Rayman tas is pretty insane
Zipzag bandicoot vs speedrunner Mario, I need it
Thanks Mr. Beast, jr.
Would a video on speedruns that are almost unbeatable be a good video? I feel like some one off glitches that occur and cause a near unbeatable times would be interesting to see if many or any exist
I remember when TAS was the only thing getting big attention, and RTA was basically not talked about at all
I am thirsty for your content!!
PacAttack
Pac in time
spyro love
Zipzagging reminds me of TWW superswimming but without it being RTA viable
more tas content is good, as much of it is simply never talked about
Pacman world is 100% the best ps1 game
Diction - look into it
6:00 just dropped