i'm betting he's got night mode on, its a windows setting that you can put on a timer, like say 7 pm, and it cuts the blue light from the display in an effort to promote better sleep cycles.
Using Merchants to build roads between towns. eg you 3rd town is often a dog-leg path from your capital, a merchant can build a direct road between the two, and enable specializations to get to the capital via a direct route - the roads also help your troops get around a little quicker
I’m confused with how the mechanics of the trader work in 7. I’ve been walking them over to specific civ’s cities, are they meant to be local first and then walk them over to the other civ’s cities?. It used to be pick the resource you want and hit x, now it seems more manual
This so nice we've gotten to the point people are making well articulate videos about civ 7 and not videos of playtime footage trying to get the video out asap
The amount of reviews that say “no next turn button” for me to find it within 5 seconds of opening options made me question video game reviewers entirely it’s sus they all had the same complaint
@@capycapy8920it does look like they built it for console then ported it to PC. Personally playing console I don't mind it. The lack of queuing in the tree gets annoying, and not being able to tell where buildings are on my town via color and outlining. I still live the game, playing it on PS5. Better then civ 6, I never played 5 so I can't talk on that
@@GOLDENCHEESE34 there never has been a one more turn button and it has nothing to do with the end of the game, one more turn is just people saying they cant stop playing once they start a game
@Ross-x9u yes there was. At the end of the game in previous games you could press the "one more turn" button to keep playing after the game had ended. I don't mind it not being there anymore, but some people do.
hahaha dude I couldn't believe I said villager there! In one video I almost said "if you're looking forwards to more age of empires 4 content..." but caught myself right before it came out!
@@Procrasteratemy understanding is that the long ages setting lets you slow the age progression down so you can actually complete the legacy paths as COMPLETED ones are how you get most of the xp for leveling a leader
Solid tips all around. I don't know if this is generally true, but when I've hit age transitions I've found that at the start of the next age I have a massive happiness surplus. I suspect this is from the prior age buildings losing happiness upkeep or some such. May also be that you spam happiness during the crisis. But this means that even if you end at your settlement cap, you may be clear to spam settlers the next age or even prebuild them before transition, which is really important in exploration to snag those treasure resources. You can go over limit quite a bit early in that age in that case and just catch up your settlement limit.
Going for a militaristic victory, I was deliberately not building settlements as soon as I could, in fact I rarely built settlers at all. Settled settlements vs conquered settlements count the same against the settlement limit, but conquered settlements in the right parameters for the age (any in Antiquity, distant lands in Exploration, different ideology in modern) can count more than settled settlements towards the militaristic legacy.
My best tip I learned on my own is to use merchants to reveal the map by using foreign roads during the exploration age. Free open borders, they don’t get attacked, and have decent movement. Was easier to manage than scouts
There is a simpler way to check the rural distrixt existing in a settlement (for example for specialation) simple click on the list button -> new site window opens and go to second tab there.
Tip #6 utterly confused me. At any rate, Firaxis really needs to improve the interface so we have the information we need to make informed choices. Like, when you overbuild on a tile, you might actually be losing points, but the game doesn't tell you this.
Can you make a video on town specializations specifically? I have over 50 hours on the game now and still just leave my towns on growth, never changing them. I don't really see a reason not to have big towns, or just convert them into cities instead of specializing them.
The reason for specializing a Town is that when you do that all the Town food gets sent to your Cities. You do want good size towns but you don't want to keep them growing forever.
Im so happy for you escaping the AoE4 devs that you so passionately hated. I can feel the joy in your voice making the Civ content. You are a lovely guy
If you could figure out how appeal works in Civ VII that as would be amazing (for context, appeal seems to determine the natural happiness on some tiles, and is affected by the city growing on them ... somehow). Great video by the way!
I don't think there is appeal in CIv VII. Some tile features naturally have Happiness yields to them, and then all kinds of bonuses from all possible sources may add bonus yields. But there is no specific mechanic, it's just a yield like food or production.
Hi, I have this big problem hoping you can educate me on. I play leader Trung Trac and Persia then Mongolia. Most (9 out of 15) of my cities & settlements are captured by me. 1. Many of them have the chain symbol and seem not to connect to my cities/empire. Even though they are close to one another or tile connected. 2. Some faraway towns contributed food to certain city with no way for me to understand why. A few cities have zero food contributed from town near or tile connected to it. Thank you.
Here are some tips from playing over 24 hours. - Rural tile improvements do not matter in terms of placement since they can be built over. Just grab food or production when needed. However, you could have a unique-tile improvement like Han or Ming great walls, which are built directly over your rural areas in a straight line from rural area to rural area. So in that case it would be best to place rural improvements in a straight line. - Most districts gain benefits from being placed next to mountains(early game), resources(military buildings), and wonders. Non-Unique Ageless buildings are a player-trap because even though they give good base-yields throughout the ages, they do not combo with things like wonder placement. So placing a non-unique ageless building will permanently fill a district, thus restricting the age specific building locations. I suggest planning your non-unique ageless buildings in groups far away from your wonders and resource tiles. You can fill those spots with rural improvements until you replace them with a wonder or buildings that benefit from said wonder. - If you play as the Normans or want the whitetower wonder, keep at least one spot open next to your city center so you can place the wonder. Because the wonder is next to the city center it is advised that you don’t put a non-unique ageless building on the city center. Hope this info helped!
I always pick the zero influence option when the ai offers something and they always declare war even when they're far away from me. However, I always play militaristic and all that saved influence means I can affor the war bonus thingy on top of being suzerain to all the independents close to the ai. I conquer the ones close to me. Found it's my favorite way cus I hate finicky ai diplomacy.
I will never understand why the community has to fight for the restart button at the start of the game every damn time. "Surely this time they will not care about a restart button" or what are they thinking over there?!
Even after you specialize, you can choose to switch them back to growth specialization. Use them bonus when you need the gold influx, such as during war, and grow them when you don't. This however varies quite a bit for choosing the science/culture, trade route length, and other bonuses.
Yep. Everytime you get a city population you grow onto a tile. That's the extent of citizen management in towns and cities aside from their happiness influence. Which there might not be any connection to those two things mechanically honestly
My only problem with the game (besides the UI) is it feels super insanely easy?? Like you showed in one of your tips, gold is insanely abundant, and without any effort or converting things into cities u can basically buy whatever u want throughout the entire game. This means u can hit every legacy path every game obnoxiously easy. Am I missing something?
so is there just no naval range combat against other naval units? like why is my sub out here melee hitting a ship of the line and getting hit back ??????
Главный совет - не покупайте эту поделку раннего доступа под видом полноценной игры. The main tip is not to buy this Early Access craft under the guise of a full-fledged game
@ i’m just salty that they got rid of a lot of the advanced options. I like to play unlimited turns and turn off all the other victory conditions except for domination. Plus the reviews aren’t very good right now. But the same thing happened to Civ 6. I’ll just give it some time and then I’ll purchase it but I am bummed out. I was pumped to buy it on Tuesday.
@@joemuka3420 No Civilization game has unlimited turns. At least with Civilization 7, you know when the end is coming, unlike any other Civ game which ends without any warning.
@ you absolutely can set the turn limit to unlimited in previous civilization games. I don’t know what you’re talking about. I like to play until I dominate the whole map.
@@Safetytrousers Agreed. Seems to happen with every new release these days, with people who haven't even played the game giddily hoping for it to fail. I don't get it.
Awww...is the game too complicated for you beyond this video? Do you need someone to hold your hand more? are you upset you didn't get a more detailed walk through? Must be rough. So sorry.
Seriously, the best Civ7 Guides out right now are from you.
Agreed. So happy I found this channel!
I followed basically on the first day of civ7 release when he had 900 followers. Now almost 7k already
Thank you for the kind words
That kicking the citizen out of the unnecessary plots of land to get the major town focus bonus is brilliant dude
Wow the saturation made me think it was Civ 6
Is this a mod or something? Or is it just grading on the video?
@@calaveralovesyou my guess is he's playing in HDR. My screenshots turn out like this too.
i'm betting he's got night mode on, its a windows setting that you can put on a timer, like say 7 pm, and it cuts the blue light from the display in an effort to promote better sleep cycles.
My guess is Nvidia app, and tuning the colours to his preference since you can have custom profiles - I might do the same honestly
It's most problably color blind option and none of the above.
Using Merchants to build roads between towns. eg you 3rd town is often a dog-leg path from your capital, a merchant can build a direct road between the two, and enable specializations to get to the capital via a direct route - the roads also help your troops get around a little quicker
I’m confused with how the mechanics of the trader work in 7. I’ve been walking them over to specific civ’s cities, are they meant to be local first and then walk them over to the other civ’s cities?. It used to be pick the resource you want and hit x, now it seems more manual
This so nice we've gotten to the point people are making well articulate videos about civ 7 and not videos of playtime footage trying to get the video out asap
The amount of reviews that say “no next turn button” for me to find it within 5 seconds of opening options made me question video game reviewers entirely it’s sus they all had the same complaint
UI is certainly a mess it is a valid criticism but some people are straight blowing it up to farm views at this point
@@capycapy8920it does look like they built it for console then ported it to PC. Personally playing console I don't mind it. The lack of queuing in the tree gets annoying, and not being able to tell where buildings are on my town via color and outlining. I still live the game, playing it on PS5. Better then civ 6, I never played 5 so I can't talk on that
Firaxis added it on a pre-release patch after the reviews came out.
Isn't the "Next Action" button literally the big giant button on the bottom right of the screen?
Negative reviews get more attention. idk why but that's always been a thing even with food critics
As someone who plays on xbox that "no next action button" business couldn't have been true because it's the primary way to interact with the game
They might be talking about the one more turn button that u have always been able to do when a game ends
@@GOLDENCHEESE34 there never has been a one more turn button and it has nothing to do with the end of the game, one more turn is just people saying they cant stop playing once they start a game
@Ross-x9u yes there was. At the end of the game in previous games you could press the "one more turn" button to keep playing after the game had ended. I don't mind it not being there anymore, but some people do.
Aussie Drongo already has the best Civ 7 channel in town.
I thought I recognized that voice. And when he almost slipped up and called a citizen a villager, I knew 11
hahaha dude I couldn't believe I said villager there! In one video I almost said "if you're looking forwards to more age of empires 4 content..." but caught myself right before it came out!
Small recommendation, if you're not settling, turning off the yields can make it a lot easier to spot enemies and see things on the map.
He is in a Civ6 golden age
love the evict citizen method, brilliant, thanks
You're making the most helpful guides for Civ 7 so far. Keep up the good work, man!
Wow, I have not seen that much useful info anywhere else. Thanks.
Oh my God, the Long setting for the ages is just what I needed
is he saying that you level quicker using Long? I'm not sure I understand why that is.
@@Procrasteratemy understanding is that the long ages setting lets you slow the age progression down so you can actually complete the legacy paths as COMPLETED ones are how you get most of the xp for leveling a leader
Correct @rneumann7229
@@JustOneMoreTurn you are a good teacher haha
Guess its finally time this channel goes to 100k. Good luck!
Best Civ help so far on UA-cam, thx.
Solid tips all around. I don't know if this is generally true, but when I've hit age transitions I've found that at the start of the next age I have a massive happiness surplus. I suspect this is from the prior age buildings losing happiness upkeep or some such. May also be that you spam happiness during the crisis. But this means that even if you end at your settlement cap, you may be clear to spam settlers the next age or even prebuild them before transition, which is really important in exploration to snag those treasure resources. You can go over limit quite a bit early in that age in that case and just catch up your settlement limit.
I tried pre building a settler last night and it disappeared with the age transition so I wouldn’t bother with that one
Going for a militaristic victory, I was deliberately not building settlements as soon as I could, in fact I rarely built settlers at all.
Settled settlements vs conquered settlements count the same against the settlement limit, but conquered settlements in the right parameters for the age (any in Antiquity, distant lands in Exploration, different ideology in modern) can count more than settled settlements towards the militaristic legacy.
My best tip I learned on my own is to use merchants to reveal the map by using foreign roads during the exploration age. Free open borders, they don’t get attacked, and have decent movement. Was easier to manage than scouts
Online/Long is the best suggestion for leveling up your leaders 👍
Drongo the algorithm knows I like you because it shows me all your channels
Thanks your videos have made this game better.
There is a simpler way to check the rural distrixt existing in a settlement (for example for specialation) simple click on the list button -> new site window opens and go to second tab there.
Tip #6 utterly confused me.
At any rate, Firaxis really needs to improve the interface so we have the information we need to make informed choices. Like, when you overbuild on a tile, you might actually be losing points, but the game doesn't tell you this.
It does when it pulls up the info about the tile
Use Religious Missionaries for ocean exploration. 9 moves per unit, super OP
You just keep delivering top content 👍 thx!
Keep up with the great vids Drongo!!!
Can you make a video on town specializations specifically? I have over 50 hours on the game now and still just leave my towns on growth, never changing them. I don't really see a reason not to have big towns, or just convert them into cities instead of specializing them.
The reason for specializing a Town is that when you do that all the Town food gets sent to your Cities. You do want good size towns but you don't want to keep them growing forever.
Im so happy for you escaping the AoE4 devs that you so passionately hated. I can feel the joy in your voice making the Civ content. You are a lovely guy
One of the early wonders also gives another settlement limit.
If you could figure out how appeal works in Civ VII that as would be amazing (for context, appeal seems to determine the natural happiness on some tiles, and is affected by the city growing on them ... somehow). Great video by the way!
I don't think there is appeal in CIv VII. Some tile features naturally have Happiness yields to them, and then all kinds of bonuses from all possible sources may add bonus yields. But there is no specific mechanic, it's just a yield like food or production.
Pretty sure it stems from lakes, mountains, and maybe navigable rivers and coast tiles but I'd have to look tomorrow
'Civ 7 has just come out'... only for some content creators; for most of us the release date is tomorrow (Feb 11th)
Hi, I have this big problem hoping you can educate me on. I play leader Trung Trac and Persia then Mongolia. Most (9 out of 15) of my cities & settlements are captured by me.
1. Many of them have the chain symbol and seem not to connect to my cities/empire. Even though they are close to one another or tile connected.
2. Some faraway towns contributed food to certain city with no way for me to understand why. A few cities have zero food contributed from town near or tile connected to it.
Thank you.
I haven't tried it yet but try using a merchant to make a road if they don't have roads already
holy vibrance setting
Hello ! Nice vid' rly helpful, thx !
I didn't know you but you have the exact same voice as Aussie Drogo (from aoe4) !
could we get a video on best ways to build a city, such as where to put rural and urban districts, which buildings to pair, etc.
Here are some tips from playing over 24 hours.
- Rural tile improvements do not matter in terms of placement since they can be built over. Just grab food or production when needed. However, you could have a unique-tile improvement like Han or Ming great walls, which are built directly over your rural areas in a straight line from rural area to rural area. So in that case it would be best to place rural improvements in a straight line.
- Most districts gain benefits from being placed next to mountains(early game), resources(military buildings), and wonders. Non-Unique Ageless buildings are a player-trap because even though they give good base-yields throughout the ages, they do not combo with things like wonder placement. So placing a non-unique ageless building will permanently fill a district, thus restricting the age specific building locations. I suggest planning your non-unique ageless buildings in groups far away from your wonders and resource tiles. You can fill those spots with rural improvements until you replace them with a wonder or buildings that benefit from said wonder.
- If you play as the Normans or want the whitetower wonder, keep at least one spot open next to your city center so you can place the wonder. Because the wonder is next to the city center it is advised that you don’t put a non-unique ageless building on the city center.
Hope this info helped!
From aoe to civ, love it.
Super helpful tips ❤
Do tiles get upgraded after a volcanic eruption after i have built something on the tile?
What if you set the seed to -1? Does that randomize it? I might test it myself when I have a chance, and remember...
Great tips in here!!!!!!!!!!!!!!!!! thank you
when i use a migrant to add a new tile, I dont see the yields like i normally would when i expand a town or city
The best video - OMG -
On PS5 a think we can’t do that 😔
I always pick the zero influence option when the ai offers something and they always declare war even when they're far away from me. However, I always play militaristic and all that saved influence means I can affor the war bonus thingy on top of being suzerain to all the independents close to the ai. I conquer the ones close to me. Found it's my favorite way cus I hate finicky ai diplomacy.
how do you get so high saturation? is it in game settings or are you editing the videos ? xD
I will never understand why the community has to fight for the restart button at the start of the game every damn time.
"Surely this time they will not care about a restart button" or what are they thinking over there?!
When should I be specializing my towns? I’ve tended to want to grow them really large to grab all the tiles before specializing
Even after you specialize, you can choose to switch them back to growth specialization. Use them bonus when you need the gold influx, such as during war, and grow them when you don't. This however varies quite a bit for choosing the science/culture, trade route length, and other bonuses.
dumb question, how can you tell how many are working a tile? is it 1 for 1
Yep. Everytime you get a city population you grow onto a tile. That's the extent of citizen management in towns and cities aside from their happiness influence. Which there might not be any connection to those two things mechanically honestly
oh yeah, there IS a next action hotkey... i will buy the game!
I heard you say you had another channel, do you have a full playthrough on that one?
How do you get color like this?
My only problem with the game (besides the UI) is it feels super insanely easy?? Like you showed in one of your tips, gold is insanely abundant, and without any effort or converting things into cities u can basically buy whatever u want throughout the entire game. This means u can hit every legacy path every game obnoxiously easy. Am I missing something?
so is there just no naval range combat against other naval units? like why is my sub out here melee hitting a ship of the line and getting hit back ??????
G'day fellas
Why is the saturation so high, it looks so bad especially the yellows
its not bad its better, this is the way that every player would like it
@Ross-x9u Evey player likes looking at neon yellow plains tiles? You can't just state that literally everyone has the same opinion as you
"XI" is eleven, not six.
Главный совет - не покупайте эту поделку раннего доступа под видом полноценной игры.
The main tip is not to buy this Early Access craft under the guise of a full-fledged game
Are you aussiedrongo?
Bit of a false claim at the beginning, there are other competent Civ 7 players on UA-cam. Nice tips though.
Name some please? No bad juju, just want good content
I FOUND DRONGO LOL
Tip #1… wait until all the bugs are fixed and the price is slashed in half before you buy it
I've done 42 hours on the PC game and I I have only encountered one single bug.
@ i’m just salty that they got rid of a lot of the advanced options. I like to play unlimited turns and turn off all the other victory conditions except for domination. Plus the reviews aren’t very good right now. But the same thing happened to Civ 6. I’ll just give it some time and then I’ll purchase it but I am bummed out. I was pumped to buy it on Tuesday.
@@joemuka3420Just say you are broke
@@joemuka3420 No Civilization game has unlimited turns. At least with Civilization 7, you know when the end is coming, unlike any other Civ game which ends without any warning.
@ you absolutely can set the turn limit to unlimited in previous civilization games. I don’t know what you’re talking about. I like to play until I dominate the whole map.
The color settings look really bad.
the color is really really good, this is how we all want it to look
The video is extremely oversaturated.
10 more turn
Brother you need a towel your screen is fucking saturated
5 minute gang 💪
The only tip that matters atm is you have 2 weeks after purchase and less than 2 hours game time for a guaranteed refund from Steam
The only real tip is don't listen to the idiots like you.
Tip 1, dont buy save your money
Tips 2 -8 require additonal paid dlc
Fortunately I didn't see these tips, bought the game, and am having a blast with it instead of wasting my time being miserable in the comment sections
Tip 9, don't listen to the idiots gainsaying this game.
@@Safetytrousers Agreed. Seems to happen with every new release these days, with people who haven't even played the game giddily hoping for it to fail. I don't get it.
Thanks for the most obvious “tips” ever, appreciate the waste of time
Awww...is the game too complicated for you beyond this video? Do you need someone to hold your hand more? are you upset you didn't get a more detailed walk through? Must be rough. So sorry.
Civ 7 is garbaggggeeeee
Here's a great tip: Don't buy this garbage.
Just skip that mess
First great tip: Don't buy it.
It’s not even Civ 6 release level