Remoh Builds - Snowrunner Editor - How To Set Up An Animated Model Build Contract

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  • Опубліковано 2 січ 2025

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  • @Riccardo_Mori
    @Riccardo_Mori Рік тому

    I know this is a tutorial, and you probably can create this bridge building task in less time, but this nonetheless should demonstrate just how much work there is behind creating a mod map for SnowRunner. And this in turn makes me appreciate even more the work you do. Of the 4 available save slots in SnowRunner, currently one is the main campaign, the other three have your maps in them. :-) Cheers! //Rick

  • @hazeone3120
    @hazeone3120 Рік тому

    Thank you so much!
    I tried it myself and couldnt make it work.
    Now i should be able to place these models and let the magic happen ;)
    The packing takes already 15-20 minutes for me and i am sure it will take even more when i get further with my map.
    Like i already said thank you Remoh your videos are really helpful!

    • @remoh667mapping
      @remoh667mapping  Рік тому

      No problem at all. Just glad to help figure out the stuff they dont tell you.

    • @hazeone3120
      @hazeone3120 Рік тому

      @@remoh667mapping just as a little update:
      My bridge and lumbermill works as intended thanks to your video! As i already said, thanks Remoh!
      Now i only have to figure out how to get these buildings, where you get some materials for another use and than they get deconstructed, to work.
      Maybe you could help with that too, would appreciate it alot!!
      Thanks!

    • @remoh667mapping
      @remoh667mapping  Рік тому

      Those models work the same way. You would probably need to spawn cargo as a reward or a loading area upon completion.

    • @hazeone3120
      @hazeone3120 Рік тому

      @@remoh667mapping yeah that works different, but i figured it out with your help.
      Now i just need to find out hoe i block contracts behind other contracts until they are completed.
      Maybe you could help one more time ? ;)
      Thank you so much for every bit of help already.
      Your videos made it possible for me to start my map.
      Thanks Remoh

    • @remoh667mapping
      @remoh667mapping  Рік тому +1

      Just add the name of the task you want to block it with in the blocker objectives. Down near the rewards section. And by name literally the name of the task you gave it

  • @BigDubz_Mods
    @BigDubz_Mods Рік тому

    Nice.. yeah this is a bit tricky… especially when you do a bunch of these mission… things get complicated. Plus the guide only helps so much. Nice work 👍

    • @remoh667mapping
      @remoh667mapping  Рік тому +1

      I wish so much we could spawn cargo to test these missions in game. Such a time suck when having to complete the whole task to see if the model build worked. 😂😭

    • @BigDubz_Mods
      @BigDubz_Mods Рік тому

      @@remoh667mapping dude that would be so helpful!!!

    • @hazeone3120
      @hazeone3120 Рік тому

      @@remoh667mapping therefore i have a dedicated cargo zone with every cargo to drag around the map, just like a truck and trailer to test these things in no time

  • @laurenelder7023
    @laurenelder7023 Рік тому

    I apologize for not following your new build as closely as i had intended, life ran over me with a mack truck... Although, i was able to run your latest map and i really enjoyed it. It also gave me a new appreciation for the loadstar as ive never used it before and as it turns out im fond of the little mountain goat... The impression i got from the map was that smaller load item jobs might have a real place. Im not sure how you would balance the pay with the count of product but i could really see rolling down those trails with a scout and a single unit trailer being a blast... Especially with some of the more sketchy areas you have randomly placed. The only other thing that really stood out is i found the camp sights, which i love being on the lake and being close to both repair and fuel, but i didnt come across an area that would camping-esk and near all of those various biome goodies you have in that area that has a whole lot of access for like a full trailer rig. I know that role playing on snowrunner has been making the rounds lately and it seemed like it would be hard to get a toy hauler in those locations... Just my impressions so far... Great work! I loved bouncing around in the loadstar...

    • @remoh667mapping
      @remoh667mapping  Рік тому

      Hope things are going better for ya now. I'm going to start adding some spots for smaller 1 to 2 cargo type missions as you're right, it's all you can really get through these trails. I was actually just thinking about adding a larger, more civilized camp area along the beach that isnt finished. I will go ahead and do that. No worries about missing this build a bit, lots more to come in the future. Keep your head up and things will get better. It's just easy to forget when you are caught up in the middle of it.

  • @KnightOwlsGaming
    @KnightOwlsGaming Рік тому

    Thank you this tutorial helped me out on figuring out how many stages the model has. Very much appreciated, you are Awesome! Also if you need help with custom models using Blender feel free to let me know. I know that some people have asked you if you could add like Kangaroos to one of your maps to Outback Hauling.

    • @remoh667mapping
      @remoh667mapping  Рік тому +1

      I was hoping it would cover what you needed. Definitely adds to the map to have some animated builds in it. Something to think about with the models. I will keep it in mind. Thanks for the offer

    • @KnightOwlsGaming
      @KnightOwlsGaming Рік тому

      @@remoh667mapping So right now I am trying to do the stages for a bridge, but this bridge has a stage_0, stage_1, and a stage_complete. How does the stage_complete work? I am using bridge_road_01_a_objective.

    • @remoh667mapping
      @remoh667mapping  Рік тому

      Stage 0 will be active when nothing is delivered. That means you need to cycle through 2 build stages to get the complete model. You should have 2 cargo stages in your mission. First stage 0 with zone to fill as metal beams then make a stage 1 and add concrete blocks to the zone to fill on that stage. Number the model build stages 0,1,2 with 2 being build_complete

    • @KnightOwlsGaming
      @KnightOwlsGaming Рік тому

      @@remoh667mapping Ok cool I will try that. Thank you for all your help.

  • @minimaltango7869
    @minimaltango7869 Рік тому

    (⊙ˍ⊙) woow