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can you transfer the UV's from the underlying mesh to the blobby?
You can right click on the port and just pick "create Maya Mesh" that you will make the connections for you, so there is not need for doing the conversion on the node editor anymore. This works from 2.6 forward btw - I go over this on my videos
That's amazing! Thank you!
You are definetly a hero!
you are the best
Thanks - I haven't had time to make anything for a while but I hope to get back to it soon!
iirc you can assign shaders to bifrost graph.
Hi - yes, I think you're right. It's been a while since I've played around with this. Thanks for the info!
can you transfer the UV's from the underlying mesh to the blobby?
You can right click on the port and just pick "create Maya Mesh" that you will make the connections for you, so there is not need for doing the conversion on the node editor anymore. This works from 2.6 forward btw - I go over this on my videos
That's amazing! Thank you!
You are definetly a hero!
you are the best
Thanks - I haven't had time to make anything for a while but I hope to get back to it soon!
iirc you can assign shaders to bifrost graph.
Hi - yes, I think you're right. It's been a while since I've played around with this. Thanks for the info!