#132
Вставка
- Опубліковано 28 тра 2024
- Andrew Hulshult is a video game composer and sound designer who composed music on the DOOM Eternal DLC The Ancient Gods, he is also well known for DOOM remix project IDKFA as well as his work on franchises such as Quake and Duke Nukem
#doometernal #anicentgods #idkfa
SOCIAL MEDIA
UA-cam - @AndrewHulshultOfficial
TWITTER - @AndrewHulshultOfficial
WEBSITE - www.hulshult.com/
TIMESTAMPS
00:00 - Intro
00:50 - Not Copying Mick Gordon But Respecting DOOM’s Music
03:10 - Chad Mossholders Guidance
08:28 - Process Of Making Blood Swamps
10:45 - Difference Between Ambience, Light Combat And Heavy Combat
12:30 - Creating Various Versions Of Blood Swamps
14:30 - Andrew Didn’t Contact Mick Gordon To Get His Blessing Because Of The Fragile Situation
15:46 - Making Allies To Get More Work Opportunities
16:35 - Don’t Burn Bridges/Fragile Egos
19:30 - IDKFA - Dark Halls Track
21:40 - IDKFA Project/Bobby Prince
23:44 - Getting Better With Strings/Sinister Track
25:45 - Not Liking Your Own Music After Hearing It So Much
26:59 - Listening To Old Mixes
29:00 - Andrew’s Mixing Process
29:45 - Ear Fatigue/Time Management
33:30 - Ancient Gods DLC OST/Why He Hasn’t Advocated For One
34:45 - Andrew Would Love To Work On Another DOOM Game/Outings
37:18 - Andrew Has Had Moments Where He Thinks He’s Awesome/Staying Grounded
39:20 - Helping The Community/North Texas Foodbank/Capitalism
41:42 - DOOM & Quake Were Dream Projects/Projects Andrew Wants To Work On
44:00 - Creating Ambience/Renowned Music For DOOM
45:45 - Submitting Demos
46:20 - Andrew’s Ancient Gods DLC Demo
48:10 - David Levy Is His Brother In Arms/Honesty
50:08 - Callbacks To Bobby Prince’s Music
51:40 - 2021 Was A Hard Year For Andrew/Phone Call With Bobby Prince
54:40 - How Andrew Manages Multiple Projects At The Same Time
57:20 - Andrew’s Cat
57:45 - Where To Follow Andrew Hulshult - Ігри
TIMESTAMPS
00:00 - Intro
00:50 - Not Copying Mick Gordon But Respecting DOOM’s Music
03:10 - Chad Mossholders Guidance
08:28 - Process Of Making Blood Swamps
10:45 - Difference Between Ambience, Light Combat And Heavy Combat
12:30 - Creating Various Versions Of Blood Swamps
14:30 - Andrew Didn’t Contact Mick Gordon To Get His Blessing Because Of The Fragile Situation
15:46 - Making Allies To Get More Work Opportunities
16:35 - Don’t Burn Bridges/Fragile Egos
19:30 - IDKFA - Dark Halls Track
21:40 - IDKFA Project/Bobby Prince
23:44 - Getting Better With Strings/Sinister Track
25:45 - Not Liking Your Own Music After Hearing It So Much
26:59 - Listening To Old Mixes
29:00 - Andrew’s Mixing Process
29:45 - Ear Fatigue/Time Management
33:30 - Ancient Gods DLC OST/Why He Hasn’t Advocated For One
34:45 - Andrew Would Love To Work On Another DOOM Game/Outings
37:18 - Andrew Has Had Moments Where He Thinks He’s Awesome/Staying Grounded
39:20 - Helping The Community/North Texas Foodbank/Capitalism
41:42 - DOOM & Quake Were Dream Projects/Projects Andrew Wants To Work On
44:00 - Creating Ambience/Renowned Music For DOOM
45:45 - Submitting Demos
46:20 - Andrew’s Ancient Gods DLC Demo
48:10 - David Levy Is His Brother In Arms/Honesty
50:08 - Callbacks To Bobby Prince’s Music
51:40 - 2021 Was A Hard Year For Andrew/Phone Call With Bobby Prince
54:40 - How Andrew Manages Multiple Projects At The Same Time
57:20 - Andrew’s Cat
57:45 - Where To Follow Andrew Hulshult
Great interview! Being able to hear what it was like to work on such a daunting project from one of the main people behind it is honestly awesome. Especially considering how hard him and David absolutely nailed that OST.
Blood Swamps became of my favorite tracks ever, I listen to it almost every day.
I Love that Andrew and David became good friends. Hope they work together again in a next DOOM game
Sick interview as always, thank you so much!
Using the Urdak Choir is so cool!!! I noticed that when playing the DLCs for the first time, and I ligit got goosebumps. Such a creative implementatio
Chad is incredible