I hope you all enjoy! Make sure to watch to the end of the video as I show some really cool concept art/cut content that you might've not seen before. I appreciate all of the support y'all!
Photogrammetry has nothing to do with a games engine... that's just a ignorant statement, photogrammetry is only used as reference tool to help create high and low poly meshes... this is all done outside of anything to do with a game engine. unreal 5 has support for importing photo meshes into its sdk but it still leaves a lot to be desired and is basically used for rocks and such, hardly a useful tool when a 3d artist can create multiple procedural rock meshes and textures In a program like blender than it takes a photographer to dick around with a camera, converting raw into png and than arranging all the files in a program.
@@mitri5389 You are partially correct, but photogrammetry allows developers to turn those realistic images into assets, which are then used through a video-game engine. Most of the assets in RE7 were scanned into the game. Photogrammetry plays a big part in making these assets look as realistic as possible :p
Yeah, then i see people that complain for some horror games because they are not scary, also i heard that originally in resident evil 4 there would have been children zombies, but they were cut for some rules on the children, but i can't really understand it, it's a game, it everything fake, what are the problems if you put zombie children IN A VIDEOGAME, it's not that it also happens in real life, i can't understand it at all
@@coso4787 Yeah, like zombies are a real thing. I can remember Dead Island having a lot of criticism because a child turned into a zombie in the trailer and then died.
@@coso4787 Because people enjoy games, and companies would rather not have people replay levels just because they want to shoot zombie children. RD2 already had more than enough people killing female civilians just because.
@@RapidCrafter honestly. Thats what we wanted for Resident evil 8 (Village), but capcom screwed it up badly. I am still going to ger Re9, but by this point. I feel that the series should just die and end already.
I personally think that the Eveline cut content would've brought another aspect to the horror depicted in the game. If you consider what she was created to do, and why she became the way she did, it would bring upon a more psychological type of horror to the game, kind of like Ethan/the player chasing Angie in Village on the Beneviento Household. Not necessarily scary of itself, but once you realise what's happening, it shakes you.
@@fortniteblackmanta1098 It's implied that you're not stabbing the doll. You're chasing Donna and stabbing her while hallucinating that it's the doll, not her that you're killing.
yeah like what is this "too scary" it is scary for a reason. What they should do ig if that really the case. Make there be an in game option to turn off how scary the game is removing whatever is considered "scary" rather than butcher the whole game for the sake of it. I still enjoyed resident evil 7 but it a shame....
Man.. it seems like they even dialed back the scary for their original vision for 7. Shame I think most of this cut content would have been amazing to experience. Those human like, and female molded would have given me nightmares... and that marguerite with the ghoulish face would have been too scary for some people hahah. She is already the creepiest one to fight.
agreed, atleast have modding capabilities to bring back cut content like with Fallout and S.T.A.L.K.E.R, for example the Oblivion Lost Remake for Stalker Shadow Of Chernobyl
The fact that they only stuck with Marg, Jack and Lucas and STILL pulled off that horror vibe, speaks volumes! If they would've added even ONE of the cut family members, this game would damn near be the scariest game ever. So much potential in all of this cut content 😳
Nah I personally think Marge's form in the final game is scarier than actually making her turn into a spider. I think it fits perfectly into uncanny valley territory. It's the only part of the game that actually terrified me. The over-the-top grotesque enemy designs never hit me like that.
@@sigmarizz32 it's funny how some of these people in the comment section just finished playing RE7, 8 and calling the games not scaring, boring or most in important "bring back the old style" or "old horror elements" when resident evil games were never scary to begin with, just infuriating to play because it was really hard to shoot and to avoid enemies, while the camera was in one position where it was very awkward. RE7 and 8 has to be the most intense entries them all so where are all these people getting these ideas from. Someone comment to agree please
The fact that RE7 is so scary is what makes the game memorable for me. The jumpscares and creepy atmosphere really set it apart from the rest of the franchise. Even though I think the game is scary enough, after watching these creative concepts I wish they hadn't toned it down.
i can imagine that they cut the female molded because mold doesnt rlly have a gender and it kind of consumes the body not leaving much of anything behind
If they did put a female mold variant in the game I feel like it would appear in the destroyed ship wear we have flashbacks of mia and when she is looking for Ethan she sees a different kind of mold creature a darker and thinner one. When she tries to shot it the bullets just go through it and every now and then you can hear this female mold trying to talk or say something but it comes out all wrong and sounds more like a howling noise instead talk about creepy 😰
I had no idea that this much content was cut out of Resident Evil 7, it was all very cool to see what we could have had in Resident Evil 7, thank you for showing us this RapidCrafter ✌️
*I can imagine the creature kept in the basement being grandpa. I know Evelyn turns out to be "grandma"--an awesome twist to the game not knowing they never had their grandmother/mother there, but tere would've been grandpa would had terminal cancer before being turned and the mold had transformed him drastically because of how the mutation affected cancer cells within the body. So grandpa would've been this forty foot grotesque beast with a gaping maw of a mouth, but the chin being bifurcated all the way down to his gut where the cancer was, and it was all gaping, with twisted bone of his ribs looking like giant teeth and the mold spilling out and his guts being almost sentient, whipping and lashing at you. And the bottom half of his body would've been just a pile of bodies that he's eaten stuck to him because of the outpouring of the black goo mold from his stomach maw. And the basement where he dwells is flooded and very dank, full of mold and dry rot wood and the ceiling above sagging and vines erupting through the walls from outside, the windows being caked in black mold, and barely any light getting in. Man, that could've had a lot of potential.*
I completely agree about the boat being the weakest part of the game. My issue I think was the enemies just being the same as they were before. Like in every other resident evil game I prefer certain sections over others but each act introduces a treasure trove of content. I think they could have saved some of these concepts like the creepy female moulded coming from the ceiling to keep up the tension even in the boat section. I also really liked the concept of like a beast they were feeding in the basement. I kind of got the impression there would be something horrifying when I saw that dissection room thing in the cage for the first time with the hanging bodies and stuff. Then, it just turned out to be a plain old boss battle with Jack (though I do love jack and the chainsaw duel)
These female molded creatures and Mrs. Baker in spider form looking creepy as hell. I also like the concept of the main hall, the ship and that monster under the house. Resi4, 5, 2 Remake, 7 they all had amazing cut content that seemed even better than the actual game. The same when it comes to the music of some artists. In many cases the unreleased and cut content seems to be the best.
I want a disgustingly gorey, extremely dark and edgy, terrifying and mindbending, just purely horrific resident evil. I want one that needs to be censored in some places because it's too realistic and upsetting. I would love to just play something from this franchise that results in me doubling my therapy sessions bc it awakens some visceral fear in me, much like the original games did when I was honestly too young to play them. It makes me sad when they dial back the scares bc ppl can't take it/expect a baby game like RE4 👁👄👁 no check point after every loading screen? Too hard and scary. An enemy that isn't just a moldy dude? Too scary. It's really annoying to me when someone gets a horror game and then says its too scary 👁👄👁
I'm pretty sure that not even Capcom would want to go that far, they do need to make money and that involves making sure their games can be accessed in all countries, especially countries like China which already has brutal censorship policies for media when it comes to blood and corpses.
What if they showed the pictures of zombies to throw people off. Maybe they never intended to have zombies in RE7, after all they were working on RE2 remake at the same time.
I feel those that needed a dial back in the horror definitely couldnt have been true fans of the series.. we remember RE for its scariest moments, enemy reveals, tedious puzzles, and walking through eerie corridors afraid of whats around every corner smh.. thankfully it wasnt all bad and yet still disappointed some of the coolest ideas ive seen in a while couldnt make the final cut because somebodies scared… its horror wtf did you expect
Damn, the Marge they cut out looked creepy as hell. The hollowed out eyes and mouth looks so unsettling. I was never scared of Marge, I just thought she was disgusting but imagine her chasing you with that face from the cut content. Holy crap
I want someone to spend some time remaking RE7, but including all of the cut content. (I.E. the cut family members, the cut locations, the cut enemies, etc...) I might do this myself later, but I'm super busy making another big RE7 mod...
I could really picture out zombies in game. Perfect place of them would be the wrecked ship inside the ship there are few cells that holds few zombie test subjects and they will be covered in few sea weeds and would be mostly look something like Davey Jones crew members.
Thats why I have hope for the DeadSpace remake. The developers seem insanely passionate about it, so they won't scale down the scarieness of the game. I want to properly soil myself at 3 am in a dark room.
maybe its just me but i thought the ship part of the game was the scariest having no weapons in the dark while trying to find items with monsters around was the only challenging part of the game.
Fun Fact : In test footage, originally Margret was going to be the seeker enemy that replaced the dog until they turned her into a side boss. She would patrol the manor and scream / point where you were, and Jack would give chase, making her a cowardly character. This was cut because they wanted to make her more aggressive and give less focus on Jack, and add more family enemies to the game. Source : /watch?v=jY-fof4iEt0 Another fact : Molded were ment to hear the player breathe. Ethan would have to hold his breath to stealth around molded before that was cut, due to playtesters developing Claustrophobia and getting too panicked during runs.
That Evelyn piece was in the final game. It was shown in the end credits and I'm pretty sure it's one of the pictures you find in the lab towards the end of the game.
Yea I’m pretty sure it is. I was mostly referring to the fact that we never got to see any actual cutscenes with Eveline in the lab. Everything was told through pictures and notes unfortunately :/
Resident evil 7 was held back by two things to make it the best re game. 1. Lack of enemy variety. 2. The ship area. Sad the game didn’t get baked a little longer
Too scary? That's hilarious. That is I was looking for. And that's why I love this game. It made me feel fear. All the episodes in Bakers' residence are great!
What is that honorable mention of that doll in the room? Looks so eerie of it just sitting in the middle of the room. You can definitely create a scary scenario with that by the looks alone
There was no general cut content of the base game in general? Cause the playable demo was completely different, both in vibes and content than the launched game was. (Besides the house itself). The demo made the upcoming game look like it was gonna focus more so on mystery and paranormal related activity, with ghost-like appritions and mannequins that would move when you return to certain rooms. The demo itself was scarier than I personally thought the game is.
It wouldn’t have surprised me if Zombies made it originally. Considering the skirmish regarding them around Tall Oaks or China, you never know if some coulda slipped away. The Zombie populace has always been unpredictable to me in that you never truly know how many there are.
cut content has to be my favorite part of video games. its like here are the guys that didnt make it in this game mabey in the remake? especially for this franchise
I think the problem with the final act in 7 is that they didn’t really introduce anything new for those sections. Many RE game’s final areas introduced a new enemy type(s) and as a result a new challenge to keep the ending section at least a bit interesting, but in 7 it was just the same four basic enemy types you’ve already fought before.
I was thinking the same thing. In RE4 the island portion is considered the weakest, in the RE2 remake it's the sewers, in RE7 it's the ship, and in RE8 I would say it's either the factory or when you play as Chris.
I love RE7 it scared me when it first came out because I was younger but then 2 years later RE2 Remake came out and I fell in love with the whole series and now RE7 is definitely one of favorite
I really like how 7 and village manage to somehow revamp its horror factor.. but even tho the other titles are more into action.. I still want to know or provide them proper endings and focus... like so many questions need to be answered on the main line characters like leon chris jill and claire's story line...
I don't mind that they didn't went with the cut content version of margaret baker instead that's more spider-like even though I think that would've been cooler. I am however disappointed by the excuse that they had to tone it down because its "too scary". its a bloody survival horror game. also, apart from the bosses, re7 could've really used some more enemy variety, and actual zombies(as well as "the creature") would've helped in that aspect than us just fighting slight variations of molded. even just the female molded would do. while still molded but at least one more variation.
I am convinced that Capcom cut a good majority of those so people would not complain to them that they're having nightmares because... Dang it, its crazy after watching the video how much more scarier the game would be, if Capcom did not cut the content. If the game was not known to be horrifying at that point, I know if Capcom kept the cut content into the game, it would've been known to be above horrifying at that point. 😂 Great video by the way. 👍🔥
This is what I love about concept art in games makes me wonder how the game would have played or it would have used some of these ideas 🥰 I also think re8 was pretty scary with the giant mutant baby and the werewolve/lycans bursting through walls and doors jump scaring you.
They really are taking a page out of Silent Hill’s book. RE monsters and enemies are getting more creepier and scarier than ever before. I wonder what future RE monsters will look like.
That was really interesting! And also a bit sad. My one gripe with this game (Other than the pointless "choice" option at the end of the game) was that there wasn't enough enemy variety. Its a shame to know that they were so close to fixing that issue. Oh well though, I still love this game reguardless!
Once again, another example of a game sounding way cooler and fun to play during its early drafts than the final release. I would do anything to play a version of the game that had at least spider Marguerite, the dog, and the creature in the basement...
This guy just yanked away the popularity he should’ve deserved. EB has a few dozen k subscribers, this guy has six digit numbers, and stole his idea while he was working on this exact video. EB’s RE7 cut content has around 20k views, this has ten times that. Fuck this scummy bastard taking away hard work and ideas from people,
I thought RE8 was going to be about Ethan Winters decent into madness, before it came out I remember hearing about parts of the game where Ethan hallucinates. I was interested in the concept of a mentally unstable Ethan stumbling around a dark village not even able to trust his own senses along with being attacked by various horrors. I thought he was going to interact more with villagers and be in some kind of who who done it situation where everyone is on edge about who to trust.
I first played Re 7 just before Re Village came out, and it was way scarier. Village is a great game, but I felt like the "survival horror" elements had been dialed down compared to 7. Village felt like a grab bag of horror settings that ended up not hitting as hard for me. The atmosphere is way creepier in 7 too. I hope the next game will be scarier. :)
with how much i absolutely adore re7, I still wish all of this could have been in the game. Would have made it even better. Part of me wishes I hadn't watched because my gosh it would have made the game so incredibly better. Just the art style of the characters and how extra dark and nightmareish everything looked...wow. I would pay retail price or more for an uncut version of the game with all of the scrapped stuff added/changed.
While playing through the game it was hard not to fear some of the human bodies laid around How they looked taken over by the mold it seemed to be a great model for a mold zombie. I knew they wouldn't get up but still...
I personally think a female mold sounds interesting to see maybe during mia winters in the ship when she sees all the illusions she see a mold creature that is different from the other ones and when mia tries to attract this female mold the shots go through it.
If only they added back in a lot of the cut content, the game would not only would have been longer, but more of a horrifying experience. It would be a dream come true to have these ideas come back..
It's understandable how much trouble they had figuring out what to put in and out of the game considering how poor 6 turned out aswell as the new pov, but I would have loved to see margarite be even scarier.
I would LOVE to see in the future more animal mutations, such as pigs, horses, deer or even more exotic, such as seals, elephants or normally herbivorous animals turned nightmare fuel.
I remember playing this whole game while i was sick one day; I was wearing a watch that tracks heart beat and since I was sick it was already pretty high so playing this game made my heart monitor beat at me... it didnt help and I almost passed out
I still can’t believe they made RE7 in VR. It’s one of the scariest flat games, and to transfer it into VR is any horror fan’s dream. Facing Jack and the rest of the family, exploring the Baker residents, shooting and running against enemies, absolutely thrilling. I wish they would have put all this cut content to make it that much scarier. Same with RE8, and hopefully that goes to PSVR2!
The cut concept art always makes me wish for what could have been, I would love to hear the teams explanations for why these things didn’t make it in. Maybe it’s so interesting to me because we can only imagine what it would be like, and what we have we don’t have to imagine
This looks scarier than what we got on RE7... Edit: people are too scared of this game... Rated M games are not meant for this generation.. now we can't get scary games anymore make games scary again
RE2 remake is my favorite modern RE. I liked RE7 but it needed more monsters I think. I liked their approach though Village was good but it wasn't scary. RE2 was scary and had a lot of variety.
I feel like the femal molded being cut was a good idea sort of just because I remember people saying ther wasn't much enemy variety in the game..but I think they cut it kuz well the mold is mostly a blob..so they probably thought adding boobs curves and hair a bit silly idk just my thought on it
Additionally, concept art doesn't necessarily = the "original vision" of the game. It's something of a jump to take a piece of concept art and say the design ethos was "any deviation from this image is straying from the original intent" when often it's the reverse, and the concept art is just as its name states - a potential concept that everyone knows will be altered during the design process. Concept art =/= cut content, basically.
What i wished would've happened with Margierite was she'd have another boss fight again in the old house where she like climbs on walls also whilst the not a hero dlc is good I wished Lucas would've like had the dog that is seen in the concept art like there was a 2 enemy boss (es) fight
These are really cool! Wish we could of saw some of them in the the game though, or maybe dlc. There could be a chance to see some of these in the future.
I hope you all enjoy! Make sure to watch to the end of the video as I show some really cool concept art/cut content that you might've not seen before. I appreciate all of the support y'all!
I don't know why but im so impatient for the RE4 Remake i just want it to be released Either this year Q4 or Next year Q1. BTW Love your Content
Photogrammetry has nothing to do with a games engine... that's just a ignorant statement, photogrammetry is only used as reference tool to help create high and low poly meshes... this is all done outside of anything to do with a game engine. unreal 5 has support for importing photo meshes into its sdk but it still leaves a lot to be desired and is basically used for rocks and such, hardly a useful tool when a 3d artist can create multiple procedural rock meshes and textures In a program like blender than it takes a photographer to dick around with a camera, converting raw into png and than arranging all the files in a program.
@@mitri5389 You are partially correct, but photogrammetry allows developers to turn those realistic images into assets, which are then used through a video-game engine. Most of the assets in RE7 were scanned into the game. Photogrammetry plays a big part in making these assets look as realistic as possible :p
Always great content man keep it up. I enjoy watching all your videos
Agreed
if a game every market itself as a horror game/movie, and someone complains its too scary, they need to be laughed at
Yeah, then i see people that complain for some horror games because they are not scary, also i heard that originally in resident evil 4 there would have been children zombies, but they were cut for some rules on the children, but i can't really understand it, it's a game, it everything fake, what are the problems if you put zombie children IN A VIDEOGAME, it's not that it also happens in real life, i can't understand it at all
@@coso4787 Yeah, like zombies are a real thing. I can remember Dead Island having a lot of criticism because a child turned into a zombie in the trailer and then died.
Honestly to me, it was one of the stupidest things I've heard, its a horror game, what did you expect?
@@coso4787 Because people enjoy games, and companies would rather not have people replay levels just because they want to shoot zombie children.
RD2 already had more than enough people killing female civilians just because.
@@willfanofmanyii3751 people kill everything in rdr2 "just because ". Once again it's just a game
I think making Village “less scary” was a mistake. Hopefully they rectify that for 9.
I 100% agree with this. I really hope they bring back that horror feel in RE9
It had so much potential that just went to waste. The village and castle were perfect for a horror setting
@@RapidCrafter honestly. Thats what we wanted for Resident evil 8 (Village), but capcom screwed it up badly. I am still going to ger Re9, but by this point. I feel that the series should just die and end already.
They should have had weather changing like in re8 it’s always daytime rather than night time
@@mr.patriotjol nah.
I personally think that the Eveline cut content would've brought another aspect to the horror depicted in the game. If you consider what she was created to do, and why she became the way she did, it would bring upon a more psychological type of horror to the game, kind of like Ethan/the player chasing Angie in Village on the Beneviento Household. Not necessarily scary of itself, but once you realise what's happening, it shakes you.
I agree!
I think Eveline was the weakest part of RE7 by far, besides the ship itself of course. FEAR had done better with Alma in my opinion.
Maybe they'd feel like its to close to FEAR
Explain what you mean by the Angie chase having a second meaning? I didn’t catch anything from that sequence on my playthrough
@@fortniteblackmanta1098 It's implied that you're not stabbing the doll. You're chasing Donna and stabbing her while hallucinating that it's the doll, not her that you're killing.
People shouldn’t be playing horror games if they are too scared…i liked village but it’s dumb to hear them dial it down to casual’s
yeah like what is this "too scary" it is scary for a reason. What they should do ig if that really the case. Make there be an in game option to turn off how scary the game is removing whatever is considered "scary" rather than butcher the whole game for the sake of it. I still enjoyed resident evil 7 but it a shame....
@@pluto40433 yeah right? That’s actually not a bad idea, i want games to be as scary as they can be with what’s possible now
I mean, the Resident Evil series were always labeled as Horror Survival games right so people should know what they get in to.
Yeah, I was really disappointed at how toned down the horror was in village.
Agreed. Some people ruin the fun for everybody
Man.. it seems like they even dialed back the scary for their original vision for 7. Shame I think most of this cut content would have been amazing to experience. Those human like, and female molded would have given me nightmares... and that marguerite with the ghoulish face would have been too scary for some people hahah. She is already the creepiest one to fight.
damn liberals ruining everything
Wuusssss
agreed, atleast have modding capabilities to bring back cut content
like with Fallout and S.T.A.L.K.E.R, for example the Oblivion Lost Remake for Stalker Shadow Of Chernobyl
@@OperatorMax1993 I would love if these games had a modding scene
and they still got complaints from how scary the game was 😂
The fact that they only stuck with Marg, Jack and Lucas and STILL pulled off that horror vibe, speaks volumes! If they would've added even ONE of the cut family members, this game would damn near be the scariest game ever. So much potential in all of this cut content 😳
I love your passion for Resident Evil my dude. ✊🏼✊🏼✊🏼
@@theenergiespodcast4074 Much appreciated, been repping RE since I was toddler watching my uncle play RE2 on Ps1.
@@TheValleyExperience Yoooooo same ! lol but it was my aunt and it all started with resident evil 2 lol.
Spider marg would've given me nightmares 💀💀💀
"Resident Evil" and "Too Scary" should never be mentioned in the same sentence.
Except “resident evil can never be too scary”
@@dragonguy3725 Ohhh ayeee 😎
Nah I personally think Marge's form in the final game is scarier than actually making her turn into a spider. I think it fits perfectly into uncanny valley territory. It's the only part of the game that actually terrified me. The over-the-top grotesque enemy designs never hit me like that.
Agreed she is more creepy and scary in her final form instead of just a spider
In my opinion re7 should have ben way more scary’er and it would be cool to see the creature under the house
@Solal i thought re7 was the ONLY scary game in the franchise
@@sigmarizz32 it's funny how some of these people in the comment section just finished playing RE7, 8 and calling the games not scaring, boring or most in important "bring back the old style" or "old horror elements" when resident evil games were never scary to begin with, just infuriating to play because it was really hard to shoot and to avoid enemies, while the camera was in one position where it was very awkward. RE7 and 8 has to be the most intense entries them all so where are all these people getting these ideas from. Someone comment to agree please
@@diegosoriano2492 the "old horror elements" wouldnt work in todays state of gaming anyways, thats why it is "old" now, because it wouldnt work.
The fact that RE7 is so scary is what makes the game memorable for me. The jumpscares and creepy atmosphere really set it apart from the rest of the franchise. Even though I think the game is scary enough, after watching these creative concepts I wish they hadn't toned it down.
i can imagine that they cut the female molded because mold doesnt rlly have a gender and it kind of consumes the body not leaving much of anything behind
If they did put a female mold variant in the game I feel like it would appear in the destroyed ship wear we have flashbacks of mia and when she is looking for Ethan she sees a different kind of mold creature a darker and thinner one. When she tries to shot it the bullets just go through it and every now and then you can hear this female mold trying to talk or say something but it comes out all wrong and sounds more like a howling noise instead talk about creepy 😰
I had no idea that this much content was cut out of Resident Evil 7, it was all very cool to see what we could have had in Resident Evil 7, thank you for showing us this RapidCrafter ✌️
*I can imagine the creature kept in the basement being grandpa. I know Evelyn turns out to be "grandma"--an awesome twist to the game not knowing they never had their grandmother/mother there, but tere would've been grandpa would had terminal cancer before being turned and the mold had transformed him drastically because of how the mutation affected cancer cells within the body. So grandpa would've been this forty foot grotesque beast with a gaping maw of a mouth, but the chin being bifurcated all the way down to his gut where the cancer was, and it was all gaping, with twisted bone of his ribs looking like giant teeth and the mold spilling out and his guts being almost sentient, whipping and lashing at you. And the bottom half of his body would've been just a pile of bodies that he's eaten stuck to him because of the outpouring of the black goo mold from his stomach maw. And the basement where he dwells is flooded and very dank, full of mold and dry rot wood and the ceiling above sagging and vines erupting through the walls from outside, the windows being caked in black mold, and barely any light getting in. Man, that could've had a lot of potential.*
though we kinda have a "grandpa" (rather uncle) already, Joe Baker in the dlc, he fills the spot well enough
Ok but was it necessary to put that all in bold
@@Kklag0 *Yes*
Capcom hire this man
I completely agree about the boat being the weakest part of the game. My issue I think was the enemies just being the same as they were before. Like in every other resident evil game I prefer certain sections over others but each act introduces a treasure trove of content. I think they could have saved some of these concepts like the creepy female moulded coming from the ceiling to keep up the tension even in the boat section. I also really liked the concept of like a beast they were feeding in the basement. I kind of got the impression there would be something horrifying when I saw that dissection room thing in the cage for the first time with the hanging bodies and stuff. Then, it just turned out to be a plain old boss battle with Jack (though I do love jack and the chainsaw duel)
These female molded creatures and Mrs. Baker in spider form looking creepy as hell. I also like the concept of the main hall, the ship and that monster under the house.
Resi4, 5, 2 Remake, 7 they all had amazing cut content that seemed even better than the actual game. The same when it comes to the music of some artists. In many cases the unreleased and cut content seems to be the best.
people who find something too scary have no business playing a horror game. man! how I would've loved to see all that put in the game.
I want a disgustingly gorey, extremely dark and edgy, terrifying and mindbending, just purely horrific resident evil. I want one that needs to be censored in some places because it's too realistic and upsetting. I would love to just play something from this franchise that results in me doubling my therapy sessions bc it awakens some visceral fear in me, much like the original games did when I was honestly too young to play them.
It makes me sad when they dial back the scares bc ppl can't take it/expect a baby game like RE4 👁👄👁 no check point after every loading screen? Too hard and scary. An enemy that isn't just a moldy dude? Too scary. It's really annoying to me when someone gets a horror game and then says its too scary 👁👄👁
I recommend u play the evil within games
@@oradrive745 I did but it's not the same 👁👄👁 I mean I want a strictly horror RE game, not action based like almost every game since 4 has been
@@KhaoticSanctum69 4 was a good balance of action and horror, 7 is probably the closest we’ll get to a more horror oriented RE game
He just called 4 a baby game lmao
I'm pretty sure that not even Capcom would want to go that far, they do need to make money and that involves making sure their games can be accessed in all countries, especially countries like China which already has brutal censorship policies for media when it comes to blood and corpses.
I personally want somethings scary. The scarier the better. I don't play these games because I want rainbows shooting out of a unicorn ass.
😂
Saint row reference xD, needless to say I agree with you.
@@MyNameisRevenant red faction Armageddon reference
The baker house exterior gives me a Texas chainsaw vibe.
I agree!
Omg imagine have a Dr Salvador 2.0 with a Chainsaw chasing you though the Baker house, that would be something sweet
What if they showed the pictures of zombies to throw people off. Maybe they never intended to have zombies in RE7, after all they were working on RE2 remake at the same time.
True. I didn’t think about that! 👀
There is no Resident Evil 2 remake:
ua-cam.com/video/Mj8yGPCxZZk/v-deo.html
I feel those that needed a dial back in the horror definitely couldnt have been true fans of the series.. we remember RE for its scariest moments, enemy reveals, tedious puzzles, and walking through eerie corridors afraid of whats around every corner smh.. thankfully it wasnt all bad and yet still disappointed some of the coolest ideas ive seen in a while couldnt make the final cut because somebodies scared… its horror wtf did you expect
Tbh, Resident evil only was that if you were young. Re isnt or wasnt really scary if one would play it now or as s1 older back then
Re7 is still the best horror entry.
Gatekeeping much?
The early games wasn't that scary though. I was young back then but I wasn't that scared compared to when I played RE7 especially Mia's parts.
They weren't all that scary outside RE1, 0, 2 and CV if not counting 7. 7's Fps definitely makes it a scarier experience
Bro if she was in that spider form… nah bruh I’ll pass
Forreal 😂
You got weapons!!!
The hollowed out eyes look for her was worse imo. If she looked like that instead I woulda wasted way more ammo making sure she was dead
Damn, the Marge they cut out looked creepy as hell. The hollowed out eyes and mouth looks so unsettling. I was never scared of Marge, I just thought she was disgusting but imagine her chasing you with that face from the cut content. Holy crap
I want someone to spend some time remaking RE7, but including all of the cut content. (I.E. the cut family members, the cut locations, the cut enemies, etc...) I might do this myself later, but I'm super busy making another big RE7 mod...
I’d love to check out this mod if it even comes out
Looking forward to whatever it is youre working on
I was thinking the same.
Noooo we need this now!!!
I could really picture out zombies in game.
Perfect place of them would be the wrecked ship inside the ship there are few cells that holds few zombie test subjects and they will be covered in few sea weeds and would be mostly look something like Davey Jones crew members.
Thats why I have hope for the DeadSpace remake. The developers seem insanely passionate about it, so they won't scale down the scarieness of the game. I want to properly soil myself at 3 am in a dark room.
Ending jump scare was less scary sadly ;-,;
Why almost cut content better than release version of the game..
How Capcom decided to take such a step back with 8 after such a step forward with 7 as far as the horror elements I'll never understand.
I think they were afraid that RE7 wouldn’t met their expectations since people hate RE6 and it was the first time they used first POV.
Fake fan. It was not the first time.
@@giovannigiovanni.7220 Also other first pov REs are way different
@@giovannigiovanni.7220 "Fake fan" lmao cringelord
@@henryzhang9771 How is RE7's first person different from RE Gun Survivor games or The RE Chronicle games?
@@giovannigiovanni.7220 Play those games before even say that.
maybe its just me but i thought the ship part of the game was the scariest having no weapons in the dark while trying to find items with monsters around was the only challenging part of the game.
Fun Fact : In test footage, originally Margret was going to be the seeker enemy that replaced the dog until they turned her into a side boss.
She would patrol the manor and scream / point where you were, and Jack would give chase, making her a cowardly character. This was cut because they wanted to make her more aggressive and give less focus on Jack, and add more family enemies to the game.
Source : /watch?v=jY-fof4iEt0
Another fact : Molded were ment to hear the player breathe. Ethan would have to hold his breath to stealth around molded before that was cut, due to playtesters developing Claustrophobia and getting too panicked during runs.
Great game, well atleast first half. I don’t understand decision to only have molded enemies, would have been much better with more variation
Same with 8 . They only had Lycans and the female enemies I think they were called Maracas lol
That Evelyn piece was in the final game. It was shown in the end credits and I'm pretty sure it's one of the pictures you find in the lab towards the end of the game.
Yea I’m pretty sure it is. I was mostly referring to the fact that we never got to see any actual cutscenes with Eveline in the lab. Everything was told through pictures and notes unfortunately :/
Resident evil 7 was held back by two things to make it the best re game.
1. Lack of enemy variety.
2. The ship area.
Sad the game didn’t get baked a little longer
"Baked"🌚 heheh
How long was it in development for?
Do you have evidence for that?
The cut content is always the best in my opinion
Too scary? That's hilarious. That is I was looking for. And that's why I love this game. It made me feel fear. All the episodes in Bakers' residence are great!
What is that honorable mention of that doll in the room? Looks so eerie of it just sitting in the middle of the room. You can definitely create a scary scenario with that by the looks alone
Why couldn’t they do a director’s cut dlc or something?
I do think we’ll see all those creepy enemies in RE9 with Zombies and Animals mixed with Mold in different forms
There was no general cut content of the base game in general? Cause the playable demo was completely different, both in vibes and content than the launched game was. (Besides the house itself).
The demo made the upcoming game look like it was gonna focus more so on mystery and paranormal related activity, with ghost-like appritions and mannequins that would move when you return to certain rooms. The demo itself was scarier than I personally thought the game is.
It wouldn’t have surprised me if Zombies made it originally. Considering the skirmish regarding them around Tall Oaks or China, you never know if some coulda slipped away.
The Zombie populace has always been unpredictable to me in that you never truly know how many there are.
cut content has to be my favorite part of video games. its like here are the guys that didnt make it in this game mabey in the remake? especially for this franchise
About the ship being the weakest section in the game, this isn’t exclusive to 7. Nearly all RE games have weaker final areas.
I think the problem with the final act in 7 is that they didn’t really introduce anything new for those sections. Many RE game’s final areas introduced a new enemy type(s) and as a result a new challenge to keep the ending section at least a bit interesting, but in 7 it was just the same four basic enemy types you’ve already fought before.
I was thinking the same thing. In RE4 the island portion is considered the weakest, in the RE2 remake it's the sewers, in RE7 it's the ship, and in RE8 I would say it's either the factory or when you play as Chris.
I love RE7 it scared me when it first came out because I was younger but then 2 years later RE2 Remake came out and I fell in love with the whole series and now RE7 is definitely one of favorite
I really like how 7 and village manage to somehow revamp its horror factor..
but even tho the other titles are more into action.. I still want to know or provide them proper endings and focus... like so many questions need to be answered on the main line characters like leon chris jill and claire's story line...
I don't mind that they didn't went with the cut content version of margaret baker instead that's more spider-like even though I think that would've been cooler. I am however disappointed by the excuse that they had to tone it down because its "too scary". its a bloody survival horror game. also, apart from the bosses, re7 could've really used some more enemy variety, and actual zombies(as well as "the creature") would've helped in that aspect than us just fighting slight variations of molded. even just the female molded would do. while still molded but at least one more variation.
The dog idea would have been awesome
6:20 that photo of eveline was later featured in RE8
I am convinced that Capcom cut a good majority of those so people would not complain to them that they're having nightmares because... Dang it, its crazy after watching the video how much more scarier the game would be, if Capcom did not cut the content.
If the game was not known to be horrifying at that point, I know if Capcom kept the cut content into the game, it would've been known to be above horrifying at that point. 😂 Great video by the way. 👍🔥
This is what I love about concept art in games makes me wonder how the game would have played or it would have used some of these ideas 🥰 I also think re8 was pretty scary with the giant mutant baby and the werewolve/lycans bursting through walls and doors jump scaring you.
They really are taking a page out of Silent Hill’s book. RE monsters and enemies are getting more creepier and scarier than ever before. I wonder what future RE monsters will look like.
That was really interesting! And also a bit sad. My one gripe with this game (Other than the pointless "choice" option at the end of the game) was that there wasn't enough enemy variety. Its a shame to know that they were so close to fixing that issue. Oh well though, I still love this game reguardless!
Let’s goo! Can’t wait
Once again, another example of a game sounding way cooler and fun to play during its early drafts than the final release. I would do anything to play a version of the game that had at least spider Marguerite, the dog, and the creature in the basement...
evil blitz been carrying the re community tho
Yes he is
This guy just yanked away the popularity he should’ve deserved. EB has a few dozen k subscribers, this guy has six digit numbers, and stole his idea while he was working on this exact video. EB’s RE7 cut content has around 20k views, this has ten times that. Fuck this scummy bastard taking away hard work and ideas from people,
I thought RE8 was going to be about Ethan Winters decent into madness, before it came out I remember hearing about parts of the game where Ethan hallucinates. I was interested in the concept of a mentally unstable Ethan stumbling around a dark village not even able to trust his own senses along with being attacked by various horrors. I thought he was going to interact more with villagers and be in some kind of who who done it situation where everyone is on edge about who to trust.
I just realized that the dog is probably the decaying dog in the intro of RE 7
I first played Re 7 just before Re Village came out, and it was way scarier. Village is a great game, but I felt like the "survival horror" elements had been dialed down compared to 7. Village felt like a grab bag of horror settings that ended up not hitting as hard for me. The atmosphere is way creepier in 7 too. I hope the next game will be scarier. :)
They may have used the concept at 8:43 in the making of the baby monster from RE8
i SOOOO prefer re 7 to village. It was a true return to form. I was so bummed when village didnt hold that standard
Village was only scary in the very beginning when Ethan was exploring the dark Forrest . -_-
Wish they’d gone with a LOT of these ideas.
Complaining that a Resident Evil game is "too scary" is like saying that sonic games need to be slower to enjoy the platforming.
with how much i absolutely adore re7, I still wish all of this could have been in the game. Would have made it even better. Part of me wishes I hadn't watched because my gosh it would have made the game so incredibly better. Just the art style of the characters and how extra dark and nightmareish everything looked...wow. I would pay retail price or more for an uncut version of the game with all of the scrapped stuff added/changed.
i hate when developers change stuff because "it was too scary for a lot of people".
While playing through the game it was hard not to fear some of the human bodies laid around
How they looked taken over by the mold it seemed to be a great model for a mold zombie. I knew they wouldn't get up but still...
I really liked the ship area it gave off an era feeling and the dark hallways were pretty unsettling in a good way 😍
I personally think a female mold sounds interesting to see maybe during mia winters in the ship when she sees all the illusions she see a mold creature that is different from the other ones and when mia tries to attract this female mold the shots go through it.
9:09 Ethan is walking and he dies out of nowhere 🧐
3:22 God damn it I wanted to see what they had in store, thank you for showing the cut content aswell.
This just in "Horror game designed to be scary deemed too scary."
Man i love this youtube channel so much!
Capcom should've taken the same approach as From Software when considering anyone calling the game "Too "....
This video is awesome! I found it through the community post you made!
Thanks man! Glad you enjoyed! :)
If only they added back in a lot of the cut content, the game would not only would have been longer, but more of a horrifying experience. It would be a dream come true to have these ideas come back..
It's understandable how much trouble they had figuring out what to put in and out of the game considering how poor 6 turned out aswell as the new pov, but I would have loved to see margarite be even scarier.
it’s so sad to see all this content cut out it would be awesome to see
I would LOVE to see in the future more animal mutations, such as pigs, horses, deer or even more exotic, such as seals, elephants or normally herbivorous animals turned nightmare fuel.
I remember playing this whole game while i was sick one day; I was wearing a watch that tracks heart beat and since I was sick it was already pretty high so playing this game made my heart monitor beat at me... it didnt help and I almost passed out
These look great. The human spider looks like something out of Scary Stories to Tell in the Dark
The spider part of RE 7 messed me up lol
Kinda wish they kept some of the voodoo stuff in there
I still can’t believe they made RE7 in VR. It’s one of the scariest flat games, and to transfer it into VR is any horror fan’s dream. Facing Jack and the rest of the family, exploring the Baker residents, shooting and running against enemies, absolutely thrilling. I wish they would have put all this cut content to make it that much scarier. Same with RE8, and hopefully that goes to PSVR2!
I feel like the fetus monster from Village is reminiscent of the basement creature idea.
The cut concept art always makes me wish for what could have been, I would love to hear the teams explanations for why these things didn’t make it in. Maybe it’s so interesting to me because we can only imagine what it would be like, and what we have we don’t have to imagine
This looks scarier than what we got on RE7...
Edit: people are too scared of this game... Rated M games are not meant for this generation.. now we can't get scary games anymore
make games scary again
Cool vid dude. I've been trying to learn about this stuff for a while.
thumbnail lowk scared me so i had to watch this
RE2 remake is my favorite modern RE. I liked RE7 but it needed more monsters I think. I liked their approach though Village was good but it wasn't scary. RE2 was scary and had a lot of variety.
Marguerite still scares me to this day even with the normal game design... always screaming and coming out in the middle of nowhere lol
this video made me want to play this again but in vr this time
unrelated but inspired thought, i suddenly wonder if theres any horror game centered around a ghost dog
I feel like the femal molded being cut was a good idea sort of just because I remember people saying ther wasn't much enemy variety in the game..but I think they cut it kuz well the mold is mostly a blob..so they probably thought adding boobs curves and hair a bit silly idk just my thought on it
Additionally, concept art doesn't necessarily = the "original vision" of the game. It's something of a jump to take a piece of concept art and say the design ethos was "any deviation from this image is straying from the original intent" when often it's the reverse, and the concept art is just as its name states - a potential concept that everyone knows will be altered during the design process. Concept art =/= cut content, basically.
The female variant of the molded got me acting unwise, Jack can welcome to the family
What i wished would've happened with Margierite was she'd have another boss fight again in the old house where she like climbs on walls also whilst the not a hero dlc is good I wished Lucas would've like had the dog that is seen in the concept art like there was a 2 enemy boss (es) fight
The addition of a Dog and family members would have been cool.
I wish they went back to the as scary as possible.
Damn that dog concept Sonded Cool as hell at the least for a section till its dealt with. Poor good boy.
These are really cool! Wish we could of saw some of them in the the game though, or maybe dlc. There could be a chance to see some of these in the future.
The fact that people dialing horror game for "too scary"
Make me think
"What?"