2:54 Counter Strike has its own game engine developed by Valve(steam's parent company) called "Source Engine" "csgo" ran on "source 1" and "CS2" runs on "Source 2".
3:20 that's not actually a t-pose but an a-pose which serves a similar purpose to a t pose but the arms are noticeably downwards instead of raised to the sides
Sorry to break it to yall but as a game dev IT IS NOT TRUE THAT UE4 IS TOO HARD THEN UE5.... as a game dev who tried both... they are good enough to do a replay system and they are both so easy to use... both actually are the same layout and how to use the UE5 is the same on UE4 technically more Graphical updates would actually be true for UE5 but being easier then UE4 is kind of a lie tbh since they are both the same... Updating to UE5 would open new possibilities but mostly graphically... but doing a replay system in UE4 is the same as doing one in UE5 PLEASE DON'T SPREAD FAKE INFO. I understand you said what you heard but since you aren't a game dev that is completely a lie.
@@kairoisplaying They said they did a lot of optimization for the game which make developing a replay system harder and also there's a separate department that take care of smurf/cheat
I have two exams that I have not had any time to study for that are really Hard and worth a big portion of my grade... But other than that my day is great 👍
4:08 WarOwl actually did a similar video on CS:GO, where nobody could see their HUD in game, and the TAB key was unbound from displaying the standings chart. "It's only me, my crosshair, and the enemy" (They did however get the killfeed, and the announcements) In a game, they were down 7-15 (match point to the enemy), so they were out of contention for the win, their best outcome was to win 8 rounds in a row to tie 15-15. What WarOwl found, is that the HUD and the TAB screen couldn't distract him from the game, so he had to focus on the game, and due to that (and probably a bunch of other factors), they managed to tie in the end. He concluded that out of the many alterations he tried on CS:GO, this was the one which genuinely made him a better player overall.
Yeah but that's not very easy to see through and wouldn't provide tactical advantage. It would be far different if you could see through the entire gun model like with the inspect and not just that one tiny sliver during regular gameplay.
You can play agent roulette by having your entire team hover over the same character. Whoever is host of the party will get that agent and everyone else gets a random agent
6:30 VALORANT uses fractional damage calculations in some circumstances, so she probably didn't actually have 151 health, but just a display rounding error
@@KatzenminzeWarVergeben no because it's not actually 151hp, it's 150, but some math rounding error is visually displaying 151, but the calculations behind the scenes are still the same
2:41 A story mode and a replay system would be both possible in UE4, UE5 mainly brings graphical improvements. Disclaimer: I have only dabbled in UE and have not yet developed a full project with either version of UE, but a story mode is something any game engine is capable of.
Extra tidbit for customs. If you have any neo frontier skin, equip it, then equip a different skin with a finisher and spam kill. Eventually it causes it to play but with odd effects for each one. Gaia and mystbloom are some of my favorites. We tested all day. Yet only having neo frontier first caused it to be consistent
5:30 but when you want to play in premier but theres a friend afk, you can still launch a queue. it will pick theyre most used character in premier. me and my team played a game in a 4v5 because of that haha
I didn't know most people didn't notice that Gekko's mascots have differently colored eyes when they're on opposite teams! I noticed soon after I got Wingman'd for the first time, it's the easiest to notice.
They are moving from ue4 to 5 for following purposes: Better skins - better finishers Replay system. They said replay was not in mind, but if they will develop valorant "from scratch", they will plan and make a lot more.
Anna (The SVP and Project Lead for Valorant) stated that they do not want to update the graphics even with the switch to UE5 because they want to keep it accessible to everyone regardless of how shite the PC is. Don't worry, my friends. 2:37
By the way, most cheat codes back in the day were debugging tools. That's why most cheats do stuff like unlock all levels or infinite money/HP. So they can test mechanics without game overs or playing through the game over and over again. Its not always clear if it was intentionally left in the game as a easter egg to find or just forgotten.
Game developer here - UE5 is the better choice because of multiple factors. UE5 can handle More polygons than UE4, meaning there might be an even much bigger map when UE5 is in Valorant UE5 has also some significant Performance increases than UE4 meaning some Budget build setups might run valorant more smoother now UE5 has better lighting mechanics too and there might be more settings for people to tone down the quality of the game or tone it up to ultra Not to mention that you can create stuff in UE5 that you couldnt create in UE4 with the updated mechanics that 5 has, meaning Riot can pretty much add the replay system much more easier now (in theory) Also CS:GO Transfered from Source Engine 1 to Source Engine 2
6:13 the angles on the pattern are also ISOmetric (60 degree) angles. isometric grids are use for 3d renders all the time, and can create some truly beautiful effects, which i love. Still hate iso though
3:15 I was chillin in a custom with my friend when i killed him with the ruination guardian and got that glitch - it’s a bug with the ruination skin line (I don’t know why)
It's because the Ruination finisher has Viego looking at you no matter where you go... So the glitch translates to the character model and applies the head movement only
Happen to me Once, we try to do Agent Roullete with 5 People Picking the same agent (Chamber), but one of em Lock in Chamber so 4 of us got kicked out and banned for 3 minutes
Hi Mr. LL, I usually see you in tiktok and I follow you there, Idk if much people notice, but I just notice in brimstone's molly, when he loads it up, the word "molly" is actually written in his incendiary round, you can see this in frame when he loads up the gun.
I think something they might add with ue5 is agent skins. Because it is very much achievable and will also look really good. Just imagine something like a glitchpop kj or a reaver omen.
The one of picking random agents when the timer runs out happened when randoms in my game were like Brimstone roulette and I got Phoenix which was around the time he was not really playable
The Phoenix part I have seen it, it was weird for me and my friends too 😅 and Iso barrier pattern part was kind of cool detail to know 👍. Last but not the least I liked the cat being suspicious edit you placed in between the videos that was so cute 😺❤.
if they squeezed everything out of UE4 we'd have synchronized skin effects and inspect animations. The code for making the replay system in UE5 is the same in UE4 its just not documented.
I usually take 6-8 hours to get back to normal, but yes that's too long hahaha Maybe there is a way to get my aim back to normal again in just 1-2 hours?? (Or even faster)
Yesterday me and a friend where in a comp he was playing clove, he died but he was still shown on the top in that bar, so the enemx thought he was still somewhere camping, we won the round because of that
5:27 ...wait...do some people NOT know what a roulette is? Is it just a low rank thing...? also do some people not realize you can dodge in agent select without Alt F4'ing?
You wouldn´t even believe how much my harbor clip dancing caught me off guard at 3:21
Lol, It was a funny one😂
Funny guy
@@مشاهدهکندارممیامبالاسرت Na vaqean funny nabud
@ekfrost3057 چرا بود داداشم
2:54 Counter Strike has its own game engine developed by Valve(steam's parent company) called "Source Engine" "csgo" ran on "source 1" and "CS2" runs on "Source 2".
This is exactly what I was thinking 👍🏼
@MrLowLander
Wait i thought they change their engine after cs2
not knowing that valve games run on source engine is honestly a pretty big blunder as a gaming youtuber
Came here to see if this comment existed. Cheers.
Game developer here - UE 5 is the better choice because 5 is bigger than 4.
Hope this helps 👍
I got you, here's your fifth like, which is greater than four
I gave you a fourth like , u need a fifth like now because 5 is bigger than 4 @@nakarukatoshi
dropped a like u deserve it
I ain't giving y'all my likes. Go earn your own likes.
giving 5th reply greater than 4th reply
3:20 that's not actually a t-pose but an a-pose which serves a similar purpose to a t pose but the arms are noticeably downwards instead of raised to the sides
Just to clarify, Counter Strike switched from the Source Engine to the Source 2 Engine, not Unreal Engine 5 :)
Still goood video as always 👍
Aaaaah my bad!
I wouldn't trust riot making engines seeing as the older league client is in many ways better than the new one to this day
Sorry to break it to yall but as a game dev IT IS NOT TRUE THAT UE4 IS TOO HARD THEN UE5.... as a game dev who tried both... they are good enough to do a replay system and they are both so easy to use... both actually are the same layout and how to use the UE5 is the same on UE4 technically more Graphical updates would actually be true for UE5 but being easier then UE4 is kind of a lie tbh since they are both the same... Updating to UE5 would open new possibilities but mostly graphically... but doing a replay system in UE4 is the same as doing one in UE5 PLEASE DON'T SPREAD FAKE INFO. I understand you said what you heard but since you aren't a game dev that is completely a lie.
Exactly! Rocket League uses Unreal Engine 3 and has replay system
@@Gonaah true
we can agree that rito games is lazy af
they should work on removing smurfers and troll ppl from comp games more than replay system
@@kairoisplaying They said they did a lot of optimization for the game which make developing a replay system harder and also there's a separate department that take care of smurf/cheat
5:52 MrLowlander discovered dodging
for anyone who sees this, I hope you have a great day ❤
You too my friend! Stay hydrated :)
I have two exams that I have not had any time to study for that are really Hard and worth a big portion of my grade... But other than that my day is great 👍
@@MrLowlander I sure will :D (I love ur videos btw I watch almost every one of them)
@@zettte_mk-sweden goodluck on your exams, hopefully you'll do amazing
Thank you! Have a great day too❤
Bro counter strike didn’t shifted to unreal engine 5...It's valve's own game engine source 2.csgo was on pg source cs2 got the new engine source 2
Also if you look at the KJ icon, she has a grey metal earring on her ear, but her in game model doesn’t have it.
5:33 uve been playing for so long
U shoulda known that Mr Lowlander
By the way, CS didn’t switch to UE5; they switched to Source Engine 2, Valve’s own engine. Previously, CS was on Source Engine.
4:08 WarOwl actually did a similar video on CS:GO, where nobody could see their HUD in game, and the TAB key was unbound from displaying the standings chart. "It's only me, my crosshair, and the enemy" (They did however get the killfeed, and the announcements)
In a game, they were down 7-15 (match point to the enemy), so they were out of contention for the win, their best outcome was to win 8 rounds in a row to tie 15-15. What WarOwl found, is that the HUD and the TAB screen couldn't distract him from the game, so he had to focus on the game, and due to that (and probably a bunch of other factors), they managed to tie in the end. He concluded that out of the many alterations he tried on CS:GO, this was the one which genuinely made him a better player overall.
2:05 THIS HAPPENED TO ME AND I COULDNT SEE FOR A SECOND
7:41 yes you can see through the gun. That little metal tube in the tank right under the anchor symbol on the back of the gun
I saw that too
Yeah but that's not very easy to see through and wouldn't provide tactical advantage. It would be far different if you could see through the entire gun model like with the inspect and not just that one tiny sliver during regular gameplay.
You can play agent roulette by having your entire team hover over the same character. Whoever is host of the party will get that agent and everyone else gets a random agent
Min. 05:47 Bro rlly explayned how dodching works.
6:30 VALORANT uses fractional damage calculations in some circumstances, so she probably didn't actually have 151 health, but just a display rounding error
Wouldnt that still allow her to survive an op shot with .8 hp (or whatever the rounded number was) and therefore not be dofferent from 151 hp?
@@KatzenminzeWarVergeben no because it's not actually 151hp, it's 150, but some math rounding error is visually displaying 151, but the calculations behind the scenes are still the same
0:49 this also happens while doing on abyss mid from catwalk at a particular angle. the spike stuck between the vents
2:41 A story mode and a replay system would be both possible in UE4, UE5 mainly brings graphical improvements. Disclaimer: I have only dabbled in UE and have not yet developed a full project with either version of UE, but a story mode is something any game engine is capable of.
1:58 yoru got that epic gamer posture
Extra tidbit for customs. If you have any neo frontier skin, equip it, then equip a different skin with a finisher and spam kill. Eventually it causes it to play but with odd effects for each one. Gaia and mystbloom are some of my favorites. We tested all day. Yet only having neo frontier first caused it to be consistent
It bullsh*t that they squeezed everything in UE4. They can't even show the knife or gun inspect animations to other players
lol why do you care about this not even cs has this, it doesnt make any sense to add it
Bro that's for competitive integrity go play fortnite
How about you try to implement it then
Why would anyone need that?
5:30 but when you want to play in premier but theres a friend afk, you can still launch a queue. it will pick theyre most used character in premier. me and my team played a game in a 4v5 because of that haha
I didn't know most people didn't notice that Gekko's mascots have differently colored eyes when they're on opposite teams! I noticed soon after I got Wingman'd for the first time, it's the easiest to notice.
They are moving from ue4 to 5 for following purposes:
Better skins - better finishers
Replay system. They said replay was not in mind, but if they will develop valorant "from scratch", they will plan and make a lot more.
Anna (The SVP and Project Lead for Valorant) stated that they do not want to update the graphics even with the switch to UE5 because they want to keep it accessible to everyone regardless of how shite the PC is. Don't worry, my friends. 2:37
Yoo the goat just uploaded
Luv u mr lowlander ❤️
Enjoy the video ❤️
By the way, most cheat codes back in the day were debugging tools.
That's why most cheats do stuff like unlock all levels or infinite money/HP. So they can test mechanics without game overs or playing through the game over and over again.
Its not always clear if it was intentionally left in the game as a easter egg to find or just forgotten.
Probably both at some point with how popular it got as a universal easter egg.
Game developer here - UE5 is the better choice because of multiple factors.
UE5 can handle More polygons than UE4, meaning there might be an even much bigger map when UE5 is in Valorant
UE5 has also some significant Performance increases than UE4 meaning some Budget build setups might run valorant more smoother now
UE5 has better lighting mechanics too and there might be more settings for people to tone down the quality of the game or tone it up to ultra
Not to mention that you can create stuff in UE5 that you couldnt create in UE4 with the updated mechanics that 5 has, meaning Riot can pretty much add the replay system much more easier now (in theory)
Also CS:GO Transfered from Source Engine 1 to Source Engine 2
6:13
the angles on the pattern are also ISOmetric (60 degree) angles. isometric grids are use for 3d renders all the time, and can create some truly beautiful effects, which i love. Still hate iso though
"we used everything UE4 gave us" - UE4 which has replay system instruments, while VAL still doesn't : D
when you use youro ult in range and jump out of range your survive and be under the map
0:38 you can actually throw it in a way you cant pick it up. It lands lower and cant get it
3:30 we need to use the cam inside cypher's head and then somehow use his ult and see how his bald head spawns
Love your videos, so glad to be contributing to some part of the channel! Always will be a forever watcher
Thank you so much for the support
7:16 He is no longer calling it the "Fish Skin"
3:15 I was chillin in a custom with my friend when i killed him with the ruination guardian and got that glitch - it’s a bug with the ruination skin line (I don’t know why)
Probably handles the character model differently from other finisher animations.
It's because the Ruination finisher has Viego looking at you no matter where you go... So the glitch translates to the character model and applies the head movement only
the 151 hp with reyna actually happened to me a while ago. My Bro, as soon as he saw that, was like ;ur cheating; no questions asked XD
3:20 Phoenix is drake
5:30 I could be wrong but I'm pretty sure it only picks for you in comp and in only modes it dodges
I actually didn’t try it yet in other modes, will try it out!
no, it does pick for you in Unrated as well
It picks the agent even in spike rush
@@Shin0bi_7 oh ok I just remember trying to play a random agent by doing this in an unrated but it just dodged the game so idk
It would be criminal for Mr Lowlander to hate the fish tank gun 😂😂
3:20 pheonix got violated
4:38 and also nah I win voiceline
The blinding menu happens to me everyday its like ive been blessed for my aim💀
When mr lowlander says bad news my heart brokes imidiately 😢
Deadlock net stacking would be a pretty major buff if they gave her two nets to actually utilize it.
The vyse wall one was not challenging him. It was challenging the PC
5:32 I did the same thing expecting the game to select a random agent, but it dodged for some reason.
Happen to me Once, we try to do Agent Roullete with 5 People Picking the same agent (Chamber), but one of em Lock in Chamber so 4 of us got kicked out and banned for 3 minutes
my laptop be steaming like hell if they switch to ue5
Hi Mr. LL, I usually see you in tiktok and I follow you there, Idk if much people notice, but I just notice in brimstone's molly, when he loads it up, the word "molly" is actually written in his incendiary round, you can see this in frame when he loads up the gun.
yoru looked like he was really investigating something
3:06 That is just the Ruination finisher bugged, fish guy 😂
BRO I GOT AN AD BEFORE THE VIDEO WITH YOUR VOICE TALKING ABOUT BUFF!
Counter Strike 2 runs on Valve's own Source 2 engine. CS:GO was Source 1 and CS2 is Source 2. Every Valve game is running on Source. Even Deadlock.
4:26 I do it all the time when we are just messing around in custom games👀🤭
I literally threw my phone when he said “maybe a replay system”😂😂😂
I think something they might add with ue5 is agent skins. Because it is very much achievable and will also look really good. Just imagine something like a glitchpop kj or a reaver omen.
that would be awful
i would quit if they added agent skins
The one of picking random agents when the timer runs out happened when randoms in my game were like Brimstone roulette and I got Phoenix which was around the time he was not really playable
2:40 Hopefully no more hidden objects bugs or unfair setups that you cant break. no more hidden ledges lmao imagine that
there is no way mrlowlander didn't know about agent roulette until now
I have taked this skin on the vandal mostly for the finishers who are awesome but yeah inserting the Konami Code while inspecting was a reason too x')
3:17 that's called an A pose !
The Phoenix part I have seen it, it was weird for me and my friends too 😅 and Iso barrier pattern part was kind of cool detail to know 👍. Last but not the least I liked the cat being suspicious edit you placed in between the videos that was so cute 😺❤.
"Be sure to buy Neptune Vandal"
Me: I'd wish...
just now I eat fish curry
Ey!… :(
Cannibalism
2:55
counter strike is a Source game from the beginning like dota 2 tf2 left 2 dead half life portal they didn't change the engine
the extra 1 hp with reyna will let you survive an op shot to the body I believe
in the premier mode even if you do not lock an agent, and agent is assigned to you automatically
missed these videos
2:50 cs switched from source 1 to source 2, not ue4 to ue5 !!
if they squeezed everything out of UE4 we'd have synchronized skin effects and inspect animations.
The code for making the replay system in UE5 is the same in UE4 its just not documented.
I think all my team8 have the hide user interface thing on. No minimap and not seeing how many enemies and allies are alive still
4:06 here, be mindful. Any feedback is also disabled. So no kill sounds
In the R.E.S Cinematic, Brim actually says the code too (Most of you probably already know, i just want to point that out 😅) 8:26
2:09 happend to me multible times i think it happens when the background animation is not loading /loading to slow
at 5:54 during a premier match if you dont lock in an agent in on time, itll select a random agent to you
The community is finding it hard to believe that straight characters can make an appearance after Clove was revealed to be gay.
These videos always wanna make me play valorant. Thats until I get on the game of course
Just ask, How do I get my aim back to normal again after not playing for a few days (or even weeks)?
aimlabs and either dm or tdm
I usually take 6-8 hours to get back to normal, but yes that's too long hahaha
Maybe there is a way to get my aim back to normal again in just 1-2 hours?? (Or even faster)
@@RY-rm3nh no after a week it took me like 5-10 tdm per for an week to get back
Play DM with no sound and just music in the background/ the miyagi method
@@totaldan99 that did not work for me just saying but the music trick is good tho
fake mist in valorant. time to make a spooky custom game
Valorant switching to unreal engine 5 only means my pc is gonna explode more often to me
they should add custom map making that you could make your own map and upload it publicly
I never knew gekko was a pokemon trainer 💀
1:28 Pokemons is only at singular... So Pokemon. Not pokemons
3:10 me when I play TF2
(If you know, you know)
2:53 This part is a misinformation. Couner-Strike uses its own game engine, Source 2.
Yesterday me and a friend where in a comp he was playing clove, he died but he was still shown on the top in that bar, so the enemx thought he was still somewhere camping, we won the round because of that
if this comment gets 10k likes mrlowlander will buy me vandal skin
6:40 this spot still works? i tried in both normal match and custom match but it didn't work?
3:11 phoenix a-post, remind me of TF2
5:27 ...wait...do some people NOT know what a roulette is? Is it just a low rank thing...? also do some people not realize you can dodge in agent select without Alt F4'ing?
yeah that confused me aswell, not sure why its in the video
8:50 the pattern for this is actually the cheat code for the trailer of that skin
I like when the funny fish make digital gun video
"Counter Strike switched to UE5" bro what?
They use source 2 lol
The spike in the wall has hapened to me before in comp
6:29 bro can tank a whole op shot
tsk tsk tsk mr lowlander stop making good videos little boy
Just incase any one wanted to know,
Replay system has been there since Unreal Engine 1
Also No, CS2 is not Unreal 5 lol that is Source 2