And this is the reason why I love you،I don't have a powerful computer and I couldn't see the result of my work well without playback, and I always felt lacking.thanks alot❤
You can also use a power window on the Relight FX to control the effect area. But in any case, it looks like a resource-intensive fiddle for now... This is the same problem as the Depth Map mask. It lacks precision with a computed low-relief 3D.
I think this is gonna be a great tool to use. It is in beta mode so everyone knows to be weary of it and take caution if using for clients. But come on the application is to dope.
If you use it properly and on right clips instead of trying to "demystificate" the tool with some good old PW trio, the Relight tool works great... The power of a professional is also to add his own companion tools to help the first used tool totally adapt to the shot. It's already a good tool, as the Magic Mask, the surface tracker and the depth map can be too, but the out of the box thing is indeed not there. So what, WE are there to make it fit...
Big fan from India. Whatever I have learned since i bought my camera came from you. I have a BMPCC4K. Now i want to color grade footage in HDR. But I am confused. By applying the same principles as in a Non-HDR, my footage becomes too dark. If i try to correct, it becomes a mess. So please, if you could, show us the correct procedure by grading a BMPCC4K RAW footage in HDR.
BM even included it in the user manual that in order to get the best result I have to use the magic mask. Don’t know why no one talks about that step / misses out on that completely.
@@theqazman I've gotten smooth playback using this method (magic mask and relight) on a short I'm working on right now. These are shorter clips so maybe that has something to do with it.
Do you have any tutorial on how to colorgrade footage from a GoPro? I cannot color grade GoPro footage correctly and was wondering if you could show us. Thanks
I think I'll stick to power windows coupled with HDR wheels and qualifiers. They've done a pretty damn good job at relighting and I still get playback.
I found a way thats quite effective and doesn't even need resolve in the first place, It's quite tedious tho but I've noticed it as the best results, so what i do is first export the video as a png sequence and then i take one of the frames into photoshop and create a normal map after that has been exported i use a software called ebsynth to feed it that normal map data and what it does is that it will apply that normal map adjustment to all the frames and then i use that as a way to relight, its far more realistic.
What Blackmagic should do is combine their depth scanner/pass with relight. The depth AI creates a pretty much a z-pass, which has information on how close or far things are in estimated 3D space. Relight looks like something like a normal pass acting as a bump map in 2D space. Combining both of them should fix the issue where things that should not be lit are lit. I've actually experimented with something similar in concept for VFX work. In After Effects, combining a normal/bump pass with a depth pass of an image creates an ability for AE lights to interact with the image's lighting based on where the light is. That's 3D!
In all fairness, I dont think the tool is meant to be used in every shot... if you need to do that you're not filming correctly in the first place. It's meant to be a spot fix for clips. That being said... the manual fix looks so much better. The relight is almost casting weird shadows on things that shouldn't have shadows. I can see the tool being useful for simple videos (talking head) where the background doesn't have any real importance. But not for cinematic stuff.
kind of rediscovered your channel last night and IDK why I was sleeping on such a great resource. Thank you for sharing your knowledge. I was curious if you have any advice about beauty filters like beauty box/the one in resolve and how much the industry actually uses it and how they/you would use it if so. I have a friend who keeps smearing it on and proclaiming that her shots have perfect skin but to me her subjects look like cartoon characters :/. But on a ULB shoot without great makeup what should one do? Thanks!
Nut sure you’re using the tool as it meant to be used. You’re filling shadows in a really dramatic shot. I guess it would work better on a flat image to create a sort of counterlight on the subject.
Your channel is great, but your take here is wrong. You can mask the relight to wherever you want by inputting an alpha channel. However, yes there is sometimes unwanted artifacts from the map that is created, but you can try to work around them or use power windows instead like you did, but the result isn’t as natural since it cant follow the contour of the face.
My take is not WRONG. I'm just showing how 99.9% of the people will be using it. Sure I can use it as an alpha. I can also just go in fusion and rotot everything out or better yet use mocha. Good luck doing that on tons of shots on a shoot as a colorist.
@@theqazman Well, I'm certainly not a colorist. I'm a filmmaker, and professional Gaffer, first priority would be to get the shot lit correctly in the first place, but there are times that can be hard. For instance, I have a couple shots I've used this technique on in a short I'm working on now. It's a wide shot on an overcast day and there was very little contrast on the subject. I used this method (magic mask into relight) to create negative fill on the shadow side of the subject (darkened instead of brightened with the relight) that would have been something difficult to do on the day (would have been a huge negative fill, or a very large HMI on set). I don't see this as a solution to make every shot better, just some that really need it. That's my take at least.
Not convinced by this tool. I watched maybe 6 different videos and only one actually showed the effect on a a video playing. Good job pointing this out; mostly smoke and mirrors
Wouldn’t it be great if Resolve had an actual brush tool for dodge and burn, much like in PhotoShop, than be able to track the brush 🤯. Thanks for another great video 🙌🏻
The moment this drop-down I said this was like power windows but with extra steps and the fact that no pro colorist was praising this on day one was a hint that it wasn’t that good. I bet Qazi just made this because people kept asking to do a video or maybe he just was testing before posting, either way, it’s impressive technology but not very usable at the moment
I love your videos! When you refer to bringing something up a stop and a half or lowering something by a stop- I see that you are referencing a waveform chart. How much IRE is equivalent to one stop? Thanks so much!
Just aside, I wish BM would focus more on the graphics side of davinci resolve, like adobe has with Graphics panel. Resolve can dedicate one more tab just for text and graphics so that for subtitles and graphics they can be manipulated like live text. Right now, manipulating texts in Resolve isn't ideal and the way you have to go into Fusion and fix to do something more comple....just not efficient. They can take a page out of Descript. Maybe I'm dreaming...
it seems to be better used to do a day into night effect and use it to make realistic light sources rather than putting light where there wasnt any in the first place
When I saw that feature I was like: "Is making 2 nodes to relight an element really better than using a power window?" The thing is Blackmagic always do that. They roll out a new feature that is 50% finished, and show you the best case scenario, and everybody goes: "Whoaw!!!," then you try it in real life and it only half delivers, so you go back to using the same tools you've always have. But to be fair each feature always gets better with each new updates. I think this one will be really good in about 3 to 5 years.
they all do it. avid is one of the worst for bringing out unfinished features haha. I say that as an avid focused editor. They're all competing for newest greatest features but often put things out prior to being done.
That halo and rendering is pretty bad, but I think the processing tool is still in it's kid shoes. I see a lot of opportunities arising in the future with ai and I think it's still good to learn to use these tools for filmmakers, as they might just dictate our futures later.
This tool has some great stuff, but sadly lazy Directors are going to spend even less time lighting properly in the field, expecting miracles from post.
Not true at all lol, this tool is for adding a little bit extra to whats already there, it'll only be used by amateurs who didn't have access to lighting, or when a scene needs to punch a little more based upon it's lighting
well if you can split nodes and add depth map from a different node (as you are doing) I guess that with a depth map recorded on set you could actually do a pretty good relighting job. Frying Graphic Cards, that's intended :P
I am sorry to say to you but your 20k macpro is not worth more then a 5k PC hardware wise. IF even that much. You pay mostly for the brand and software, not for hardware with Apple. Apple hardware is ALWAYS behind a couple of years and slow. Is good and stable but is not for performance. Why ? Because most of the applications in 3D and vfx and resolve use CUDA cores for GPU hardware acceleration for years and since a few years ago even AI cores for Ai effects. So you absolutely need nvidia gpu's series, one or multiple 3080 TI or 4090 if you want best performance. Get out of comfort zone and get a real workstation monster. You can have windows or Linux. Resolve on Linux is the best and i use it daily and with Aces. And yes, i am a vfx generalist artists working daily on 3 pc's top of the line, windows+linux but linux rocks.
Some of your Info is right. Lots is outdated. 1. Apple M Series is not far behind. Fixed Function Hardware does it's trick and it works like a charm. I only remember a single ASUS 1500€ Notebook (Series) being Capable of Running premiere Pro on Set for Rough Editing and Data Offload with 6+ Hours of actual light Use - Unlike the M1 (No ProRes FFH) + M1 Pro Series, which i could use almost all Day without a single Charge. ProRes still is Standard in wide parts of Cinema and TV so what actually uses Battery most is the Drives (Or Rendering Proxies ofc. which we rarely had to do though) 2. CUDA is NOT only runnable on nVIDIA. Search for RocM (AMD) and HIP. Blender, Resolve and such DO run CUDA on HIP on AMD now. Might take some Years to be out of Beta, for some applications more like Alpha implementation status but is coming in FAST. My 2 VEGA 56 are running Stable Diffusion and such like a charm, yes with Cuda :D 3. The Intel Based MacPro is actually a Cash sink without good reason, that much is definitly true. 4. A 3080Ti or 4090 is NOT the correct HW if you are talking High End 3D. The Professional Series is because of ECC and the usually doubled ammount of VRAM. 5. Resolve on Linux (depending on Distro) does sometimes require Tinkering. Therefore you need to specify your Distro, Kernel etc. (Not a Rant against our beloved Tux, i use Manjaro myself) 6. Yes you do pay an Apple Tax. This is not that bad at 1st Gen MBP M1 levels, but with the bigger Options in Upgrades (SSD, RAM etc) it really is a Slap in the face, that much is also very true. Note: This is not meant as an Insult or an Offense. I wanted to Critique on spreading outdated information but not on you personally.
And this is the reason why I love you،I don't have a powerful computer and I couldn't see the result of my work well without playback, and I always felt lacking.thanks alot❤
You can also use a power window on the Relight FX to control the effect area. But in any case, it looks like a resource-intensive fiddle for now...
This is the same problem as the Depth Map mask. It lacks precision with a computed low-relief 3D.
I think this is gonna be a great tool to use. It is in beta mode so everyone knows to be weary of it and take caution if using for clients. But come on the application is to dope.
If you use it properly and on right clips instead of trying to "demystificate" the tool with some good old PW trio, the Relight tool works great... The power of a professional is also to add his own companion tools to help the first used tool totally adapt to the shot.
It's already a good tool, as the Magic Mask, the surface tracker and the depth map can be too, but the out of the box thing is indeed not there. So what, WE are there to make it fit...
Big fan from India. Whatever I have learned since i bought my camera came from you. I have a BMPCC4K. Now i want to color grade footage in HDR. But I am confused. By applying the same principles as in a Non-HDR, my footage becomes too dark. If i try to correct, it becomes a mess. So please, if you could, show us the correct procedure by grading a BMPCC4K RAW footage in HDR.
Its time to build rtx4090 pc with i9 13900K CPU Waqas :D i got 20fps playback with that effect. cost me 7000$
Impressive.
@@theqazman hehe
Wow this is amazing! As a photographer who dabbles in video as a passion I’d love something like this in photoshop / capture one
Your free webinar is very good, thank you very much, but the freebies link did not appear at the end, how can I download it please?
Dm me on IG
THANKS for bring this up. Im want of the people who comment your last videos. Cheers
wouldn't it be more effective on shots with flat lighting ?
A Kodak LUT and you wanted to share the info, how to download it
how to correct pixel aspect ratio in davinci resolve in multiple clips who has different pixel aspect ratio and diffrenet resolution
I'm excited about compositing Green Screen since it could help 3D light an evenly lit subject to match the background lighting better.
Cant you rotoscope out or mask the foreground and add a subtle relight? I know it's a bit of work but would resolve the pollution issues?
You can even do it with magic mask!
BM even included it in the user manual that in order to get the best result I have to use the magic mask. Don’t know why no one talks about that step / misses out on that completely.
Then you'd be lucky to get 1 fps out of your machine. Not feasible for pro colorists yet.
@@theqazman I've gotten smooth playback using this method (magic mask and relight) on a short I'm working on right now. These are shorter clips so maybe that has something to do with it.
Maybe i missed it but at the beginning you said something about a LUT for free?
I have the studio version but it is not there. Can I upgrade to 18.5 also with the studio version? Does someone have xp with that?
Yes
It seems like this feature has promise, but it's not quite ready for prime time. It is still in beta, after all.
Pretty much.
Bro, the price of the master is 366 dollars per month x 3, right? - I ask because I'm in Mexico and I don't know if the page does currency conversion
I've watched the webinar but the freebies never showed up.
Dm me on IG
I watched the whole webinar and didn't see anywhere I could get the link to the 500T lut, or any other "Freebies" mentioned
Dm me on IG
Do you have any tutorial on how to colorgrade footage from a GoPro? I cannot color grade GoPro footage correctly and was wondering if you could show us. Thanks
GoPro footage is cannot be changed very much. Why would you even grade GoPro footage?
I think I'll stick to power windows coupled with HDR wheels and qualifiers. They've done a pretty damn good job at relighting and I still get playback.
Yep.
Excelente trabajo, como siempre! :D!!!!
Sir, make a video on..will ai replace Colorist jobs?
I agree with your opinion. It’s an interesting effect and it has promise, but it’s just not ready yet.
I found a way thats quite effective and doesn't even need resolve in the first place, It's quite tedious tho but I've noticed it as the best results, so what i do is first export the video as a png sequence and then i take one of the frames into photoshop and create a normal map after that has been exported i use a software called ebsynth to feed it that normal map data and what it does is that it will apply that normal map adjustment to all the frames and then i use that as a way to relight, its far more realistic.
It doesn’t sound like that would account for any movement of camera of people/objects in the scene.
Do you do it for every frame?
What Blackmagic should do is combine their depth scanner/pass with relight. The depth AI creates a pretty much a z-pass, which has information on how close or far things are in estimated 3D space. Relight looks like something like a normal pass acting as a bump map in 2D space. Combining both of them should fix the issue where things that should not be lit are lit. I've actually experimented with something similar in concept for VFX work. In After Effects, combining a normal/bump pass with a depth pass of an image creates an ability for AE lights to interact with the image's lighting based on where the light is. That's 3D!
I think you might be able to use the depth map node as an input in this node. Not sure though.
@@mantenbrink that would be great news!
What if u just export the lighting as a alpha channel ?
Now do the same with a night scene and pracs that weren’t on during filming.
Bro... where is the lut you spoke off. haha...nice video dude. always appreciate your work and insight.
In my webinar
dumb question, how do you get your tools up while your in full screen mode? never seen that before.
Screenflow
Nice, thanks
In all fairness, I dont think the tool is meant to be used in every shot... if you need to do that you're not filming correctly in the first place. It's meant to be a spot fix for clips. That being said... the manual fix looks so much better. The relight is almost casting weird shadows on things that shouldn't have shadows. I can see the tool being useful for simple videos (talking head) where the background doesn't have any real importance. But not for cinematic stuff.
ive had great outcome using it as kind of like a backlight/fill/hair light rather than a spot/main light
@@luucamNY i can see that working. Probably have to keep that close to the subject so it doesnt start lighting up the bg though no?
@@meistudiony yeaa just have to fine tune the source etc and make it subtle less is more type of thing lol
cool FX Blackmagic...now ProRes RAW would be even better. Thanks.
Thank you. Master the basics first. I will follow that advice. Your channel is awesome.
kind of rediscovered your channel last night and IDK why I was sleeping on such a great resource. Thank you for sharing your knowledge. I was curious if you have any advice about beauty filters like beauty box/the one in resolve and how much the industry actually uses it and how they/you would use it if so. I have a friend who keeps smearing it on and proclaiming that her shots have perfect skin but to me her subjects look like cartoon characters :/. But on a ULB shoot without great makeup what should one do? Thanks!
Old Is Gold♥
Qazi, thank u so much !
wondering why you still not talked about it
Wanted to stress test it and put out a video that does more than just regurgitating what we saw in blackmagic's presentation.
Amazing great work👍🏿
Thanks, brother.
Well that is disappointing but also good to know. The flickering was the big "Ah ha" moment for me.
What monitors are you using?
Cool man! ❤
Nut sure you’re using the tool as it meant to be used. You’re filling shadows in a really dramatic shot. I guess it would work better on a flat image to create a sort of counterlight on the subject.
this relight effects are simply to correct your footage of being lack of light, instead of reshoot
I feel like I’m in the right place to lean new stuffs on resolve.
its best use is day for night, not doing lighting works in post. thats just another fix it ion post situation ....
Your channel is great, but your take here is wrong. You can mask the relight to wherever you want by inputting an alpha channel. However, yes there is sometimes unwanted artifacts from the map that is created, but you can try to work around them or use power windows instead like you did, but the result isn’t as natural since it cant follow the contour of the face.
My take is not WRONG. I'm just showing how 99.9% of the people will be using it. Sure I can use it as an alpha. I can also just go in fusion and rotot everything out or better yet use mocha.
Good luck doing that on tons of shots on a shoot as a colorist.
@@theqazman Well, I'm certainly not a colorist. I'm a filmmaker, and professional Gaffer, first priority would be to get the shot lit correctly in the first place, but there are times that can be hard. For instance, I have a couple shots I've used this technique on in a short I'm working on now. It's a wide shot on an overcast day and there was very little contrast on the subject. I used this method (magic mask into relight) to create negative fill on the shadow side of the subject (darkened instead of brightened with the relight) that would have been something difficult to do on the day (would have been a huge negative fill, or a very large HMI on set). I don't see this as a solution to make every shot better, just some that really need it. That's my take at least.
And press play!!!😄.
20mac book. I’m confident my 2k omen would run circles around that lol js. Great video tho
Omen are mean machines. Used to have one.
Yo quick chime, you’re a fucking beast brotherman. Appreciate you man. That’s all I got. Keep it tight. 🔥
Not convinced by this tool. I watched maybe 6 different videos and only one actually showed the effect on a a video playing. Good job pointing this out; mostly smoke and mirrors
Happy to help my brother. Nothing but practical sh** on this channel bro.
Wouldn’t it be great if Resolve had an actual brush tool for dodge and burn, much like in PhotoShop, than be able to track the brush 🤯. Thanks for another great video 🙌🏻
the old Avid DS had that exact feature. We used it in almost every Nissan commercial from 2001-2005.
Could be interesting
The moment this drop-down I said this was like power windows but with extra steps and the fact that no pro colorist was praising this on day one was a hint that it wasn’t that good. I bet Qazi just made this because people kept asking to do a video or maybe he just was testing before posting, either way, it’s impressive technology but not very usable at the moment
I love your videos! When you refer to bringing something up a stop and a half or lowering something by a stop- I see that you are referencing a waveform chart. How much IRE is equivalent to one stop? Thanks so much!
Relight FX is incredible.
Grrrreat video
Just aside, I wish BM would focus more on the graphics side of davinci resolve, like adobe has with Graphics panel. Resolve can dedicate one more tab just for text and graphics so that for subtitles and graphics they can be manipulated like live text. Right now, manipulating texts in Resolve isn't ideal and the way you have to go into Fusion and fix to do something more comple....just not efficient. They can take a page out of Descript. Maybe I'm dreaming...
Agreed. I despise the Fusion page. 😂
Agree with you.
Interesting indeed....
😀
Nice 🙌🏾
That custom shape light did the world of a difference in comparison
💯
it seems to be better used to do a day into night effect and use it to make realistic light sources rather than putting light where there wasnt any in the first place
Yes not perfect but it’s a beta
When I saw that feature I was like: "Is making 2 nodes to relight an element really better than using a power window?" The thing is Blackmagic always do that. They roll out a new feature that is 50% finished, and show you the best case scenario, and everybody goes: "Whoaw!!!," then you try it in real life and it only half delivers, so you go back to using the same tools you've always have. But to be fair each feature always gets better with each new updates. I think this one will be really good in about 3 to 5 years.
they all do it. avid is one of the worst for bringing out unfinished features haha. I say that as an avid focused editor. They're all competing for newest greatest features but often put things out prior to being done.
That halo and rendering is pretty bad, but I think the processing tool is still in it's kid shoes. I see a lot of opportunities arising in the future with ai and I think it's still good to learn to use these tools for filmmakers, as they might just dictate our futures later.
💯
This tool has some great stuff, but sadly lazy Directors are going to spend even less time lighting properly in the field, expecting miracles from post.
Not true at all lol, this tool is for adding a little bit extra to whats already there, it'll only be used by amateurs who didn't have access to lighting, or when a scene needs to punch a little more based upon it's lighting
😍😍😍
This feature is going to improve overtime but i still prefer the "manual" way
well if you can split nodes and add depth map from a different node (as you are doing) I guess that with a depth map recorded on set you could actually do a pretty good relighting job. Frying Graphic Cards, that's intended :P
i can cook on my gpu now
Mac pro died next to the new mac studio.
he maad
👏👏👏👏👏❤
20k Mac worse performer than a 4080 i7 at 2k
I am sorry to say to you but your 20k macpro is not worth more then a 5k PC hardware wise. IF even that much. You pay mostly for the brand and software, not for hardware with Apple. Apple hardware is ALWAYS behind a couple of years and slow. Is good and stable but is not for performance. Why ? Because most of the applications in 3D and vfx and resolve use CUDA cores for GPU hardware acceleration for years and since a few years ago even AI cores for Ai effects. So you absolutely need nvidia gpu's series, one or multiple 3080 TI or 4090 if you want best performance. Get out of comfort zone and get a real workstation monster. You can have windows or Linux. Resolve on Linux is the best and i use it daily and with Aces. And yes, i am a vfx generalist artists working daily on 3 pc's top of the line, windows+linux but linux rocks.
Some of your Info is right. Lots is outdated.
1. Apple M Series is not far behind. Fixed Function Hardware does it's trick and it works like a charm. I only remember a single ASUS 1500€ Notebook (Series) being Capable of Running premiere Pro on Set for Rough Editing and Data Offload with 6+ Hours of actual light Use - Unlike the M1 (No ProRes FFH) + M1 Pro Series, which i could use almost all Day without a single Charge. ProRes still is Standard in wide parts of Cinema and TV so what actually uses Battery most is the Drives (Or Rendering Proxies ofc. which we rarely had to do though)
2. CUDA is NOT only runnable on nVIDIA. Search for RocM (AMD) and HIP. Blender, Resolve and such DO run CUDA on HIP on AMD now. Might take some Years to be out of Beta, for some applications more like Alpha implementation status but is coming in FAST.
My 2 VEGA 56 are running Stable Diffusion and such like a charm, yes with Cuda :D
3. The Intel Based MacPro is actually a Cash sink without good reason, that much is definitly true.
4. A 3080Ti or 4090 is NOT the correct HW if you are talking High End 3D. The Professional Series is because of ECC and the usually doubled ammount of VRAM.
5. Resolve on Linux (depending on Distro) does sometimes require Tinkering. Therefore you need to specify your Distro, Kernel etc. (Not a Rant against our beloved Tux, i use Manjaro myself)
6. Yes you do pay an Apple Tax. This is not that bad at 1st Gen MBP M1 levels, but with the bigger Options in Upgrades (SSD, RAM etc) it really is a Slap in the face, that much is also very true.
Note:
This is not meant as an Insult or an Offense. I wanted to Critique on spreading outdated information but not on you personally.
@@RawmanFilm nice
Yowwwww
💪🏾
Cool tutorial as usual ❤️🔥
third 🤣🤣🤣
0 objections :)
Wow, that tool seems trash. What is it good for then?
It looks similar to faking HDR in post