Bifrost Bootcamp 4.1 - All about volumes

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  • Опубліковано 8 лют 2025

КОМЕНТАРІ • 12

  • @behrampatel4872
    @behrampatel4872 Рік тому +1

    So much info packed in such a simple and effective way. Hats of to your communication skills Val.
    Cheers,
    b

  • @tlilmiztli
    @tlilmiztli Рік тому +3

    Fantastic series. Watching every single one, just not always commenting ;)

  • @megavisartguru
    @megavisartguru Рік тому

    You gain a subscriber, you are doing great, Thanks boss

  • @AyushBakshi
    @AyushBakshi Рік тому +2

    21:53 Nah bro.. not happening.. All I'm getting is a bunch of noisy mess instead of a holey mushroom. I've tried several times.

    • @prototy
      @prototy Рік тому +1

      I'm getting the same result. It seems like the result is correct when I'm moving in the viewport but not once I am stationary

    • @AyushBakshi
      @AyushBakshi Рік тому +1

      @@prototy same

    • @prototy
      @prototy Рік тому +1

      @@AyushBakshi I found out that it's just a bug and if you convert the volume to a mesh, you then get the expected result. It seems to just be a viewport bug.

    • @colla1985
      @colla1985 Рік тому

      try switching to openGL core profile. for me that works

    • @mortenbojsen-hansen1178
      @mortenbojsen-hansen1178 Рік тому +2

      Unfortunately, multiplying signed distance with noise is not the best workflow. If instead of multiply you use an add node things should work better.

  • @AyushBakshi
    @AyushBakshi Рік тому

    18:27
    The negate node can also do the job. A bit neat 😌
    Edit: Oh you used it later in the video.. nevermind

  • @irisqueen3914
    @irisqueen3914 Рік тому

    How is your line so straight? My line is a curve. That looks so clean and good.

    • @AyushBakshi
      @AyushBakshi Рік тому

      Bifrost Graph → Option → Connection Style → S-Shape