I'm literally playing Wyll in Act 3 right now and have been wanting to respec him. This was the perfect guide for me! I think I'm going to do it a bit differently (hell, I might not even split with Sorcerer!), but what is great about your build guides is how you give us the theory behind the builds and that empowers us be creative, as opposed to just cookie cuttering. I've said it before and I will keep saying it: these are the best build guides out there.
Thanks so much! Yeah I think it's really important that people be able to take ownership of their characters and make changes. That's the fun of this kind of game!
Ooh nice, I was thinking of doing that too for an evil run. My thought was killing karlach, who is a victim, sends him down an ends justify the means path.
Your guides are amazing. I'm just catching up now with your videos. Your knowledge is on point and correct about many obscure mechanics. Big props not just for having a multiclass with Wild Magic Sorc, but also for Half-Drow recommendation, very astute.
@@pancakes4193 Remember that you have Tasha's Hideous Laughter, and can twin spell it. Choosing a storm sorcerer is sheer madness, because you use Gust of Wind to shove people back into your hungry black cloud.
For sure! One of the coolest things about this class combo (that also makes guide building challenging for it) is you can pretty much take any number of levels of either class - anywhere from 2-9 warlock levels and from 3-10 sorc levels will be a totally reasonable build!
I love the dichotomy between these two classes. The sorcerer is born with magic surging in their veins, and the warlock, who got their powers from a sugar mommy/daddy.
Nice guide, just a note at 29:30 you say that you can use Hex to increase the damage of each of your attacks (and you were just talking about using haste on yourself), if you hex after casting haste on yourself you'll break haste concentration and just lethargic yourself... I know by experience lol (you most likely know this but some people might not and it's worth pointing it out imo). I lethargic'd myself and shadowheart the other day on turn 1 of a fight trying to haste and hex
@@ThinkingCap_ Use Speed Potions instead, get a hireling from withers and make it a transmutation wizard, give him a lot of wisdom and pick "Medicine" as one of his skills. teach him the level 2 spells that gives you advantage on one attribute rolls (owls wisdom is the one you want), cast owl wisdom and then make the transmutation wizard make the potions for you, if they roll 15 medicine check they will make 2 potions with the ingredients of one. Speed potions don't require concentration and everyone can use them, just don't abuse them save them for important fights. Speed potions don't require concentration.
One of the big factors in decision-making for a Sorlock build in this game is "Which slot level do I need least?" One way you can remove this issue is by using a level split where you always have two more levels in Warlock than Sorc, so you can *always* convert your pact slots immediately. I like 5 Sorc 7 Lock, so I have access to important third level spells from Sorc, as well as the deepened pact boon and fourth invocation. Since the pact slots will be fourth level, I won't have to chew through any pesky spell slots to get to them, and I get tons of points to use for metamagic and making more third level slots. Of course, this cuts off your access to strong high level spells, so this is more of a min-maxed Eldritch Blast build. Also, I think Scorching Ray is a great example of what Eldritch Blast would be as a leveled spell. Maybe it doesn't compete at second level, but when upcasted it gets *way* more mileage out of Hex and any other damage riders that benefit both spells. I feel like Eldritch Blast is used for general-purpose combat, while Scorching Ray is used to kill one thing expeditiously.
A bit of a noob to the whole Coffeelock shenanigans, so can you kindly enlighten me why it's a good idea to make your Warlock levels higher than Sorc? By 7Lock you should get 4th level spell slots, right? While only leaving 3rd level spell slots for 5Sorc? What's the benefit that comes with that?
Also a great split! One of the coolest things about this class combo (that also makes guide building challenging for it) is you can pretty much take any number of levels of either class - anywhere from 2-9 warlock levels and from 3-10 sorc levels will be a totally reasonable build
@@pancakes4193 Purely an issue of game mechanics in BG3. When trying to convert spell slots to sorcery points, you cannot convert your pact slots unless you have no spell slots of the same level. It's the same with spellcasting or divine smite, you have to use the "correct" resource before you can select the "other" resource, but only if they are the same level.
@@clutchedbyanangel I see! So you basically make sure that your Warlock Spell Slots are always of a higher level so you can convert them into Sorc points first. Very interesting. I should've known that was the case considering that's how it works for actually casting spells too. Currently a 1Sorc/3Lock right now and I was only able to start spamming Magic Missiles from the Warlock Spell Slots first when I got my Warlock Spell Slots higher than my Sorcerer ones.
you can still abuse shield of devotion as of the latest patch to fully turn your lvl 1 spell slots in sorcery points then equip said shield to get 1 lvl 1 spell slot turn it into sorcery points unequip the shield and reequip it rinse and repeat ad nauseum making you have endless sorcery points/lvl 2 and upwards spell slots
All I’m saying is there’s a shield that gives you an extra level 1 spell slot and you can use it to get unlimited sorcery points 👀 works in honour mode too
This is the first time ive felt seen regarding disliking darkness in a party. Sure, my warlock can see in it but what about everyone else? Also, enemies never stay in it. They just walk away after I wasted a turn casting it, it ends up with just me standing there.
I solved this issue by dipping my entire party in two levels of warlock. Everyone gets EB and Devil's Sight. Warlock is a very frontloaded class if you can use charisma as a primary stat with your main class. dipping two levels is very optimal for bards, sorcerors, and paladins. My party started with bard-lock, pad-lock, sor-lock, and a cleric (with the true sight ring), but eventually evolved into dropping cleric for a pure warlock to meme harder with EBs and darkness. Very ridiculous(ly good) party comp. Even having 2/4 members be immune to darkness is good enough to pull the aggro to your tank outside of the AoE, grab the ring and go to town.
This is one of the random builds I could see two of them making sense. Basically one doing darkness, one doing haste on the darkness one (who would be the blaster with the potent robes/hag hair/ect. And the other one would haste the Darkness one and either themselves or someone else. It seems interesting
Special mention to the Spellsparkler staff you can get early in act 1. You can build up lightning charges and add lightning damage with each instance of magic missile and eldritch blast.
I chose false life simply bc it’s a free way to proc tempestuous magic … saved my ass so many times before fly becomes more easily available from other sources. Plus with 8 str, it’s a nice bonus to have so you don’t have to swap characters every time there is a chest out of reach
i still think the ideal thematic way to do it would be with warlock 2 / sorc 8 / and then top it off with 2 levels in fighter for action surge. just to stack up on all the things replenishing on short rests. and then pair that up with a party member with some levels in bard and you get 3 short rests per day, each of them replenishing your warlock spell slots and your action surge. since youll just be machine gunning blasts with most of your actions, you can still make the most of simply stacking extra actions like that (and potentially with elixirs of bloodlust) even in honor mode. youll forgo the pact of the chain, but you can get the cheeky quasit, and you wont get the 5th level sorc spellslot. but youll get action surge 3 times a day. worth pointing out with regards to itemization is that all of the above also still makes this class combo the ideal user of the callous glow ring or whatsitcalled. to put out stacks of radiant orb as an additional way to control/neuter high priority targets.
Also, consider a 8/14/16/8/12/16 stat split. Take Hags Hair for a 17 charisma and then for your first feat take actor to round it out to 18 and get even better face skills.
Hey cephalopocalypse, can I ask you to look more into Subtle spell metamagic ? It's much better than the wiki or game suggest. In addition to being able to cast spells while silenced, it also make spells silent, and thus enable you to throw fireballs and eldritch blasts out of sight without triggering combat. Out of sight is important here as obviously attacking a character while in their red field of view even with a subtle spell will trigger combat, but out of sight, it won't. I do recommend testing each spell, most work, some don't. I HIGHLY recommend it, yeah quickened is obviously better, but subtle spell is fun and cheap!
I would never play wild magic in honour mode...In my last tactician playthrough, during the act 2 ambush, a wild magic surge turned my whole party into dogs/sheeps/cats...never again XD
I have a level 4 duergar dark urge that's having trouble settling into his solo class. Started with Druid but it didn't feel quite right. May try this one
I ran this, storm cleric/wiz, monk/thief, and barb/thief and turned the last half if the game into a joke lol. Nobody got a turn unless I let them. Had to mess around to keep the game from getting boring..i.e. make raph lay on his back and watch hope hit him turn after turn 😂😂
I know this one hasn't been updated to the current game edition, but still I was wondering if taking Pact of the Blade wouldn't be a better choice, to have ways to fend off melee enemies (or Pact of the Tome and get Guidance without the talisman, and Animate Dead and Call lightning if you go up to that point instead of going for Sorcerer). By the time you are reaching level 4 you already found Shovel, so you already have an invisible imp scout (one that's fun to listen too). Since you can't have Shovel and the Pact of the Chain summon at the same time, I think it isn't the best option, specially if you are playing solo (if you play with companions, then you get Pact of the Chain and other character -Gale- takes Shovel). :)
Dont use wild magic for Honor mode. Accidentally spawned thorns in moonrise tower and all the harpers and Jaheria became temp hostile, had to book it out to save the run
That is almost my sorcerer build. The difference is that I took 1 level of Wizard to learn more utility spells. Anyway, there is another thing to help to acumulate Sorcerer Points: make the three hirelings (and any other companion that usually stays in camp - in my case, I only use this in Minsk) with 6 levels in Wild Magic Barbarian. That way, you can recovery at least three 1st and 2nd levels spells. And you can also throw some levels in Bard on the hirelings to gain some free short rests with Song of Rest.
Can you do a Spore druid/wizard build? I’m playing through with a spore Druid and am loving the circle of spores and I’m thinking of taking 1 or 2 levels of wizard for some level scaling goodness
Assuming you're doing the necromancy minions build that is so wonderful to experience, it's fairly simple! If you're willing to do a respec, then stick with Spore Druid all the way up to level 12 where you then respec to Spore Druid 6/Necromancy Wizard 6, making sure to grab the Staff of Cherished Necromancy from Act 3, finish the Necromancy of Thay questline that wraps up in Act 3, and learn the Dethrone spell from the special scrolls acquired in Act 3. Obviously, you'd then use your scribe ability to learn all of the best Necromancy spells from scrolls such as Blight and Circle of Death for the free casts granted by the Staff of Cherished Necromancy. Ideally you plan ahead for this and make sure to grab any scrolls for 4th, 5th, and 6th level spells to scribe after the respec. The rest of your gear is honestly up to you and whatever your party needs :) If you don't like respec'ing or have banned it in your run for whatever reason, then just go straight Spore 6/Necro Wiz 6. Necro Wizard just doesn't really do a lot for the build until level 6 when it gets the amazing minion bonuses. If you're not going full minion build and just want to use the necromancy blasting spells, then Spore 11/Wizard 1 is probably your best bet just to scribe the non-druid necro spells and Dethrone. Have fun!
@@Blind8K saving this, I just hit level 6 on my Druid last night so wizard here I come! I’m romancing Gale on this playthrough and he’s also going pure necro. This is gonna be awesome
Here's a strategy i tried myself that I have dubbed the sleepy time orchestra. Basically, have most if not all of your characters take 2 levels of bard (including hirelings and maybe even yourself) and then whenever you run out of short rests, you can just use song of rest, and when the song of rests in uour party have been used, swap out the person who need the short rest the least for ankther companion with sing of rest. With this method, you can get 15-16 short rests per long rest. This is also a good method if you're playing tactician or higher and just choose to not grab any food (you should also grab durable to get even more mileage out of this)
Why wouldn't you just stick with Warlock for the first four levels and then respec? 100g that you can just steal back costs nothing. You won't have anything that cares about concentration checks other than Hex early on, but even that isn't a huge deal. Haste is what you need the Con proficiency for anyway. Plus, Sorcerer struggles more against the commander fight. Ray of Frost is pretty much all they have going for them, and he's resistant to Fire, Thunder, Cold and Poison. But not Arcane... Picking Sorcerer first delays your invocations and it delays being able to start fights with surprise with your Imp. Enemies also don't really have their turn skipped with prone unless you have at least two stacks of it on them. A ranged character can still shoot you, then move, then fall prone, but still get their turn at the start of the next round.
Probably a stupid question, but which fight do you mean by the “commander” fight? Overall agree with your take that going 4 levels into warlock and then respeccing is the move. I’ve done a few sorcerer runs and they always struggle early-on before they get enough metamagic, items, and spells online to really start dishing out damage. Warlock, on the other hand, does very consistent (not amazing but quite respectable) damage early game, and can have pretty solid surviveability thanks to pact of the fiend. I know great old one is definitely the move mid/late game when you can proc crit hits more consistently, but if you’re respeccing at 4 anyway, just go fiend early game for the added surviveability
Regarding prone: what he was saying is that if an opponent falls prone on their own turn, then the rest of their _current_ turn gets skipped immediately, while otherwise they can just spend a bit of movement to stand up.
Was looking for a good Wyll build, nice to find one. You mention there being an elemental interaction that can be used through Draconic Bloodline. That being my favourite Sorc subclass I was curious how that works?
One thing I dont really understand with devil sight builds; do you need to always pre cast darkness? Skipping first turn to set it up in combat isn't great, but neither is having to fiddle around with pre casting every time
I was working on this build and just realized i can't get the potent robe as my sorlock is a dark urge and alfira is no longer around. I'm sure I'll still be okay without it but that's a major bummer
There is a way to save Alfira as TDU. Spoiler warning if you don’t want the tip or other info about a Dark Urge play through: Find Alfira in the druid grove, and sneak attack her from behind to knock her out without getting seen. Do this before any long rest until you trigger the event where TDU murders a bard. Be sure to turn on non-lethal attacks. When you long rest and the event triggers, a Dragonborn bard will show up in Alfira’s place. Things progress as normal, but Alfira will be in the clear after the substitute is offed. Alfira can be found on the cliffs overlooking the grove-check the path to the left of where the druids tell you that you can’t enter to find a trail to Alfira and another optional encounter.
ive been desperately looking for a wild magic wizard build of some kind to fulfill my fantasy of being an alcoholic wizard who keeps fucking up his spells
So, didn't rescue the tieflings in act II. if there's no other way to get the potent robe, what's your next best recommendation for the chest piece? Additionally, I was wondering if you could post the level up guide for a sorlock that wants to use hunger of hadar? I really like that warlock spell.
I haven't tested officially, but I see no reason you cant respec your unused companions to bards to get a free extra short rest from each. Meaning you just put 3 of them plus the coffeelock in the party and consume your Warlock Spells, use Song of Rest on one, consume, Song of Rest, etc til you run out of companions. Then swap back to your main party. You now have your two daily short rests still, plus a bunch of Sorc points and go about your merry way. If you caught all the pokemon, in act 3 that is 7 free short rests as a custom origin. So 42+9 Sorc points before leaving camp. That's pretty caffeinated.
I'm planning on respeccing my Tav to this but I already have Shovel on them, is pact of the Chain still worth it or would Tome be better at that point?
I suggest you to stop Warlock at lvl2, you can have one lvl more in sorcerer (not bad) or just stay at lvl7 in sorcer (feats are not important in this build) and take 3 lvl in rogue and tkae the free bonus action of thief, it's a banger with the quickened spell ;)
Why does nobody talk about the risky ring for builds like this? Yeah you have disadvantage on saves, but most fights the worst thing you'd fail a save on is to lose concentration on hex, and you gain advantage to hit on every EB shot, which also essentially doubles your chance to crit, and all but guarantees you're going to maul at least 1 enemy before anyone else can move - and you can bring a party along to mop up, buff you, counterspell for you, etc. You don't want to concentrate on haste, since hex is also concentration and potions of speed are so common anyway.
This build has very easy access to advantage through Darkness, so you mostly don't need the risky ring - can be very good for characters that have a harder time getting advantage though!
I'd go tome, this character usually won't want to make melee attacks (or at least, would need to change more to support that playstyle, which would cost you some spellcasting power)
Before! It lasts all day until an enemy breaks through the hit points. It can also be used as an emergency "heal" in combat, but usually better to spend your second slot on something else.
I usually go with strength hex, it makes enemies worse at pushing you and makes it easier to push them (if they're strength based). The only other one that could come up is wisdom if you're trying to make stealth checks, but that mostly only matters for greater invisibility
You get your third beam at level 10! Cantrips upgrade at 5 and 10 - something else important about that is that it's at *character* level 5 and 10, not class level, so even when you multiclass all your cantrips will still upgrade.
That's definitely an option! I think if your goal is the strongest possible character, you're best off staying in sorcerer, since song of rest for 2 level 2 warlock slots is the same as 4 sorc points - 2 levels in sorc already gives you 2 of those, as well as access to 5th level spells. That said the skill proficiencies are definitely nice, and any loss in power is pretty marginal so if you want to do it I say go for it
I'm literally playing Wyll in Act 3 right now and have been wanting to respec him. This was the perfect guide for me! I think I'm going to do it a bit differently (hell, I might not even split with Sorcerer!), but what is great about your build guides is how you give us the theory behind the builds and that empowers us be creative, as opposed to just cookie cuttering. I've said it before and I will keep saying it: these are the best build guides out there.
Thanks so much! Yeah I think it's really important that people be able to take ownership of their characters and make changes. That's the fun of this kind of game!
Wyll OR Half drow, Halfling, Wood(half)Elf, Duergar, Githyanki
8 14 16 8 12(10) 16(17) - brackets = *Ethel's hair route
Deception Intimidation /AND/ *Stealth (Wyll) if human racial skill increase isn't bugged
Lvl 1 sorcerer - your subclass choice; Wild magic recommended
cantrips; Ray of frost, minor illusion, mage hand, 4th *optional* -> blade ward, friends, light or true strike for the comment section 👌
spells; Shield, magic missile
Lvl 2 warlock - great old one subclass
cantrips; Eldritch blast, blade ward or friends
spells; Hex, armor of agathyst
Lvl 3 warlock - agonizing blast, devilsight(recommended) or repelling blast
spells; Expeditious retreat
Lvl 4 warlock - pact of the chain
spells; Darkness(recommended) or another utility spell
swap out Expeditious retreat for Misty step
Lvl 5 sorcerer - Distant spell, twin spell
spells; enhanced leap, disguise self, chromatic orb or fog cloud(if you didn't pick Darkness)
Lvl 6 sorcerer - Quickened spell
spells; Hold person(recommended), cloud of daggers, invisibility or web
Lvl 7 sorcerer - feat ASI +2CHA
cantrips; light (utility based choice)
spells; invisible or gust of wind (utility based choice)
Lvl 8 sorcerer
spells; Haste (bonkers bulk billed booms)
Lvl 9 sorcerer
spells; Hypnotic pattern(recommended)
Lvl 10 sorcerer
spells; Confusion(recommended), greater invisibility or wall of fire
swap Hypnotic pattern for sleet storm or ice storm
Lvl 11 sorcerer - feat ASI +2CHA /OR/ alert
Bless you.
I'm planning on Evil-Wyll run right now (Killing Karlach, Banging Mizora, betraing father, etc.), so this guide is highly welcome
Ooh nice, I was thinking of doing that too for an evil run. My thought was killing karlach, who is a victim, sends him down an ends justify the means path.
Your guides are amazing. I'm just catching up now with your videos. Your knowledge is on point and correct about many obscure mechanics. Big props not just for having a multiclass with Wild Magic Sorc, but also for Half-Drow recommendation, very astute.
Leveling up Warlock to get Hunger of Hadar allows you to do some downright mean stuff as a Sorcerer.
Hunger of Hadar solves so many encounters.
I'm intending to play a GOOlock/WMSorcerer like that too. Currently still at Level 4 so do y'all have any tips?
@@pancakes4193 Remember that you have Tasha's Hideous Laughter, and can twin spell it. Choosing a storm sorcerer is sheer madness, because you use Gust of Wind to shove people back into your hungry black cloud.
For sure! One of the coolest things about this class combo (that also makes guide building challenging for it) is you can pretty much take any number of levels of either class - anywhere from 2-9 warlock levels and from 3-10 sorc levels will be a totally reasonable build!
If you were going to do this, when would you take the extra levels?
I love the dichotomy between these two classes. The sorcerer is born with magic surging in their veins, and the warlock, who got their powers from a sugar mommy/daddy.
Thanks! Really appreciate your build breakdowns.
Thank you so much! Really glad you're enjoying them :D
Nice guide, just a note at 29:30 you say that you can use Hex to increase the damage of each of your attacks (and you were just talking about using haste on yourself), if you hex after casting haste on yourself you'll break haste concentration and just lethargic yourself... I know by experience lol (you most likely know this but some people might not and it's worth pointing it out imo).
I lethargic'd myself and shadowheart the other day on turn 1 of a fight trying to haste and hex
Yooo thats crazy he missed that, what would you suggest instead?
@@ThinkingCap_ Use Speed Potions instead, get a hireling from withers and make it a transmutation wizard, give him a lot of wisdom and pick "Medicine" as one of his skills. teach him the level 2 spells that gives you advantage on one attribute rolls (owls wisdom is the one you want), cast owl wisdom and then make the transmutation wizard make the potions for you, if they roll 15 medicine check they will make 2 potions with the ingredients of one. Speed potions don't require concentration and everyone can use them, just don't abuse them save them for important fights. Speed potions don't require concentration.
@@TheLapetra Brinna Brightsong Gang
Haste is such a dangerous spell if you're not careful...especially if you twin cast it. Having two characters with lethargic is pain.
I have definitely cast haste and then hexed the same turn, and you might be surprised to find out it doesn't work out well.
One of the big factors in decision-making for a Sorlock build in this game is "Which slot level do I need least?" One way you can remove this issue is by using a level split where you always have two more levels in Warlock than Sorc, so you can *always* convert your pact slots immediately. I like 5 Sorc 7 Lock, so I have access to important third level spells from Sorc, as well as the deepened pact boon and fourth invocation. Since the pact slots will be fourth level, I won't have to chew through any pesky spell slots to get to them, and I get tons of points to use for metamagic and making more third level slots. Of course, this cuts off your access to strong high level spells, so this is more of a min-maxed Eldritch Blast build.
Also, I think Scorching Ray is a great example of what Eldritch Blast would be as a leveled spell. Maybe it doesn't compete at second level, but when upcasted it gets *way* more mileage out of Hex and any other damage riders that benefit both spells. I feel like Eldritch Blast is used for general-purpose combat, while Scorching Ray is used to kill one thing expeditiously.
A bit of a noob to the whole Coffeelock shenanigans, so can you kindly enlighten me why it's a good idea to make your Warlock levels higher than Sorc? By 7Lock you should get 4th level spell slots, right? While only leaving 3rd level spell slots for 5Sorc? What's the benefit that comes with that?
Also a great split! One of the coolest things about this class combo (that also makes guide building challenging for it) is you can pretty much take any number of levels of either class - anywhere from 2-9 warlock levels and from 3-10 sorc levels will be a totally reasonable build
@@pancakes4193 Purely an issue of game mechanics in BG3. When trying to convert spell slots to sorcery points, you cannot convert your pact slots unless you have no spell slots of the same level. It's the same with spellcasting or divine smite, you have to use the "correct" resource before you can select the "other" resource, but only if they are the same level.
@@clutchedbyanangel I see! So you basically make sure that your Warlock Spell Slots are always of a higher level so you can convert them into Sorc points first. Very interesting. I should've known that was the case considering that's how it works for actually casting spells too. Currently a 1Sorc/3Lock right now and I was only able to start spamming Magic Missiles from the Warlock Spell Slots first when I got my Warlock Spell Slots higher than my Sorcerer ones.
you said storm was best sorcerer and i said "i like this guy" out loud. subbed.
and then you went wild magic! i love it here!!
you can still abuse shield of devotion as of the latest patch to fully turn your lvl 1 spell slots in sorcery points then equip said shield to get 1 lvl 1 spell slot turn it into sorcery points unequip the shield and reequip it rinse and repeat ad nauseum making you have endless sorcery points/lvl 2 and upwards spell slots
All I’m saying is there’s a shield that gives you an extra level 1 spell slot and you can use it to get unlimited sorcery points 👀 works in honour mode too
This is the first time ive felt seen regarding disliking darkness in a party. Sure, my warlock can see in it but what about everyone else? Also, enemies never stay in it. They just walk away after I wasted a turn casting it, it ends up with just me standing there.
I solved this issue by dipping my entire party in two levels of warlock.
Everyone gets EB and Devil's Sight. Warlock is a very frontloaded class if you can use charisma as a primary stat with your main class. dipping two levels is very optimal for bards, sorcerors, and paladins.
My party started with bard-lock, pad-lock, sor-lock, and a cleric (with the true sight ring), but eventually evolved into dropping cleric for a pure warlock to meme harder with EBs and darkness.
Very ridiculous(ly good) party comp. Even having 2/4 members be immune to darkness is good enough to pull the aggro to your tank outside of the AoE, grab the ring and go to town.
This is one of the random builds I could see two of them making sense. Basically one doing darkness, one doing haste on the darkness one (who would be the blaster with the potent robes/hag hair/ect. And the other one would haste the Darkness one and either themselves or someone else. It seems interesting
Special mention to the Spellsparkler staff you can get early in act 1. You can build up lightning charges and add lightning damage with each instance of magic missile and eldritch blast.
I chose false life simply bc it’s a free way to proc tempestuous magic … saved my ass so many times before fly becomes more easily available from other sources. Plus with 8 str, it’s a nice bonus to have so you don’t have to swap characters every time there is a chest out of reach
disguise procs tempestuous magic and doesnt cost a spell slot, same with detect throughts
8:34 I would argue the Astral Tadpole's Psionic Dominance is the best defensive reaction in the game, but I see your point.
I still love pact of the blade cause I can use charisma instead of strength, and can use any weapon
Great build video. I subscribed for more! Also, just want to say "Wallifier" sounds like it would be an interesting spell xP
Thanks very much! And true, sounds like something out of an early magic the gathering set!
i still think the ideal thematic way to do it would be with warlock 2 / sorc 8 / and then top it off with 2 levels in fighter for action surge. just to stack up on all the things replenishing on short rests. and then pair that up with a party member with some levels in bard and you get 3 short rests per day, each of them replenishing your warlock spell slots and your action surge.
since youll just be machine gunning blasts with most of your actions, you can still make the most of simply stacking extra actions like that (and potentially with elixirs of bloodlust) even in honor mode.
youll forgo the pact of the chain, but you can get the cheeky quasit, and you wont get the 5th level sorc spellslot. but youll get action surge 3 times a day. worth pointing out with regards to itemization is that all of the above also still makes this class combo the ideal user of the callous glow ring or whatsitcalled. to put out stacks of radiant orb as an additional way to control/neuter high priority targets.
Also, consider a 8/14/16/8/12/16 stat split. Take Hags Hair for a 17 charisma and then for your first feat take actor to round it out to 18 and get even better face skills.
Hey cephalopocalypse, can I ask you to look more into Subtle spell metamagic ? It's much better than the wiki or game suggest. In addition to being able to cast spells while silenced, it also make spells silent, and thus enable you to throw fireballs and eldritch blasts out of sight without triggering combat. Out of sight is important here as obviously attacking a character while in their red field of view even with a subtle spell will trigger combat, but out of sight, it won't. I do recommend testing each spell, most work, some don't. I HIGHLY recommend it, yeah quickened is obviously better, but subtle spell is fun and cheap!
I would never play wild magic in honour mode...In my last tactician playthrough, during the act 2 ambush, a wild magic surge turned my whole party into dogs/sheeps/cats...never again XD
I have a level 4 duergar dark urge that's having trouble settling into his solo class. Started with Druid but it didn't feel quite right. May try this one
nice 1 mate
We need a force based dragon heritage
His hobby is justice
Just the guide I was waiting on! Merry Christmas!
Merry Christmas
Merry xmas thanks for the guides!
Great vid. Watched till the end.
Nice build. Do you have any hint of early gear?
I ran this, storm cleric/wiz, monk/thief, and barb/thief and turned the last half if the game into a joke lol. Nobody got a turn unless I let them. Had to mess around to keep the game from getting boring..i.e. make raph lay on his back and watch hope hit him turn after turn 😂😂
I know this one hasn't been updated to the current game edition, but still I was wondering if taking Pact of the Blade wouldn't be a better choice, to have ways to fend off melee enemies (or Pact of the Tome and get Guidance without the talisman, and Animate Dead and Call lightning if you go up to that point instead of going for Sorcerer). By the time you are reaching level 4 you already found Shovel, so you already have an invisible imp scout (one that's fun to listen too). Since you can't have Shovel and the Pact of the Chain summon at the same time, I think it isn't the best option, specially if you are playing solo (if you play with companions, then you get Pact of the Chain and other character -Gale- takes Shovel). :)
Merry crimma ty for all the builds !
Dont use wild magic for Honor mode. Accidentally spawned thorns in moonrise tower and all the harpers and Jaheria became temp hostile, had to book it out to save the run
Quick Question, between this build and The Best Blaster build from 3 months ago, which on would be better of a companion Wyll.??
Thx for the Guide
As i am very New to this Game and DD Overall...could anyone explain me the Mechanic of and why creating Sorcerypoints?
I was thinking about doing 2 Warlock (instead of 3) and put a little dip of 1 wizard
Merry Christmas ceph!!
Thanks!
Thank you so much! I really appreciate it!
That is almost my sorcerer build. The difference is that I took 1 level of Wizard to learn more utility spells.
Anyway, there is another thing to help to acumulate Sorcerer Points: make the three hirelings (and any other companion that usually stays in camp - in my case, I only use this in Minsk) with 6 levels in Wild Magic Barbarian. That way, you can recovery at least three 1st and 2nd levels spells. And you can also throw some levels in Bard on the hirelings to gain some free short rests with Song of Rest.
Can you do a Spore druid/wizard build? I’m playing through with a spore Druid and am loving the circle of spores and I’m thinking of taking 1 or 2 levels of wizard for some level scaling goodness
Assuming you're doing the necromancy minions build that is so wonderful to experience, it's fairly simple!
If you're willing to do a respec, then stick with Spore Druid all the way up to level 12 where you then respec to Spore Druid 6/Necromancy Wizard 6, making sure to grab the Staff of Cherished Necromancy from Act 3, finish the Necromancy of Thay questline that wraps up in Act 3, and learn the Dethrone spell from the special scrolls acquired in Act 3.
Obviously, you'd then use your scribe ability to learn all of the best Necromancy spells from scrolls such as Blight and Circle of Death for the free casts granted by the Staff of Cherished Necromancy. Ideally you plan ahead for this and make sure to grab any scrolls for 4th, 5th, and 6th level spells to scribe after the respec. The rest of your gear is honestly up to you and whatever your party needs :)
If you don't like respec'ing or have banned it in your run for whatever reason, then just go straight Spore 6/Necro Wiz 6. Necro Wizard just doesn't really do a lot for the build until level 6 when it gets the amazing minion bonuses. If you're not going full minion build and just want to use the necromancy blasting spells, then Spore 11/Wizard 1 is probably your best bet just to scribe the non-druid necro spells and Dethrone. Have fun!
@@Blind8K saving this, I just hit level 6 on my Druid last night so wizard here I come! I’m romancing Gale on this playthrough and he’s also going pure necro. This is gonna be awesome
Here's a strategy i tried myself that I have dubbed the sleepy time orchestra. Basically, have most if not all of your characters take 2 levels of bard (including hirelings and maybe even yourself) and then whenever you run out of short rests, you can just use song of rest, and when the song of rests in uour party have been used, swap out the person who need the short rest the least for ankther companion with sing of rest. With this method, you can get 15-16 short rests per long rest. This is also a good method if you're playing tactician or higher and just choose to not grab any food (you should also grab durable to get even more mileage out of this)
I did have a safe and pleasant holiday season. Coincidence? I think not
Why wouldn't you just stick with Warlock for the first four levels and then respec? 100g that you can just steal back costs nothing. You won't have anything that cares about concentration checks other than Hex early on, but even that isn't a huge deal. Haste is what you need the Con proficiency for anyway. Plus, Sorcerer struggles more against the commander fight. Ray of Frost is pretty much all they have going for them, and he's resistant to Fire, Thunder, Cold and Poison. But not Arcane...
Picking Sorcerer first delays your invocations and it delays being able to start fights with surprise with your Imp.
Enemies also don't really have their turn skipped with prone unless you have at least two stacks of it on them. A ranged character can still shoot you, then move, then fall prone, but still get their turn at the start of the next round.
Probably a stupid question, but which fight do you mean by the “commander” fight?
Overall agree with your take that going 4 levels into warlock and then respeccing is the move. I’ve done a few sorcerer runs and they always struggle early-on before they get enough metamagic, items, and spells online to really start dishing out damage. Warlock, on the other hand, does very consistent (not amazing but quite respectable) damage early game, and can have pretty solid surviveability thanks to pact of the fiend. I know great old one is definitely the move mid/late game when you can proc crit hits more consistently, but if you’re respeccing at 4 anyway, just go fiend early game for the added surviveability
@@padawan-fd2jx The "boss" at the very start. Well, at the end of the prologue anyway. Commander Zhalk.
Regarding prone: what he was saying is that if an opponent falls prone on their own turn, then the rest of their _current_ turn gets skipped immediately, while otherwise they can just spend a bit of movement to stand up.
@@henningg.1687 Unless it's two-turn prone. That means full turn skip
Was looking for a good Wyll build, nice to find one. You mention there being an elemental interaction that can be used through Draconic Bloodline. That being my favourite Sorc subclass I was curious how that works?
One thing I dont really understand with devil sight builds; do you need to always pre cast darkness? Skipping first turn to set it up in combat isn't great, but neither is having to fiddle around with pre casting every time
I was working on this build and just realized i can't get the potent robe as my sorlock is a dark urge and alfira is no longer around. I'm sure I'll still be okay without it but that's a major bummer
There is a way to save Alfira as TDU. Spoiler warning if you don’t want the tip or other info about a Dark Urge play through:
Find Alfira in the druid grove, and sneak attack her from behind to knock her out without getting seen.
Do this before any long rest until you trigger the event where TDU murders a bard.
Be sure to turn on non-lethal attacks.
When you long rest and the event triggers, a Dragonborn bard will show up in Alfira’s place. Things progress as normal, but Alfira will be in the clear after the substitute is offed.
Alfira can be found on the cliffs overlooking the grove-check the path to the left of where the druids tell you that you can’t enter to find a trail to Alfira and another optional encounter.
ive been desperately looking for a wild magic wizard build of some kind to fulfill my fantasy of being an alcoholic wizard who keeps fucking up his spells
For starting cantrips, not sure what the point of grabbing True Strike on a solo build is, you can't target yourself with it.
So I wouldn't use True Strike anyways, it's a bit of a joke on the channel, but just to clarify it actually affects *only* the caster
merry xmas❤❤❤
Great great video.
I know hex is great, but between hunger of hadar, haste and darkness it never feels like it makes sense to spend my concentration on it
So, didn't rescue the tieflings in act II. if there's no other way to get the potent robe, what's your next best recommendation for the chest piece?
Additionally, I was wondering if you could post the level up guide for a sorlock that wants to use hunger of hadar? I really like that warlock spell.
Wouldn't it be better to get another feat at 12 from going back to Warlock rather than picking up Wall of Stone?
I haven't tested officially, but I see no reason you cant respec your unused companions to bards to get a free extra short rest from each. Meaning you just put 3 of them plus the coffeelock in the party and consume your Warlock Spells, use Song of Rest on one, consume, Song of Rest, etc til you run out of companions. Then swap back to your main party. You now have your two daily short rests still, plus a bunch of Sorc points and go about your merry way. If you caught all the pokemon, in act 3 that is 7 free short rests as a custom origin. So 42+9 Sorc points before leaving camp. That's pretty caffeinated.
That should work! Alongside hireling bards as well
What about Fighter., 4 G. O. O. chain, Fighter, 2 Lock, 4 Storm Sorc
Meanwhile i prefer 10/2 Sorlock with Repelling Blast , Simulating Darkness via Invisiblepotions
very nice
I'm planning on respeccing my Tav to this but I already have Shovel on them, is pact of the Chain still worth it or would Tome be better at that point?
I suggest you to stop Warlock at lvl2, you can have one lvl more in sorcerer (not bad) or just stay at lvl7 in sorcer (feats are not important in this build) and take 3 lvl in rogue and tkae the free bonus action of thief, it's a banger with the quickened spell ;)
Why does nobody talk about the risky ring for builds like this? Yeah you have disadvantage on saves, but most fights the worst thing you'd fail a save on is to lose concentration on hex, and you gain advantage to hit on every EB shot, which also essentially doubles your chance to crit, and all but guarantees you're going to maul at least 1 enemy before anyone else can move - and you can bring a party along to mop up, buff you, counterspell for you, etc. You don't want to concentrate on haste, since hex is also concentration and potions of speed are so common anyway.
This build has very easy access to advantage through Darkness, so you mostly don't need the risky ring - can be very good for characters that have a harder time getting advantage though!
Potion of speed is my go to in most cases especially when I wish to spam EB with Meta Quickened and get 9 EB's.
If we get Shovel would it be better to go Tome or Blade?
I'd go tome, this character usually won't want to make melee attacks (or at least, would need to change more to support that playstyle, which would cost you some spellcasting power)
When is the appropriate time to cast Armor of Agathas? Prior to combat or after combat begins?
Before! It lasts all day until an enemy breaks through the hit points. It can also be used as an emergency "heal" in combat, but usually better to spend your second slot on something else.
Merry Christmas 🎁
Thanks, to you too!
Thanks!!
Thank you so much! I really appreciate the generosity!
Haven't they fixed eldritch blast progression ? Does it still progress from total level, not warlock level ?
It's supposed to! All cantrips scale off of character level, not class level
🔥🔥🔥
Which variety of hex do you use?
I usually go with strength hex, it makes enemies worse at pushing you and makes it easier to push them (if they're strength based). The only other one that could come up is wisdom if you're trying to make stealth checks, but that mostly only matters for greater invisibility
Day 4 of asking for a paladin build😢. Still a good build tho
"Wyll please get a hobby" LOL
I'm at lvl 8. Why can I only cast 2 beams of eldritch blast and not 3 as in the video?
You get your third beam at level 10! Cantrips upgrade at 5 and 10 - something else important about that is that it's at *character* level 5 and 10, not class level, so even when you multiclass all your cantrips will still upgrade.
All right, thanks a lot!@@Cephalopocalypse
How to get shield proficiency as a Drow?
Easiest way is to be a half drow, which gets all the human proficiencies - but if you've already started the character, one level in cleric will work!
@@Cephalopocalypse Ah that's where my problem is. I started as Drow not as Half Drow 😂. At which point of the game should I dip one level cleric?
Would it hurt to dip 2 Bard for song of rest?
I mean you can be flexible with this right and have a bard party member or also have one in camp for that song of rest.
@@lord461 true. was mostly looking for some extra skill profs too as an MC. I'd have plenty camp casting hirelings as is.
That's definitely an option! I think if your goal is the strongest possible character, you're best off staying in sorcerer, since song of rest for 2 level 2 warlock slots is the same as 4 sorc points - 2 levels in sorc already gives you 2 of those, as well as access to 5th level spells. That said the skill proficiencies are definitely nice, and any loss in power is pretty marginal so if you want to do it I say go for it
Mary Chrysler
Why nobody takes Bone Chill? The enemy cannot heal. Anda that's its amazing
You can no longer twin Haste I believe.
Clicking this video is a spoiler 😅
where does the ac come from
why is call coffeelock is because he is black coffee? :v
I thought u use wyll because hes ..... well coffee
Merci !
merci beaucoup! I really appreciate the generosity!
Why Wyll? He's one of the worst origin characters, both at design and writing
Just tell me what to pick. Stop explaining everything.
how about listen to the video so you know why you're choosing what he's showing you jackass
You talk too much jeez..
and you got the attention span of a vienna sausage. just listen to the video and take in the info
Thanks!
Thank you so much! I really appreciate it!
@@Cephalopocalypse No problem! I've been consuming your content for a month and I love the build guides!