Thanks for the tutorial! I might be able to add new areas to the game now, like a gym, an F.C.S room, a nurse’s office, a second floor possibly, and more! Can’t wait to make some changes to this game, thanks a bundle man!
ERR: When modding your decompile, you might use the Play button (playtesting feature) and the Warning scene may not work. When you want to code the rest in your mod, it will modify the C# back in the build. Instead of inserting the DLL, modify the Mono script inside the decompile for the WarningButtonScript (or whatever it's called) and continue coding. This way you don't have to go through the hassles of having to restart your build when adding the DLL and you are adding your own code in the game.
Wow, I didn't know that! Since this tutorial is pretty outdated now and I keep getting requests, I plan on releasing new tutorials using the knowledge I've learned since then in the near future.
Here is what you should do before building your decompile: Add the open scenes first in build settings and scenes you should put in order: 1: Warning 2: Main Menu 3: School 4: GameOver 5: Results (The win screen) 6: Secret (The secret ending when you get all answers wrong) Assign the Axis in the Input Settings in Project Settings and axes you should put in order: 1: Forward (Duplicate the Vertical axis and Rename it to "Forward") 2: Strafe (Duplicate the Horizontal axis and Rename it to "Strafe") 3: Run (Add a custom axis and name it "Run" and type "left shift" on Positive Button) 4: Pause (Duplicate the Run axis and rename it to "Pause" and change the Positive Button from "left shift" to "escape") 4: Look Behind (Duplicate the Pause axis and rename it to "Look Behind" and change the Positive Button from "escape" to "space") Assign the NavMeshAgent component on all the characters except for the Bully. Go to the search bar that says "all" on the Hierarchy tab and type on the search bar "_Obstacle" and multiselect the "_Obstacle" GameObject and add the NavMeshObstacle Component and on the NavMeshObstacle component, change the size to X: "5", Y: "0.5", Z: "5". And on the NavMeshObstacle Component, enable Carve and disable Carve Only Station. Go to the AIPath object and set it active and then add the Navigation Static. Go to the Navigation Tab by going to "Window", "AI", and "Navigation". Then on the Navigation tab, click "Bake". Once the NavMesh is finally baked, disable the AIPath object. So remember how I said to assign the NavMeshAgent component on all the characters except for the Bully? Well on all the characters on the NavMeshAgent component, set the angular speed on the NavMeshAgent component to 0 on all the characters except on 1st Prize and Arts and Crafters and the Bully. And here is the list of what to change the speed on the characters on the NavMeshAgent Component: Baldi - 50, Playtime - 3.5, Principal - 20, Gotta Sweep - 50, Arts and Crafters - 30, 1st Prize - 3.5. On all the characters except for the bully, on the NavMeshAgent component, set the acceleration on all the characters except for 1st Prize and the Bully to 999. And on Gotta Sweep, set the acceleration to 99999. And you can click Build on the Build Settings. Once you finally builded your decompile, go to the (Insert Name here)_DATA folder, go to Managed, and on the Managed folder, replace your AssemblyC-Sharp file from your build with the AssemblyC-Sharp file from the original Baldi 1.3.2 game. (Move the AssemblyC-Sharp file from the original Baldi 1.3.2 game to the Managed folder from your decompile and click Replace) And test it to see if it works. (i dont know all of this stuff, its all thanks to MasterGeorge090.)
unity 2018.1.1f1 doesnt exist will unity 2018.1.1 work??? edit: NVM i used unityhub and it says 2018.1.1f1 THX EDIT TWO: HOW TO CHANGE VERSION?! without changing back to the new unity
Johnster, if you still comment on this video just reply real quick. First i cant even look anywhere when i load into the school. Second of all i cant move. and 3rd when i enable a character it doesn't move at all but the animation plays
hello @Johnster Space Program ! Ive needed some help but never found any vid, any chance u could help me in the script of baldi? as i need is: making him fast, like super *its just for a mod test of mine since im new*
HELP PLEASE im using (unity 1.1F1) and i can't build the game either that or i can't move and it worked once BUT THE NOTEBOOKS WE'RE BROKEN I NEED HELP PLEASE AND I EVEN FOLLOWED EVERY STEP and it also once showed up as the school gone all that was left we're the 2d sprites that you can't see the back of
Sadly, it doesn't work for Baldi's Basics Classic Remastered because when I drag the game's folder into the main window, this error will happen: Import [Warning]: No game files found
One thing i recommend doing before playing in editor is closing the project and decompiling the assembly csharp file. create the project in your decompiler and drag all csharp files into the project, now open the editor and fix the errors incase your decompiler uses a newer csharp version than 4.0.
when ever i do this it takes me right in the school and then i cant move :C or look around :C i did everything i used csharp but idk what the copy is for edit: ohhhhhhhhhhhhhhhhhhhh i used unityhub to make it v1.1f1 thats why it wasnt working i was in a newer version of unity edit2: IT WORKS BUT I STILL CANT MOVE edit3: it doesnt say 1999 it tells me i can change it from low to ultra graphics AND I STILL CANT MOVE
You have to click on the first Baldi Nod Frame "Nod0000", then scroll all the way down to the last frame "Nod0047", then click and press shift on the last frame. All of the frames will be selected, then you drag them inside the animation window
With an older version of Unity? Yes, and even with newer version. However, at this point, 2020.X or higher no longer works UNTIL UABE is changed when looking in files.
Well, my newer version of the decompiling Baldi’s Basics tutorial is going to be uploaded soon, and that means you’ll also have to do the animation for Playtime’s jumprope too, and I missed exactly what you missed which was that, so it’s obvious that we missed something, and if we do not redo the jumprope animation, then it’ll be harder to jump rope when the jumprope animation doesn’t play correctly when we fix the build if we do not make any scripts.
But it’s made with a newer version of Unity, and you cannot use uTinyRipper because it’s impossible to extract from I think, and maybe it’s only supposed to be made in the Unity Game Engine, but not in the Roblox build.
Click on the first animation frame, scroll all the way down that says the last frame of the animation press shift, no matter which side it is on, and while you’re pressing the shift button, press the last frame with the left mouse button if you have a mouse, or your left mouse pad button, but using the left mouse pad button is the only option to take if you don’t have an actual mouse that’s connected to the computer that you have currently at the point - no matter what year.
THANK YOU so much! Now I can make a mod for Baldi's Basics, and with my experience with unity, I can add LOADS of stuff!
I'VE BEEN WAITING FOR THIS AND IT'S FINALLY HERE
Thanks for the tutorial! I might be able to add new areas to the game now, like a gym, an F.C.S room, a nurse’s office, a second floor possibly, and more! Can’t wait to make some changes to this game, thanks a bundle man!
Did you finish it or gave up?
ERR: When modding your decompile, you might use the Play button (playtesting feature) and the Warning scene may not work. When you want to code the rest in your mod, it will modify the C# back in the build. Instead of inserting the DLL, modify the Mono script inside the decompile for the WarningButtonScript (or whatever it's called) and continue coding. This way you don't have to go through the hassles of having to restart your build when adding the DLL and you are adding your own code in the game.
Thanks so much johnster now i can FINNALY mod because all the other tutorials don't work
I didn't know this, but I actually used this tutorial for my beginning journey of developer.
Wow, I didn't know that! Since this tutorial is pretty outdated now and I keep getting requests, I plan on releasing new tutorials using the knowledge I've learned since then in the near future.
.
Now it's time for everybody's FAVORITE subject! UNITY!
i
yeeeeeeeeeeeeeeeeee
Yay
Yay that means its time for lightning´s basics decompile
Please make a video on how to change the position of item slots
Here is what you should do before building your decompile:
Add the open scenes first in build settings and scenes you should put in order: 1: Warning 2: Main Menu 3: School 4: GameOver 5: Results (The win screen) 6: Secret (The secret ending when you get all answers wrong)
Assign the Axis in the Input Settings in Project Settings and axes you should put in order: 1: Forward (Duplicate the Vertical axis and Rename it to "Forward") 2: Strafe (Duplicate the Horizontal axis and Rename it to "Strafe") 3: Run (Add a custom axis and name it "Run" and type "left shift" on Positive Button) 4: Pause (Duplicate the Run axis and rename it to "Pause" and change the Positive Button from "left shift" to "escape") 4: Look Behind (Duplicate the Pause axis and rename it to "Look Behind" and change the Positive Button from "escape" to "space")
Assign the NavMeshAgent component on all the characters except for the Bully.
Go to the search bar that says "all" on the Hierarchy tab and type on the search bar "_Obstacle" and multiselect the "_Obstacle" GameObject and add the NavMeshObstacle Component and on the NavMeshObstacle component, change the size to X: "5", Y: "0.5", Z: "5". And on the NavMeshObstacle Component, enable Carve and disable Carve Only Station.
Go to the AIPath object and set it active and then add the Navigation Static.
Go to the Navigation Tab by going to "Window", "AI", and "Navigation". Then on the Navigation tab, click "Bake".
Once the NavMesh is finally baked, disable the AIPath object.
So remember how I said to assign the NavMeshAgent component on all the characters except for the Bully? Well on all the characters on the NavMeshAgent component, set the angular speed on the NavMeshAgent component to 0 on all the characters except on 1st Prize and Arts and Crafters and the Bully. And here is the list of what to change the speed on the characters on the NavMeshAgent Component: Baldi - 50, Playtime - 3.5, Principal - 20, Gotta Sweep - 50, Arts and Crafters - 30, 1st Prize - 3.5. On all the characters except for the bully, on the NavMeshAgent component, set the acceleration on all the characters except for 1st Prize and the Bully to 999. And on Gotta Sweep, set the acceleration to 99999.
And you can click Build on the Build Settings. Once you finally builded your decompile, go to the (Insert Name here)_DATA folder, go to Managed, and on the Managed folder, replace your AssemblyC-Sharp file from your build with the AssemblyC-Sharp file from the original Baldi 1.3.2 game. (Move the AssemblyC-Sharp file from the original Baldi 1.3.2 game to the Managed folder from your decompile and click Replace)
And test it to see if it works.
(i dont know all of this stuff, its all thanks to MasterGeorge090.)
Idk what happened, I did all the axis but I can't move at all
Still uneasy. I still need help.
its soo intresting making games
thx cause when i do this i load the game it takes me right in the school and i cant move :) THX you're one of the best baldi modders too to me
When I pressed Build and chose an empty file, the file didn't open up and there was nothing in it, any help?
unity 2018.1.1f1 doesnt exist will unity 2018.1.1 work???
edit: NVM i used unityhub and it says 2018.1.1f1 THX EDIT TWO: HOW TO CHANGE VERSION?! without changing back to the new unity
for Decomplie the BaldisBasicsChallengeDemo V1.1 use the latest version of uTiny ripper
Johnster, if you still comment on this video just reply real quick. First i cant even look anywhere when i load into the school. Second of all i cant move. and 3rd when i enable a character it doesn't move at all but the animation plays
You helped so many people in 2 years, thanks man :)
hello @Johnster Space Program ! Ive needed some help but never found any vid, any chance u could help me in the script of baldi? as i need is: making him fast, like super *its just for a mod test of mine since im new*
Thx for the tutorial but i noticed baldi don't see the rooms i added. can help me?
They have an AiPath Which Looks Like A Black Line So Just Duplicate It And Out It In Your New Hallway/Room
@@TrauminiumGames But how though? Everytime i try to do that it just breaks the ai path
@@nousername0193 wdym
@@nousername0193 also, when you are done go to the window tab, AI, then navigation. And then go to bake, and hit bake.
@@TrauminiumGames I did that and it didnt work
i cant believe u need a exact version for it to work
It's not that anymore. You can use any version except versions 2017.3.0f3 and under.
This program doesn't work for certain games now do you have any recommendations?
In 2022 it's a lot easier to download a full project file, so don't decompile the entire game because it can appear with a lot of errors.
Can you go more into depth about this?
@@routiesero5632 what do you mean?
@@xermi00 I don't really know anything about Unity but how or where would you be able to download a full project file of a game
how do i walk? and why dose it say all compiler errors have to be fixxed before you can enther play mode
nvm i think i fixxed it
NOPE it just turned everything grey
Utinyripper is not supported anymore. Please try AssetRipper instead!
@@zzmariobruhhandleporky powers decomp
HELP PLEASE
im using (unity 1.1F1) and i can't build the game
either that or i can't move and it worked once BUT THE NOTEBOOKS WE'RE BROKEN
I NEED HELP PLEASE AND I EVEN FOLLOWED EVERY STEP and it also once showed up as the school gone all that was left we're the 2d sprites that you can't see the back of
You need to use a WAY newer version of Unity than that. Exporting builds ports projects to 2017.3.0f1.
EDIT: 2017.3.0f3*
When i export the 1.3.2 file to the other folder it stays clean and it not work,what i do?
...
thank you very much!!! it worked (:
Also do a tutorial to create a item in the game (if you know)
Help please i can't change the version and i can't open it
Thank you, JohnsterSpace Program
Thank you for the tutorial!
Remake the baldi prototype
lol are u using the music from the camping trip
i can finally make a Baldi mod
Use porky powers decomp this is outdated
Thanks for this tutorial.
Howwww do you make the characters move?
Sadly, it doesn't work for Baldi's Basics Classic Remastered because when I drag the game's folder into the main window, this error will happen:
Import [Warning]: No game files found
You can make for 32bit. I cant open
i don't have scenes folder
One thing i recommend doing before playing in editor is closing the project and decompiling the assembly csharp file.
create the project in your decompiler and drag all csharp files into the project, now open the editor and fix the errors incase your decompiler uses a newer csharp version than 4.0.
can you do a 1.4.3 updated tutorial pls?
I accidentally put BALDI in a different folder will it still work?
Probably
Use porky powers decompile
@@E_Everything ok
Guys, i decompiled baldi today, and fixed all the scripts in unity editor, maybe i should make a videk how i did it?
@GravediggerHorrorInTheCementry I lost the project long time ago, I'm sorry.
Thank you very much! You helped me!)))
Does this work with 1.4.3?
no
mr, can you please make a tutorial how to decompile granny horor game😢
when ever i do this it takes me right in the school and then i cant move :C or look around :C i did everything i used csharp but idk what the copy is for
edit: ohhhhhhhhhhhhhhhhhhhh i used unityhub to make it v1.1f1 thats why it wasnt working i was in a newer version of unity edit2: IT WORKS BUT I STILL CANT MOVE edit3: it doesnt say 1999 it tells me i can change it from low to ultra graphics AND I STILL CANT MOVE
you noob
@@Develop3 no you
There is no 1999 graphics. That's different.
how do i fix the you can think pad
Hello JohnsterSoaceProgram Need Help You how to fixed door in new Hall?
can you help me?, i'm cant put any key in my mod
HEY!!!! I have a problem, when i go to my game, it wont appear the menu, it will appear the SCHOOLHOUSE instantly
oh, i fixed but i cant move...
STILL
I Need a help, i decompiled Baldi's Basics Classic Remastered, BUT HAVE MUCH ERRORS do u know a auto error fix (for unity)?
Decompiling bbcr is illegal
@@BaldiBCNB the game is free why would it be illegal
@@someone3541 i mean the decompiling is illegal
How do you select several files but not all? 7:24
Hold SHIFT.
Click, hold SHIFT/CTRL and click on an other file.
the music is not playing in the game can you help me
EDIT its took me two years but i managed to fix the audio
@Benjamin Roberts i like how you reply to a comment i made a year ago
Thank you!!! Very much!!!!
Is there a way to somehow lock your game files so people can't decompile your game?
why?
@@Siri1.0 because some people can steal your source code and all the other assets, maybe?
@@xermi00 personally me, i do not give a fu-
@@Siri1.0 good for you. I guess not many people like you would like someone to steal stuff they worked hard to make.
@@xermi00 people are ovbiously gonna know im the original creator since it was created yesterday then the fake one, are you this stupid?
Please Make Baldi's Basics decompiled 32 Bit
Followed all instructions, but not working. Any tips?
I have a problem, why does the C-Sharp thingy when I put it in, it does NOT work. Please reply and tell me how to fix this...
C-Sharp*
@@BenjaminJRoberts2008 bruh that is literally a one word error 💀
@@BenjaminJRoberts2008 but still, ty for telling
I did what it said and the map didnt come up? its just blank with some lights on it
in unity btw, it told me to download a 2017 unity version, is that supposed to happen?
I have the same problem :(
So this is where it all started ...
...
I know i may be late but what Visual Studio do you recommend?
how do you add rooms and stuff like that?
some one that dont know how to use unity
@@Develop3 Silence. They need a tutorial if they don't know how to use Unity. |:(
Hey dude, remember me? Im the Savion dude.
Is it with the scripts and stuff
im trying to make an upstairs by using mrbaldi's custom decompile mod XD
this works on other games too!!!
don't appears to put other unity version :/
its working, thank you :)
when i look at scripts they only have variables help
okay im gonna do this tutorial but i have priorities so its time for playing baldis basics first haha
How do you select all of the baldi nod frames
You have to click on the first Baldi Nod Frame "Nod0000", then scroll all the way down to the last frame "Nod0047", then click and press shift on the last frame. All of the frames will be selected, then you drag them inside the animation window
When i opened the school scene it doent show
Can i do this with other decompiles¿
for me i don't see anything
Thanks dude
why is it not working
jeez its that ez. thank you for this! i always wanted to steal code from mistman12 (the games dev)! 😃😃😃
anyway thanks for this! 😃😃
What about WebGL
Help me i want to need extra rooms but i don´t know how. Someone help me please
Wow i was such an idiot for using Unity version 2017 instead of 2018
When i used unity 2019, it has an ugly gray all over it, trying unity 2018
Jump rope? How to fix it?
I’ll remake my old how to decompile Baldi’s Basics tutorial soon, from my old channel.
thank you so so much now i can make my own bbm
mine just says wa
Ok cool now teach me how u make 3D shapes like baldi
(Like the pixels and everything)
Anim8or.
It’s not creating the mono for me
Utinyripper is not supported anymore. Please try AssetRipper instead!
does this still work with 2018.1.1f1?
That is what they used, yes
With an older version of Unity? Yes, and even with newer version. However, at this point, 2020.X or higher no longer works UNTIL UABE is changed when looking in files.
It's just the skybox.
When I make the decompile, Playtime's rope is invisible
Well, my newer version of the decompiling Baldi’s Basics tutorial is going to be uploaded soon, and that means you’ll also have to do the animation for Playtime’s jumprope too, and I missed exactly what you missed which was that, so it’s obvious that we missed something, and if we do not redo the jumprope animation, then it’ll be harder to jump rope when the jumprope animation doesn’t play correctly when we fix the build if we do not make any scripts.
@@BenjaminJRoberts2008 when is "soon"
@@bluntshooter sorry, it’s gonna take a while.
Why is mine pink
But I don’t have premium and I need a Mac or windows but laptops are better than macs and windows
Is it supposed to match with the topic? Actually, what topic is it actually supposed to match with?
Seems like Baldi can't go after me in the changed areas ¯\_(ツ)_/¯
because you didn't add a nav mesh to the area
does it work for newer versions?
No for 1.3.2 and under
@@T5mpler hi
i want to export assets from baldis fancy resturant to make a game in roblox
But it’s made with a newer version of Unity, and you cannot use uTinyRipper because it’s impossible to extract from I think, and maybe it’s only supposed to be made in the Unity Game Engine, but not in the Roblox build.
@@BenjaminJRoberts2008 chill out the dude just want assets
@@pakinde actually, I didn't speak aggressively, so I said it assertively.
@@BenjaminJRoberts2008 oh ok
o wow u can edit frames cool i can use this to my advantage
how do you select all the frames!?!?
Click+shift
Click on the first animation frame, scroll all the way down that says the last frame of the animation press shift, no matter which side it is on, and while you’re pressing the shift button, press the last frame with the left mouse button if you have a mouse, or your left mouse pad button, but using the left mouse pad button is the only option to take if you don’t have an actual mouse that’s connected to the computer that you have currently at the point - no matter what year.
does it work on unity 5.6.5f1?
Utinyripper is not supported anymore. Please try AssetRipper instead!
But my decompile supports Unity 2017.3.0f3
do you not see his verison its the same but he used that ver
Exporting builds ports projects to projects using the Unity Version of 2017.3.0f1.
Edit: 2017.3.0f3*
unity ripper doenst work
uTinyRipper*