Physic Materials, Explained. | Unity Tutorial

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  • Опубліковано 9 лют 2025

КОМЕНТАРІ • 21

  • @1x5x7
    @1x5x7 Рік тому +8

    The moment LlamAcademy flexed his biceps, I knew it was over for me

  • @howtogamedev_
    @howtogamedev_ 8 місяців тому +4

    Why did i find this channel so late, all videos are great, specially the procedural animation one 😍

    • @LlamAcademy
      @LlamAcademy  8 місяців тому +2

      Thank you 🙏 glad you found me!

  • @dreamisover9813
    @dreamisover9813 Рік тому +2

    Great explanation for a sometimes quite underused but really useful basic feature!

  • @ty-xq7bl
    @ty-xq7bl Рік тому +2

    love these mini guides they help me alot. who me? yeeeees me!

  • @alec_almartson
    @alec_almartson Рік тому +2

    Thank you 💯👍🏻

  • @paritoshmishra2572
    @paritoshmishra2572 Рік тому +2

    This is very helpful. Can you please make a video about collider layer override priority and how to use them.

  • @breadman7733
    @breadman7733 Рік тому +1

    Amazing thank you !

  • @iomatthew
    @iomatthew 2 місяці тому

    Very helpful and straight to the point! Is there some kind of settings to set the "static to dynamic" (or viceversa) threshold or is automatically handled by the engine? I feel like that the static friction value is still used when the object is moving veeeeeeeery slowly.

    • @iomatthew
      @iomatthew 2 місяці тому

      Maybe in "Project Settings > Physics > Sleep Threshold"

    • @LlamAcademy
      @LlamAcademy  2 місяці тому +1

      Static is used for that transition. If the object is determined to not be moving, it'll use the static, otherwise it'll use the dynamic!

  • @kaizerwaldproject3594
    @kaizerwaldproject3594 Рік тому

    i once tried to use physics material trying to reproduce bullet ricochet but it didn't felt right as bounciness made the bullet bounce back on straight wall instead of stopping the bullet, do you have an advice to reproduce bullet physics with physics tools provided by unity? (if it is possible with unity physic)

    • @LlamAcademy
      @LlamAcademy  Рік тому

      It should calculate the bounce based on the direction of the object and the force applied

  • @Hazzel31337
    @Hazzel31337 Рік тому +1

    nice

  • @akshayghoghari1821
    @akshayghoghari1821 Рік тому

    ❤❤