Why 99% of GD Creators QUIT

Поділитися
Вставка
  • Опубліковано 5 лис 2024

КОМЕНТАРІ •

  • @mjdevlog
    @mjdevlog 5 місяців тому +114

    99% of GD creators quit right before they hit it big😦

    • @eknomwolley
      @eknomwolley 5 місяців тому +2

      NOOOOOOOO

    • @armakitty1
      @armakitty1 3 місяці тому +5

      Finally, an example of this meme that isn't harmful.

    • @ultra_treat
      @ultra_treat 2 місяці тому

      GAMILING REFCERCE?!!?!?!?

  • @JamAttack
    @JamAttack 5 місяців тому +44

    I just listen to the song I want to make a level to 500 times, visualizing the level every time down to the tiniest detail like a normal person

  • @omgtherenonames69
    @omgtherenonames69 5 місяців тому +137

    other ppl in 6 years: i got moderator!
    This guy: i got a level idea!

    • @Young5519
      @Young5519 5 місяців тому +5

      Fr😂😂💀💀

  • @Telesecter
    @Telesecter 5 місяців тому +83

    Oh my god this is the solution to my problem i stated on earlier comments.

    • @JossoGD
      @JossoGD 5 місяців тому +3

      What was it

    • @Telesecter
      @Telesecter 5 місяців тому +4

      @@JossoGD Proper planning and ideas

    • @JossoGD
      @JossoGD 5 місяців тому +1

      @@Telesecter ok

  • @gooseinatuxedo
    @gooseinatuxedo 5 місяців тому +57

    My problem is, the best stuff I've ever made has always been from out of the blue sparks of creativity with no planning ahead.
    and the times i give up are always when ive been thinking about the level a lot. WHYY

    • @Littleham117
      @Littleham117 5 місяців тому +6

      same

    • @Mikrofalówka27273
      @Mikrofalówka27273 5 місяців тому +5

      Same :(

    • @kiritama48
      @kiritama48 5 місяців тому +2

      Same here. Planning robs me of my creativity, but I think what this video overlooks is, that not everyone is like him.

    • @aykarain
      @aykarain 5 місяців тому +3

      sometimes people are different, so... yeah

  • @ImAYelloGuy
    @ImAYelloGuy 5 місяців тому +26

    we need more videos like this. people need to understand creating isnt just, making a level that you had in mind and uploading it. you need to put time and effort into your levels so you are happy with it and it is what you wanted it to be. although i knew almost all of this, this video is helpful for the other creators who struggle with stuff like this. love ur content :)

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +3

      I agree, and thank you :)

    • @kiritama48
      @kiritama48 5 місяців тому

      Time and effort I totally agree on. It take a lot of time and polish to make a good level, but not everyone needs planning, because it's not helpful for everyone.

    • @SCHREECHSUCKS
      @SCHREECHSUCKS 28 днів тому

      Creating levels is all about having fun with the editor even though all the stuff is complicated

  • @I6HA9
    @I6HA9 5 місяців тому +42

    These are exactly the reasons why I've scrapped 6 of my solos in the past. Tysm for this video ❤️. I'll definitely use these tips to finish my current solo for real this time.

  • @herobrine8763og
    @herobrine8763og 5 місяців тому +12

    6:50 A lot of people forget about the concept of ‘diminishing returns’, and you explained it really well

    • @herobrine8763og
      @herobrine8763og 5 місяців тому +6

      This doesn’t just apply to geometry dash, it applies to other things in real life. A great example is grades, the amount of work to get a 99% vs a 90% is so much that you end up wasting a lot of time for a slight increase

  • @CrispyDaFrog
    @CrispyDaFrog 5 місяців тому +20

    I feel like a lot of the stuff like planning just comes with experience, I never really watched editor tips when I was just starting up but over time my planning has become subconsciously more and more detailed

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +4

      Correct, you can’t improve at all without practice and getting experience

  • @NickAndriadze
    @NickAndriadze 5 місяців тому +3

    This is a REALLY great video, all the points and ideas you've shared are valuable and will definitely help a lot of aspiring creators, myself included. Awesome content!
    My biggest problem as a 7 year GD creator has always been the bane of all - Overambition. I like to think that I'm pretty creative, and I had been having insanely cool ideas for Geometry Dash levels for *YEARS.* Things so grand and epic that simply imagining them gave me awe. But whenever 13 year old me would grab his phone to start making a level, I'd realize _''Oh shit. I don't even know how a spawn trigger works!''_ And I'd immediately scrap whatever I was working on.
    The second biggest problem I've always faced, which stems from the same problem of having too many great ideas far beyond your creating cappability, was an overbearing amount of ongoing projects. Even right now I have 5-6 projects that I'm either working on or _would_ like to work on, like a train-themed heist platformer, an animated short story, or a level completely built out of 1.0 objects. I had to intentionally scrap a lot of projects just to help myself focus on the highest priority ones *only.*
    And the third, lesser problem that _ALSO_ stems form this problem of good imagination, has been what I like to call the *''overcompletion effect.''* When I picture a level in my head, I always imagine it complete, with all the cool decorations, majestic setpieces, fun little details and so on, which would lead me to start decorating the level before finishing the darn layout, which would cause the triggerwork and Z-layers to get EXTREMELY messy and hard to manage, which would eventually lead to burnout on a specific project.
    Out of the three problems you listed in this video, even if these definitely _ARE_ extremely important, none of them have ever applied to me.
    I have always had my vision very concrete and set in stone _(Heck, I'd even draw sketches and concepts of how my GD levels might have looked like even BEFORE I ever downloaded the full version that had the editor),_ I would always approach making the level step-by-step and I'd constantly mess around and practice creating. Yet I still always failed and most my projects would get scrapped 1% to 10% into their completion. Because they were always so gosh darn grandiose! The fact that I would frequently lose progress thanks to a miryad of atrocious account problems didn't help my case either... And even with all these issues I've faced over the course of nearly 7 years, taken into consideration, I've still stuck on with this game and I am still trying.
    Recently, I participated in a small 2.1 platformer minigame contest hosted by YoReid, which was an extremely fun and helpful creating process for me. It helped me develop my own personal building style, helped me get much better at trigger and layer management and finally taught me the Layout culture _(Making a rough gameplay of a project before decorating it)_ that I had always been lacking.
    For those who wish to get better at creating and having a fun environment to work in, I would really advice trying your hands at small unofficial creator contests hosted by lesser known creators. It is a very fun, unique and interesting creating experience, and on top of that, it usually has a small, less toxic and more dedicated community than the bigger stuff, thus there's a very helpful environment in case you need feedback as well.

  • @_ego11
    @_ego11 5 місяців тому +35

    Here are some real tips from a creator
    - accept 15 collabs and make 1 block for each (liu method)
    - don’t even try and do art (hard and look bad)
    - do NOT send progress or reply to hosts
    - have extremely high standards (you will never make anything good )
    Serious advice ^

    • @_ego11
      @_ego11 5 місяців тому +5

      I’m serious btw

    • @deadsdeads
      @deadsdeads 5 місяців тому +1

      these are very helpful tips thanks so much for the tips

    • @Astro-VXR
      @Astro-VXR 5 місяців тому

      There's no way you're even being a serious person anymore, just saying "you will never make anything good" to people isn't gonna help in the slightest. If this is some sick joke that you've been utilizing and expanding on for years, it's not funny, and it was never funny.
      I've seen you only ever looking down on people's work no matter how good it is and praising only yourself too many times to be true. Genuinely, no matter how good your "work" is you're just toxic and everyone in this community hates you. For all I care even if you were CuLuC, Bli, Leonardo Da Vinci, or anyone like that and created masterpiece after masterpiece, the stuff you do is still inexcusable. You always tell people to "do better" or "delete everything" or "quit creating" each and every time. Just because you have 10 creator points, and you're in a couple of collabs, does NOT mean that you're the best creator in the world. I could sit here and watch you complain over the dumbest stuff possible, and if you look at my comment for 2 seconds and say "I ain't readin allat" or something, you're just proving my point that you have no remorse and no care for anyone but yourself and your ego the size of a planet.
      Quit telling people to learn to be better creators, and take the chance yourself to learn and be a better human, Ego.

  • @Haxx0rZ-
    @Haxx0rZ- 5 місяців тому +5

    I usually draw the details on paper so i can look at them visually without needing to make the deco yet.

  • @galofuf
    @galofuf 5 місяців тому +2

    i have to appreciate how well put this video is, its a topic people complain about and theres barely any good tutorials on how to overcome this, so thank you so much for making this

  • @pixizkiel
    @pixizkiel 5 місяців тому +3

    Once again, masterful scriptwriting in being able to tackle and explain everything effectively! These sort of mindset issues crop up a ton, even for me. I still struggle trying to be consistent when practicing despite building for years with lots of experience under my belt. Thank you so much for covering these topics and offering suggestions rather than straight up giving solutions! Goes to show your flexibility in tackling things as well as being good reminders creating is more hinged on a mindset than just having skills and a vision.

  • @cubism_2
    @cubism_2 4 місяці тому +1

    The struggle I face with feedback is that I feel discouraged when I get criticized. I know most of the time they’re trying to help me improve, but that doesn’t stop me from feeling discouraged and losing motivation. I have no idea how to overcome this, if I even can overcome it

  • @Destuned
    @Destuned 5 місяців тому +2

    Thanks, I was making a level when I was watching this, and I felt like scrapping the level, since it didn't look "good enough". Thank you for the tips :D

  • @pludee_76
    @pludee_76 5 місяців тому +6

    I tried doing this for years, and dropped all the projects i had taken so long to plan, because it gave me stress, demotivation and absolutely no inspiration. Thus, ill stick to what i usually do, improvise. I have so much more fun experimenting, even if the result looks bad, i just have to build something different, cant blame myself to have bad ideas sometimes. (8 years non stop creating and im happy of everything i make)

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +3

      As long as you’re having fun, do whatever works for you ^^

    • @pludee_76
      @pludee_76 5 місяців тому

      @@GDCreatorSchool w response

    • @NoOne-ge
      @NoOne-ge 5 місяців тому

      @@GDCreatorSchoolwaboo collab W

  • @Aerobrake
    @Aerobrake 5 місяців тому +1

    3:20 - 4:20 resonated with me so much. you can always change your vision to adapt to your current mindset without making it disjointed, but rather safely turning or pivoting without making your creation inconsistent.

  • @leotorol
    @leotorol 5 місяців тому +2

    Man I feel you with the quest of trying to make a perfect level. I have had the mindset for the past two years (basically my entire creating career) of trying to make a perfect level that pleased everybody and was at the same level as dream flower or behold. And that quest for perfectionism has made me progress very fast for the little amount of time i put in the game(~100h per year) but it has burned me out for a long time, made building unfun and it has made me deny a lot of colabs from cool people that that i will never be able to know them better since in me eyes they were people worse than me so they didn't help me for the quest of making a perfect level/getting better.
    So I have been trying to change my mindset to just making cool levels once I get a cool idea. But im still subconsciously trying to push for the idea of making a level with the same quality as Well rested or change of scene someday even though is a surrealistic goal and is actively shooting me in the foot.
    Also unrelated I think you nailed the pace with this video, I can't put my finger on what it is but the quality of this video feels higher quality than the others. Gj!

  • @Littleham117
    @Littleham117 5 місяців тому +3

    when i make levels i enjoy it but then its boring and its just demotivating to work on and i just dont really make much progress in the creating scene, idk what to do

  • @armakitty1
    @armakitty1 3 місяці тому +1

    Never knew that Geometry Dash of all things would teach me to make goals

  • @SparkAnims
    @SparkAnims 5 місяців тому +1

    I’ve made lots of layouts, maybe 30 total, and every time I delete one thinking it isn’t good enough… I start a new one, I just can’t quit this awesome level editor.
    Now with these tips… maybe, just maybe I could devote my first rated level…
    *Thanks!*

  • @Ph4lip
    @Ph4lip 5 місяців тому +1

    The hardest part is definitely coming up with an idea. This is certaintly harder for platformers in my opinion since you need to plan out the entire level ahead of time usually.

  • @MuhIbnuAbbas.
    @MuhIbnuAbbas. 5 місяців тому +5

    Okay, i'll try to create a level again

  • @umbraleviathan6324
    @umbraleviathan6324 5 місяців тому +11

    The only mistake I make is touching the editor.

  • @LierAsXLIX
    @LierAsXLIX 5 місяців тому +2

    Tips : create your journey
    My journey :

  • @31jks
    @31jks 5 місяців тому +1

    2:06 thought he said “goals erected” lol

  • @maddragonz3236
    @maddragonz3236 5 місяців тому +1

    Love the hollow knight music in bg

  • @gym3857
    @gym3857 5 місяців тому +1

    its kinda funny how 99% of the tips you've shared over the course of this channel apply more broadly than just geometry dash. this video by itself got me off my ass and had me inspired to start 3d modeling again.

  • @dxv3d
    @dxv3d 5 місяців тому +1

    i love the abstract art at 1:26

  • @darklordomegatnt
    @darklordomegatnt 5 місяців тому +2

    the problem is i dont know what objects to place down to make things

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      We have another video on that and a bunch of guides in the Discord server ^^

    • @darklordomegatnt
      @darklordomegatnt 5 місяців тому

      @@GDCreatorSchool ok thanks

  • @PleasePancakeGD
    @PleasePancakeGD 5 місяців тому

    I feel like a lot of people don't feel like they're creative enough to build a successful project in GD. But most people are creative, they just need the proper guidance. This video, along with all of the advice that this channel provides, is the perfect way for people to start working with the editor.

  • @rgb-robloxgamingmore5062
    @rgb-robloxgamingmore5062 5 місяців тому +1

    hollow knight and ori music in the first two minutes, instant like

  • @strudull-lmao
    @strudull-lmao 5 місяців тому +2

    4:04 ...I definitely need to touch grass

  • @WaveChallenge
    @WaveChallenge 5 місяців тому

    This video is great. I've found myself in more than one situations mentioned here. Creating is a very difficult task when you're doing it without a plan or with a bad one (which could be worse). Thank you for making this, it gave me a much needed insight on my task and time managing. Keep it up!
    Also, the Discord link isn't working

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      Mind giving your Discord username/user ID? The link should work unless you got banned for some reason.

    • @WaveChallenge
      @WaveChallenge 5 місяців тому

      @@GDCreatorSchool Of course. The tag is xKirb. Thanks.

    • @WaveChallenge
      @WaveChallenge 5 місяців тому

      @@GDCreatorSchool Of course. My tag is xKirb. Thank you.

    • @WaveChallenge
      @WaveChallenge 5 місяців тому

      @@GDCreatorSchool Of course. My username is xKirb. Thank you.

    • @WaveChallenge
      @WaveChallenge 5 місяців тому

      @@GDCreatorSchoolfor some reason, the replies do not go through under my comment. I've sent you a friend request (xKirb)

  • @Eagleleadsmc
    @Eagleleadsmc 5 місяців тому +2

    I dont quite agree with setting a time goal for the level you are working on. Unless you have a very good idea of when you should be done with the level, then you can set time goals, and even then do not be specific. Making a broad assumption like "im gonna try getting this done in june" is better than "im gonna have this finished by june 20th". It's more of a phycological thing, but i find it helps more.

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +1

      On the other hand, setting deadlines and trying to adhere to them can make it much easier to finish a product - you won’t have all the time in the world, so you learn to prioritize things and use that time more efficiently. If you need to, you can always change your deadlines later.

    • @Eagleleadsmc
      @Eagleleadsmc 5 місяців тому +1

      @@GDCreatorSchool Im not fond of the idea of switching deadlines until you get a date that matches your productivity. Its not a linear graph, some days you may not be able to make much progress. And if you fail to meet a deadline, it can really take a hit on you. Its different when you are under time pressure and when you set yourself unnecessary pressure. Ive been working on a level for 3 months now and i have been under constant pressure, fearing that someone might release a level that has the same concept as mine, thus rendering mine pointless. Every day is a deadline. It's not fun and, unless you are experienced in dealing with these sort of things, seemingly the easiest way out is to give up entirely.

    • @kiritama48
      @kiritama48 5 місяців тому

      @@GDCreatorSchool I think setting deadlines isn't a good idea. If you can't for whatever reason fullfill your timelimit, you could end up rushing parts, which can ruin your level and as such your whole work.

  • @Foxy_Shorts_
    @Foxy_Shorts_ 5 місяців тому +1

    The reason I fail is because there is a super annoying bug that causes my particles not to generate after I have placed only a few, if someone knows how to fix this please tell me.

  • @CoolBoy12099
    @CoolBoy12099 Місяць тому

    After this video I got thoughts like: "Goddamn, I should've created level in 1.9 when it was billion times easier".
    I think that's the reason why I've became a demonslayer. It's about having lots of fun for me playing some hard levels and trying to pass the part.
    I can make fun gameplay because I like making something I'd be able play with fun, but decorating is too complex for me and I get exhausted even after creating Block design.
    And now it's 2.2 and creating levels became even harder so it seems like beating Tidal wave is way easier than create something featured worthy.
    That's a little story of a random demonslayer guy who wanted to become a good but not well talented creator

  • @BobBarnabas
    @BobBarnabas 5 місяців тому +1

    maybe i could actually make something if i didnt drop whatever im doing to make a new layout because i heard a cool song that i want to use for a level

  • @NITE_CALEB
    @NITE_CALEB 5 місяців тому +1

    Dude your desk thing is like JamAttacks thing

  • @bloodreptil
    @bloodreptil 5 місяців тому +1

    Honestly, all I want is 1 creator point, so I dont try to make anything perfect, yet I still fail. Most of the time its cuz I cant even start making the level because I dont have a song.

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      To me it sounds like you know what the problem is already so a fix should be simple. I’d suggest compiling a list of songs you want to use for levels and saving them as necessary.

    • @bloodreptil
      @bloodreptil 5 місяців тому

      I have a lot of songs that I want to use, but the problem is that none of them are in the music library or newgrounds. Sure, I could just replace the songs files, but that would mean a lower chance on getting a level rated, which demotivates me.​@@GDCreatorSchool

  • @xd3athclawx554
    @xd3athclawx554 5 місяців тому

    6:40 The main thing I realised is that after uploading my second level and spending a couple hours in different mod rating twitch streams I realised there was a very small chance that I would actually get a level rate. This made me a little sad knowing that all my time spent was basically for nothing, however negative emotions are a great motivator, and so I used that to make more levels knowing they wouldn't get rated so that getting rate wasn't the main goal of making the level, because it shouldn't be, its about making a level you are proud of, or at least being experimental with design or effect ideas.

    • @Salzt
      @Salzt 5 місяців тому

      This is exactly what I say to everybody starting. It was one of my problems too like I hated on levels geting rated just because my didn’t. (Some levels were actually bad Ngl) but most were good levels. Then I decided to just stop carrying about chicken points and finished my best level. (Till now lol) that got rated after a week. Best advice is to build for fun instead of a rate. :)

    • @xd3athclawx554
      @xd3athclawx554 5 місяців тому

      @@Salzt Exactly. One thing I will say though is that imo you shouldn't try to build consistently if you aren't enjoying it consistently. Sometimes you have that random inspiration one day and build off that and it works.

  • @charlottesemicolon3
    @charlottesemicolon3 5 місяців тому

    i always had this weird old style deco i’ve been doing for years and i dont really be specific as i just mess around with 1.6 objects

  • @MrSupremeGD
    @MrSupremeGD 5 місяців тому +1

    This video should be sent to Waboo

  • @Wmcew
    @Wmcew 5 місяців тому

    I have started a level where I simply make block designs in varying styles and themes to experiment

  • @dareal_roizy
    @dareal_roizy 5 місяців тому

    I have 30 or more scrapped levels, watching this made me want to finish them, even if it takes long

  • @-tro-
    @-tro- 5 місяців тому

    I LOVE HOW CUT DEEP IS IN THIS VIDEO IM CRYING

  • @yoav_yt928
    @yoav_yt928 5 місяців тому

    That helped so much, thank you :D.

  • @therealtime34
    @therealtime34 5 місяців тому

    1:47 we need komatic5 singing the full version of popular

  • @VAVS7414
    @VAVS7414 5 місяців тому

    thank you for the tips, I'll try some of these to help create one of my more interesting levels :>

  • @spunchbob
    @spunchbob 5 місяців тому +1

    ok but i like having fun

  • @Atav15tUnofficial
    @Atav15tUnofficial Місяць тому

    6 years, that’s painful!

  • @Flaaroni
    @Flaaroni 5 місяців тому +1

    Ngl I feel like this video is super narrow minded and can be misleading to some. You don't always need a plan, vision, and experience to be a successful creator, only whichever approach works for you. Sure if you want to build like Komatic and similar creators then I'm sure this is valid but his approach isn't universal. I've seen so many different approaches to creating. Like just look at someone like Wulzy who just throws a bunch of stuff at a wall and sees what sticks. I just hope new creators won't feel the need to do all this extra work if they don't want to as it could be intimidating to some

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +3

      Of course this video isn’t going to apply to everyone! However in my experience these are the main reasons why people give up on their aspirations as creators. Keep in mind that this isn’t just my experience but that of many people who I’ve spoken to and taught as well.

  • @DaviLBS23
    @DaviLBS23 5 місяців тому

    W soundtrack choices 🔥🔥🔥

  • @Ramp4ge28
    @Ramp4ge28 5 місяців тому +2

    Well, now i'm ready to be Culuc

  • @Aquarware
    @Aquarware 5 місяців тому +1

    Cool vid koma

  • @AcLipsE07
    @AcLipsE07 2 місяці тому +1

    Already quit

  • @YeeterGuy
    @YeeterGuy 5 місяців тому

    My big problem is that i take such a long time to build gameplay, and way longer to build deco, that i get bored of what im making. So i gotta work on that.

    • @ethanv0729
      @ethanv0729 5 місяців тому

      Same

    • @Salzt
      @Salzt 5 місяців тому +1

      Take breaks. Build something different but still keep that level in mind. U will get ideas after a while trust me. Don’t throw ur levels away :)

    • @YeeterGuy
      @YeeterGuy 5 місяців тому

      @@Salzt Thanks bro that really helps :)

  • @nicholasfields8082
    @nicholasfields8082 5 місяців тому +1

    The hollow knight music 🔥🔥

  • @SimonSahara-zl9ck
    @SimonSahara-zl9ck 5 місяців тому

    I started decorating my levels with the new pixel blocks. And I don't know if pixel blocks are good looking enough

  • @ThatDerpJerk
    @ThatDerpJerk 5 місяців тому

    already moving onto skills with my second level

  • @vulna9150
    @vulna9150 5 місяців тому

    99% of creators fail because they didnt have that xenocosm competition 🤩

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +1

      Xenocosm, Firsvii Gallery, and most other places like that are incredibly toxic and will only hurt people’s motivation and mindsets. It’s why I refuse to be in those sorts of places anymore.

    • @vulna9150
      @vulna9150 5 місяців тому

      @@GDCreatorSchool its only good for the ones right at the top

  • @AdonisGD123
    @AdonisGD123 5 місяців тому

    1:59 hey THATS my birthday!

  • @MalachiElam-ib9ey
    @MalachiElam-ib9ey 5 місяців тому

    thank you for this you have helped a lot 😊

  • @marcxworld5708
    @marcxworld5708 5 місяців тому

    I never fail, i just have learning experiences

  • @fireblazeblast1229
    @fireblazeblast1229 5 місяців тому

    my biggest problem is that i think that im going to make a full level and finish it in a day and have amazing designs and amazing transitions, but i never know how to build those amazing designs. Plus i lose motivation to build anything good, i make 15 seconds of gameplay and just get bored and demotivated then try to make another level, and because of that "motivation loss" and "creating more levels" i have over 500 levels i never finished that were supposed to be masterpieces, idk what to do :(

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      Your expectations are too high (very few people finish a whole level in a day), and you’re also neglecting practice. You don’t need to “know how” to make something to at least try, and if you never try you’ll never improve.

  • @Atav15tUnofficial
    @Atav15tUnofficial 4 місяці тому

    Like I took 7 months to get to what I like but I still can’t be rated! I also plan what each part will look like.

  • @The_Phoenix225
    @The_Phoenix225 5 місяців тому

    I like how the video is first unlisted like the people in the discord server are supporters :P

  • @-WarMapping-
    @-WarMapping- 5 місяців тому

    7:18 at least it still looks good

  • @markjustinemaquiring-ee4kj
    @markjustinemaquiring-ee4kj 4 місяці тому

    99% creators fail before they hit big

  • @user62270
    @user62270 5 місяців тому

    I don't know if you will respond but I have problem with glow, Can you give me some tips on how to balance glow?I would appreciate it

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      I can’t really give any tips without knowing your goals with using glow (as stated in the video, you should set goals when creating). It would be easier to join the GDCS discord and ask for feedback on your existing work instead.

  • @kapicalkap2858
    @kapicalkap2858 5 місяців тому

    Hello, Ive been trying to learn how to decorate on this game for a looong time probably like 8 years and i dont feel like ive gotten any better. One question I have is how do I know if one project I made today is any better than something I made years ago? How am I supposed to see progress? Another question I have is pretty specific and might not make sense, but sometimes Ill make a part that looks good when the level isn't being played, but once I test the level and I actually move past it, it doesn't look as good anymore, do you have any tips to get over this? thank you

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +1

      For the first thing, take pictures or videos of your work. It’s like with bodybuilding; you wont see instant improvement on the daily, but if you look at yourself a few months or years later there will be differences.
      As for the second thing, try to playtest your levels more often. See how your deco looks as you play it and make adjustments so it looks good when playtesting.

    • @kapicalkap2858
      @kapicalkap2858 5 місяців тому

      @@GDCreatorSchool i understand your points, but i never know exactly what my parts are missing. I know they dont look good but I cant tell why and it's frustrating. For the second point, the only reason I know they look worse when played is because i AM playtesting them. I just dont know whats wrong with how i build.

  • @TrulyAtrocious
    @TrulyAtrocious 5 місяців тому

    5:01 but I only have so much time before I have to get a job :(

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      As long as you have some free time, you can manage your time to get some practice in.

  • @Wegelord19
    @Wegelord19 5 місяців тому

    Bro i can’t finish a level, i’m never motivated to

  • @jacktaylor2873
    @jacktaylor2873 4 місяці тому

    I’ve been playing this game for almost a decade. I’m only good at making really fun gameplay. I can’t think of designs and even when I do I don’t know how to create what I’m thinking. I don’t know how to make certain colors look good either

  • @NemoDing
    @NemoDing 5 місяців тому

    This guy is underrated

  • @Due-D-d5u
    @Due-D-d5u 2 місяці тому

    Yo i improved so much thanks to your advices but evdrything feels boring and i lack on making effects,you have advices?

    • @GDCreatorSchool
      @GDCreatorSchool  2 місяці тому

      Not sure what your exact situation is but I’d suggest asking for feedback and identifying why things seem boring to you. From there you should hopefully have enough info to try fixing the problem.

    • @Due-D-d5u
      @Due-D-d5u 2 місяці тому

      @@GDCreatorSchool yo super fast,thank you

  • @Claustrophobia326
    @Claustrophobia326 5 місяців тому

    Btw it's working in any other stuff, like drawing. And it's even more fun n good cuz of it

  • @wraith4so173
    @wraith4so173 5 місяців тому

    Just uninstalled GD today. I have lost so much motivation because whenever I build something I’m proud of the game crashes no matter what

    • @sileudies
      @sileudies 5 місяців тому

      Try getting a mod which autosaves, or an even better tip which applies to all projects in general, get into the habit of saving every 5-10 mins or so

    • @Salzt
      @Salzt 5 місяців тому

      @@sileudiesfor real. I lost 3hrs of work because of a crash. Now I save every 10min.

    • @wraith4so173
      @wraith4so173 5 місяців тому

      @@sileudies I tried a autosaving mod but the thing is, no matter how much objects or whatever is in the level, it’s still gonna crash when I click save 9/10 of the times

  • @Mycatsveaissocute
    @Mycatsveaissocute 5 місяців тому

    I’m not trying to make something good, just one single rated level so I can get my stupid badge

  • @InsomniaDemonn
    @InsomniaDemonn 8 днів тому +1

    I am on mobile

  • @rikkkkki
    @rikkkkki 4 місяці тому

    I like the background of ori 😊

  • @Jennahh-y1k
    @Jennahh-y1k 5 місяців тому

    great! now i lost even more motivation to create!

  • @DSH__
    @DSH__ 5 місяців тому +1

    I made a level for the first time!

  • @differenttopic
    @differenttopic 4 місяці тому

    Remember, if you can't get anyone to give you feedback, try doing it yourself!

  • @Komatic5
    @Komatic5 5 місяців тому +1

    thanks for 1000 likes on the vid btw lol

  • @Fenniko
    @Fenniko 5 місяців тому

    ah yes, cuz i cannot make an looking Old-Russia block design like in the thumbnail

  • @Pixiltation
    @Pixiltation 5 місяців тому

    I've struck gold

  • @IvantieGD
    @IvantieGD 4 місяці тому

    словил жесткую мотивацию после просмотра видео
    пойду что-то строить

  • @klopsmmm
    @klopsmmm 5 місяців тому

    It might just be me, but I find making platformer levels easier

  • @GWHarps
    @GWHarps 5 місяців тому

    yo what is the song at the beginning of the video?

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      “Path of Pain” by Christopher Larkin

    • @GWHarps
      @GWHarps 5 місяців тому

      @@GDCreatorSchool ty

  • @TrigonGMD
    @TrigonGMD Місяць тому

    Oh no, i need patience... DJRJDNSISFJDJDJDJSXJJCJV

  • @Florix45
    @Florix45 5 місяців тому

    This school is the best

  • @WibuNVD713
    @WibuNVD713 5 місяців тому

    skills issues

  • @codysmith8639
    @codysmith8639 5 місяців тому

    Thanks for the vid, could help with my solo platformer

  • @dragons1348
    @dragons1348 5 місяців тому

    hollow knight community rise!

  • @Creepygeorge
    @Creepygeorge 5 місяців тому

    What level is this

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +2

      I use multiple levels as footage in the video. Which specific one are you referring to?

    • @Creepygeorge
      @Creepygeorge 5 місяців тому

      The one at the start

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому +1

      That would be Anarchy Road by me

    • @Creepygeorge
      @Creepygeorge 5 місяців тому

      This advice was good thank u so much for this advice

    • @GDCreatorSchool
      @GDCreatorSchool  5 місяців тому

      Anytime ^^

  • @GreatChubbo
    @GreatChubbo 5 місяців тому

  • @handledav
    @handledav 5 місяців тому

    so

  • @Kaiser-GD
    @Kaiser-GD 5 місяців тому

    Привет!!!