Oh! Forgot to mention! You can combine some talents together too! The fire slashing one with the water slashing if both maxed out and synthesised will create a new talent for example
I still haven't done this, thanks for telling me they both need to be maxed. (I've been focusing on getting the high level elemental spells instead, I have Frizz, Zam and Whoosh at Virtuoso so far.) Going to try to fuse spicy slasher and soggy slasher next. My big hitter at the moment is just using pure physical moves and I'm also working on a dedicated metal slime killer for fast farming once I find a good spot to farm those.
Best fusion tip ive seen so far is to get the metal slime with 10 mini medals and fuse that with the slime knight. You can scout those easily in an early game area. Youll get a metal slime knight. Thats E rank to C rank right away. You can fuse for a Beshemoth Slime to turn the metal slime knight into a big rank surprise. If you have the mole dlc(which is broken btw) you can catch a metal slime again and fuse two of them onto a liquid metal slime. Then catch a liquid metal slime and fuse two of them. And then just keep going, you'll end up with an S rank monster
You can even use that for a good step up for an A Rank Dragon by fusing Metal King + any Dragon into the common B Rank Slime which fused with a Green Dragon for a White Dragon that should be A Rank and called like "Guardian of Light" or something, it is one of the steps to an X Rank Dragon. But 2 Metal Kings do not make something special, you would need a Gold Golem for that to go further.
Something else to mention, when synthesizing you have a ~1/16 chance to get a "shining" monster Shining monsters will have the stat cap of one of their 6 stats increased by 100 and will have a faster growth in that stat.
I also recommend upgrading the Shallow Breather talent to obtain Deep Breather. Early access to the mid - high tier Breath skills, alongside the Deep Breath move which triples your next Breath attack's power, has been insane. Paaaaaarticularly on a Large monster with the Tactical Commander skill that guarantees 2 actions per round...
After Deep breather, you can combine it with either Smart Blazer (evolved Blazer) or Frosty Reception (evolved Chilly Reception) to get Blow Hard (High tier breath spells)
A really big tip is to scout some drackies as soon as you can (super early, you can scout some in the beginning tutorial area once you pass the waterfall) and dump a lot of points into their Zam Aficionado talent. Zammle is a good single target attack spell and once you fuse to get Zam Virtuoso you get that spell with just three points in the talent tree. Later on it gives you things like Black Breath, it's an overall decent dark attack tree. What I did was chain fusing drackies until I got the upgraded talent and then fused the resulting upgraded dracky to a vampire cat, a monster you can scout in the boss area of the circle of temperance. (The lava area where you first run into Toilen Trouble.) This will give you the yellow robed Meowgician, a decent caster in the beast family.
Thanks for the suggestion. I haven't played the series since the first Joker and that was YEARS ago. I've been out of it, and needed some suggestions to getting back into it. There are MANY new monsters here I'm not familiar with, and I don't even know what are decent enough to choose. The only thing I recall back then, is fusing slimes to get the King Slime in the first island. Now, there are way too many to count. Dracky was also a favorite of mine back then and my starter, but for the demo, I chose Platypunk since it was also one of the starters from back then. Which do you suggest is the best to Synth with among the starters for this game?
@@arkavalon5347 I started with the Fright Bulb, but I'd probably say either the Cruelcumber since it gets one of the fuseable talent trees or the Mud Mannequin since it can then later be fused into a chocolate golem (with one of the Goonache Goodie slimes.)
@@Reddotzebra I actually don’t know what you meant by the Fusable talent trees you meant, but if the synthesized monster from Mud Mannequin with that Goonache enemy is any good, or cool looking, I might go for that instead. Just not that fond of the Dancer ability set. Might give it a try when starting. If only I know what constitutes the 8 monsters we can transfer from the demo depot to the main game.
@@arkavalon5347 Cruelcumber is the only one of the starting monsters that has an active talent tree that you can later fuse with another active talent tree to get a more powerful fusion, it's one of the elemental slasher trees from what I remember. It's not a particularly hard monster to fuse for though.
dunno if anyone's mentioned this, but you can also Jump to D-rank monsters as soon as you beat the first Big Hitter, Blinkster and Vampire Cat together synthesize to Meowgician a Rank E Monster, they also Make Hawk Man which is useful because Hawk Man and Meowgician together Make Silvapithacus a Rank D monster so farm up enough of them and you can get yourself a team of rank Ds then buff them through this method, it's time consuming though but combine it with a bit of exploring and luck with the Online item shop and you can further Buff your team with Held Items before the Second Big Hitter.
Best Monster early on is the Seehorse (not sure if that is the english name) Any Dragon + Nature, 1 of these has to be F Rank = Seehorse (visible at 1:52 in the video) Why is it the best early Monster? 2 Abilities that raise dmg of Water based Skills as a build in passive. You can deal up to 700 DMG against enemies weak against Water Element once you hit 40. My suggestion, catch a Dragon from the starting Area, just any. Also get 2 of the small Khalamari that apear in Winter on the Ice, if you fuse 2 of those you get a Kraken like Monster that has the basic water magic (splash afficionado?), you should be able to get enough points to start with the upgraded Version on your Dragon right away, but if not just fuse it once you do. You can use it in B and A Rank battles at least! It can be used to 1-2 turn the Green Dragon early on for 2k EXP and other fun stuff.
Getting Killing Machine early can carry you through 90% of the game lol, rest of the monsters don't even matter that much, just make sure you have a healer and a speller as well, spellers are also very op through early/mid game because max rank spells deal so much and it's easier to get skill point than it is to get high stats early on
Does the inconsistency in monster sizes bother anyone else? I was annoyed that the “S” sized Angel Slime was the biggest member of my party for a while 😅
I dunno, with some monsters it's pretty funny. My first healer starting out was a Briney Bronco as big as a shack, and it was still classified as size S.
Thanks for this guide! It definitely answered my questions about this! There's hardly anything about fusion posted anywhere online. There is as of today but they don't really go into such important details about fusion.😆
Not sure how much help this really is, but here's the approach I adopted in the DQMJ games and am using here too: 1) put just enough points into whatever skillset a monster has that will give it a solid ability or two (so, 10 points into Slimer gives you Frizz and Heal, that's a great pair of abilities, or 3 points into many of the skillsets I've seen will give you a single handy initial ability like Sizz, or Helm Splitter, or Zam, etc). This gives you access to some basic variety of very useful starting skills. 2) If your monster has a "1" skill (Agility 1, Attack 1, HP Booster 1, etc), dump ALL the rest of your skill points into that skill. 3) Go ahead and feel free to do a first round of synthesizing when you unlock that gameplay option; no, you won't be upgrading any skills to their tier 2 version, but the jump in capabilities you will get with a first round of synthesis will serve you well in then grinding up to the point where you can synthesize into upgraded skill sets sooner than if you had insisted on grinding those starting unsynthesized monsters until they had their "1" skill maxed out prior to your first round of synthesis. Beyond that, I am admittedly not a min/maxer in seeking out super powerful synthesis combos until I complete the story and am pursuing optional challenges or just grinding monsters up for the sheer fun of it.
So, you can breed 2 sets of parents to get two offspring, one offspring per set of parents. From there you can pair the 2 offspring to get an offspring from them. That's 2 sets of synthesizing. But to go from Afficionado talent trees to Perfect Speller it seems you have to breed sets of parents 3 times. Afficionado to Virtuoso to Polarizer/Impactor to Perfect Speller. How does that work? I'm trying this out for the first time because I want Perfect Speller but I'm afraid to try and royally screw it up.
Just asking: does someone know if you have the "+1, +2, +3..." bonus when you synthetize the same monster again, just as in DQM1 & 2? I mean, I've played the other DQM games before and they have it, but I haven't seen it here, that bonus :(
I definitely have been grinding this on the skills and already have all skills i believe on virtuoso at this point which is putting in work now the focus is to level them up and chain fuse to get even more potent heals and MP boosts and the like and slowly add everything together to make the strongest monsters 😂. Having an absolute blast with this game despite the systems being WAYYYY more complex than any other monster tamer i know of. I will say i played the literal crap out of digimon world 2 though and while the exact numbers arent the same it kinda follows the same path where the stronger the digimon you dna digivolve with the stronger the combination and that does work here pretty well.
@@Reddotzebra I'm gonna assume once I max Healer tree (easiest option is Healslime early game) that it'll upgrade to a higher tier if not I know it heals more HP based on higher wisdom so increasing that stat will definitely help. Especially since I'm pretty much going full mage mode xD.
Did the same thing and fused the virtuosos into Polarizer. On a rank D monster lol. Working on getting Impactor next. My advice is to not focus too much on skill fusing. Later grade monsters have really powerful talent trees. But the stat booster ones are worth it tho for late game. Also dont be me and mix up which virtuosos fuse with which. For example, Splash and Frizz dont fuse
@@degreeskelvin3025 they don't? I have a monster with both light and dark moves (my healer actually 😂) for now virtuoso does the damage so next goal is to push probably wisdom for more damage I'm not having too much issues with MP usage ATM actually.
@@Reddotzebra Combine two monsters where one parent has a maxed out "Healer" skill tree and the other has a maxed out "Cure-All" skill tree (Hades Condor comes with Cure-All) to get "Supreme Healer." Cure-All and Supreme Healer both come with Omniheal (heals 4 party members for 237+ HP), but it costs 80 MP to cast, you'll want it on a monster with a skill tree that either reduces MP costs (castslasher), boosts max MP, or regens MP (auto-cadabra).
I know I’m two weeks behind on everyone else, but would it be really good if I got the dlc to get more of the monsters I already have, max out their skills I want that can be upgraded, and fuse them together?
Hey Ed I'm curious what is more beneficial from u playing have one skill tree and 2 stat boosting ones like shown in the video or u feel 2 skill trees and only one stat boosting one is better for your talents?
I prefer one skill tree and two stats boost trees because you don't really use all of those moves since most of them will be overshadow them. I got a monster with his physical moves with two attack boosts and pretty much kill everythings.
Bro I have a flython rank F monster lvl 45 with 800 hp and 250 MP that uses the deep breather skill. It’s fire breath move and ice breath move do about 700 damage a hit. To everyone.
Sorry if you mentioned this already, but with the talents like mp booster, is it eve worth keeping the lower rank one or just taking the higher one when fusing?
I am so gald you noticed it was so op it took me 65 demo hours as was i was thinking of giving you a hint to i just had to go elsewhere as i was typing
So is this strategy completely necessary to succeed down the line, or is this just for folks who want to min/max their monsters? I've been kind of doing my own thing with fusions, and I've had a lot of success so far. I'm still kind of early, so I'm not sure I'll need to REALLY go hard into this strat that you're talking about in the video.
I'm into the "middle" regions and notice quite the difference between my mons that have attack 2-4 vs the ones that have no atk talent trees.... and I have one with Kacrackle that I keep floating around for HIGH magic dmg but it's very squishy so need to fuse with a higher def and/or hp mon..... for someone new to DQ games I'm really enjoying it and the customization with your team from the get go
early game spells BY FAR outclass physical attacks. That Briny Bronco? 2nd tier upgrade (Virtuoso) final skill Kasplashle routinely does ~500 damage at level 20-30, vs the 60-70 this guy is doing with 3 tiers of attack boost
I would also add that you shouldn't synthesis too much as if you do you will fall behind on skill points. My general rule is to find a team comp you like and then stick with them until level 25 or so.
That's the opposite of what you should do. First off, normal unsynthesized monsters gain LESS TP per level (I think it's 33% less) than their synthesized counterparts, so you want to start synthesizing right away. Secondly, you don't "fall behind" on skill points so much when you take XP into consideration. Allegedly combining monsters at level 14 is the most optimal way to keep pushing talent trees up quickly, as the higher levels your monsters are the longer it takes to level up and get TP, AND they gain TP less often as well! You can further take advantage of synthesis at level 14 by putting 2 monsters with the same skills together to VERY QUICKLY boost up, like getting Dracky from Zam Afficinado to Virtuoso easily, and beyond.
@@leviyoung91 well yes, synthesis the first time to make your team and get the start to some skills you want but after that you should wait and only synthesis when you need to upgrade skills and such. As when you synthesis every skill gets cut in half so if you keep synthesizing at level 14, i find that later in i actually go negative on skill points
@@no_life45678 But you also get the other monsters TP when you synth. They add together the total then divide by 2, so technically whatever monster you're focusing on could essentially even be gaining TP.
@@leviyoung91 technically but i found it quite hard to have my other monsters keep up at later stages of my skills like attack boost 4 just for the sake of some tp. That also means that you have to plan out your synthesis beforehand which just kinda ruins the fun of synthesis. So yes technically 25 isn't optimal but i found it to be the easiest solution without tons of planning
Oh! Forgot to mention! You can combine some talents together too! The fire slashing one with the water slashing if both maxed out and synthesised will create a new talent for example
I still haven't done this, thanks for telling me they both need to be maxed. (I've been focusing on getting the high level elemental spells instead, I have Frizz, Zam and Whoosh at Virtuoso so far.) Going to try to fuse spicy slasher and soggy slasher next. My big hitter at the moment is just using pure physical moves and I'm also working on a dedicated metal slime killer for fast farming once I find a good spot to farm those.
Apparently you can fuse the maxed Virtuoso spells together as well, so if you fuse Whoosh Virtuoso and Sizz Virtuoso together, you get Polarizer.
@@Reddotzebra You can also do the other spells for Impactor, and then combine THOSE two together. ;)
You can also max out the breather skill tree to get the deep breather skill tree
Best fusion tip ive seen so far is to get the metal slime with 10 mini medals and fuse that with the slime knight. You can scout those easily in an early game area. Youll get a metal slime knight. Thats E rank to C rank right away. You can fuse for a Beshemoth Slime to turn the metal slime knight into a big rank surprise.
If you have the mole dlc(which is broken btw) you can catch a metal slime again and fuse two of them onto a liquid metal slime. Then catch a liquid metal slime and fuse two of them. And then just keep going, you'll end up with an S rank monster
You can even use that for a good step up for an A Rank Dragon by fusing Metal King + any Dragon into the common B Rank Slime which fused with a Green Dragon for a White Dragon that should be A Rank and called like "Guardian of Light" or something, it is one of the steps to an X Rank Dragon.
But 2 Metal Kings do not make something special, you would need a Gold Golem for that to go further.
@LordValzy what's the common b rank slime is it the drake slime?
Something else to mention, when synthesizing you have a ~1/16 chance to get a "shining" monster
Shining monsters will have the stat cap of one of their 6 stats increased by 100 and will have a faster growth in that stat.
Where was this confirmed at? :O I've been looking everywhere for the exact numbers!
I had been wondering what that meant and how to get it. I hadn't found any rhyme reason for it.
I also recommend upgrading the Shallow Breather talent to obtain Deep Breather. Early access to the mid - high tier Breath skills, alongside the Deep Breath move which triples your next Breath attack's power, has been insane.
Paaaaaarticularly on a Large monster with the Tactical Commander skill that guarantees 2 actions per round...
After Deep breather, you can combine it with either Smart Blazer (evolved Blazer) or Frosty Reception (evolved Chilly Reception) to get Blow Hard (High tier breath spells)
A really big tip is to scout some drackies as soon as you can (super early, you can scout some in the beginning tutorial area once you pass the waterfall) and dump a lot of points into their Zam Aficionado talent. Zammle is a good single target attack spell and once you fuse to get Zam Virtuoso you get that spell with just three points in the talent tree.
Later on it gives you things like Black Breath, it's an overall decent dark attack tree. What I did was chain fusing drackies until I got the upgraded talent and then fused the resulting upgraded dracky to a vampire cat, a monster you can scout in the boss area of the circle of temperance. (The lava area where you first run into Toilen Trouble.)
This will give you the yellow robed Meowgician, a decent caster in the beast family.
Thanks for the suggestion. I haven't played the series since the first Joker and that was YEARS ago. I've been out of it, and needed some suggestions to getting back into it. There are MANY new monsters here I'm not familiar with, and I don't even know what are decent enough to choose. The only thing I recall back then, is fusing slimes to get the King Slime in the first island. Now, there are way too many to count. Dracky was also a favorite of mine back then and my starter, but for the demo, I chose Platypunk since it was also one of the starters from back then.
Which do you suggest is the best to Synth with among the starters for this game?
@@arkavalon5347 I started with the Fright Bulb, but I'd probably say either the Cruelcumber since it gets one of the fuseable talent trees or the Mud Mannequin since it can then later be fused into a chocolate golem (with one of the Goonache Goodie slimes.)
@@Reddotzebra I actually don’t know what you meant by the Fusable talent trees you meant, but if the synthesized monster from Mud Mannequin with that Goonache enemy is any good, or cool looking, I might go for that instead. Just not that fond of the Dancer ability set. Might give it a try when starting.
If only I know what constitutes the 8 monsters we can transfer from the demo depot to the main game.
@@arkavalon5347the 8 Monsters Toy can transfer are those you have on your tram and reserve, so the 8 you see when you open the menù
@@arkavalon5347 Cruelcumber is the only one of the starting monsters that has an active talent tree that you can later fuse with another active talent tree to get a more powerful fusion, it's one of the elemental slasher trees from what I remember. It's not a particularly hard monster to fuse for though.
That's good to know! My copy got delivered today and cant wait to try this out! I hope i can fuse a badass dragon monster! 🐲
Don’t forget the npcs that will synth with you are slightly higher level then your monsters when you on lock them.
dunno if anyone's mentioned this, but you can also Jump to D-rank monsters as soon as you beat the first Big Hitter, Blinkster and Vampire Cat together synthesize to Meowgician a Rank E Monster, they also Make Hawk Man which is useful because Hawk Man and Meowgician together Make Silvapithacus a Rank D monster so farm up enough of them and you can get yourself a team of rank Ds then buff them through this method, it's time consuming though but combine it with a bit of exploring and luck with the Online item shop and you can further Buff your team with Held Items before the Second Big Hitter.
Best Monster early on is the Seehorse (not sure if that is the english name)
Any Dragon + Nature, 1 of these has to be F Rank = Seehorse (visible at 1:52 in the video)
Why is it the best early Monster? 2 Abilities that raise dmg of Water based Skills as a build in passive.
You can deal up to 700 DMG against enemies weak against Water Element once you hit 40.
My suggestion, catch a Dragon from the starting Area, just any. Also get 2 of the small Khalamari that apear in Winter on the Ice, if you fuse 2 of those you get a Kraken like Monster that has the basic water magic (splash afficionado?), you should be able to get enough points to start with the upgraded Version on your Dragon right away, but if not just fuse it once you do.
You can use it in B and A Rank battles at least! It can be used to 1-2 turn the Green Dragon early on for 2k EXP and other fun stuff.
Getting Killing Machine early can carry you through 90% of the game lol, rest of the monsters don't even matter that much, just make sure you have a healer and a speller as well, spellers are also very op through early/mid game because max rank spells deal so much and it's easier to get skill point than it is to get high stats early on
Where do I find harmour aside from the L static version? I’m on the middle echelons and haven’t seen one
New gym leader ed video! Gotta watch em all. lol Im loving this new DWM game. been a fan since the gbc days
Does the inconsistency in monster sizes bother anyone else? I was annoyed that the “S” sized Angel Slime was the biggest member of my party for a while 😅
I dunno, with some monsters it's pretty funny. My first healer starting out was a Briney Bronco as big as a shack, and it was still classified as size S.
It's probably just the size for it's species. For example s for a small cat and L for a Large cat and it's just a bigger size for it's species.
Thanks for this guide! It definitely answered my questions about this! There's hardly anything about fusion posted anywhere online. There is as of today but they don't really go into such important details about fusion.😆
Not sure how much help this really is, but here's the approach I adopted in the DQMJ games and am using here too:
1) put just enough points into whatever skillset a monster has that will give it a solid ability or two (so, 10 points into Slimer gives you Frizz and Heal, that's a great pair of abilities, or 3 points into many of the skillsets I've seen will give you a single handy initial ability like Sizz, or Helm Splitter, or Zam, etc). This gives you access to some basic variety of very useful starting skills.
2) If your monster has a "1" skill (Agility 1, Attack 1, HP Booster 1, etc), dump ALL the rest of your skill points into that skill.
3) Go ahead and feel free to do a first round of synthesizing when you unlock that gameplay option; no, you won't be upgrading any skills to their tier 2 version, but the jump in capabilities you will get with a first round of synthesis will serve you well in then grinding up to the point where you can synthesize into upgraded skill sets sooner than if you had insisted on grinding those starting unsynthesized monsters until they had their "1" skill maxed out prior to your first round of synthesis.
Beyond that, I am admittedly not a min/maxer in seeking out super powerful synthesis combos until I complete the story and am pursuing optional challenges or just grinding monsters up for the sheer fun of it.
So, you can breed 2 sets of parents to get two offspring, one offspring per set of parents. From there you can pair the 2 offspring to get an offspring from them. That's 2 sets of synthesizing. But to go from Afficionado talent trees to Perfect Speller it seems you have to breed sets of parents 3 times. Afficionado to Virtuoso to Polarizer/Impactor to Perfect Speller. How does that work? I'm trying this out for the first time because I want Perfect Speller but I'm afraid to try and royally screw it up.
Just asking: does someone know if you have the "+1, +2, +3..." bonus when you synthetize the same monster again, just as in DQM1 & 2?
I mean, I've played the other DQM games before and they have it, but I haven't seen it here, that bonus :(
I'm in the post game, and I've not seen any of that, so I'd say we don't have it here, but I'm sure 100% sure
Could you detail the talent growth for the dragon breath talents?
Max all talent trees before fusing monster.
I recently beat the chrystal golem. My team currently is soy soldier, king slime, helligator, and abominable snowman
I definitely have been grinding this on the skills and already have all skills i believe on virtuoso at this point which is putting in work now the focus is to level them up and chain fuse to get even more potent heals and MP boosts and the like and slowly add everything together to make the strongest monsters 😂. Having an absolute blast with this game despite the systems being WAYYYY more complex than any other monster tamer i know of. I will say i played the literal crap out of digimon world 2 though and while the exact numbers arent the same it kinda follows the same path where the stronger the digimon you dna digivolve with the stronger the combination and that does work here pretty well.
Which trees do you need to max out to get the upgraded heal skills? I still haven't found anything higher than midheal and kazing.
@@Reddotzebra I'm gonna assume once I max Healer tree (easiest option is Healslime early game) that it'll upgrade to a higher tier if not I know it heals more HP based on higher wisdom so increasing that stat will definitely help. Especially since I'm pretty much going full mage mode xD.
Did the same thing and fused the virtuosos into Polarizer. On a rank D monster lol. Working on getting Impactor next. My advice is to not focus too much on skill fusing. Later grade monsters have really powerful talent trees. But the stat booster ones are worth it tho for late game. Also dont be me and mix up which virtuosos fuse with which. For example, Splash and Frizz dont fuse
@@degreeskelvin3025 they don't? I have a monster with both light and dark moves (my healer actually 😂) for now virtuoso does the damage so next goal is to push probably wisdom for more damage I'm not having too much issues with MP usage ATM actually.
@@Reddotzebra Combine two monsters where one parent has a maxed out "Healer" skill tree and the other has a maxed out "Cure-All" skill tree (Hades Condor comes with Cure-All) to get "Supreme Healer." Cure-All and Supreme Healer both come with Omniheal (heals 4 party members for 237+ HP), but it costs 80 MP to cast, you'll want it on a monster with a skill tree that either reduces MP costs (castslasher), boosts max MP, or regens MP (auto-cadabra).
I know I’m two weeks behind on everyone else, but would it be really good if I got the dlc to get more of the monsters I already have, max out their skills I want that can be upgraded, and fuse them together?
Thanks! I just unlocked fusing and haven't tried it yet.
Won't let me change my party members, not played long but it's starting to annoy me I can't lie, dunno if I'm just being stupid or what
So tldr, no point min maxing until you can easily max level every single parent every single fuse?
Look like more experimenting to do again, thanks for the tips its very useful. 👍
Is the manticore/infinicore in dark prince if so what fusion makes him???
Hey Ed I'm curious what is more beneficial from u playing have one skill tree and 2 stat boosting ones like shown in the video or u feel 2 skill trees and only one stat boosting one is better for your talents?
I prefer one skill tree and two stats boost trees because you don't really use all of those moves since most of them will be overshadow them. I got a monster with his physical moves with two attack boosts and pretty much kill everythings.
@kg888 Ty i appreciate your answer saw so many were saying get 2 skill trees but i felt that was a bit of a waste glad i wasn't wrong.
Bro I have a flython rank F monster lvl 45 with 800 hp and 250 MP that uses the deep breather skill. It’s fire breath move and ice breath move do about 700 damage a hit. To everyone.
Can i recruit metal slimes or is the only one the free one for mini medals?
Sorry if you mentioned this already, but with the talents like mp booster, is it eve worth keeping the lower rank one or just taking the higher one when fusing?
U should just keep the higher one so u getmore talent points to reallocate
@@GymLeaderEd so when i see for instance "defence booster II" basically forget the first one exists?
@@TakanaKyoshi yea u don't need it, some of those defence booster 1 points will go back to ur mon
@@GymLeaderEd much appreciated thanks
How did you get harmour ?
Hello I was 1st. And also gym leader ed I've been a fan of you for 1 year and I love you coromon playthroughs 😀
I am so gald you noticed it was so op it took me 65 demo hours as was i was thinking of giving you a hint to i just had to go elsewhere as i was typing
1 auto-restora with good magics 2 auto-cadabra with goos skills melee 3 attack booost 3 or 2 or 4 or 1 with high hp atk up best ever all monsters,
So is this strategy completely necessary to succeed down the line, or is this just for folks who want to min/max their monsters? I've been kind of doing my own thing with fusions, and I've had a lot of success so far. I'm still kind of early, so I'm not sure I'll need to REALLY go hard into this strat that you're talking about in the video.
I'm into the "middle" regions and notice quite the difference between my mons that have attack 2-4 vs the ones that have no atk talent trees.... and I have one with Kacrackle that I keep floating around for HIGH magic dmg but it's very squishy so need to fuse with a higher def and/or hp mon..... for someone new to DQ games I'm really enjoying it and the customization with your team from the get go
early game spells BY FAR outclass physical attacks. That Briny Bronco? 2nd tier upgrade (Virtuoso) final skill Kasplashle routinely does ~500 damage at level 20-30, vs the 60-70 this guy is doing with 3 tiers of attack boost
is Harmour supposed to be tiny or what the heck is going on with the perspective on it in this game?
I got a really smol one lol
@@GymLeaderEdI am going to leave that comment alone... Lol
@@SpazznAngel LOL
@@GymLeaderEdyou don’t say
McLaughlin Avenue
So many good tips :D
(Pokémon DPPt Battle Vs Champion Cynthia plays)
(Gets PTSD)
You are challenged by
Champion Cynthia!
Champion Cynthia sent out
SPIRITOMB!
Wilkinson Expressway
Not me with Attack IV and blasting tier 1 attack talents in the .iddle circles... 😂😂😂
Lind Expressway
Macejkovic Gateway
Schmidt Extensions
Harris Stravenue
Little Extensions
Flatley Ridge
Hackett Trail
Kyla Knolls
Humberto Gardens
Gottlieb Manors
Gerlach Circle
Annabel Shoals
Samantha Forest
Farrell Walk
965 Elmer Fall
Ryder Gateway
Lueilwitz Drive
Lloyd Lock
Beatty Shoal
Andrew Throughway
I would also add that you shouldn't synthesis too much as if you do you will fall behind on skill points. My general rule is to find a team comp you like and then stick with them until level 25 or so.
That's the opposite of what you should do. First off, normal unsynthesized monsters gain LESS TP per level (I think it's 33% less) than their synthesized counterparts, so you want to start synthesizing right away. Secondly, you don't "fall behind" on skill points so much when you take XP into consideration. Allegedly combining monsters at level 14 is the most optimal way to keep pushing talent trees up quickly, as the higher levels your monsters are the longer it takes to level up and get TP, AND they gain TP less often as well! You can further take advantage of synthesis at level 14 by putting 2 monsters with the same skills together to VERY QUICKLY boost up, like getting Dracky from Zam Afficinado to Virtuoso easily, and beyond.
@@leviyoung91 well yes, synthesis the first time to make your team and get the start to some skills you want but after that you should wait and only synthesis when you need to upgrade skills and such. As when you synthesis every skill gets cut in half so if you keep synthesizing at level 14, i find that later in i actually go negative on skill points
@@no_life45678 But you also get the other monsters TP when you synth. They add together the total then divide by 2, so technically whatever monster you're focusing on could essentially even be gaining TP.
@@leviyoung91 technically but i found it quite hard to have my other monsters keep up at later stages of my skills like attack boost 4 just for the sake of some tp. That also means that you have to plan out your synthesis beforehand which just kinda ruins the fun of synthesis. So yes technically 25 isn't optimal but i found it to be the easiest solution without tons of planning
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