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CAN THE NUMBER π BEAT POKÉMON? | Pi Plays Pokémon Sapphire - Stream
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- Опубліковано 9 лип 2024
- Welcome to this experiment, where the number π controls Pokémon Sapphire via its digits.
Inspired by the age-old question of "Can you find the entire works of Shakespeare in Pi?", and more recently by Mutekimaru Channel (Fish Plays Pokémon) and obviously TwitchPlaysPokemon, we aim to see whether there is a "game-winning sequence" inside well-known mathematical constants.
Every digit between 0-9 is mapped to a button and fed into the game per each second, making the number in question automatically play the game.
This project is streamed on Twitch, running 24/7 on a Google Cloud server.
/ winningsequence
Created by @armityle29
Is so terrifying to see 999:59 hours and not even out of littleroot town
And LV 84 sceptile
Stop wasting time buddy.
Beating a game like Pokémon Sapphire by using the digits of π (pi) to control the game inputs is extremely unlikely, if not practically impossible. Here's why:
1. Randomness of Inputs:
The digits of π are non-repeating and effectively random. This means the game inputs generated from these digits will also be random.
Pokémon Sapphire, like most games, requires precise and deliberate actions to progress, such as navigating through specific routes, battling trainers with strategic moves, and managing resources like items and Pokémon health.
2. Complexity of Gameplay:
Completing Pokémon Sapphire involves many complex tasks:
Navigating through towns and routes
Solving puzzles in caves and gyms
Engaging in turn-based battles where strategy is key
Managing a team of Pokémon with specific moves and abilities
Random inputs are unlikely to consistently perform the correct sequences of actions needed to progress through these tasks.
3. Specific Requirements:
Key parts of the game, such as gym battles and the Elite Four, require defeating opponents with increasingly challenging strategies.
Certain parts of the game require specific items or actions to proceed, like using HMs (Hidden Machines) to cut trees, surf across water, or strength to move boulders.
4. Potential Outcomes:
The character might occasionally perform useful actions purely by chance, such as moving in the right direction or selecting a useful move in battle.
However, the likelihood of these useful actions happening consistently enough to make meaningful progress is very low.
5. Hypothetical Considerations:
Incredibly Long Time: If given an infinite amount of time and attempts, there's a non-zero probability that random inputs could eventually result in beating the game. However, practically, this would take an astronomically long time, far beyond any feasible duration.
Statistical Improbability: The sheer number of required precise inputs and the low probability of them occurring in the correct sequence make it statistically improbable for the game to be beaten this way.
Conclusion
While it's a fun and interesting experiment to control a game using the digits of π, the randomness of these inputs means that the character's actions will be erratic and uncoordinated. Beating Pokémon Sapphire requires a level of strategy and intentionality that random inputs cannot provide. Therefore, it's safe to say that using the digits of π to beat Pokémon Sapphire is virtually impossible.
"Stop wasting time buddy." (proceeds to write 400-word essay in the UA-cam comments section of a goofy Pokemon video)
@@dcp104Nah its gotta be GPT, couldnt even make his own arguement
@@aaahhelp8766 Yeah, good point lol.
@@dcp104 @aaahheelp8766 OFC is gpt, i was wondering, seemed unrealistic to me, and asked gp, he gave an explanation way better than the one i would have given
To counter your point: a fish beat this game