I was just about to ask if it was fixed. So does it matter where I place the shard ? I have 2 crimson tau forged shards in the first 2 slots & the last 2 slots have 2 emerald tau forged shards. I was going to place it in the middle
Bro, im in tears laughing at the elec bonus part. Only in Warframe. I had noticed the numbers being all wacked out but couldn't figure out or invest resources to look into it further. I just noticed that the damage return was way more than what should had been happening.
Another interesting Interaction: The bonus for crit damage (and all shard effects) apply to sevagoth's shadow, and even though the shadow can't reach 500 energy even with Primed Flow, only sevagoth himself needs to reach 500+ energy to give them BOTH the bonus. Considering Shadow's Claws have the highest crit multiplier of all exalted weapons, you can see some funny numbers.
they also work on hound weapons but critical chance mods are bugged on them and don't work at all. Not that you could ever reach 50% from base 10 without any rivens even existing in the first place.
I assume the energy maximum is 'snapshotted' on the frame at some point at the start of the mission. Like the game checks if you should receive the bonus, and adds it for the duration of the mission, regardless of if you continue to qualify.
@@Joe90h DE is crazy careful about that kind of thing TBH, in mission snapshotting used to be nasty I'm told. I'd bet the game checks as you mod, and then determines if your loadout gets the bonus or not. IE, just applying it as an invisible mod to your loadout, kinda like how Lich weapon bonuses are an unseen ninth mod slot with how they work.
That bug is probably the result of someone who didn't know/forgot that shards don't have to be slotted left to right. The algorithm works properly if you can't have empty slots in the middle: check the position of the right-most shard to get the total number of shards slotted, then subtract the number of shards of the wrong types to get the number of shards of the correct type, and set the bonus based on that. It only breaks when there are empty slots in the middle rather than filling left to right.
@@minhlongnguyen3325 Which tauforged crim, the ability strength one? It would be additive to other strength mods so would bring a much lower bonus than the ability damage which is multiplicative to the strength buffs. with 4 reds youd get 328% + 45% = 373% effective ability damage while with the purple shards you get 328% * (1 + 0,15 + 0,15 + 0,15) = 328% * 1,45 = 475,5% effective ability damage. If youre going for a build where you kill with abilities this gives you much more damage that far outweighs the slightly higher weapon crit the reds would offer through her 3 (this is all assuming you used the build shown in the video and just changing between 1 tau red 3 tau violet/4 tau red)
@@minhlongnguyen3325 maybe? But I also have the additional primary electric damage shard on my 4th slot for fun, and the three other violets help boost the buff
I use the equilibrium shard effect on citrine, she makes alot of health orbs so just having slightly more energy income means im able to spam her abilities much more effectively
@@jazzWF not really, for you to be able to progress the game you have to get at least and decent level of understanding with the modding system. DE even after all this time still hasn't given newer players a proper introduction to said system. They really need to focus on refinement rather than adding new content every year. Sure the vets may not have much to do if DE went back through all of the content that is in the game already but it needs work in most areas that they just constantly overlook.
I put 2 violets (NOW TAUFORGED AS OF APRIL 2024) on my citrine to remove equilibrium, I barely noticed any difference in performance, especially after considering the amount of orbs a single cast of her 1st can produce and the fact that I can now fill that mod slot with more power strenght/duration or any other stat I may want to use. I absolutely recommend it.
I would just like to mention with equilibrium, most builds that use it could get by with only a half ranked mod, being that is 60% you can reach that with 2 tau forged archon shards and add flow or efficiency to the build make up for the lack of equilibrium not being equipped.
well i mean you got the conclusion already, just for two different status types - with the caveat being that a rad proc does less than a corrosive or electric proc from a pure "delete enemy" standpoint
9:20 you forgot about Entropy Effect. +25% max energy for 30 seconds up to x3 for +75% with 185% flow resulting in +260% energy just in case if you need 1152 energy on Garuda or your frame has more than 139 energy you may still use it but the reality is fitting more than 1 isn't a very comfortable solution unless you really want Atomos Kullervo.
Another education lesson from TheKingineer. Thanks man for helping me understanding this game better. I actually used the Equilibrium effect of the Violet Shards on Nekros with Despoil and it works VERY well, completely removing the need for the mod itself as Desecrete seems to take a little over the amount it gives back, so with 2, it completely counters Despoil's health cost, might be worth looking into for frames that use health as a resource instead of energy (just a thought)
The primary electric buff works very well with Torid + Hydroid. With only a heat mod and a subsumed nourish you can get Corrosive + Viral + Radiation + Toxin which shreds everything and works especially well against the murmur for Netracells.
My build is running the arcane that gives max health on orb pick up. The purple combined with sentinel synth deconstruct and nourish really helps me get going. Pretty impactful for 1 shard slot.
Something I sorta like is using the equilibrium shard on characters with strong nourish, which basically ends up bringing it back to being regularly functional but with still a fair bit of space to mod for. Without nourish though it's not really good imo and not worth the shard slot. But if you got nourish and nothing better it works decent
i like using it on channeled ability frame (valkyr, nyx + absorb, oberon) just as a way to get more energy reliably without having to turn off my ability.
@@Marin117. Everybody shitting on Oberon, while in the meantime I'm just standing here buffing everyone with like 300% Radiation and Viral, giving massive heals and armor and making everyone status immune when the situation calls for it. Can even do a nuking set-up with his ultimate + augment if I'm in the mood for it. Heh, who am I kidding?! They just need to copy-paste Wisp's ass on him and everyone would be singing about how awesome he is lol
You have me wanting to make a meme build with Harrow, Arcane Rage, the Amprex, and 5 tauforged violet shards. I’ll have to build a whole other Harrow to pull this off. This is what you do to me Ken 😂😂
Once again I'm scraping my entire build to make Gyre more powerful. My girl hs come such a long way since release and everytime i have to undo evertything. Thanks DE
Great video! Good to know about the electric damage bonuses working differently based on slot position. Just some constructive feedback, you should've mentioned the Tauforged violet shard's "equilibrium" amount at the end of the video - its more useful than I think you let on.
Funny but unrelated note The mecha mod set and contagious bond stack Very impractical in normal missions unless you have a full squad of people spawning marked targets
For those watching this now. DO NOT use electric bonus on a warframe with which you plan to use a status based primary, you're gonna destroy the proportions. Use ele bonus if you plan to use the warframe with a primary for full corrosive OR radiation dmg (magnetic too if you really plan to)
A few things you didn't consider with the bonus electricity damage would be volt shield giving all ranged weapons electricity procs + crit damage and also with melee influence builds you will usually be stacking a lot of electricity procs for AOE damage (though I think melee crit bonus would be better for this build anyway)
Nekros with a single Purple Tauforged is more than enough energy regen to keep my kit going *as long as the enemy density is high enough*; so I run 2, because I'm at perfect armor strip, I've got a very solid survivability from despoil and shield of shadows and gloom; rolling guard and breif respite. I don't know what else I'd put in there - I already have a Tauforged amber. I *am* considering moving one of the purples into the electric boost mod though, just for the extra DPS.
I have three of these on my Valkyr Prime for Hysteria crit. I think they help. The other two slots I plan to eventually use for parkour velocity. Gotta go fast!
I run her with archon continuity, claws built for toxin and increased slash damage, then just a lot of duration at the cost of range. Equilibrium helps immensely with upkeep on her 4, but I also override her paralyze with nourish for viral and the energy multiplier since with low range it's hard to hit anything with paralyze anyway. Got 4 violet archons in her for crit and one yellow for casting speed and yeah, it slaps.
They do stack. Valkyr's claws deal an innate 2x crit damage multiplier yet on my setup without any other bonuses she has a 7x. I am currently gaining 248% melee crit damage bonus from 4 shards(2 basic for 50% each, 2 tau for 74% each.) Each 100% bonus would add another 2x to the multiplier, and the near 50% would add a 1x, so it adds up. On my full kit with Gladiator Might, Organ Shatter, and the bonus from Tenacious Bond, I'm hitting a massive 11.2x multiplier. @@unrhu
considering balance, I don't mind empty slots counting as not interfering with the purple shards, as long as this effect counted all empty slots, and not just the ones to the left of the shard. if this calculation took into account all slots, I think its fine. limiting it so empty slots don't count seems too harsh. Empty slots are inherently worse than a filled slot of the right colour, so there is still incentive to fill those up.
You mentioned that Wisp can activate but doesn't make great use of the ability damage shard, but wouldn't it buff breach surge damage? That's a pretty high-damage ability that she uses frequently.
Thank you. I understand how the electricity damage logic works now. I thought the Bonus would only calculate once and not once per shard. Checking compatibility from left to right. I really wonder why it doesnt check for empty slots though. That seems like a way to big oversight to slip through. But hey it is a big big game with way too many interactions to consider. Thats what we like about it. Am I right? We had a good 2023 with a lot of QoL Updates like damage numbers, ability damage color and unique weapon traits descriptions which definitely improved the game a lot.
I just finished fully sharding my Kullervo with tauforged violet shards so enjoying an extra 375% crit damage on his auto crits after using his 1, with a 25% crit damage dual ichor i am melting steel path adds
I use the equilibrium shard on my grendel. Because of nourish, i get basically the same amount on energy as if i had the mod. The only negative is that I don't get the health benefits. But its fine.
While I'm not gonna waste many tauforged shards on minmaxing, the tauforged violet (weird it wasnt named amethyst) could make for a decent low rank equilbrium replacement in configs that are struggling for slots.
I put one violen shard on Mesa for Fulmin so Fulmin damage increased then I put another Tauforged then damage increased again. Plus 3 more azure ones and the numbers are big. But my Fulmin sometimes say 13 something thousand damage and sometimes it says 14 something thousad...and I don't want to waste my bille on trying.
Unless they recently patched it, the primary electricty buff ONLY works for the flat ammount and NOT the additional for other shards. I assume it's a bug.
I use the tau shard 30% conversion effect only on citrine, she produces more health orbs than i need, which is more than sufficient to keep her energy up and to free up a mod slot.
I've been using Rhino with Wrathful Advance, 2 tau crimsons for +30% strength on Wrathful and Roar, 2 tau violets for +150% melee crit damage, and 1 tau azure to hit the 500 energy breakpoint and it's incredible. Is it overkill for 99% of gameplay? Definitely. Do the funny red numbers make my brain release happy chemicals? Absolutely.
Equilibrium lite might only be useful for health orb tanking with health conversion. Or maybe with dispensary, as empowered health orbs woud give 20 energy, almost an energy orb's worth
this is only a guess on the programing side for the electric bonus, its probably setup as a -check for wrong color- and forgot to add in nothing as a wrong color. warframe bugs are always funny in some way
Sevagoth was not on the list of frames that need extra maximum energy to use the purple shard bonus, and I'm pretty sure he doesn't have enough maximum energy.
even if they patch it it seems like the electricity on primary is still the best. Though what I'm curious about is if the electricity will it double dip. With the radiation mod and electric mods or guns like Phantasma which has innate radiation. Because double or triple boosts would be amazing.
The problem is that to get a purple shard you have to give up a red and none of the buffs really beat a permanent buff to str or occasionally duration and the melee boost for yhe melee exalteds or the secondary crit for mesa
More and more I look at the combined shards the more I see(aside from purple giving extra dmg on primary for eidolons) the less I want to both with them
Admittedly kind of bummed about number 2. Not because of the bug, mind, but because I was desperately hoping that it would work like a pure elemental multishot like xaku's whisper, just electric damage. Being able to force electric onto your primary without needing to mod for it and not needing to worry about it messing up your builds would be so much better. Not going to knock the damage boost, as it is still very nice... but probably not going to use that feature on my nyx now.
While this may not be seen, with one of the recent updates that is either out or coming out soon, aren't they changing frames like frost and volt so they actually deal their damage type, instead of some pseudo version, making the electric very strong for volt?
I mostly just use equilibrium to trigger that mod that gives you 450 armor stacking up to three times when you pick up a health orb, the healing an energy is meh, it actually might let me keep my stacks maxed out easier with a worse version since ill be picking up more orbs.
Both are additive to mods. If you have +100% from the shards and +100% from shock trooper, it's like you put a +200% electric mod on your primary weapon (both use HCET rules).
This shard is really good on Khora w/ Lycath's hunt or Nourish. Even with just 45% efficiency I always stay above 500 energy. Don't know whether the dmg carries to pseudo exalted tho as I don't have any Violet shard.
Kind of underselling the Equilibrium effect by simply comparing it to the mod. The reality is that most frames that use Equilibrium do not actually need remotely as much energy as it can generate with decent orb spawn (A tagging sentinel weapon + Synth Deconstruct, or just an orb spawn ability on a frame). This effectively means that where 2 tauforged reds can replace intensify, for almost all purposes, 2 tauforged purples can replace Equilibrium just fine, too - or even 1 tauforged purple, sometimes. It leans further still in the purple's favor due to the existence of Umbral Intensify, which you would need 3 tauforged reds to replace - at minimum, provided you aren't using other umbral mods.
I was about to use Gyre with an electric weapon with the violet archon shards 45%+ electric bonus, but I was like na. I didn’t want to make the investment on just one weapon I didn’t enjoy using; the Amprex. I was thinking about using the Ambassador or the Gyre exclusive weapon, but none of them reach the heights of the incarnon weapons.
Just a quick question it's unrelated to the video but is that zaw parts guide still accurate? I don't see why it wouldn't be but I'd like some confirmation
One of the devs at DE is getting a very uncomfortable email if they haven't already. This is such a simple test case. I'd crawl into a hole if I was responsible.
im trying to make a dagoth/amprex build. the idea is to subsume her 1 with tharros strike to completely armor strip enemies and then hit them with doom. then spray at them with a amprex with hunter munitions, viral damage, and lots of crit and status. so lots of damage from the bleed procs. will these purple shards increase my electric damage and therefore increase the procs from the slash status effect from hunter munitions?
oke but so what difference does the crimson shard 10% abbility damage and the 10% abbility damage on electric from the violet shard have? if it was just 10% for both then the crimson ones would be better cause works always no matter if electric is being used or not no?
Im working on getting valkyr the full set of tau purple melee shards. Right now i have 2 tau shards, which puts my talins crit multiplier somewhere around 13x.
@@unrhu the melee energy damage does stack. There isn't a melee electric form of the shard, that's specific to primary weapons. Those appear to stack, but they wouldn't help for what I'm up to. Might throw extras onto Wisp tho
Thanks for the vid but this is frustrating. I mean, shards have been placed and I didn't know this at all. Maybe I missed where it was listed. But, this is Warframe. A game of unspoken things dependent on UA-cam creators.
Where do you check the bonus damage to see if it is still stacking like this? I put an unmodded weapon on and the Electricity bonus did not seem to add up. This is on Xbox, so maybe it doesn't work there.
TheKengineer: Here's a funny bug that maximizes your damage by a ton. Also TheKengineer: ...but can't use it after my full explanation because i filled a bug report. Me: Thanks for nothing...
How about Zephyr‘s Tornadoes? when i use the Violet Shard with 10% Ability Damage on Electric proc and Equip the Archon Stretch mod. I noticed that I get my energy back when i hit the tornadoes with a weapon and electric mod on it. how are the elemental procs on tornadoes counted? is it ability damage the (so the violet shard with ability damage on electric proc should work?) or is it still counted as weapon damage?
The ability to place the Violet Shard in the rightmost slot for greater than intended power has been fixed (Update 35.5, Dante Unbound)
Thanks for letting us know so promptly
r.i.p peace in heaven.
I was just about to ask if it was fixed. So does it matter where I place the shard ?
I have 2 crimson tau forged shards in the first 2 slots & the last 2 slots have 2 emerald tau forged shards.
I was going to place it in the middle
Why doesn't it work on volt?
This information makes me feel like my builds may never be kenough.
Nothing is ever kenough for he is the Kengineer!
no shards are necessary for any content
@@Always.Smarter But I wants it.
makes me want to kekill myself
@@Always.Smarter clearly didn't get the joke
Bro, im in tears laughing at the elec bonus part. Only in Warframe. I had noticed the numbers being all wacked out but couldn't figure out or invest resources to look into it further. I just noticed that the damage return was way more than what should had been happening.
TBH i like this puzzly kind of function XD that give You better returns bases in odds conditions that can be figures out in a build
Another interesting Interaction: The bonus for crit damage (and all shard effects) apply to sevagoth's shadow, and even though the shadow can't reach 500 energy even with Primed Flow, only sevagoth himself needs to reach 500+ energy to give them BOTH the bonus. Considering Shadow's Claws have the highest crit multiplier of all exalted weapons, you can see some funny numbers.
they also work on hound weapons but critical chance mods are bugged on them and don't work at all. Not that you could ever reach 50% from base 10 without any rivens even existing in the first place.
I do like funny numbers
Now i just have to wait for sevagoth prime...
I assume the energy maximum is 'snapshotted' on the frame at some point at the start of the mission. Like the game checks if you should receive the bonus, and adds it for the duration of the mission, regardless of if you continue to qualify.
@@Joe90h DE is crazy careful about that kind of thing TBH, in mission snapshotting used to be nasty I'm told. I'd bet the game checks as you mod, and then determines if your loadout gets the bonus or not. IE, just applying it as an invisible mod to your loadout, kinda like how Lich weapon bonuses are an unseen ninth mod slot with how they work.
Imaginary technique : hollow purple shard 🔵🙏🔴🤞🤏🟣
You know who else is the Honored One?
It's the Violet Style Genjutsu. 👀
What?
thunder spark amethyst
Throughout the Void and Origin Sytem, I Alone am the Prime One.
That bug is probably the result of someone who didn't know/forgot that shards don't have to be slotted left to right. The algorithm works properly if you can't have empty slots in the middle: check the position of the right-most shard to get the total number of shards slotted, then subtract the number of shards of the wrong types to get the number of shards of the correct type, and set the bonus based on that. It only breaks when there are empty slots in the middle rather than filling left to right.
Kullervo becomes an absolute menace with them.
Kullervo, Kullervo bound by the crit
@@indrickboreale7381 His foes now, they truly don't like it one bit; it truly makes them lose their shi-
Rip all those resources consumed by the helminth in order to show the inconsistencies 😂
Oh my the bile
The people that tested it probably had infinite resources from playing 10 years anyways
Helminth was eating good that day
I was there for the absolutely dysfunctional electricity weapon damage shard testing. That was a wild stream
Do the shards stack electric for melee?
As a Gyre main, I'm glad that I'm not the only one who has 3 tauforged +15% ability damage violet shards implanted onto her spine :D
Shouldn't Tau Crim shard better since it also give crit on her 3?
@@minhlongnguyen3325red is better yes. 3 and 4 benefits more from str
@@minhlongnguyen3325 Which tauforged crim, the ability strength one? It would be additive to other strength mods so would bring a much lower bonus than the ability damage which is multiplicative to the strength buffs. with 4 reds youd get 328% + 45% = 373% effective ability damage while with the purple shards you get 328% * (1 + 0,15 + 0,15 + 0,15) = 328% * 1,45 = 475,5% effective ability damage. If youre going for a build where you kill with abilities this gives you much more damage that far outweighs the slightly higher weapon crit the reds would offer through her 3
(this is all assuming you used the build shown in the video and just changing between 1 tau red 3 tau violet/4 tau red)
chromed and on that meth lean
@@minhlongnguyen3325 maybe? But I also have the additional primary electric damage shard on my 4th slot for fun, and the three other violets help boost the buff
5:17 lol. -Many Bothans- ... much bile died to bring us this information.
Yes, i personally farm orokin cipher because de forgot about their existance
Bile is easy to fill not really a problem, especially if you have played over a year
I use the equilibrium shard effect on citrine, she makes alot of health orbs so just having slightly more energy income means im able to spam her abilities much more effectively
I'm assuming DE only tested that primary elec shard with fully sharded frames to allow something this wack to slip through
Brave of you to Assume they Tested it At All. 😳
This kind of stuff is why Warframe is so hard to get into. Tons of unnamed interactions intended or not.
@@TheCleverJoker True, although you can easily play the surface level of the game which is what the target audience of the devs are
@@jazzWF not really, for you to be able to progress the game you have to get at least and decent level of understanding with the modding system. DE even after all this time still hasn't given newer players a proper introduction to said system. They really need to focus on refinement rather than adding new content every year. Sure the vets may not have much to do if DE went back through all of the content that is in the game already but it needs work in most areas that they just constantly overlook.
They DGAF as long as tennogen/prime access cash is pourin in 😅
I put 2 violets (NOW TAUFORGED AS OF APRIL 2024) on my citrine to remove equilibrium, I barely noticed any difference in performance, especially after considering the amount of orbs a single cast of her 1st can produce and the fact that I can now fill that mod slot with more power strenght/duration or any other stat I may want to use. I absolutely recommend it.
does it work on non orb generator frames utilizing synth deconstruct?
@@v3igazordit can but your companion must attack many enemies at once. Panzer vulp or a sentinel with helstrum synergize well with this.
@@Master_Brutus speaking of that anyone else tried that ice granade launcher from taxon? its pretty funny for priming
I would just like to mention with equilibrium, most builds that use it could get by with only a half ranked mod, being that is 60% you can reach that with 2 tau forged archon shards and add flow or efficiency to the build make up for the lack of equilibrium not being equipped.
I'm not Short on Capacity... But I am Short on Slots.... So for my Builds it's Either All or Nothing. 😤
Are people really out here with half ranked mods lol?😂😂 thats crazyyyyy, maybe a prime mod waiting on endo or credits but like whyyyy
Cant wait for the topaz video finally get to see if i wasted 3 yellows and 3 reds to give qorvex 3x +10 ability damage on radiation :^]
well i mean you got the conclusion already, just for two different status types - with the caveat being that a rad proc does less than a corrosive or electric proc from a pure "delete enemy" standpoint
Well now I need to get five violet archon shards for my valkyr prime. Gotta pump those crit numbers.
That's what I'm trying to find out, do the melee stack like the primary does?
@@unrhu they do, I just added the 5 crystals
5 voilet is the best you can get for melee dmg granted your using a frame w 500+ energy.
@contaim7227 My comment was a bit old. Nowadays, I have 5 violet tauforged on my valkyr, and she looks like a beast.
9:20 you forgot about Entropy Effect. +25% max energy for 30 seconds up to x3 for +75% with 185% flow resulting in +260% energy just in case if you need 1152 energy on Garuda or your frame has more than 139 energy you may still use it but the reality is fitting more than 1 isn't a very comfortable solution unless you really want Atomos Kullervo.
Another education lesson from TheKingineer. Thanks man for helping me understanding this game better. I actually used the Equilibrium effect of the Violet Shards on Nekros with Despoil and it works VERY well, completely removing the need for the mod itself as Desecrete seems to take a little over the amount it gives back, so with 2, it completely counters Despoil's health cost, might be worth looking into for frames that use health as a resource instead of energy (just a thought)
The primary electric buff works very well with Torid + Hydroid. With only a heat mod and a subsumed nourish you can get Corrosive + Viral + Radiation + Toxin which shreds everything and works especially well against the murmur for Netracells.
My build is running the arcane that gives max health on orb pick up. The purple combined with sentinel synth deconstruct and nourish really helps me get going. Pretty impactful for 1 shard slot.
Something I sorta like is using the equilibrium shard on characters with strong nourish, which basically ends up bringing it back to being regularly functional but with still a fair bit of space to mod for. Without nourish though it's not really good imo and not worth the shard slot. But if you got nourish and nothing better it works decent
i like using it on channeled ability frame (valkyr, nyx + absorb, oberon) just as a way to get more energy reliably without having to turn off my ability.
@@astoron8398imagine wasting shards on oberon
@@ThunderingRoar Me using 5 shards on him ☺️
@@Marin117. Everybody shitting on Oberon, while in the meantime I'm just standing here buffing everyone with like 300% Radiation and Viral, giving massive heals and armor and making everyone status immune when the situation calls for it. Can even do a nuking set-up with his ultimate + augment if I'm in the mood for it.
Heh, who am I kidding?! They just need to copy-paste Wisp's ass on him and everyone would be singing about how awesome he is lol
@NinjaSyao Comparing E tier frame like oberon to wisp lmao. I can also play like 700+% STR wisp and put to shame any and all of oberons shitty buffs
You have me wanting to make a meme build with Harrow, Arcane Rage, the Amprex, and 5 tauforged violet shards. I’ll have to build a whole other Harrow to pull this off. This is what you do to me Ken 😂😂
Once again I'm scraping my entire build to make Gyre more powerful. My girl hs come such a long way since release and everytime i have to undo evertything. Thanks DE
Great video! Good to know about the electric damage bonuses working differently based on slot position. Just some constructive feedback, you should've mentioned the Tauforged violet shard's "equilibrium" amount at the end of the video - its more useful than I think you let on.
just do the math
@@noahedenborg4221 Not the point
@@DuckyUmbra dude it's just the none tau number x 1.5
Funny but unrelated note
The mecha mod set and contagious bond stack
Very impractical in normal missions unless you have a full squad of people spawning marked targets
I mean they are insane on Gyre and definitely one of the strongest builds in Warframe atm
For those watching this now. DO NOT use electric bonus on a warframe with which you plan to use a status based primary, you're gonna destroy the proportions. Use ele bonus if you plan to use the warframe with a primary for full corrosive OR radiation dmg (magnetic too if you really plan to)
A few things you didn't consider with the bonus electricity damage would be volt shield giving all ranged weapons electricity procs + crit damage and also with melee influence builds you will usually be stacking a lot of electricity procs for AOE damage (though I think melee crit bonus would be better for this build anyway)
Nekros with a single Purple Tauforged is more than enough energy regen to keep my kit going *as long as the enemy density is high enough*; so I run 2, because I'm at perfect armor strip, I've got a very solid survivability from despoil and shield of shadows and gloom; rolling guard and breif respite. I don't know what else I'd put in there - I already have a Tauforged amber. I *am* considering moving one of the purples into the electric boost mod though, just for the extra DPS.
I have three of these on my Valkyr Prime for Hysteria crit. I think they help. The other two slots I plan to eventually use for parkour velocity. Gotta go fast!
I can't get a straight answer on if they stack for melee or not and unfortunately he didn't answer that in the video
@@unrhu5 violet is bis for melee. That answers your question right?
Note to self, add Violet Shards to Valkyr WITH Equilibrium, to maybe make her feel less desperate for every orb.
Put nourish in her, not desperate anymore.
I did this and it helps, also dethcubes energy generator mod add it to the mix for more energy
I run her with archon continuity, claws built for toxin and increased slash damage, then just a lot of duration at the cost of range.
Equilibrium helps immensely with upkeep on her 4, but I also override her paralyze with nourish for viral and the energy multiplier since with low range it's hard to hit anything with paralyze anyway.
Got 4 violet archons in her for crit and one yellow for casting speed and yeah, it slaps.
@@RaidenX196I been trying to find this out and he didn't answer in the video, so the melee electric crit damage stacks per shard?
They do stack. Valkyr's claws deal an innate 2x crit damage multiplier yet on my setup without any other bonuses she has a 7x. I am currently gaining 248% melee crit damage bonus from 4 shards(2 basic for 50% each, 2 tau for 74% each.) Each 100% bonus would add another 2x to the multiplier, and the near 50% would add a 1x, so it adds up. On my full kit with Gladiator Might, Organ Shatter, and the bonus from Tenacious Bond, I'm hitting a massive 11.2x multiplier. @@unrhu
"I'm the Kengineer, let's solve a practical problem" 🔥🔥🔥
considering balance, I don't mind empty slots counting as not interfering with the purple shards, as long as this effect counted all empty slots, and not just the ones to the left of the shard. if this calculation took into account all slots, I think its fine. limiting it so empty slots don't count seems too harsh. Empty slots are inherently worse than a filled slot of the right colour, so there is still incentive to fill those up.
You mentioned that Wisp can activate but doesn't make great use of the ability damage shard, but wouldn't it buff breach surge damage? That's a pretty high-damage ability that she uses frequently.
So long as the targets of the breach surge damage get hit only after being zapped by the shock mote, that'll do it yes.
Wouldn't *Roar* provide a Stronger Damage Bonus than Those Shards ? 🤔
@lookalike4805 Sure, at the cost of your one helminth ability. Plus I'm sure you could stack the shards with roar on Wisp for some silly damage.
Thank you. I understand how the electricity damage logic works now. I thought the Bonus would only calculate once and not once per shard.
Checking compatibility from left to right. I really wonder why it doesnt check for empty slots though. That seems like a way to big oversight to slip through. But hey it is a big big game with way too many interactions to consider.
Thats what we like about it. Am I right?
We had a good 2023 with a lot of QoL Updates like damage numbers, ability damage color and unique weapon traits descriptions which definitely improved the game a lot.
I just finished fully sharding my Kullervo with tauforged violet shards so enjoying an extra 375% crit damage on his auto crits after using his 1, with a 25% crit damage dual ichor i am melting steel path adds
The power creep is beautiful
I use the equilibrium shard on my grendel. Because of nourish, i get basically the same amount on energy as if i had the mod. The only negative is that I don't get the health benefits. But its fine.
Violet archon shards make me look at gyre like a piece of steak
I’m upset that the violet shards don’t work with exalted shadow’s claws. Cant wait for the prime to have more energy
I think I'll give my kullervo the melee crit shard effect, just to see those red millions of damage rack up.
While I'm not gonna waste many tauforged shards on minmaxing, the tauforged violet (weird it wasnt named amethyst) could make for a decent low rank equilbrium replacement in configs that are struggling for slots.
I run the amprex with 3 purple Tau for primary zaps, and 2 red Tau for primary status.
My riven puts me at 136%cc before arcane avenger.
Its delicious
I put one violen shard on Mesa for Fulmin so Fulmin damage increased then I put another Tauforged then damage increased again. Plus 3 more azure ones and the numbers are big. But my Fulmin sometimes say 13 something thousand damage and sometimes it says 14 something thousad...and I don't want to waste my bille on trying.
Unless they recently patched it, the primary electricty buff ONLY works for the flat ammount and NOT the additional for other shards. I assume it's a bug.
its ok if you want to mod for anything but actual damage and dont have any enchancing abilities. Truth is. Only use primary when Smeeta allows.
I dont even equip a primary it just weighs you down. 😂😂
I use the tau shard 30% conversion effect only on citrine, she produces more health orbs than i need, which is more than sufficient to keep her energy up and to free up a mod slot.
can i use it on blind rage builds w/ sinth deconstruct?
As a Nezha main who got stuck with 2 Tau Forged and 1 Violet Shard in the butt, hunting Eidolons with Vectis has never been much easier.
Kullervo eating with that melee crit buff
Time to update my builds
Amprex needs an incarnon now.
Patch notes:
• Incarnon Adapter is now available for Stug
I've been using Rhino with Wrathful Advance, 2 tau crimsons for +30% strength on Wrathful and Roar, 2 tau violets for +150% melee crit damage, and 1 tau azure to hit the 500 energy breakpoint and it's incredible.
Is it overkill for 99% of gameplay? Definitely.
Do the funny red numbers make my brain release happy chemicals? Absolutely.
I only just realized that you missed an opportunity to call one of your Patreon tiers Pro-Tea for the pun.
The archon slot testing must've been expensive on bile 😂
Facts. But stela farming isn’t bad
Kullervo with the crit damage is pretty funny
Equilibrium lite might only be useful for health orb tanking with health conversion. Or maybe with dispensary, as empowered health orbs woud give 20 energy, almost an energy orb's worth
this is only a guess on the programing side for the electric bonus, its probably setup as a -check for wrong color- and forgot to add in nothing as a wrong color. warframe bugs are always funny in some way
Sevagoth was not on the list of frames that need extra maximum energy to use the purple shard bonus, and I'm pretty sure he doesn't have enough maximum energy.
even if they patch it it seems like the electricity on primary is still the best. Though what I'm curious about is if the electricity will it double dip. With the radiation mod and electric mods or guns like Phantasma which has innate radiation. Because double or triple boosts would be amazing.
>Though what I'm curious about is if the electricity will it double dip.
Double dip with what?
Primary on electricy best compared to what lol? Because i would never take that personally.
The problem is that to get a purple shard you have to give up a red and none of the buffs really beat a permanent buff to str or occasionally duration and the melee boost for yhe melee exalteds or the secondary crit for mesa
When volt uses arcon stretch that counts as electric so why doesn’t violet work?
Vauban ability damage buff is crazy.
More and more I look at the combined shards the more I see(aside from purple giving extra dmg on primary for eidolons) the less I want to both with them
green one: make enemy feel more pain
Violet: erasure enemy from exsistance
4:27 is when I started having a stroke.
Admittedly kind of bummed about number 2. Not because of the bug, mind, but because I was desperately hoping that it would work like a pure elemental multishot like xaku's whisper, just electric damage. Being able to force electric onto your primary without needing to mod for it and not needing to worry about it messing up your builds would be so much better. Not going to knock the damage boost, as it is still very nice... but probably not going to use that feature on my nyx now.
While this may not be seen, with one of the recent updates that is either out or coming out soon, aren't they changing frames like frost and volt so they actually deal their damage type, instead of some pseudo version, making the electric very strong for volt?
I mostly just use equilibrium to trigger that mod that gives you 450 armor stacking up to three times when you pick up a health orb, the healing an energy is meh, it actually might let me keep my stacks maxed out easier with a worse version since ill be picking up more orbs.
Gyre gonna love this
Hey man, been watching some of your vids for a while now and see you play lavos. Can i ask what build you use on lavos?
He already made a video on it
Can’t wait for topaz
Violet Shard Melee saved my Excaliprime from oblivion.
Man, I love this channel
Making Amprex Great Again!
Never stopped being gr8
Does a little extra modded elemental dmg rly outweight power str on volt for eidolon hunts? That seems farfetched..
no of course not
That was good info , thanks.
Yay violet shards
This is interesting. But I still wonder, how would the primary electric buff work with shock trooper?
Both are additive to mods. If you have +100% from the shards and +100% from shock trooper, it's like you put a +200% electric mod on your primary weapon (both use HCET rules).
This shard is really good on Khora w/ Lycath's hunt or Nourish. Even with just 45% efficiency I always stay above 500 energy. Don't know whether the dmg carries to pseudo exalted tho as I don't have any Violet shard.
I’m curious, for the gyre build you had her using arcane steadfast. What’s the logic behind that one?
Kind of underselling the Equilibrium effect by simply comparing it to the mod. The reality is that most frames that use Equilibrium do not actually need remotely as much energy as it can generate with decent orb spawn (A tagging sentinel weapon + Synth Deconstruct, or just an orb spawn ability on a frame). This effectively means that where 2 tauforged reds can replace intensify, for almost all purposes, 2 tauforged purples can replace Equilibrium just fine, too - or even 1 tauforged purple, sometimes. It leans further still in the purple's favor due to the existence of Umbral Intensify, which you would need 3 tauforged reds to replace - at minimum, provided you aren't using other umbral mods.
Anything fun to do for endgame that you can recommend to a bored tenno?
Welcome to the club lmaoo. Cascades are cool I guess?
I was about to use Gyre with an electric weapon with the violet archon shards 45%+ electric bonus, but I was like na. I didn’t want to make the investment on just one weapon I didn’t enjoy using; the Amprex. I was thinking about using the Ambassador or the Gyre exclusive weapon, but none of them reach the heights of the incarnon weapons.
Just a quick question it's unrelated to the video but is that zaw parts guide still accurate? I don't see why it wouldn't be but I'd like some confirmation
One of the devs at DE is getting a very uncomfortable email if they haven't already. This is such a simple test case. I'd crawl into a hole if I was responsible.
im trying to make a dagoth/amprex build. the idea is to subsume her 1 with tharros strike to completely armor strip enemies and then hit them with doom. then spray at them with a amprex with hunter munitions, viral damage, and lots of crit and status. so lots of damage from the bleed procs. will these purple shards increase my electric damage and therefore increase the procs from the slash status effect from hunter munitions?
i used the 500 energy crit one on my infinite anger valkyr, with another shard but not sure it works it somehow seems weaker
oke but so what difference does the crimson shard 10% abbility damage and the 10% abbility damage on electric from the violet shard have?
if it was just 10% for both then the crimson ones would be better cause works always no matter if electric is being used or not no?
Am I missing something or is 5 purple tau forged crit shards on khora just broken combined with a magistar Stat stick and whipclaw
I have 3x violet shards on Volt for discharge, good to know its not working 😅
Saaame
Im working on getting valkyr the full set of tau purple melee shards. Right now i have 2 tau shards, which puts my talins crit multiplier somewhere around 13x.
So the melee electrix damage does stack the more shards you use?
@@unrhu the melee energy damage does stack. There isn't a melee electric form of the shard, that's specific to primary weapons. Those appear to stack, but they wouldn't help for what I'm up to. Might throw extras onto Wisp tho
@@edschramm6757 does the crit stack from the violent shards with melee?
been using this with tenet arca plasmor
How does this affect abilities that are effected by melee weapons like Khoras whip, etc ??
Thanks for the vid but this is frustrating. I mean, shards have been placed and I didn't know this at all. Maybe I missed where it was listed. But, this is Warframe. A game of unspoken things dependent on UA-cam creators.
literally just slapped 2 on Wisp and called it a day lol
At this point, I want DE to add the ability to infuse one Archon Shard directly into weapons
Where do you check the bonus damage to see if it is still stacking like this? I put an unmodded weapon on and the Electricity bonus did not seem to add up. This is on Xbox, so maybe it doesn't work there.
TheKengineer: Here's a funny bug that maximizes your damage by a ton.
Also TheKengineer: ...but can't use it after my full explanation because i filled a bug report.
Me: Thanks for nothing...
what colors are you using on your Citrine fashion?
How about Zephyr‘s Tornadoes? when i use the Violet Shard with 10% Ability Damage on Electric proc and Equip the Archon Stretch mod.
I noticed that I get my energy back when i hit the tornadoes with a weapon and electric mod on it.
how are the elemental procs on tornadoes counted? is it ability damage the (so the violet shard with ability damage on electric proc should work?) or is it still counted as weapon damage?