COH3 FPV Getting back into my Spec ops build post 1.7.0

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  • Опубліковано 10 вер 2024
  • Company of Heroes 3 First Person View Game US Forces Special Operations vs Wehrmacht Mechanized on Twin Beaches
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КОМЕНТАРІ • 13

  • @luke4010
    @luke4010 4 дні тому

    Nice game!

  • @danielwikstromshemer5947
    @danielwikstromshemer5947 Місяць тому +3

    I find this to be the strongest build for me right now. Thanks tightrope! One thing i realised is that you can make the build even stronger by dropping a mortar with the weasel to counter Machine guns easily.
    Keep the videos coming!
    /Daniel

    • @tightropetwo
      @tightropetwo  Місяць тому

      Yeah I could imagine if I lost the greyhound and enemy had multiple mgs that would be good.

  • @paulfaure6210
    @paulfaure6210 Місяць тому +2

    Hello Tightrope !
    And thanks you for this exchange ! 😉
    Considering the start you made, the game must end with a win at 12-14min maximum.
    It’s pretty simple. As you have mastered 4 fuel point, the WM can’t expect to get a Panzer IV for 15min. In addition, the WM shows Grenadier + Grenadier + MG + PzGrenadier + PzGrenadier. At this point of the game, the PaK40 will necessarily arrive too late. Anyway, after your first Greyhound, just keep making them, 1 per minute. at 10-11 minutes, you have 4 Greyhound, there where the opponent to 1 PaK40 (and a second in construction). PaK40 can keep only one front line. On this map, there are 3. Only the 2 Grenadiers must be kept at a distance. When the position of the PaK40 is known at 10-11 minutes, a flank attack (Greyhound), added to a front attack (infantry + MG) => WM check and mat, he abandons... 14 min maximum to win, 1 Greyhound down only (if the WM keept 2 Grenadiers close of the PaK40. But, the probabilities remain low, because it will try to take back positions on the map. If UKF or US decide to win, on this map, WM cannot do anything to counter. Only DaK have a chance to reach the good counter, and that will be not easy (by targeting the single fuel + manpower opposite point) with mechanized strategy (250 + Engineer Flamethrower, allow faster movements + reduce time fight).
    I play only in WM and i have "banned" this map. Because, an allied player enough good on skills, tactics, and strategy, is sure to win... 100%, without mistake.

    • @tightropetwo
      @tightropetwo  Місяць тому +13

      You have to understand in my games I'm not taking the most direct path to winning the game. I don't really care about trying to maximize my rank. I'm trying to enjoy exploring a variety of builds.

    • @paulfaure6210
      @paulfaure6210 Місяць тому +3

      @@tightropetwo Not necessary to say it. I understood you "try" differents ways. 😁
      My reaction was a slap on the wrist for WM side on this map. But English is not my native language. I probably picked the wrong words. I appreciate what you’re trying to do. When you’re in trouble, it’s good to know the different possibilities on each side to make the right strategic choices. These are the reasons why I watch as many game as I play. Good luck for your next games, and your next experiments.👍

  • @Jgorinac
    @Jgorinac Місяць тому +5

    Tightrope you slacking on the captain sprint. You don’t use it ever. Multiple times you had decent opportunities for it. Whether it get rear hits on tanks or chases for wipes

    • @tightropetwo
      @tightropetwo  Місяць тому +7

      Yeah I barely ever remember to use it you are right

    • @mikebasketball11
      @mikebasketball11 21 день тому

      @@tightropetwo Responses like this are genuinely motivating. Love watching your high level gameplay Tightrope mate, learning heaps as an Avid player from Aus! Cheers fellas.

  • @SneakyFridge1
    @SneakyFridge1 Місяць тому

    Auto repair on the move without any conditions needs to go. At least have it only be actively repairing if the tank is giving the secondary buff to nearby infantry

  • @crableproductions5112
    @crableproductions5112 Місяць тому +1

    First