Weapon wheel tutorial - Unreal Engine (Part 3)

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  • Опубліковано 4 лис 2024

КОМЕНТАРІ • 43

  • @dayton173
    @dayton173 4 дні тому

    great tutorial thanks!!!! would be great so see how to make the weapons appear only when you've equipped them. keep up the great work.

  • @Mr-Wael
    @Mr-Wael 5 днів тому

    Thank you, it is an enjoyable lecture, but I want to link it to picking up and changing weapons. Can you make a video like this? I would be grateful to you.

  • @divisionsoftware
    @divisionsoftware 8 місяців тому +1

    Thanks for this series mate!

  • @radioactivefrog55
    @radioactivefrog55 Місяць тому

    great tutorial ty

  • @SnowBunny_Elle
    @SnowBunny_Elle 5 місяців тому +4

    How do you ACTUALLY equip the item once it's selected? I see you Print String but that is not associating an item to the slot or equipping the item that would be associated with the slot.

  • @표우진학부생-소프트
    @표우진학부생-소프트 7 місяців тому +1

    Thanks for your great video series. It's really helpful!!!

  • @_M1332
    @_M1332 24 дні тому

    Hi, Nice Tutorial !
    But, do you know how if I click outside the view of the button, the active part will click?

  • @madridfan9946
    @madridfan9946 9 днів тому

    You should increase the microphone volume.

  • @pocketmasterex1976
    @pocketmasterex1976 Рік тому +2

    great work bro 🔥

  • @jedimonk362
    @jedimonk362 5 місяців тому

    brilliant :)

  • @Crowfly
    @Crowfly 10 місяців тому +2

    why cant i select a image in 11:32? there is no default section in there. Everything else works fine for me.

    • @Bleogill
      @Bleogill 9 місяців тому +1

      Make sure check instance Editable box 2:48

  • @bonyfist
    @bonyfist Рік тому

    Continue doing god's work, bhai..Good stuff, your channel has some mechanics that are interesting to follow. Thanks

    • @jeedev
      @jeedev  Рік тому

      Thank you for your feedback

  • @JasonHeilig-f2g
    @JasonHeilig-f2g 8 місяців тому

    Thanks Bro

  • @surprenantzac
    @surprenantzac 6 місяців тому

    The UI looks blurry for me, changed the Density value in the original Master Material to like 600 to fix it.

  • @ahmedsheme7008
    @ahmedsheme7008 4 місяці тому

    How to make it but i just need half of the cycle only how can i make it

  • @iSPEZZ
    @iSPEZZ Рік тому

    can u do a close UI part to this series how when u select the weapon it closes?

    • @jeedev
      @jeedev  11 місяців тому

      to make it close, you need to use "remove from parent" node and make the input mode as game only

    • @jakeadams9202
      @jakeadams9202 9 місяців тому

      How do you make the weapon wheel close but the active selection bar also follow cause the bar stays over the default location
      @@jeedev

  • @waym0
    @waym0 2 місяці тому

    Would you consider selling this widget?

    • @jeedev
      @jeedev  2 місяці тому

      Available at marketplace
      www.unrealengine.com/marketplace/en-US/product/0890addb85704e8aae47cc87b744196a

  • @muerrtee
    @muerrtee Рік тому

    The Button Images are not centered if i change the sections value to anything other than 8

    • @jeedev
      @jeedev  Рік тому

      Need to change section count from the material and the number of buttons under ButtonPanel. If the material’s secion count is 4(as an example) the number of widget count under button panel should be 4

    • @muerrtee
      @muerrtee Рік тому +1

      ​@@jeedev yeah i set the button panel's angle to 90 and its working now

    • @ambiencemusicrelax7073
      @ambiencemusicrelax7073 Рік тому +1

      @@jeedev
      Sorry but fo me not workin,i have :
      - change SectionCount to 6 with SelectedRotation and ActiveRotation to 90 in MI

  • @gatheringmatter4289
    @gatheringmatter4289 Рік тому

    How do I remove the widget from the screen whenever I select a weapon? I tried putting a “remove from parent” node that is connected to the “set selected item” node, and that works, but the next time I go to use the wheel the rotation of the active selection rotator is messed up. And my mouse cursor is still on screen when I removed the wheel

    • @jeedev
      @jeedev  Рік тому +1

      to remove cursor, you need to add set show cursor node from get player controller and untick the node. I cannot understand about active selection rotator issue

    • @SteampunkTV
      @SteampunkTV Рік тому

      @@jeedev I too am having the same issue, could you cover this in another video? Widget works good first time you open but any time after opening it has active selection issue, and the sector bounds messes up.

    • @jeedev
      @jeedev  Рік тому +1

      @@SteampunkTV Okay I will check and add a fix video

    • @muerrtee
      @muerrtee Рік тому +1

      Yo i guess you are creating a new widget every time you open the wheel menu
      Instead
      Create the widget and promote it to a variable and use the variable to add the widget to viewport and call remove from parent from the variable when closing and then add a is valid node for the variable before create widget node and simply add to viewport from the variable if the variable is valid and create the widget if its not valid
      This way the active slot wont reset every time you open the wheel menu

    • @ChronoSphinx
      @ChronoSphinx 10 місяців тому

      @@jeedev when will you do so ????

  • @krishna5ingh
    @krishna5ingh Рік тому

    Hey do you have discord or something?
    I have some work for you

    • @jeedev
      @jeedev  Рік тому

      feel free to send me a direct message on Discord at Jil3R#9274