Why Zones Doesn't Work In Splatoon 3 (Its Maps)

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 229

  • @ProChara
    @ProChara Рік тому +403

    I forgot to mention mid stream but the mako route idea is from FLC. My personal idea was adding a rail on the far left which I think could also work well, but making there be acess to the right stack is more important.

    • @Thesupremeone34
      @Thesupremeone34 Рік тому +2

      ride rail or ink rail?

    • @omnomgamer8633
      @omnomgamer8633 Рік тому +2

      On maps like scorch use reeflux or a wail weapon. It doesn't make the map any better but it would help to get into mid a little easier.

    • @MikePhantom
      @MikePhantom Рік тому

      urchin underpass return LETS GOOOO

    • @crashgrove5514
      @crashgrove5514 Рік тому

      I wish they would add the ride rails to multiplayer stages. And other single player stuff, like the dash conveyor belt things.

  • @noelleonhart
    @noelleonhart Рік тому +646

    I'll admit, as someone who only played Splatoon 2, it was a real struggle learning to play FH when it came out in 3 because I wasn't used to having to deal with so many flank options. I think giving people more freedom to move around the map is just the best way forward.

    • @Fridgemasters
      @Fridgemasters Рік тому +101

      as someone who played a hell of a lot of splatoon 1, i didn’t find it surprising when i saw players talk about how confused they were playing flounder heights and were quick to write it off. people have gotten so used to splatoon 2 map design philosophy that once they play a map that has more than 2 viable routes it tends to jumble their brain a bit which i totally get. although it was funny seeing on the first day of FH people going only the left ramp route instead of the other options

    • @Tempest193
      @Tempest193 Рік тому +26

      Yeah, I had the same problem. I immediately recognized that flounder was probably the best map in the game but it also really confused me at the same time as I felt at a loss as to what part of the map I should actually be positioned in and I still haven't figured it out completely.

    • @realoctolink64
      @realoctolink64 Рік тому +8

      Even back in the Splatoon 1 days, I was overwhelmed at how people could pop out and flank from just about anywhere in Flounder Heights. I think I used to hate that map the most 😅

    • @tyresr
      @tyresr Рік тому +9

      I was overwhelmed by Hagglefish week 1 because I wasn’t used to the 2 flanks loll

    • @s07195
      @s07195 Рік тому

      See I like Flounder Heights, but Piranha Pit in 2... man, I kinda hated the map.

  • @noitibmar
    @noitibmar Рік тому +514

    It is bizarre to me that Splatoon3 added this whole new idea of being able to launch from spawn so you're not just getting camped on that platform, but every single map gives you one place to land out of spawn and makes absolutely no use of the feature.
    Let us spawn to a flank route.
    At least on Museum you can get a head start up that flank ramp

    • @heckinahandbasket4918
      @heckinahandbasket4918 Рік тому +71

      The "big" three things Splat3 added, Squid Roll, Squid Surge and Squid Spawn, really don't feel as good as they could. Roll, no complaints, it's great. Fast movement is always fun, it helps aggressive weapons, great for moving around, 10/10 mechanic. Surge... is fine I guess? There's no walls or flank routes that you need to surge to reach, and there's no real risk of using it and messing up, like how if you roll too much you'll start to slow down. It's a positive edition, just not as fleshed out as it could be. And the new spawning is useless. it genuinely might as well not exist, you're so limited in the area you spawn you might as well just have a spawn point.

    • @godofretards218
      @godofretards218 Рік тому +11

      I always forget about the perch on eeltail that chargers can use if they're being spawn camped but it's still useless either way lol

    • @rouge-ish324
      @rouge-ish324 Рік тому +11

      You can spawn on the power lines in Eeltail but its useless unless you're a Jet Squelcher or an Inkbrush and only really feasible to use in Turf War

    • @makkikills7316
      @makkikills7316 Рік тому

      like tbh, just keep the old spawn, but give us the ink armor???

    • @Kit_splat
      @Kit_splat Рік тому

      And Flounder but not as good as Museum

  • @spark734_spl
    @spark734_spl Рік тому +102

    I can't believe that Splatoon 1's map design is still the best in the series.

  • @aceofspades4528
    @aceofspades4528 Рік тому +234

    Basically since launch of s3, zones went from my favorite mode to easily my least favorite between games

    • @NotSnak
      @NotSnak Рік тому +1

      Yea same

    • @NitroDonkey117
      @NitroDonkey117 Рік тому +1

      Same here

    • @carlos41519
      @carlos41519 Рік тому +7

      Rainmaker became my least liked mode. Teammates suck at staying alive or moving the objective.

    • @ultrayeets
      @ultrayeets Рік тому +19

      I’ve always hated zones ever since S1. Domination is a core aspect in basically every shooter in existence, and it’s usually a staple that impossible to fuck up. Something about it to me just does not work in Splatoon to me. An objective that DOSENT move worsens the already terrible map design to make it even more terrible.

    • @NitroDonkey117
      @NitroDonkey117 Рік тому +19

      @@carlos41519 teammates have always sucked in rainmaker. If you’re protecting them they never push forward and just sit in mid, or push up too far and die. If you end up holding rainmaker they can’t protect you at all

  • @sbubbt2318
    @sbubbt2318 Рік тому +143

    i’d love to see chara design his ideal splatoon map

  • @aegis84
    @aegis84 Рік тому +123

    Went back to older trailers, and I became genuinely saddened seeing beta versions of Scorch, Eeltail, and to a lesser extent Museum. All of these were so much better than what we actually got I'm baffled that Nintendo did this

    • @TGCPhilip
      @TGCPhilip Рік тому +28

      If I look at Beta Scorch one more time, I will burst into tears because it's so much better

    • @Mad-Goose
      @Mad-Goose Рік тому +23

      Why... Why couldn't we have gotten those maps? Like, they look so much more beautiful, especially eeltail.

    • @Iazibones
      @Iazibones Рік тому

      Atleast museum is still good

    • @gymdilettante8407
      @gymdilettante8407 5 місяців тому

      Out of a misguided idea that it's nicer to casual players

  • @littlemouche
    @littlemouche Рік тому +174

    Is it just me or do the Splatoon 1 stages feel a bit taller than 2 and 3? Like, they're cramped, but the walls you have to climb and some of the main gimmicks just felt bigger on some stages?
    I feel like that sort of verticality would make things like squid surge more useful. I also like how small it made you feel. I remember feeling tiny when on flounder or even museum back in that game

    • @nozoarchives860
      @nozoarchives860 Рік тому +40

      if you watch gameplay from mahi mahi or museum on spalt1, the maps heights and sizes are drastically different TT i hope splat3 eventually starts making their maps bigger again

    • @phoenixandy
      @phoenixandy Рік тому +46

      Splat 3’s map design and how linear the maps are is really strange, because Splat 3 has given us more movement options that we’ve ever had and the whole thing about splatoon is that you can “paint walls, paint tall”, which gives way to a lot of creativity in the form of Blackbelly Skatepark and Arowana Mall, which even though not perfect, were unique and interesting to play on. Splat 3 definitely needs more verticality and creativity

    • @pickle24
      @pickle24 Рік тому +26

      In short, splatoon 1 maps are great and they are ruining them now for no reason

    • @Lazzuuu
      @Lazzuuu Рік тому +9

      @@nozoarchives860 same, i really don't like how you CONSTANTLY have to fight people in splat 3😭

    • @jumnei5159
      @jumnei5159 Рік тому

      No, that's nostalgia talking

  • @lvlx_xlvl
    @lvlx_xlvl 10 місяців тому +5

    Funny looking back at this when theres talks of sz only sets one year later

  • @silverschmid4591
    @silverschmid4591 Рік тому +25

    I enjoyed splat zones, until I attempted it on brinewater springs.
    we were just very slightly late to the zone, they had already taken basically all of mid, we tried to attack, but had no chance. I died, and before I could even respawn they were already all the way up in our spawn. we got them out, but we had already lost. we were still locked into our spawn, because they could so easily pick off anyone who even looked like they wanted to attack.
    the map is absolutely tiny.

    • @durdleduc8520
      @durdleduc8520 3 місяці тому

      i once spent an entire Brinewater Zones match (playing hydra) sitting on perch, just barely 2 steps out of the range of the e-liter, and spam painting zone. the enemy team learned pretty quickly that they couldn't contest my control, which normally means it's time to rotate forward, but literally any other backline position would get sniped by the e-liter (i could have probably gotten away with some frontline hydra fuckery, but the map is so small that it'd require standing on top of my teammates). so i just sat there and painted the square for like 4 minutes.
      30 seconds before we would have won the lobby unexpectedly crashed and i dc'ed. that was the low of my splatoon 3 experience

  • @Alex-qb8vl
    @Alex-qb8vl Рік тому +110

    I think snapper was a good s2 map, underrated (except for tower going over water)

    • @NitroDonkey117
      @NitroDonkey117 Рік тому +1

      I agree

    • @ProChara
      @ProChara Рік тому +48

      I agree honestly wouldn't mind seeing it return

    • @PurpleSytheMusic
      @PurpleSytheMusic Рік тому +2

      I think it’s fine but it’s personally one of my least favourites. I was never a big fan of it and it always appeared for me

    • @snowpeagaming9116
      @snowpeagaming9116 Рік тому +3

      I honestly didn’t mind it in ranked and it was a really fun map to play on Turf for whenever I wanted to just play casually. I definitely hope to see it return in S3, as long as it’s not changed too much from the original considering how other map reworks have gone

    • @aronspiker72
      @aronspiker72 Рік тому +3

      Snapper Clams was easily my favorite map mode in S2, especially since I used Kunder in clams back then so I felt like I could communicate with the team through gameplay by the pushes I took and when I activated armor. That was one of the times a support weapon felt impactful in 2 where there was really only 1 support special and it was ink armor. That is why Kunder was the best designed support weapon in 2. In 3 however, with support specials making like 1/3 of the special lists, we don't need something as intricately designed as Kunder for it to work. That's why I was okay with moving on from Kunder since the playstyle has so many more options and undercover as a main weapon concept is a complete mess design wise. Right now I play C Jr in zones which feels like it carries me a bit more than Kunder did (as that weapon really felt like I had to be good at the game to use it properly) but it still feels amazing as a support and a great default clams weapon for me when I didn't have one for a long time. I totally #RambleSpikered this comment but it felt good to get this off my chest & I definitely still want to see Snapper back (but maybe remove the water in tower control specifically, though to be fair to snapper, it was by no means the only map in S2 with that problem)

  • @dracozeon_
    @dracozeon_ Рік тому +14

    Im so glad someone pointed this out. Pushing forward was so hard on zones and I could never put my finger on why

  • @vinnae
    @vinnae Рік тому +18

    I started on the Splatoon series with 1, way too late into its lifespan when 2 was already out, and yet it was 1 and its map design that made me fall in love with the game. Now with 2 and 3, I've kinda lost most of my interest in playing the main mode at all and I mainly stuck with Salmon Run, funnily enough. I don't like how most maps in 2 and 3 are just "everyone go to mid and deck it out" because I am a big fan of being able to use flank routes and unexpected approaches to give my team an advantage, but many maps no longer do that whatsoever.

  • @noizepusher7594
    @noizepusher7594 Рік тому +26

    I feel like Splatoon should just keep adding flank routes until they can’t anymore. Like has there ever been a map with too many flanks? (Genuine question because I haven’t played Splatoon 1) If they really want to experiment with it they could add one map with like 10 different routes into mid and 4 into the enemy base if they want to test the question if you can have too many routes.

    • @ProChara
      @ProChara Рік тому +8

      S1 flounder did kinda push it but thats it

    • @raiverns9620
      @raiverns9620 Рік тому +4

      Rig had a problem with flanks in almost every section of the map but you could say it wasn't that bad because most of them were awkward or took a while to go down. Flounder was pretty flank-y though and they were all very good to use.

  • @unl3ash3d95
    @unl3ash3d95 Рік тому +23

    Its actually crazy tho because scorch gorge is basically kelp dome v2 in splatoon 3 but way worse bc in some of the modes the only way to reach the enemys side is through the grates. At least kelp dome had 2 ways to approach the enemys spawn and the grate routing on dome was better because you couldn't really get shot on the way there whereas on gorge theres a snipe that is literally meant for stopping players to flank which is so fucking dumb. If Nintendo is gonna make similar stages to ones we've had in the past at least try and replicate the good ones like pit.

  • @silxer3154
    @silxer3154 Рік тому +22

    I remember watching FLC talking about how Zones doesn't work on stream months ago before and again it's mainly due to the maps and how they heavily favors the defending team how has the zone. It doesn't help that most of the aggressive specials like Zipcaster, Ink Jet, and etc are a bit on the weaker side compared to things like Crab Tank and Booyah Bomb.
    Again, if only they made the maps bigger and add more flank routes all the maps/gamemodes would be much better then they are currently. I also feel that more of the agro special could be buffed as well.

  • @Huskie297
    @Huskie297 Рік тому +10

    As an Ink Brush player, maps like Flounder Heights, Inkblot Academy, and Museum D'Alfonso are so good. Walls and corners that aren't just tiny little boxes on the map help me have cover and movement options to deal with the fact that basically every single weapon out-ranges me. So many of the Splat3 maps are very linear with extremely exposed centers or have so many one-way drops that lack and cover to manage my positioning, which just makes it such hell to be so short ranged. The most I can do on some maps to pressure backliners is to try to throw bombs from up high, but those throw locations are generally kind of exposed and leave me vulnerable to getting splatted by the backliner I was trying to pressure in the first place. It's massively refreshing to have the ability to actually counter my opponents despite my range weaknesses. More maps should have a variety of entrances to mid and more thoughtful cover than just "Here's a plain block that's slightly taller than you."

  • @windowpanememberrrr
    @windowpanememberrrr Рік тому +19

    What if crab had a set duration, and damaging it would decrease its duration, instead of it having a set duration, but you can damage it to potentially destroy it fully.
    Basically make it act like big bubbler and splash wall instead of brella shield

    • @windowpanememberrrr
      @windowpanememberrrr Рік тому +10

      Follow up, I think it’s kind of ridiculous that you have to commit to trying to completely destroy the crab. You should be able to damage whatever you are able to and then retreat, not either full on try to take it out, or completely avoid it

    • @rangudoesstuff5689
      @rangudoesstuff5689 Рік тому +6

      Crab already has clear defined strenght and weaknesses. The weak parts just dont come into play 70% of the time (Not beeing able to cover a flank when there is none in the first place).
      Instead of bandaid nerfing it, overbuffing the hyperagressive specials would make more sense.

  • @Icewater003
    @Icewater003 Рік тому +57

    Yknow I figured why in S2 the game is slow when sting ray and missiles forces you to move, and armor persuades me to fight (which with me OHKO weapons never works 😢). The giant “band-aid” kept the game going, now we have some people with splash not even trying to cross mid and just use crab and they are unstoppable. Missiles aren’t as common now with them being on less weapons and being inevitably nerfed so.. zones is just “defending team deny everyone from moving in these terrible maps now that ray, armor, and missiles (if it is NOT being used) can’t stop you, thrive my E-liter friend”
    Anyways, go back to old Eeltail alley and scorge gorge and start improving your map design philosophy Nintendo ok thanks, we are not supposed to be playing in Lala land.

    • @squidsurge71
      @squidsurge71 Рік тому +5

      Yo old Eeltail kinda slaps. It looks actually fun

    • @Icewater003
      @Icewater003 Рік тому +2

      @@squidsurge71 ikr, you saw old scorge too

    • @squidsurge71
      @squidsurge71 Рік тому +2

      @@Icewater003 I remember Vians video about in from like March 2021

  • @kcculla
    @kcculla Рік тому +18

    Zones is always a KO in 3, it's way too hard to actually make progress as an attacker. I think another thing that helped was having 2 zone maps, cause moray towers worked in 2, flounder works now, but having no flank options and only one area to cover on these big open stages doesn't really help.
    Also hope they bring back New Albacore, that was my favorite map in pretty much every mode

  • @NotSnak
    @NotSnak Рік тому +23

    In splatoon 2 my favorite modes were zones and then tc and now in 3 its clams and then rm. (Mostly because zones feels awful and bubbler and crab on tower you can do almost nothing about) i dont know if its just me but while alot of people say splatoon 3 has better map design than 2. I actually hate a majority of the maps in this game compared to 2. They just feel bad to play on. Granted 2 definitely had some bad feeling stages like walleye and moray but i hated playing on far less maps in 2 compared to 3
    Somehow going from 2 to 3 wahoo world went from a stage i hated to.. Well its not a great stage still BUT i actually dont mind playing on it compared to other maps in this game like mincemeat and undertow which kinda says somethin about the maps

  • @softy5447
    @softy5447 Рік тому +33

    22:45 oh no you do get disgusting spawn locks, in fact its even worse because if you say get matched with a fully coordinated team in open on brinewater they can spawntrap you with tetra bucket while the other two just keep burning clams in the water to make the match drag out to five minutes or force you to dc yourself and get the time penalty
    garbage gamemode because it enabled one of the most toxic acts ive ever experienced in this game

    • @aronspiker72
      @aronspiker72 Рік тому +13

      You should probably report those people

  • @williamzappulla6987
    @williamzappulla6987 Рік тому +29

    Vdapples are kinda good on brinewater clams since they can make the flank drop fast and use the flank well, by dropping beacons by the enemy clam basket, dropping tacticooler, killing people, die, jump back in, all while your teammates score clams and also jump to beacons and drinking the tacticooler juice and I also can’t believe this is all one sentence lol.

  • @ChunwunB
    @ChunwunB Рік тому +11

    We not gonna talk about how
    crab has 500 hp with mobility and a dmg combo and range that matches splat chargers
    While booyah bomb a special with 470hp that requires time to charge and is immobile before it can be agressive and yet had dmg multipliers against it

  • @kwayke9
    @kwayke9 Рік тому +25

    It's not maps. It's the map design philosophy. Nintendo should stop trying to make maps fit every mode and tailor them to a single ranked mode (on top of turf ofc). Plus, easy excuse to release 4 stages each season instead of 2

    • @NotSnak
      @NotSnak Рік тому +8

      Dont think this will ever happen honestly what the maps need are just actual ways to flank that arent absurdly easy to just conpletely stop with 1 eliter or other long range weapon exising on the map

    • @kwayke9
      @kwayke9 Рік тому +1

      @@NotSnak yeah, if it ever happens, I don't see it until 6.0 minimum, probably 7.0. It's just a ton of work. Once crab's range gets nuked (probably with a damage nerf on top), E-liter's probably getting hit soon after because of the maps

    • @NotSnak
      @NotSnak Рік тому +2

      @@kwayke9 i dont see them nerfing crabs damage or eliters range unfortunately (i hate fighting both of them) but i can see them nerfing the range of crab. Personally id like to see crabs hp get reduced. As it stands splatanas are really the only weapons that can "deal" with crab tank because of its absurd hp and even then they really struggle to destory it unless hiding behind something so id personally like to see the hp reduced so more weapons can actually somewhat do something about it
      Either that or they need to make hitting the person in the tank far easier because its almost impossible to do. Majority of the time youll shoot the guy in the crab in the face but you actually shot the crab

    • @iamstd2
      @iamstd2 Рік тому +1

      I honestly think they have stage design PTSD from Splatoon 1. While the maps in general were very unique, something that people forget is that later in the life cycle, many maps were outright removed from certain mode rotations because they are so broken. If you ever need proof, just find a video of Splatoon 1's black belly rainmaker and see how heavily they had to modify it before eventually removing it from play entirely.

  • @TGCPhilip
    @TGCPhilip Рік тому +38

    I miss Splatoon 2's stages and the 2 agents. That's all I miss from that game though

  • @luiji0129
    @luiji0129 Рік тому +10

    It feels like the devs hated spawn camping so much that they decided to make it impossible even with the new spawn thingys by adding one-way drops, but this ended up making flanks impossible and destroyed the meta.

    • @theguy6852
      @theguy6852 Рік тому +1

      If they hated spawn camping why did they add brinewater

  • @chrislawlor6264
    @chrislawlor6264 Рік тому +26

    As a zones hater, I approve of this.

  • @thinkublu
    @thinkublu Рік тому +15

    It's still the most fun mode by far imo but the maps definitely are uhhh
    Not good
    Also, I really miss the bright neon colours of splatoon 2

    • @NotSnak
      @NotSnak Рік тому +4

      As do i. Splat 3 feels oddly desaturated. Nowhere near as much as 1 though

    • @IDK3679.
      @IDK3679. Рік тому

      Same

  • @RahRizzle123
    @RahRizzle123 Рік тому +7

    It's a shame how I went from loving Zones in splatoon 1 to slowly hating it in Splatoon 3
    In Splatoon 2 it's just ok at times but 3 is so bad, I only like Undertow Spillway SZ.
    Now I like rainmaker a lot more cause it requires more teamwork

  • @plasmerus262
    @plasmerus262 Рік тому +58

    I've come to the conclusuion that the splat 3 devs hate fun which is why the stages are the way they are

    • @yggdrasilsaltar
      @yggdrasilsaltar Рік тому +17

      its not called a city of chaos for nothin, some people just want to watch the world burn

    • @TGCPhilip
      @TGCPhilip Рік тому +34

      You'd think that "Chaos" would present more variety

    • @plasmerus262
      @plasmerus262 Рік тому +2

      @@TGCPhilip exactly

    • @plasmerus262
      @plasmerus262 Рік тому

      @@yggdrasilsaltar if you put in that way I guess

    • @cousinparty7266
      @cousinparty7266 Рік тому +22

      No, I think the devs are just misguided and/or have different philosophies when making maps. Plus they hired a new level designer, who might’ve not had enough experience to be qualified for this.

  • @StarKioe
    @StarKioe Рік тому +17

    The defending sponge for sturgeon shipyard is there for turf wars but I don’t think it’s in any of the rank modes which is odd 19:35

    • @budderguy2128
      @budderguy2128 Рік тому

      So it doesn’t exist lol (I know turf is popular but it’s rather boring after a while, and is a bloodbath for competitive)

    • @cousinparty7266
      @cousinparty7266 Рік тому +3

      No it’s in TC
      In TW and SZ the sponge is there but it’s in your color

  • @gianlucapaiola9454
    @gianlucapaiola9454 Рік тому +9

    It's funny, I tought I was appreciating rainmaker and tower control
    Turns out I wasn't

  • @remyxedfern5008
    @remyxedfern5008 Рік тому +7

    I’ve been thinking about tower Vs. Push in overwatch and how everyone doesn’t like push but tc has been one of the best modes in the game for years. I think it’s a map size difference

    • @Ehibika
      @Ehibika Рік тому +2

      it's a bit more than that actually.
      the push bot doesn't walk back on his own, whereas the tower will go back after a while.
      the existence of super jumping makes regrouping far less of an issue whereas in overwatch you only have closer spawns, otherwise once you lose a fight, you have to fall back/suicide and wait till everyone spawns to go in unless you want to start trickling, here though if you manage to make a play at a man disadvantage or just fall back a bit, you can get the team back in to kelp keep the push momentum going. also beacons help as well.
      you push the tower by standing on top of it, which means you can only contest by standing on top of it. in OW, as long as an enemy is near the bot, it's not going anywhere, this often means that objective progress can only be made with a full enemy team wipe, this is true for all objectives in OW really, whereas in splatoon all objective can make progress even if most or all of the enemy team is still nearby and fighting.
      there's also the fact that combat and pacing in splatoon is quite different from overwatch, where overwatch is all about winning that team fight, wiping the enemy team, and then getting objective progress while the enemy prepares for the next fight, and the key issue with push in OW is that you essentially need to win multiple team fights in a row in order to win the game, otherwise whoever wins the first fight and get's the strongest push is more or less set to win as the losing team has a steep uphill battle from there.

  • @PiercingSight
    @PiercingSight Рік тому +1

    This video helped it finally click in my head what you mean by "good" and "bad" when referring to maps and flanks.
    The reason that flanks are important isn't just because they provide more variety, but because they make it easier for a losing team to approach a winning team and turn the game around.
    It should be HARD to hold a winning position as the winning team. The closer to victory you are, the easier it should be for the losing team to challenge you.
    Without enough different routes, it's too easy for winning teams to just shut out the losing team if they have the right combination of weapons, creating very stale, repetitive, and unfair feeling games, which isn't very fun or exciting for EITHER team.
    This can even happen the other way around, where it's really easy for the losing team to shut out the winning team if the winning team only has one good option to move forward.
    I think I finally get it in a way where I could design a concrete improvement to a map that isn't simply just another flank.

  • @yggdrasilsaltar
    @yggdrasilsaltar Рік тому +9

    i remember that nintendo put out a hiring form on their website back in august of 2021 or so that was for a level designer and i think that post caused a domino effect somehow

    • @4wdthinks
      @4wdthinks Рік тому +3

      i wonder if the splat 1 level designer still works on the game

    • @mimipeahes5848
      @mimipeahes5848 Рік тому +16

      Can you fact check before saying theories that 10 year olds are going to uncritically repeat.

    • @cousinparty7266
      @cousinparty7266 Рік тому

      @@mimipeahes5848 go back to Feb 18 2021. They did announce it on twitter

    • @mimipeahes5848
      @mimipeahes5848 Рік тому +1

      @@cousinparty7266 Why don’t you check the actual credits of the games. There’s no proof that person worked on Splatoon at all, nintendo has multiple game dev teams. Even if they did work on Splatoon how you do you know they weren’t responsible for single player levels? People are just repeating assumptions.

    • @lunamaster123
      @lunamaster123 Рік тому

      @@cousinparty7266 The request for a level designer is true. The idea that _a_ level designer hired _two years into development_ is the reason why the maps are the way they are is incorrect.

  • @daniloferreirac7939
    @daniloferreirac7939 Рік тому +2

    Actually, in kelp dome zones, there is an one-way inkable wall right in front of spawn!

  • @willwunsche6940
    @willwunsche6940 Рік тому +6

    I really miss Bluefin Depot. I have so many fond memories of that map even tower control which I both loved. Would love if they would added it back completely unchanged besides a reworked spawn area to stop spawn camping.

  • @vinesickle3383
    @vinesickle3383 Рік тому +1

    In museum. On the platform before the quick drop. I post up there with tristringer defending zone using the map to gauge where the enemy team is. It works surprisingly well.

  • @mashedspud
    @mashedspud 9 місяців тому +5

    It’s crazy cus not only is zones the most common mode in competitive nowadays but flounder heights is one of the weaker maps now

  • @moonbound6478
    @moonbound6478 Рік тому +1

    It's a shame every rank mode shares a rank because I'd like to understand clams better but i can't do that if my first clam game is with people who are A rank

  • @umbreonfan0369
    @umbreonfan0369 8 місяців тому +1

    The sad thing is I used to like zones in 2. I don't like zones anymore.

  • @esteysgaming8508
    @esteysgaming8508 Рік тому +3

    Me playing as a flanker in splatoon 3
    Where the flank at?
    I thought i just wasn"t used to the new map since i got the game not to long ago but i' struggle at time to find a way to flank... some E-liter just feel impossible to contest and dominate the game in some map.

  • @kristiankalinic2663
    @kristiankalinic2663 Рік тому +1

    q: can too many flank options be a bad thing?
    like what if mako mart had an entire second (solid) floor with holes in the floor that you could drop down from? a place that is good for sharking inside of it and flanking when going out of it, but not fighing in it?

  • @jcbisnotnormal
    @jcbisnotnormal 6 місяців тому +1

    Isn't wail kinda the same as stingray but aimbot, multiple, smaller rays, and less damage?

  • @vetrox1910
    @vetrox1910 Рік тому +1

    "why Splatoon 3 doesn't work (it's map and lack of kits)"

  • @a_shrxydud
    @a_shrxydud Рік тому +4

    personally i'd be fine if version 3.0 was just map reworks

  • @kartoons1965
    @kartoons1965 Рік тому +8

    SO if the zone to defend move, it will be better ? imagine a zone that you need to take, one with 50 second, and another one with 50 second, or just one zone that moove in the stage (in middle or something)

    • @shucklecopter8271
      @shucklecopter8271 Рік тому

      that doesnt really fix anything tho. if you were to have a second zone to cap, similar to rainmaker checkpoint + end goal, zones would still have all the same issues. the way zones is currently, the defending team just pushes up and locks you out with crab where the new 2nd zone would be anyway, so a 2nd zone doesnt actually change how youd play the mode at all. no point in avoiding the only real solution, which is to add multiple paths or good flank routes.

    • @kartoons1965
      @kartoons1965 Рік тому

      @@shucklecopter8271 i agree, maps sucks so we need to put wider map to make the game better, maps are too small rn

  • @eggsaroni
    @eggsaroni Рік тому

    im honestly so glad s3 is my first game in the series because i dont experience the disappointment in maps and map design on such a scale that veterans/ogs do

  • @willwunsche6940
    @willwunsche6940 Рік тому +1

    I partially wish they would just flat out port some Splatoon 1 maps at this point untouched. Many Splatoon 2 & 3 maps feel soo small they feel like a mobile phone version of a full console game. It was my top complaint with Splatoon 2. I want Bluefin Depot back and more diverse maps with gimmicks.

  • @ButteryCowEgg
    @ButteryCowEgg Рік тому

    Hopefully that new super jump special that’s coming will end up helping zones become more interesting

  • @VGF80
    @VGF80 Рік тому +1

    TL;DW
    Splatoon 2 had bad map design and bad special design (Ink amour, Sting ray and Tenta missiles; a.k.a the R.A.M trio from hell), the latter of which ironically acted as a buffer to prevent the maps in 2 from feeling unplayable.
    Splatoon 3 is in an awkward state where the bad special design is gone (missiles toned down and ray replaced by killer wail) but the bad map design is still there (one-way drop-offs and/or no viable flanks). So now it is easier to see and experience the true colours of each of these maps.
    Splat zones particularly suffers the most in Splatoon 3 because many of its maps have lackluster options for approach; little to no viable flanks.
    Rainmaker and Tower control are better, because since the objective is mobile, certain routes become better when the objective moves further away from those said routes.
    Clam blitz also has stationary objectives like Zones but most of the maps' layouts are altered in clam blitz to accommodate the mode. (i.e it 'cheats') So it ends up ironically being the best mode in 3.
    Having more routes and the ability to flank makes maps generally more fun, so until overhauls are made to many of these maps or if new maps with unique designs get added, Splatoon 3 will continue to struggle and Splat zones will continue to be the worst mode in this installment.

  • @genoamiibo
    @genoamiibo Рік тому +1

    i feel like a lot of 3 maps are squares with one main choke and no other ways to get to mid so games that rely on getting to mid quickly so that makes modes like zones rainmaker and turfwar way less enjoyable on them

  • @guillermocervisalmeron2209
    @guillermocervisalmeron2209 Рік тому +2

    Splatoon 1 splatzones for me was the most fun mode.

  • @ariastroke9692
    @ariastroke9692 Рік тому

    Yah I've never been Zones' biggest fan but it went from a "I'll bear it this time and see how it goes" to "I'll just go do something else instead"
    Short ranged weapons get the short end of the stick and as an inkbrush it's just flat out impossible to get anywhere once they've pushed in enough
    I really think Crab's hp should work like the bubbler's. Honestly i was surprised to find out it didn't. That and a range nerf i think would be good enough

  • @Kllian_d
    @Kllian_d Рік тому +7

    Since day 1 zones have been my least favorite mode it’s fucking awful and my x power is at 1600 in it 💀💀💀

    • @astrolightspl
      @astrolightspl Рік тому +3

      I think that's just copium

    • @Icewater003
      @Icewater003 Рік тому +1

      @@astrolightspl remember you can’t derank in S3, and if you didn’t know, some people in league battles can get 1400 if they lose all seven games so.

    • @NotSnak
      @NotSnak Рік тому

      I feel that but for clams. I dont hate clams or anything its just i got ultra killed in x and got a 1680 power for clams. Doesn't help that despite me winning majority of the time afterwards i get almost no points
      Can agree on zones sucking though

    • @Kllian_d
      @Kllian_d Рік тому

      @@NotSnak nah not me i be chilling in 2300 clam blitz x power

    • @NotSnak
      @NotSnak Рік тому

      @@Kllian_d must be nice lol. I can never seem to get any points in x ever despite having majority wins.
      Kinda feel like they should increase points gained cuz i went from being able to semi consistently get to 2300-2400 in 2 to being at like 1800 in clams 1900 in zones and 2002 in rm and such because i genuinely cannot gain points

  • @StoryTeller796
    @StoryTeller796 Рік тому +5

    0:29 *"Dreams and Hopes" and "Dreams of Cruelty intensify"*
    3:05 Promises are made to be broken, Mr C.
    5:39 But what about Crab Tank's explosive shots?

  • @wram95
    @wram95 Рік тому +1

    They should just rename Splat Zones to Charger Zones at this point

  • @spongii7937
    @spongii7937 Рік тому

    kinda unrelated but i had an idea for zipcaster where you can gain a few seconds back per kill you get during it. 🤷‍♂️

  • @DoodlesDOTnet
    @DoodlesDOTnet Рік тому +1

    that maps vid is gonna need a trailer Istg, lmao

  • @quintinpace2627
    @quintinpace2627 Рік тому +2

    Zones is how I got to S ;_;

  • @nice2763
    @nice2763 Рік тому

    I play chargers and I really really hated splatoon 2’s map design because people could easily sneak up on me (I had a skill issue) and when the splatoon 3 testfire dropped I absolutely loved the maps because no one could flank me. After the game released and I tried out short ranged weapons I realized that the maps were in favor of eliter and you can’t do anything against them which is really really terrible. I miss the og splatoon 1 maps when both backline and frontline weapons were good and worked. The walls were tall, the maps were long but thin meaning you can’t really special spam, they had multiple ways in which you can go in and they had actual flank spots 🤯

  • @gamma_centauri
    @gamma_centauri Рік тому

    I love Flounder’s design philosophy, but my God, mid on Flounder feels so congested sometimes. I wish they made maps in Splatoon 3 bigger, by, like, 5% at LEAST.

  • @arandomboye8799
    @arandomboye8799 Рік тому

    Watching this video, not even half way on I realize why I hate splat zones, it’s that when I get zones I am unlucky enough to get the maps that don’t work with it, imo Hagglefish zones sucks, a straight line map with some variety some flanks but very hard to contest via some comps.

  • @kat4517
    @kat4517 Рік тому

    chara should be on a splatoon ted talk

  • @Squiddiboo
    @Squiddiboo Рік тому +4

    Every day I miss Reef 😔 you were a real one

  • @walterpost9073
    @walterpost9073 Рік тому +1

    As a Octobrush main I have to say I hate Mahi Mahi. It’s so open and you are vulnerable literally everywhere. Even with Splash I feel like I’m seen wherever I go.

    • @545wei
      @545wei Рік тому

      Yeah but it’s smallness makes up for that

  • @Cisco_Kun
    @Cisco_Kun Рік тому +1

    Bro I miss my child kmachine

  • @Meep_kun
    @Meep_kun Рік тому +1

    Good map design died in Splatoon 1
    Splatoon 2: TOO MANY WALLS all the maps are small and clumped together, non linear map design that wouldn't lead you to where the action is, instead puts a lot of dead ends in the maps
    Splatoon 3: No way to flank the enemy, to much focus on mid contesting but you gotta CROSS HALF THE MAP to get to mid, GRATES EVERYWHERE, we got a nice move to climb faster BUT NO MAPS TO USE IT ON

  • @Rawbherb
    @Rawbherb Рік тому +2

    Killer Wail is kind of like stingray?

  • @SoggycereaI
    @SoggycereaI Рік тому

    Chargers and splatlings are evil on Scorch Gorge

  • @ChunwunB
    @ChunwunB Рік тому +1

    They say 2 wrongs don’t make a right but splatoon 2 clearly made it a right

  • @CsHyper
    @CsHyper Рік тому +1

    You should Smurf in S3

  • @pickle24
    @pickle24 Рік тому +4

    The maps really do ruin so much of splatoon 3. It's a huge shame honestly. They are so cramped, annoying, lame and boring. So painful, since splatoon 1 got them right for the most part 8 years ago

  • @DnD_Robb404
    @DnD_Robb404 Рік тому

    Eeltail zones is probably the map’s worst mode. The zone is so big that it can be hard to defend or capture it.

    • @theguy6852
      @theguy6852 Рік тому

      Scorch gorge is 100x worse because you can’t return to your base without taking the grates or super jumping, and the zone takes even longer to paint

  • @kirbo7762
    @kirbo7762 4 місяці тому +1

    This aged like my dead grandma 💀 (this is a joke Liz don’t come after me)

  • @estoucansado981
    @estoucansado981 Рік тому +3

    Did you forgot that kelp dome has a paintable block at spawn that lets you go to mid fairly quick?

    • @ProChara
      @ProChara Рік тому +6

      No I literally mentioned when i was on top mid it but it is still a 1 way

    • @estoucansado981
      @estoucansado981 Рік тому

      @@ProChara Welp me def, sorry dude

    • @ProChara
      @ProChara Рік тому +2

      @@estoucansado981 alll good jus clarifyin

  • @armoredanteater609
    @armoredanteater609 Рік тому

    Zipcaster needs to last longer

  • @Vecezede
    @Vecezede Рік тому +1

    I have the same reflexion

  • @blitzkrieg9800
    @blitzkrieg9800 Рік тому +2

    Also zones as a gamemode sucks in general

  • @elkantan2570
    @elkantan2570 Рік тому

    i used to have much more fun playing zones in splatoon 2 then 3 but i couldn’t explain it, now i know why ig LMAO. Weirdly i enjoy clam blitz much more in splatoon 3 though.
    Edit: ok nvm he explains why clam blitz feels better too

  • @basti1899fürimmer
    @basti1899fürimmer Рік тому

    Zones was my fav mode splat 2 now its my least favourite so I had to take a weapon that I only play on zones (ttek)

  • @ericandreski3025
    @ericandreski3025 Рік тому

    In short, the maps are waaaaaaay too small. Just making them bigger innately give more freedom of movement and would mitigate the problems.

  • @TGCPhilip
    @TGCPhilip Рік тому

    WHERE THE FUCK DID THE STURGEON RAINMAKER SPONGE GO
    HOLY FUCK THAT'S SUCH A SMALL CHANGE BUT IS SO BAD

  • @seymourflux747
    @seymourflux747 Рік тому +3

    For the past month I've realized Zones has become my least fav Anarchy mode and this explains it well

  • @weebamcentire28
    @weebamcentire28 Рік тому +1

    idk if i've ever heard him sound this mad

  • @karlkitty456
    @karlkitty456 Рік тому

    tfw zones is the only competitive game mode you enjoy ;;

  • @ntdosplat3130
    @ntdosplat3130 Рік тому +4

    Been a while since i've looked at Splatoon 2 and man is it so saturated...

    • @supotter377
      @supotter377 Рік тому

      yeah damn even in the darker maps like humpback its SO bright! I miss it being that saturated lol

  • @crashgrove5514
    @crashgrove5514 Рік тому +1

    Kelp dome is garbage but I still miss it for some reason.

    • @ariastroke9692
      @ariastroke9692 Рік тому +1

      Me too lol
      It has a really nice aesthetic.

  • @pugglez4798
    @pugglez4798 Рік тому

    Can you please work for nintendo, the maps are pain 😢

  • @Arhue0
    @Arhue0 Рік тому

    You can hear chara just progressively getting more and more tired of these splat zones designs.

  • @vanillune
    @vanillune Рік тому +6

    I dont understand half the things you say, but I like your funny words magic man

  • @BladeDevil
    @BladeDevil Рік тому +1

    all zones in splat 3 comes down to is "how many teammates brought booyah bomb?"

  • @ItzMiKeKirbY
    @ItzMiKeKirbY Рік тому +1

    I hate the maps so much. It’s making me really not like Splatoon 3.

  • @mtmartinezz
    @mtmartinezz Рік тому

    Oh so this is why I hate zones now

  • @robin_ice
    @robin_ice Рік тому

    Make maps great again

  • @walterpost9073
    @walterpost9073 Рік тому +6

    Let’s get moray towers back. Top notch map design Woop woop

  • @rpgnerd7610
    @rpgnerd7610 Рік тому

    Flounder is not perfect map for zones (Hagglefish feels better) since there's no room near or in mid at all. I wish they removed that back wall. Its feels awful to play here as charging weapons cause there no room to do the objective. Its very all or nothing.

  • @TheBoodercg
    @TheBoodercg Рік тому +1

    Splat Zones only gets better as time goes. New stages/weapons/comps/strats. It’s a matter of time. That said, it’s hard to fathom, with all the bafoonery the weapon kits provide, that the maps would be the biggest thorn at a players side. It’s also unfortunate how free the sloshing machine feels to play. Tri-stinger also feels free once you’ve crossed a skill barrier and can shoot behind walls.

  • @19DMartinez98
    @19DMartinez98 Рік тому

    Skill issue