Games Workshop sent me an EPIC MOUNTAIN OF PLASTIC | Imperial Palace on Terra [2]

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  • Опубліковано 29 вер 2024
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    The king of stupidly massive scenery is BACK ladies and gentlemen and today we officially kick off an absolutely massive build of the most famous location in all of Warhammer, the Imperial Palace on Terra from the grimdark universe of Warhammer 30000. This build is going to be an absolute monster, and I have actually already been working on it in disguise for well over a year. In today’s video we’re going to explore how on earth I’m going to tackle such a massive behemoth of a build, look at some of the techniques we have at our disposal and give you guys an update on all the progress so far, as well as the plan moving forwards. So without further ado let’s begin the biggest build in the history of Zorpazorp. Well for now at least.
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КОМЕНТАРІ • 306

  • @Zorpazorp
    @Zorpazorp  11 місяців тому +83

    BIG UPDATE FOR THE BOARD HERE: ua-cam.com/video/qzOqo3uYVvQ/v-deo.html
    A huuuuuuge thank you to Andy and Jamie for hooking us up with the kits so early, and a SPECIAL shoutout to James for the de-sprueing efforts!
    Check out The Magnet Baron for all your wargaming supermagnet needs!! themagnetbaron.com/pages/warhammer?UA-cam&Influencer&ZorpaZorp&Minas+Tirith
    Use Voxlink to find friends to play your Wargames!! www.kickstarter.com/projects/constantinegreanias/vox-link-a-local-tabletop-game-finding-social-app?ref=7661v3
    If you're grabbing an EPIC goodies on launch, would love you to use my affiliates

    • @AHaugaard
      @AHaugaard 10 місяців тому

      2 weeks ago hmmm

    • @michaelanderson2166
      @michaelanderson2166 10 місяців тому +3

      I think your issue is you are slapping buildings willy nilly and it is supposed to be a city. Your mind knows and tells you it is wrong…

  • @TimcPlays
    @TimcPlays 10 місяців тому +411

    Now we know why the terrain sets went out of stock in seconds...they sent most of them to you!

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +53

      They actually only sent me like 5 of those new ones, most of these were old Titanicus kits.

    • @TimcPlays
      @TimcPlays 10 місяців тому +19

      @@Zorpazorp I'm just joking dude! Yeah they're repackaging all the old Titanicus kits too. I'm currently waiting on the release of the manufactorum kits

    • @matthewtucker1578
      @matthewtucker1578 10 місяців тому +11

      What you are missing, if part of the heresy-era imperial palace... Big, hefty guns. Lots of them. I mean, LOTS of them. Some embedded as point defence batteries in the walls itself, others on top of the ramparts, and void shield generators.
      I know the mountain of a job you have been given (So. Much. Plastic), but it will give the entire piece a certain grimdark dynamic.
      Keep doing what you do, and I look forward to hearing about your progress 👍

    • @stuartbaxter-potter8363
      @stuartbaxter-potter8363 10 місяців тому +5

      Terrain? The whole *range* is sold out except for the titans.

    • @SirJamesIGamerfuzion
      @SirJamesIGamerfuzion 10 місяців тому +2

      lol I was about to comment that but for real disappointed in GW for lack of terrian or just sells out in minutes :(

  • @richardlynch77
    @richardlynch77 10 місяців тому +1

    I love it so far - the cty tiles above/behind the wall look great and really help bring it to the correct scale. For me, I always find that the best way to make the tiny scale to work is the little things. The first few tiles were good, but if you added paths and roads, that will kick it up a level. After that, it's the good ol' 3D printer for streetlamps, groundcars, hot-grox carts, etc. Looking forward to seeing how this ends up!

  • @lowlsqwid
    @lowlsqwid 10 місяців тому

    I think, as someone else pointed out, the problem is themeing. Buildings are usually built with purpose. Especially buildings on holy terra. I'd suggest thinking of how the whole diorama will come together, densely packed residential, sprawling industrial. Think of why these buildings are where they are and what's the significance of fighting where they are.

  • @monarch11
    @monarch11 10 місяців тому

    Totally need some kind of highway bridge going along the level of the buildings to really sell that hive city feeling

  • @CV33Games
    @CV33Games 10 місяців тому +1

    You are on to something with that last city sector piece and the tower is looking awesome!

  • @ironheadedDoF
    @ironheadedDoF 10 місяців тому

    If you can get a discarded hand-crank meat grinder, then all the discarded sprues can be ground into rubble for your tables. No need to waste so much plastic AND fill out spaces on tables.

  • @zachhughes9149
    @zachhughes9149 10 місяців тому

    I think you need to condense the clutter and empty spaces. More buildings, at more varying heights, closer together, with fewer but larger streets - ideally multi tiered as well, with some sort of long bridge. We’re not used to cities designed to accommodate titans, so you need to distract from and cover up the roadways or really emphasize the no man’s land nature of them in something like this.

  • @rustedbeetle
    @rustedbeetle 10 місяців тому +1

    Dude, I'd be there with my Godhands and airbrushes if I were local. That's going to be a lot of snipping and painting.

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +1

      I tried to find some god hands but I think they're discontinued now??

    • @rustedbeetle
      @rustedbeetle 10 місяців тому

      @@Zorpazorp as far as I can tell, they are still available. Look for Godhand Nippers SPN-120 5.0

  • @Shota_bnd
    @Shota_bnd 10 місяців тому

    This looks absolutely fantastic can’t wait to see the final result

  • @BrokenSoul79x
    @BrokenSoul79x 10 місяців тому

    I wanna Scrooge McDuck that MOUNTAIN of sprues!

  • @nakenmil
    @nakenmil 10 місяців тому +86

    That's one abrupt ending! I had the same reaction as you did, I think. I think there's something about the scale, yeah. It's all well and good to create a street with some buildings when it's at 28/32mm scale, but when you go to this smaller (bigger?) scale, I think the eye sorta looks for the bigger "patterns" of cities. Elevation differences, city-blocks (ie multiple buildings resting against each other or very closely together), differences between main avenues and smaller roads and even tinier alleyways, the presence of parks and plazas a wider spaces to contrast more densely built areas, monuments (statues, fountains, obelisks, etc.), possibly waterway and bridges, or even openings into subterranean construction (like a chasm down into below-ground manufactorum levels or sewage or subways), verticality (walkways between buildings - maybe not useable for gameplay, but there), cables and girders, wires, tubes, etc., landing pads,
    I think - I am guessing here, admittedly - that the key factor is density differentiation. Not every tile is going to be a nice, semi-even spread of buildings, some are more clearly going to be a rat's warren, some are more clearly going to reminate in a cul-de-sac or an L-turn, or an Administratum complex or be an intersection or whatever have you.

    • @mattiasgamin3891
      @mattiasgamin3891 10 місяців тому +7

      This!
      Look at any normal city. Buildings aren’t spaced evenly across a flat area but bunched together in city blocks, with avenues and open squares between them.
      And many roads tend to curve and bend (if not doing Manhattan) and also vary, if only a little, in height. Having a crest (of say 2cm at the highest point) of a road in the middle of a tile also blocks line of sight along the road for some vehicles and infantry. More like real urban combat.

    • @Kolyarut
      @Kolyarut 10 місяців тому +1

      I think you have a point, I think when I come to put mine together I'll bring up some Google Maps and Streetview to get some ideas for realistic building shapes to help differentiate them from each other. For 28mm we're used to cathedrals the size of a typical village church, ironically for a scale this small we probably need to think much bigger.

    • @notfromamerica1617
      @notfromamerica1617 10 місяців тому +4

      You nailed it. This is what the boards need.

    • @matejparak1637
      @matejparak1637 10 місяців тому

      It makes sense

  • @Gibbons3457
    @Gibbons3457 10 місяців тому +85

    Perhaps building districts might help make the tiles come together? Instead of just placing buildings on a tile at random have an idea what each tile's purpose is within the whole. Some tiles might be denser, others might be a courtyard or a highway. Some might be denser on one side than the other. Also varying the hight of the buildings seemed to help but doing so with purpose, maybe one tile has a tower at its centre and no other buildings whereas another might have gradual height changes from the front up to the back.
    You're off to a great start and I'm sure you'll come through. Maybe look at images of minas tirith or osgiliath bigatures for a sense of scale. Since you're already familiar with those.

    • @hazzmando
      @hazzmando 10 місяців тому +5

      I had a similar feeling. Currently it seems like individual buildings placed at random. Maybe if some sections were more of city blocks (collections of tightly packed buildings) with roads and alleyways it might feel more natural.

    • @luclin92
      @luclin92 10 місяців тому +3

      Yeah like theming would help a lot, hell he could go crazy creating a park or two. Just the idea of the imperial city having parks is to funny to resist

    • @pauljamison8546
      @pauljamison8546 10 місяців тому +4

      it's a matter of layout aesthetics imo. it looks like buildings thrown down at random, and buildings (generally) aren't placed that way. they're planned. so it feels unnatural because it is. a few roads separating or grouping the structures might help. and/or have an underlying grid or pattern that the buildings are aligned to. 2c

    • @lovisacarlvik2141
      @lovisacarlvik2141 10 місяців тому +1

      I agree totally. Overall I think the buildings are too far apart and evenly spread out and that's not what cities are built like and it was what threw me off. There should be alleys and larger main streets. Little courtyards and parks ect.

    • @Bluecho4
      @Bluecho4 10 місяців тому

      Maybe some tiles with a few buildings around the edges, with an open courtyard in the center. The kind of city center that would usually be filled with market stalls or kept open for civic functions. But with the war, the space has been repurposed into a defensive line, into which enemy forces are funneled.

  • @mintw4241
    @mintw4241 10 місяців тому +101

    Im loving that Zorp is just straight up GW’s “send him a huge box of everything he cant resist the chance to make a mega board” guy

    • @Bluecho4
      @Bluecho4 10 місяців тому +5

      GW: "All we need to do is keep sending this Kiwi a few pounds worth of plastic, and he'll give us loads of marketing. All while HE does all the logistics and effort. Nice."

    • @bad-people6510
      @bad-people6510 9 місяців тому

      And pass the cost on to yoooooouuu!

  • @aussiematt4517
    @aussiematt4517 10 місяців тому +36

    The biggest issue i see is a lack of city planning, the city looks slapped togther with no cohesion because like you said youre not use to the scalem but it still feels like you arent thinking about the builidings as building; door loaction and road acess, but as set dressing. just my 2 cents. Love the work man keep it up.

    • @Bobdd0
      @Bobdd0 10 місяців тому

      Genuine questions because I'm curious myself:
      What do you think can be done?
      What will different city planning do for gaming experience?
      I'll have my thoughts on another reply

    • @Bobdd0
      @Bobdd0 10 місяців тому

      Im not sure my self how to start city planning, but putting cohesive thought into how living people would actually use these spaces tickles my nerd brain.
      I think there will be a balance to be found between time taken to plan this out, and time taken to build it all. Like lackey said it's an overwhelmingly large project!

    • @aussiematt4517
      @aussiematt4517 10 місяців тому +2

      @@Bobdd0 I think a focus on giving the bulidngs a livable layout and street design would make them feel more cohesive. puttinga a catherdal in at the end of a road between two buldings makes the eyes follow that line. putting three buldings in the corners and then one of center in the last quater feels wrong. cities even in warhammer are livable and have to look navigable for people to appreciate the architecture.

  • @WilSisney
    @WilSisney 10 місяців тому +20

    I think I know what you are missing: Roads. This isn't like a fantasy city, where travel between buildings is an afterthought. This is the heart of the Imperium, and certainly had been designed as a city at first, and then revised later into a bastion of defense afterwards. So consider adding roads between your buildings - clear lanes where traffic or parades would be held. Line the buildings up along those routes. After that pattern is devised, then start imagining the walls and battlements added as they fortified the city. This design will also give you space to move larger weapons like titans and tanks, while leaving space behind the main thoroughfares to build mazes of structures for smaller units to move and fight.

  • @MAHGhost17
    @MAHGhost17 10 місяців тому +11

    Loving the way this is turning out. 😃
    "There's something still missing"
    Roads. Some defined roads or other pathways, especially leading up to the gate

    • @zid_just_zid
      @zid_just_zid 10 місяців тому

      I think this is whats missing too, one would expect road, alleys, pavements and possibly raised walkways around/between the buildings, its an element you have on a lot of your larger scale builds and they really tie different parts together.

  • @drchristophermaguire
    @drchristophermaguire 10 місяців тому +53

    These are the projects I love to watch! Amazing work mate.

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +4

      Thank you so much mate, and thank so much for the continued support Chrissy, means the world mate :)

  • @rustedbeetle
    @rustedbeetle 10 місяців тому +31

    It is too bad that you don't have some of the MDF 8-10mm boards from Uncertain Scenery. Craig makes boards that have a lot of vertical level changes, bridges and open areas and roadways to make a great base for a dio.

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +15

      ooooh I'll chheck them out!

    • @wraithface4410
      @wraithface4410 10 місяців тому +2

      @@Zorpazorp you should really use some 3d printed scenery GW stuff is too bland and generic do not limit yourself please if you are going to build something this grand you cannot use scenery from a single source

    • @RedSampler
      @RedSampler 10 місяців тому +3

      @@wraithface4410 pretty sure gw doesn,t like that. they didn,t ask him and gave him all these sprues so he can print something gw doesn,t sell

  • @skagenrora1236
    @skagenrora1236 10 місяців тому +10

    I think you lack density. Maybe try to create some streets and put the buildings in purposeful clumps. Now it looks way too random when all buildings stand on theirs own without any system

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +1

      Yeah I think you're spot on mate, I really love the structures, just not happy with thee layout, but I'm confident there's a good solution out there, just have to keep hobbying my way through!

    • @dpplayne
      @dpplayne 10 місяців тому

      The Imperial Palace also extends down deep into the Earth. Obviously it's not practical to build but you could potentially incorporate cutout sections demonstrating that this is just one layer which is built on top of a ludicrously large structure. Along with roads etc it could be another way to help impose structure (as well as being a useful for gameplay/access).

  • @danielquintanilla643
    @danielquintanilla643 10 місяців тому +16

    Looks awesome as always Zorp! Keep these builds coming please lol

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +6

      Will do Dan!!!

  • @ThePigeon5734
    @ThePigeon5734 10 місяців тому +3

    I think it lacks the scale of warhammer so far. Yes the wall is enormous but the buildings are just so tiny overall as well. Instead of a solid base and being done with it, maybe several different levels almost like Coruscant from Star Wars? So you have an underlevel or two which are purely backdrop, then a labyrinthine maze of bridges, merging buildings and such, and then as you get closer to the wall that multi-level idea stops abruptly with the ramp letting out onto the upper level?

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +2

      Yessssss Pigeon I think you are SPOT ON MATE. A fantastic reference point, thank you mate!!

    • @ThePigeon5734
      @ThePigeon5734 10 місяців тому

      @@Zorpazorp Glad I could provide my thoughts, good luck on the rest of the build!

  • @lord17c
    @lord17c 10 місяців тому +6

    great looking stuff so far. Perhaps if you built some of the infantry or vehicles to get a sense of how they will look on the terrain that will help you find what is missing?

  • @MegamanZero410
    @MegamanZero410 10 місяців тому +5

    Density is key. Huge buildings are great, but small localized buildings will make the cities scale show much better.

  • @Writh811
    @Writh811 10 місяців тому +2

    The build is excitingly coming together. I get what you mean by something seeming off. I think I have an idea. The current way the buildings are laid out makes it feel kinda classic fantasy. Industrial and sci-fi cities are more defined by their roads. Where fantasy cities will have large sections that are foot traffic only, modern-industrial cities will try to have larger main roads with smaller avenues coming off them. This results in buildings being more clustered together. The current lay out doesn't look like it could support modern/futuristic vehicle traffic.
    Clump the buildings together more as well in groups of 4 or 5. If neighboring buildings in a clump don't share a wall, half an inch of space can represent the allies between those buildings. I would also recommend creating building structures that share a wall (row buildings)

  • @WarringtonMusic
    @WarringtonMusic 10 місяців тому +2

    Could it be a city needs dead ends/ buildings without gaps, zoned areas? Kind of place I imagine there’s buildings build on top of other older buildings and bridges/ walk ways between them.

  • @synthviking844
    @synthviking844 10 місяців тому +5

    Seems like some people get Christmas earlier than others

    • @Zorpazorp
      @Zorpazorp  10 місяців тому

      Da Red Gobbo delviers!

  • @sethera6049
    @sethera6049 10 місяців тому +3

    i'm a simple man, i see a pile of sprues and i click

    • @Zorpazorp
      @Zorpazorp  10 місяців тому

      And I love you for it haha

  • @aidanjohnson4637
    @aidanjohnson4637 10 місяців тому +1

    What I’m thinking is missing is a network of roads. When you build buildings for people, there needs to be a way for those people to get to those buildings in the first place. When you’re constructing a new district, try putting the buildings down in such a way that there are thoroughfares and alleyways between them. Make sure there’s larger avenues for tanks/massed infantry to fight over as well as smaller side streets that only accommodate one squad at a time so that you can get the full city fighting feel down. Make sure to have a few units of infantry and a tank of every size you’ve got so you can have a physical representation of how crowded each area will be and if you need to expand or even contract certain areas

  • @micahdouglas2982
    @micahdouglas2982 10 місяців тому +1

    See, this right here is why I don’t feel bad 3d printing. The prices are way inflated .

  • @dittmar104
    @dittmar104 10 місяців тому +1

    It could be what you’re missing is the art or element of culture from the palace. Statues, gargoyles, parks, fountains and what not it is a very luxurious place in nature

    • @liveanotheranime3526
      @liveanotheranime3526 10 місяців тому

      I’m going to be using statues from 40K terrain boxes. Have Celestine statue from the Battle Sanctum and Honoured Imperium statue. Been trying to find the two statues from Sector Sanctoris box, but been really hard to find any online. Only pair I found was asking $200.

  • @davidsifford
    @davidsifford 10 місяців тому +1

    I think one of your issues is that the buildings just aren't big enough. I looked at doing our local airfield in 6mm and it quickly became apparent that a single terminal or multistory car park would fill a 6x4 board.
    Put in some 20 story skyscrapers and 2 foot long cathedrals 😊

  • @Neophoia
    @Neophoia 10 місяців тому +1

    I keep thinking that slapping the pieces down might not be working because it looks too chaotic, you might need to actually plan the layout beforehand. Most cities aren't built just haphazardly, there is a reason why we have city planing departments.
    Another thing that stood out to me is how far apart you scattered the buildings. Yes, having them far apart makes it easier for gameplay... but the same space that would look natural for spacing in heroic scale will look far too large in epic scale. It will make it look less like a city and more like a suburban area with that spacing.

  • @Shasskor
    @Shasskor 10 місяців тому +1

    Considering the amount of times I've heard the term "In youtube history" on this channel, it would be very interesting to see the videos you use that term in actually cite a video on youtube to use as a point of comparison. It would help viewers understand the true scope of the project in it's early stages, give some traffic to other, possibly smaller, channels that also make miniature terrain videos, and will seem more genuine than just being told "The biggest X in youtube history"

  • @davidstone-haigh4880
    @davidstone-haigh4880 10 місяців тому +1

    My genuine first thought on seeing the vid thumbnail was, 'is that all you get for five grand. I own a 500cc motorbike that cost that.

  • @EspenShampoo25
    @EspenShampoo25 10 місяців тому +1

    games workshop showing us all how overpriced their sprues are when they just give away a huge pile like this. Im not a fan of this behaviour

  • @triggerzone2604
    @triggerzone2604 10 місяців тому +1

    Awesome project great work. I think what you could be missing is guns lots of guns. When you read the books, you read alot about how Dorn is strapping Gun to everything lol some nice titan killing weaponry wiuld look great 👍

  • @stevenphythian4650
    @stevenphythian4650 10 місяців тому +1

    Must be nice, go ahead and give me a notification when those products are available would you?

    • @Zorpazorp
      @Zorpazorp  10 місяців тому

      Hopefully back soon aye!

  • @Mara999
    @Mara999 10 місяців тому +1

    While the scale is really tiny, I think it might help to make implications of sidewalks and roads meant for vehicles. Various details on the ground to give a glimpse of the infrastructure meant for daily life in the city.

  • @C0m3TSw1tch
    @C0m3TSw1tch 10 місяців тому +3

    I swear that pile of plastic is bigger than the last one.
    Which is ironic seeing as how the buildings are so small.

  • @connorperrett9559
    @connorperrett9559 10 місяців тому +1

    100 dollars at most to produce, 5000 dollars to purchase. GW has a hell of a racket!

  • @KantFromEC
    @KantFromEC 10 місяців тому +1

    I cant recommend enough looking to the game darktide for inspiration, its verticality and density is what sells it.

    • @Zorpazorp
      @Zorpazorp  10 місяців тому

      Oh that is SUCH a good shout mate, and also... excuse to play more Darktide haha!!

  • @bigchrisky7031
    @bigchrisky7031 10 місяців тому +3

    So thats where all the Aus/NZ stock went too "shakes fist at zorpazorp"

    • @Zorpazorp
      @Zorpazorp  10 місяців тому +1

      I only got 5 of those new ones that went for sale, most of these are old AT kits and these all get shipped from UK :)

    • @Menhtrol
      @Menhtrol 10 місяців тому

      He's asking for an Imperial Fisting.

    • @bigchrisky7031
      @bigchrisky7031 10 місяців тому

      @@Zorpazorp HAHA I know just having bit of cheek :D we can blame the ports and DP world which is what it most likely was as its next week its finally being released

  • @leonardneubeck1003
    @leonardneubeck1003 10 місяців тому +2

    How about adding something like a raised dock for space ships on the inside of the big wall. This project is gonna be amazing!

  • @Kayakvet
    @Kayakvet 10 місяців тому +1

    Wonderful work ZZ! I feel the ‘missing’ too. Verticality. Every building should feel like a cliff with spires hanging off it like trees on the cliff face. Try putting minis down and build up till it feels right? You got this!!!

  • @TiagoRamosVideos
    @TiagoRamosVideos 10 місяців тому

    you're awesome, man! Congratulations for your fantastic work!

  • @ZacharyEvans
    @ZacharyEvans 10 місяців тому

    Maybe you need to aalrrange the buildings so they have intentional streets? A street is what gives the city it's shape on the ground, so maybe loose collections of buildings just aren't looking right because the don't have the organisation of a street layout?

  • @ItsBrody
    @ItsBrody 10 місяців тому

    I don't play Warhammer so I'm a little confused. Isn't the scale way off here? I see the tiny lil doors and any miniatures would tower over the door ways.

  • @kcaudle52
    @kcaudle52 10 місяців тому

    If you want titans to move through these, you need to put the buildings farther apart. Otherwise, you will not be able to move titans at all...

  • @TharionDrake
    @TharionDrake 10 місяців тому

    The main things that shine out to me that your missing and feeling its not "right". Mainly is all the boards are all very Samey, so no real differences, also everything is all on equal terrain, having ramps that lead a higher level (look at dawn of war 2 rts game). but some of the places are wayyy too pristine, i would expect some ware and battle damage on even some of the farther out structures, after all bombardments are happening. That might be the issue, hope it helps!

  • @calumdeighton
    @calumdeighton 10 місяців тому

    Have you looked at any BattleTech or Flames of War stuff? Both are small scale stuff (6mm & 15mm respectively) and both have been around for some time. Maybe taking a look at their stuff might help in your dilemma about your work (game boards and dioramas).Watching you video & work something does seem off. But I'm not sure. Maybe placing some of the units down (when they are available) might help give some perspective?
    Anyways. I hope you are having fun and this project is stimulating.

  • @angus3591
    @angus3591 10 місяців тому

    Hmm ideas: as a few have said, city planning might help, like you do so well with inspiration from the LotR movies. Besides getting inspired by 30k artwork, you could also try playing city skylines (or something similar) and messing around creating the "space" of the city. Obviously without modding the buildings will look out of universe, but you might be able to practice before you glue!

  • @jaanikaapa6925
    @jaanikaapa6925 10 місяців тому +1

    The towers aren't just tall enough. :)

  • @garronjohnson483
    @garronjohnson483 10 місяців тому

    You need a planned layout. Cities aren't random like villages. When the scale is this small, the grid becomes a key identity of cities. An easy way to fix this without calling a civil engineer would be to plan roads, not buildings. Main roads, side roads. Then densely pack the "in betweens". Allowing for alleyways. THEN you can play around with breaking the pattern and get creative. (Maybe you have a park, or a town square) You need right angles. Your buildings feel like they were placed in villages.

  • @MagnusMoerkoereJohannesen
    @MagnusMoerkoereJohannesen 10 місяців тому

    I think it's height and density that's missing. Now, slapping down skyscrapers everywhere would probably make it a terrible board to play on, but I think you could get away with creating the illusion of a tall and dense hive city by putting down ruins in the footprints where the huge buildings would have been. Collapsed spires, broken bridges, etc. Also, since this is post-Rogal Dorn's fortification of the Imperial Palace, maybe hinting at cool-looking buildings that have been demolished in favour of defensive structures?

  • @QuinchGaming
    @QuinchGaming 10 місяців тому

    As an old Epic player, I'm looking at those buildings and thinking.. "Why did they change the bases for infantry to be ROUND??" Square bases would fit the buildings so much better.

  • @graefx
    @graefx 10 місяців тому

    I think for me it's the illusion of height. In 28mm scale, the 1 or 2 story buildings are fine, because you feel like you're more close to the ground and amongst the troops. But in epic, it's so small you feel like a god staring down. It's a much more birds eye view. One thing that jumped out is that your lay outs remind me of the tops of sky scrapers, and the foam square looked more like its the peaks of these buildings just over the clouds. But that vibe doesn't match up with with how flat and low everything actually is. Combine that with your other builds are 5 or 6 stories tall, it just causes a feeling of everything being unnecessarily short. Theres probably similar friction with how densely detailed the kits art vs how much negative space the blank foam causes. You've basically got roads the width of a city block relative to the build foot prints. Maybe double up the volume of different buildings.

  • @mennorach
    @mennorach 10 місяців тому

    This project is starting to look really interesting. I expect that the wrongness come from the lack of human scale details. Have you looked at elevation maps of major cities? When we zoom in to 40k or MESBG size the table can be flat but when we zoom out, the expectation is to see more variety in the elevation. With 40k scale or earlier epoch you can get away with more haphazard building placement, but modern cities are mostly designed to help large masses of people move around them. You could try adding more ramps, roads, sidewalks, small stairs, blown up sewer entrances, parks that have been torn up and turned to bunkers etc. On the other hand, it will be easier to play on a flat table, so that is fine as well. Can't wait to see what you come up with!

  • @Manchu8169
    @Manchu8169 10 місяців тому

    great, GW has no problem sending you 50 boxes to show us, yet again, how cool it could be ... But somehow us paying customers, you know, the ones that actually pay. That's a big No-Go. Now I understand why GW charges so much, we have to cover the cost of all the product that they send to all of the youtubers!

  • @davidwasilewski
    @davidwasilewski 10 місяців тому

    I think you need to ‘zone’ each tile. What is it? A posh hab sector? Then do lots of small buildings close together. Maybe with some gardens. A park? Or is it a commercial area? Then do several tall, thin buildings. An administrative area? Fewer but much bigger buildings. Some tiles could be one, extra big building to act as islands of height and as land marks.

  • @rbleisem
    @rbleisem 10 місяців тому

    You do know, that if you use your first building, it's side parts, upside down as well, you could actually use the ones with pipes on them, as the lower section.
    You could even use the ruin parts to show how a hole is blown in the building, hole, so to say.
    Maybe even letting a building have a massive gap in it, that should in time, destroy the upper part, by only one side, the remaining 1/4th, still being there, massive gap, in a very high building.
    As for the silos, you could even re-use them as glass domes.
    But you should really mirror that tower building on your gate it's two towers.
    Connect the two, via that beam, using some ruin parts to show some damage.
    Hell, make two outriggers on which you could use a silo ending as a lower section or perhaps mounting points for your shield generator idea.
    So that the door stays intact during constant artillery bombardment.
    The small gate & doors, elements, use two of them, bottom to bottom, so you could depict closed murder holes on that gate-bridge section, between your towers.
    They have to mount the bigger guns, somewhere, right?
    And if you use the lower side parts with the pipe ones, pointed downwards and the non-pipe ones, upwards and mounted on the pipe ones, you could separate the murder holes and lubricate the gate door rails.
    And the smaller roof sides, might actually be good for the upper part of this gate-bridge
    You even have spires that have domes, perfect for gate-bridge out-ridges spires, their lower parts, pointed downwards.
    Be fancy.
    The biggest flaw of your city districts, where are the churches?
    Anyway, happy building.

  • @IGGIAUS
    @IGGIAUS 10 місяців тому

    I think the problem is the purpose of the space.
    I think you were placing the buildings and then indicating everywhere else is road? But most cities aren't really like that? Maybe use the card to lay out some roads first, some wide and more narrower (i realise that limits some of the modularity). Then possionon the buildings. Gaps between the buildings might be gardens, courtyards, etc.
    Anyway, looking forward to seeing what you come up with!

  • @dragonling748
    @dragonling748 10 місяців тому

    Games workshop is so stingy, yet will send a youtuber, infinity kits. I'm glad I left for Gundam. For the cost of a box of intercessors, I can get a Mater grade gundam, which is effectively a motion enabled imperial knight, but with 10 time more pieces

  • @parcival
    @parcival 10 місяців тому +1

    It pains me to observe how he treats these sprues.

  • @MyAlessandro1995
    @MyAlessandro1995 10 місяців тому +1

    Love this videos, sadly I’m keeping myself as much distant as possible from Legion Imperialis, cause I knew if I start it then will be the end for me, will end up building the Ultramarine legion pre Calth all in epic scale ahahh

  • @TheSacredheartart
    @TheSacredheartart 10 місяців тому

    Super cool mate! looks like you have ALL of New Zealands stock of Epic LI stuff! No wonder it is delayed release here!

  • @Kade514
    @Kade514 10 місяців тому

    I'm not a city planning guy or anything, but I feel like part of the problem might be that there are too many 90 degree angles where your buildings are located. I'm looking at the city tiles at 12:20, and the gaps between the buildings where the roads will go seem very straight line->90 degree turn-> straight line->etc. It also kind of looks like you're doing a grid model, but without the usual densely packed buildings that are then separated into discrete blocks by roads, so that might not be helping. The grid model is used reasonably often in city planning, but a lot of cities, especially older cities, tend to have a lot of curves as a result of decades to centuries worth of construction combined with construction having to follow the changes in terrain. In addition, a lot of cities will have roads that are kind of straight, but which wobble a bit for similar reasons, or roads which are straight but not parallel to one another.
    I imagine you're already looking into it, but it might be worth checking out the architectural master plans and urban models that architects love to post online, as well as that model of the Battle of Stalingrad at the Museum of the Battle of Stalingrad in Volgograd. Images of the latter are kind of hard to come by, and the scale for both will be off, but they might provide you with a useful idea for where you can go. That said, they both probably have more trees than a 40k city should, but I suppose this is the imperial palace, so who knows :v

  • @danlynch3885
    @danlynch3885 10 місяців тому

    Love the look of these kits - love the modularity.
    That's what I really don't like about most of the current 40k building kits - you're always stuck with the same L shaped ruins that can't be stacked or built higher.
    Bring back the old cities of death kits!

  • @Wake325th
    @Wake325th 10 місяців тому

    I think it just needs some LED lighting to spice it up. Also, could be some fun places to use one way mirrors here and there.

  • @CoverSlaves
    @CoverSlaves 10 місяців тому

    Roads, what's eluding you is roads. Really cool so far, only issue I can see game wise is the size you're building at is ideal for titanicus but maybe a bit tall for legions.

  • @MrCai01
    @MrCai01 10 місяців тому

    I think you have it right when you say there is something about the scale, but for me, I reckon its because you are seeing a much larger city at play, and cities don't grow organically, they are planned and organised. Think about where people living, where they work, how they move around a city, where has lush open space and which areas are crammed? Within all that structure, you then have lots of character to play with: all those spires will likely have been erected to one up the previous guys tower, likely clustered somewhere of importance e.g. main road, near the imperial gates, whatever. What about prominent military academies or centres for science, they'd likely dominate the landscape both through architecture and landscaping. The shield generators and defensive structures are a good way to deliberately break up any pattern within your city - they aren't there to be pretty, they are there for war - nice little park? too bad, its a cluster of turrets now, walk your mutt elsewhere citizen.

  • @Blacknight8850
    @Blacknight8850 10 місяців тому

    [Unboxes, like, fifty kits and puts them all on the table]
    "But first up, we need to sort it all and see what we've been sent! ....babe, are those boxes still in the recycling?"

  • @joemacleod-iredale2888
    @joemacleod-iredale2888 10 місяців тому

    As a Lego city builder, I’m always thinking about how the buildings relate to one another, the gaps are not just space, they are roads, paths, parks, car parks, rivers etc with logic and reasons, they tell stories. Your plonked buildings lack that cohesion.

  • @JeffBilkins
    @JeffBilkins 10 місяців тому

    I think it'll look better if there was some city design going on, with different areas, space and road layout and verticality built-in.
    Also the detail level between the plastic kits and foam structure is huge, looking forward to how you keep detail high,.

  • @andrewdrexler1
    @andrewdrexler1 10 місяців тому

    great start to your build. The size of the bricks is what is throwing you off. they are toooooo large for this scale. Try reducing the size by 1/4. They will still be massive, but not look like your popping epic scale buildings onto a 40k base.

  • @falcatatimes
    @falcatatimes 10 місяців тому

    Hey Zorpa, I think part of what your problem is that with it being so small you are looking at the gaps being huge. The key thing that you're missing is working out where your roads, rivers, sewers etc would be, About to watch the last 10 mins now.

  • @michaelstythax137
    @michaelstythax137 10 місяців тому

    With the massive building tiers you'd expect a bunch of landing platforms for fliers as the difference in height is about thrice the height of Mt Everest. Alot of comments already mentioned city planning and roads so i wont go on that. One other thing for the buildings that exploded - it needs a bit of uni-formality in the point of origin, like a salvo of rockets hit a block but they were all hurled from the same cardinal direction facing the enemy ground assault.

  • @nameputhpong9041
    @nameputhpong9041 10 місяців тому

    Man, GW sending all these youtubers free kits for them to make content and they all be like “Damm, this is so bad….”
    I’m just so jealous. Where can i sign up to get sent a lot of free stuff?

  • @Hakazu
    @Hakazu 10 місяців тому

    I'm not sure what to think about the new game while I'm interested in it, I would have prefered if it was not in Horus Heresy. Also, who do you know at GW man?! You get more plastic in one day what I get in one year 🤣

  • @jinxix2131
    @jinxix2131 10 місяців тому

    I think with dioramas its important to have a sense of the narrative, the story your diorama is telling, i think at the areas with thick fighting most buildings should be destroyed, but also show partially destroyed districts, some buildings in ruins some standing, maybe taking damage, unless the whole city is destroyed some standing buildings among the destruction can build gravitas and suspense in the diorama. I'm a writer so sorry for waffling, looking amazing already

  • @ThePixelPuffin
    @ThePixelPuffin 10 місяців тому

    I think you need to look at more real world city layouts. Just going for isolated buildings separated by empty space won't give you the right feel at that scale. Also, I think you need to build higher buildings that are more interconnected. If you take a look at how the art depicts cities in the setting, there are a lot of arches and bridges connecting everything. It's a good start though and it's always fun to see what you can do with the mountain of plastic that GW sends you.

  • @TheDainerss
    @TheDainerss 10 місяців тому

    Am I the only one who noticed that although the models are 1/4 the size, the city sector size never changed. You kept saying something was missing, well it’s because you now have too much empty space because your city sector size is too big.

  • @Lyki27
    @Lyki27 10 місяців тому

    I think if you carved in streets or something it would tie in the design more. Maybe make some very, very small planters or something to fill the flat spaces between buildings. Its a city, and is just... missing the very small city things that one would expect to see in a diorama.

  • @jacobbodmer3159
    @jacobbodmer3159 10 місяців тому

    At this point, I'm seriously starting to wonder if you have some 'dirt' on someone high up at GW - they're basically paying your a full time salary in plastic every year. 🤣

  • @jameswilloughby4381
    @jameswilloughby4381 10 місяців тому

    Amazing work. Really feel some exterior balcony’s, stairs and bridges or raised walkways would have made these feel a bit more realistic. Also should reused the waste sprue and made a couple of rubble piles

  • @innerforce7395
    @innerforce7395 10 місяців тому

    This content is shown under a big smile but actually im bored of this attitude where GW send all new releases to youtubers while normal people who actually play the games are constantly fighting agaisnt out of stock bs and asuming rising prices due to things like this. Now under vote me if you want I had to say it.

  • @voidimperatrix406
    @voidimperatrix406 10 місяців тому

    If you haven’t already painted the minis already might I ask that you include small amounts of the other six loyalist legions mixed in with the white scars, imperial fists and blood angels, bonus if you also include blackshields and defectors from the traitor legions

  • @belverkungol
    @belverkungol 10 місяців тому

    IMO The flat base tiles ruin the effect. The ground should be a network of bridges and archways spanning truly colossal buildings. As soon as you have a single flat plain it it reduces it, flattening the entire build.

  • @skylarstark802
    @skylarstark802 10 місяців тому

    Do you think GW staff are sat there going "I really don't want to do this project but we cant sell the sprue's... I know send them to Zorp!"

  • @ElSWVisitor
    @ElSWVisitor 10 місяців тому

    Sonofagun!! All the peeps who couldn't get the preorder they wanted will be seething! 😂 wait... why they send you unit card for building a table 🤔😑

  • @laurencepenfold
    @laurencepenfold 10 місяців тому

    Have you considered reversing the terracing, raising the streets with gutters around as if the buildings are looming out of dark sub levels no-one wants to travel through? That might give an impression of verticality without requiring a higher build.

  • @thehiddenheretic
    @thehiddenheretic 10 місяців тому

    Just needs defined roads, alleys, and the like around the buildings, and if you can make it work some bridges between the taller stuff

  • @theWolfnMiniatures
    @theWolfnMiniatures 10 місяців тому

    I think you were onto it with the cardboard. I think sidewalks might help differentiate between where people walk and where vehicles drive. Plus there could be elaborate mosaics in the squares or something.

  • @deciboo189
    @deciboo189 10 місяців тому

    the buildings should've been taller as its a high density residential zone and you probably should've thought of a layout beforehand roads, parks what type of district ect.

  • @HaloSprite
    @HaloSprite 10 місяців тому

    Reminds me of Attack on titan. Especially how those walls will be keeping the "Titans" out.

  • @smoessmee
    @smoessmee 10 місяців тому

    I think the issue with the tiles of just terrain is the lack of a road network, it doesn't quite look like there's a logical layout as to why the buildings are that shape. Maybe if they form wide corridors rather than just randomly shaped squares and open areas.

  • @gryffindoescardboard
    @gryffindoescardboard 10 місяців тому

    Maybe it’s just me, but I think the big thing that’s missing this road and a little connecting pieces that really tired altogether right now it looks like they’ve kind of been put together in the same block position and I feel like if you had road doors and a little connecting details it would bring it from a bunch of buildings connected well to a little city shrunk down down

  • @Crendermin
    @Crendermin 10 місяців тому

    I think the buildings could be closer together and have more of a pattern instead of random placement, have a layout of the main road and streets maybe?
    You could also have lots of gangways connecting buildings together in the more dense and destroyed areas, making it feel more alive as a defensive fortification of the housing.

  • @smuggersmith1450
    @smuggersmith1450 10 місяців тому

    Love it so far, but agree that there is something off. I think due to the scale the board feels very much like a google map render for example with the city feeling much more realistic, and then because the current layouts are not very accurate for a city it feels off. Maybe look at how cities are actually laid out and that may fix the uncanny look

  • @LordGeneralNeil
    @LordGeneralNeil 10 місяців тому

    You may want to bust out some molds from Hirst or others for small scale streets and roads. Plan a city layout similar to Paris post Napoleon, tight medieval districts with great boulevards cutting through.