Thank you, it is an enjoyable lecture, but I want to link it to picking up and changing weapons. Can you make a video like this? I would be grateful to you.
How do you ACTUALLY equip the item once it's selected? I see you Print String but that is not associating an item to the slot or equipping the item that would be associated with the slot.
Need to change section count from the material and the number of buttons under ButtonPanel. If the material’s secion count is 4(as an example) the number of widget count under button panel should be 4
How do I remove the widget from the screen whenever I select a weapon? I tried putting a “remove from parent” node that is connected to the “set selected item” node, and that works, but the next time I go to use the wheel the rotation of the active selection rotator is messed up. And my mouse cursor is still on screen when I removed the wheel
to remove cursor, you need to add set show cursor node from get player controller and untick the node. I cannot understand about active selection rotator issue
@@jeedev I too am having the same issue, could you cover this in another video? Widget works good first time you open but any time after opening it has active selection issue, and the sector bounds messes up.
Yo i guess you are creating a new widget every time you open the wheel menu Instead Create the widget and promote it to a variable and use the variable to add the widget to viewport and call remove from parent from the variable when closing and then add a is valid node for the variable before create widget node and simply add to viewport from the variable if the variable is valid and create the widget if its not valid This way the active slot wont reset every time you open the wheel menu
great tutorial thanks!!!! would be great so see how to make the weapons appear only when you've equipped them. keep up the great work.
Thank you, it is an enjoyable lecture, but I want to link it to picking up and changing weapons. Can you make a video like this? I would be grateful to you.
Thanks for this series mate!
great tutorial ty
How do you ACTUALLY equip the item once it's selected? I see you Print String but that is not associating an item to the slot or equipping the item that would be associated with the slot.
Thanks for your great video series. It's really helpful!!!
Hi, Nice Tutorial !
But, do you know how if I click outside the view of the button, the active part will click?
You should increase the microphone volume.
great work bro 🔥
Thank you
brilliant :)
why cant i select a image in 11:32? there is no default section in there. Everything else works fine for me.
Make sure check instance Editable box 2:48
Continue doing god's work, bhai..Good stuff, your channel has some mechanics that are interesting to follow. Thanks
Thank you for your feedback
Thanks Bro
The UI looks blurry for me, changed the Density value in the original Master Material to like 600 to fix it.
How to make it but i just need half of the cycle only how can i make it
can u do a close UI part to this series how when u select the weapon it closes?
to make it close, you need to use "remove from parent" node and make the input mode as game only
How do you make the weapon wheel close but the active selection bar also follow cause the bar stays over the default location
@@jeedev
Would you consider selling this widget?
Available at marketplace
www.unrealengine.com/marketplace/en-US/product/0890addb85704e8aae47cc87b744196a
The Button Images are not centered if i change the sections value to anything other than 8
Need to change section count from the material and the number of buttons under ButtonPanel. If the material’s secion count is 4(as an example) the number of widget count under button panel should be 4
@@jeedev yeah i set the button panel's angle to 90 and its working now
@@jeedev
Sorry but fo me not workin,i have :
- change SectionCount to 6 with SelectedRotation and ActiveRotation to 90 in MI
How do I remove the widget from the screen whenever I select a weapon? I tried putting a “remove from parent” node that is connected to the “set selected item” node, and that works, but the next time I go to use the wheel the rotation of the active selection rotator is messed up. And my mouse cursor is still on screen when I removed the wheel
to remove cursor, you need to add set show cursor node from get player controller and untick the node. I cannot understand about active selection rotator issue
@@jeedev I too am having the same issue, could you cover this in another video? Widget works good first time you open but any time after opening it has active selection issue, and the sector bounds messes up.
@@SteampunkTV Okay I will check and add a fix video
Yo i guess you are creating a new widget every time you open the wheel menu
Instead
Create the widget and promote it to a variable and use the variable to add the widget to viewport and call remove from parent from the variable when closing and then add a is valid node for the variable before create widget node and simply add to viewport from the variable if the variable is valid and create the widget if its not valid
This way the active slot wont reset every time you open the wheel menu
@@jeedev when will you do so ????
Hey do you have discord or something?
I have some work for you
feel free to send me a direct message on Discord at Jil3R#9274