Making NES Game #15: RLE compression and DPCM samples

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  • Опубліковано 4 лют 2025
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КОМЕНТАРІ • 29

  • @_zedsdead_
    @_zedsdead_ 7 місяців тому +1

    The $C000-$FFC0 interval is not made by famistudio. The samples are required by the NES to be placed in that interval to be played.

  • @TimBeimer
    @TimBeimer Рік тому +1

    These videos make me so happy. It gets me all hyped up for old skool games because it is new but old but new and that's something that's pretty cool to my nostalgic feelings towards old games. To be able to feel like it's happening right now - it's almost as if I'm a kid again in the early 90's.

    • @Memelvar
      @Memelvar  Рік тому +1

      Haha, it's a fake-old game

    • @TimBeimer
      @TimBeimer Рік тому

      Oh no - this is as real as it gets. I am happy to see you work on something as great as this. I watch every video about this game and when I’ve seen the last one available I’m already pumped for the next one. This sir, is very real to me.

  • @ImMac23
    @ImMac23 Рік тому +2

    Loving the progress updates. I actually like seeing the tinier changes, whether it be memory management or fixing a bug, the entire process is cool. Glad the RLE works as well, for some reason those tiny files are super satisfying. The game looks great and I can’t wait to build a cart for it once it’s ‘done’. Good work!

    • @Memelvar
      @Memelvar  Рік тому

      Well I for sure love comments like yours haha, thank you!

  • @Super.Whimsy
    @Super.Whimsy Рік тому

    I love these small updates. It highlights how the creative process works: big changes happen at the start, but as you get deeper the real shine is in these small details which take a ton of time to get right. Thanks for sharing this video!

    • @Memelvar
      @Memelvar  Рік тому

      Thank *you*!
      Who knows, I might still have some moderate changes up ahead.

  • @pritmas
    @pritmas Рік тому

    I was intrigued by compression in the title and video didn't disappoint, pretty impressive. Good job on the progress

    • @Memelvar
      @Memelvar  Рік тому +1

      It's just very basic stuff haha, thanks.

  • @Orgamesmic
    @Orgamesmic Рік тому

    As someone else pointed out, you can't understand the "game over" audio, but I love the death scream 🙂 . A couple weeks ago, my brother and I played your game on a real NES. We recorded it and posted it on my channel, if you're interested in watching. I tried to leave a link in the last video but I think the comment was removed.

    • @Memelvar
      @Memelvar  Рік тому

      Wow awesome, thank you, I will definetely check it out!

  • @curlyflipper2020
    @curlyflipper2020 Рік тому +1

    I see the zx spectrum behind you ,awesome

    • @Memelvar
      @Memelvar  Рік тому +1

      Oh yeah, some odd Speccy in a video about the Nes haha. Been fixing it for a buddy.

  • @3vi1J
    @3vi1J Рік тому

    Good stuff! Looks to be progressing well. Thanks for sharing the journey: It's very interesting to hear about the specific challenges you've encountered and your insights/experience in overcoming them.

  • @LeoBerardino
    @LeoBerardino Рік тому

    Great improvements. The game looks great

  • @oelboy
    @oelboy Рік тому

    Maybe using a different mapper with a fixed first bank at $8000 instead of a fixed last bank would solve your problem with the DPCM samples. Just a guess though, I have no idea about NES programming and if that even makes sense.
    Great series btw! Really looking forward to each episode!

    • @Memelvar
      @Memelvar  Рік тому +1

      Thanks! That's an interesting thought. I'm not sure if I would like to switch to another mapper though.

  • @JCuriosity
    @JCuriosity Рік тому

    Great video 🔥 and god speed on your journey

  • @alexboehm7171
    @alexboehm7171 Рік тому +1

    Memelvar, the sample at 13:30 .... does not sound at all like "Game Over". Maybe you should go up with the sample rate again?

  • @digital_underground
    @digital_underground Рік тому

    Looks awesome

  • @SianaGearz
    @SianaGearz Рік тому

    I wonder, haven't some Spectrum games used speech synthesis? There's only a handful traits of consonants and even fewer vowels/formants.
    So this makes me wonder, can you approximate the vowels sounds just by pulse channels and triangle channel? And consonants by noise channel for the unvoiced and adding triangle for voiced? Maybe you can have music pieces which will serve as synthesized speech. Alternatively even just DPCM consonants for sure take up less space than one speech sample. Or chaining and looping DPCM samples for all phonemes. Bottomless pit of research opportunities.

  • @turboemerald9228
    @turboemerald9228 Рік тому +1

    #ThisGuyDeservesMoreSubs

  • @oelboy
    @oelboy Рік тому

    Btw for the music you might try composing it using AI. But I don't know if that goes against your DIY principles or if you'd consider that a tool.

    • @Memelvar
      @Memelvar  Рік тому

      Yeah I've considered that, but haven't done any research yet.