How to Make Cutscenes with Timeline -UNITY TUTORIAL-

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 67

  • @ProdigiaGames
    @ProdigiaGames 2 роки тому +49

    Great stuff! It's sometimes surprisingly difficult to find things explained simply. I'll be following for more good stuff!

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому +4

      Thank you for the support! I'm glad you're finding it helpful.

  • @bardus_hobus
    @bardus_hobus 2 роки тому +17

    Dude! I almost didn’t watch this video because I didn’t think I could get much valuable information in 7 minutes, but you proved me wrong! Subscribing!

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому +1

      Wow! Thank you so much for the support. It means a ton!

    • @BreadAckerman
      @BreadAckerman Рік тому

      @@thecodeanvil5779 you deserve it

  • @henrymontalvo384
    @henrymontalvo384 2 роки тому +10

    Dude i haven’t watched you in a while! Your videos are so much better and professional now!!

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому +4

      Hi! I'm glad to hear you're back! Thank you very much for the support.

  • @Warrior50Gaming
    @Warrior50Gaming 2 роки тому +6

    This video is amazing! How do you only have 687 subs!?! Thanks so much, this video is really helpful and easy to follow.

  • @jocajoca1875
    @jocajoca1875 2 роки тому +4

    Exactly I was searching for! Thanks you!

  • @egascosmic414
    @egascosmic414 2 роки тому +2

    Bruh you deserve more subscriber. Only 590 subs? What were ppl thinking? Your content is gold

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому

      Wow, thanks! I appreciate the support; It means a lot.

  • @wmetz1869
    @wmetz1869 2 роки тому +13

    I dont think counting every second in script the best way. You can use "SIGNAL TRACK" for transition to a next scene. Place the signal Emitter end of the track and call the next scene function from the signal reciever.

    • @AyeshaKhan-jr8vp
      @AyeshaKhan-jr8vp 7 місяців тому +1

      how to call function i have to write code for this ? could you please help me

    • @ThePancakeJedi
      @ThePancakeJedi 3 місяці тому +1

      @@AyeshaKhan-jr8vpUse keyframe event and call the method there. Script must be on the gameobject.

  • @VoidShadow66
    @VoidShadow66 Рік тому +1

    All is good! Thx mate.

  • @osamareema3008
    @osamareema3008 10 місяців тому +1

    Amaizing! love it❤

  • @DavidIsOdd
    @DavidIsOdd Рік тому +1

    Great explanation!

  • @NiokRoblox
    @NiokRoblox 2 роки тому +2

    bro thanks i finnaly found it tysm

  • @SnowyyAI
    @SnowyyAI 2 роки тому +2

    Good tutorial, thanks!

  • @FSVDFS
    @FSVDFS 2 роки тому +2

    easy to understand!

  • @bobbville
    @bobbville 2 роки тому +3

    Great Great vid man other cut scene vids have been too complicated! Support from me! 🔥🔥🔥

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому +1

      Thanks so much for the support! I'm glad that this was helpful for you.

  • @CidneyAnimates
    @CidneyAnimates 2 роки тому +1

    This was so helpful!

  • @calippooo.x
    @calippooo.x 10 місяців тому

    Greah video, great explanation.

  • @crazyjose111
    @crazyjose111 Рік тому +1

    you also moved the image above the text in the canvas hierarchy and didnt mention it......

  • @user-sg7mq4th8y
    @user-sg7mq4th8y 2 роки тому +2

    I want to start my cutscene right when the player clicks on "Play" on the menu, how do i do that....?
    But this is a great tutorial! so clear and helpful!!

    • @0419210317
      @0419210317 Рік тому

      you would set the index to 1 with the main menu being 0 so when it loads the next scene, the scene is the cutscene you made. if that makes sense

  • @austinwhiteted8231
    @austinwhiteted8231 2 роки тому +3

    How would I do mid game cutscenes?
    Would creating multiple timeline game objects and enabling them with a trigger would work?

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому +4

      For cutscenes, I generally switch to a new scene that is set in the game world, but the player has no controls. Then I let the cutscene play out and switch back to the main scene where the player can move. This works well for me, but there are likely some cases in which you would want mid game cutscenes. In these cases just disabling all real-time controllers, begin the timeline and things should work. Hope this helps! If you run into problems, let me know.

    • @austinwhiteted8231
      @austinwhiteted8231 2 роки тому +3

      @@thecodeanvil5779 thank you alot for the advice and I have done the switch scenes thing and it works great

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому +2

      @@austinwhiteted8231 You're welcome! So glad it is working for you!

    • @austinwhiteted8231
      @austinwhiteted8231 2 роки тому +3

      @@thecodeanvil5779 my game will have a lot of cutscenes since it's a horror game, and will it be fine to have multiple timelines in one scene, but have them disabled of course

  • @adelin7781
    @adelin7781 2 роки тому +2

    Thanks bro for the video

  • @Adieusss
    @Adieusss 4 дні тому

    Ok, but how do you do all this when you have 15 cameras in a scene? And how do you make sure that the main camera doesn't fly off to the side when you're creating the CineMachines' brains?

  • @haltata
    @haltata 2 роки тому +1

    I can't create a new game object. 0:48

  • @Rabit.ngegems119
    @Rabit.ngegems119 Рік тому

    Halo kawan saya dari indonesia meski saya tidak paham bahasa kalian tetapi penjelasan yang cukup mudah simple sangat enak dipahami

  • @Name-ij6gj
    @Name-ij6gj 2 роки тому +1

    Your so underrated

  • @HakuHakuHakuEn
    @HakuHakuHakuEn Рік тому +1

    thanks bro!

  • @sepiaflux123
    @sepiaflux123 Рік тому +1

    great video :)

  • @Ziplock9000
    @Ziplock9000 Рік тому +1

    If you want to create a cutscene inside of a current game scene, copying it each time it changes doesn't seem like a good workflow. Why not just have the timeline inside the actual scene and have it disabled until used?

  • @GMarangonii
    @GMarangonii Рік тому +1

    PERFECT, thz broo

  • @diegobarba8550
    @diegobarba8550 Рік тому

    How were you able to make Unity focus the Camera rather than the Canvas?

  • @bearycraft
    @bearycraft 2 роки тому +2

    Fun Fact: You used Davinci Resolve to edit the video.
    (I subscribed!)

  • @daily.modivation
    @daily.modivation 8 місяців тому

    how do i get eht tile map

  • @Bluesykk
    @Bluesykk Рік тому +16

    You REALLY need to slow down talking sometimes, the number of times I had to pause just to hear what you said was insane, truely

    • @Xerithhh
      @Xerithhh 11 місяців тому +2

      I'm French and it's true that it's a bit complicated to follow sometimes 😂

    • @DivinnysGR
      @DivinnysGR 9 місяців тому +1

      Im at 2 mins and already paused 20 Times bruhh

    • @CC_-pn2og
      @CC_-pn2og 4 місяці тому

      .5 speed

    • @Genesis-b7x6o
      @Genesis-b7x6o 16 днів тому

      I thought he was talking fine lol?

  • @MentalJr_
    @MentalJr_ 2 роки тому

    I have a question. How does this work when a cutscene is triggered in game by walking into a certain area? What does that code look like when the scene is triggered by walking into an area? What about killing the scene activation being triggered again when walking into that area post-scene?

    • @TheRandomYoYo
      @TheRandomYoYo Рік тому

      You can set the player character have an "ontriggerenter" (it should pop up when you start typing it) function.
      Make a plane and set the collider for it to be a trigger and make it so the player walks through it, kinda like a portal. Of course it should cover all possible entrances for the player. You can have multiple of the same type. (or you can mage a sphere collider with the trigger tick box on it in the editor large enough to cover the exits)
      There you can sort by the trigger tag (make sure to set the tag to the specific trigger you just made).
      Finally in the body of the trigger functions (which should be in the player script) once it recognises it hit the trigger you can tell it to, disable all current triggers of the same tag, AND save that to your save system(so they don't get loaded in the next time you run the game), AND THEN play the scene you want to play.
      In large that should cover the most common uses.
      Not trying to be condescending, but I wanna cover as many bases as I can in one comment, with limited info. Hope it works for you or at least puts you on one of the possible searching paths to solve your querry.

  • @Johan-rm6ec
    @Johan-rm6ec 5 місяців тому

    Music not helping.

  • @ManAsManushya
    @ManAsManushya 3 дні тому

    Also me making a massive visual script

  • @cgillis3989
    @cgillis3989 Рік тому

    This video is handy, albeit a bit fast haha

  • @panzer9624
    @panzer9624 2 роки тому +1

    how can i make dialog appear dissapired 2x? example ("open" dialog1 hi i like ur vids "close" / " open" dialog2 thanks :) "closed")

    • @thecodeanvil5779
      @thecodeanvil5779  2 роки тому

      So if I am understanding your question right, then you just want to open and close dialog during your cutscenes. The way of doing this vastly differs depending on the system that you use. I would suggest looking for a method in the scripts that starts the dialog. If you find one, that is likely what you need to call. Once again, I don't know your setup: cutscene, scripts, UI, etc. So finding a catchall way of doing this would be difficult. You may want to separate timeline objects, one for the cutscene before the dialog, and one for the cutscene after the dialog. Then, start the dialog at the end of the first one and start the final cutscene at the end of the dialog. This isn't the best way, but it is fairly generic and should work with most dialog systems. Sorry I couldn't be more help.

  • @ezBlackdota
    @ezBlackdota 2 роки тому

    Deberías hacer un canal en español, tendrías mucha gente mirando el contenido

    • @ProdigiaGames
      @ProdigiaGames 2 роки тому

      Yo lo considerado también, pero es difícil a hacer un solución bueno por la mismo contenido en idiomas diferentes. Esta un problema mayor a encontrar videos buenos para diseño de juego en Español?
      (O en otro caso, tal vez los subtítulos en español pueden ayudar?)

  • @crazyjose111
    @crazyjose111 Рік тому +5

    Content has what you need but the communication can be a bit confusing as you are muttering and talking so quickly sometimes.... for example, the intro you say nice and slowly "we want to make a new scene.....name it cutscene". then you're like in under a second "theninsideofthatscenecreateanewemptysceneobjectandnameittimeline". i needed to play it three times and incrase volume to hear what u muttered and see what u did..... you do this multiple times. try to stay consistent and clear

    • @Скитлс-э4р
      @Скитлс-э4р Рік тому +3

      Bro I’m not even a native speaker and I got it from the first time, I don’t think it’s the creator’s problem

  • @JohnK-r5t
    @JohnK-r5t 3 місяці тому

    2:08