Very Hard But Cool Art of Defence (AOD ProSquad by www) - Command & Conquer Generals Zero Hour
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- Опубліковано 30 бер 2021
- Very Hard But Cool Art of Defence - Command & Conquer Generals Zero Hour
Map name: aod-prosquad 2020 by www
Saved the map in discord - link invite.gg/dominator
🦁 JOIN THE DOMI-NATION: / dominator3
💰 PATREON: / dominatoruk
💿 HOW TO INSTALL & PLAY ZERO HOUR:
💬 DISCORD: invite.gg/dominator
🐦TWITTER: / dominatoruk2
📘 FACEBOOK: / dominatoruk
📷 INSTAGRAM: / dominatoruk
📺 TWITCH: / dominatoruk
🎖️ ZH ONLINE LADDER RANKS: bit.ly/36I5ZkW
📊 ZERO HOUR PLAYERS ONLINE RIGHT NOW: bit.ly/2XeW3wk
🌄 GENTOOL: gentool.net/
🕹️ ZH CNC ONLINE: bit.ly/2TUpSQK
🕹️ GAME: Command & Conquer Generals Zero Hour (ZH) - bit.ly/36Kp3Pv
#EAGames #RTS #CommandAndConquer - Ігри
Map name was aod-prosquad 2020 by www (player in this game made the map apparently). Map is now saved the map sharing channel in discord - link in here invite.gg/dominator
I don't have discord.where should i download the map?
but that requires that I register there which is an issue for me & which I dont want to enter into do you see? But that map up there is a beautiful one & I just want to find an unscripted version of it for skirmish vs computer - maybe this mapmaker : 'WWW' has a site where I can find find such? If so could you link it ?
How could you not expect 9 Colonel Burtons, 9 full helixes and 9 gatling cannons in your base, that's common sense
Yea, what a n00b! Everybody knows that happens all the time.
These games end in one of two ways: your machine crashes or you die of old age.
POWER RANGERS
The strategy center is probably better. Bombardment is 20% damage increase right? So as soon as you get 25 turrets or more it becomes worth it. Also, it seems like in this mode it’s more important for firepower to be concentrated so you can kill the units before they destroy your turrets. When you put more turrets down rather than getting a strat center you lower the effective damage at the front which gives the enemy units time to break your turrets, even if you had enough turrets to keep your total possible damage the same.
turrets dont get affected by that. turret isnt a unit
Ohh that’s right, I forgot about that
Nice try, but yellow and cyan were getting run over anyways, although orange was doing pretty good (guess who orange was). U just needed more power and u would have shot down those helixes before they dropped anything.
I mean if u had just a one or 2 more upgraded power plants u would have survived that attack pretty easily, it was basically the same base attack as earlier at 24:10
Although come to think of it, the burton's i guess is what killed u, i actually had pathfinders around my base.
Man you’re everywhere lol
@@DoMiNaToR3 yeah it’s kind of sad, I literally have no life 😐
I was china inf
GG man
I love exp maps
the nuke strat was cool
WP dude
@@kld0093 ya it's best 😁
Love your videos ;)
These are cool maps. I enjoy seeing the diversity on your channel. The mix between FFAs and team play with the non-traditional maps keeps it fresh.
Thousands of tanks and infantry vehicles and hundreds of thousands of auroras , migs , helixes , raptors , comanches , combat chinooks and b3 bombers and the one who make the victory is scout drone LMAO
Oh btw, I have a suggestion for the creator if he sees this: On the top right spot and bottom left spot, the big and small rectangles should swap places.
It’s like Bloons TD. Gotta try this!
I think this map takes a bit of coordination and teamwork. I actually think those nuke cannons are super helpful. I think a good strat would be to have one player send a few nuke cannons to everyones base to take the pressure off the ground attack. That would probably help you not lose any turrets during that phase. In turn you could build a few extra laser turrets on the china spot orrr build pathfinders and put in the base to prevent that colonol burton attack. I wonder if one player had emp turrets if it would just completely jam up the ground armys and make them useless? But I guess the air phase is really the hardest part
I would've made the strategy center for the extra range.
Or aswell bombartment considering it's like a 25-50% damage boost.
Both could really help.
Hold the line is good for defense / tanking damage.
Does strategy center bonuses affect base defenses too?
@@ceoofracism9625
As far i noticed it seems to damage the ememy units more. As i could be wrong, I would be very confused in why they'd die by my base defenses quicker. i intent to use it against the Enemy AI a lot.
strat center only affects ground units :/ but if he made some avengers, then it would deffinitely pay off to have it
@@tickoman273
I see, Well it still feels like all my defenses and super weapons does more damage.
(talking about the scud storms, particle cannons and laser turrets btw-)
Still stronger ground units help a lot, Especially for the defense.
And the fire base part has a long range and can hit stuff pretty badly aswell.
@@A-Dead-Soul strat center gives +20% armor/damage/range, so if it worked on superweapons, Scud Storms would be able to 1-hit other superweapons, but they don't (except demo's and toxin's upgraded). It can all be tested ofc, much is going on in the background that's not described in tooltips, who knows
True respect
general townes approves of this map
24:25, he might be working on the video for this map now, lol.
This one might be the one of the best aods map
since there are no SWs, it means no neutron shells, BUT what if you place some outposts in the way? Are there any enemy scouting units? I didn't see clearly because of the mayhem xD
I don't know man, avengers are really helpful against air. But most importantly they are essential against missiles. Like if everyone had snipers and avengers through out their base they would be minimum damage against base attacks.
That map thumbnail reminds me something... something forbidden...
Building many layers of turrets is not a good idea... The turrets can not shoot through/ over each other, meaning half your turrets are doing nothing.
Good point. For ground anyway
@@DoMiNaToR3 Welcome
If some turrets gget blown up at least theres turrets behind.
In normal games i used to only use 1 line of defense which gets destroyed easily so now i do 2 lines
@@valakarhtelgrem5210 Which there's no need for. You can just make a longer line of turrets, or make them slightly further away and use search and destroy. There's no need to waste up to 30k plus all the power on turrets that wont be firing. Plus, as you saw in the video, domi's laser turrets did not get destroyed.
@@zjotheglorious some of them got destroyed at the front especially by the laser tanks but i do agree that he built more than he needed within an area. He shouldve set up a bigger perimeter with 2 lines of defense maximum, which is what I always do
Link for "How To Beat AOD ProSquad by www" map link "ua-cam.com/video/w64bsLnKJyI/v-deo.html". Sorry for my poor English on the voiceover.
jaja y al final el naranja fue el mejor
How are you placing markers?
Hi, i still have this game on disc.
Anyone know if these aod games can be playable by just one army? (All my friends have lost interest in gaming lol)
And are there any aod maps for non zero hour (vanilla generals)
If not... Can I makey own aod map?
Thanks!!
I think China there is best, has anti air turrets and nuke cannons
Will Search and Destroy grant extra range for the turrets?
Yes
Dom, i really love your vids, love generals since i was a kid, but i notice that sometimes you can't show up the action of the fight or the highlights because you must be focus on not losing.. basically ... i just suggest that you could just steam your vids from a replay and comment on that ... just saying, a lot of rts comenters do. Just trying to show some love, there is no one better streaming this game rn. peace
Second but not second u know
Not first...
Can this be played with SW or Stealth General?
Not good idea
Avengers and turrets
I don't have discord.where should i download the map?
is anybody can tell me?pls
It was better for u to build ur laser defence on the road
Wouldn’t it have been better to have a strat center so your lasers reached further and less of them would have been lost?
Strat only affects units I believe ?
@@DoMiNaToR3 it also affects turrets. You will notice it. If enemy is very far and you have one of your turrets attack another, all other turrets will relay and attack the far enemies(at least if they are within the relay range).
Ive noticed that search and destroy increases that relay attack range
No tech center?
Map design doesn't seem too well thought out because when I looked at the mini map all I saw was a swastika lol
Where to buy the game?
Does snd help the turrets?
I believe so, though I only notice a huge difference for the relay attack range
theoretically, it shouldn't affect buildings or air. It doesn't increase turret firing range, but idk about the relay range
If Dominator reads this say my Name in the awnsers
how to join the discord server