It would be cool if there were zombie reskins, because despite the size of a person(bouncer for example), in the end he becomes a fragile slow zombie that can be killed with 1 hit of a baseball bat/2 headshots. For example, reskins influenced not only the appearance of zombies, but also gave certain zombies additional characteristics, although, most likely, otherwise we would not have had to spend DNA by the middle of the game, because the infected would be stronger than humans, so additional characteristics not need
Indeed, it would definitely make game balance probably too easy :P It would be a interesting mechanic though! Especially if you need to kill a human to turn into a powerful zombie to get through a idea! Albeit, the same can be done by making the human something to kill in order to open a door to unleash a tank or something!
@@legend8202 It remains then to make reskins, but I've never drawn pixels at all, I'm just a dreamer, so this idea will remain just in this comment _/(°~°)\_, and if fantasize to the fullest, then could make a whole faction of the military. Radio Operator with a shotgun would have headphones that would muffle the scream of zombies. An infantryman could throw a grenade(just one and a small radius of destruction, for the sake of balance and ignoring the fact that grenades kill everyone with fragments within a radius of 28 meters). The support machine gunner would have protection from the poisonous spitting of zombies, with 60 rounds machine gun(drum magazine), it takes a long time to recharge and his slow, so after the magazine are shot, he will still die. The sniper has a bolt-action rifle for 8 rounds(NOT a Barret, which the sniper girl has), kills 2 ordinary zombies with 1 bullet, can also bounce off any attack of any zombie, but only 1 time, reloads the weapon for a long time. The officer has a machine gun, 1 grenade, like an infantryman, however, if the cartridges in the machine run out, but the zombie is nearby, He will kill his knife, after which he will start running away, kills those zombies who were going to bite him (when they came close), but if the zombie is more than 1, then it will not save him. The Grenader has a grenade launcher for 6 charges, slowly recharges, is slow itself, has protection from explosions and spitting, so just slap him in the face so that he dies and becomes an ordinary slow zombie, which can be turned into a brutal tank and demolish everything that moves with it😂
The first guy said: I'm telling you we should've gone on that ship not as infiltrated, I've got a client on that ship and I don't want to cause them problems Slightly rough translation but it gets the idea across
Also great video man good to see people still plays this game. Quick question can you play community made maps on the phone version or can only PC version download community maps. Just to see if I can play these levels too
Yes I have! Pretty sure I haven't posted it on the channel yet, but I played and finish that whole level pack way before I started uploading vids. Yep! There are a lot of levels in Russian, Chinese, and Spanish!
How about the Final cutscene where the director dies is the start of the REAL zombie apocalypse like the first one was a movie and the second will be for real! imagine this... Also a new agency could be interesting also more troop variations or skins.
That’s true I have made the story the people watch movie however they don’t know what happen to the director the true zombie apocalypse but wait if the real apocalypse happen that’s it mean the chemist is alive
a new agency like military would be pretty cool. and we could get some new civillians, more options in the editor so its easier, new survivors, new backgrounds,
Well, pretty sure in the OG ending, the zombie apocalypse starts for real. Whilst in the other ending, which probably comes after the real start of the apocalypse is that zombies are now all over the multiverse.
@@legend8202 my class allways picked on me and made jokes so when i started to play this game and told the class clown about it it wasnt long before the whole building was doing the crawler screech.
It is more or less because I used google translate, I didn't want to provide shitty translations anymore. Although I guess it is better than not understanding anything at all!
Me : "Noooooo ! Zombros !" 😢 11:24
A human : "Best strategy to kill zombies."
Glad people still play this
It would be cool if there were zombie reskins, because despite the size of a person(bouncer for example), in the end he becomes a fragile slow zombie that can be killed with 1 hit of a baseball bat/2 headshots. For example, reskins influenced not only the appearance of zombies, but also gave certain zombies additional characteristics, although, most likely, otherwise we would not have had to spend DNA by the middle of the game, because the infected would be stronger than humans, so additional characteristics not need
Indeed, it would definitely make game balance probably too easy :P
It would be a interesting mechanic though! Especially if you need to kill a human to turn into a powerful zombie to get through a idea! Albeit, the same can be done by making the human something to kill in order to open a door to unleash a tank or something!
@@legend8202 It remains then to make reskins, but I've never drawn pixels at all, I'm just a dreamer, so this idea will remain just in this comment _/(°~°)\_, and if fantasize to the fullest, then could make a whole faction of the military. Radio Operator with a shotgun would have headphones that would muffle the scream of zombies. An infantryman could throw a grenade(just one and a small radius of destruction, for the sake of balance and ignoring the fact that grenades kill everyone with fragments within a radius of 28 meters). The support machine gunner would have protection from the poisonous spitting of zombies, with 60 rounds machine gun(drum magazine), it takes a long time to recharge and his slow, so after the magazine are shot, he will still die. The sniper has a bolt-action rifle for 8 rounds(NOT a Barret, which the sniper girl has), kills 2 ordinary zombies with 1 bullet, can also bounce off any attack of any zombie, but only 1 time, reloads the weapon for a long time. The officer has a machine gun, 1 grenade, like an infantryman, however, if the cartridges in the machine run out, but the zombie is nearby, He will kill his knife, after which he will start running away, kills those zombies who were going to bite him (when they came close), but if the zombie is more than 1, then it will not save him. The Grenader has a grenade launcher for 6 charges, slowly recharges, is slow itself, has protection from explosions and spitting, so just slap him in the face so that he dies and becomes an ordinary slow zombie, which can be turned into a brutal tank and demolish everything that moves with it😂
If the game was moddable, I would've love to see mods for new humans, zombies, and stuff!@@foxtx3329
@@legend8202 It remains to learn how to do in the style of ZNT and make a mod🤔
Yeee... @@foxtx3329
The first guy said: I'm telling you we should've gone on that ship not as infiltrated, I've got a client on that ship and I don't want to cause them problems
Slightly rough translation but it gets the idea across
I should definitely make thumbnails for my ZNT vids more unique so it would be easier to distinguish them from each other...
You don’t have to if you don’t want to it’s your choice but I like the idea
@@RADIATOR1212 Well, something as simple as putting names is easy enough!
@@legend8202true
YES ZNT IS BAAAAAAACKKKKKKKK!!!!!!!!!!!!!!
Also great video man good to see people still plays this game.
Quick question can you play community made maps on the phone version or can only PC version download community maps.
Just to see if I can play these levels too
It is only PC! Specifically Steam since it has workshop integration for community levels!
Have you played Universal Flood? By the way, good video, I didn't know that there were also levels in Spanish
Yes I have! Pretty sure I haven't posted it on the channel yet, but I played and finish that whole level pack way before I started uploading vids.
Yep! There are a lot of levels in Russian, Chinese, and Spanish!
11:32 pain 😔😔
I cried :c
The most complicated thing were the windows, I wish there was a texture that simulates a window
The moment I saw you grab the mutation, I knew that a lot of zombies would die. 11:25
I'm now angery >:(@@adelex8314
So should the mib come back or a new agency and what should the first level for znt2 pitch be like by the way nice video
A new agency would be best!
How about the Final cutscene where the director dies is the start of the REAL zombie apocalypse like the first one was a movie and the second will be for real! imagine this... Also a new agency could be interesting also more troop variations or skins.
That’s true I have made the story the people watch movie however they don’t know what happen to the director the true zombie apocalypse but wait if the real apocalypse happen that’s it mean the chemist is alive
a new agency like military would be pretty cool. and we could get some new civillians, more options in the editor so its easier, new survivors, new backgrounds,
Okay for real any ideas for levels
So legend what do you think is going on zombie night terror 1 ending and the moon walker ending like what’s going do you have a theory about it
Well, pretty sure in the OG ending, the zombie apocalypse starts for real. Whilst in the other ending, which probably comes after the real start of the apocalypse is that zombies are now all over the multiverse.
So what should the story of znt2 be should it take place after moon walkers or what
Also should it be more story driven or like the first game
So legend do you did you made your own prediction of znt2 just try your best through the story
Guys how play community levels?
If you bought the game on steam, then all you need to do is go to the steam workshop!
@@legend8202 i guess comunity levels only on pc because i play game on android
@@Leftieditz indeed, specifically on steam though... Sorry, comrade.
jodamn znt is still alive??
It's on life support... but yes :P
Basically it has become a hidden gem now... a complete game that I wish gets more attention!
@@legend8202 my class allways picked on me and made jokes so when i started to play this game and told the class clown about it it wasnt long before the whole building was doing the crawler screech.
@@tombeetroot_A.S.P. time to transfer to your school
Well... at least you have a good ending to your story! Nevertheless, I hope you are not being picked on anymore, comrade...@@tombeetroot_A.S.P.
Actually the opposite i am now popular!@@legend8202
I liked it when you used to translate the text. But I know it's lots of work
It is more or less because I used google translate, I didn't want to provide shitty translations anymore. Although I guess it is better than not understanding anything at all!