once you get beyond normal antorus and M+ 10 in terms of gear you need it is time to get a guild or other semi-fixed group and that will mean getting better at the game.
to be fair, when I was in college this pugging scene where you wait around between bosses in pugs actually helped me get all my classwork and studying done, he's really right about the 20% of the time playing, one of the reasons I think M+ is great for pugging too, the timer makes people stay in the game and active
From another angle its saying quit playing MMO's they are a huge time sink and waste of time, this coming from someone who has been playing them since '99.
Lordpobby I think the main point is if you're going to spending huge amounts of time in an MMO, it should be enjoyed properly and to the fullest, and that basically requires a guild.
Mind blowing that all you're doing is showing your experience in a pug world and sharing pretty basic views with loads of disclaimers and still just getting drilled like at one point you didn't have to sit and learn your character while you were progressing through content, keep up the good fight my man, videos are the tits
I love this series so much, it has been a big wake up call for me. I was stuck doing low keys and normal antorus. I was also stuck in this mindset of "I just need more gear". After taking your advice of looking at logs I realised that, no, i just suck and i don't even know how to play my class. I was for example using the same talents and leggos on pretty much every fight, as an afflock(!) So in the past few weeks i have improved alot and got both keystone master and curve. Thank you preach for giving me the though love that i needed. I'm now looking at how i can improve my skills, not my gear
After months and months of trying to get it I finally did it! I got 2 other trinkets that sim higher than arcanocrystal unless titanforged so I dont have to bother trying anymore...
Here's a small story... I tanked Normal Antorus the week before Holiday having it done on my main healer. I knew how to position the bosses but I wasn't shy to ask questions about the mechanics. After Imonar, I have had to leave for dinner. When I came back, I was sore sure they were done... They had just passed Kin'garoth and the tank that replaced me couldn't figure out how to deal with Varimathras... Oh dear and here comes the tank that never did it, ready to screw it up... yet I nailed it on my first try because I did ask what was the big deal... My tank was 928... in a world where tanks are usually expected to be further ahead in terms of gear for survivability... I was more than fine because I did search and asked questions. People are so afraid to screw up... Yes, there are elitists that will never tolerate a mistake... Maybe they've never seen a single bad run because they feel like they always need that "golden pass". I can't remember how many wipes I've had with my guils group against High Command, Kin'garoth, Coven and Argus. It's now child's play because we know what is going on... not because we have better gear. I think 60% of Normal/Heroic puggers don't know what Misery does or how important you need to get away when afflicted by Necrotic Embrace when fighting Varimathras. It may sound ridiculous but that's how pugging in WoW feels right now. Mike, I gotta appreciate that fortitude... But the thing is gonna happen again in BfA... And that's sad.
As preach said wiping and leaving hed understand and i dont really feel like its elitism in any way not wanting to reprogress same boss over and over again. But yea leaving after boss is killed because dps is low is just dumb.
I do have curve which I obtained with my guild, but I am a little worried that I fall into the category of players that thinks they're good, but aren't really. This series has inspired me to get better at the game. Thanks Preach.
I think forcing the message of "you are bad" was the best thing ever to happen to me lately. Its very dangerous just because its very harsch criticism to something you spend years doing. But if you want to get better, it's necessary. I rerolled from disc priest to mistweaver, and didnt perform increddibly bad in our raids, but nothing special either. Someone very generous and very skilled then started teaching me lately, and its very harsch to be told over logs that youre basically failing at everything youre class is capable of. But if you take it like a champ, youre gonna get golden. Im pugging my ass off lately, just for practise. The worst m+ groubs, worst pug raids, but i started to get better and better. Logs are youre best friend there.
I've found some of these folks as well, and I'm a much better player for it. It's great running in to them. I've tried to also be that person to anyone willing to listen. I just wish more people played that way.
God I love this series. Everything you've said at the end about gear doesn't make bad players good is everything my fellow guild officers and I have been trying to tell our GM but it's just not getting through to him and our raid team is suffering for it. So it's not just the pug players that have that mentality. I think if you joined other guilds you'd find the same mentality as pug groups for a lot of them. Not all, but a good amount of them. That might be something to try for another series, joining failing or under preforming raiding guilds under a new account so they can't tell it's you and gauging what it's like to be in that kind of guild environment.
Apart from the part at 23:00 ~ the whole pug meta in BFA makes me really sad, as someone who's only previously raided in guilds; I recently got back into the game and was introduced to the pug world for the first time, masses of people leaving after every boss, nobody replies to whispers about gear, regardless of whether they actually need it or not, you (95% of the time) raid entirely in silence. Sad to see the direction it's taken, i'd take wrath pugs over the shite we have now any day of the week.
I have started this challenge myself, but to make it more difficult (since I had acess to gold and flying) I decided on trying healing for the first time. At first it was really hard (both getting into groups and actually learning to heal) but it has slowly come to me. I have now cleared normal antorus twice, done some +17s and got an ilvl of 943. Many of the challenges you have faced I too have faced these last weeks. The pug world is hard, but if I can learn healing, get into mythic+ and raiding (also a first) as an average player in just under 2 days playtime, almost anyone could do it. So to those out there who bash on Preach's experiment for whatever reason, look at my success so far :) Bonus: Rokmora (Nelf lair) as an undergeared hpala on tyrannical+grievous was painful. The whole group got to 60% by unavoidable damage. I had bit off a little more than I could chew and we wiped 6 times, because I couldnt top people off fast enough. My group was super nice though and started using healthstones and personal cds and even invited me to talk tactics on discord. I have never known a more friendly pug, they were saintlike :)
lol. Started using healthstones and personals. That's an issues with players right now as well. They should just always be using that stuff if it's available. As someone(not currently) who has raided mythic on a shaman. Survivability over damage shows through. I have spent large portions of m+ keys and raids just healing myself so I can keep dpsing longer. Sometimes that's the difference between killing something and not and if people started doing that stuff from the get go then there would be less wipes overall.
Not sure if u are aware but just throwing it out there... when Rokmora does his big smash, the damage is increased based on how many adds are up at the time. And yes also dps who have to wipe 6 times before poping personals are not so great. At least they were nice.
this is the game I member playing in TBC and Wrath, your health was your problem, if you got heals the healer was being nice! but meh! im being a back in my day it was better. But it was
to be fair, they should have been doing that to begin with. You're supposed to help each other, leaving EVERYTHING to the healer or tank is nonsense. Even if you're DPS, if you have some survivability CDs, items or interrupts, use them. You're all trying to get through it and it doesn't hurt to help each other out, that's the intention of those CDs and items anyway.
the group from 15 COS are czechs, probably kids judging by those massages that could have been seen in the video ... no wonder they cant speak english , also if they were writing something in the chat it means they had 0 communication in terms of voice call or something
Preach, I really appreciate this series. I always enjoy hearing you talk about game mechanics and design or really anything at length in long videos like this. You do a great job of communicating your knowledge in a swift and interesting way and sprinkle in just the right amount of humor. You also always make sure to back up what you say with examples and/or explanation so that even when I disagree with someone you say I still know where you’re coming from. Keep up the great work!
please never invite them. I always tell my rl that when we need that one or two slots filled occasionally for just an easy heroic clear real quick and they are always shitters. I had a healer who ruined his own key by disconnecting on Eye and we couldn't kill Wrath because it was a high tyrannical and we didn't have a dispel.
I love the idea of the game popping up telling me i took damage from x and how to avoid it in future, maybe mythic raiders and such would want an option in settings to turn it off? It would help loads if youve only played on daily heroics and mythic +2s for the weekly cache.
Speaking as a mythic raider and M+ yuge key runner, I'd love this feature. The game can be opaque a lot of times on exactly what killed you and tooltips don't reflect the damage boost that m+ keystone level brings (an ability that hits you for 7m will have a tooltip that says 400k). Addons like details help a lot to piece together the numbers, but it sometimes takes some research to understand a mechanic, particularly that of a little trash mob in a dungeon. I.e., the fact that you only have 2 seconds to dispel the poisoner poison in DHT afore it absolutely wrecks the party member and that it has nothing to do with stacking or not stacking despite the animation making it seem so.
Actually I think mythic raiders and high key pushers would, at least in the beginning, love to have that pop up since they can quickly and easily tell what to avoid and how. Mythic raiders aren't just mystically better than others, they just put more effort into learning the game, mechanics, and characters.
read the recap, every spell that hits you have their tool-tip there, then for bosses you can even read the dungeon journal, but there are 2 kinds of ppl, those who bother or those who don't, and those who don't wont read a popup on screen with more info, just as they don't read it now.
As a mythic raider and a key pusher this would be the best thing ever. Every now and then you either just forget about something, or something really random happens. It would be hell of a lot more useful then reading through logs.
Thanks for these videos! I started playing in WoD with some friends who mostly all left the game after a year. I've been going solo since and doing just lfr and a couple of pugs here or there. I found a guild recently after watching this series and have been having a lot more fun learning mechanics of mythic dungeons and making new friends. Also with the updates to the scaling in older content I'm also learning mechanics i never knew existed in old dungeons. Without videos like this I really wouldn't know what I was missing.
I've been loving this series, Preach. For the first time in a long time I am coming back to your channel every day to check if a new video is uploaded.
This is partly why having so many difficulties is a bad thing. Rather than forcing players to get better to beat a harder raid difficulty (Normal to Heroic) you just give them lfr.... then they get more gear and go normal.... then they go heroic.... etc - without ever actually getting any better.
GhostCrawler once said that they overestimated the number of people who liked harder content and who would try to get better to do said harder content in Cata. Turned out that git gud didn't work, instead of stepping up to the challenge, the majority just waited till it became easy/trivial while doing something else, or worse they quit the game. Also, did you forget how Blizz decided to use silver PG as a requirement for heroic dungs in WoD? Did you forget numerous comments and threads on official forums about dungs being locked behind the PG. For many people even silver PG was too difficult.
This mentality of yours is why the pug world is so bad. It's all about ilvl to you. You never take into account the mechanics. High ilvl does not mean that you can ignore heroic/mythic mechanics. Not everyone is meant to do mythic, you're not entitled to do it, you've got to earn it. Not by item level, but by hard work, skill, coordination and communication.
It is absurd to think that way, because it doesnt matter if you're 800 ilvl or 1000ilvl if you die to the same mechanic. All you're doing is more damage before you die. Provided that you even know how to play your class.
You mention that an optional, in game way, to see what killed you as a way to figure out whats going on. There's a death recap button to the right of the release button. Don't know how long that's been there, but I'm convinced that no one knows about it.
thank you so much for doing this series preach, me and 2 friends had recently came back to the game just for something to do together, we're all EX mythic raiders and just do mythic+, its hilarious how many bad players you actually run into that just flame others for no apparent reason when their the one going wrong and they cant even understand that they themselves were the problem, its been so joyus to watch you go though the struggle arround the same time we have :D much love keep up the great work
It's very fun to watch indeed. And I understand what people mean by he can't unlearn everything he knows. I think the biggest problem for most people that never really gets acknowledged is that you can sit there and make an hour long video of what you did to do this or that and say that it's super easy but for a lot of people they'll need more of an explanation. I think this is a fine experiment for someone like Preach, I just wish it was used more of almost like a guide for new or returning players who easily get confused in all of it when there is so much going on. I still enjoy the series though.
Great video with lots of important observations. I havent really been in the game for about a year now, so definitely out of any loop. But picking the points that were fresh in my mind: 1. Gear issue. You were talking about ganking. I always remember being bewildered around 6.1 with PUG groups looking for ilevel well above the gear drops in the instance. This wasnt the start of this by any means (gearscore all the way back in wrath got a justifiable shoutout), but the sheer antagonism between the lower geared players looking to break into raiding and banging their heads against that wall (and likely being immediately kicked for poor performance on their first shot at the first boss), and those players with the golden ticket as you say (or what they think is the golden ticket - to chill in pug farms), bred a toxicity that the game hasnt recovered from. What you're likely recognising is the fruits of what should have been a side-aspect of raiding (pug running outside of guild raiding) becoming the dominant style of raiding (since you suggest its the preferred playstyle for the majority of the player base). Conclusion is therefore easily drawn that the barriers of access have come down (thanks no doubt to mythic dungeons, world bosses and multiple gearing avenues), whilst ilvl smash and attrition is now the default mechanism for 'progression'. Bringing me to the second point you were making during court of stars on people not having the slightest clue whats going on. Clearly the aim is to just overwhelm the mobs through brute force. But the real bitch about this was the gutting of LFR in 6.0. I remember that move from LFR to flex to normal being so incredibly fluid. Each layer would throw in another mechanic you'd HAVE to pay attention to, along with an incremental increase in responsibility. Sure, thered be carries, but it buillt up the picture of the raid in a way that lesser players could find their genuine level. You were taught the raid through playing it. And when you'd get through it 15-20 or so times, you might be geared enough to attempt the next step. I cannot describe the absolute bewilderment of the wod light show going on in LFR. Instead of stripping it down but making you pay attention to crucial mechanics (yeah, you could still screw up, its lfr), you were met instead with all the mechanics from lfr to heroic only now, none of them mattered remotely. It was just a wall of noise. A wall of noise which you eventually found your way into when a pug finally let you in (and then booted you after the first boss because your dps was too low because suddenly ignoring mechanics and tunneling isnt working quite as well). There's no learning curve there. Theres no people helping, or offering advice. No one was there to carry you. They were there to get through it as fast and efficiently as possible. They owed you nothing. It was just humiliation on top of humiliation. And they solved the problem the only way they probably could after the lfr backlash at the tail of panda, and the casual backlash at the end of wod: They threw gear at the problem. Sure, you dont learn the fights in any way, but we'll drop massive purple swirlies and big green lines telling you to gtfo, the rest of the encounter is simply attrition and gear. Eventually, if youre patient enough, you'll smash through it on the fifth or sixth rotation of people so long as you keep throwing yourself at it. You dont need to learn anything. Just wait for the right people to come and stay alive and high enough on the dps charts to not get called out. It was so ridiculously obvious that it was going to happen this way.
You're probably not gonna read this but I feel I have to write it anyway: I've done everything the same as you have with this project, got curve (after weeks) and an ilvl of 956ish. But unlike your goal for this project, mine was to join a raiding guild, to get out of this cesspool. So I joined a raiding guild on a trial. The difference between 956-960 gear picked up from mythic+, world bosses, anywhere I could really, and 960 BiS set+leggos raider gear is huge. Where I was doing 1.2-1.7 mil dmg, the rest of the guys were 2.2-2.7 mil constantly. They offered me a 2 weeks trial. I squeezed another 3-400k extra dps just from properly executing the fight tactics...they had to let me go. It's easier for them to snatch up a guy who left a raiding guild and is geared with BiS items, than have the patience to gear me up from where I am. I could not leave the cesspool. It's too late in the expansion I believe.
Razvan T Its not to late for you to catch up to them, assuming your doing things right and following your classes stat needs on gear from your m+ runs, you would just need to get your tier set and move on up. I have swapped mains for each tier (started on a moonkin EN/tov deathknight for NH, DH for tos and now a monk for ant) the leggos will come so long as you do your content and the big need is to get your tier and stats in order. This all assumes you have your rotation doen ofcourse.
This is such an awesome series. I can't even play WoW right now due to the demands of college on my time, but it's still interesting to see such a detailed analysis of the way WoW is currently affecting mid-range players. Love it preach!
Videos like this are motivating, it pushes me to want more out of the game. I know a lot of people stuck in this who aren't bad players but who have a fear of M+10 up to M+15 and even players who were raiders years ago in TBC but are afraid to do any Raiding in Legion. It's amazing to see how many people don't want to see the end game content.
Nothing better than to hear and watch Preach talk about the things in WoW that I no longer see because I quit back in Lich King. Got two days off of work on account of my grandmother passing, so I'm sitting here watching this LEGEND talk about what it would be like if I hopped back into WoW now, even after like 7 years of being away. I love you man, keep up the brilliant work and never let the haters bring you down!
The BC Heroic comparison was eye opening and so accurate. This whole series has caused me to re-evaluate how I play as the pug method is simply an inefficient time sink. I only have time to play a couple of days a week but those days are wasted entirely. Going to continue my search for one of these fabled day time raiding guilds.
I made a group for +8 Maw this week and invted a mage that qued up he was around 925-930 I think, he was the first one to q, I didn't ignore lower ilvl ppl. I was on my 900ilvl monk and I was planing on going as a dps and then the mage said that we need a 940ilvl tank... I thought to myself, I had a 940 ilvl tank on kj mythic and this is leaps and bounds easier then that so no, we don't need a 940ilvl tank so I switched to my tank spec and we cleared it with ease. At the end of the run I asked him if I changed his mind and he just replied:"Why you so mad?". And then mssged a guildy that was tagging along (920ilvl) and told him that I suck. Good thing to note is that he was the highest ilvl in the group and he wasn't far ahead on the dpa mettera from me and I was a tank, he was ninja pulling and he wasn't interuptong or doing cc of any form, no xp on his account eighter, but for some reason he thought that he knew what he was talking about when he said that we need a 940 tank without even knowing what ilvl brings to the tabble. Just another small story about how ilvl doesn't mean shit if you don't know how to play and absurdity that is asked from ppl. He said we "need" 940 I proved that it can be done with 40ilvls less.
It is a very frustrating attitude most people have. My rule when running a PUG mythic+ group is that I set the minimum item level to the loot level. For a +8 this would mean the minimum item level would be 910... because the gear that drops in +8 is level 910. And I consider this "harsh"... but I do it because I figure it is so easy to pad your average item level now, with things like the free legendary ring from LFR Argus.
You can get 930+ in few days that's not the problem. The problem is that you can't tell if the person that qed for your key is a good player or not and ilvl doesn't show that. You can have 960 ppl getting outdpsed by 900 ppl or 960 ilvl ppl padding on things that don't need to die and standing in shit while 900 ilvl ppl doing everything properly. I've mentioned this on few videos, there should be a challenge system in place that you climb through which will teach new players and prove your skill lvl when qing. The challenges would have to be spec specific and they would have to have ilvl scaling which would mean that no matter how much gear you obtain you'd be doing the challenge with the scaled ilvl or maybe even make a challenge mode default sets so that trinkets don't play a part in it.
I remember my first M+. I got a MaW 3+ key from M0 and so I wrote about it in the guild chat. The problem was that it was a typical UA-camr's guild, which now I know isn't much different from your standard trade chat guild. So some high-itemlevel rogue whispered me and before I realised anything, I was in a group with people having a way better gear than me, forced into the DPS role even though I mained the tank spec. And as soon as the dungeon began, those people, way overgeared for some stupid 3+, started complaing about me, my gear and my dps. The dungeon ended in like 5 minutes and the only experience I got from my first M+ was the feeling of being humiliated.
Hi Preach, Really enjoyed this series showed it to my guildies they loved it. I am in a 1 day a week raiding guild we have 6 bosses dead in Mythic but we pretty casual and not serious. Been leveling some alts and man this series is my life the past month trying to get gear etc... What I found worked for me is I actually "joined" some guilds trying to do progression in Heroic content and was able to help them get to Argus and kill them by trying to teach them a bit. Anyways great content and subscribed!
I love this series. It really opened my eyes. You talked about how people leave after one wipe because they think they're above it and deserve to get loot in one episode. And that kind of stuck with me. I didn't mind wiping once or twice, but after a while I wasn't enjoying myself because I wanted to get going. This week I joined a group with a lead who didn't know what he was doing. His dps was bad, he could explain any boss and he left after several wipes at the third boss. A lot of people left, but we decided to go on and look for other people. I was joking around a lot (trying to keep everyone's mood light) and was the leader of a raid group after the first one left. In the end we raided over four hours and couldn't get past Hasabel. But because of the way I went about the raid, just wanting to meet new people and have a good time, other's were actually saying how much they missed this kind of game play and that they were falling in love with WoW again. I forgot what playing should really be about: having a good time and enjoying ourselves. So thanks for that ^_^
I Love this series so much, just sitting and waiting for a new video all day, it really shows how hard it is to be in the pugWorld, anyway keep up the good work (y)
Love the series preach! I just wanted to add my experiences to the pot. What does a person do when they don’t want to schedule time to play a video game, enjoys playing 4+ characters across both factions and multiple servers, and gets bored of having a “main”? Guilds become less viable as you’d be offline for long spouts while playing other toons, not being around for scheduled events, not having a geared main, etc. Loads of people fall into this category and perpetuate PUG cycle. Hard truth to a lot of people that to really progress in the game, they need to change the way they play it (choose a main, find a good guild, make friends, progress with guild).
as someone who takes long breaks from the game and then comes back in most times half way through or at the end of expansions I can say that the suggestion at about 13:30 about having some kind of optional suggestions pop up letting you know what you are doing wrong would be amazingly good. I don't know what's going on in most dungeons now and havent even stepped into a raid this expansion yet. This kind of suggestion help text somewhere would greatly shorten my learning process when going into content I have no clue about.
So I did the same thing you have done with this series of yours, but without the skills you have. I stopped playing in Wotlk and just recently started legion so i missed most of WoWs life. I completely agree with the points you are stating, the circles, the vast majority of utterly bad players... When I reached 110 on my DH i felt overwhelmed by the information there was in WoW. Like millions of artifact power? What is that? Mythics, World quests??? Felt like this is too much for me, but then in like a week, finished all this content. Antorus has just arrived so i started doing Raid finders but i noticed that I lack the item level for that. So I went to lower level raids without any knowledge about them. Got carried easily, got gear, done Argus World Quests, got gear for ABT Raid finder so in I went. Next big step was Antorus normal for the Seat achievement as everyone was looking for that. So I started organizing my own raids and those were quite successful. Normal was cleared I got gear, I got my paychecks each week as well :) Then I started pushing heroic and I noticed that this is getting harder so I joined a guild. Note i had like 950 ilvl just buy waiting paychecks each week and I was bad player too. At this point my friends told me about logs. So I dived into them, and tried to max every reachable boss. As I played as a tank it was more easier than as a DPS. So got full legendary normal logs I improved on my rotation learned the basics of tanking. Then got invited to a HC clearing guild. Cleared HC, then maxed out my HC logs. Got invited to a Mythic raiding guild. This is the point when the game finally got interesting. I try to perform my best, watching videos and maxing my rotation and willing to sacrifice time to progress with the guild. Currently we are 8/11 and I noticed I do nothing but mythic raiding each week. Maybe some achievements beside that. I have improved quite much, I know my limits and my rotation. I keep maxing Mythic logs for fun. So as a conclusion, I agree with you. There is a huge player base stuck in this never ending rotation but you can jump out of it if you are dedicated and willing to improve ... and find a guild :D
Thanks for giving an insight in todays PUG world. I'm really glad to be in an organised raiding guild since forever. After the first month i played Legion only 2x 3h raiding and about 2h mythic+ runs per week, 5/11M and 971 ilvl atm. Seems like you can save a massive amount of time when you join a raiding guild.
I did one lfr the other day for my fresh pally for the lego ring and some essences...but my god any gear that dropped for me instantly 3 or 4 whispers from people begging me for it, even if it was tier for the wrong class (I had a DK ask me for the pally tier from bridge bro). The begging and pleading is totally real and it blew me away, I'm not surprised that you mentioned it.
This is my little story, and maybe it'll help explain the 'terrible player' phenom stuck in the loop. I was very nervous about higher M+ keys because I always felt overwhelmed - like everything just happening SOOOO fast - and not super confident about my dps, which of course would lead me to screw up... self-fulfilling prophecy! What really turned the key for me was forcing myself to a) complete endless +30 for proven assailant and b) get my challenge skin (fuck you Xylem!!). The mindless repetition of basic abilities, then trying out new things to overcome obstacles and getting comfortable with them until that becomes mindless... now going into high M+ (okay 15-18 is high for me) is no big-deal - the game is moving slower and I see all the things coming and I don't worry at all about my performance. I know people shit the bed when WoD Heroics and Mythics were locked behind _silver_ training grounds, but seriously actually getting the endless will teach you so much about your character in terms of planning CDs, saving burst, and efficient movement that the game comes at you slower and becomes more manageable. Just my two cents...
Getting dangerously close to the core gameplay loop in WoW, what we've known for years. Gear is what keeps people playing more than anything, and this loop is reinforced by DPS meters and being able to see improvement. Think about how much time you spend in WoW doing tasks that are utterly boring (World Quests, legendary grinding, Arcano grinding on Argus). Then look at how much time you spend actually enjoying the game. I remember hearing way back in Wrath that Blizzard works with psychologists to figure out how to get players hooked in the game. And thats what they're doing to the vast majority of people. Yes, there is fun outside of gearing such as playing with friends and family and raiding, but its the core loop.
Honestly its why I liked WoD more. My guild shadow priest and I discussed this in Emerald Nightmare, not even 3 months into the expansion, how much more we enjoyed WoD because we could have 2 mythic level characters and have a life outside the game. I was downvoted on reddit bringing it up around then too about how much time WoW is sucking up. On top of that, I have very mixed feelings about M+. My shadow priest has multiple BiS pieces that come from only titanforging in M+. Say I want the neck (high haste and crit) from VotW. To see it drop its somewhere between 1/5 and 1/10 runs. For the neck to Titanforge to 960, likely need to see it over 25 times. So I have to run 15 VotW over 250 times about to have a reasonble chance of an upgrade. What is that nonsense even?
then maybe you don't need the upgrade. Which you probably don't if a regular one won't do. A lot of "mythic raiders" and I don't use quotes as an insult but as a it's a terrible label as mythic with an organized group isn't hard it's just practice. And the grinding was never as bad as most people complained honestly. While it should be better with what they said for bfa I have had 5 toons mythic ready while working full time with a family. It's all about realistic expectations. TF is meant to be a bonus not something that you have to have. And looking at it like that is terrible. If you aren't having fun don't do it. I actually to some extent enjoying killing world bosses and rares. It passes the time in a way that lets me try different things.
Not going to lie.. I'm subscribed but don't always watch every video. This series has been EXCELLENT though, enjoyed every minute both the highs and lows along with your commentary!
26:36 I love how he is backpaddling there. My guild told me I am bad because I do that and it brings me joy that even such a good player as Preach does that
So, ironically, these vids have just encouraged me to start pugging. I assumed that, this late in the expansion, pugging was completely out of the question and I was doomed to just farm Argunite and hope for Reliquished token titanforges.. But after watching this series I realized I was completely off base there, and I've been pugging the hell out of mythic+, and I've even been able to do a few (incomplete, but still...) normal Antorus runs. So, Preach, even though these vids exist to show how bad it is out there in the pug world, they actually showed that it isn't as bad as I feared. Thanks to you I've been having a hell of a lot of fun over the past few weeks!
Yep. Totally agree with everything you said. Every time I log into my alt it feels like playing a different game compared to my main. Another issue is that you won't generally escape this loop even if you join a guild. Because majority of guilds are just people like this under one banner. They don't care about the guild, they don't care about anyone else other than themselves. The guild is there to get THEM loot. I could swear that at least 80% of guilds are like this. Not just the cesspool guilds which are whole new level.
I'm only speaking from my personal experience. I have alts on a different server than my main and Ive been to several guilds with them(I have a lot of alts) and in most of them the people were basically like this. They had no idea how to play the game, they had no idea how bosses in dungeons/raids work and the only thing they were chasing is gear. If guild got stuck on a boss, they just left for a different guilds because that guild could get them lootz without work. Of course I'm not talking about mythic guilds, I'm talking about guilds that are still progressing heroic. The problem usually is that the leadership of the guild is genuinely nice, but the people they can recruit are "shit".
I totaly get your point. I got back to wow after 2-3 years off and have even tried realm changing to get a decent guild. It doesn't even have to be a guild full of amazing players or anything. Just a couple people dedicated to doing the next hardest thing, whether that be mythic,heroic or even normal. In my opinion it mostly boils down to people being too lazy to research or try to learn the mechanics.
I started brand new after you and already have curve just joining a shit guild (that had a lot of achievements) that randomly invited me with some mod that sends ginvites to guildless people. Not meant be a brag, just pointing out that even with no experience in the game since early cata, knowing how to learn and doing a bare minimum of networking accelerated my progress far more than gear could ever.
Munashiimaru that does happen, but he is doing it without joining a guild, most brand new players don’t get into a guild that will help them perfectly unless you get lucky, or they just don’t join the guild/talk in the guild chat
Blizzard have kept saying that upgrades need to feel powerful. Do they though? I mean back in TBC when I got an upgrade that was 10 iLvls higher than what I had from the previous tier it didn't do much to my overall damage on its own but it still felt great. Slowly getting more powerful felt rewarding. Just start off every expansion with iLvl 210 for LFR, 220 for Normal, 230 for Heroic and 240 for Mythic (made up numbers btw). Then the next tier LFR becomes 220, Normal 230, Heroic 240 and Mythic 250. This solves both power creep to some degree and also the issue with split runs since heroic will never offer upgrades over mythic.
"If I get more gear the game will get easier" - my guild is 3/11 M and we have been for a while because two of the locks have that exact attitude. They make no effort to learn the class or the fights, but because they're raiders they keep being given gear to help them out in an attempt to improve their damage. In reality they're just shit and need to spend 2 hours reading forums and trying dummy testing
I experienced this elitism when I did a full Antorus normal run. Now I've never raid lead before but I wasn't getting into groups, so I and a few friends made a raid group. Started from the beginning and the full run took from 6pm till 1230am. I had looked up tactics and was asking before each boss if people knew what they were doing. Most bosses we didn't have to explain. But when we got to Argus we wiped 5 times before we were able to down him and I was accused of just wanting to be carried. So I had to pipe up and say that I had been there from the first bosses and I was paying my way, and then I was just getting told that we were all shit because we didn't one shot the boss. We did have some good players and a few randoms, including one of the tanks, had been there from the start. Got lucky and gained about 6 upgrades, only 4 ilvl, but gained 6% haste and 5% crit
I would not call myself a good player. I started in legion and played affliction warlock. I raided heroic in a guild and we got each done quite quickly so some of us wanted to try mythic. Eventually 5 people from the guild joined a mythic guild, including me. Me, a newbie, raided mythic tomb. I never made the most damage but I did the right tactics and ok damage. What I noticed was that when you're on the level of mythic, everyone in the group has to know the tactics and follow them or you all die immediately. But if you're only raiding casually, you feel like you don't really have to learn them, because as long as some people know them you'll get the kill, even though it would make everything so much easier.
I had a guy back in the tomb days that I tagged along for the weekly rush (I was mythic raiding at the time and missed our weekly hc clear) and I started to question why he brought in people with really low ilvl, always asking for gear they should not need based on the ilvl requirements of the group. Turns out the leader took money from them to boost them through tomb with mythic geared/skilled people carrying them, they guy straight up told me when I left the group and I got into a discussion about using people for your own benefit and the guy seemed to think that he was a saint for providing a PuG for people like me to just queue into and that he had the right to get paid for it. The selfishness stretches beyond just getting yourself geared, it makes people use each other like this as well, at least that's what it was like for me.
@Preach Gaming, I just got to the 15:00 mark and you were talking about something at the end of the fight tell you what you took damage from and how to avoid it. How is that different than sitting down and reading through the dungeon journals where most of that information lies (vaguely until experience)? Most people like me when I started ignored it till >+10s and then I read it and drastically increased my play as well.
Awesome series Preach. I'm having problems with raider.io as well. Getting into groups has been very interesting. I don't blame them for using it. Just as you said you'd want to have the best chance of a successful run as well. It falls short of showing the true skill of the player. Great work man.
It's just like with raid achievements. Curve migh just mean you are a social player in a mythic guild while cutting edge probably means you are reasonably competent. 3k score might mean you are a social player in a mythic guild while +5k score probably means you are reasonably competent.
lol 5k as reasonably competent. If your looking for someone to push maybe. I don't really like the m+ scene personally because it's still the same dungeons all day every day. I personally only have a 1.3k but that is because I run a very select group of dungeons(that I have gear I could use from) and never above a 16 because theres no point if I don't view pushing as a personal goal. The issue with raider.io is they reward quantity over quality of player. If I run as many different dungeons as I can then I would get a decent rating to get into pushing groups and even if I was bad if I ran with enough pushing groups some would complete them. Then eventually until you get to the ceiling number you'll eventually plateau. While it is the best system in place right now it's not one I'm an overall fan of.
In fairness, Raider.IO isn't really rewarding quantity over quality... it is just people are lazy and use the overall score as a guide, rather than the persons best run at the dungeon they are recruiting for (which is even shown in the addon). But, I guess Raider.IO does provide the overall score, so they are at least partly to blame. My big problem with Raider.IO and similar tools is that they desocialise the game. The logical way to progress in the Mythic+ scene would be to make some friends, set regular practice times, and get to know each other via comms. Learn the dungeons. Get better together. But very, very, very few people are interested in this approach, because it is just easier to look at one overarching number and not communicate at all... still results in running in to a wall over and over again, but the higher that number on the people you recruit, the less times you have to run in to the wall before you break through.
Took me all tier to get to 900 in tomb. I joined a raiding guild first week of antorus, they helped me spam some m+ for gear and then we did HC progress and a month later I had curve raiding two days in a week. I was amazed by how much better the game was when you join a guild. I was miserable before in the pug world and now I really have fun
I already knew how pointless the pug world was, but when you made the equivalence between pugs and my day job it had a sobering reality for my real life. Thanks for the wake up call, i need to get something sorted out IRL
The way I got better at the game, was learning mechanics and learning how logs worked. Trying to get perfect logs is a good way of getting to know your character, and how much you can squeze out of it. It also requires you to look up what talents to use, what statpriorities you need and stuff like that.
The conclusion: get mythic gear and life is easier. Log into WoW for 3x 3 hours a week for mythic runs and one upper kara 15+ a week or MoS for the cache. Have a life outside of that. Before I joined a mythic raiding guild during ToS, I'd spend 5-6 hours a day every day playing to get worse rewards. It's not even equatable. It's pretty much the old saying: the more specialized you get in an activity, the less time you need to spend doing it. With the difference, in mythic it's not really about specialization, just don't suck at your class, do mechanics and cooperate with group. ToS was different, but with antorus, there isn't that much more per single person that needs to be done over heroic, it's just the coordination, i.e. social element.
in response to your comment at 13:20 to 13:46, blizzard has already tested something similar to this, in scarlet halls in the armsmaster harlan encounter if you get hit by blades of light the game will tell you "hey you got hit by x ability, next time try to do y to avoid it", i cant remember if this happens with any other abilities in the game
I want to escape this circle but every guild I've looked at wants me to have decent gear or wants me to already have high level raiding experience, how do I get past that without toiling in the pug world?
What lvl are they raiding? I joined my first raiding guild in WoD. Their team 1 was working on H HFC and they had a team 2 working on normal mode. When I asked what I needed to join team 2 the raid lead asked me for my ilvl and specs I played. I didnt need logs or anything like that.
For those who are having issues funding a guild, I would recommend you look into the forums and search for guilds that are posting for members to join for specific reasons. I know it's counter intuitive to look for a guild while not in-game, but it is much more likely for you to find a guild that has a legitimate community about it there. Blizzard provides the forums for things like finding guilds because it's a lot easier to get your message across and promote your guild there. What a lot of people don't take into account is their server might not have a strong community for what their preferred playstyle is. For example, I used to raid with a guild back in Cata on Kil'jaeden, which at the time was one of the most popular PVP servers. It was tough finding a good guild that wasn't "Huge In Japan" that actually pushed difficult content on that server. Now move forward a few years to WoD and Legion respectively, and instead of looking specifically for guilds on my server, I checked the forums and looked specifically for Heroic raiding guilds looking to push Mythic content. That's where I found my first true guild that had a true community, and where I made some life-time friends. And Legion was no different, I checked the forums for guilds who's intent matched mine, and applied through there. Sometimes it takes the extra effort to go out of your way and check the forums and server transfer to find guilds that will match your playstyle and intent. Don't reside yourself to one server because there is a large chance you won't find what you're looking for on your home server. That, and forums are your best friend for a multitude of things.
It's so funny to me to hear you say that line about not caring about others and only caring about your reward... I've been saying that since Lich King about the dungeon finder.
I really enjoy these kinds of series, and i would definitly be down to watch another, even if the rules are the same, the rng wont be, and i really enjoy how you share your knowledge in these series :) Maybe longterm have one with each class? :)
Hey Preach. I See you actually altered your interface, which I‘m still really thankful for, to fit your lock a bit more. Would you mind uploading the presets for your warlock bros out here or should we wait for BfA to save you some work?
Thank you for doing this series. I recently joined back into legion and was confused as to why I was having such a negative experience with an expansion that seemed so promising. I have encountered all of the problems that you have hit on and I am now looking for a guild to hopefully get out of this PUG world.
Hey I know this is anecdotal, but got back in at the end of WoD with Hellfire Citadel. This was basically my experience raiding. There were a few streamers doing Heroic carries for the Moose mount; when they were streaming, that was the time to pug Archimonde because all the scrubs were trying to get on the stream carry. Did it in a 15 man group with 9 of the people earning curve, was my only good experience in PUGs.
Mindset > tactics > individual skill > gear, that is the order, that is how you win at wow. They all work together and you can't do well without them. Having a great mindset and tactics without having a minimum amount of gear wont get you very far but if you have that minimum you will out perform someone that values gear over everything.
This is so relatable. I have played like this for a while and now that I saw the struggle pf Preacher i said to myself “hey! I can do the same thing” I mained healer (priest) for 8 years and the only other class that i played was paladin. So i boosted a new character that i never even touched before. A rogue. The journey was tiring and tideous. In 2 weeks i managed to go from 870 to 945 with Keystone master done and curve on argus. The only leggos that i have are sephuz and the reward for killing argus ( quest reward from Vellen ). So nothing too special and clearly not Bis. If you ask me it’s cancer to go through this especially as a pure dps class. And to reinforce what Preacher said in the previous episodes I was easily out-damaging ppl with more gear than me just because i looked up guides and talent sets and learned my class.
In case someone wants to argue my char is Rarebambi-Kazzak and the guild is called crazy for cats. Personal guild in which i’m the only member because i have the crazy cat lady achievment
I actually make an aim out of never accepting grouped people. If they suck or start being awkward you're automatically against the odds and they'll just leave in a pinch. Adding to that, I generally find it more beneficial to take a group of 5 individuals with an acceptable score/ilvl because if you have 5 people in it for themselves, then the presumption is that they'll all be doing their best to see things done.
I love this series. It is possible to play the game solo (due to 10 day rotating watch schedule) and enjoy it if you ignore end game altogether (once in LFR to see the cut scene). Still lots to explore and do. But if I did get back into end-game content, this series is the shining light for finding a decent guild and working on building a strong social connection within it (whilst learning mechanics/rotations).
On a serious note, one thing I've noticed over the past few months in PuGs is the lack of accountability. As you mentioned, people don't want to accept they're doing something wrong or they are bad. As soon as you try and offer feedback the only reply you seem to get is 'stop being toxic' or 'stop being an elitist'. You're almost penalised in the communities eyes for actually trying to help others.
First of all - love your content, love the current series, you're awesome. I just got back to WoW a few weeks ago after quitting midway through WotLK and I'm having a blast. But here's the thing you mentioned that I agree with: we suck. So far I did some LFR of Tomb and Antorus, joined Mythic+ for a few runs on around 7ish. And with everything, most with Mythic though I realized that getting better takes practice. Reacting to certain situations, adapting rotation and playstyle, movement, interrputing, strategies, etc. all needs practice. So my question is: how do I practice? How can I grow into being a better player? Because theory clearly is important, but just as clearly isn't enough.
Rewatched this again this year and now I want to truly get better. I set a goal for BoD to be in a Mythic Raid guild and I made it. Got to Mech and just couldnt keep up with the time commitment. I am good enough to be Mythic but only have time for heroic. With the daily check list of things to do I find I dont even have time to raid. I hope Shadowlands changes this. But thanks for the content. I know all of this is doable but with the time sink even harder for BFA its tough to stay up to date for high end raiding. Even you said it yourself. You played 2 plus full DAYS in 1 weeks time. I can maybe play 2 days full in like 1-1/12 months times.
Reading lots of comments here and I keep noticing a trend of. "Just research this" or "Just learn that" and I can't help but think it takes just as much typing to say "Hey, this site or this video really helped me learn this or that tactic." There's an entire community of people in this game that just don't care to actually help someone. I'm glad I found your channel and have found the "Get Good" series, or Fatboss guides and I think others are glad for this too, I just wish more people would really try to help those that clearly don't get it instead of just arguing about why this person doesn't care or is just bad and won't do anything about it. Thanks for all the content Preach, it's helped me immensely in getting into and doing better at playing WoW.
Some of us would like to find a guild, but have practically no options. My server in NA is a joined server - Dawnbringer/Madoran and on the officialy forums there have been 19 threads in 2018. 19 threads in 3 months. And when you look on guild finder hoping that maybe they just aren't active on forums, I found so many dead guild advertisements that were obviously written during MoP, Cataclysm, and even older. I guess there's the paid transfer option, but have been here so long, have invested time in many alts and it's quite a bit of money to move them all hoping to find a guild somewhere else. I've practically resigned myself at this point to LFD/LFR to get to *see* current content and then come back later in future expansions to actually do it/farm transmogs.
the official forums are almost always dead and the in game guild finder is terrible. but looking at your server, it looks like you only have 3 options for raiding, and the two horde guilds aren't doing very well. Pollo de la Muerte on the alliance side is at 9/11 mythic, and appears to be the best raid option on your server. Matador on the horde side is 5/11 mythic. Empirical also horde, is 4/11 mythic. i checked WoWprogress to find those. you can check for yourself for other guilds. but the rest are even worse.
Yeah, I'm alliance, so that's even more fun to add to the equation. Like I said, at this point I've pretty much accepted my fate. Just my fun little "bubble/sphere" in this little corner in wow. lol
As someone that was in that circle for MoP i know exactly how you feel. I vowed to either to stay in a guild or just outright quit, I am now part of a mythic guild and couldn't be happier.
Heey Preach, thankyou for the great vids. I have a question about your video's. I played wow for a couple of years when it just came out. I just started a couple of mounths ago in legion. Leveling up works just fine, but I really recognize myself I the way you describe the bad people who are just running around in circles. Becouse I joined legion in the middle of the expension most of the dungeons and raids are really easy for the other players. Yesterday I had a dungeon where the druid healer almost killed the whole dungeon. And I couldn't really learn from that. I was just running after him and getting EXP and gear. I feel like I get never the chance to learn the mechenics and are afraid when I need to know them I will fail the group. Do you have some advise or maybe can make a video for the "bad players" who want to cut off the circle where they are running in to. Maybe give some tips for ways or places where to look for learning the mechenics step by step?
23:08 This can also be a "I need an item from this boss, then Im out". For examle, Mount, Fang, Injector, Tierpieces. Also, 20 pulls on PK is insane. Thats somewere within a few pulls of how many tries we needed for Mythic Coven ._. Holy crap.
Preach my man, i got to take my hat off. This is one of the best wow series ive seen on youtube. The reality of this is so scary, i could feel my own week for the whole Legion, from day one. I basicly raid mythic on my main. But i have 6 alts, that im a complete loner on. and most of the ideas u gained trough this experience, is exactly the same as mine. Everyone of em, you did not miss one. For a while, i was wondering, is it just me? or is this how wow have turned into? And, is it every players nightmare every week. Ive done this on 6 alts, and the game starts to hurt me, in ways i never knew. To get into something, u know so well, like Antorus and M+ on ur main, does not mean shit on that other character. even if u link em half of the Antorus raid in mythic kill. they turn around look at ur IO score, or the ilvl. I cant imagen how it is for a player, that has no knowledge of legion as a returning player, or just got ur first 110. they prolly would think that the world has gone mad. Im on a European server, and its not looking any better. There are grps, of players over 970 in Antorus, that cant get down bosses even mid ways, and have a dps of 1m, even if its a huge aoe fight. The issue is not gear, its the player knowledge. They focus so much one the perfect rotation, to keep the highest dmg, that they forget what the fight is all about. Its so bad, they dont know even the core mechanics. So what happens, is the bigger ilvl the bigger mouth they get. And u cant tell a ilvl 970 to play, because they know it all. In eu, to join somthing, as a fresh player, u need to outgear it before u start gaining, what u are looking for. So all instances has like normal. 945-950 to join, heroic, u need to have 950-970.. Logic!! Anyways, im like you, i like to talk to much. Im looking forward to ur next journey to ur endless goal. Cheers
i remember that i was pretty new to raiding and m+ in legion and i started playing at the begining of 7.3 and i remember spending literally hours just to kill Kil'Jaeden in LFR compared to me now doing hc/mythic raids with a guild in bfa spending around 6-9 hours a week. I can confirm him that real people who commit themselves to get a kill are not top mythic guilds, they are lfr heroes.
You could do a series of these videos focused on leveling a new toon using dungeons. At EVERY level people ninja pull, stand in mechanics and never CC or interrupt. I've frequently been in dungeons as a healer in which a tank is using 0 active mitigation and I get kicked because he's dying. People just cannot be bothered to learn the game anymore.
My buddy and I played high end M+ from legion launch until 7.2.5. We were unguilded because we both had work schedules that were flexible enough that we could play a lot but too random to commit to a raid schedule. We quickly learned the same thing preach learned in this experiment... almost everyone who pugs in WoW is "catastrophically terrible." Despite that we managed to use group finder to build a friends list of rockstar M+ players and we pugged curve in nighthold the second week after release... The way we did this was to go beyond wowprogress (or raiderio nowadays) and actually look up every single applicant on warcraftlogs. We simply refused to invite anyone who did not parse at LEAST 85th percentile on the majority of bosses in heroic, preferring 90+. Basically we found that ultimately warcraftlogs was the only true metric of individual performance. Occasionally you'd still encounter someone terrible who inexplicably had good parses, but most of the time if someone consistently parsed well it translated into overall competency. Is it elitist? Maybe. And obviously it callously excludes anyone who hasn't participated in a raid where someone was logging... but as preach clearly demonstrated in this series it was really the only way to survive in pugland. Any time we strayed from this strategy it was a catastrophe. Using it we sometimes cleared raids faster than our friend's mid-tier guilds. Of course it also requires being the sort who is willing to create and lead your own groups and raids, which is not for everyone. Ultimately, unless you have some extenuating circumstance like we did... just join a guild. Really.
I really need to watch your lock videos because my aff lock does about 80% of your damage at my peak. I've been away for a year and a half but a month in to playing again it isn't an excuse anymore.
what this Series basicly Tells you is "For the Love of baby Jesus Find a Guild that suits your playing habit"
Also, get good. Learn instead of complaining.
once you get beyond normal antorus and M+ 10 in terms of gear you need it is time to get a guild or other semi-fixed group and that will mean getting better at the game.
to be fair, when I was in college this pugging scene where you wait around between bosses in pugs actually helped me get all my classwork and studying done, he's really right about the 20% of the time playing, one of the reasons I think M+ is great for pugging too, the timer makes people stay in the game and active
From another angle its saying quit playing MMO's they are a huge time sink and waste of time, this coming from someone who has been playing them since '99.
Lordpobby I think the main point is if you're going to spending huge amounts of time in an MMO, it should be enjoyed properly and to the fullest, and that basically requires a guild.
Mind blowing that all you're doing is showing your experience in a pug world and sharing pretty basic views with loads of disclaimers and still just getting drilled like at one point you didn't have to sit and learn your character while you were progressing through content, keep up the good fight my man, videos are the tits
I love this series so much, it has been a big wake up call for me. I was stuck doing low keys and normal antorus. I was also stuck in this mindset of "I just need more gear". After taking your advice of looking at logs I realised that, no, i just suck and i don't even know how to play my class. I was for example using the same talents and leggos on pretty much every fight, as an afflock(!) So in the past few weeks i have improved alot and got both keystone master and curve. Thank you preach for giving me the though love that i needed. I'm now looking at how i can improve my skills, not my gear
Personal goal
Continue trying to get a Relinquished Arcanocrystal and cry myself to sleep until BFA launches
I got a 925 one on the first token.
TheRadPlayer REEEEEEEEEEEEEEEEEEEE
I feel your pain brother. BM hunter still BiS
After months and months of trying to get it I finally did it! I got 2 other trinkets that sim higher than arcanocrystal unless titanforged so I dont have to bother trying anymore...
currently trying to kill mythic aggra with my 860 ano crystal ;-;
Need to sleep but I love this series. Love you preach
The scourge of hellfire peninsula! Man I got a proper laugh out of that line.
Here's a small story... I tanked Normal Antorus the week before Holiday having it done on my main healer. I knew how to position the bosses but I wasn't shy to ask questions about the mechanics.
After Imonar, I have had to leave for dinner. When I came back, I was sore sure they were done... They had just passed Kin'garoth and the tank that replaced me couldn't figure out how to deal with Varimathras... Oh dear and here comes the tank that never did it, ready to screw it up... yet I nailed it on my first try because I did ask what was the big deal...
My tank was 928... in a world where tanks are usually expected to be further ahead in terms of gear for survivability... I was more than fine because I did search and asked questions.
People are so afraid to screw up... Yes, there are elitists that will never tolerate a mistake... Maybe they've never seen a single bad run because they feel like they always need that "golden pass".
I can't remember how many wipes I've had with my guils group against High Command, Kin'garoth, Coven and Argus. It's now child's play because we know what is going on... not because we have better gear.
I think 60% of Normal/Heroic puggers don't know what Misery does or how important you need to get away when afflicted by Necrotic Embrace when fighting Varimathras. It may sound ridiculous but that's how pugging in WoW feels right now.
Mike, I gotta appreciate that fortitude... But the thing is gonna happen again in BfA... And that's sad.
As preach said wiping and leaving hed understand and i dont really feel like its elitism in any way not wanting to reprogress same boss over and over again. But yea leaving after boss is killed because dps is low is just dumb.
I do have curve which I obtained with my guild, but I am a little worried that I fall into the category of players that thinks they're good, but aren't really. This series has inspired me to get better at the game. Thanks Preach.
You get a thumbs up have a good day.
Just by saying this you are better than 70% of those players already, good job!
I think forcing the message of "you are bad" was the best thing ever to happen to me lately. Its very dangerous just because its very harsch criticism to something you spend years doing. But if you want to get better, it's necessary. I rerolled from disc priest to mistweaver, and didnt perform increddibly bad in our raids, but nothing special either. Someone very generous and very skilled then started teaching me lately, and its very harsch to be told over logs that youre basically failing at everything youre class is capable of. But if you take it like a champ, youre gonna get golden. Im pugging my ass off lately, just for practise. The worst m+ groubs, worst pug raids, but i started to get better and better. Logs are youre best friend there.
You are really lucky thou, that you have someone to teach you like that.
psihopats666 Thats true. But most people will help if you ask politely.
I've found some of these folks as well, and I'm a much better player for it. It's great running in to them. I've tried to also be that person to anyone willing to listen. I just wish more people played that way.
Yeah its like the best thing to happen, and if youre one of them, keep it up!
This mentality is necessary for success in real life too.
love this series preach
God I love this series. Everything you've said at the end about gear doesn't make bad players good is everything my fellow guild officers and I have been trying to tell our GM but it's just not getting through to him and our raid team is suffering for it. So it's not just the pug players that have that mentality. I think if you joined other guilds you'd find the same mentality as pug groups for a lot of them. Not all, but a good amount of them. That might be something to try for another series, joining failing or under preforming raiding guilds under a new account so they can't tell it's you and gauging what it's like to be in that kind of guild environment.
the paycheck to paycheck thing makes me want to quit my job
yeah. that hit far too close to home than intended.
depression Central, and I got VIP tickets.
after rewatching most of this series its crazy how much NOTHING has changed in bfa
Apart from the part at 23:00 ~ the whole pug meta in BFA makes me really sad, as someone who's only previously raided in guilds; I recently got back into the game and was introduced to the pug world for the first time, masses of people leaving after every boss, nobody replies to whispers about gear, regardless of whether they actually need it or not, you (95% of the time) raid entirely in silence. Sad to see the direction it's taken, i'd take wrath pugs over the shite we have now any day of the week.
Ive recently done the exact same thing, as i came back here in october, and yeah NOTHING has changed.
So artifact power really became crazy in the end huh? As someone who started in BFA, the number 787 million is fucking crazy.
I have started this challenge myself, but to make it more difficult (since I had acess to gold and flying) I decided on trying healing for the first time. At first it was really hard (both getting into groups and actually learning to heal) but it has slowly come to me.
I have now cleared normal antorus twice, done some +17s and got an ilvl of 943. Many of the challenges you have faced I too have faced these last weeks. The pug world is hard, but if I can learn healing, get into mythic+ and raiding (also a first) as an average player in just under 2 days playtime, almost anyone could do it. So to those out there who bash on Preach's experiment for whatever reason, look at my success so far :)
Bonus: Rokmora (Nelf lair) as an undergeared hpala on tyrannical+grievous was painful. The whole group got to 60% by unavoidable damage. I had bit off a little more than I could chew and we wiped 6 times, because I couldnt top people off fast enough. My group was super nice though and started using healthstones and personal cds and even invited me to talk tactics on discord. I have never known a more friendly pug, they were saintlike :)
Henrik H good work!
lol. Started using healthstones and personals. That's an issues with players right now as well. They should just always be using that stuff if it's available. As someone(not currently) who has raided mythic on a shaman. Survivability over damage shows through. I have spent large portions of m+ keys and raids just healing myself so I can keep dpsing longer. Sometimes that's the difference between killing something and not and if people started doing that stuff from the get go then there would be less wipes overall.
Not sure if u are aware but just throwing it out there... when Rokmora does his big smash, the damage is increased based on how many adds are up at the time. And yes also dps who have to wipe 6 times before poping personals are not so great. At least they were nice.
this is the game I member playing in TBC and Wrath, your health was your problem, if you got heals the healer was being nice! but meh! im being a back in my day it was better. But it was
to be fair, they should have been doing that to begin with. You're supposed to help each other, leaving EVERYTHING to the healer or tank is nonsense. Even if you're DPS, if you have some survivability CDs, items or interrupts, use them. You're all trying to get through it and it doesn't hurt to help each other out, that's the intention of those CDs and items anyway.
the group from 15 COS are czechs, probably kids judging by those massages that could have been seen in the video ... no wonder they cant speak english , also if they were writing something in the chat it means they had 0 communication in terms of voice call or something
As a czech I 100% avoid playing with any czechs (hint: they are from Drak-thul)
Around 7.2 I met a Czech mage, he had dinged 110 a few weeks earlier and didn't know what Artifact Knowledge was.
Thank you so much for doing this! 100% supporting these video's and 100% agreeing with every single standpoint! Again , Thank you so much!
Preach, I really appreciate this series.
I always enjoy hearing you talk about game mechanics and design or really anything at length in long videos like this. You do a great job of communicating your knowledge in a swift and interesting way and sprinkle in just the right amount of humor. You also always make sure to back up what you say with examples and/or explanation so that even when I disagree with someone you say I still know where you’re coming from. Keep up the great work!
i m gonna share a 200iq data i gathered by pugging
> never invite groups
ash otaku Yup cuz it's always a guy bringing a friend who needs to be carried.
no, its because as a Group they will stick together and when someone starts shit he will get back up
Tbh you're both right
You forgot azralon and moonguard
please never invite them. I always tell my rl that when we need that one or two slots filled occasionally for just an easy heroic clear real quick and they are always shitters. I had a healer who ruined his own key by disconnecting on Eye and we couldn't kill Wrath because it was a high tyrannical and we didn't have a dispel.
I love the idea of the game popping up telling me i took damage from x and how to avoid it in future, maybe mythic raiders and such would want an option in settings to turn it off? It would help loads if youve only played on daily heroics and mythic +2s for the weekly cache.
Speaking as a mythic raider and M+ yuge key runner, I'd love this feature. The game can be opaque a lot of times on exactly what killed you and tooltips don't reflect the damage boost that m+ keystone level brings (an ability that hits you for 7m will have a tooltip that says 400k). Addons like details help a lot to piece together the numbers, but it sometimes takes some research to understand a mechanic, particularly that of a little trash mob in a dungeon. I.e., the fact that you only have 2 seconds to dispel the poisoner poison in DHT afore it absolutely wrecks the party member and that it has nothing to do with stacking or not stacking despite the animation making it seem so.
Actually I think mythic raiders and high key pushers would, at least in the beginning, love to have that pop up since they can quickly and easily tell what to avoid and how. Mythic raiders aren't just mystically better than others, they just put more effort into learning the game, mechanics, and characters.
read the recap, every spell that hits you have their tool-tip there, then for bosses you can even read the dungeon journal, but there are 2 kinds of ppl, those who bother or those who don't, and those who don't wont read a popup on screen with more info, just as they don't read it now.
they could add some more info in the tooltip, like if it's target player or area. if it is interuptable/dispellable or unavoidable more clearly tho.
As a mythic raider and a key pusher this would be the best thing ever. Every now and then you either just forget about something, or something really random happens. It would be hell of a lot more useful then reading through logs.
Thanks for these videos! I started playing in WoD with some friends who mostly all left the game after a year. I've been going solo since and doing just lfr and a couple of pugs here or there. I found a guild recently after watching this series and have been having a lot more fun learning mechanics of mythic dungeons and making new friends. Also with the updates to the scaling in older content I'm also learning mechanics i never knew existed in old dungeons. Without videos like this I really wouldn't know what I was missing.
I've been loving this series, Preach. For the first time in a long time I am coming back to your channel every day to check if a new video is uploaded.
This is partly why having so many difficulties is a bad thing. Rather than forcing players to get better to beat a harder raid difficulty (Normal to Heroic) you just give them lfr.... then they get more gear and go normal.... then they go heroic.... etc - without ever actually getting any better.
People have no interest in getting better.
GhostCrawler once said that they overestimated the number of people who liked harder content and who would try to get better to do said harder content in Cata. Turned out that git gud didn't work, instead of stepping up to the challenge, the majority just waited till it became easy/trivial while doing something else, or worse they quit the game.
Also, did you forget how Blizz decided to use silver PG as a requirement for heroic dungs in WoD? Did you forget numerous comments and threads on official forums about dungs being locked behind the PG. For many people even silver PG was too difficult.
This mentality of yours is why the pug world is so bad.
It's all about ilvl to you. You never take into account the mechanics.
High ilvl does not mean that you can ignore heroic/mythic mechanics.
Not everyone is meant to do mythic, you're not entitled to do it, you've got to earn it.
Not by item level, but by hard work, skill, coordination and communication.
It is absurd to think that way, because it doesnt matter if you're 800 ilvl or 1000ilvl if you die to the same mechanic.
All you're doing is more damage before you die. Provided that you even know how to play your class.
I thought Silver PG was super fun! and yes it wasn't that hard as long as you listen to what the panda says
A lot of truth bombs were dropped in this video.
You mention that an optional, in game way, to see what killed you as a way to figure out whats going on. There's a death recap button to the right of the release button. Don't know how long that's been there, but I'm convinced that no one knows about it.
Czech squad in the CoS... keeping the Drak'thul noobish legend alive! attaboy
thank you so much for doing this series preach, me and 2 friends had recently came back to the game just for something to do together, we're all EX mythic raiders and just do mythic+, its hilarious how many bad players you actually run into that just flame others for no apparent reason when their the one going wrong and they cant even understand that they themselves were the problem, its been so joyus to watch you go though the struggle arround the same time we have :D much love keep up the great work
It's very fun to watch indeed. And I understand what people mean by he can't unlearn everything he knows. I think the biggest problem for most people that never really gets acknowledged is that you can sit there and make an hour long video of what you did to do this or that and say that it's super easy but for a lot of people they'll need more of an explanation. I think this is a fine experiment for someone like Preach, I just wish it was used more of almost like a guide for new or returning players who easily get confused in all of it when there is so much going on. I still enjoy the series though.
Great video with lots of important observations. I havent really been in the game for about a year now, so definitely out of any loop. But picking the points that were fresh in my mind:
1. Gear issue. You were talking about ganking. I always remember being bewildered around 6.1 with PUG groups looking for ilevel well above the gear drops in the instance. This wasnt the start of this by any means (gearscore all the way back in wrath got a justifiable shoutout), but the sheer antagonism between the lower geared players looking to break into raiding and banging their heads against that wall (and likely being immediately kicked for poor performance on their first shot at the first boss), and those players with the golden ticket as you say (or what they think is the golden ticket - to chill in pug farms), bred a toxicity that the game hasnt recovered from. What you're likely recognising is the fruits of what should have been a side-aspect of raiding (pug running outside of guild raiding) becoming the dominant style of raiding (since you suggest its the preferred playstyle for the majority of the player base).
Conclusion is therefore easily drawn that the barriers of access have come down (thanks no doubt to mythic dungeons, world bosses and multiple gearing avenues), whilst ilvl smash and attrition is now the default mechanism for 'progression'.
Bringing me to the second point you were making during court of stars on people not having the slightest clue whats going on. Clearly the aim is to just overwhelm the mobs through brute force. But the real bitch about this was the gutting of LFR in 6.0. I remember that move from LFR to flex to normal being so incredibly fluid. Each layer would throw in another mechanic you'd HAVE to pay attention to, along with an incremental increase in responsibility. Sure, thered be carries, but it buillt up the picture of the raid in a way that lesser players could find their genuine level. You were taught the raid through playing it. And when you'd get through it 15-20 or so times, you might be geared enough to attempt the next step.
I cannot describe the absolute bewilderment of the wod light show going on in LFR. Instead of stripping it down but making you pay attention to crucial mechanics (yeah, you could still screw up, its lfr), you were met instead with all the mechanics from lfr to heroic only now, none of them mattered remotely. It was just a wall of noise. A wall of noise which you eventually found your way into when a pug finally let you in (and then booted you after the first boss because your dps was too low because suddenly ignoring mechanics and tunneling isnt working quite as well). There's no learning curve there. Theres no people helping, or offering advice. No one was there to carry you. They were there to get through it as fast and efficiently as possible. They owed you nothing. It was just humiliation on top of humiliation.
And they solved the problem the only way they probably could after the lfr backlash at the tail of panda, and the casual backlash at the end of wod: They threw gear at the problem. Sure, you dont learn the fights in any way, but we'll drop massive purple swirlies and big green lines telling you to gtfo, the rest of the encounter is simply attrition and gear. Eventually, if youre patient enough, you'll smash through it on the fifth or sixth rotation of people so long as you keep throwing yourself at it. You dont need to learn anything. Just wait for the right people to come and stay alive and high enough on the dps charts to not get called out.
It was so ridiculously obvious that it was going to happen this way.
You're probably not gonna read this but I feel I have to write it anyway: I've done everything the same as you have with this project, got curve (after weeks) and an ilvl of 956ish. But unlike your goal for this project, mine was to join a raiding guild, to get out of this cesspool. So I joined a raiding guild on a trial. The difference between 956-960 gear picked up from mythic+, world bosses, anywhere I could really, and 960 BiS set+leggos raider gear is huge. Where I was doing 1.2-1.7 mil dmg, the rest of the guys were 2.2-2.7 mil constantly. They offered me a 2 weeks trial. I squeezed another 3-400k extra dps just from properly executing the fight tactics...they had to let me go. It's easier for them to snatch up a guy who left a raiding guild and is geared with BiS items, than have the patience to gear me up from where I am. I could not leave the cesspool. It's too late in the expansion I believe.
Razvan T
Its not to late for you to catch up to them, assuming your doing things right and following your classes stat needs on gear from your m+ runs, you would just need to get your tier set and move on up. I have swapped mains for each tier (started on a moonkin EN/tov deathknight for NH, DH for tos and now a monk for ant) the leggos will come so long as you do your content and the big need is to get your tier and stats in order. This all assumes you have your rotation doen ofcourse.
This is such an awesome series. I can't even play WoW right now due to the demands of college on my time, but it's still interesting to see such a detailed analysis of the way WoW is currently affecting mid-range players. Love it preach!
Videos like this are motivating, it pushes me to want more out of the game. I know a lot of people stuck in this who aren't bad players but who have a fear of M+10 up to M+15 and even players who were raiders years ago in TBC but are afraid to do any Raiding in Legion. It's amazing to see how many people don't want to see the end game content.
Nothing better than to hear and watch Preach talk about the things in WoW that I no longer see because I quit back in Lich King. Got two days off of work on account of my grandmother passing, so I'm sitting here watching this LEGEND talk about what it would be like if I hopped back into WoW now, even after like 7 years of being away.
I love you man, keep up the brilliant work and never let the haters bring you down!
The BC Heroic comparison was eye opening and so accurate. This whole series has caused me to re-evaluate how I play as the pug method is simply an inefficient time sink. I only have time to play a couple of days a week but those days are wasted entirely. Going to continue my search for one of these fabled day time raiding guilds.
I made a group for +8 Maw this week and invted a mage that qued up he was around 925-930 I think, he was the first one to q, I didn't ignore lower ilvl ppl. I was on my 900ilvl monk and I was planing on going as a dps and then the mage said that we need a 940ilvl tank... I thought to myself, I had a 940 ilvl tank on kj mythic and this is leaps and bounds easier then that so no, we don't need a 940ilvl tank so I switched to my tank spec and we cleared it with ease. At the end of the run I asked him if I changed his mind and he just replied:"Why you so mad?". And then mssged a guildy that was tagging along (920ilvl) and told him that I suck. Good thing to note is that he was the highest ilvl in the group and he wasn't far ahead on the dpa mettera from me and I was a tank, he was ninja pulling and he wasn't interuptong or doing cc of any form, no xp on his account eighter, but for some reason he thought that he knew what he was talking about when he said that we need a 940 tank without even knowing what ilvl brings to the tabble. Just another small story about how ilvl doesn't mean shit if you don't know how to play and absurdity that is asked from ppl. He said we "need" 940 I proved that it can be done with 40ilvls less.
It is a very frustrating attitude most people have.
My rule when running a PUG mythic+ group is that I set the minimum item level to the loot level.
For a +8 this would mean the minimum item level would be 910... because the gear that drops in +8 is level 910.
And I consider this "harsh"... but I do it because I figure it is so easy to pad your average item level now, with things like the free legendary ring from LFR Argus.
You can get 930+ in few days that's not the problem. The problem is that you can't tell if the person that qed for your key is a good player or not and ilvl doesn't show that. You can have 960 ppl getting outdpsed by 900 ppl or 960 ilvl ppl padding on things that don't need to die and standing in shit while 900 ilvl ppl doing everything properly. I've mentioned this on few videos, there should be a challenge system in place that you climb through which will teach new players and prove your skill lvl when qing. The challenges would have to be spec specific and they would have to have ilvl scaling which would mean that no matter how much gear you obtain you'd be doing the challenge with the scaled ilvl or maybe even make a challenge mode default sets so that trinkets don't play a part in it.
I remember my first M+.
I got a MaW 3+ key from M0 and so I wrote about it in the guild chat. The problem was that it was a typical UA-camr's guild, which now I know isn't much different from your standard trade chat guild. So some high-itemlevel rogue whispered me and before I realised anything, I was in a group with people having a way better gear than me, forced into the DPS role even though I mained the tank spec. And as soon as the dungeon began, those people, way overgeared for some stupid 3+, started complaing about me, my gear and my dps.
The dungeon ended in like 5 minutes and the only experience I got from my first M+ was the feeling of being humiliated.
Every WoW player NEEDS to watch this video series. Preach, thank you for everything.
Most people are just happy to have a dead end job where I live ^^
I have really enjoyed this series as a complete WOW noob keep em coming fella.
Hi Preach, Really enjoyed this series showed it to my guildies they loved it. I am in a 1 day a week raiding guild we have 6 bosses dead in Mythic but we pretty casual and not serious. Been leveling some alts and man this series is my life the past month trying to get gear etc... What I found worked for me is I actually "joined" some guilds trying to do progression in Heroic content and was able to help them get to Argus and kill them by trying to teach them a bit. Anyways great content and subscribed!
I love this series. It really opened my eyes.
You talked about how people leave after one wipe because they think they're above it and deserve to get loot in one episode.
And that kind of stuck with me. I didn't mind wiping once or twice, but after a while I wasn't enjoying myself because I wanted to get going.
This week I joined a group with a lead who didn't know what he was doing. His dps was bad, he could explain any boss and he left after several wipes at the third boss.
A lot of people left, but we decided to go on and look for other people. I was joking around a lot (trying to keep everyone's mood light) and was the leader of a raid group after the first one left.
In the end we raided over four hours and couldn't get past Hasabel.
But because of the way I went about the raid, just wanting to meet new people and have a good time, other's were actually saying how much they missed this kind of game play and that they were falling in love with WoW again.
I forgot what playing should really be about: having a good time and enjoying ourselves. So thanks for that ^_^
I Love this series so much, just sitting and waiting for a new video all day, it really shows how hard it is to be in the pugWorld, anyway keep up the good work (y)
Love the series preach! I just wanted to add my experiences to the pot. What does a person do when they don’t want to schedule time to play a video game, enjoys playing 4+ characters across both factions and multiple servers, and gets bored of having a “main”? Guilds become less viable as you’d be offline for long spouts while playing other toons, not being around for scheduled events, not having a geared main, etc. Loads of people fall into this category and perpetuate PUG cycle. Hard truth to a lot of people that to really progress in the game, they need to change the way they play it (choose a main, find a good guild, make friends, progress with guild).
Preach investigative reports, awesome series, appreciate the effort and thought you put in.
as someone who takes long breaks from the game and then comes back in most times half way through or at the end of expansions I can say that the suggestion at about 13:30 about having some kind of optional suggestions pop up letting you know what you are doing wrong would be amazingly good. I don't know what's going on in most dungeons now and havent even stepped into a raid this expansion yet. This kind of suggestion help text somewhere would greatly shorten my learning process when going into content I have no clue about.
So I did the same thing you have done with this series of yours, but without the skills you have. I stopped playing in Wotlk and just recently started legion so i missed most of WoWs life. I completely agree with the points you are stating, the circles, the vast majority of utterly bad players...
When I reached 110 on my DH i felt overwhelmed by the information there was in WoW. Like millions of artifact power? What is that? Mythics, World quests??? Felt like this is too much for me, but then in like a week, finished all this content.
Antorus has just arrived so i started doing Raid finders but i noticed that I lack the item level for that. So I went to lower level raids without any knowledge about them.
Got carried easily, got gear, done Argus World Quests, got gear for ABT Raid finder so in I went.
Next big step was Antorus normal for the Seat achievement as everyone was looking for that.
So I started organizing my own raids and those were quite successful. Normal was cleared I got gear, I got my paychecks each week as well :)
Then I started pushing heroic and I noticed that this is getting harder so I joined a guild. Note i had like 950 ilvl just buy waiting paychecks each week and I was bad player too.
At this point my friends told me about logs. So I dived into them, and tried to max every reachable boss. As I played as a tank it was more easier than as a DPS. So got full legendary normal logs I improved on my rotation learned the basics of tanking. Then got invited to a HC clearing guild.
Cleared HC, then maxed out my HC logs.
Got invited to a Mythic raiding guild.
This is the point when the game finally got interesting. I try to perform my best, watching videos and maxing my rotation and willing to sacrifice time to progress with the guild.
Currently we are 8/11 and I noticed I do nothing but mythic raiding each week. Maybe some achievements beside that.
I have improved quite much, I know my limits and my rotation. I keep maxing Mythic logs for fun.
So as a conclusion, I agree with you. There is a huge player base stuck in this never ending rotation but you can jump out of it if you are dedicated and willing to improve ... and find a guild :D
Thanks for giving an insight in todays PUG world. I'm really glad to be in an organised raiding guild since forever. After the first month i played Legion only 2x 3h raiding and about 2h mythic+ runs per week, 5/11M and 971 ilvl atm. Seems like you can save a massive amount of time when you join a raiding guild.
I did one lfr the other day for my fresh pally for the lego ring and some essences...but my god any gear that dropped for me instantly 3 or 4 whispers from people begging me for it, even if it was tier for the wrong class (I had a DK ask me for the pally tier from bridge bro). The begging and pleading is totally real and it blew me away, I'm not surprised that you mentioned it.
Love watching these! Such an eye opener Preach! Please keep it up dude!
This is my little story, and maybe it'll help explain the 'terrible player' phenom stuck in the loop. I was very nervous about higher M+ keys because I always felt overwhelmed - like everything just happening SOOOO fast - and not super confident about my dps, which of course would lead me to screw up... self-fulfilling prophecy! What really turned the key for me was forcing myself to a) complete endless +30 for proven assailant and b) get my challenge skin (fuck you Xylem!!). The mindless repetition of basic abilities, then trying out new things to overcome obstacles and getting comfortable with them until that becomes mindless... now going into high M+ (okay 15-18 is high for me) is no big-deal - the game is moving slower and I see all the things coming and I don't worry at all about my performance.
I know people shit the bed when WoD Heroics and Mythics were locked behind _silver_ training grounds, but seriously actually getting the endless will teach you so much about your character in terms of planning CDs, saving burst, and efficient movement that the game comes at you slower and becomes more manageable. Just my two cents...
Getting dangerously close to the core gameplay loop in WoW, what we've known for years. Gear is what keeps people playing more than anything, and this loop is reinforced by DPS meters and being able to see improvement. Think about how much time you spend in WoW doing tasks that are utterly boring (World Quests, legendary grinding, Arcano grinding on Argus). Then look at how much time you spend actually enjoying the game.
I remember hearing way back in Wrath that Blizzard works with psychologists to figure out how to get players hooked in the game. And thats what they're doing to the vast majority of people. Yes, there is fun outside of gearing such as playing with friends and family and raiding, but its the core loop.
I like to say the carrot has rotten and we've noticed the treadmill.
Honestly its why I liked WoD more. My guild shadow priest and I discussed this in Emerald Nightmare, not even 3 months into the expansion, how much more we enjoyed WoD because we could have 2 mythic level characters and have a life outside the game. I was downvoted on reddit bringing it up around then too about how much time WoW is sucking up.
On top of that, I have very mixed feelings about M+. My shadow priest has multiple BiS pieces that come from only titanforging in M+. Say I want the neck (high haste and crit) from VotW. To see it drop its somewhere between 1/5 and 1/10 runs. For the neck to Titanforge to 960, likely need to see it over 25 times. So I have to run 15 VotW over 250 times about to have a reasonble chance of an upgrade. What is that nonsense even?
then maybe you don't need the upgrade. Which you probably don't if a regular one won't do. A lot of "mythic raiders" and I don't use quotes as an insult but as a it's a terrible label as mythic with an organized group isn't hard it's just practice. And the grinding was never as bad as most people complained honestly. While it should be better with what they said for bfa I have had 5 toons mythic ready while working full time with a family. It's all about realistic expectations. TF is meant to be a bonus not something that you have to have. And looking at it like that is terrible. If you aren't having fun don't do it. I actually to some extent enjoying killing world bosses and rares. It passes the time in a way that lets me try different things.
It still gets stale though. The game isn't crack.
Preach, really enjoy your content. Really enjoying this series.
Not going to lie.. I'm subscribed but don't always watch every video. This series has been EXCELLENT though, enjoyed every minute both the highs and lows along with your commentary!
26:36 I love how he is backpaddling there. My guild told me I am bad because I do that and it brings me joy that even such a good player as Preach does that
So, ironically, these vids have just encouraged me to start pugging.
I assumed that, this late in the expansion, pugging was completely out of the question and I was doomed to just farm Argunite and hope for Reliquished token titanforges.. But after watching this series I realized I was completely off base there, and I've been pugging the hell out of mythic+, and I've even been able to do a few (incomplete, but still...) normal Antorus runs.
So, Preach, even though these vids exist to show how bad it is out there in the pug world, they actually showed that it isn't as bad as I feared. Thanks to you I've been having a hell of a lot of fun over the past few weeks!
Yep. Totally agree with everything you said. Every time I log into my alt it feels like playing a different game compared to my main.
Another issue is that you won't generally escape this loop even if you join a guild. Because majority of guilds are just people like this under one banner. They don't care about the guild, they don't care about anyone else other than themselves. The guild is there to get THEM loot. I could swear that at least 80% of guilds are like this. Not just the cesspool guilds which are whole new level.
I have never met a guild like this. I don't think it's as common as you think. I see more anecdotal experience against than for.
I'm only speaking from my personal experience. I have alts on a different server than my main and Ive been to several guilds with them(I have a lot of alts) and in most of them the people were basically like this. They had no idea how to play the game, they had no idea how bosses in dungeons/raids work and the only thing they were chasing is gear. If guild got stuck on a boss, they just left for a different guilds because that guild could get them lootz without work.
Of course I'm not talking about mythic guilds, I'm talking about guilds that are still progressing heroic. The problem usually is that the leadership of the guild is genuinely nice, but the people they can recruit are "shit".
I totaly get your point. I got back to wow after 2-3 years off and have even tried realm changing to get a decent guild. It doesn't even have to be a guild full of amazing players or anything. Just a couple people dedicated to doing the next hardest thing, whether that be mythic,heroic or even normal. In my opinion it mostly boils down to people being too lazy to research or try to learn the mechanics.
I started brand new after you and already have curve just joining a shit guild (that had a lot of achievements) that randomly invited me with some mod that sends ginvites to guildless people.
Not meant be a brag, just pointing out that even with no experience in the game since early cata, knowing how to learn and doing a bare minimum of networking accelerated my progress far more than gear could ever.
Munashiimaru that does happen, but he is doing it without joining a guild, most brand new players don’t get into a guild that will help them perfectly unless you get lucky, or they just don’t join the guild/talk in the guild chat
Girl gamer powers
Shawn I named boosted warlock Cutegrill and got invited to do normal Antorus 10 minutes after making my character.
@L I Z A R D hahaha that's great
How much time and effort it took thou? I want my curve yesterday without doing anything.
Blizzard have kept saying that upgrades need to feel powerful. Do they though? I mean back in TBC when I got an upgrade that was 10 iLvls higher than what I had from the previous tier it didn't do much to my overall damage on its own but it still felt great. Slowly getting more powerful felt rewarding.
Just start off every expansion with iLvl 210 for LFR, 220 for Normal, 230 for Heroic and 240 for Mythic (made up numbers btw). Then the next tier LFR becomes 220, Normal 230, Heroic 240 and Mythic 250.
This solves both power creep to some degree and also the issue with split runs since heroic will never offer upgrades over mythic.
this is a fucking fantastic series, Preach. it's like a biopsy on the WoW community, totally fascinating
"If I get more gear the game will get easier" - my guild is 3/11 M and we have been for a while because two of the locks have that exact attitude. They make no effort to learn the class or the fights, but because they're raiders they keep being given gear to help them out in an attempt to improve their damage. In reality they're just shit and need to spend 2 hours reading forums and trying dummy testing
I experienced this elitism when I did a full Antorus normal run. Now I've never raid lead before but I wasn't getting into groups, so I and a few friends made a raid group. Started from the beginning and the full run took from 6pm till 1230am. I had looked up tactics and was asking before each boss if people knew what they were doing. Most bosses we didn't have to explain. But when we got to Argus we wiped 5 times before we were able to down him and I was accused of just wanting to be carried. So I had to pipe up and say that I had been there from the first bosses and I was paying my way, and then I was just getting told that we were all shit because we didn't one shot the boss. We did have some good players and a few randoms, including one of the tanks, had been there from the start. Got lucky and gained about 6 upgrades, only 4 ilvl, but gained 6% haste and 5% crit
I would not call myself a good player. I started in legion and played affliction warlock. I raided heroic in a guild and we got each done quite quickly so some of us wanted to try mythic. Eventually 5 people from the guild joined a mythic guild, including me. Me, a newbie, raided mythic tomb. I never made the most damage but I did the right tactics and ok damage. What I noticed was that when you're on the level of mythic, everyone in the group has to know the tactics and follow them or you all die immediately. But if you're only raiding casually, you feel like you don't really have to learn them, because as long as some people know them you'll get the kill, even though it would make everything so much easier.
I had a guy back in the tomb days that I tagged along for the weekly rush (I was mythic raiding at the time and missed our weekly hc clear) and I started to question why he brought in people with really low ilvl, always asking for gear they should not need based on the ilvl requirements of the group.
Turns out the leader took money from them to boost them through tomb with mythic geared/skilled people carrying them, they guy straight up told me when I left the group and I got into a discussion about using people for your own benefit and the guy seemed to think that he was a saint for providing a PuG for people like me to just queue into and that he had the right to get paid for it.
The selfishness stretches beyond just getting yourself geared, it makes people use each other like this as well, at least that's what it was like for me.
Look forward to the next video. Loving this series so much.
@Preach Gaming, I just got to the 15:00 mark and you were talking about something at the end of the fight tell you what you took damage from and how to avoid it. How is that different than sitting down and reading through the dungeon journals where most of that information lies (vaguely until experience)? Most people like me when I started ignored it till >+10s and then I read it and drastically increased my play as well.
Awesome series Preach. I'm having problems with raider.io as well. Getting into groups has been very interesting. I don't blame them for using it. Just as you said you'd want to have the best chance of a successful run as well. It falls short of showing the true skill of the player.
Great work man.
Still its the best chance at maybe getting decent people in group
It's just like with raid achievements. Curve migh just mean you are a social player in a mythic guild while cutting edge probably means you are reasonably competent. 3k score might mean you are a social player in a mythic guild while +5k score probably means you are reasonably competent.
sadly yes, it still does seem to offer the best chance to good players, because ilevel certainly doesn't do it.
lol 5k as reasonably competent. If your looking for someone to push maybe. I don't really like the m+ scene personally because it's still the same dungeons all day every day. I personally only have a 1.3k but that is because I run a very select group of dungeons(that I have gear I could use from) and never above a 16 because theres no point if I don't view pushing as a personal goal. The issue with raider.io is they reward quantity over quality of player. If I run as many different dungeons as I can then I would get a decent rating to get into pushing groups and even if I was bad if I ran with enough pushing groups some would complete them. Then eventually until you get to the ceiling number you'll eventually plateau. While it is the best system in place right now it's not one I'm an overall fan of.
In fairness, Raider.IO isn't really rewarding quantity over quality... it is just people are lazy and use the overall score as a guide, rather than the persons best run at the dungeon they are recruiting for (which is even shown in the addon).
But, I guess Raider.IO does provide the overall score, so they are at least partly to blame.
My big problem with Raider.IO and similar tools is that they desocialise the game. The logical way to progress in the Mythic+ scene would be to make some friends, set regular practice times, and get to know each other via comms. Learn the dungeons. Get better together.
But very, very, very few people are interested in this approach, because it is just easier to look at one overarching number and not communicate at all... still results in running in to a wall over and over again, but the higher that number on the people you recruit, the less times you have to run in to the wall before you break through.
Took me all tier to get to 900 in tomb. I joined a raiding guild first week of antorus, they helped me spam some m+ for gear and then we did HC progress and a month later I had curve raiding two days in a week. I was amazed by how much better the game was when you join a guild. I was miserable before in the pug world and now I really have fun
I already knew how pointless the pug world was, but when you made the equivalence between pugs and my day job it had a sobering reality for my real life. Thanks for the wake up call, i need to get something sorted out IRL
The way I got better at the game, was learning mechanics and learning how logs worked. Trying to get perfect logs is a good way of getting to know your character, and how much you can squeze out of it. It also requires you to look up what talents to use, what statpriorities you need and stuff like that.
The conclusion: get mythic gear and life is easier. Log into WoW for 3x 3 hours a week for mythic runs and one upper kara 15+ a week or MoS for the cache. Have a life outside of that. Before I joined a mythic raiding guild during ToS, I'd spend 5-6 hours a day every day playing to get worse rewards. It's not even equatable. It's pretty much the old saying: the more specialized you get in an activity, the less time you need to spend doing it. With the difference, in mythic it's not really about specialization, just don't suck at your class, do mechanics and cooperate with group. ToS was different, but with antorus, there isn't that much more per single person that needs to be done over heroic, it's just the coordination, i.e. social element.
in response to your comment at 13:20 to 13:46, blizzard has already tested something similar to this, in scarlet halls in the armsmaster harlan encounter if you get hit by blades of light the game will tell you "hey you got hit by x ability, next time try to do y to avoid it", i cant remember if this happens with any other abilities in the game
I want to escape this circle but every guild I've looked at wants me to have decent gear or wants me to already have high level raiding experience, how do I get past that without toiling in the pug world?
What lvl are they raiding? I joined my first raiding guild in WoD. Their team 1 was working on H HFC and they had a team 2 working on normal mode. When I asked what I needed to join team 2 the raid lead asked me for my ilvl and specs I played. I didnt need logs or anything like that.
such a great series, thanks for making it!
For those who are having issues funding a guild, I would recommend you look into the forums and search for guilds that are posting for members to join for specific reasons. I know it's counter intuitive to look for a guild while not in-game, but it is much more likely for you to find a guild that has a legitimate community about it there. Blizzard provides the forums for things like finding guilds because it's a lot easier to get your message across and promote your guild there. What a lot of people don't take into account is their server might not have a strong community for what their preferred playstyle is. For example, I used to raid with a guild back in Cata on Kil'jaeden, which at the time was one of the most popular PVP servers. It was tough finding a good guild that wasn't "Huge In Japan" that actually pushed difficult content on that server. Now move forward a few years to WoD and Legion respectively, and instead of looking specifically for guilds on my server, I checked the forums and looked specifically for Heroic raiding guilds looking to push Mythic content. That's where I found my first true guild that had a true community, and where I made some life-time friends. And Legion was no different, I checked the forums for guilds who's intent matched mine, and applied through there.
Sometimes it takes the extra effort to go out of your way and check the forums and server transfer to find guilds that will match your playstyle and intent. Don't reside yourself to one server because there is a large chance you won't find what you're looking for on your home server. That, and forums are your best friend for a multitude of things.
It's so funny to me to hear you say that line about not caring about others and only caring about your reward... I've been saying that since Lich King about the dungeon finder.
I really enjoy these kinds of series, and i would definitly be down to watch another, even if the rules are the same, the rng wont be, and i really enjoy how you share your knowledge in these series :) Maybe longterm have one with each class? :)
Hey Preach. I See you actually altered your interface, which I‘m still really thankful for, to fit your lock a bit more.
Would you mind uploading the presets for your warlock bros out here or should we wait for BfA to save you some work?
Thank you for doing this series. I recently joined back into legion and was confused as to why I was having such a negative experience with an expansion that seemed so promising. I have encountered all of the problems that you have hit on and I am now looking for a guild to hopefully get out of this PUG world.
So is part of this do you think where blizzards avoiding the “cata dungeon scenario” where heroics were rather tricky for those that wouldn’t learn?
Hey I know this is anecdotal, but got back in at the end of WoD with Hellfire Citadel. This was basically my experience raiding. There were a few streamers doing Heroic carries for the Moose mount; when they were streaming, that was the time to pug Archimonde because all the scrubs were trying to get on the stream carry. Did it in a 15 man group with 9 of the people earning curve, was my only good experience in PUGs.
Mindset > tactics > individual skill > gear, that is the order, that is how you win at wow. They all work together and you can't do well without them. Having a great mindset and tactics without having a minimum amount of gear wont get you very far but if you have that minimum you will out perform someone that values gear over everything.
This is so relatable. I have played like this for a while and now that I saw the struggle pf Preacher i said to myself “hey! I can do the same thing”
I mained healer (priest) for 8 years and the only other class that i played was paladin.
So i boosted a new character that i never even touched before. A rogue. The journey was tiring and tideous. In 2 weeks i managed to go from 870 to 945 with Keystone master done and curve on argus. The only leggos that i have are sephuz and the reward for killing argus ( quest reward from Vellen ). So nothing too special and clearly not Bis.
If you ask me it’s cancer to go through this especially as a pure dps class. And to reinforce what Preacher said in the previous episodes I was easily out-damaging ppl with more gear than me just because i looked up guides and talent sets and learned my class.
And to add one more thing. I had no help. Just pugs and quests. No friends and i have no guild. Although Kazzak eu has a few good guilds.
In case someone wants to argue my char is Rarebambi-Kazzak and the guild is called crazy for cats. Personal guild in which i’m the only member because i have the crazy cat lady achievment
I'm convinced this was an elaborate ruse for Preach to teach us a lesson lol.
I actually make an aim out of never accepting grouped people. If they suck or start being awkward you're automatically against the odds and they'll just leave in a pinch. Adding to that, I generally find it more beneficial to take a group of 5 individuals with an acceptable score/ilvl because if you have 5 people in it for themselves, then the presumption is that they'll all be doing their best to see things done.
I love this series. It is possible to play the game solo (due to 10 day rotating watch schedule) and enjoy it if you ignore end game altogether (once in LFR to see the cut scene). Still lots to explore and do. But if I did get back into end-game content, this series is the shining light for finding a decent guild and working on building a strong social connection within it (whilst learning mechanics/rotations).
On a serious note, one thing I've noticed over the past few months in PuGs is the lack of accountability. As you mentioned, people don't want to accept they're doing something wrong or they are bad. As soon as you try and offer feedback the only reply you seem to get is 'stop being toxic' or 'stop being an elitist'. You're almost penalised in the communities eyes for actually trying to help others.
First of all - love your content, love the current series, you're awesome. I just got back to WoW a few weeks ago after quitting midway through WotLK and I'm having a blast. But here's the thing you mentioned that I agree with: we suck. So far I did some LFR of Tomb and Antorus, joined Mythic+ for a few runs on around 7ish. And with everything, most with Mythic though I realized that getting better takes practice. Reacting to certain situations, adapting rotation and playstyle, movement, interrputing, strategies, etc. all needs practice. So my question is: how do I practice? How can I grow into being a better player? Because theory clearly is important, but just as clearly isn't enough.
Rewatched this again this year and now I want to truly get better. I set a goal for BoD to be in a Mythic Raid guild and I made it. Got to Mech and just couldnt keep up with the time commitment. I am good enough to be Mythic but only have time for heroic. With the daily check list of things to do I find I dont even have time to raid. I hope Shadowlands changes this. But thanks for the content. I know all of this is doable but with the time sink even harder for BFA its tough to stay up to date for high end raiding. Even you said it yourself. You played 2 plus full DAYS in 1 weeks time. I can maybe play 2 days full in like 1-1/12 months times.
Reading lots of comments here and I keep noticing a trend of. "Just research this" or "Just learn that" and I can't help but think it takes just as much typing to say "Hey, this site or this video really helped me learn this or that tactic." There's an entire community of people in this game that just don't care to actually help someone. I'm glad I found your channel and have found the "Get Good" series, or Fatboss guides and I think others are glad for this too, I just wish more people would really try to help those that clearly don't get it instead of just arguing about why this person doesn't care or is just bad and won't do anything about it. Thanks for all the content Preach, it's helped me immensely in getting into and doing better at playing WoW.
Some of us would like to find a guild, but have practically no options. My server in NA is a joined server - Dawnbringer/Madoran and on the officialy forums there have been 19 threads in 2018. 19 threads in 3 months. And when you look on guild finder hoping that maybe they just aren't active on forums, I found so many dead guild advertisements that were obviously written during MoP, Cataclysm, and even older. I guess there's the paid transfer option, but have been here so long, have invested time in many alts and it's quite a bit of money to move them all hoping to find a guild somewhere else. I've practically resigned myself at this point to LFD/LFR to get to *see* current content and then come back later in future expansions to actually do it/farm transmogs.
the official forums are almost always dead and the in game guild finder is terrible. but looking at your server, it looks like you only have 3 options for raiding, and the two horde guilds aren't doing very well.
Pollo de la Muerte on the alliance side is at 9/11 mythic, and appears to be the best raid option on your server.
Matador on the horde side is 5/11 mythic.
Empirical also horde, is 4/11 mythic.
i checked WoWprogress to find those. you can check for yourself for other guilds. but the rest are even worse.
Yeah, I'm alliance, so that's even more fun to add to the equation. Like I said, at this point I've pretty much accepted my fate. Just my fun little "bubble/sphere" in this little corner in wow. lol
As someone that was in that circle for MoP i know exactly how you feel. I vowed to either to stay in a guild or just outright quit, I am now part of a mythic guild and couldn't be happier.
I hope this series makes people realize that just like in real life no matter what you believe you’re not special, you’re average.
Heey Preach, thankyou for the great vids. I have a question about your video's. I played wow for a couple of years when it just came out. I just started a couple of mounths ago in legion. Leveling up works just fine, but I really recognize myself I the way you describe the bad people who are just running around in circles. Becouse I joined legion in the middle of the expension most of the dungeons and raids are really easy for the other players. Yesterday I had a dungeon where the druid healer almost killed the whole dungeon. And I couldn't really learn from that. I was just running after him and getting EXP and gear. I feel like I get never the chance to learn the mechenics and are afraid when I need to know them I will fail the group. Do you have some advise or maybe can make a video for the "bad players" who want to cut off the circle where they are running in to. Maybe give some tips for ways or places where to look for learning the mechenics step by step?
23:08 This can also be a "I need an item from this boss, then Im out".
For examle, Mount, Fang, Injector, Tierpieces.
Also, 20 pulls on PK is insane. Thats somewere within a few pulls of how many tries we needed for Mythic Coven ._. Holy crap.
I really love this project, and christ it makes me happy and thankful for my guildies :)
Preach my man, i got to take my hat off. This is one of the best wow series ive seen on youtube. The reality of this is so scary, i could feel my own week for the whole Legion, from day one. I basicly raid mythic on my main. But i have 6 alts, that im a complete loner on. and most of the ideas u gained trough this experience, is exactly the same as mine. Everyone of em, you did not miss one.
For a while, i was wondering, is it just me? or is this how wow have turned into? And, is it every players nightmare every week. Ive done this on 6 alts, and the game starts to hurt me, in ways i never knew. To get into something, u know so well, like Antorus and M+ on ur main, does not mean shit on that other character. even if u link em half of the Antorus raid in mythic kill. they turn around look at ur IO score, or the ilvl. I cant imagen how it is for a player, that has no knowledge of legion as a returning player, or just got ur first 110. they prolly would think that the world has gone mad.
Im on a European server, and its not looking any better. There are grps, of players over 970 in Antorus, that cant get down bosses even mid ways, and have a dps of 1m, even if its a huge aoe fight. The issue is not gear, its the player knowledge. They focus so much one the perfect rotation, to keep the highest dmg, that they forget what the fight is all about. Its so bad, they dont know even the core mechanics. So what happens, is the bigger ilvl the bigger mouth they get. And u cant tell a ilvl 970 to play, because they know it all. In eu, to join somthing, as a fresh player, u need to outgear it before u start gaining, what u are looking for. So all instances has like normal. 945-950 to join, heroic, u need to have 950-970.. Logic!!
Anyways, im like you, i like to talk to much. Im looking forward to ur next journey to ur endless goal. Cheers
i remember that i was pretty new to raiding and m+ in legion and i started playing at the begining of 7.3 and i remember spending literally hours just to kill Kil'Jaeden in LFR compared to me now doing hc/mythic raids with a guild in bfa spending around 6-9 hours a week. I can confirm him that real people who commit themselves to get a kill are not top mythic guilds, they are lfr heroes.
"Not even the same sport" -Preach 2018
You could do a series of these videos focused on leveling a new toon using dungeons. At EVERY level people ninja pull, stand in mechanics and never CC or interrupt. I've frequently been in dungeons as a healer in which a tank is using 0 active mitigation and I get kicked because he's dying. People just cannot be bothered to learn the game anymore.
My buddy and I played high end M+ from legion launch until 7.2.5. We were unguilded because we both had work schedules that were flexible enough that we could play a lot but too random to commit to a raid schedule. We quickly learned the same thing preach learned in this experiment... almost everyone who pugs in WoW is "catastrophically terrible." Despite that we managed to use group finder to build a friends list of rockstar M+ players and we pugged curve in nighthold the second week after release...
The way we did this was to go beyond wowprogress (or raiderio nowadays) and actually look up every single applicant on warcraftlogs. We simply refused to invite anyone who did not parse at LEAST 85th percentile on the majority of bosses in heroic, preferring 90+. Basically we found that ultimately warcraftlogs was the only true metric of individual performance. Occasionally you'd still encounter someone terrible who inexplicably had good parses, but most of the time if someone consistently parsed well it translated into overall competency.
Is it elitist? Maybe. And obviously it callously excludes anyone who hasn't participated in a raid where someone was logging... but as preach clearly demonstrated in this series it was really the only way to survive in pugland. Any time we strayed from this strategy it was a catastrophe. Using it we sometimes cleared raids faster than our friend's mid-tier guilds. Of course it also requires being the sort who is willing to create and lead your own groups and raids, which is not for everyone.
Ultimately, unless you have some extenuating circumstance like we did... just join a guild. Really.
I really need to watch your lock videos because my aff lock does about 80% of your damage at my peak. I've been away for a year and a half but a month in to playing again it isn't an excuse anymore.