I thought I would be terrible at this game but I beat the first boss on my second run at the age of 36. A few more runs and I got it down to 25. I was impressed with myself.
I’ve personally found it better to use the eye strike as your go to Focus Attack over Strong Sweep in most situations. Doing Strong Sweep as a focus attack to then follow up with a ground attack is great but only guarantees you two successful hits (counting ground attack as 1) on the enemy. But if you use the Eye Strike focus attack, any enemy(including bosses) will immediately be vulnerable and fall to a regular non focus sweep kick (down, up, triangle) to which then you can follow up with a ground attack. This guarantees that opening with Eye Strike Focus grants you 3 successful attacks. As opposed to the Strong Sweep Focus only guaranteeing you 2. So basically: Eye Strike focus- regular sweep kick- ground attack- repeat. Made so many boss fights easier for me. Especially once you also upgrade your Focus Regen. Hope this helps!
Strong sweep is good when you want breathing room. Sweep the though enemy and leave him on the ground while youfocus on other. I mainly use eye strike for damage since, as you said, it is more efficient. My go to is Eye Strike -> Heavy attack -> Throw -> follow-up heavy that sweeps (the unlockable) -> ground attack
Tips from somebody who's beaten it twice most of it age 20. - Flowing claw is great for dealing with random boss enemies, They can't predict so you can either get 2-3 strikes or knock them down with a kick. - Learn to duck, especially for the Club boss (or every boss tbh) Ducking opens up oppurtunities to get full combos off you usually can't do and you won't gain stagger against weapons. Ducking also dodges glowing attacks (unless they're sweeps). - Sliding kick is OP and disarms (using flowing claw kick attack once they get up allows you two consequtive knock downs) - Do boss practice runs to nail the timing down. Being able to actually dodge the Museum bosses attacks is so satisfying.
It can really get into a flow where it just seems so well choreographed!!!!! Last night I literally said to the warehouse crew (the tv) “WHEW!!!! Good fight guys”
This game will be quickly forgotten and people won't buy this crap for not having a difficulty mode. The devs said on launch they won't have it but in the future [Whatever that might be] they will implement it. So buying this game is not worth it personally and for other people who want to enjoy a good campaign without being too difficult. I bet the devs did this to see how many people will buy it and if it's below their expectations they definitely implement it in an update. Also Returnal hasn't a difficulty mode and it was quickly forgotten and they instead put an update having photo mode and suspension mode.
I know this has probably been said a thousand times, but this feels like the closest thing to a game based on the The Raid. They definitely have fun with the whole martial arts feel in this game and absolver
Thing I learned while playing Sifu is understanding this isn’t a one run game. I reply the first mission over and over to use that experience to permanently unlock moves. And when I’m strong enough and skill enough to get through it at age 20 I go and do the same thing with the next level.
Besides the camera angle, the one thing that annoys me is practice mode. The A.I. doesn't use low attacks or weapons to help with improving your defense.
Yes! And it tricks you into believing that you're too good at the game. And then the club level pole guys just kick your ass. Still can't get past those two. My timing is kinda off. update: I've now beaten the game and its true ending. Keep working guys. Get the rhythm of enemy attacks and play with them like your favorite music. It's really worth it.
Yeah man those 2 dudes before fight with sean always get me from 21 to 50 real quick, thats when i realised they should upgrade the practice mode to study different enemies
@@Trash-bin-kicker bro last night I about turned my controller into a arc star because of those 2 mini bosses before Sean I thought I was losing it I got there at age 26 just to get clapped all the way to 46
I hope they add that in an update. Im playing right now and was literally thinking the same thing. Being able to customize the a.i. moveset would be a gamechanger and help people get better.
People seem so overwhelmed with the difficulty but I honestly find it refreshing, mainly because the combat is so fun. I really don't find any of it to be repetitive, it never feels like grinding. I just take my lumps, upgrade my skills and jump right back in with new tricks up my sleeve. The option to permanently buy skills is genius, makes the replay value so much higher.
The vast majority of hours I spent on this game were during the first 2 levels. Once I mastered them, I swept through the last 3 levels in no time. Not to say it gets any easier (it doesn’t), but by the time you manage to defeat Sean below age 30 you’ve become good enough at the game to defeat most normal enemies without trouble and to minimize mistakes against the other bosses. It’s a great feeling
Man that’s where I’m stuck lol, the damn people in the club keep beating my A$$ 😂 it’s literally frustrating me that I’ll just turn it off before I lose my patience 😂😂
I actually found Kuroki to be the biggest skill check for me. Sean is more about dodging high attacks (except for his sweep towards the end) but he is easier to read imo while kuroki mixes high and low way more often. After beating her i zipped through stage 4 & 5 on that same run, then had my ass handed over by Yang.
@@Cash_Banooca Interestingly enough Kuroki is my favorite boss to face lol. The 1st phase sucks because of her unorthodox moves but in the 2nd phase I was able to read her like a book. Yang kicked my ass initially but later I thankfully became low enough of an age that I had a lot of opportunities. I beat him at age 67
@@wolfkixs9022 I was the same way lol. The 2 enemies before facing Sean always gave me trouble. Later I learned to unleash on the woman first since she has lower health. Try to face only 1 at a time.
It's amazing that everyone talking about this game keeps mentioning Dark souls but they dont mention Absolver! This game is a great example of how an indie dev can grow if we give them the support :)
You forgot to mention that when you sometimes do a takedown on a enemy they reverse and turn into a harder enemy with full health. That's where most of my death's come from.
You can actually avoid that by looking if the enemy has this white smoke coming off of them. If they do, it means they'll go super saiyan when you try to use a finisher on them. Just beat them without a finisher and they won't get their second wind
The youngest I made it to the club was 29. it took hours to get that and I wish I didn’t have to but I probably need to start over to get to the club younger because it’s fuckin tough. really fun though.
A tip i can say is: watch out for enemies with glowing auras because if you do a take down on them they come back up with higher health and more damaging hits. They are not random, you can actually see the aura before they go berserk. Also, you can do a take down on them only with specific conditions, don't know exactly which but you can see it by the aura
The condition I believe is if they are the last enemy. From what I've experienced I'll do the takedown to the same guy sometimes they'll go berserk sometimes they go down but when they do I believe it's because they're the last one
the condition might be if they dont have enough health. i remember them not going berserk if i did a few more hits before a finisher when their structure gets broken
Spend your xp just before your last revive link breaks(60ish). Losing with 2k+ xp in a boss fight is no fun. That xp can almost permanently unlock some skills. This helps make it feel like you are making progress each run. Even if they are unsuccessful.
I'm using XP at every dragon shrine as soon as I have enough to unlock the under age 30 skill set. The Weapon Mastery skill means you can use the dragon reward to upgrade Health Gained on Takedown instead of Weapon Durability
1 small piece of misinformation: you are not invincible when performing downed enemy attacks. Enemies can hit you with low attacks while performing it. Most of the time though, enemies will stand back.
My biggest piece of advice is to master levels. Shortcuts are great for spamming a boss you can’t beat, but no matter what, you’re going to need to start each level with as low of an age as possible. Age is never brought down until you replay the level better, so you’re absolutely not going to get by with a 45 end on level 2. Mastering a level also ensures that when you go through one, you can do so without shortcuts getting as many shrines as possible, setting yourself up for a good next level. It incentivizes having a personal best. So go back and do that first level until you only die once or twice. Then the same with the next level, etc.
You forgot a super important thing! Every boss has 2 forms and if you break their structure twice (don’t do a take down!) you can spare them, and if you spare every boss you get the true ending.
There are a few things I definitely disagree with in the video, I'll just bullet point them for simplicity: - Strong Sweep is actually a direct *downgrade,* this is because after an Eye Strike you can light attack then normal sweep (backward-forward-heavy) to do more damage and still put them on the ground... or if you have Chasing Trip kick you can do light attack into Palm Strike into Chasing Trip Kick for even more structure damage. -You can infact get hit off of downed enemies, you aren't invincible, but honestly it's very rare for it to happen. If an enemy sweeps you (ie staff-wielding enemies) or does a vertical downwards attack (ie grunts with bats) you get hit, the ladies with the killer kicks can do both of these with their sweep and axe kick respectively, so watch out for them. - This is less of a correction and more my opinion, increasing focus gain is much better than structure regen, at least later on. I'll still put a point into structure regen at some point but being able to stun bosses or problem goons (looking at you disciples of Sean) without having to wait for the correct counter window is HUGE... Plus I'm sure we all appreciate the second of downtime for your brain to reset a bit during the animation. Also you know what? Here are some free tips, from me to you: - Weapons sometimes have differen't/unexpected variations on special moves, for instance Crotch Punch on the staff has INSANE reach and pushes enemies back like Palm strike. -Stay away from buying the longer combos early on, they unfortunately take too long to perform most of the time and enemies will block the special move (eg the knockdown) by the time you get into it, that being said... -After you get a move, see if it combos straight into something, to my knowledge none of them start you at the beginning of the basic combo, and that can let you flow straight into another powerful move. The most obvious of these is Flowing Claw can be immediately followed by a Roundhouse Kick, as they show in the skill tree preview. This also applies to when you punish a parry.
I literally started the game today and planning to cover it on my UA-cam channel. This video surely is going to help a lot in future play sessions. Thank you gameranx
Another tip to help level up your score faster is to press right on the D-pad in the proximity of an enemy (before you fight preferably) and it taunts the enemy but increases your score multiplier
You can forget most of these and take this tip into account as you play, balance your posture bar by blocking the attacks that are tricky to tell if they’re high or low, and dodge the easy to read attack to build it back up. Makes the game a much easier and less spontaneous
One small tip if you are still beginning: Parry palm strikes with a little delay. Once you get hang of it, fights with those guys will become little easier.
personally prefer focus regain over structure regain. Once you get really used to avoiding you won't need the structure and the extra focus earned is really nice for the bosses
This game is frustrating sometimes but man it’s so satisfying when you get your combos right. Abilities are almost useless if you’re good enough and starting all over again to make it through with less years as possible is a really fun challenge
If you're someone on the fence about this game, I'd definitely say go for it. It's a bit tough overall, but it's real rewarding when you win because your wins come from you getting better at the game mechanics and not from finding special loot or mindless grinding
Great video! During the level 1 boss at the very start of form 2 and when he jumps into the trees, hold guard and wait, as soon as he jumps at you just high Dodge at the last second and you get a free shot or 4. Since this happens 3-4 times it does quite a bit of damage overall
I think maybe doing the first level a ton of times is good to get permanent unlocks and well as training yourself for the rest of the game. And the first level is kind of easy enough to where you’ll probably finish most of the time. it’s a really fun game.
@@Sketch2805Studios it is. Test it for yourself. Keep in mind when I say dodge I’m talking about the “sway” mechanic, which is the duck/weave like head movement in boxing, not the dash. Holding block + down will sway any high attack. Block + up will hop over any low attack.
Also in the museum there is another shrine you lose out on if you just take the elevator. On the 2nd floor there is a shrine on the left hand side of the room with the spinning giant kunai. I always go to the 2nd floor, cheese the lightbulb room with environmental mastery spam, then take the shrine in the next room after the easy enemies. Then up to the 3rd floor, beat the mini-boss and up the stairs to the 4th floor. This gets all the shrines in the shortest way and gets you to an elevator
proud to say i beat the game twice now totaling about 6 hours of time really fun game. If you can master the Club you basically can beat the game in no time the hardest boss for me was between the last one and the four one all the others you can cheese them. The main villian guy though put my life up 30 years xD
@@johnnymo4000 yeah but you'll die alot. Most people can't even get to the final boss. If you suck it will take more then 6 hours it's harder then DS for shre
Just beat it this morning while listening to Rainy Dayz and the final sequence of the fight occurred during the transition to Guillotine (Swordz). This game is everything is imagined it might be and more, I’m so grateful to have gotten to play it 🙏🏽🙏🏽❤️
The strong sweep and face punch focus moves are not comparable. The sweep will take someone out of the fight for a while, while the face punch allows their guard to be broken in a way that allows you to either hit them regularly, or throw them into something which does heavy scructure damage. The sweep, however, doesn't let you do any follow up aside from the weak punch on the ground
The strong sweep does a ton of damage to the long legged women (the ones that do a ton of kick attacks). When you get through the first big group on club, theres a mini boss fight with one of them. Literally all I do is sweep her 3 times and do the ground punches every time
A tip for starters that I've been doing lately is learning the squats bosses move set (both stages) and saving my xp till the last shrine before the boss and yes that includes learning the regular enemies move set so that You can get to the last shrine with about 3,000xp I believe? and then earn strong sweep and snap kick permanently and so on.
Permanently? I just bought it on ps5 waiting for the download can’t wait to try this. I love marital art hand to hand games and want a challenge before I pick up elden ring end of the month
If you saved all of your XP from The Club or The Museum and return to The Squats, perhaps you could add points as well to unlock the Structure Damage easier. Do points carry over like the XP?
The biggest thing I learned about this game that completely changed both the way I play, and my confidence going into any fight, is getting the avoid mechanic down to second nature. I am constantly holding the block button when engaged in combat except for rare occasions. Making the enemies miss and punishing them stuns them and basically makes the game extremely easy. I used to try and brute force my way through with the parry but the avoid is where it’s at. It honestly opens up way more counter opportunities than parrying does. Only issue is when you try and get the real ending because the parries are what breaks the bosses structure down and that’s what you gotta do to spare them
It can be worth doing long runs in levels despite having shortcuts unlocked in order to XP farm in order to permanently unlock abilities. You don't need anything in order to beat the game, but having abilities that give you push forward momentum or even the push back cancel allow you to either continue pressure or swing the momentum back in your favor. The best moments in this game feel like being Vegeta in the Tournament of power, forcing yourself to focus & dodge everything & attack at each small opening ad if the game is being played in slow motion because your brain is reacting so fast.
@@bryankoerselman5698 the other thing I've noticed help is to choose shrine rewards that don't associate with Focus since "spoilers" you can't use any of those skills on the final boss. So you know it's better to just put those points elsewhere so they're useful in the final encounter.
I was taught a valuable lesson when I faced the third boss. Died for the first time trying to get to her, and then died when I got to her. Her mix of high and low attacks in the first stage is actually harder for me than the second phase.
Keen to pick this up but February is so packed it’s probably just gonna land in my backlog. Dying Light 2, Sifu, CrossfireX, Horizon Forbidden West then finishing with Elden Ring 🤯 it’s just packed with potential bangers!
@@MtpMuzik don’t forget Absolver, which was made by the same team. It’s an online multiplayer Kung fu game with very little story but you get to make your own fighting styles
@@ano2101 wtf are yal so tight in the comments for, games are a lot a like form the button combos and combat with multiple enemies, sleeping dogs is closer but dont act dumb
Tip 9 reminds me of those old martial arts or action movies where the MC runs around tiring out his enemies and also taking them 1 by 1 when he decides a smart plan and cool idea it essential in group fights
After a while you definity end up dodging/guarding more than you parry or block. Especially for bosses. It pays to grind the museum and club levels the most since that's probably where you will catch the most years early on. Once u finally make it to the sanctuary all you have to do is ready yourself for the final fight. Though, some of the minibosses get crazy later in the game.
I really made a difference with the club owner, with the 3 heavy hit with a small pause at the last hit, because every time he finished his moveset and i was able to attack him, that move made sure he would fall on the ground every time and made some very easy high damage hits on him. Let's suffer together everyone!
Im on the tower now and ive learned that the crotch punch is a great opener to fights since it ducks highs and gives some stun. You could try that into charged backfist and other combos based on situations
Looking at the trophies percentages, most players dropped the game once they get to the second level, The Club. Over 80% for the first level to 28% for the second. The developers are adding a difficulty mode and accessibility options at a later date so some of us can enjoy this wonderful kung fu action without frustration.
ive never heard you incorrectly say anything ever jake your usually 1000% correct butttt when you trip a person and go up for the ground pound punch animation you are not invincible you can be attacked by any low attack and i have a clip to prove it brother😂 the only invincible attacks are finishers with YB/Triangle Circle, but other than that my friend another great video its always a pleasure seeing you jake and falcon tear it up here on gameranx🙏🏼 all positivity and love safe travels until next time fuggers💪🏼🤣
I feel the dodging is like god hands dodging mechanics where as all the dodging can only do so much and you would need to relay on backflipping or side stepping. I usually do a combination of blocking, dodging and backstepping. If I can't dodge the low hits usually I use backstepping to get some resetting when I am feeling overwhelmed.
On that club boss don’t be afraid to throw your weapon at him. It won’t break plus he’ll get stunned! just be next to another weapon for a lil more damage
Manual Dodging to the side is perfect when you gotta deal with the larger enemies, they go for the grab and end up over shooting so you can focus whoever you were dealing with
This game is definitely a challenge. I refuse to age. So I've been going through the same levels over and over. Good thing is that you learn. Keep your chain of combos going, you'll do much more damage. When dashing away, dash around them to stay close.
Im doing the same thing right now. I keep getting to Seans boss fight and nearly killing him but I’m trying to spare the bosses. I keep dying after I break his structure once lol
Would love to see a spin off but with the option to create your own character and a skill tree and some co-op. I love this game it’s so much they could do to this game. I pray the make another!!.
Here's a tip to anyone struggling in sifu: Don't always finish enemies unless you need the health otherwise there's a risk of them powering up but only at certain parts of the level.
Your focus reserve and structure regain are highly important. Every time you avoid, it builds up. You get more opportunities to use your focus sweep move if need be. Also, the parry impact puts structure damage on the enemies when you parry an attack. The middle categories of the shrine are probably the best ones to build up with in the first few stages if you can. You can always gain health by takedowns. But it’s cool to experiment and see what works best for you. And don’t be afraid to get good at the level before going on to the next. I played the club constantly till I was able to defeat it between age 20-25. Still want to get it down to about 22-23 at most. Museum level is wild but you can get all 3 shrines. After the second on the 4th floor take the elevator upstairs and you’ll see the 3rd and you bypass that whole room of fights to go straight to the boss
This game is 100x more difficult than sleeping dogs the only similarities in gameplay is that it’s Asians fighting. I was not prepared for how difficult this game was gonna be
waaaaaaaaaaaaaaaaaaaay harder... and sleeping dogs is my thing!!! Prolly why it took me a sec to adjust my jump in the crowd fighting style cuz in Sifu, u will die.... A LOT... and no health recharge besides puttin folks down....
Im in a love hate relationship with this game. Since pre launch I was angry at how unfair some situations are and how brutal this game can be. They just throw at you so much constantly. You feel bullied. Today I got past to the club at 24 years old and I feel amazing. This game is really something else and I blasted my way through the sekiro soulsborne without a problem
Eye strike gives you a fully charged backfist and a combo, strong sweep gets you a knockdown that you're going to get at the end of an eye strike combo anyway.
This game perfectly demonstrates why all guns should be banned. Cause then we can all learn the really important things life: sword fighting and how to kill a man with one punch.
I'm loving this game! It's solid though, but I'm enjoying the challenge. I'm currently stuck on The Fighter, though. I feel like I do a little better each time though, but he still ends up slaughtering me in the end! Ah well, I will get there! Thanks for the video :)
Another tip the shrines completely replenish your health once exited(but you can only visit a shrine once, so make it count by sparingly visiting it only if you're either exiting the area that allows you to reach it or if you've been beaten so badly that your next received hit will age you).
Try to dodge more than parry, it's better to time your dodges (L1 and directional stick) to the rhythm of their punches that way you're already in close to punish the opening.
@@rath1764 Kinda cheesing, but if you're really struggeling and play on Controller you can hold L1 and spam the down motion,, do it fast enough and they cant hit you
I have 3 days off from work starting tomorrow so all I’ll be playing is Sifu. Time to master my Kung Fu in this game and trying to die less while I’m at it. lol
Me, a speed runner, who knows yhe original focus attack is the best. Here's the combo is generally use: eye strike focus - heavy attack - directional throw(preferably towards wall) - heavy attack - directional throw again (these two wont work if they didn't hit the wall) - chasing strickes or chasing trip kick. The combo can be extended in various ways but you need to the get a feel yourself, i can't put it into words the combos just start feeling right. Btw this guaranties min 4 strikes. And has very high chance of giving 7 strikes easily (without extending the combo).
Honestly, in my humble opinion, Sean is slightly easier than Fajar once you understand that you can just dodge in place while you spam focus. His combos all have the same timing pretty much.
Ive seen a lot of people go for the focus sweep, but if you just use the regular focus attack, you can sweep right after, so I don't really see the point in the focus sweep tbh. Once you get some more upgrades you can get some longer guaranteed punishes off of just the regular focus move too. You can use focus, get a guaranteed heavy attack into a throw and then the heavy attack follow up which leaves them on the ground too.
Thanks I been playing this game for a week now and I'm starting to learn things that I didn't know when I started playing the game lil by lil we start learning about the game this is the best combat game out right now hands down
Loving this game so far! So nice to have a game like this. Wish more devs would make this type instead of the usual boring open world games we see all the time.
Another good tip, if you hold right on the D pad you can taunt your enemy which increases your multiplier each time which in turn means more XP
Gonna try this out when I get off work
Just make sure you stun the enemy first and dodge backwards real quick before you taunt because every hit you take lowers your multiplier.
Doesn't help with xp only level score
Oh shit
Nice one !
I went into this game thinking I was gonna be a master in no time but boy it proved me wrong but in a good way
Same dude 🤣 the controls and mechanics seemed simple to me at first…then I made it to like the first real mini boss and I was incredibly wrong 🥴
Fr. We’re all fire until we get our wigs peeled back😂
@@YTmadeMeChangeMySensibleName 🤣🤣🤣 shit can be brutal
I thought I would be terrible at this game but I beat the first boss on my second run at the age of 36. A few more runs and I got it down to 25. I was impressed with myself.
@@AnonComicFr bro I’ve been put on my ass so much in this game. 😂
I’ve personally found it better to use the eye strike as your go to Focus Attack over Strong Sweep in most situations. Doing Strong Sweep as a focus attack to then follow up with a ground attack is great but only guarantees you two successful hits (counting ground attack as 1) on the enemy. But if you use the Eye Strike focus attack, any enemy(including bosses) will immediately be vulnerable and fall to a regular non focus sweep kick (down, up, triangle) to which then you can follow up with a ground attack. This guarantees that opening with Eye Strike Focus grants you 3 successful attacks. As opposed to the Strong Sweep Focus only guaranteeing you 2. So basically: Eye Strike focus- regular sweep kick- ground attack- repeat. Made so many boss fights easier for me. Especially once you also upgrade your Focus Regen. Hope this helps!
Strong sweep is good when you want breathing room. Sweep the though enemy and leave him on the ground while youfocus on other.
I mainly use eye strike for damage since, as you said, it is more efficient. My go to is Eye Strike -> Heavy attack -> Throw -> follow-up heavy that sweeps (the unlockable) -> ground attack
This mf plays fighting games. 😀
nice tips bro. Thanks!
Woa doode
@@kikuchaduniverse2397 how do you throw?
Tips from somebody who's beaten it twice most of it age 20.
- Flowing claw is great for dealing with random boss enemies, They can't predict so you can either get 2-3 strikes or knock them down with a kick.
- Learn to duck, especially for the Club boss (or every boss tbh) Ducking opens up oppurtunities to get full combos off you usually can't do and you won't gain stagger against weapons. Ducking also dodges glowing attacks (unless they're sweeps).
- Sliding kick is OP and disarms (using flowing claw kick attack once they get up allows you two consequtive knock downs)
- Do boss practice runs to nail the timing down. Being able to actually dodge the Museum bosses attacks is so satisfying.
I'm actually playing the game. Maaaan, if I hate Kuroki.
Made it all the way to Kiki while only being like 37 on my first run. I beat her and came out at 71 lol
I'm blown away by how complex and addicting this simple looking game actually is
It can really get into a flow where it just seems so well choreographed!!!!! Last night I literally said to the warehouse crew (the tv) “WHEW!!!! Good fight guys”
It is literally hell when you die 3 times
@@dynamic379 the boss in the museum is fucking ridiculous that bitch almost as hard as yang
My favorite type of games
Older games weren't flashy or built on hype they were built on simple mechanics and fun
Also avoiding attacks when surrounded will sometimes lead to some enemy friendly fire.
It's always funny when they accidentally smack the friend upside the head with a bat.
And also increases your structure and focus point. So there are incentive to avoid.
This game will be quickly forgotten and people won't buy this crap for not having a difficulty mode. The devs said on launch they won't have it but in the future [Whatever that might be] they will implement it. So buying this game is not worth it personally and for other people who want to enjoy a good campaign without being too difficult. I bet the devs did this to see how many people will buy it and if it's below their expectations they definitely implement it in an update. Also Returnal hasn't a difficulty mode and it was quickly forgotten and they instead put an update having photo mode and suspension mode.
@@MikeTheGreek personally i think your opinion is trash
Game's good
@@MikeTheGreek Dİdn't we already go over this no difficulty setttin bullshit just get good some games should not have difficulty levels
I just realised the medallion not only revives you, it also helps you grow sleeves.
it braids you hair real nice too
And gives you a new uniform. Also, some new taunts.
It works like jumping into the future, it sees what youll become and turns you into that exactly, so yeah it does work like that lol
I know this has probably been said a thousand times, but this feels like the closest thing to a game based on the The Raid. They definitely have fun with the whole martial arts feel in this game and absolver
Especially 1st mission when u go through the hall way was so badass lml
@@cody1016 thats an OldBoy reference
I Wish this Game was more brutal and bloody
@Heaven Hazard nah thx i Just wanna Break Arms Like in Revenge of the Warrior oder be as brutal as the raid
Absolver is a gem
Thing I learned while playing Sifu is understanding this isn’t a one run game. I reply the first mission over and over to use that experience to permanently unlock moves. And when I’m strong enough and skill enough to get through it at age 20 I go and do the same thing with the next level.
I needed this tip!
I do the same.
I got thru the first level at age 23 but didnt have the exp to do much for my moves 😂
Besides the camera angle, the one thing that annoys me is practice mode. The A.I. doesn't use low attacks or weapons to help with improving your defense.
Yes! And it tricks you into believing that you're too good at the game. And then the club level pole guys just kick your ass. Still can't get past those two. My timing is kinda off.
update: I've now beaten the game and its true ending. Keep working guys. Get the rhythm of enemy attacks and play with them like your favorite music. It's really worth it.
Yeah man those 2 dudes before fight with sean always get me from 21 to 50 real quick, thats when i realised they should upgrade the practice mode to study different enemies
@@MrSiloterio those two are tough... Keep that long stick and go for the girl first and then try and trip the dude and u should make it
@@Trash-bin-kicker bro last night I about turned my controller into a arc star because of those 2 mini bosses before Sean I thought I was losing it I got there at age 26 just to get clapped all the way to 46
I hope they add that in an update. Im playing right now and was literally thinking the same thing. Being able to customize the a.i. moveset would be a gamechanger and help people get better.
People seem so overwhelmed with the difficulty but I honestly find it refreshing, mainly because the combat is so fun. I really don't find any of it to be repetitive, it never feels like grinding. I just take my lumps, upgrade my skills and jump right back in with new tricks up my sleeve. The option to permanently buy skills is genius, makes the replay value so much higher.
First playthrough is like hell 2nd playthrough makes u realize ur mistake
@@Sirealvington exactly
The vast majority of hours I spent on this game were during the first 2 levels. Once I mastered them, I swept through the last 3 levels in no time. Not to say it gets any easier (it doesn’t), but by the time you manage to defeat Sean below age 30 you’ve become good enough at the game to defeat most normal enemies without trouble and to minimize mistakes against the other bosses. It’s a great feeling
Man that’s where I’m stuck lol, the damn people in the club keep beating my A$$ 😂 it’s literally frustrating me that I’ll just turn it off before I lose my patience 😂😂
Im almost at that point.... The 3rd and 4th boss are kicking my ass tho
I actually found Kuroki to be the biggest skill check for me. Sean is more about dodging high attacks (except for his sweep towards the end) but he is easier to read imo while kuroki mixes high and low way more often. After beating her i zipped through stage 4 & 5 on that same run, then had my ass handed over by Yang.
@@Cash_Banooca Interestingly enough Kuroki is my favorite boss to face lol. The 1st phase sucks because of her unorthodox moves but in the 2nd phase I was able to read her like a book. Yang kicked my ass initially but later I thankfully became low enough of an age that I had a lot of opportunities. I beat him at age 67
@@wolfkixs9022 I was the same way lol. The 2 enemies before facing Sean always gave me trouble. Later I learned to unleash on the woman first since she has lower health. Try to face only 1 at a time.
This game makes me feel like I haven’t been playing video games for 25 years 😭😭
It's amazing that everyone talking about this game keeps mentioning Dark souls but they dont mention Absolver! This game is a great example of how an indie dev can grow if we give them the support :)
Is this made by the same devs? When i tried playing absolver i couldnt get the hang of it but the art was nice
@@852internationalconnect Yes it is, so they have a lot of experience.
Well said ,supported both games and they are both excellent.
@@852internationalconnect yea, absolver is a little more complicated. They have definitely improved thier formula with Sifu
All i see are comments talking about its just like absolver and i dont know what that game is
You forgot to mention that when you sometimes do a takedown on a enemy they reverse and turn into a harder enemy with full health. That's where most of my death's come from.
using the up guard (doing the weave) is absolutly necessary witht those guys. weave until their combo ends and get your hits in.
You can actually avoid that by looking if the enemy has this white smoke coming off of them. If they do, it means they'll go super saiyan when you try to use a finisher on them. Just beat them without a finisher and they won't get their second wind
@@actually_yali hadn’t discovered that yet, this will save me many a heartache.. thank you!
@iljeee thanks alot i think that comment will save me alot of lives and nerves.
@@Xunu22 keep in mind they do give more experience after you beat them just FYI
Spent hours just to get to level 2 at age 26.. this game is brutal. Thanks for the insight
I’m at age 25 at the club! Keep getting wrecked tho and loving it!
I got to 70 halfway through the first level 🥲
The youngest I made it to the club was 29. it took hours to get that and I wish I didn’t have to but I probably need to start over to get to the club younger because it’s fuckin tough. really fun though.
I finally made it to the club at 20
Good news just made it to the club at 65
Btw little tip for everyone who doesn't know, catch weapon can be used to catch the Kunais of the Museum boss
A tip i can say is: watch out for enemies with glowing auras because if you do a take down on them they come back up with higher health and more damaging hits. They are not random, you can actually see the aura before they go berserk. Also, you can do a take down on them only with specific conditions, don't know exactly which but you can see it by the aura
Good tip, thanks!
The condition I believe is if they are the last enemy. From what I've experienced I'll do the takedown to the same guy sometimes they'll go berserk sometimes they go down but when they do I believe it's because they're the last one
@@Might_G I can confirm that this is NOT the case.
I thought some enemies were just dochie, thanks for the tip
the condition might be if they dont have enough health. i remember them not going berserk if i did a few more hits before a finisher when their structure gets broken
Spend your xp just before your last revive link breaks(60ish). Losing with 2k+ xp in a boss fight is no fun. That xp can almost permanently unlock some skills. This helps make it feel like you are making progress each run. Even if they are unsuccessful.
Yap first play I just went all in on one skill and got it unlocked forever.
I'm using XP at every dragon shrine as soon as I have enough to unlock the under age 30 skill set. The Weapon Mastery skill means you can use the dragon reward to upgrade Health Gained on Takedown instead of Weapon Durability
There is also a withered tree in the courtyard of your dojo where you can spend any extra skill points between levels
1 small piece of misinformation: you are not invincible when performing downed enemy attacks. Enemies can hit you with low attacks while performing it. Most of the time though, enemies will stand back.
I have never had that happen to me.
I was looking for this comment, thank you.
@@chewie-v9546 happens with bodyguard's kick for example
My biggest piece of advice is to master levels. Shortcuts are great for spamming a boss you can’t beat, but no matter what, you’re going to need to start each level with as low of an age as possible. Age is never brought down until you replay the level better, so you’re absolutely not going to get by with a 45 end on level 2. Mastering a level also ensures that when you go through one, you can do so without shortcuts getting as many shrines as possible, setting yourself up for a good next level. It incentivizes having a personal best. So go back and do that first level until you only die once or twice. Then the same with the next level, etc.
You forgot a super important thing! Every boss has 2 forms and if you break their structure twice (don’t do a take down!) you can spare them, and if you spare every boss you get the true ending.
ooft
ooft
U have not take the take down both time ir just the last time?
@@sinw88 the second time a “spare” option will appear when you get close to the boss. It’ll be left on the D-pad.
Both endings are "true", and I'm fairly sure you can only spare enemies in a second playthrough, or else the narrative would be super confusing.
There are a few things I definitely disagree with in the video, I'll just bullet point them for simplicity:
- Strong Sweep is actually a direct *downgrade,* this is because after an Eye Strike you can light attack then normal sweep (backward-forward-heavy) to do more damage and still put them on the ground... or if you have Chasing Trip kick you can do light attack into Palm Strike into Chasing Trip Kick for even more structure damage.
-You can infact get hit off of downed enemies, you aren't invincible, but honestly it's very rare for it to happen. If an enemy sweeps you (ie staff-wielding enemies) or does a vertical downwards attack (ie grunts with bats) you get hit, the ladies with the killer kicks can do both of these with their sweep and axe kick respectively, so watch out for them.
- This is less of a correction and more my opinion, increasing focus gain is much better than structure regen, at least later on. I'll still put a point into structure regen at some point but being able to stun bosses or problem goons (looking at you disciples of Sean) without having to wait for the correct counter window is HUGE... Plus I'm sure we all appreciate the second of downtime for your brain to reset a bit during the animation.
Also you know what? Here are some free tips, from me to you:
- Weapons sometimes have differen't/unexpected variations on special moves, for instance Crotch Punch on the staff has INSANE reach and pushes enemies back like Palm strike.
-Stay away from buying the longer combos early on, they unfortunately take too long to perform most of the time and enemies will block the special move (eg the knockdown) by the time you get into it, that being said...
-After you get a move, see if it combos straight into something, to my knowledge none of them start you at the beginning of the basic combo, and that can let you flow straight into another powerful move. The most obvious of these is Flowing Claw can be immediately followed by a Roundhouse Kick, as they show in the skill tree preview. This also applies to when you punish a parry.
In the final boss you have focus and Regen on the max? Because whe cannot use focus on the last boss
Back forward is not up down. I'm usually avoiding in that direction regardless so it might be worth a try 🧠
another really good ability to permanently unlock is the charged backfist
Hell yea that stun will save your ass in this game 😆 also the snap front kick is good too because it breaks through the enemy's guard.
I'll keep this in mind, thank you
I'm more surprised the channel didn't talk about it, though that's to be expected. Content quantity > quality.
@@justjuniorjaw They do upload every single day, the definitely go for quantity
Works great on the big guys
Game for me is 10/10
Gameplay
Addiction
Artstyle
Graphich
Everything perfect
I literally started the game today and planning to cover it on my UA-cam channel. This video surely is going to help a lot in future play sessions. Thank you gameranx
👍🏼
Another tip to help level up your score faster is to press right on the D-pad in the proximity of an enemy (before you fight preferably) and it taunts the enemy but increases your score multiplier
You can forget most of these and take this tip into account as you play, balance your posture bar by blocking the attacks that are tricky to tell if they’re high or low, and dodge the easy to read attack to build it back up. Makes the game a much easier and less spontaneous
One small tip if you are still beginning: Parry palm strikes with a little delay. Once you get hang of it, fights with those guys will become little easier.
personally prefer focus regain over structure regain. Once you get really used to avoiding you won't need the structure and the extra focus earned is really nice for the bosses
It’s nice for the bosses but you’ll want that structure once you fight the final boss.
This game is frustrating sometimes but man it’s so satisfying when you get your combos right. Abilities are almost useless if you’re good enough and starting all over again to make it through with less years as possible is a really fun challenge
If you're someone on the fence about this game, I'd definitely say go for it. It's a bit tough overall, but it's real rewarding when you win because your wins come from you getting better at the game mechanics and not from finding special loot or mindless grinding
Great video! During the level 1 boss at the very start of form 2 and when he jumps into the trees, hold guard and wait, as soon as he jumps at you just high Dodge at the last second and you get a free shot or 4. Since this happens 3-4 times it does quite a bit of damage overall
I think maybe doing the first level a ton of times is good to get permanent unlocks and well as training yourself for the rest of the game. And the first level is kind of easy enough to where you’ll probably finish most of the time. it’s a really fun game.
Noticed a lot of people stuck early in game use your dodge/weave ( hold L1 AND move L3 in desired direction ) will make the game easier also
There are only 2 inputs for dodge: up and down. Doesn’t matter where you’re being attacked from.
@@austingoyne3039 not true but ok
@@Sketch2805Studios it is. Test it for yourself. Keep in mind when I say dodge I’m talking about the “sway” mechanic, which is the duck/weave like head movement in boxing, not the dash.
Holding block + down will sway any high attack. Block + up will hop over any low attack.
@@austingoyne3039 left and right are also dodges, but up is the only one that matters, since up dodges left and right attacks
Also in the museum there is another shrine you lose out on if you just take the elevator. On the 2nd floor there is a shrine on the left hand side of the room with the spinning giant kunai. I always go to the 2nd floor, cheese the lightbulb room with environmental mastery spam, then take the shrine in the next room after the easy enemies. Then up to the 3rd floor, beat the mini-boss and up the stairs to the 4th floor. This gets all the shrines in the shortest way and gets you to an elevator
proud to say i beat the game twice now totaling about 6 hours of time really fun game. If you can master the Club you basically can beat the game in no time the hardest boss for me was between the last one and the four one all the others you can cheese them. The main villian guy though put my life up 30 years xD
Beat the game without dying to unlock the other ending
Damn this game is that short? I was considering buying it but now I'm not so sure.
WTF HOW?
Ur nuts man
@@johnnymo4000 yeah but you'll die alot. Most people can't even get to the final boss. If you suck it will take more then 6 hours it's harder then DS for shre
I’ve been stuck on the club level since the release of the game lol
Just beat it this morning while listening to Rainy Dayz and the final sequence of the fight occurred during the transition to Guillotine (Swordz). This game is everything is imagined it might be and more, I’m so grateful to have gotten to play it 🙏🏽🙏🏽❤️
The strong sweep and face punch focus moves are not comparable. The sweep will take someone out of the fight for a while, while the face punch allows their guard to be broken in a way that allows you to either hit them regularly, or throw them into something which does heavy scructure damage.
The sweep, however, doesn't let you do any follow up aside from the weak punch on the ground
The strong sweep does a ton of damage to the long legged women (the ones that do a ton of kick attacks). When you get through the first big group on club, theres a mini boss fight with one of them. Literally all I do is sweep her 3 times and do the ground punches every time
@@growghosg9034 you can take her out faster with the eye poke into heavy combo.
A tip for starters that I've been doing lately is learning the squats bosses move set (both stages) and saving my xp till the last shrine before the boss and yes that includes learning the regular enemies move set so that You can get to the last shrine with about 3,000xp I believe? and then earn strong sweep and snap kick permanently and so on.
Permanently? I just bought it on ps5 waiting for the download can’t wait to try this. I love marital art hand to hand games and want a challenge before I pick up elden ring end of the month
@@P8nplays yea man patient play and using that weave (L1) really helps for the first two levels
If you saved all of your XP from The Club or The Museum and return to The Squats, perhaps you could add points as well to unlock the Structure Damage easier. Do points carry over like the XP?
This was released 16 min ago and already 5k views gameranx is legendary! This game is freaking phenomenal seriously
The biggest thing I learned about this game that completely changed both the way I play, and my confidence going into any fight, is getting the avoid mechanic down to second nature. I am constantly holding the block button when engaged in combat except for rare occasions. Making the enemies miss and punishing them stuns them and basically makes the game extremely easy. I used to try and brute force my way through with the parry but the avoid is where it’s at. It honestly opens up way more counter opportunities than parrying does. Only issue is when you try and get the real ending because the parries are what breaks the bosses structure down and that’s what you gotta do to spare them
It can be worth doing long runs in levels despite having shortcuts unlocked in order to XP farm in order to permanently unlock abilities. You don't need anything in order to beat the game, but having abilities that give you push forward momentum or even the push back cancel allow you to either continue pressure or swing the momentum back in your favor. The best moments in this game feel like being Vegeta in the Tournament of power, forcing yourself to focus & dodge everything & attack at each small opening ad if the game is being played in slow motion because your brain is reacting so fast.
Trying to beat the game by age 25 and this was a huge help.
@@bryankoerselman5698 the other thing I've noticed help is to choose shrine rewards that don't associate with Focus since "spoilers" you can't use any of those skills on the final boss. So you know it's better to just put those points elsewhere so they're useful in the final encounter.
Let me tell yall rn that the Rain Strikes move is absolutly god teir for this game lets you get more damage when you open up the bosses after a combo
I was taught a valuable lesson when I faced the third boss. Died for the first time trying to get to her, and then died when I got to her. Her mix of high and low attacks in the first stage is actually harder for me than the second phase.
Keen to pick this up but February is so packed it’s probably just gonna land in my backlog. Dying Light 2, Sifu, CrossfireX, Horizon Forbidden West then finishing with Elden Ring 🤯 it’s just packed with potential bangers!
Man i love this game so much, if only we had more like it!
sleeping dogs, zelda hyrule warrior, and persona 5 strikers are probably the closest youll get bro
@@MtpMuzik don’t forget Absolver, which was made by the same team. It’s an online multiplayer Kung fu game with very little story but you get to make your own fighting styles
@@MtpMuzik WTF are you Talking about lmfaooo why tf are 2 Dynastie warrior games close to this
@@MtpMuzik What do warriors games have in common with sifu? :/
Closest game mechanically to Sifu’s style is shenmue 1&2
@@ano2101 wtf are yal so tight in the comments for, games are a lot a like form the button combos and combat with multiple enemies, sleeping dogs is closer but dont act dumb
Tip 9 reminds me of those old martial arts or action movies where the MC runs around tiring out his enemies and also taking them 1 by 1 when he decides a smart plan and cool idea it essential in group fights
After a while you definity end up dodging/guarding more than you parry or block. Especially for bosses. It pays to grind the museum and club levels the most since that's probably where you will catch the most years early on. Once u finally make it to the sanctuary all you have to do is ready yourself for the final fight. Though, some of the minibosses get crazy later in the game.
I really made a difference with the club owner, with the 3 heavy hit with a small pause at the last hit, because every time he finished his moveset and i was able to attack him, that move made sure he would fall on the ground every time and made some very easy high damage hits on him.
Let's suffer together everyone!
Im on the tower now and ive learned that the crotch punch is a great opener to fights since it ducks highs and gives some stun. You could try that into charged backfist and other combos based on situations
"Be patient - Don't spam" was the best tip of the video
Looking at the trophies percentages, most players dropped the game once they get to the second level, The Club. Over 80% for the first level to 28% for the second. The developers are adding a difficulty mode and accessibility options at a later date so some of us can enjoy this wonderful kung fu action without frustration.
Did they say that?? I hear they’re doing dlc for this game too! Haven’t had this much fun in a video game since returnal
@@TempleofShaolin They sure did. On Twitter I believe. There are reports all over online so you can read for more info.
ive never heard you incorrectly say anything ever jake your usually 1000% correct butttt when you trip a person and go up for the ground pound punch animation you are not invincible you can be attacked by any low attack and i have a clip to prove it brother😂 the only invincible attacks are finishers with YB/Triangle Circle, but other than that my friend another great video its always a pleasure seeing you jake and falcon tear it up here on gameranx🙏🏼 all positivity and love safe travels until next time fuggers💪🏼🤣
I feel the dodging is like god hands dodging mechanics where as all the dodging can only do so much and you would need to relay on backflipping or side stepping. I usually do a combination of blocking, dodging and backstepping. If I can't dodge the low hits usually I use backstepping to get some resetting when I am feeling overwhelmed.
This mechanics and gameplay of this game are 🔥🔥it has to be in the top 10 list of games for 2022!!!!
On that club boss don’t be afraid to throw your weapon at him. It won’t break plus he’ll get stunned! just be next to another weapon for a lil more damage
If you hold the block button and press dash it removes the delay from each dash creating some good distance in boss fights
With every video I watch the more intrigued I get. 👍🏼
Manual Dodging to the side is perfect when you gotta deal with the larger enemies, they go for the grab and end up over shooting so you can focus whoever you were dealing with
I really needed this i was losing my mind today
This game is definitely a challenge.
I refuse to age. So I've been going through the same levels over and over. Good thing is that you learn. Keep your chain of combos going, you'll do much more damage. When dashing away, dash around them to stay close.
Im doing the same thing right now. I keep getting to Seans boss fight and nearly killing him but I’m trying to spare the bosses. I keep dying after I break his structure once lol
Thanks for the Info Gameranx!
Would love to see a spin off but with the option to create your own character and a skill tree and some co-op. I love this game it’s so much they could do to this game. I pray the make another!!.
Absolver but its dead
This game is so fun and challenging I love it
Sifu is basically the love child of Fighting Games and Beat 'em Ups. Right up my alley.
Here's a tip to anyone struggling in sifu: Don't always finish enemies unless you need the health otherwise there's a risk of them powering up but only at certain parts of the level.
Your focus reserve and structure regain are highly important. Every time you avoid, it builds up. You get more opportunities to use your focus sweep move if need be. Also, the parry impact puts structure damage on the enemies when you parry an attack. The middle categories of the shrine are probably the best ones to build up with in the first few stages if you can. You can always gain health by takedowns. But it’s cool to experiment and see what works best for you. And don’t be afraid to get good at the level before going on to the next. I played the club constantly till I was able to defeat it between age 20-25. Still want to get it down to about 22-23 at most. Museum level is wild but you can get all 3 shrines. After the second on the 4th floor take the elevator upstairs and you’ll see the 3rd and you bypass that whole room of fights to go straight to the boss
Feels very sleeping dog esque with the open world taken out. Definitely gonna try it.
This game is 100x more difficult than sleeping dogs the only similarities in gameplay is that it’s Asians fighting. I was not prepared for how difficult this game was gonna be
@@kingflocka6501 a dude in the comments said this is like Hyrule warrior and persona 5 strikers like wtf
@@ano2101 don’t get me wrong it’s a great game but it’s unlike anything people have played before it’s a grind
waaaaaaaaaaaaaaaaaaaay harder... and sleeping dogs is my thing!!! Prolly why it took me a sec to adjust my jump in the crowd fighting style cuz in Sifu, u will die.... A LOT... and no health recharge besides puttin folks down....
9:53 is an ode to Oldboy. One of the craziest fight scenes ever.
Knowing these wonderful tips won't stop the final boss from getting about 50 years out of you. Stay young, y'all. 😀
😅
Thanks for the videos bro. I'm a casual gamer but enjoy watching your videos. Keep up the great work👍
👍🏼
Im in a love hate relationship with this game. Since pre launch I was angry at how unfair some situations are and how brutal this game can be. They just throw at you so much constantly. You feel bullied. Today I got past to the club at 24 years old and I feel amazing. This game is really something else and I blasted my way through the sekiro soulsborne without a problem
samee, im playing this game to challenge myself since i beat sekiro till NG+3
Damn I thought Sekiro was way harder lol. But I suck at parrying 🤷♂️
Eye strike gives you a fully charged backfist and a combo, strong sweep gets you a knockdown that you're going to get at the end of an eye strike combo anyway.
You don't only avoid high & low, even tho it only says high & low in the tutorial. You actually can avoid in 4 directions
True. Dodging to the sides avoids high as well though. I think left, right, and high dodge the same moves. Not sure though.
@@spooderman2289 there are thrust attacks & verticals in the game too, not just high & low horizontals
@@fdub301 With the second boss I was able to dodge everything except his low with a right dodge. Even for the horizontals
@@spooderman2289 In my experience left & right dodges still seem to get hit by horizontals
@@fdub301 hmm, I'll have to pay a bit more attention next time. Nice discourse👍
This game perfectly demonstrates why all guns should be banned. Cause then we can all learn the really important things life: sword fighting and how to kill a man with one punch.
Until the Mongolian guy from Ghost of Tsushima shows up and uses it against you by making a gun and shooting you.
@@nothing2see315 that is why lesson number 3 in life has to be how to dodge bullets.
@@ObservableObserver 🤣
That Oldboy sequence is so sick
You can also spare all the bosses and get secret ending.
Thanks for the spoiler.
Lol that's not a spoiler, unless you have never played games with actual choices and different endings
I've been waiting for something like Jet Li: Rise To Honor to come along. I'm stoked to play this!
Just beat the first level god dam it was hard
I'm loving this game! It's solid though, but I'm enjoying the challenge. I'm currently stuck on The Fighter, though. I feel like I do a little better each time though, but he still ends up slaughtering me in the end! Ah well, I will get there! Thanks for the video :)
I'm still trying to figure out why dark souls is even mentioned with sifu.
Im in the middle of playing Brutal Legend. Im mind blown lol this game is AMAZING
This game looks hard and rewarding. Definitely want to try out.
trust me it is fucking tough but its also very rewarding once you master it
Another tip the shrines completely replenish your health once exited(but you can only visit a shrine once, so make it count by sparingly visiting it only if you're either exiting the area that allows you to reach it or if you've been beaten so badly that your next received hit will age you).
Got to the third boss at the age of 30, got my ass whoop so bad came out at the age of 51😭😭😭
It be like that sometime.
Another good tip hit right dpad button to taunt to increase score multiplier
How tf do u fight those fat guys and the elite enemies? I feel like a literally can't do anything
@DreSaidSo yes this is UA-cam and I'm asking for help🤨
Try to dodge more than parry, it's better to time your dodges (L1 and directional stick) to the rhythm of their punches that way you're already in close to punish the opening.
try to get used to the direction avoid or dodge, and also using weapons on them helps a lot too(mainly bats)
@@rath1764 Kinda cheesing, but if you're really struggeling and play on Controller you can hold L1 and spam the down motion,, do it fast enough and they cant hit you
@Rhaegar R. bro I know my way around a controller 😂 I'm pretty good at most games I just don't play games like this often and it's kicking my ass
I have 3 days off from work starting tomorrow so all I’ll be playing is Sifu. Time to master my Kung Fu in this game and trying to die less while I’m at it. lol
Hi
Hi
Hi
Me, a speed runner, who knows yhe original focus attack is the best. Here's the combo is generally use: eye strike focus - heavy attack - directional throw(preferably towards wall) - heavy attack - directional throw again (these two wont work if they didn't hit the wall) - chasing strickes or chasing trip kick. The combo can be extended in various ways but you need to the get a feel yourself, i can't put it into words the combos just start feeling right. Btw this guaranties min 4 strikes. And has very high chance of giving 7 strikes easily (without extending the combo).
its a small tip but taunting (right on the d-pad) while in combat will up the score multiplier by 1 point, up to the max of 5
I have played this game, and I love this game, its addictive, fun, and, at times, tedious, but overall a brilliant game
@ 2:50 Tom Brady’s replacement showing off his skills😂😂😂
Honestly, in my humble opinion, Sean is slightly easier than Fajar once you understand that you can just dodge in place while you spam focus. His combos all have the same timing pretty much.
I’m happy this game is blowing up the way it is I’ve always felt like absolver didn’t get the love it deserved until it was to late
That low guard tip just saved me I went from challenging the club boss at 61 to 30 still need to get the age down but I’m getting there
Ive seen a lot of people go for the focus sweep, but if you just use the regular focus attack, you can sweep right after, so I don't really see the point in the focus sweep tbh.
Once you get some more upgrades you can get some longer guaranteed punishes off of just the regular focus move too. You can use focus, get a guaranteed heavy attack into a throw and then the heavy attack follow up which leaves them on the ground too.
Thanks I been playing this game for a week now and I'm starting to learn things that I didn't know when I started playing the game lil by lil we start learning about the game this is the best combat game out right now hands down
Loving this game so far! So nice to have a game like this. Wish more devs would make this type instead of the usual boring open world games we see all the time.