bifrost mash

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 7

  • @proceduraltips6174
    @proceduraltips6174 Рік тому +2

    You can right click on the port and just pick "create Maya Mesh" that you will make the connections for you, so there is not need for doing the conversion on the node editor anymore. This works from 2.6 forward btw - I go over this on my videos

  • @emretopuz1
    @emretopuz1 Рік тому

    You are definetly a hero!

  • @tevfikTt9974
    @tevfikTt9974 Рік тому +1

    you are the best

    • @3dsplanchnic737
      @3dsplanchnic737  Рік тому

      Thanks - I haven't had time to make anything for a while but I hope to get back to it soon!

  • @Alice_Longinuse
    @Alice_Longinuse 11 місяців тому

    iirc you can assign shaders to bifrost graph.

    • @3dsplanchnic737
      @3dsplanchnic737  10 місяців тому

      Hi - yes, I think you're right. It's been a while since I've played around with this. Thanks for the info!