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So much info packed in such a simple and effective way. Hats of to your communication skills Val.Cheers,b
Fantastic series. Watching every single one, just not always commenting ;)
You gain a subscriber, you are doing great, Thanks boss
21:53 Nah bro.. not happening.. All I'm getting is a bunch of noisy mess instead of a holey mushroom. I've tried several times.
I'm getting the same result. It seems like the result is correct when I'm moving in the viewport but not once I am stationary
@@prototy same
@@AyushBakshi I found out that it's just a bug and if you convert the volume to a mesh, you then get the expected result. It seems to just be a viewport bug.
try switching to openGL core profile. for me that works
Unfortunately, multiplying signed distance with noise is not the best workflow. If instead of multiply you use an add node things should work better.
18:27 The negate node can also do the job. A bit neat 😌Edit: Oh you used it later in the video.. nevermind
How is your line so straight? My line is a curve. That looks so clean and good.
Bifrost Graph → Option → Connection Style → S-Shape
So much info packed in such a simple and effective way. Hats of to your communication skills Val.
Cheers,
b
Fantastic series. Watching every single one, just not always commenting ;)
You gain a subscriber, you are doing great, Thanks boss
21:53 Nah bro.. not happening.. All I'm getting is a bunch of noisy mess instead of a holey mushroom. I've tried several times.
I'm getting the same result. It seems like the result is correct when I'm moving in the viewport but not once I am stationary
@@prototy same
@@AyushBakshi I found out that it's just a bug and if you convert the volume to a mesh, you then get the expected result. It seems to just be a viewport bug.
try switching to openGL core profile. for me that works
Unfortunately, multiplying signed distance with noise is not the best workflow. If instead of multiply you use an add node things should work better.
18:27
The negate node can also do the job. A bit neat 😌
Edit: Oh you used it later in the video.. nevermind
How is your line so straight? My line is a curve. That looks so clean and good.
Bifrost Graph → Option → Connection Style → S-Shape