Marshall animated in Spine 2D

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  • Опубліковано 30 вер 2024
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КОМЕНТАРІ • 9

  • @Despedite
    @Despedite Місяць тому

    HOW IS THIS 2D

    • @armanimationn
      @armanimationn  Місяць тому +1

      @@Despedite images rendered from 3D software but Character animated in 2D software

    • @Despedite
      @Despedite Місяць тому

      @@armanimationn that's super impressive!! you can hardly tell it's 2D at all
      is there a reason why it's animated in 2D over 3D if the assets are already modelled? I'd assume performance reasons, this looking like a game and all !

    • @armanimationn
      @armanimationn  Місяць тому +1

      @@Despedite yes for performance reason. A character that big with that quality as a 3D object would require a lot of resources

  • @Magic__Man
    @Magic__Man Рік тому

    Круто!:D

  • @oleksandrlevchuk
    @oleksandrlevchuk Рік тому

    Do you ever try to add small cast shadows, occlusion shadows etc in 2d?

    • @armanimationn
      @armanimationn  Рік тому

      I go with what is provided originally. Shadow is normally added with code

    • @oleksandrlevchuk
      @oleksandrlevchuk Рік тому

      @@armanimationn I've seen that in unity shadows can be added via normal maps, but they look kinda meh, I wonder whether there's a way of improving it, maybe with hand drawn normal or uv maps

    • @armanimationn
      @armanimationn  Рік тому

      @@oleksandrlevchuk i normally add blurry circle