Stylized skybox test 2

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  • Опубліковано 9 жов 2024

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  • @adrianjameslottering8546
    @adrianjameslottering8546 3 роки тому

    That looks really well done, any chance you could explain how you did it?

    • @jsoto8725
      @jsoto8725  3 роки тому

      Hi adrian, absolutely :) The skybox is a purchased from a pack texture made for unity, I edited a bit for the section I wanted, "the outer cloud puffy rim". I set the material to scroll in its material properties by panning it on a simple timer. And the above clouds are a texture I drew, basically like very simple ribbon long shapes in a texture image, with a background color that will be chosen in engine as the "clear" background color. Then added a normal map that was sort of flowing and "wobbly", scaled it in the material settings, and then once again had the cloud texture scroll across this normal map, as it does so it sort of flows and wobbles nicely. I played around a lot with speeds, and then set some transparency in the thin clouds, put it onto a plane in the world scene, and then layered another plane higher above for some added depth. Let me know if you didn't have any luck, thx