Voxel Particles! (see description) | Voxel Dev Showcase

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  • Опубліковано 24 лют 2024
  • The particles don't yet interact with the world or have any shadows. They don't have a shadow because they're rasterized, so when the scene gets shaded, it queries for an intersection in the sun's direction. Since these "voxels" don't exist in the intersect-able voxel volume, no occlusion is detected. They do however get shadows cast onto themselves by the shadow-able volume!
    All of the particles are strictly on the voxel grid, so they appear as though they're part of the normal voxel volume.
    Performance has not yet been measured, though all particles are simulated as normal particles would be - dynamically dispatched on the GPU.
    The Public Codebase:
    github.com/GabeRundlett/gvox_...
    If you want to chat with other community members and me, join my Discord!
    / discord
    My website:
    www.gaberundlett.com
    GPU: RTX 3070 (8GB VRAM)
    CPU: AMD Ryzen 7 5800x (8 core/16 thread)
    RAM: 16GB 2667 MHz DDR4
  • Наука та технологія

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