134 Unity Components EXPLAINED in Less than 30 Minutes

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 146

  • @junaidfaiz
    @junaidfaiz 2 роки тому +114

    My 9 years old son builds short projects in unity. Your channel is very useful & inspirational for him.

    • @this-is-gamedev
      @this-is-gamedev  2 роки тому +20

      Thanks a lot! Great to know that the content works for the young ones :D this is really awesome!

    • @victor.novorski
      @victor.novorski Рік тому +20

      Is he making AAA games now?

    • @CurtendoDSi
      @CurtendoDSi Рік тому +30

      @@victor.novorski bros gonna make GTA 7💀

    • @abdou.the.heretic
      @abdou.the.heretic Рік тому +11

      ​​@@CurtendoDSibro's gonna invent raytracing 2.0 💀

    • @CurtendoDSi
      @CurtendoDSi Рік тому

      @@abdou.the.heretic bro got goals as a kid💀🫡

  • @suspatrol9550
    @suspatrol9550 Рік тому +85

    Transform - 0:40
    Mesh Filter - 0:50
    Mesh Renderer - 0:56
    Skinned Mesh Renderer - 1:03
    Text Mesh - 1:15
    Text Mesh Pro - 1:23
    RigidBody - 1:36
    Constant Force - 1:41
    Character Controller - 1:50
    Cloth - 2:00
    Box Collider - 2:22
    Sphere Collider - 2:35
    Capsule Collider - 2:47
    Mesh Collider - 2:54
    Terrain Collider - 3:07
    Wheel Collider - 3:14
    Fixed Joint - 3:30
    Spring Joint - 3:37
    Hinge Joint - 3:42
    Character Joint - 3:50
    Configurable Joint - 3:58
    RigidBody 2D - 4:12
    Constant Foce 2D - 4:20
    Box Collider 2D - 4:27
    Circle Collider 2D - 4:39
    Capsule Collider 2D - 4:45
    Polygon Collider 2D - 4:52
    Edge Collider 2D - 5:00
    Composite Collider 2D - 5:07
    Explnation of an effector - 5:18
    Buoyancy Effector 2D - 5:28
    Area Effector 2D - 5:47
    Surface Effector 2D - 5:56
    Point effector 2D - 6:03
    Platform Effector 2D - 6:10
    Fixed Joint 2D - 6:27
    Spring Joint 2D - 6:31
    Friction Joing 2D - 6:35
    Distance Joint 2D - 6:47
    Target Joint 2D - 6:53
    Hinge Joint 2D - 7:04
    Wheel Joint 2D - 7:12
    Relative Joint 2D - 7:18
    Slider Joint 2D - 7:38
    Nav Mesh Agent - 7:52
    Nav Mesh Obstacle - 8:05
    Off Mesh link - 8:16
    Audio Source - 8:33
    Audio Listener - 8:44
    Audio Reverb Zone - 8:58
    Audio Reverb Filter - 9:15
    Audio Low Pass FIlter - 9:42
    Audio High Pass Filter - 9:31
    Audio Echo Filter - 9:37
    Audio Distortion FIlter - 9:43
    Audio Chorus FIlter - 9:49
    Particle System - 10:16
    Visual Effect - 10:23
    Trail Renderer - 10:30
    Line Renderer - 10:41
    Projector - 10:48
    Lens Flare - 10:57
    Halo - 11:13
    Camera - 11:20
    Light - 11:25
    Light Probe Group - 11:39
    Light Probe Proxy Volume - 12:01
    Reflection Probe - 12:12
    Explanation of occlusion culling - 12:22
    Occlusion Area - 12:30
    Occlusion Portal - 12:43
    LOD Group - 13:04
    Canvas Renderer - 13:21
    Sprite Renderer - 13:28
    Sorting Group -13:34
    Skybox - 13:39
    Flare Layer - 13:50
    Streaming Controller - 13:55
    Tilemap - 14:15
    Tilemap Renderer - 14:23
    Tilemap Collider 2D - 14:29
    Event System - 14:50
    Event Trigger - 15:02
    Physics Raycaster - 15:07
    Physics 2D Raycaster - 15:23
    Graphic Raycaster - 15:27
    Standalone Input Module - 15:34
    Text - 16:20
    TextMeshPro Text - 16:23
    Input Field - 16:27
    TextMeshPro Input Field - 16:31
    Dropdown - 16:34
    Dropdown TextMeshPro - 16:37
    Slider - 16:50
    ScrollBar - 16:53
    Scroll Rect - 16:57
    Button - 17:01
    Selectable - 17:02
    Toggle - 17:09
    Toggle Group - 17:13
    Image - 17:17
    Raw Image - 17:19
    Shadow - 17:26
    Outline - 17:32
    Rect Mask 2D - 17:38
    Mask - 17:41
    Position As UV1 - 17:45
    Rect Transform - 17:56
    Canvas - 18:00
    Canvas Group - 18:07
    Canvas Scaler - 18:16
    Vertical Layout Group - 18:22
    Horizontal Layout Group - 18:27
    Grid Layout Group - 18:31
    Layout Element - 18:36
    Content Size Fitter - 18:41
    Aspect Ratio FItter - 18:52
    Playable Director - 19:02
    Video Player - 19:09
    Animator - 19:34
    Animation - 19:40
    Terrain - 19:53
    Volume - 19:58
    Billboard Renderer - 20:06
    Sprite Shape Renderer - 20:17
    Sprite Mask - 20:23
    Grid - 20:27
    Position Constraint - 20:36
    Rotation Constraint - 20:41
    Scale Constraint - 20:47
    Parent Constraint - 20:52
    Aim Constraint - 20:58
    Look At Constraint - 21:04
    Particle System Force Field - 21:12
    Wind Zone - 21:21
    Articulation Body - 21:31

  • @owdoogames
    @owdoogames 8 місяців тому +11

    An aesthetically pleasing video-based cheat sheet, that doesn’t overload you with details, but does give you a very handy overview… Unity somehow seems less daunting now.

  • @Beatsbasteln
    @Beatsbasteln 2 роки тому +116

    this video: EFFICIENT
    learning unity by trying: LESS EFFICIENT

  • @buckyBitBoy
    @buckyBitBoy 2 роки тому +18

    Very useful, there are some components I didn't even know existed

  • @leeoiou7295
    @leeoiou7295 Рік тому +6

    You are an absolute legend. I really enjoyed this. I have been using unity for 12 years and I learned a lot. Come of these components, I implemented myself not even knowing that they existed.

  • @prestoneccles
    @prestoneccles 2 роки тому +14

    good to know all of the options we can choose from to learn more in depth. however, minor mistake, the low pass filter cuts out high frequencies not lows, same with high pass filter actually cutting out low frequencies. Ik it's confusing but think of it as the low pass filter letting the low frequencies pass through yk

  • @futilitymen
    @futilitymen 2 роки тому +13

    Thanks man! this is a good video to learn about other components without doing the hassle of searching all possible solutions, it gave me the solution to my problem lol (how AI could take shortcuts)
    even though its not explained, i now know what to look for and ill come back if i need to know anything, thanks!

  • @-error102
    @-error102 2 роки тому +3

    Mind blown... Never new there were so many components. What a betetr way to learn than on my birthday? 🤯

  • @64imma
    @64imma 3 місяці тому

    I didn't know this many components existed in unity. I'm still trying to wrap my head around all the basics

  • @bluzenkk
    @bluzenkk Рік тому +1

    reverb voice : " epic "
    this is very informative. Thanks dude.

  • @directsilent9401
    @directsilent9401 2 роки тому +5

    you explain all of these but I can't imagine them in my head,
    I wished I could be able to see each one by an example of actual output,
    that could be so great.

  • @unity_with_timoteo
    @unity_with_timoteo Рік тому +5

    Could you do a video by with the tools of the Unity? like new input system, ui builder, dots, cinemachine, sprite editor, multiplayer...
    It is good to have a video like this to summarize all the stuff Unity have!

    • @this-is-gamedev
      @this-is-gamedev  Рік тому +4

      Good idea. i’ll check that. There are many highlight video for unity new features every year, but maybe a complete overview might be interesting for beginnners

    • @Kronos_LordofTitans
      @Kronos_LordofTitans Рік тому +1

      ​@@this-is-gamedev yeah, especially one that is short so you can just get a broad idea of potential solutions to problems a new user could look in to.

  • @nelsonthekinger
    @nelsonthekinger 11 місяців тому +1

    Thanks for the Work! I'm using this to get to know what's available from the start! :D

  • @shouryasuthar
    @shouryasuthar 3 місяці тому +1

    The fact that I knew about all of them and their functions but still watched the full video goes to show that how well made the video was. It might be helpful for beginners I guess.

  • @zdspider6778
    @zdspider6778 Рік тому +3

    13:16 LODs are not based on distance to the camera. They are based on the size that their bounds take up on the screen, in percentages, hence the "%" symbols on that bar.
    If they were based on distance to the camera, whenever you "zoomed in" using a sniper rifle or binoculars, the models would look like dog shit, but with screen percentages they don't.

    • @this-is-gamedev
      @this-is-gamedev  Рік тому +1

      💯 True. The “based on distance” is straight out of the documentation which is a very simplistic view of how it works.

  • @bogdangaranenko2130
    @bogdangaranenko2130 Рік тому

    Button - click click click! That was the best component explanation

  • @nimzsakrajz6101
    @nimzsakrajz6101 2 роки тому +1

    amazing. please make one by one property explain of frequently used components.

    • @this-is-gamedev
      @this-is-gamedev  2 роки тому +1

      Thanks for the suggestion! I took note 📝 and will see how to include it in the next content I am working on. Making it super beginner friendly and so on.

    • @nimzsakrajz6101
      @nimzsakrajz6101 2 роки тому

      @@this-is-gamedev thanks and already subscribed💪

    • @this-is-gamedev
      @this-is-gamedev  2 роки тому

      🙏 💪

  • @SakugaBR
    @SakugaBR 6 місяців тому +4

    "Why they don't just call it water?" LMAO

  • @a.a.knightmare9743
    @a.a.knightmare9743 Рік тому

    This video is so good . Got to know every component that exists in unity. Can u please make videos describing each component and their options???🥺🥺🥺

  • @phoneix24886
    @phoneix24886 9 місяців тому

    I am saving this to my favourites!

  • @jozimastar95
    @jozimastar95 2 роки тому +1

    this is so cool. I wish I knew that some of them really exist instead of making pointless 20-40 lone of code

  • @ahtar1610
    @ahtar1610 9 місяців тому

    It's a crime that this video has only 37,000 views

  • @raghavgohil2004
    @raghavgohil2004 10 місяців тому

    Great work dude! This is easily one of the best videos I have seen for unity.

  • @limasapenas
    @limasapenas 10 місяців тому

    Thanks for doing the image, and the work.

  • @MashAttack
    @MashAttack 2 роки тому +5

    love the "pretty cool" lol

  • @bilal-arikan
    @bilal-arikan 2 роки тому +2

    This video: UNDERRATED

  • @SkorpionYassine
    @SkorpionYassine 2 роки тому +2

    Underrated video...

  • @mallugamedev4951
    @mallugamedev4951 2 роки тому +4

    Best Unity video Ever 👍👍👍👍👍👍👍👍👍👍👍👍👍👍
    Thankyou

  • @urskiz
    @urskiz 3 роки тому +2

    Great video
    *PRETTY COOL*

  • @TheMaitreC
    @TheMaitreC 2 роки тому +3

    This is God Work.
    Thanks man! :)

  • @sniper-youtube
    @sniper-youtube Рік тому

    your explain is beautiful

  • @aeroperea
    @aeroperea 8 місяців тому

    My favourite unity component is the transform

  • @Jono1982
    @Jono1982 3 роки тому +3

    This is a really good video but I wish you could choose one component but then go in depth on what each option does with examples.

    • @this-is-gamedev
      @this-is-gamedev  3 роки тому +2

      Thanks! Yes agree, that might be a future step, especially since several components can be grouped/covered together.

    • @Jono1982
      @Jono1982 3 роки тому +1

      @@this-is-gamedev for example i'm studying the Light component, lets say i choose directional, why can i choose a color, what colors can i choose, what are some examples of video games using colored directional lights? when do i use realtime vs baked lights? and maybe you could draw a little map where one component is a sister or family of another component that works together (i've been looking for something like this for a long time)

  • @IconGamesBR
    @IconGamesBR 6 днів тому

    One note: raycasts has nothing to do with events. Its literally projecting a ray (in 2d or 3d) and seeing if it got intercepted in any point from origin to destination.

  • @webfreezy
    @webfreezy 2 роки тому +1

    10:56 Lens Flare - Use this if you are J. J. Abrams

  • @Rollyourown1
    @Rollyourown1 Рік тому

    thanks for explaining! maybe you could split the video in chapters? So it would be even better.

    • @this-is-gamedev
      @this-is-gamedev  Рік тому

      Thanks! There was a comment from another user who did all chapters. Thanks to him! I've added them in the description!

  • @Stinger-rq4gy
    @Stinger-rq4gy Рік тому

    Terrain collider🎉 thanks
    Skybox thanks
    Shadow for sprites thanks
    Outline for sprites thanks

  • @simoncodrington
    @simoncodrington 6 місяців тому

    Great one mate

  • @matinkingofgame1357
    @matinkingofgame1357 Рік тому

    thank you, very useful, i like madness, do that full explain, i want a 10 hour course, do it!

  • @top10fnaffails
    @top10fnaffails 2 роки тому +1

    Really good video! Great job

  • @Ferenc-Racz
    @Ferenc-Racz Рік тому

    Super WOW! It worth to subscibe! Respect for your work and knowledge sharing! Thank you.

  • @gamer1303
    @gamer1303 Рік тому

    Thanks this could be helpful

  • @MAGNETO-i1i
    @MAGNETO-i1i Рік тому +1

    Now this is how APIs should be like

  • @bretthuang6390
    @bretthuang6390 2 роки тому +3

    Could you share this 'Cheat Sheet' of all components please ? Like pdf or just a picture...🙏

    • @this-is-gamedev
      @this-is-gamedev  2 роки тому

      Yes that’s possible! I’ll see what I can do. :)

    • @this-is-gamedev
      @this-is-gamedev  2 роки тому +1

      Link to a massive 14000x8000 PNG is in the description. Have fun Brett!

    • @bretthuang6390
      @bretthuang6390 2 роки тому

      @@this-is-gamedev You are sunshine, moonlight, and star in the sky.

  • @TidaliCreative
    @TidaliCreative 6 місяців тому

    Lmao actually banger video, funny and informative!!

  • @gamedevshrish7602
    @gamedevshrish7602 2 роки тому +1

    Solid video!

  • @devlokavenue8364
    @devlokavenue8364 2 роки тому

    6:18 Literally Almost Every Nintendo Game EVER Had this

  • @AntonioZL
    @AntonioZL 2 роки тому +2

    This video is UNDERRATED

  • @ClutchPictures
    @ClutchPictures 2 роки тому

    This great. Thanks for making this!

  • @iamNeoficial
    @iamNeoficial 7 місяців тому

    Thank you 😊

  • @JackBauerDev
    @JackBauerDev 7 днів тому

    What about tree and plane?

  • @totallyridiculous1254
    @totallyridiculous1254 4 місяці тому

    Thank you.

  • @foreducation408
    @foreducation408 Рік тому

    really awesome video.

  • @Ghareebz
    @Ghareebz 11 місяців тому

    we need an updated one

  • @breadman7733
    @breadman7733 Рік тому +1

    whats your BGM for this video ? :)

    • @this-is-gamedev
      @this-is-gamedev  Рік тому

      I think it's one of the long instrumental ones from UA-cam Studios.

  • @user-uk9er5vw4c
    @user-uk9er5vw4c Рік тому

    this is awesome

  • @miusoft
    @miusoft Рік тому

    Thank you !

  • @mayurhedau5930
    @mayurhedau5930 2 роки тому

    that enough for newbie, I mean "Excellent"

  • @treymtz
    @treymtz 9 місяців тому

    Ngl, Unity really needs a 2DCharacterController like it has for 3D. Something not as obtuse as raw dogging Rigidbody Kinematic.

    • @this-is-gamedev
      @this-is-gamedev  9 місяців тому

      True, still I often end up using a custom rigidbody solution even for a 3D game. The Character Controller is pretty basic.

  • @sathvikmalgikar2842
    @sathvikmalgikar2842 Рік тому

    thank you sir

  • @yungblurzz
    @yungblurzz Місяць тому

    what does expensive mean, does it mean like how much it slows your computer down

    • @this-is-gamedev
      @this-is-gamedev  Місяць тому +1

      Yes, how much processing power it takes per frame. Meaning that if you overuse it, you get frame drops

    • @yungblurzz
      @yungblurzz Місяць тому

      @@this-is-gamedev thankyou!!

  • @GetMoneyCorporateA
    @GetMoneyCorporateA Рік тому

    Thank you so much!!!

  • @judasthepious1499
    @judasthepious1499 Рік тому

    can you make the same video but for Unreal Engine 5?

    • @this-is-gamedev
      @this-is-gamedev  Рік тому +1

      I tried but Unreal is still compiling shaders to this day. 💀

  • @ToshiSalvino
    @ToshiSalvino Рік тому +1

    fuckin THANK YOU

  • @asleeper
    @asleeper Рік тому

    wheres the variables component, cuz i've been trying to find out how to use variables component in code

    • @this-is-gamedev
      @this-is-gamedev  Рік тому

      That’s for visual scripting? You should be able to just write Variables.Object.(gameobject).Get(“variable name”)

  • @RoGa766
    @RoGa766 2 роки тому

    Definitely helpful

  • @adnanrf8609
    @adnanrf8609 Рік тому

    those sound effects tho

  • @khacdanh9337
    @khacdanh9337 2 роки тому

    Thanks.

  • @zeiksz
    @zeiksz 2 роки тому +1

    I love the content, except the random annotations. I found them irritating.

    • @this-is-gamedev
      @this-is-gamedev  2 роки тому

      Thanks! I hear you. Well, that was a creative experiment 😅

  • @Grent66
    @Grent66 Рік тому +1

    I appreciate the explanations, in theory this is exactly what I was looking for but the loud bass and popup "funnies" are very annoying

    • @this-is-gamedev
      @this-is-gamedev  Рік тому +1

      Thanks! Well I experimented and some things did not work out :D Appreciate your feedback.

  • @sjoerdvanloon
    @sjoerdvanloon 2 роки тому +2

    Efficiënt!

  • @Hazzel31337
    @Hazzel31337 9 місяців тому

    awsome

  • @tymofii4718
    @tymofii4718 2 роки тому +1

    Areeeeea

  • @GameShorts484
    @GameShorts484 2 роки тому +1

    why did they make a component to scale gameobject :D lmao

  • @tymofii4718
    @tymofii4718 2 роки тому

    It is 18 minutes if you watch it in 1.5x

  • @JARPON
    @JARPON Рік тому +1

    Don't worry guys I took notes.
    Transform Stores position, rotation scale
    Mesh filter Attach 3d mesh, mesh renderer will render it
    Mesh renderer Takes mesh from the filter and the transform to put mesh in scene
    Skinned mesh renderer For animations/ bone. Will make mesh bend and deform.
    Text mesh 3d geometry mesh for text
    Textmeshpro More options and controls over text from above
    Rigidbody Gameobjects will react to physical forces with this component
    Constant force Fastest way to apply a force to a rigidbody
    Character controller For 3d players, don’t need rigidbodies, you can up your workload with the character controller
    Cloth Physically simulates fabric. Needs a mesh to deform, will add skin mesh renderer, expensive.
    Box collider Collider the shape of a box, can be deformed. Efficient
    Sphere collider Can only change radius, efficient
    Capsule collider Efficient
    Mesh collider The shape of a mesh, set to convex to react to other mesh colliders. More expensive
    Terrain collider Unity terrain system will require this on the terrain objects/ mesh
    Wheel collider Wheel physics
    Fixed Joint Will joints connect 2 objects with physics and can break with enough force. Like parenting an object to another
    Spring joint More like an elastic connection
    Hinge Joint Connect with a hinge, good for doors or traps
    Character joint Useful for rag dolling a character
    Configurable joint Supports all features of all joints above. Complicated
    Rigidbody2d Rigidybody only works on x and y planes
    Constantforce2d Apply force to rigidbody2d
    Box collider2d It’s a box
    Circle collider2d It’s a circle
    Capsule collider2d Good for characters
    Polygon collider Can make a custom collider, edge must close.
    Edge collider 2d Define the shape with line segments, does not have to close
    Composite collider 2d Collider with no shape, instead it merges box and polygon colliders in a group to a new shape. Use a checkbox on other colliders
    Buoyancy effector Needs a collider, can direct forces of colliders that come in contact with each other. Make objects float
    Area effector 2d Used to raise trigger colliders mostly
    Surface effector 2d Applies force tangent to colliders surface, like a conveyer belt
    Point effector 2d Can attract or repulse game objects, used with trigger collider
    Platform effector 2d Can be used to make character jump up from the bottom, but not fall past the floor in a platformer. One way collider
    Fixed joint 2d Can be broken with force
    Spring joint 2d
    Friction joint 2d Reduces linear and angular velocities between rigid bodies to zero.
    Distance joint 2d Spring joint but the distance is always constant between 2 objects
    Target joint 2d Does not need rigidbody, can connect to any target/ good for drag and drop, or handing a gameobject with the mouse cursor.
    Hinge joint 2d Hinge, can rotate like one
    Wheel joint 2d Good for 2d vehicles
    Relative joint2d Can make 2 objects hold a specific distance and angle from each other. Motor based, useful for making things follow along as and object moves
    Slider joint 2d. This joint makes a rigidbody slide freely along a line
    Navigation mesh agent Pathfinding, place on objects so they can find their way. Can avoid other agents. Not ai, pretty stupid
    Nav mesh obstacle Baking a nav mesh is static and expensive. If moving obstacles nav mesh can understand, add this.
    Off mesh link Nav mesh can find the shortest path by keeping their feet on the groud. This link can help them jump over objects.
    Audio source Speaker, can play sound and spacial 3d
    Audio listener Microphone of the game, this transmits sound to player
    Audio reverb zone When the listener enters this zone, reverb is applied.
    Audio reverb filter Filters instead of zone. Always applied
    Audio low pass filter Cuts low frequency waves. Makes audio sounds like its coming from an old speaker or radio
    Audio high pass filter Filters high frequency sounds
    Audio echo filter Echos
    Audio distortion filter Makes sounds appear worse
    Audio chorus filter Takes a sound, duplicates it from multiple sources
    Fun tip, audio orders matter Low pass, echo chorus is not the same as chorus echo low pass.
    Visual effects Like a particle system but with more options, works with visual effect graph installed
    Trail renderer Creates trail behind moving object
    Line renderer Render custom line, need 2 points
    Projector Project material onto surface.
    Lens flare Manually create lens flare. Put flare layer on camera. Takes a flare asset, needs texture.
    Halo Adds cheap bloom effect around a light source
    Camera What is used to show gameplay
    Light Many varieties, add light sources to a game
    Light probe group can bake light information. Can be more efficient in some areas.
    Light probe proxy volume Probes are good for smaller objects like boxes or characters, large objects may need a light probe proxy volume.
    Reflection probe Expensive accurate reflections
    Occlusion area This will increase precision of occlusion culling in an area
    Occlusion portal It's a portal. Closed will hide objects behind, open will render them. Place behind doors or hidden areas.
    LOD Group Level of detail, can cull objects or fade into different versions based on distance
    Canvas renderer No properties, needed to render ui objects
    Sprite renderer Renders a sprite
    Sorting group Can group sprite renderers together
    Skybox Allows control over the sky, useful for many cameras in a scene. Can override skybox camera settings
    Flare layer Needed on the camera to see lens flares
    Steaming controller Manages textures in memory, by default unity computes mipmap streaming for all cameras. Deactivate it manually and use this to control how to tune texture loading
    Tilemap Used to create 2d levels. Can work with top down, isometric, hex tiles.
    Tilemap renderer renders the tilemap
    Tilemap collider 2d Can cover a tilemap in proper colliders
    Event system Manages selected gameobjects, input modes, raycasting. Added automatically when creating ui
    Event trigger Catch events and call functions
    Physics raycaster Needs camera, will shoot raycasts. Can send messages to target objects with I event system handler.
    Physics 2d raycaster Same as above, for 2d
    Graphic raycaster Used for graphic ui elements
    Standalone input module To support mouse keyboard and controller input, best for ui elements.
    Touch input module Deprecated
    Text Display text on canvas
    Textmeshpro text More options than above
    Input field For getting user text
    Textmeshpro input field The same but better options
    Dropdown List of options for player input
    Textmeshpro -Dropdown Cooler fonts
    Slider Move handle between 2 values
    Scroll bar It scrolls . Can change color
    Scroll rect Needed to make a larger component scrollable with a bar
    Button click click
    Selectable Buttons and other components already have these
    Toggle On off switch, checkbox
    Group toggle Group the above
    Image Add a sprite to ui
    Raw image Add a 2d texture to ui, used to display 2nd camera as minimap
    Shadow Add shadows to ui element
    Outline Add outline to ui element
    Rect mask 2d Can mask ui element
    Mask Will show mask graphics
    Position as UV1 Saves a position of the canvas as UV data. Can be used for shaders
    Rect transform All ui elements are changed from transform to rect transform
    Canvas Can have many canvases, this is where ui elements go to live
    Canvas group Handy to modify properties like alpha on all children
    Canvas scaler Manages how the canvas scales. Important to support many resolutions
    Vertical layout group Automatically organize child elements vertically
    Horizontal layout group Automatically organize child elements horizontally
    Grid layout group Same as above but elements are sorted into grid instead
    Layered element Placed on child elements to override default values
    Content size fitter Tries to fit content by resizing rect transform automatically. Can constrain fit.
    Aspect ratio filter Resizes rect transform by considering the given aspect ration
    Playable director For playing playable assets like timelines
    Video player Can play a video
    Animator One and all mighty component to animate sprites and gameobjects. Uses unity mekanim system
    Animation Legacy system, less options. Lighter expense to perform specific short animation
    Terrain Renders a terrain, used automatically when creating terrain gameobjects
    Volume Specific to URP, defines volume to apply post processing
    Billboard renderer Displays simpler versions of complicated assets at a distance
    Sprite shape renderer Renders geometry of a sprite.
    Sprite mask Mask specific for sprite renderers.
    Grid Used to define a grid to create a map or objects and attach them to.
    Position constraint Moves a gameobject to follow the source gameobject
    Rotation constraint Rotates a gameobject to match the source gameobject
    Scale constraint Scales an object to match a source
    Parent constraint Parent objects together without having to have them parented in the hierarchy
    Aim constraint Makes a gameobject face another, keeps one axis fixed
    Look at constraint Similar to above, fixes all axis
    Particle system forcefield Forcefield which can combine with particle system for more control.
    Wind zone Used to realistically animate trees in a terrain system. Can effect other particles.
    Articulation body Type of joint for more realistic physics for industrial robots and stuff

  • @xoquachie
    @xoquachie 4 місяці тому

    within cell interlink.

  • @GameShorts484
    @GameShorts484 2 роки тому

    please create auto subtitle for english, it's germany rn :)

  • @chrisurbanister8110
    @chrisurbanister8110 8 місяців тому

    The video is great, but these bass effects are soooo lound

  • @androidone3175
    @androidone3175 2 роки тому

    UI

  • @nomorecookiesuser2223
    @nomorecookiesuser2223 7 місяців тому +1

    Just an honest opinion.. that sound was rather annoying. i muted it so i could use subtitles, but the subtitles translation did not work to English :/

  • @jcd9456
    @jcd9456 11 місяців тому

    What's up wit "EFFICIENT" "LESS EFFICIENT" and "EXPENSIVE" etc.?
    It is so distracting. Everytime it pops up, it cuts my train of thought, attempting to comprehend each component.

  • @kunal-ko
    @kunal-ko 6 місяців тому

    You could have used examples by actually using them

  • @darklord8793
    @darklord8793 Рік тому

    Thank you wholesome funny man