I'm not sure, I assume you can do some projects faster and easier. XP are loaded with options and art direction. For example, I miss Turbulence FD a lot, smoke and fire in C4D is not good at all.
Certainly agree with you there. I struggle to gel with the C4D pyro. These new particles are great. But they crash a lot, for some reason get slower after caching. And the particle groups are kinda weird. Like why can’t I have a cache object? Why am I limited to one cache? And why am I forced to cache it to alembic? The great thing is you can get amazing results really quickly if you need a quick solution to particles. But as of right now XP absolutely trumps these for most use cases. That’s baring in mind these particles aren’t even a year old yet. They will get better, but in my opinion they need to be less beginner friendly and more structured around complexity. XP is scary to new people, which is good. So is Houdini. Which usually means on the other end of that is really really high potential for good results. Also, they seem a bit afraid to add too many modifiers. But time will tell like I said these are only going to get better and god knows to what extent. The particles are absolutely mind blowing to have in C4D by default, but going from something as matured as XP to a particle system 8 months old and comparing them is probably unfair. XP still wins for now.
Oh man. You are killing it with these Native Particles tutorials. Amazing information. Thank you for doing this
Appreciate that man!
Very excited to try this
These are awesome man 🔥
Dude! Thank you!!!
omg this is ddopeeeee😎
Do you think this can replace the need for x particles?
I'm not sure, I assume you can do some projects faster and easier. XP are loaded with options and art direction. For example, I miss Turbulence FD a lot, smoke and fire in C4D is not good at all.
Certainly agree with you there. I struggle to gel with the C4D pyro.
These new particles are great. But they crash a lot, for some reason get slower after caching. And the particle groups are kinda weird. Like why can’t I have a cache object? Why am I limited to one cache? And why am I forced to cache it to alembic?
The great thing is you can get amazing results really quickly if you need a quick solution to particles. But as of right now XP absolutely trumps these for most use cases. That’s baring in mind these particles aren’t even a year old yet. They will get better, but in my opinion they need to be less beginner friendly and more structured around complexity. XP is scary to new people, which is good. So is Houdini. Which usually means on the other end of that is really really high potential for good results.
Also, they seem a bit afraid to add too many modifiers. But time will tell like I said these are only going to get better and god knows to what extent. The particles are absolutely mind blowing to have in C4D by default, but going from something as matured as XP to a particle system 8 months old and comparing them is probably unfair. XP still wins for now.
Dope
Thanks
Cool!🎉🎉🎉🎉
🔥🔥🔥