if you go to the light area you can claim a reward from the other side. the last boss was a boss that had 2 versions, and cuz you killed 1 the other one will reward you
The Red Prince is by far my favorite boss in the game. The intro with the music and his voice always gives me goosebumps. The fight is epic and a cinematic masterpiece
The first remnant 2 video I watched was a condensed full early playthrough and they got the red prince with empathetic, so if you healed, he healed and it wasn't a small ammount so they had to try do it almost perfect or heal and have to take another like 3rd of his health extra per heal or something dumb like that, the rolls on modifiers can be brutal
The dumbest thing I unintentionally learned is that you can sorta cheese the executioner mini boss by finding the backdoor, unlocking it, and then go up some stairs. For some reason the boss is then hit with an invisible wall and just stands there.
I was so happy to find I already had the ring that negates curse when I fought the Prince. Popped that in immediately for the second run on him after getting cursed into the dirt and then killed by the fire tornado to add insult. Great boss though and getting his crown later on felt like retribution.
Glad your having fun with the boys! I had to reroll my campaign due to a bug on the final boss. I first tried it on veteran now I upgraded my build and getting ready to beat it on nightmare and do one more playthrough on apocalypse. Happy gaming everyone! This games a lot of fun
Day 47: Myth you need to try out The Void Rains Upon Her Heart a beautiful bullet hell and rogue like game please you need to play it at least once. Love your vids like always and continue to do what you like man
You CAN go for an insane regen build, but for me just one ring was enough to rarely ever heal. Health regen kinda feels OP I think I'll try Leto's armor with some regen and shield buffs. Will probably breeze through the difficulty I'm playing (second lowest, the one after normal)
hey been a while since I watched your videos and sent comments but I talk to may as well and we are good friends I still think your videos are fun to watch btw
Thanks for the content! Playing this myself and while I really enjoyed some of my time, I absolutely hated large portions of the game and specifically the bosses. It is such a love hate thing I am describing here, the bosses models and ideas are well designed, but very poorly executed and unbalanced. Hit boxes (for your player) are extremely wacky and at times impossible to perceive. The devs really took time here to ADD things to the game, but I fear that most of the things added were not tested for balance/playability/common sense. SO many of the bosses have huge impossible to see attacks due to being off screen/too small of FOV/or mechanics hidden by other mechanics...looking at you Nerud world boss with the giant gravity vortex ball in the dark... Busy does not equal better, so throwing in 19 things for players to deal with is just a terrible idea when the game has one tool to deal with it...a wonky ass dodge. Every enemy in the game regardless of being a giant monstrosity or a lifeless purple goo zombie, has more poise and stagger resist than you could ever hope to compete with and simply tanks through anything you throw at them. Half of these enemies have a lunging attack animation you can't even knock them out of, and the attack tracks you through dodging? Why? Yes you can knock some enemies down with a heavy enough weapon, but the fact that mini bosses or even bosses are seemingly unaffected by being hit in the head 10 times with a +10 atom splitter and are not staggered at all or stunned for a small duration is so terrible and really just turns the entire meta of the game into a singular play style and eliminates the need to the classes to be different at all. Why have a tank class if you can't tank, why have a healer class if everyone is going to be further away from you than your abilities reach and you won't have time or the ability to heal shot them anyways. Essentially every build boils down to a survivability based DPS dump truck with enough stamina to dodge halfway across the map and the same 2 weapons everyone uses...enigma and nightweaver. On a larger scale I think that multiple systems in the game and multiple economies in the game simply do not function. I think there are entirely missing mechanics that really remove/inhibit a players ability to effectively deal with enemies and their attacks. It sounds weird and is probably an opinion many will scoff at, but I have no idea why ammo is a thing here or why the consumable to get ammo takes 100 years to use, or why there isn't a class that has a droppable ammo box? I mean it just makes zero sense when you see the boss and enemy health pools, the amount of adds, an the fact that there are so many checkpoints spread around anyways. Then your choosing between buying a relic charge upgrade, upgrading a weapon, or buying anything useful with the 8,000 scrap you have from 900 veteran level enemies and 5 bosses. You can't even regularly purchase a simulacrum needed for the relic charge upgrade so good luck getting to the max with any sort of efficiency or clear grind path. Don't even get me started on the random boss additional mechanics like "Empathy" or "Vortex".....these are just so absolutely overpowered and unnecessary. This game really would have benefited from a much deeper and more flexible melee combat system. There should honestly be a shield and sword combo or something similar and there should have been an entire parry system here to allow skillful melee combat. So many of the enemy attacks are slow and heavily telegraphed, it's like the game is begging you to perfect block or parry them, but in actuality it just wants you to dodge at the entire wrong moment even though you can visually see your character dodge the attack....and still get one shot by 1 of 900 attacks from the boss. I really want to love this game, but 90% of the time when I join another world at veteran difficulty and clear through worlds, there simply is no joy. Only frustration and eventually anger, because at the end of the day the game feels comfortable wasting your time.
if you go to the light area you can claim a reward from the other side. the last boss was a boss that had 2 versions, and cuz you killed 1 the other one will reward you
The Red Prince is by far my favorite boss in the game. The intro with the music and his voice always gives me goosebumps. The fight is epic and a cinematic masterpiece
‘I’m just dodging like a f’ing priest in distress’. Lol. That’s a first.
This is one of the visually most pleasing Bosses ever
The red prince was brutal playing solo.
Go back to that grate where the thing tried to grab y'all and let someone get grabbed and then everyone else die.
It's a fun secret :)
The executioner is a problem, I’ve had to cheese him anytime I’ve run into him
The first remnant 2 video I watched was a condensed full early playthrough and they got the red prince with empathetic, so if you healed, he healed and it wasn't a small ammount so they had to try do it almost perfect or heal and have to take another like 3rd of his health extra per heal or something dumb like that, the rolls on modifiers can be brutal
Watched that vid too, fucking awesome
I tried to help someone on Apocalypse difficulty who was fighting an Empathy/Regen boss. It was bruuuuuutal.
The thing that came from the sewers, if you go near it while it’s there it will grab you and pull you in. Secret boss
@10:10 lmao 💀
I'm loving this game and your series.
As you complete events and bosses in Bloodborne area the lady with the quilt adds images to the quilt
This game is so fun to watch with your bro's and the quality is really good thx Myth!❤
The dumbest thing I unintentionally learned is that you can sorta cheese the executioner mini boss by finding the backdoor, unlocking it, and then go up some stairs. For some reason the boss is then hit with an invisible wall and just stands there.
I was so happy to find I already had the ring that negates curse when I fought the Prince. Popped that in immediately for the second run on him after getting cursed into the dirt and then killed by the fire tornado to add insult. Great boss though and getting his crown later on felt like retribution.
There actually is a sawed off, its great.
I can’t wait for them to find Darkrai
Glad your having fun with the boys! I had to reroll my campaign due to a bug on the final boss. I first tried it on veteran now I upgraded my build and getting ready to beat it on nightmare and do one more playthrough on apocalypse. Happy gaming everyone! This games a lot of fun
This game is so much fun, so many secrets, its mindblowing.
Will you ever plan to restock your merch? I'm interested in MythXPaji 0002 in particular
You know what it'll ve crazy,if Mythology just make a series on Fear and Hungry for no reason at but to become insanity. Crazy right.
Crazy is that someone understood what you meant and liked it 😅
You good bro? Was that a stroke?
Day 47: Myth you need to try out The Void Rains Upon Her Heart a beautiful bullet hell and rogue like game please you need to play it at least once. Love your vids like always and continue to do what you like man
Ever tried switching it to Hunter/Gunslinger?
Would love to see some more Eternal Return, enjoyed the first few videos
15:56 haha ure supposed to be dragged in there to get the alchemy class.
Mythy uploading cool and insane bosses! Wooo!
Thank you
i AM enjoying the series!!!!!
Faerin looks freaking insane 😱 Love the design
I've got a different boss and only saw him now
another day, another mythy final fantasy video except its not final fantasy still but its a mythymoo video at least
You CAN go for an insane regen build, but for me just one ring was enough to rarely ever heal. Health regen kinda feels OP
I think I'll try Leto's armor with some regen and shield buffs. Will probably breeze through the difficulty I'm playing (second lowest, the one after normal)
Absolutely amazing game, can't wait to see more.
Always fun to see you gaming with buddies
#stillwaitingfornikerealgodreveal
There is an Anti-Curse ring. Pretty sure it’s Nimue who sells it.
Edit: Yeah, you found her. Got the ring. Gg.
Minky man what would you perfer to come out tomorrow Elden ring dlc or silksong or darksiders 4
Darksiders 15
You guys should do Subnautica co-op :D
you get his crown if you kill the red prince with the assassin kife
I know exactly where you can find a sawed off shotgun for your secondary slot, but the steps to get it are kind of a pain.
Just get to the Asylum in Losom and look for the locked safe. The code is always "2971"
ye
hey been a while since I watched your videos and sent comments but I talk to may as well and we are good friends I still think your videos are fun to watch btw
There is only one boss in the game I found that just isn’t fun to me just because I hate bosses that have a warp to different location mechanic
Day 837 of asking Myth to finish Hellblade
Play baldur's gate 3
DAY 22. Of Asking MythyMoo to play Death's Gambit Afterlife. I am sure you will love that game
Clicked by mistake but hey
Thanks for the content!
Playing this myself and while I really enjoyed some of my time, I absolutely hated large portions of the game and specifically the bosses. It is such a love hate thing I am describing here, the bosses models and ideas are well designed, but very poorly executed and unbalanced. Hit boxes (for your player) are extremely wacky and at times impossible to perceive. The devs really took time here to ADD things to the game, but I fear that most of the things added were not tested for balance/playability/common sense. SO many of the bosses have huge impossible to see attacks due to being off screen/too small of FOV/or mechanics hidden by other mechanics...looking at you Nerud world boss with the giant gravity vortex ball in the dark...
Busy does not equal better, so throwing in 19 things for players to deal with is just a terrible idea when the game has one tool to deal with it...a wonky ass dodge. Every enemy in the game regardless of being a giant monstrosity or a lifeless purple goo zombie, has more poise and stagger resist than you could ever hope to compete with and simply tanks through anything you throw at them. Half of these enemies have a lunging attack animation you can't even knock them out of, and the attack tracks you through dodging? Why? Yes you can knock some enemies down with a heavy enough weapon, but the fact that mini bosses or even bosses are seemingly unaffected by being hit in the head 10 times with a +10 atom splitter and are not staggered at all or stunned for a small duration is so terrible and really just turns the entire meta of the game into a singular play style and eliminates the need to the classes to be different at all. Why have a tank class if you can't tank, why have a healer class if everyone is going to be further away from you than your abilities reach and you won't have time or the ability to heal shot them anyways. Essentially every build boils down to a survivability based DPS dump truck with enough stamina to dodge halfway across the map and the same 2 weapons everyone uses...enigma and nightweaver.
On a larger scale I think that multiple systems in the game and multiple economies in the game simply do not function. I think there are entirely missing mechanics that really remove/inhibit a players ability to effectively deal with enemies and their attacks. It sounds weird and is probably an opinion many will scoff at, but I have no idea why ammo is a thing here or why the consumable to get ammo takes 100 years to use, or why there isn't a class that has a droppable ammo box? I mean it just makes zero sense when you see the boss and enemy health pools, the amount of adds, an the fact that there are so many checkpoints spread around anyways. Then your choosing between buying a relic charge upgrade, upgrading a weapon, or buying anything useful with the 8,000 scrap you have from 900 veteran level enemies and 5 bosses. You can't even regularly purchase a simulacrum needed for the relic charge upgrade so good luck getting to the max with any sort of efficiency or clear grind path.
Don't even get me started on the random boss additional mechanics like "Empathy" or "Vortex".....these are just so absolutely overpowered and unnecessary.
This game really would have benefited from a much deeper and more flexible melee combat system. There should honestly be a shield and sword combo or something similar and there should have been an entire parry system here to allow skillful melee combat. So many of the enemy attacks are slow and heavily telegraphed, it's like the game is begging you to perfect block or parry them, but in actuality it just wants you to dodge at the entire wrong moment even though you can visually see your character dodge the attack....and still get one shot by 1 of 900 attacks from the boss.
I really want to love this game, but 90% of the time when I join another world at veteran difficulty and clear through worlds, there simply is no joy. Only frustration and eventually anger, because at the end of the day the game feels comfortable wasting your time.
👍